Thanks for the video! White plays some sharp moves, but also some stinkers. The way to beat this player is to punish their overplays. You can look at the AI graph to see any blunders. wQ6 was a blunder, and your response was good. The white group is dead with the sequence: bS7, wT11, bS10, wS11, bT8, wT10, bT13. I don't know how worthwhile it is to commit to killing white at this point, it's probably enough to secure a win but it's likely not the best move. Maybe you don't kill white and instead play a move like P9 (or P12?) to keep your shape connected and have a _giant_ wall. White can of course add a move on the right to live, but it's gote. Then bS15 is a mistake, but white's response is also a mistake. It's good to go back and figure out why it's a mistake. I think the sequence for white is: wP13, bQ14, wP14, bQ15. Now white has a bit of a wall going, and your middle group is looking weak and attackable. White can lean on it and take the top on a large scale.
Thanks for the awesome analysis! A second set of eyes always helps, and I have been finding it very useful to go back through these old games and see what worked and what didn't. I only started picking it up again the past few months so I'm pretty rusty, but every little bit helps!
Thanks for the video! White plays some sharp moves, but also some stinkers. The way to beat this player is to punish their overplays.
You can look at the AI graph to see any blunders. wQ6 was a blunder, and your response was good. The white group is dead with the sequence: bS7, wT11, bS10, wS11, bT8, wT10, bT13.
I don't know how worthwhile it is to commit to killing white at this point, it's probably enough to secure a win but it's likely not the best move. Maybe you don't kill white and instead play a move like P9 (or P12?) to keep your shape connected and have a _giant_ wall. White can of course add a move on the right to live, but it's gote.
Then bS15 is a mistake, but white's response is also a mistake. It's good to go back and figure out why it's a mistake. I think the sequence for white is: wP13, bQ14, wP14, bQ15. Now white has a bit of a wall going, and your middle group is looking weak and attackable. White can lean on it and take the top on a large scale.
Thanks for the awesome analysis! A second set of eyes always helps, and I have been finding it very useful to go back through these old games and see what worked and what didn't. I only started picking it up again the past few months so I'm pretty rusty, but every little bit helps!