I don't get it. There is not even a decision to plant a sappling in the first place? You do it automatically for free. Seems like the only thing you're risking is enemy getting it and using bonus themselves.
@@TheArklyte no,there is a decision costing 500 food,and you get massive penalties if you dont have one. the thing is that your colony ships plant one for free, but not your assault armies. you can also rebuild them this way after you lost a sapling to orbital bombardment
So much unused potential there. 1. having an overall debuff if the Tree of Life is removed 1a. start a questchain to make a Sapling rapidly grow into a new tree 2. Harvest the Tree of Life for food as a non-hivemind empire who conquered it 3. Uproot the tree and expose minerals or other rescources to mine 4. Able to relocate the tree from one planet to the next 5. Convert other species to be part of the hivemind by using tree sap
Now that would be nice. I've played the overpowered ringworld origin and dominated the Galaxy. Now I want to try this Trees of Life origin, but it'd be great if they added a lil more to it
Yeah it's basically just a free buff since your barely penalized for losing it. Like the obvious pick if your playing Hivemind, and not going ravenous swarm.
That was the whole intention of the Le Guin economy update, the idea was that everything was modular and that somewhere down the line we were going to get a build that could turn food into alloys or make ships have a food upkeep or something similar. Like you say I suspect we might see that whenever they finally come back to give hive minds a second DLC.
@@matthewmcneany Imagine having to not only pay for hiveminds, but then pay AGAIN for them to have things that make sense. It's sythetic dawn all over again.
They are more of a discount Protoss with Khala mechanics. They have individuality, but can connect to a greater whole through their hair thingy. The Protoss just have the wireless variant with psionics.
@@A_Spec As the wise Liberty Prime once said: Death is a good alternative to communsim. Damn now i definently need to make the Na´Vi in Stellaris to purge them with the mighty nicoll dyson beam. Wouldn´t want to dirty a collosus for these xenos. Infact aren´t the Na´vi and the Tau quite similar? I mean people actually assume them to be the good blue guys while in reality they´re enemies to humanity.
@@Animefan1803 I mean, it is part of bad retcons to make Tau appear worse than what they were previously portrayed by same writers who went full on spacemarine wank train :p
Yes, yes! The followers of the corpse god will be busy fighting those silly blueberries! Too busy to notice a demon horde right at their door! ~Just as plaaaned, hehe...
Imagine if in the future some aliens will analyze what human civilization was like and the first thing they find on the computers is complaints about not enough nuclear warfare...
@@CM-NightDK Interesting... Apparently your species is capable of higher level of logical thinking than we expected. This information might be enough to prevent your otherwise imminent enslaving. I see what i can do, my earthborn friend...
Seriously tho what were they expecting when they sided with Ewa? Sure,The entire planet can fight the the humans. But that's not going to matter because of nukes and overwhelming firepower. The organics are flesh. Flesh can burn.
@@whyamihere5732 yes but we do not really know who Ewa is, and what are here biggest powers yet, for all we know she could modify the air to absorp fire or something like that...
Loken Sicarius nukes? Oh no, remember that this is a timeline where humanities space program is entirely based around anti matter. They won't be hit by nukes, they will likely just have a repurposed drive core dropped on them.
@@whitneylackenbauer9782 Why use a valuable reactor that can be used to power a ship when you can just uses asteroids and/or O'Neill cylinders? I mean, it worked for Zeon so why shouldn't it work for the RDA?
If you're an Elder Scrolls player, it's Argonians and the tree is a Hist. Or Paatru specifically in my game because Frog / Toad Argonians are Paatru and I like that reptile option.
@Zerebrat Eightyseven The Green Pact makes Wood Elves only carnivorous and cannibalistic, but can't eat fruits or pick a flower by the fear of death. 😂
@@CM-NightDK Actually they did. Hist basically went full bioengineering on Argonians in preparation for the invasion (you get those rumors in Oblivion how Argonians all over the continent are coming en masse to Black Marsh), creating behemoths and when the Gates opened, they first beat the invading forces on their own turf and then went inside and clapped their cheeks so hard Daedra commanders closed the Gates on their own. And then they went and clapped Dunmer cheeks for a good measure.
@Zerebrat Eightyseven Nah. Bosmer aren't linked to each other and the trees the way Argonians are. It's very low level & subconscious unless the Hist exert control but it's there if an Argonian has ever partaken of the Hist sap in the presence of one of them. They are literally a hive mind species with a very low level link.
I feel they should go all in on the flavor of this origin. Imagine a wood creature species pack like lithoids with wood space ships. Imagine being able to upgrade the tree(with sacrificed biomass) to be clearly visible from orbit. Maybe the species should get a bonus to terramorphing, infecting worlds with the seeds. Maybe a new bombardment stance that turns the defenders to plant pops? This has so much potential.
@@pedrolmlkzk Sure, but as they're now they are no different from any other species. I think plantpeople should work differently from normal flesh and blood species.
'Unruly is a free pick' Oh, it's not completely free. I like playing species that rush a mid-game population boom for a head-start on the advanced planetary economy stuff, and you do feel it when you hit that point. Extra planets producing admin cap to cover population when they could be producing alloys or research, that's something you notice. You're never going to be the leader in tech given equally competent play from your neighbors. I'll concede it's nowhere near as much of a handicap as something like deviants or wasteful, so it should probably hurt more if it gives you the point just the same. (Seriously though, deviants in the mid to late game? I took over a third of the galaxy thanks to how much of a non-issue it is early on, and then BOOM everyone is at 30% happiness and wants their sector to secede. I decide not to gene mod it out, so instead I release a few sectors as vassals, who promptly colonise a holy world and get me into a war with a fallen empire. I win it, they wake up. Most fun I've ever had in stellaris. Never finished the game because a patch broke it, but it was a great time up to that point.)
Funny thing: I use that species portrait for my devouring swarm species, which also starts with Post-Apocalyptic, Rapid Breeders, Intellegent, and Strong, they are basically the Zerg...
@@glenmcgillivray4707 They had legs. Some people think Ewa actually shaped them into diplomats similar to humans since the time between them being found by eartg and people actually settling on Pandora was centuries. Basically fused their arms into 2.
I really love the mod origin: Megaflora tree of life- it locks you out from terraforming, but over time the tree grows and terraforms the planet to eventually be a megaflora world. It also requires you to use a district on any orbital habitats to support a sapling tree or else you get the no tree modifiers for that habitat.
This model is made in the image of the Shadows from Babylon 5, pretty awesome on its own. I play this race right now as an Devouring Swarm with the Remnant Origin. Pretty awesome. :D
@@A_Spec Even worse, it's not really a trinary, it's a binary star with a captured rogue star at the outer edges of the system (and yes, that rogue star is Proxima Centauri/Alpha Centauri C).
Should have a mod that allows a mega corp or fanatic militrist and materialist to uproot, massive resources but turns the planet in a tomb world with only one 1 district of each kind but are unique and can be expanded on
Another thing to note is that Tree of Life Hive Minds get dirt cheap colony ships. 50 Alloys and 1000 Food. Now, 1k food might look like a lot, but honestly, are you really short on food as a Hive Mind? Alloys are vastly more valuable, and being able to expand for next to no cost is amazing.
From a min-max perspective, there's no real use to be swimming in food districts. Wouldn't it be more efficient to pick an arid or rocky planet, rather than a wet one? That way you can balance out the districts a bit better, rather than selling all your food for credits at a rate below 1:1.
Hive Minds start off with a +25% pop growth speed from their authority and typically you would want to give them traits that increase pop growth to fit the theme, so you will want a lot of food to feed your drones.
I'm going to do an RP campaign with this origin - Plantoid species, militantly determined to turn any habitable world that they find into Hive Worlds. So i would very meticulously spread the Tree of Life, but also transform every new world that I come across after the early game, until I have a dominion of worlds made just for my tree beings!
1 minute into your video I thought "I need to go to Steam right now and buy everything on Stellaris I haven't bought yet!". Then I remembered I still haven't finished any Assassin's Creed game or even started any of the new Tomb Raider games I bought out of nostalgia. But good job Stellaris, no other game in this genre comes close.
There is a relic called "The last Baol" where it was once part of an empire where they also had a tree of life. The story goes as there was another empire who attacked the Baol and destroyed their OG tree of life, this resulted in the Baol losing connection to one another, had no means of reproducing themselves, and eventually turned all of them into mindless tree people. So i'm guessing if the devs ever do make a malice modifier to losing your tree of life, it would be devastating as heck. It would probable end up as -90% resource from jobs, -90% research from all techs, -100% pop growth.
7:30 well you never lost your tree in that scenario, just because some guys decided to wave different flag in your capitol it doesn't suddenly mean that your tree will go on vacation or some kind of strike.
I've played some builds with it and some without it and I'm not convinced that unruly is as good as everyone seems to think it is. I'm not sold on the whole 'you can just ignore admin cap' thing either. I think if it was just tech cost malice then I'd agree but the maths on the unity malice for admin is totally different to the tech maths.
The point is that it's ridiculously easy to add administration capacity with bureaucracy buildings and research, so the Unruly modifier doesn't really matter when you can just keep boosting your cap.
@@WhiteManOnCampus You have to waste a building slot. I kinda dislike having to do that but I like the idea. Seems like a pros and cons trade off to me and admin cap is an issue as mid to late game growth can catch up to your cap. People just acting like its literally nothing is just pure exaggeration in comparison to the old way sprawl was handled. Thats just my experience fooling with it all so far.
@@massivecent3729 I just don't end up playing that crazy wide so to me it really feels more like a 50/50 to how I end up playing. Not OP or UP. That's just me though, but I do understand what you are saying. I will have to do a campaign and just go hard in the paint with expansion on this update. Have yet to try.
@@WhiteManOnCampus the argument kinda falls flat though as you could say, "wasteful is good because you can just add more civilian fabricators" which is stupid. going wide requires ALOT of admin buildings to stay afloat, which costs consumer goods,and missed job opportunities. upgrading them then also costs crystals,which means you now also need a refinery world or two to fuel these bureacratic planets. really wide and big empires need to sink quite a lot of resources into getting admin cap. the thing is that tall empires dont need to do that,and also usually boast a way higher efficiency per pop, as they can take corresponding techs and traditions , can use influence for edics, have a high happieness and stability, build habitats, have good living standards ( academic privilege has a hidden 15% bonus to research) and so on.
Just started my ringworld start while starting with 5 envoys. Basically tricked my overly aggressive criminal neighbor to be in my federation while being on the front lines next to a fallen and a maureder. It was totally not done on purpose as a form of sacrifice. Desperately trying to reach the gas extraction so that i can quickly start building the ringworld and hopefully get to a point i become overpowered.
your arcane generator adapts to produce the newly needed upkeep if you build the first if each district. and the tunnel blockers give the recources needed to build them
If another empire conquers a planet with a tree on it without destroying it do they get to use it? If a sapling gets destroyed does a new one get planted after the devastation is repaired? Does the tree survive terraforming/ can you get one on special planets like an ecumenopolis? Are there any story events involving your tree? I'd hope the Baol chain at least would have some unique dialogue for you.
I am in the middle of a tree of life play-through. Stacking modifiers for pop growth is pretty nutty. Nutritional Plenitude, drone campaign, fertile, tree of life. Plus tradition and techs, spawning pools and clone vats. I am at 3k pops like its nothing.
No clue if anyone has said it or if you've thought about it. But I feel the reason the leaders can have different traits is because you're not 1 single mind controlling all. It's more of like an ant colony where everyone works for the greater good and it's in their genetics to do it but they do not share a single brain. So each ant can have slightly different things that drives it while always working towards the goal of the colony. Also, side note is that I've watched a lot of stuff about ants lately and people are now theorizing that the queen isn't really in charge. It's more of a group process to decide where the colony should go, where they should harvest and so on. In fact the Queen while taken care of and always fed first she's almost a slave because in many colonies because if she tries to move around too much they will drag her back to where they want her to lay eggs.
Why not go for a non-Wet home biome? The 4 bonus Districts from the Tree will compensate for it. This is one case where I’m not convinced that synergy-hunting is the way forward.
stellaris needs some events and things to go with all these flavored starts. like with the lithoids asteroid colony ship you should be able to fire that sucker at another planet no matter who controls it and they get events related to someone chucking asteroids at them similar to the events already in the game about planets that have asteroids on collision courses. gotta deal with them or have bad things happen
Actually, look up TreytheExplainer video on Pandoran biology. The Navi having 4 limbs does make sense if you look at the other life forms on the planet.
Well, as long as you have saplings your tree is technically not completely dead, so the colonies are fine So imo it kinda makes sense that there's no empire wide modifier
Again, you can get as many saplings per planet as you’d like, just Conquer/Colonize, abandon, re-colonize (and if conquered, just take the decision to bring a sapling from home world, works only 1 time), repeat.
wouldn't that mean now that the hive mind wouldn't be able to transplant saplings to new colonies since they all came from the original tree? If so, theyre effectively crippled in terms of colonizing new worlds
I'm playing a game and there is a hive mind empire with tree of life but they haven't colonized a single other planet. They have plenty of habitable worlds but still stick to their overpopulated home planet. Has anyone else had this happen?
Clearly the tree of life on the homeworld should need to remain inside the empire otherwise an event chain fires causing massive distress (reduced habitability? reduced output?) across the entire empire till you dump a heap of food energy and minerals into growing a Lesser Tree of life from a sapling on a world of your choice. This removes the penalties but does not gift you any of the (currently nonexistent) global bonuses the existence of the tree of life should grant. Of course if you recapture your homeworld? recovering the original tree? Bonuses restored. If it was killed (and you own the world it was on?) Get Fanatical Fury modifier of massive offensive fire rate buffs for 24 months or so to burn the xenos scum (or traitorous hivemind brothers). Never recover the original buff but could make reconquering your home system and repopulating the world worthwhile. (although admittedly we might be able to depopulate and recolonize the world repeatedly for infinite bonuses because of poor coding)
There should be a decision that invests a ton of resources and time to grow the saplings into adult trees. And whenever you don’t have an adult tree somewhere you can’t get saplings from new colonies.
Playing around in this new expansion as Lithoid Spaceborne, and I came across the Relic to change any world into a Gaia world. I don’t know how to change the worlds though. Every time I open it to read it it goes off. I don’t know how I’m supposed to target a planet to use it. Thanks for this series, I’m loving the new dlc.
I'd like the following in response to losing the tree: If Tree was bombed by other power of same species: -1000 relations with that nation, 'Murderer!' CB always available from then on with that nation. If Tree destroyed by Xenos: Event chain to attempt reviving tree on highest population colony world. Dice roll based on habitability. If Success: planet now has 100% habitability. -200 relations with all empires (decaying at 2 a month) for failure to protect the tree, -400 with perpetrator, 'Murderer!' CB as above. If Failure: Lose Tree of Life modifiers, _Gain Devouring Swarm civic_ as the backlash drives the hive mind into psychotic frenzy. It would make destroying the tree a remarkably dangerous move, since you might well turn a relatively peaceful hivemind into a devouring swarm.
I think there should be an empire penalty for losing a tree of life but at the same time I think you should have an empire bonus to unity for every tree of life that is founded on a planet. This unity of course goes away if the tree is destroyed.
Hey aspec have fallen empire changed any since all of the wonderful DLCs and updates, like maybe a re-review would be nice of Fallen and Awakened empires
Quick note; yes you can plant saplings on conquered planets, and yes, invaders can use them.
"yes you can plant saplings on conquered planets" Does that mean you can also replant a sappling if your tree got bombed?
Hive Mind A to B: Why you abominations have the same Tree as us?
@@manug2508 Same question, can you get more sapplings if your main tree is gone?
I don't get it. There is not even a decision to plant a sappling in the first place? You do it automatically for free. Seems like the only thing you're risking is enemy getting it and using bonus themselves.
@@TheArklyte no,there is a decision costing 500 food,and you get massive penalties if you dont have one. the thing is that your colony ships plant one for free, but not your assault armies.
you can also rebuild them this way after you lost a sapling to orbital bombardment
So much unused potential there.
1. having an overall debuff if the Tree of Life is removed
1a. start a questchain to make a Sapling rapidly grow into a new tree
2. Harvest the Tree of Life for food as a non-hivemind empire who conquered it
3. Uproot the tree and expose minerals or other rescources to mine
4. Able to relocate the tree from one planet to the next
5. Convert other species to be part of the hivemind by using tree sap
Now that would be nice. I've played the overpowered ringworld origin and dominated the Galaxy. Now I want to try this Trees of Life origin, but it'd be great if they added a lil more to it
Migrating Forests (Anomaly) has more story to it it seems, including finding minerals beneath them if you burned them down.
If you remove it, it should give you zro
Yeah it's basically just a free buff since your barely penalized for losing it. Like the obvious pick if your playing Hivemind, and not going ravenous swarm.
Someone get these suggestions to paradox, stat
Quick, somebody mod an event chain between tree of life and megacorp civilizations.
PREPARE TO BE ECONOMICALLY LIBERATED, XENOS.
[Materialist] Oh, hey, infinite paper!
[Materialist + Xenophobe] Oh, hey, infinite toilet paper!
Alert: The Resources Development Administration can now use the "Unobtanium" Casus Belli against you!
Teddy Roosevelt needs your location to found a national park
> Relies on trees to live
> Huge portions of civilizations live in battleships and space stations and are fine
My head canon is everyone has a little bonsai cutting of the big tree.
No Gravitas I imagine part of their ships being organic, and requiring immense energy to maintain a connecting to the Tree of Life
@@nogravitas7585 Could have ships built like Andalite Dome ships from Animorphs
There are probably entire sections of the ships and stations that have flowers of the Tree in them.
I mean, the mind could be psionically connected to the tree like to a hive-world.
Paradox really needs to create a bio-ship DLC,so we could properly roleplay as a ravenous hive
That was the whole intention of the Le Guin economy update, the idea was that everything was modular and that somewhere down the line we were going to get a build that could turn food into alloys or make ships have a food upkeep or something similar. Like you say I suspect we might see that whenever they finally come back to give hive minds a second DLC.
THIS
SO MUCH
Steam mod unofficial hive dlc
@@matthewmcneany
Imagine having to not only pay for hiveminds, but then pay AGAIN for them to have things that make sense.
It's sythetic dawn all over again.
Oh ya, I was really disappointed by that
Aspec: Navi are hive minded
Me: Well Shit he's Right
Semi hiveminded at best. They're still individuals.
They are more a biological form of Psionic
They are more of a discount Protoss with Khala mechanics.
They have individuality, but can connect to a greater whole through their hair thingy.
The Protoss just have the wireless variant with psionics.
@@PerfectAlibi1 Maybe that's just what the hive mind drones think? "I'm not a slave, I'm an individual. I serve the Earth Mother because I LOVE HER".
Hey! Listen!
@@SupremeVelocity01
In other words, neuro-psionic.
The Hills are Alive with the Sound of Anschluss
I had a good chuckle at that aswell.
One translated out of German it sounds a lot less threatening -
"The hills are alive with the sound of togetherness."
@@nickkurzy2246 "Togetherness whether you want it or not"
*Minecraft cave sound:*
So what Aspec is trying to say with this video beginning is:
We need more dead blueberries in our lifes.
Bloody Tau.
@@A_Spec As the wise Liberty Prime once said: Death is a good alternative to communsim.
Damn now i definently need to make the Na´Vi in Stellaris to purge them with the mighty nicoll dyson beam. Wouldn´t want to dirty a collosus for these xenos.
Infact aren´t the Na´vi and the Tau quite similar? I mean people actually assume them to be the good blue guys while in reality they´re enemies to humanity.
@@A_Spec through the purity of the machine we shall burn away the xenos with holy plasma and promethium
@@Animefan1803 I mean, it is part of bad retcons to make Tau appear worse than what they were previously portrayed by same writers who went full on spacemarine wank train :p
Yes, yes! The followers of the corpse god will be busy fighting those silly blueberries! Too busy to notice a demon horde right at their door! ~Just as plaaaned, hehe...
"The hills are alive with the soumd of Anschluss". I am now going to use this catchphrase everytime I terraform a world into a hiveworld.
0/10 their was no nuking within the first 30 seconds of the video
Imagine if in the future some aliens will analyze what human civilization was like and the first thing they find on the computers is complaints about not enough nuclear warfare...
@@valtteriahokas6238 we must have more nuclear warfare then so the people will stop complaining and the aliens will not be so scared
@@CM-NightDK Interesting... Apparently your species is capable of higher level of logical thinking than we expected. This information might be enough to prevent your otherwise imminent enslaving. I see what i can do, my earthborn friend...
No shoot Xeno? Shoot Tree?
Shoot Xeno Tree
Why not both!
shoot xeno, eat xeno, make sacrifice for tree, workship tree, NUKE TREE!!
"The hills are alive with the sounds of anschluss ..."
Dude, that may be my favorite quote of the week!
Ah Avatar when traitorous xenophiles betrayaled humanity for alien sexy time, also dooming said aliens when humanity returned with nukes.
If they thought for a second that the humans are defeated, oh boy are they in for a fun time when the orbital bombardment begins.
Seriously tho what were they expecting when they sided with Ewa? Sure,The entire planet can fight the the humans. But that's not going to matter because of nukes and overwhelming firepower. The organics are flesh. Flesh can burn.
@@whyamihere5732 yes but we do not really know who Ewa is, and what are here biggest powers yet, for all we know she could modify the air to absorp fire or something like that...
Loken Sicarius nukes? Oh no, remember that this is a timeline where humanities space program is entirely based around anti matter. They won't be hit by nukes, they will likely just have a repurposed drive core dropped on them.
@@whitneylackenbauer9782 Why use a valuable reactor that can be used to power a ship when you can just uses asteroids and/or O'Neill cylinders? I mean, it worked for Zeon so why shouldn't it work for the RDA?
I’m so early what was still is
Underrated Worm comment
_Let's make this the top comment!_
*For the Worm's love!*
It desires us.
It doesn't yet even know it loves us already!
If you're an Elder Scrolls player, it's Argonians and the tree is a Hist. Or Paatru specifically in my game because Frog / Toad Argonians are Paatru and I like that reptile option.
the argonians are a strange hivemind but they still drove the daedras back
and the daedras feared the argonians would attack the mehrunes oblivions so they closed the gates
@Zerebrat Eightyseven The Green Pact makes Wood Elves only carnivorous and cannibalistic, but can't eat fruits or pick a flower by the fear of death. 😂
@@CM-NightDK Actually they did. Hist basically went full bioengineering on Argonians in preparation for the invasion (you get those rumors in Oblivion how Argonians all over the continent are coming en masse to Black Marsh), creating behemoths and when the Gates opened, they first beat the invading forces on their own turf and then went inside and clapped their cheeks so hard Daedra commanders closed the Gates on their own.
And then they went and clapped Dunmer cheeks for a good measure.
@Zerebrat Eightyseven Nah. Bosmer aren't linked to each other and the trees the way Argonians are. It's very low level & subconscious unless the Hist exert control but it's there if an Argonian has ever partaken of the Hist sap in the presence of one of them. They are literally a hive mind species with a very low level link.
No! *Its the Spirit Tree and you must find Ori because he got lost!*
In all my time playing this game I never knew that the different planet types had different resource preferences
That was introduced in one of the major update packages, 2.0 or 2.2, I can't remember which.
@@SteelsCrow apocalypse iirc
I feel they should go all in on the flavor of this origin. Imagine a wood creature species pack like lithoids with wood space ships. Imagine being able to upgrade the tree(with sacrificed biomass) to be clearly visible from orbit. Maybe the species should get a bonus to terramorphing, infecting worlds with the seeds. Maybe a new bombardment stance that turns the defenders to plant pops? This has so much potential.
Aren't the plantoids made of wood already?
@@pedrolmlkzk Sure, but as they're now they are no different from any other species. I think plantpeople should work differently from normal flesh and blood species.
'Unruly is a free pick'
Oh, it's not completely free. I like playing species that rush a mid-game population boom for a head-start on the advanced planetary economy stuff, and you do feel it when you hit that point. Extra planets producing admin cap to cover population when they could be producing alloys or research, that's something you notice. You're never going to be the leader in tech given equally competent play from your neighbors. I'll concede it's nowhere near as much of a handicap as something like deviants or wasteful, so it should probably hurt more if it gives you the point just the same.
(Seriously though, deviants in the mid to late game? I took over a third of the galaxy thanks to how much of a non-issue it is early on, and then BOOM everyone is at 30% happiness and wants their sector to secede. I decide not to gene mod it out, so instead I release a few sectors as vassals, who promptly colonise a holy world and get me into a war with a fallen empire. I win it, they wake up. Most fun I've ever had in stellaris. Never finished the game because a patch broke it, but it was a great time up to that point.)
If you are spiritualist, deviant is a free point. I play as psionics all the time being my favorite, therefore deviant is a free pick.
Loosing the tree ought to make it so you can't produce saplings anymore because you don't have the main tree to split them from anymore.
When he talked about avatar I thought time for some giant blue felines
Funny thing: I use that species portrait for my devouring swarm species, which also starts with Post-Apocalyptic, Rapid Breeders, Intellegent, and Strong, they are basically the Zerg...
The Queen of Blades approves
I use it for my zergs as well, but they live in a Tropical planet because it is Zerus after all.
Cute zerglings
Ive heard someone say tree?
*DID YA CALL FOR NAPALM?*
*NUKE IT FROM THE ORBIT*
Well anybody that actually reads sci-fi knows that the Navi tree of life concept was stolen from the Ender series
Which stole it from Norse mythology. Which in turn stole it from older mythologies. It's an ancient trope.
The navi had 4 limbs because they evolved from the tree monkey things. That had 4 forearms and hands but only 2 arms.
Vincent Hall but no legs?
@@mugfish0 I think they were re-purposed for mating graspers: kept concealed in the movie to prevent a R 18 rating.
@@glenmcgillivray4707 They had legs. Some people think Ewa actually shaped them into diplomats similar to humans since the time between them being found by eartg and people actually settling on Pandora was centuries. Basically fused their arms into 2.
Let's introduce the natives to the wonders of nuclear fire.
Can we a make furniture set out of that tree?
Asking a for a megacorp friend.
Sure know a robot that can make anything cept ships
I really love the mod origin: Megaflora tree of life- it locks you out from terraforming, but over time the tree grows and terraforms the planet to eventually be a megaflora world. It also requires you to use a district on any orbital habitats to support a sapling tree or else you get the no tree modifiers for that habitat.
Drinking game: take a shot every time ASpec says Particular.
Drink responsibly folks.
@@A_Spec a few minutes in and i particularly forgot you said this
This model is made in the image of the Shadows from Babylon 5, pretty awesome on its own. I play this race right now as an Devouring Swarm with the Remnant Origin. Pretty awesome. :D
Uh, ASpec? Alpha Centauri B is not Proxima Centauri, Alpha Centauri C is. The planet around Proxima Centauri is called Proxima Centauri b.
Nerd xD
NNNNEEEEEEEEERD XD
Not my fault it's a sodding trinary system next door. It's confusing for everyone involved
@@A_Spec Even worse, it's not really a trinary, it's a binary star with a captured rogue star at the outer edges of the system (and yes, that rogue star is Proxima Centauri/Alpha Centauri C).
Avatar; Pocahontas is SPACE ( you must hear this in Tim Curry's voice)
Bless Tim Curry, truly one of the greatest actors of our time. It's so sad that he's wheelchair bound.
How long for Paradox to give us a Void Dweller Devouring Swarm origin?
What do you call Doomsday?
"Umm actually" Pandora is a Tropical world, not an Ocean world...
A tropical world with almost every district blocker filled with dangerous wildlife
Well, I remember the Navi as carnivore xenomorphes
What?
Honestly first thing I thought when he’s said avatar was not space monkeys it was air
"Hears hive mind Xeno existing"
Loads Bolter with Imperial Fury
Your salt about the Pandora movie is great... Keep it up.
Take a shot everytime Aspec says "in this particular case"
Goes to the hospital for alcohol poisoning*
Should have a mod that allows a mega corp or fanatic militrist and materialist to uproot, massive resources but turns the planet in a tomb world with only one 1 district of each kind but are unique and can be expanded on
More 🅱aol is *always* the best
Another thing to note is that Tree of Life Hive Minds get dirt cheap colony ships. 50 Alloys and 1000 Food. Now, 1k food might look like a lot, but honestly, are you really short on food as a Hive Mind? Alloys are vastly more valuable, and being able to expand for next to no cost is amazing.
The only mechanic I want elaborated on is why desyncs have been happening more frequently after 2.6
Fucking this. We get further in the game then before but the desyncs are just as bad if it worse
Play on the slowest gamespeed and never pause. Might help a bit.
From a min-max perspective, there's no real use to be swimming in food districts. Wouldn't it be more efficient to pick an arid or rocky planet, rather than a wet one? That way you can balance out the districts a bit better, rather than selling all your food for credits at a rate below 1:1.
Hive Minds start off with a +25% pop growth speed from their authority and typically you would want to give them traits that increase pop growth to fit the theme, so you will want a lot of food to feed your drones.
I now realized that Avatar is a Pocahontas in Space
Dances with Wolves
I'm going to do an RP campaign with this origin - Plantoid species, militantly determined to turn any habitable world that they find into Hive Worlds. So i would very meticulously spread the Tree of Life, but also transform every new world that I come across after the early game, until I have a dominion of worlds made just for my tree beings!
Okay you scared me at the begging, if you’re going to call avatar good please specify you mean the blue people and not the (redacted)
You mean the Avatar last airbender movie?
@@Warden0190 The Earth King has invited you to Lake Laogai.
@@Warden0190 REDACTED like an SCP article
@@Warden0190 There is NO movie in this city
THERE IS NO MOVIE WITHIN THESE WALLS. HERE, WE ARE SAFE. HERE, WE ARE FREE.
1 minute into your video I thought "I need to go to Steam right now and buy everything on Stellaris I haven't bought yet!". Then I remembered I still haven't finished any Assassin's Creed game or even started any of the new Tomb Raider games I bought out of nostalgia. But good job Stellaris, no other game in this genre comes close.
Note that 1 day after this comment I went ahead and bought it all. 😅
yea odd that there is no background for your cityscape with the tree there? Some mod that in =P
There is a relic called "The last Baol" where it was once part of an empire where they also had a tree of life. The story goes as there was another empire who attacked the Baol and destroyed their OG tree of life, this resulted in the Baol losing connection to one another, had no means of reproducing themselves, and eventually turned all of them into mindless tree people.
So i'm guessing if the devs ever do make a malice modifier to losing your tree of life, it would be devastating as heck. It would probable end up as -90% resource from jobs, -90% research from all techs, -100% pop growth.
7:30 well you never lost your tree in that scenario, just because some guys decided to wave different flag in your capitol it doesn't suddenly mean that your tree will go on vacation or some kind of strike.
I've played some builds with it and some without it and I'm not convinced that unruly is as good as everyone seems to think it is.
I'm not sold on the whole 'you can just ignore admin cap' thing either. I think if it was just tech cost malice then I'd agree but the maths on the unity malice for admin is totally different to the tech maths.
The point is that it's ridiculously easy to add administration capacity with bureaucracy buildings and research, so the Unruly modifier doesn't really matter when you can just keep boosting your cap.
@@WhiteManOnCampus You have to waste a building slot. I kinda dislike having to do that but I like the idea. Seems like a pros and cons trade off to me and admin cap is an issue as mid to late game growth can catch up to your cap. People just acting like its literally nothing is just pure exaggeration in comparison to the old way sprawl was handled. Thats just my experience fooling with it all so far.
@@massivecent3729 I just don't end up playing that crazy wide so to me it really feels more like a 50/50 to how I end up playing. Not OP or UP. That's just me though, but I do understand what you are saying. I will have to do a campaign and just go hard in the paint with expansion on this update. Have yet to try.
@@WhiteManOnCampus the argument kinda falls flat though as you could say, "wasteful is good because you can just add more civilian fabricators" which is stupid.
going wide requires ALOT of admin buildings to stay afloat, which costs consumer goods,and missed job opportunities. upgrading them then also costs crystals,which means you now also need a refinery world or two to fuel these bureacratic planets. really wide and big empires need to sink quite a lot of resources into getting admin cap.
the thing is that tall empires dont need to do that,and also usually boast a way higher efficiency per pop, as they can take corresponding techs and traditions , can use influence for edics, have a high happieness and stability, build habitats, have good living standards ( academic privilege has a hidden 15% bonus to research) and so on.
Rapid Breeders + Tree of Life + any other pop growth modifiers you can get = more pops than you could possibly know what to do with
I dont just get to kill xeno's! I get to kill trees!!!!
Voltage 483 Let’s be xenophobic, it’s really in this year
Just started my ringworld start while starting with 5 envoys. Basically tricked my overly aggressive criminal neighbor to be in my federation while being on the front lines next to a fallen and a maureder. It was totally not done on purpose as a form of sacrifice. Desperately trying to reach the gas extraction so that i can quickly start building the ringworld and hopefully get to a point i become overpowered.
your arcane generator adapts to produce the newly needed upkeep if you build the first if each district. and the tunnel blockers give the recources needed to build them
I believe Pandora is actually a moon that orbits a gas giant.
If another empire conquers a planet with a tree on it without destroying it do they get to use it?
If a sapling gets destroyed does a new one get planted after the devastation is repaired?
Does the tree survive terraforming/ can you get one on special planets like an ecumenopolis?
Are there any story events involving your tree? I'd hope the Baol chain at least would have some unique dialogue for you.
Captured planets still use the tree.
This video is one of the most passive aggressive I had ever seen from ASpec
That's so bad it don't include any events or special interactions with the tree of life
Hive Mind Origin to let xeno pops survive in our empire when? And let hiveminds have like actual ethics already. Even just one!
Oh my lord, I dreamed of you that night, maybe because of the amount of clips you make. :-P
Idk how mod-able dlc content is, but maybe the community will come up with some more interesting interactions? Seems to work for Bethesda
They communicate buy attaching their hair. Protoss in the corner looking pissed.
I am in the middle of a tree of life play-through. Stacking modifiers for pop growth is pretty nutty. Nutritional Plenitude, drone campaign, fertile, tree of life. Plus tradition and techs, spawning pools and clone vats. I am at 3k pops like its nothing.
its even better when game throws you advanced start devouring swarm with tree of life! Oh boy!
Devouring swarm dont have tree of life origin. Lol.
Arid actually has the 2nd highest weight for food districts, only continentals beat it (Ocean and Tropical are tied for 3rd).
Lovely vid as always :DD
*singing the wonderful tunes of well the hills are alive with the sound of Anschluss*
*Germany : Is it Time again?*
In decisions you can plant a sapling, which is a bit weaker but still good!
No clue if anyone has said it or if you've thought about it. But I feel the reason the leaders can have different traits is because you're not 1 single mind controlling all. It's more of like an ant colony where everyone works for the greater good and it's in their genetics to do it but they do not share a single brain. So each ant can have slightly different things that drives it while always working towards the goal of the colony.
Also, side note is that I've watched a lot of stuff about ants lately and people are now theorizing that the queen isn't really in charge. It's more of a group process to decide where the colony should go, where they should harvest and so on. In fact the Queen while taken care of and always fed first she's almost a slave because in many colonies because if she tries to move around too much they will drag her back to where they want her to lay eggs.
Why not go for a non-Wet home biome? The 4 bonus Districts from the Tree will compensate for it. This is one case where I’m not convinced that synergy-hunting is the way forward.
Ah yes space Pocahontas
We at space loggers inc don’t like trees we didn’t plant ourselves
stellaris needs some events and things to go with all these flavored starts. like with the lithoids asteroid colony ship you should be able to fire that sucker at another planet no matter who controls it and they get events related to someone chucking asteroids at them similar to the events already in the game about planets that have asteroids on collision courses. gotta deal with them or have bad things happen
Should be a huge debuff to productivity but a huge buff to combat as your population goes into a vengeful fury.
Actually, look up TreytheExplainer video on Pandoran biology. The Navi having 4 limbs does make sense if you look at the other life forms on the planet.
They look like the shadows from Babylon 5.
Wait I thought pandora was one of jupiters moons
Well, as long as you have saplings your tree is technically not completely dead, so the colonies are fine
So imo it kinda makes sense that there's no empire wide modifier
Again, you can get as many saplings per planet as you’d like, just Conquer/Colonize, abandon, re-colonize (and if conquered, just take the decision to bring a sapling from home world, works only 1 time), repeat.
wouldn't that mean now that the hive mind wouldn't be able to transplant saplings to new colonies since they all came from the original tree? If so, theyre effectively crippled in terms of colonizing new worlds
Get that kid a bicycle with some training wheels instead, tricycles are prone to tipping
I'm playing a game and there is a hive mind empire with tree of life but they haven't colonized a single other planet. They have plenty of habitable worlds but still stick to their overpopulated home planet. Has anyone else had this happen?
I saw that too.
If an empire without this origin captures the planet with a tree or with a sapling, will they get the bonuses or not?
And what if instead of colonising, you conquer a planet?
Yes, they will. And it makes no sense.
Cool. Gonna forcespawn them every game now. Also, can you plant it on a Habitat?
@@sirjmo if you conquer or otherwise acquire a planet you need to take a decision to place a tree of life sapling.
Clearly the tree of life on the homeworld should need to remain inside the empire otherwise an event chain fires causing massive distress (reduced habitability? reduced output?) across the entire empire till you dump a heap of food energy and minerals into growing a Lesser Tree of life from a sapling on a world of your choice.
This removes the penalties but does not gift you any of the (currently nonexistent) global bonuses the existence of the tree of life should grant.
Of course if you recapture your homeworld? recovering the original tree? Bonuses restored. If it was killed (and you own the world it was on?) Get Fanatical Fury modifier of massive offensive fire rate buffs for 24 months or so to burn the xenos scum (or traitorous hivemind brothers). Never recover the original buff but could make reconquering your home system and repopulating the world worthwhile. (although admittedly we might be able to depopulate and recolonize the world repeatedly for infinite bonuses because of poor coding)
Pandorans: have tree of life
Sylvanas: BURN IT!
There should be a decision that invests a ton of resources and time to grow the saplings into adult trees. And whenever you don’t have an adult tree somewhere you can’t get saplings from new colonies.
Playing around in this new expansion as Lithoid Spaceborne, and I came across the Relic to change any world into a Gaia world. I don’t know how to change the worlds though. Every time I open it to read it it goes off. I don’t know how I’m supposed to target a planet to use it. Thanks for this series, I’m loving the new dlc.
I never thought of that the navea is a hive mind you blew my mind
God fucking damnit, I just cracked the planet with tree of life and nothing happened.
Hi ASpec, could you make another video of 'Florida man and his Strikecraft' to demonstrate current Strikecraft capabilities?
For a moment i thought this was about the special anomaly
I'd like the following in response to losing the tree:
If Tree was bombed by other power of same species: -1000 relations with that nation, 'Murderer!' CB always available from then on with that nation.
If Tree destroyed by Xenos: Event chain to attempt reviving tree on highest population colony world. Dice roll based on habitability.
If Success: planet now has 100% habitability. -200 relations with all empires (decaying at 2 a month) for failure to protect the tree, -400 with perpetrator, 'Murderer!' CB as above.
If Failure: Lose Tree of Life modifiers, _Gain Devouring Swarm civic_ as the backlash drives the hive mind into psychotic frenzy.
It would make destroying the tree a remarkably dangerous move, since you might well turn a relatively peaceful hivemind into a devouring swarm.
I literally just finished watching Avatar, and earlier today i began a tree of life playthrough...
Avatar set out to be a good looking spectacle action film and it succeeded. Anything on top of that was gravy.
Avatar is the best movie that I remember exactly 0 character names from despite seeing it multiple times.
Jake Sulleh
Somehow that is ironic. It seems more that the actual look and feelings of the film were better than the acting and words spoken.
I remember it was the only time Michelle Rodriguez played a likable character.
@@WhiteManOnCampus All her characters are likeable.. it's Michelle Rodriguez
These videos are so good
Pretty Cool. Thanks Aspec. Now I become where I belong.
I think there should be an empire penalty for losing a tree of life but at the same time I think you should have an empire bonus to unity for every tree of life that is founded on a planet. This unity of course goes away if the tree is destroyed.
Hey aspec have fallen empire changed any since all of the wonderful DLCs and updates, like maybe a re-review would be nice of Fallen and Awakened empires
They're still the same.
@9:01 Building on the bottom row second from the right? I haven't seen that before
"There is blue on this thing" XDD
01:58 "What do you want?"