Easy Geometry Nodes - Procedural Rocks Blender3.0
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- Опубліковано 25 чер 2024
- In this video, I have created a very basic setup to create some procedural rocks/cliffs using geometry nodes in BLENDER3.0
I have used BLENDERKIT & AMBIENTCG website for textures.
Hope you like it.
Download this Blender file here:
ko-fi.com/s/a45e1f21e1
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I think you are the only one who make practically useful techniques for geometry nodes
Yeah I love me some abstract stuff, but seeing practical uses for GeoNodes is very very cool!
Haha. Wait until you see my 100% customizable humanoid made entirely in geo-nodes. 😆
Or my "Draw a shape and get an entire building with interior layouts".
Check my channel for early proptotypes.
That is insane. That makes sketching environment in 3d/3d->2d pipeline extremely easy
Fine sir this is amassing. I tilt my hat towards thee.
THANK YOU LORD NODE!! I finally found EXACTLY what i need for a project! Much love from Planet Veroni!
Holy moly.... That's insane!! Geometry nodes are OP af 😳
You have *no* idea. It's utterly limitless. One node group can represent every single human, of any age, that has existed or every will exist, or even fictional... and morph between any of them over time... the ultimate photo-real shapeshifter.
Glad I found your channel..
superb work
This is dope!!! Really creative idea
Thanks man
mind BLOWN
Thank you for including the download!
Simply WOW!!!
That's simply amazing. To be honest, I've never had much of an interest in learning Geometry Nodes. Just didn't see the point as for one-off jobs, it's simply faster to mass things together and call it done. But this... This is something remarkable, and can easily shave hours off concepting work. Thank you for posting this!
Thanks for sharing, All The Works!
This is brilliant, thank you...
Wow this is great
Brilliant as always. Thanks for sharing your knowledge.
Thank you for the excellent demo - subscribed!
This is brilliant! I love this workflow. Keep up the good work!
Great tutorial, thanks!
And thanks for the file, very useful !!
Jaw-dropping good work!
I finally found a goldmine of geometry nodes! Thanks man!
thank you so much for this tutorial!! maybe the best tutorial ive watched for blender for a looong time.
Genius use of geometry nodes and remesh modifier!
you explained this really well for me . thank you
Fantastic! Keep up the great work 👍
Great use of geometry nodes!
Thank you so much for all you tutorial.
You sir, are a wizard.
this is really helpful! thank you so much
Simple and effective - love the use of bezier which makes things intuitive and fast. This set up can be used in so many ways beyond rock formations. Thank you and like many others have said - keep it coming. Would love to see more on using “selection” set ups in geonodes to differentiate objects to add features to these setups in scene design.
Very neat, thank you so much..
Awesome tutorial!!
Really well done sir, the explainations are extremely good.
great job and very well explained.
👌👌👍👍
Very nice explained. Thank you! :-)
very nice tutorial, thx for sharing
Really good one!!
Very usefull tutorial. Thanks a lot 🙂
Very Informative
cool thanks. sort of like the "Procedural Rock/Mountain Shader in Blender" by Artist Corza as seen on 80.lv . Great stuff!
bless your soul
great tutorial! Using different primitives as an input creates very drastic differences in the result.
Magic blenderian you are
Earlier on, it would have been a nightmare to make such without nodes...just imagine the painful process of sculpting rocks
I agree with some people commenting here, you are the one that shares useful uses for GNodes. Do you have a clever way to create wind affected procedural grass and scatter it with level of detail by distance and camera clipping? that would be awesome!😀
Tnx a lot ☺️☺️☺️
Blender was really slowing down from this, and I figured out why - in the ReMesh modifier under the geometry node modifier, the voxel size was set to 0.05 and it was taking like 7 seconds for a render calculation. I set it to 0.5 and now it's regular fast. Hope this helps someone who might run into this problem lol
Hey, thanks so much for this tutorial. (Btw. you can press ctrl + shift + t to add multiple images/maps to a shader node at the same time.)
Plz make tutorial on each node how it works where to connect basic to expert
Hi, amazing work ! Do you know if it's possible to use the pencil to call object from a library (a library of pipe and fittings for exemple) and draw a pipe network ?
🤯
Great job sire! this technique wll be useful for imitate "volume meshes" in C4D. Could you a tutorial also for it? it would be great
Very good. Can you export it as obj or fbx. Thanks.
I don't know how you don't have tons of subscribers simply A-M-A-Z-I-N-G!, by the way is it possible to use different geometry nodes in the same project? like for example the trees nodes and this one?
Yes.. Because geometry nodes are applied to an object like a modifier.. So we can have multiple objects with different geo nodes
amazing! thank you for sharing this! by the way in 3.5 after the remesh modifier the texture doesnt appear. is there any fix for that?
How do you apply remesh ang geo nodes modifiers or how do you convert your figure to mesh without distorting the mesh?
Thank you for the awesome tutorial! I tried recreating it and ran into a problem where the remesh modifier removes the material that's set in the geo nodes, do you know why that might be happening?
Same problem, the whole geometry node tree disappears
bro please make tutorial about low poly texture creation in krita.
Sure.. Will post soon
Thank you very much for the video! I can't see my object with rock material after the set material node. Would anyone happen to know this problem? When I don't use Remesh modifiers, the object is well-seen with materials..
Place your Set Material after Object Info instead
Hey, thanks for your Tutorial. It works fine on Blender. I want to use it to create some Assets for my Unity project, but there is a little problem.
I can't assign a material to my cliffs/rocks in unity. Okay, it assigns, but it doesn't show up like it should. Is there anything to do while export?
There is this video on exporting to unity that he made. idk if it is what you need but...
ua-cam.com/video/qrXZNG4yAa8/v-deo.html&ab_channel=ALLTHEWORKS
@@plastic2666 Thanks for responding. I figured out, it was the missing UV Map. And after all I needed to mark some seams to prevent stretching.
how to access and edit your nodes, in the blend file
How do you prevent remesh modifier from deleting your texture?
Create UV-Map after applieng the modifiers
Working on blender 3.5 and as soon as i add the remesh modifier the model looses the material. If I turn off remesh in the viewport the material is back. Any idea why this is happening?
I solved it by adding another geo nodes after the remesh with only a set material node inside the tree. Just wondering is there a better way?
@@BleachedBroccoli Another commenter had the solution, place your Set Material after Object Info instead
Amazing Tutorial! Thanks!!