It’s mind blowing that simple 2D motion graphics is no way near real-time in software like After Effects, when computers are capable of rendering full blown 3D worlds at 120fps.
It both is and isn’t, since Unreal is not performing the same operations as After Effects and also doesn’t have the same capabilities. 3D software works in a fundamentally different way to raster 2D software. And you’ll notice that when you start to add large image textures or video files into 3D applications (even Unreal), the application can start to chug in a similar way to AE does. 3D is more comparable to 2D vector software in terms of using lightweight mathematical descriptions to describe objects. Which is why you can get huge speed benefits for ‘some’ kinds of operations. There’s a flip side in that certain kinds of operations simply aren’t possible in Unreal, there are benefits of doing things the way that After Effects or Nuke does, that allow you to do operations that aren’t possible for a 3D realtime application (think blend modes, masking, video effects etc). A particular problem After Effects faces is that it’s rasterising everything even when you’re using vector tools (in a similar way to Photoshop). Other software such as cavalry that’s a proper vector canvas can be faster than AE for some tasks. But always when you start to get video into the mix, particularly hi res video, most applications will start to slow down because having to do calculations on millions of pixels for every frame is taxing.
@@kurnikoff yeah I’ve played around with it, it’s good but I wouldn’t consider it a direct replacement for AE. I would only be able to transfer a small portion of workflow if I were to use it. Definitely something to keep an eye on though!
@@btn237 yeah I’m aware of most of what you said. But AE is extremely slow on even high end systems, and my comment was regarding the slow speed of even very simple shapes. It’s basically a relic not taking advantage of what your system is capable of. I think the possibility is there if a company were to want to enter the space and innovate by building something from new. But nobody has because motion design is a niche, especially if the tool were to compete with AE it would need all the VFX capability too which would just be a mammoth task for little return. Compared to new video editing software which seems to come out every week because it’s high demand.
Have you tried to do anything in after effects bigger than 4k recently? It can’t really handle 4k still and beyond that it just falls over. Especially anything with Particular, and the caching system is basically broken.
@user-uq6zt2ni5m that’s crazy if you’re trying to get nice details on a large screen. What I did was use touchdesigner because it’ll do realtime particles based on footage at 5k. With AE I was getting 10 seconds per hour rendered. You can kind of do similar things to TD in unreal, but there are certain things TD can do which unreal with Niagara can’t working with footage, but either unreal or TD would’ve been much much faster. Try some other programs, they make things that take forever in AE much quicker. Obviously not everything, but AE is dead in the water for most things which involve image analysis it seems.
Also topaz is great generally, but there are some areas where you can tell or it can’t do it, particularly with computer generated stuff, and if you’re putting it on a really big screen its often much worse
We did use topaz to upscale the 5k to 10k at the end too as the final screen was huge, but it worked a lot better with TD output than AE output for some reason- I think something to do with the mipmap method being controllable in TD.
Would love to see more easy to follow Unreal Motion Design tutorials for Unreal beginners. I'm an After Effects professional, but have never gotten into Unreal...yet.
HI, great video as always! For anyone trying to activate the plugin and crashing the engine, make sure you change your Project Settings > Windows > Default RHI to DX12 and Enable SM6, restart the engine and then activate the plugin.
This is so exciting! More and more I have not needed stuff like after effects for 3D. This just sealed the deal lol. I have full creative cloud, but with this it just puts everything in the editor I use the most. What a great upgrade. Also looking forward to those real looking animation sets they showed off. Hope GDC goes well! As always, you rock Winbush!
Bro, thanks again from all my heart to all the effort you put in these videos, been waiting for this update for a long long time. Can't wait to watch your Motion Design tutorial series. You da hero we need my man...
Just tried the UE 5.4 preview with Motion graphics plugin today and I'm bit confused with the "native" UE5 stuff. I'm realy looking forward to the tutorial series. This is going to be revolutionary for the broadcast graphics industry! :)
Great news that it's out and you are planning to create content for UE Motion Design. Really looking forward!! I just installed and found an issue when creating a Text Actor: it looks overexposed or emitting light. I had to reset all materials to default (you know, clicking that back arrow next to keyframe).
Guys, please bring it to the top, I want the author to tell me how to capture this real-time graphics on another PC, with an alpha channel, is it possible to configure NDI here?
Doubtful. After Effects is the industry standard for motion graphics. It’s purpose-built for motion graphics. Adobe is going to invest much more into After Effects for motion graphics and so it’s going to have much more motion graphics feature velocity than a free plug-in for Unreal.
@@pumasheen I'm a hardcore AE user and I love it. I still think Unreal will win a lot of battle with a lot of other industry standard software just because of its realtime preview power, fast render and photo realistic lighting with unlimited mesh counting. If people can do motion graphics with realtime preview with geometric node based powerful features, drag n drop elements from Quixel library, and everything is free, people will think to switch very quickly.
@@kupucreativemedia I think it would make sense for some people that have very specific motion graphics use cases that Unreal fulfills to switch over. But there is nowhere near feature parity between After Effects and this Unreal plug-in at this point. So if you need to do something in the Unreal plug-in outside that specific use case, where are you going to go? After Effects
@@pumasheen let me doubt it, AE has not made the slightest effort to integrate 3D graphics generation in a decent way, they didn't even support Videocopilot's Element 3D development which was the only acceptable solution in 10 years. In the latest version of AE they introduced a very poor and basic way of importing and handling 3D objects that is not even worth analyzing, unless you are trying to make 3D animations that look like they were made in 1998.
youre Videos r pretty dope! keep up the good work, looking forward to the tutorials. been here since iclone/unreal tutorials! Cant wait to lay my hands on unreal 5.4
@@JonathanWinbush I can be a guinea pig. I'm on an iMac pro beast of mahine in 2017. I'll wait for your tutorials. Thanks for leading the way for mograph!
What up! What up! I took your Unreal course at SOM about a year ago and learned a lot. I was wondering, will you be modifying/updating the workflows in that course now that Unreal has these motion design specific features?
Hi WINBUSH, new to your channel but I will be following you, this is something I've been excited about ever since I saw it a while back. I have a question are the samples by Andy publicly available or is this something you've got exclusive access to? It would be really nice to be able to play around with them and learn. Thanks!
@@JonathanWinbushGracias, it would be really great if you could find out. I'm trying to replicate a couple of effects you showed in your video, specially the connection between audio and effector, but there is still not enough documentation out there, and my knowledge of Unreal is still lacking a lot to piece some things. I appreciate you 🤗
@@JonathanWinbush I mean like in c4d if I Animate a mobile model and add object tag there and render it and import in Affer effects. Then in Ae we can easily replace the screen with any image. As well as we also get the camera, So can we do that for Motion design tool for UE to Ae
Do you know if there are plans for pixel/compositing effects like chromakey, warps, painting etc, that would allow this to become a true AE replacement? Or is the focus mainly staying in 3D/2.5D ? Looks very cool!
You can do keying already in Unreal I did a tutorial not to long ago on it and there are also warp effects in this update but it's not as robust as AE yet. I think it'll get interesting once the plugin devs swoop in like that do in the AE community
This could potentially KILL C4D and After Effects for a lot of people. Good thing. Realtime rendering is a priority and no one but Unreal seems to have taken that seriously.
Not so much but Unreal's navigation is actually more intuitive once you get used to it. I used to be the same way now I feel like I wish C4D would navigate like Unreal
@@JonathanWinbush ah, that’s too bad. I always enjoy picking apart simple scenes to learn tools, especially in this case where I’m trying to find the analogs to the C4D workflow I’m very familiar with.
Can someone with AE and C4D experience tell me if this is finally going to replace AE or is it more like C4D? And if its more like C4D, are there good reasons to jump ship and use this for Motion Graphics/Design?
Hi I’m an AE user for 15 years. I want to get into a 3d motion workflow. I have thought about learning C4D for years. But should I just skip C4D and learn this unreal engine really well. Also, I do not and will not model, I only buy models.(which seems like the only reason you would use C4D in this workflow?)
I've been wondering, why does Cinema 4D take hours to render scenes while Unreal Engine renders the exact same scene in just seconds? 🤔 Why isn't Maxon working on optimizing the rendering speed? They could even incorporate AI into it for faster rendering.
Just different ways of working unreal has been focused on running real-time on game systems for decades so they have an advantage in terms of knowing all the tricks to establish this
Wow, wow, wow! This definitely takes a good deal of the need to integrate AE for a good few types of projects! Amazing. Finally a real alternative for motion design happening here. Super exciting. Thank you for the Quick Look!
Unreal is no longer just a game engine, it's an entire entertainment creation suite!
100%
@@JonathanWinbush from the man himself! 👊👊
It’s mind blowing that simple 2D motion graphics is no way near real-time in software like After Effects, when computers are capable of rendering full blown 3D worlds at 120fps.
Cavalry can do complex 2D in pretty much real time :) Give it a go :)
It both is and isn’t, since Unreal is not performing the same operations as After Effects and also doesn’t have the same capabilities.
3D software works in a fundamentally different way to raster 2D software. And you’ll notice that when you start to add large image textures or video files into 3D applications (even Unreal), the application can start to chug in a similar way to AE does.
3D is more comparable to 2D vector software in terms of using lightweight mathematical descriptions to describe objects. Which is why you can get huge speed benefits for ‘some’ kinds of operations.
There’s a flip side in that certain kinds of operations simply aren’t possible in Unreal, there are benefits of doing things the way that After Effects or Nuke does, that allow you to do operations that aren’t possible for a 3D realtime application (think blend modes, masking, video effects etc).
A particular problem After Effects faces is that it’s rasterising everything even when you’re using vector tools (in a similar way to Photoshop). Other software such as cavalry that’s a proper vector canvas can be faster than AE for some tasks.
But always when you start to get video into the mix, particularly hi res video, most applications will start to slow down because having to do calculations on millions of pixels for every frame is taxing.
@@kurnikoff yeah I’ve played around with it, it’s good but I wouldn’t consider it a direct replacement for AE. I would only be able to transfer a small portion of workflow if I were to use it. Definitely something to keep an eye on though!
@@btn237 yeah I’m aware of most of what you said. But AE is extremely slow on even high end systems, and my comment was regarding the slow speed of even very simple shapes. It’s basically a relic not taking advantage of what your system is capable of. I think the possibility is there if a company were to want to enter the space and innovate by building something from new. But nobody has because motion design is a niche, especially if the tool were to compete with AE it would need all the VFX capability too which would just be a mammoth task for little return. Compared to new video editing software which seems to come out every week because it’s high demand.
@@kurnikoff i could not even import an image sequence , seems it can only use its internal vector engine
As a C4D and After effects user, I was always scared off by Unreal UI, but this is promising! I’m looking forward your tutorials! Cheers.
Make the switch man, every UI is terrifying for about a month, then it’s not and it’s just stuff you have to find out
Have you tried to do anything in after effects bigger than 4k recently? It can’t really handle 4k still and beyond that it just falls over. Especially anything with Particular, and the caching system is basically broken.
@user-uq6zt2ni5m that’s crazy if you’re trying to get nice details on a large screen. What I did was use touchdesigner because it’ll do realtime particles based on footage at 5k. With AE I was getting 10 seconds per hour rendered. You can kind of do similar things to TD in unreal, but there are certain things TD can do which unreal with Niagara can’t working with footage, but either unreal or TD would’ve been much much faster. Try some other programs, they make things that take forever in AE much quicker. Obviously not everything, but AE is dead in the water for most things which involve image analysis it seems.
Also topaz is great generally, but there are some areas where you can tell or it can’t do it, particularly with computer generated stuff, and if you’re putting it on a really big screen its often much worse
We did use topaz to upscale the 5k to 10k at the end too as the final screen was huge, but it worked a lot better with TD output than AE output for some reason- I think something to do with the mipmap method being controllable in TD.
Would love to see more easy to follow Unreal Motion Design tutorials for Unreal beginners. I'm an After Effects professional, but have never gotten into Unreal...yet.
HI, great video as always!
For anyone trying to activate the plugin and crashing the engine, make sure you change your Project Settings > Windows > Default RHI to DX12 and Enable SM6, restart the engine and then activate the plugin.
Thanks for sharing!
😮Damn! Can’t wait for your series on this! I feel like this could be the thing that finally gets me away from only using After Effects.
This is so exciting! More and more I have not needed stuff like after effects for 3D. This just sealed the deal lol. I have full creative cloud, but with this it just puts everything in the editor I use the most. What a great upgrade. Also looking forward to those real looking animation sets they showed off. Hope GDC goes well! As always, you rock Winbush!
You are really convincing me to finally download Unreal Engine. I want to stay in the dark but you keep reeling me in 😀
I mean you have nothing to loose right, well except hard drive space lol
Bro, thanks again from all my heart to all the effort you put in these videos, been waiting for this update for a long long time. Can't wait to watch your Motion Design tutorial series. You da hero we need my man...
Thanks so much brother 💪🏿
Just tried the UE 5.4 preview with Motion graphics plugin today and I'm bit confused with the "native" UE5 stuff. I'm realy looking forward to the tutorial series. This is going to be revolutionary for the broadcast graphics industry! :)
“It’s like an avalanche”🎶
Let’s get into the Motion! 🙌
would love to see plugins from RedGiant and Boris FX hit Unreal Engine eventually
Definately need all the AE plugins to make their way over
Love it ! Just subbed can’t wait for your tutorials man ! Good job
Thanks so much 🤙🏿
I'm quite excited to see more on this!
Have a nice flight bro! Thanks for the insight, I've been curious about Avalanche for a minute
Any time!
can you control effectors, and other layers in motion design with OSC and MIDI? if yes, that would be a game changer for creating interactive art!!!
that’s what i’m hoping for too!!
You can control any parameter in Unreal Engine with osc/midi, could be also the case with the Motion design mode.
Thank you Mr.Winbush. Hope you doing well :)
You too thanks!
Great news that it's out and you are planning to create content for UE Motion Design. Really looking forward!!
I just installed and found an issue when creating a Text Actor: it looks overexposed or emitting light. I had to reset all materials to default (you know, clicking that back arrow next to keyframe).
What Up What UP!!!!!!! I can't believe the day has arrived! Downloading now. What a great day this is gonna be!
Amazing. I'm just waiting for your tutorials and course.
I'm getting over a cold and client deadlines but I should be freed up again this upcoming week!
HELL YES. Appreciate this my man!
That´s great! Thank a mill Jonathan!
Guys, please bring it to the top, I want the author to tell me how to capture this real-time graphics on another PC, with an alpha channel, is it possible to configure NDI here?
This update is insane
Adobe is gonna be very mad! A lot of subscriptions are gonna be cancelled real soon.
Doubtful. After Effects is the industry standard for motion graphics. It’s purpose-built for motion graphics. Adobe is going to invest much more into After Effects for motion graphics and so it’s going to have much more motion graphics feature velocity than a free plug-in for Unreal.
@@pumasheen I'm a hardcore AE user and I love it. I still think Unreal will win a lot of battle with a lot of other industry standard software just because of its realtime preview power, fast render and photo realistic lighting with unlimited mesh counting. If people can do motion graphics with realtime preview with geometric node based powerful features, drag n drop elements from Quixel library, and everything is free, people will think to switch very quickly.
@@kupucreativemedia I think it would make sense for some people that have very specific motion graphics use cases that Unreal fulfills to switch over. But there is nowhere near feature parity between After Effects and this Unreal plug-in at this point. So if you need to do something in the Unreal plug-in outside that specific use case, where are you going to go? After Effects
@@pumasheen let me doubt it, AE has not made the slightest effort to integrate 3D graphics generation in a decent way, they didn't even support Videocopilot's Element 3D development which was the only acceptable solution in 10 years.
In the latest version of AE they introduced a very poor and basic way of importing and handling 3D objects that is not even worth analyzing, unless you are trying to make 3D animations that look like they were made in 1998.
Davinci Resolve has been working JUST FINE for me lately
OMG...so excited about this, cheers for the headsup Mista Winbush
Very cool! Thank you for the video
Thank you for bringing us the update
Good stuff Amped!
youre Videos r pretty dope! keep up the good work, looking forward to the tutorials. been here since iclone/unreal tutorials! Cant wait to lay my hands on unreal 5.4
Appreciate you fam thank you 💪🏾
Id buy a course for this plsssss
Thanks !!
Absolutely 🤙🏿
Great Video! My dream have come true!
Mine too!
@@JonathanWinbush can't wait for the dope tuts!
Amazing! Thank you!
Glad you liked it!
Very cool. Beats Apple's Motion in sheer terms of automated elements.
Can you talk about what we need hardware wise for Mac and for PC?
Thanks for the update!
I've only ever used pc but i think it's having issue on Mac in general
@@JonathanWinbush I can be a guinea pig. I'm on an iMac pro beast of mahine in 2017. I'll wait for your tutorials. Thanks for leading the way for mograph!
Only for PC i guess, downloaded everything and installed only to find out its not available for mac
@@Fredtheswedex really...will have to email unreal about that
@@luisgonzalez8415 you the man 🙏
What up! What up!
I took your Unreal course at SOM about a year ago and learned a lot. I was wondering, will you be modifying/updating the workflows in that course now that Unreal has these motion design specific features?
Nah the motion stuff is big enough to where it'd be it's own course but I'm thinking of just doing it on my channel first before anything 🤙🏿
Cool, good to know. Thanks for the reply @@JonathanWinbush 🙌
loving it. I'm diving in right now.
Looks really good.
Hi WINBUSH, new to your channel but I will be following you, this is something I've been excited about ever since I saw it a while back. I have a question are the samples by Andy publicly available or is this something you've got exclusive access to? It would be really nice to be able to play around with them and learn. Thanks!
I don't think they are public but let me ask him after GDC if he plans on making them public. He's a cool guy I'm sure he'd be down.
@@JonathanWinbushGracias, it would be really great if you could find out. I'm trying to replicate a couple of effects you showed in your video, specially the connection between audio and effector, but there is still not enough documentation out there, and my knowledge of Unreal is still lacking a lot to piece some things. I appreciate you 🤗
SWEET. Thx WB!
You bet!
you are the best!!!!
Thanks buddy!!
See you in Vegas yea?
Sir, can we add object tag kind of thing in This motion design tool for UE, so that in ae I can replace with my image later? Just like c4d?
I'll be making tutorials next week but do you have an example of what you mean?
@@JonathanWinbush I mean like in c4d if I Animate a mobile model and add object tag there and render it and import in Affer effects. Then in Ae we can easily replace the screen with any image. As well as we also get the camera,
So can we do that for Motion design tool for UE to Ae
Do you know if there are plans for pixel/compositing effects like chromakey, warps, painting etc, that would allow this to become a true AE replacement? Or is the focus mainly staying in 3D/2.5D ? Looks very cool!
You can do keying already in Unreal I did a tutorial not to long ago on it and there are also warp effects in this update but it's not as robust as AE yet. I think it'll get interesting once the plugin devs swoop in like that do in the AE community
Collabrating with Blender and doing some automated stuff with artificial intelligence will secure our future
looking forward to the tutorials
This could potentially KILL C4D and After Effects for a lot of people. Good thing. Realtime rendering is a priority and no one but Unreal seems to have taken that seriously.
I might just be able to finally leave AE, thanks for the update!
Can I make an effector controlled by an image color or alpha ?
all I can say is wow
The plugin is not listed in the directory.
You are real Hero!:)
Thanks 🙏🏿
Cool. thanks man.
Hi Mr Winbush. I was wondering where can i download this sample project from Andy Blondin at 2:05 ?
I don't think he ever made it available online
came from the Pwnisher challenge, found a guru
Thanks so much 🙏🏾
Help, I'm trying to render, it says COmpiling shaders and every time it goes up to 20
Ok ok but theres any tutors how to Start? I wanna do this but have no idea how to start
Yea I've been posting at least 2 tutorials weekly going over all the features and how to use them
LET'S GO!!!!!!!!!!!!
Awesome 🍻
Lets Go!!!
Please Full Tutorial, Thank you aagain.
Nice dr0p, safe travelz
Hi Winbush, I have UE 5.3.2 but I could not find 'motion design' in plugins list.
It's a 5.4 feature
@@JonathanWinbush Thanks. Not sure how to get 5.4 preview.
@codeBlock786 in the epic games launcher in the unreal section you can download it the same way you did 5.3 it'll show up when you hit the plus sign
Is there a way to change the navigation to be more similar to Cinema 4d?
Not so much but Unreal's navigation is actually more intuitive once you get used to it. I used to be the same way now I feel like I wish C4D would navigate like Unreal
SUUUPer - great news:)
Are those demo scenes included in UE?
@@skyex unfortunately they aren't
@@JonathanWinbush ah, that’s too bad. I always enjoy picking apart simple scenes to learn tools, especially in this case where I’m trying to find the analogs to the C4D workflow I’m very familiar with.
Can someone with AE and C4D experience tell me if this is finally going to replace AE or is it more like C4D? And if its more like C4D, are there good reasons to jump ship and use this for Motion Graphics/Design?
Been using c4d and ae for 17 years and right now it won't replace them but one day it can if unreal keeps pushing the features it needs
I can't find motion design plugin in5.3 now, is it still avalilabe?
It's only in 5.4
Instant sub🔥
🙏🏿
Hi I’m an AE user for 15 years. I want to get into a 3d motion workflow. I have thought about learning C4D for years. But should I just skip C4D and learn this unreal engine really well. Also, I do not and will not model, I only buy models.(which seems like the only reason you would use C4D in this workflow?)
I guess it depends on the work you do but you can probably get by with Unreal if you're doing more motion graphics 2D work with some 3D in it
I've been wondering, why does Cinema 4D take hours to render scenes while Unreal Engine renders the exact same scene in just seconds? 🤔 Why isn't Maxon working on optimizing the rendering speed? They could even incorporate AI into it for faster rendering.
Just different ways of working unreal has been focused on running real-time on game systems for decades so they have an advantage in terms of knowing all the tricks to establish this
My god - does this mean I might be uninstalling AE after all these years?! (It might).
I can't find UE 5.4 on the epic games launcher
I have a friend that did a walk though on how to install 5.4 ua-cam.com/video/f3N9hxx2PCA/v-deo.htmlsi=4qrmfaqw_2S6vRQ9
thanks !! i've found it by myself when Idid the update of the epic games launcher@@JonathanWinbush
❤👊🔥 YEAH
Honest question: Whats the point?
It takes 20 minutes for UE to start a blank project
Only the first time, also depends on your specs.... my projects usually load in seconds now.
What are your system specs? I do live demos all the time takes like 2 seconds to open
yea same I've never had it take 20 when on a fresh install
@@JonathanWinbush
CPU 7900X, SSD Smg 970, RTX 4090 FE
I don't see the motion design plugin in my list.
So can I forget about C4D and AE???
I would guess it would depend on your workflow and what you use each for
Hello my friend,
Can you urgently help me how to insert six people into unreal engine as a band (EXR)
Thanks in advance
I have a tutorial on my channel on how to import exr sequences its pretty recent
It's a easy 3d motion design software
What are you talking about? Do you know of any 3D software that can handle 2D graphics in this way?
HELLLLLLLLLLLLLLLLLLLLLLL FNK YESSSSSSSSSSSSSSSSS.... I will most defo. play with this... holy SHITZZLEEE. thatnk you playboy!!
Damn🔥
Dont go to GDC.. 😢
Why whats up?
Need plugins like geolayer 3
Why when you can just pull Google maps in
@@JonathanWinbush Please help me to create this type map animation in UE5.4 ua-cam.com/video/sxRdKRORYoA/v-deo.html
This might help you get started ua-cam.com/video/mrC5IencIKA/v-deo.htmlsi=skHtd2bRqU663k7g
fooolders
PLS
I NEED TUTORIAL
PLS
I've been making a ton of tutorials weekly
dOPE
Yayyyyyy..l
HYPE
All this motion in realtime 90fps+ is pure witchcraft. Never touching Adobe again.
Jk
bye bye Adobe
LEEETTTT'SSSS GOOOOOOO!!!!!!!!! AAAHHHH!!! 🔥🔥
Crazy fast release on this one Winbush! can't wait for the rest! 🤙🏾🤙🏾
First thing I wanted to do was go to the comments and yell LEEETTTT'SSSS GOOOOOOO!!!!!!!!! too!!!
I'm just as excited as you! This is so huge!
Motion pioneer dropping the facts FIRST!
The news today is like a ... large amount of snow falling quickly and unexpectedly 😅
I honestly did not expect 5.4 out now. What a time we live in.
Could this finally be an after effects killer? I don’t follow UE updates so thanks for letting me know man!
I think it can be one day if they keep up with the development of it
A feature with font's work only with motion design plugin or it's work on 5.4?
Yes they updated hot fonts work in 5.4 I'll be covering that as well
Great news
waiting for the Full course!
This is what I've been waiting for. I can't wait for the tuts!!
Unreal-Verse.
Wow, wow, wow! This definitely takes a good deal of the need to integrate AE for a good few types of projects! Amazing. Finally a real alternative for motion design happening here. Super exciting. Thank you for the Quick Look!