Lost in Fantaland | Pixel-Art Turn-Based Tactics RPG | Gameplay First Look
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- Опубліковано 7 лют 2025
- Let's take a look at Lost In Fantaland by Supernature Studio. A Turn-Based Tactics RPG with a lovely pixel art graphic style and card-based battle mechanics. This is the demo version available during the Steam Next Fest 2022.
#LostInFantaland #Turnbased #PixelArt
About Lost in Fantaland
Lost In Fantaland is a retro pixel-style roguelite game that blends deckbuilding and turn-based strategies on a checkerboard.You can choose Warrior, Mage or Deceiver to explore the randomly generated world and fight on a 8x8 checkerboard. You can build your powerful deck and collect a wealth of items and secret treasures in the adventure. Go and defeat your enemies one by one!
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Looks cool! Those unknown events need to offer some potential negative to choosing the good option though. E.g “take the map but 60% chance you will be ambushed” or “the map is buried deep in brambles, take 10 damage”. Otherwise you may as well just pick it up automatically (this was how slay the spire did it, and this game seems to be taking inspiration from that)
Agree with you :) For everything else how did it seem to you?
@@TurnBasedLovers Looked good! Out of the all the games you’ve showcased recently this looks the best
woah.. awesome brow.. i like this graphic n gameplay
Yes, i love this graphic too :)
New to this channel. I watched so many of your videos this days and your list are so fresh. Subscribe already because of your cool contents. Thank you bro. You got many nice finds.
Ciao Jason. Thank you so much. It really means a lot for me 😊😊😊
that seems really fun
I don't love card mechanics, but this one is very well done :)
This seems very cool. I wonder will you always control just one character though?
During the tutorial, they talked about "some help" you can find along the way. That's all I know 😂😂🙈🙈
There’s an “on bench” part at the side, so I assume your team will grow later
Fantastic pixel art, cool game mechanics, but I have never been a fan of "card game" style.
Never been a card mechanics fan too. But I'm crazy for this pixel-art graphic :)
garbagemon tactics ,
Looks cool! Those unknown events need to offer some potential negative to choosing the good option though. E.g “take the map but 60% chance you will be ambushed” or “the map is buried deep in brambles, take 10 damage”. Otherwise you may as well just pick it up automatically (this was how slay the spire did it, and this game seems to be taking inspiration from that