Easy Geometry Nodes - Procedural Rocks Blender3.0

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  • Опубліковано 25 чер 2024
  • In this video, I have created a very basic setup to create some procedural rocks/cliffs using geometry nodes in BLENDER3.0
    I have used BLENDERKIT & AMBIENTCG website for textures.
    Hope you like it.
    Download this Blender file here:
    ko-fi.com/s/a45e1f21e1
    Instagram
    / all_the_works

КОМЕНТАРІ • 78

  • @advaitchougule242
    @advaitchougule242 2 роки тому +21

    I think you are the only one who make practically useful techniques for geometry nodes

    • @toriitoraa
      @toriitoraa 2 роки тому +1

      Yeah I love me some abstract stuff, but seeing practical uses for GeoNodes is very very cool!

    • @eclecticgamer5144
      @eclecticgamer5144 2 роки тому +1

      Haha. Wait until you see my 100% customizable humanoid made entirely in geo-nodes. 😆
      Or my "Draw a shape and get an entire building with interior layouts".
      Check my channel for early proptotypes.

  • @Dmitry2184
    @Dmitry2184 2 роки тому +13

    That is insane. That makes sketching environment in 3d/3d->2d pipeline extremely easy

  • @Telechus
    @Telechus 2 роки тому

    Fine sir this is amassing. I tilt my hat towards thee.

  • @ObiWineKenobi
    @ObiWineKenobi 4 місяці тому

    THANK YOU LORD NODE!! I finally found EXACTLY what i need for a project! Much love from Planet Veroni!

  • @exaltedpotato6677
    @exaltedpotato6677 2 роки тому +2

    Holy moly.... That's insane!! Geometry nodes are OP af 😳

    • @eclecticgamer5144
      @eclecticgamer5144 2 роки тому

      You have *no* idea. It's utterly limitless. One node group can represent every single human, of any age, that has existed or every will exist, or even fictional... and morph between any of them over time... the ultimate photo-real shapeshifter.

  • @seamlessloop
    @seamlessloop 2 роки тому

    Glad I found your channel..

  • @ManpreetSingh-wu4hh
    @ManpreetSingh-wu4hh 16 днів тому

    superb work

  • @abhiraaid
    @abhiraaid Рік тому +1

    This is dope!!! Really creative idea

  • @garviegarzo6853
    @garviegarzo6853 Рік тому

    mind BLOWN

  • @klaudialustig3259
    @klaudialustig3259 Рік тому

    Thank you for including the download!

  • @neerajbhatt3368
    @neerajbhatt3368 2 роки тому

    Simply WOW!!!

  • @SteveWarner
    @SteveWarner 2 роки тому +2

    That's simply amazing. To be honest, I've never had much of an interest in learning Geometry Nodes. Just didn't see the point as for one-off jobs, it's simply faster to mass things together and call it done. But this... This is something remarkable, and can easily shave hours off concepting work. Thank you for posting this!

  • @blakeXYZ
    @blakeXYZ 2 роки тому +1

    Thanks for sharing, All The Works!

  • @FollowPhotiniByDesign
    @FollowPhotiniByDesign 2 роки тому +1

    This is brilliant, thank you...

  • @jaredralphstanley
    @jaredralphstanley Рік тому +1

    Wow this is great

  • @especedaventure
    @especedaventure 2 роки тому

    Brilliant as always. Thanks for sharing your knowledge.

  • @andyklyen6885
    @andyklyen6885 2 роки тому

    Thank you for the excellent demo - subscribed!

  • @EliasMahfoud
    @EliasMahfoud 2 роки тому

    This is brilliant! I love this workflow. Keep up the good work!

  • @davidedozza
    @davidedozza 2 роки тому

    Great tutorial, thanks!
    And thanks for the file, very useful !!

  • @eclecticgamer5144
    @eclecticgamer5144 2 роки тому

    Jaw-dropping good work!

  • @Pinkninja0708
    @Pinkninja0708 2 роки тому +1

    I finally found a goldmine of geometry nodes! Thanks man!

  • @thewalkingbread1
    @thewalkingbread1 2 роки тому

    thank you so much for this tutorial!! maybe the best tutorial ive watched for blender for a looong time.

  • @ampo2004
    @ampo2004 2 роки тому

    Genius use of geometry nodes and remesh modifier!

  • @joespadaford
    @joespadaford Рік тому +1

    you explained this really well for me . thank you

  • @mattpierson
    @mattpierson 2 роки тому

    Fantastic! Keep up the great work 👍

  • @andrebauscher
    @andrebauscher 2 роки тому

    Great use of geometry nodes!

  • @AlexandrPhilippov
    @AlexandrPhilippov 2 роки тому

    Thank you so much for all you tutorial.

  • @thepotatoking7339
    @thepotatoking7339 2 роки тому

    You sir, are a wizard.

  • @aslltronaut
    @aslltronaut Місяць тому

    this is really helpful! thank you so much

  • @roguecherry
    @roguecherry 2 роки тому

    Simple and effective - love the use of bezier which makes things intuitive and fast. This set up can be used in so many ways beyond rock formations. Thank you and like many others have said - keep it coming. Would love to see more on using “selection” set ups in geonodes to differentiate objects to add features to these setups in scene design.

  • @HoustonCavan
    @HoustonCavan 9 місяців тому

    Very neat, thank you so much..

  • @Szzachraj
    @Szzachraj 2 роки тому +1

    Awesome tutorial!!

  • @ayres9934
    @ayres9934 2 роки тому +3

    Really well done sir, the explainations are extremely good.

  • @HopeSparkle.3D
    @HopeSparkle.3D 2 роки тому

    great job and very well explained.

  • @YatendraSaraswat
    @YatendraSaraswat 2 роки тому +1

    👌👌👍👍

  • @nurb2kea
    @nurb2kea 2 роки тому +1

    Very nice explained. Thank you! :-)

  • @jimmycheng7997
    @jimmycheng7997 2 роки тому

    very nice tutorial, thx for sharing

  • @MrAjitb502
    @MrAjitb502 2 роки тому

    Really good one!!

  • @Aliens420
    @Aliens420 2 роки тому

    Very usefull tutorial. Thanks a lot 🙂

  • @brajwanirasoi8050
    @brajwanirasoi8050 2 роки тому

    Very Informative

  • @jezelf2774
    @jezelf2774 2 роки тому +3

    cool thanks. sort of like the "Procedural Rock/Mountain Shader in Blender" by Artist Corza as seen on 80.lv . Great stuff!

  • @billyand2
    @billyand2 2 роки тому

    bless your soul

  • @-erikros-
    @-erikros- 2 роки тому

    great tutorial! Using different primitives as an input creates very drastic differences in the result.

  • @christopherniv1755
    @christopherniv1755 2 роки тому

    Magic blenderian you are

  • @mwauraerick
    @mwauraerick 2 роки тому

    Earlier on, it would have been a nightmare to make such without nodes...just imagine the painful process of sculpting rocks

  • @lalohead
    @lalohead 2 роки тому +1

    I agree with some people commenting here, you are the one that shares useful uses for GNodes. Do you have a clever way to create wind affected procedural grass and scatter it with level of detail by distance and camera clipping? that would be awesome!😀

  • @nima_asadi
    @nima_asadi 2 роки тому

    Tnx a lot ☺️☺️☺️

  • @BrettWarniers
    @BrettWarniers 2 роки тому +2

    Blender was really slowing down from this, and I figured out why - in the ReMesh modifier under the geometry node modifier, the voxel size was set to 0.05 and it was taking like 7 seconds for a render calculation. I set it to 0.5 and now it's regular fast. Hope this helps someone who might run into this problem lol

  • @pixelricebowl
    @pixelricebowl 2 роки тому

    Hey, thanks so much for this tutorial. (Btw. you can press ctrl + shift + t to add multiple images/maps to a shader node at the same time.)

  • @atekdigital
    @atekdigital Рік тому

    Plz make tutorial on each node how it works where to connect basic to expert

  • @DmitrievTHERUSSIAN
    @DmitrievTHERUSSIAN 2 роки тому

    Hi, amazing work ! Do you know if it's possible to use the pencil to call object from a library (a library of pipe and fittings for exemple) and draw a pipe network ?

  • @fabbrobbaf
    @fabbrobbaf 2 роки тому +1

    🤯

  • @martinianogarcia9167
    @martinianogarcia9167 2 роки тому

    Great job sire! this technique wll be useful for imitate "volume meshes" in C4D. Could you a tutorial also for it? it would be great

  • @John-mz8rj
    @John-mz8rj 2 роки тому

    Very good. Can you export it as obj or fbx. Thanks.

  • @ampo2004
    @ampo2004 2 роки тому

    I don't know how you don't have tons of subscribers simply A-M-A-Z-I-N-G!, by the way is it possible to use different geometry nodes in the same project? like for example the trees nodes and this one?

    • @ALLTHEWORKS11
      @ALLTHEWORKS11  2 роки тому +1

      Yes.. Because geometry nodes are applied to an object like a modifier.. So we can have multiple objects with different geo nodes

  •  Рік тому

    amazing! thank you for sharing this! by the way in 3.5 after the remesh modifier the texture doesnt appear. is there any fix for that?

  • @audriusdeikus5464
    @audriusdeikus5464 2 роки тому

    How do you apply remesh ang geo nodes modifiers or how do you convert your figure to mesh without distorting the mesh?

  • @Zikwaga
    @Zikwaga 2 роки тому

    Thank you for the awesome tutorial! I tried recreating it and ran into a problem where the remesh modifier removes the material that's set in the geo nodes, do you know why that might be happening?

    • @Geonsleeps
      @Geonsleeps Рік тому

      Same problem, the whole geometry node tree disappears

  • @CorvoCG
    @CorvoCG 2 роки тому +1

    bro please make tutorial about low poly texture creation in krita.

  • @yj4719
    @yj4719 Рік тому +1

    Thank you very much for the video! I can't see my object with rock material after the set material node. Would anyone happen to know this problem? When I don't use Remesh modifiers, the object is well-seen with materials..

    • @ivanvuicik9502
      @ivanvuicik9502 Рік тому +1

      Place your Set Material after Object Info instead

  • @matthiasscholer5776
    @matthiasscholer5776 2 роки тому

    Hey, thanks for your Tutorial. It works fine on Blender. I want to use it to create some Assets for my Unity project, but there is a little problem.
    I can't assign a material to my cliffs/rocks in unity. Okay, it assigns, but it doesn't show up like it should. Is there anything to do while export?

    • @plastic2666
      @plastic2666 2 роки тому

      There is this video on exporting to unity that he made. idk if it is what you need but...
      ua-cam.com/video/qrXZNG4yAa8/v-deo.html&ab_channel=ALLTHEWORKS

    • @matthiasscholer5776
      @matthiasscholer5776 2 роки тому

      @@plastic2666 Thanks for responding. I figured out, it was the missing UV Map. And after all I needed to mark some seams to prevent stretching.

  • @semprepi6503
    @semprepi6503 2 роки тому

    how to access and edit your nodes, in the blend file

  • @vuxanov
    @vuxanov 2 роки тому

    How do you prevent remesh modifier from deleting your texture?

  • @BleachedBroccoli
    @BleachedBroccoli Рік тому

    Working on blender 3.5 and as soon as i add the remesh modifier the model looses the material. If I turn off remesh in the viewport the material is back. Any idea why this is happening?

    • @BleachedBroccoli
      @BleachedBroccoli Рік тому

      I solved it by adding another geo nodes after the remesh with only a set material node inside the tree. Just wondering is there a better way?

    • @GBCM_
      @GBCM_ 11 місяців тому

      @@BleachedBroccoli Another commenter had the solution, place your Set Material after Object Info instead

  • @cgcode
    @cgcode 2 роки тому

    Amazing Tutorial! Thanks!!