the multicellular stuff looks so cool, apparently they are planning to make is so you grow into having different types of tissues made up of different cells and then into organs and they want some sort of 3d builder. I really hope they see this through and it becomes what they envision it to be.
@@travispluid3603 it's a skit on The Onion joking about a stupidly complicated character creator involving biology and requiring a Phd in biochemistry.
I am all here for more exposure of this wonderful little project of a game. So nice to see this much gameplay after at least a decade of waiting for it.
@@nadaso8819 it’s not that bad. Vast majority of the development was done in the last few years and the updates have been steadily trending towards more and more getting done Thrive’s future while always uncertain has never looked better
Sadly it still seems more of a project than a game. I'm all for realism in my games, but it has to be a game first. They really need some contributors with experience in game design.
On the note of how unreliable the cell placement is in the multicellular stage I’ve experienced similar issues and had a far more centralized cell, same with excessive lag spikes for no reason whatsoever Pretty sure it’s just bugs, the mode is pretty experimental. Love the video, have a good one!
I think the lag is because of like 20 cells being spawned at once in the macroscopic. Also I think that the multicellular problems are because the individual cells are not shaped like hexagons, and the game doesn't like that.
I even got it in the cell stage, I evolved a "passive" ish eater cell went super big and would specifically target only predators, the amount of population really really broke the fps as everything kinda thrived.
I mean, at it is if looks like it could be fun to play around in for a couple hours. But (A) the sort-of imposed timer is really more annoying than anything and (B) what you can do each stage starts off reasonable but quickly becomes overly restrictive IMO Not really sure what could feasibly be done about those but definitely warrants some change before going much farther
@@Altair1243WAR well, the timer will likely be removed upon full release, and later stages will most likely be built upon as development continues, i mean the games barley even functional, we just need to be patient with the devs
@@bleddynwolf8463 Missed this reply. But (A) I'm not really rushing the devs, they haven't put themselves on any time limit that I know of and (B) of the in-game timer is planned to be removed, there's no reason for it to exist now. All it accomplishes is artificially limit how long you can play for no benefit
Whenever I see this game or ones like it, I am always reminded of the flash game bubble tanks. Not a bad thing to be compared to, but I always want them to go further and other than graphically they rarely do. This one has a lot of potential so I'm hoping the full release will be impressive.
Do you know the mobile game Cell Labs ? It has a pretty similar multicellular editor, it's more sandbox and challenge oriented and is sadly no longer in development but it still works on my device.
Cells do not share atp, only resources. So it would be better to add a lot of resource producing organelles to a cell so all of it's compounds are shared to other cells
Anyone else notice the "Become Aware" button in the brief moment of the macroscopic phase? They're really gonna redo the entirety of Spore, huh? I'm very curious to see where this goes.
@@Graknorke fair but it would be cool to at least be a cell on another creatures body even if I doubt that it would change much gameplay now that I think about it .
in my game I made an organism that used heat for energy and small, spiky organisms that I called loootboxes for growth. eventually it had teeth for the purpose of cracking open lootboxes.
Im really impressed with the dev team, I remeber a month or two ago I saw this game, and I was like, this seems cool, but it feels like game play is limited and there isn't much replayabilty. But now there letting you go multicellural, with more stuff being added after? suddenly this game just got a bunch more value
I mean the game is basically going to be like Spore with you going from single cell to Space Age civilization, right now the only stuff that works and kinda works is Single Cell and the multicellular prototype, but I honestly really like it. I like how species develop counters to your playstyle to avoid going extinct, so if you are a predator they develop spikes and toxins, and if you are a non motile species you are more likely to be predated against because that is simply more effective for those species and then you will have to develop protections against predators
18:23. If your main cell dies you'll switch to other cells. Those cells may be whats left of other ones. They'll still regenerate the lost cells if this happens.
Have always wanted a game like thrive, scientific spore or something along those lines, and watching you play teach me so much about cells and how to make it work, I learn as much from you when playing Stellaris, also very entertaining!
I can't wait for the full release of this game, it looks like it'll be effectively one of if not the best evolution game if it's prospects are fully realized!~~still waiting for more FTD though
cells don't share ATP but they do share glucose and other compounds, so the power house should make glucose instead, maybe the back cells should be able to create ATP so it can speed up
They added it! You can make a rock axe, chop trees, and build a house. Not much else in the stage. (Spoiler) Society is makeable, using things like rocks and wood then industrial (you build a rocket) space (you build a Dyson sphere) and done.
As someone who has never seen this game, when you opened the editor and full sent on “chemosynthesizing proteins” without skipping a beat, I almost spit out my drink in surprise and awe
@1:20 me all on my own, collecting clouds....is indeed relaxing if you're catching the clouds with those lungs boi. Best way to watch these videos lmao!
One thing I'm hoping for when this game gets to later stages, whenever that happens, is that they allow players to take different routes on how you form a civilization. Imagine being instead of a bunch of individuals with sapience, being a more parasitic organism that uses others as hosts (Like The Flood does), or becoming different types of hiveminds that we've seen in science fiction, there is a lot of possibility available when you think about it
Hey Lathrix! I have to say, watching the game develop is amazing, because we get to see what goes through the developers heads when they're making a game. I was also wondering if you were interested in doing a full play through of kingdoms and castles with the AI update. I know you made a video covering it when it came out and hinted at a potential series, I would love to see that, but i know the motivation for games comes and goes, well for me it does anyway. Anyway, hopefully this helps the algorithm a little too.
Hey lathrix if you want to play a cool game do you think you could check out Rainworld, I think you would really like it. It is a ecosystem simulation and survival game in a unique setting with interesting animals
I honestly think thrive will be the most successful at being a spiritual successor to spore, having the single cell stage pretty fleshed out and the multicellular stage going strong, such a crazy cool game and i hope it *thrives* like it should haha
I have an idea, idk if this works because i havent played the game, what if you put a line of cells and the last cell could be a stem cell and the one behind it would be a very weak cell, the idea of it so you can reproduce without evolving like you could purposely kill the weak one and the stem could grow.
If this game was self-running like the Bibites, with a great deal of natural selection and a random mutations, it would be the best evolution game ever!
IIRC, the reason you see lone non-core cells is because it was part of a multicellular creature whose core died. I'm nearly sure the rest split up when that happens
Thank you for covering new projects Lathland! thanks to you I found out about stellaris in the first place and now it's a game close to my heart. My next playthrough will be Dedicated to the this community. I'm thinking megacorp as I've never tried the empire type out since buying the DLC. 🙂
if you restart the game the lag goes away also, your cell's dimensions and thus the shape it takes is reliant on visable blocks and not surface blocks (you can keep stacking them and it won't effect your visual size) however they still exist and can be damaged, so you usually want to put something on the ends of your tail so you can actually see it. also also, when you become multicellular your cells no longer increase in size as you eat, which means if you come across a precursor cell that is close to splitting, then it will just straight up be able to eat you. you need to make your stem cell fast and able to eat so you can quickly grow your other cells, then i found making a specialized eater cell your next cell is the best. the eater needs to be massive, consider just adding cheap cytoplasm so you can make the cell large enough to eat your precursor species. Also also also, sometimes you need to go to a new patch to refresh the cells in an area, when you duplicate you stay in the same instance, and so if your other cells kill everything else and duplicate, eventually it will stop spawning other cells. just go to a new patch, go extinct in that patch and head back and you'll be fine.
had an idea for a stellaris run give your self the best empire you can make then sett all difficultys to the max number of civs early start scaling difficulty off then set the end game early try to secure the galaxy so that when the crisis arrives you can instantly crush it
It would be cool to see giant macroscopic single cells. Which do exist their is one species that i think is called the "eye of the sea" its just one giant cell with a ton of nuculi
I suspect the reason that you ended up with that wierd tail is because the individual cells you built were long thin rods. Since the game at least tries to avoid overlapping them, the tail is the result. Keeping them more spherical may also help with avoiding the weird overlap issues.
Yo lathrix thrive is cool but airships: conquer the skies finally released the co-op update yesterday so now you can actually do diplomacy with other nations, you can create alliances and pacts and treaties and all this other fun stuff with the AI nations, it’s great and you should play it again I’d love to see it
If you like games like this i recommenced a game called Species: Artificial Life, Real Evolution. It's a pretty neat game to just chill and see what kind of abominations come out of it. Now will especially be a good time as the developer of it has came back after a long time of mysterious absence and is working on the game again. Dont know how viable it is to do a video on where you can keep the viewers entertained but i guess that is up to you to decide.
Writing should go into this game; it would work by asking the user to "draw [object X]" when a new object is discovered, and the resulting drawing becomes the pictogram the literate species uses to represent object X. Verbs are prompted by "draw a representation of [verb Y]" or based on nouns. Such as a mouth for eating or biting, a fruit or a skull for nourishment, a hook for pulling, etcetera, so that results in "Associate [verb Y] with noun…" And adjectives pretty much ditto.
the multicellular stuff looks so cool, apparently they are planning to make is so you grow into having different types of tissues made up of different cells and then into organs and they want some sort of 3d builder. I really hope they see this through and it becomes what they envision it to be.
honestly I really hope thrive ends up something like that onion skit on skyrim customization
@@enkephalin8330 i think of that skit whenever I see this game lmao
@@enkephalin8330 Onion skit?
@@travispluid3603 it's a skit on The Onion joking about a stupidly complicated character creator involving biology and requiring a Phd in biochemistry.
@@enkephalin8330 honestly, when I saw that skit I went "there really should be a game in-between that and normal customization systems"
I am all here for more exposure of this wonderful little project of a game. So nice to see this much gameplay after at least a decade of waiting for it.
A decade 😳. Damn I just picked it up on a whim and it’s super fun. Sadly I crash in the multicellular mode after a few generations
@@nadaso8819 Don't worry, they'll fix the crashing after another few decades, so you won't have to wait too long.
@@nadaso8819 it’s not that bad. Vast majority of the development was done in the last few years and the updates have been steadily trending towards more and more getting done
Thrive’s future while always uncertain has never looked better
Sadly it still seems more of a project than a game. I'm all for realism in my games, but it has to be a game first. They really need some contributors with experience in game design.
@@Khaim.m
The reason they’re even making progress is because of that reason
On the note of how unreliable the cell placement is in the multicellular stage I’ve experienced similar issues and had a far more centralized cell, same with excessive lag spikes for no reason whatsoever
Pretty sure it’s just bugs, the mode is pretty experimental. Love the video, have a good one!
I think the lag is because of like 20 cells being spawned at once in the macroscopic. Also I think that the multicellular problems are because the individual cells are not shaped like hexagons, and the game doesn't like that.
just make rectangular cells and none of that happens
I even got it in the cell stage, I evolved a "passive" ish eater cell went super big and would specifically target only predators, the amount of population really really broke the fps as everything kinda thrived.
Ive got lagspikes in the singlecell stage too when i absorb other cells the more cells i absorb the more chunky the gamepaste gets
@@theonlyamergeddon i went with photosynthetic needle cushion and i went into similar issues even though i got plenty of ram
It is only a matter of time before we recreate the human body in this game.
Then it just devolves into QWOP
funny to imagine we are this, just with more guard cells and different coloring scheme
@@azazeeel5043 we probably have a larger variety such as neurons and immune system.
@@itryen7632 return to crab?
Time to recreate Larry
The reason you got the weird tail is because the binding agent is in the front, so they can only attach to the back of the previous cell
So if you added more binding agents…
@@transnewt I think you can only add one binding agent
I think its because the cells are more so lines than hexagons, and the game doesn't really like that
The position of the binding agent should not affect how the multicellular organism grows. If it somehow does, we have even more bugs on our hands...
I really hope this game gets fully completed, it looks absolutely awesome!
I mean, at it is if looks like it could be fun to play around in for a couple hours. But (A) the sort-of imposed timer is really more annoying than anything and (B) what you can do each stage starts off reasonable but quickly becomes overly restrictive IMO
Not really sure what could feasibly be done about those but definitely warrants some change before going much farther
@@Altair1243WAR well, the timer will likely be removed upon full release, and later stages will most likely be built upon as development continues, i mean the games barley even functional, we just need to be patient with the devs
The description says it's spore
@@bleddynwolf8463 Missed this reply. But (A) I'm not really rushing the devs, they haven't put themselves on any time limit that I know of and (B) of the in-game timer is planned to be removed, there's no reason for it to exist now. All it accomplishes is artificially limit how long you can play for no benefit
Whenever I see this game or ones like it, I am always reminded of the flash game bubble tanks. Not a bad thing to be compared to, but I always want them to go further and other than graphically they rarely do. This one has a lot of potential so I'm hoping the full release will be impressive.
Do you know the mobile game Cell Labs ? It has a pretty similar multicellular editor, it's more sandbox and challenge oriented and is sadly no longer in development but it still works on my device.
If they really go through with the vision they have it will be unimaginably cool
I played that game too, all of the sequels and spinoffs too.
Cells do not share atp, only resources. So it would be better to add a lot of resource producing organelles to a cell so all of it's compounds are shared to other cells
So like having an organelle that is solely dedicated to resource production like say glucose or ammonia?
Biology!
No way this is the final episode, i love every aspect of this game
Anyone else notice the "Become Aware" button in the brief moment of the macroscopic phase?
They're really gonna redo the entirety of Spore, huh?
I'm very curious to see where this goes.
Took them a decade to not even get the cells done.
At this rate Ill be astonished if we ever get a working macroscopic stage.
but I don't want to become aware
We should go suggest an options to say no stay cell then it allow you to become a virus or you just keep useing the normal gameplay
@@CreamCakes420
a virus is a very different kind of thing, it wouldn't really make sense to go from a cell to a virus
@@Graknorke fair but it would be cool to at least be a cell on another creatures body even if I doubt that it would change much gameplay now that I think about it .
in my game I made an organism that used heat for energy and small, spiky organisms that I called loootboxes for growth. eventually it had teeth for the purpose of cracking open lootboxes.
NUMBER ONE VICTORY ROYALE
hoh@@golemofiron7250
Im really impressed with the dev team, I remeber a month or two ago I saw this game, and I was like, this seems cool, but it feels like game play is limited and there isn't much replayabilty. But now there letting you go multicellural, with more stuff being added after? suddenly this game just got a bunch more value
I mean the game is basically going to be like Spore with you going from single cell to Space Age civilization, right now the only stuff that works and kinda works is Single Cell and the multicellular prototype, but I honestly really like it.
I like how species develop counters to your playstyle to avoid going extinct, so if you are a predator they develop spikes and toxins, and if you are a non motile species you are more likely to be predated against because that is simply more effective for those species and then you will have to develop protections against predators
I laughed way too hard at 4:00 when he said "This is gonna look like a certain cell" wheeze, I wasnt really expecting this but I appreciate humor.
18:23. If your main cell dies you'll switch to other cells. Those cells may be whats left of other ones. They'll still regenerate the lost cells if this happens.
Have always wanted a game like thrive, scientific spore or something along those lines, and watching you play teach me so much about cells and how to make it work, I learn as much from you when playing Stellaris, also very entertaining!
I can't wait for the full release of this game, it looks like it'll be effectively one of if not the best evolution game if it's prospects are fully realized!~~still waiting for more FTD though
enjoying thrive but i want to see who remembers milk for the corn flakes mainframes for the skull takers
yum korn
The “good guys” remember
Someone finally decided to make Spore better. I'm here for it.
This game seems like it will be so incredibly cool when it's finished.
I would love to see more of this when more has come out for sure!
I can't begin to put in to words the happiness these video's bring me. And I write professionally!
I don't think you're supposed to put an 'and' at the beginning of a sentence, but I don't write professionally.
@@OswaldM_14 my oh my you truly are a turnip head aren't you
@@Pkn-tg2go Elaborate 🧐
cells don't share ATP but they do share glucose and other compounds, so the power house should make glucose instead, maybe the back cells should be able to create ATP so it can speed up
It makes more sense in the absence of endosymbiosis.
21:16 is no one going to mention the "Become Aware" button on the far right?
They added it! You can make a rock axe, chop trees, and build a house. Not much else in the stage. (Spoiler)
Society is makeable, using things like rocks and wood then industrial (you build a rocket) space (you build a Dyson sphere) and done.
As someone who has never seen this game, when you opened the editor and full sent on “chemosynthesizing proteins” without skipping a beat, I almost spit out my drink in surprise and awe
Lathrix, you playing this game has singlehandedly lifted my spirit and remedied my sadness, thank you.
13:50 I guess that's how multicellular organisms started. They weren't "supposed to be there" and just stayed.
Love the video, great game. Keep it up!
Ah, I do love you seeing making actual animals.
@1:20 me all on my own, collecting clouds....is indeed relaxing if you're catching the clouds with those lungs boi. Best way to watch these videos lmao!
One thing I'm hoping for when this game gets to later stages, whenever that happens, is that they allow players to take different routes on how you form a civilization. Imagine being instead of a bunch of individuals with sapience, being a more parasitic organism that uses others as hosts (Like The Flood does), or becoming different types of hiveminds that we've seen in science fiction, there is a lot of possibility available when you think about it
Hey Lathrix! I have to say, watching the game develop is amazing, because we get to see what goes through the developers heads when they're making a game. I was also wondering if you were interested in doing a full play through of kingdoms and castles with the AI update. I know you made a video covering it when it came out and hinted at a potential series, I would love to see that, but i know the motivation for games comes and goes, well for me it does anyway. Anyway, hopefully this helps the algorithm a little too.
True life sims have an unbelievable amount of potential. Only an indie studio can pull it off. They typically don’t have deadlines.
Hey lathrix if you want to play a cool game do you think you could check out Rainworld, I think you would really like it. It is a ecosystem simulation and survival game in a unique setting with interesting animals
CGP grey reference detected, even more liking activated.
Hearing you say that the hexagon are the bestagon made me happy 😁. Thank you!
I honestly think thrive will be the most successful at being a spiritual successor to spore, having the single cell stage pretty fleshed out and the multicellular stage going strong, such a crazy cool game and i hope it *thrives* like it should haha
Thank you for taking the game to it's absolute current maximum, so we can see metaballs and someday boop noses with God. Great job Lathrix!
LATHRIX!!!!!
LATHRIX!!???
LATHRIX!!!!!!!!!!!!!
Lathrix 👍
LAT RIKS!!1!!1!!1!!1!!!1!!!!1!!!!!!1!!!!!!!1
"now this is gonna look like a certain type of cell which is... unfortunate" oh lathrix lol
Just found your channel recently and I've been really enjoying your backlog of videos. Really reminds me of the old days of youtube.
Every time lathrix posts i Get a boost of dopamine throughout The day
I have an idea, idk if this works because i havent played the game, what if you put a line of cells and the last cell could be a stem cell and the one behind it would be a very weak cell, the idea of it so you can reproduce without evolving like you could purposely kill the weak one and the stem could grow.
the Glucose discharge is from the ingested matter filling the Glucose bar.
I can't wait for future updates, this is the kind of game I've wanted to play since I was a kid.
Ye for lathrix keep thriving
If this game was self-running like the Bibites, with a great deal of natural selection and a random mutations, it would be the best evolution game ever!
IIRC, the reason you see lone non-core cells is because it was part of a multicellular creature whose core died. I'm nearly sure the rest split up when that happens
Thank you for covering new projects Lathland! thanks to you I found out about stellaris in the first place and now it's a game close to my heart. My next playthrough will be Dedicated to the this community.
I'm thinking megacorp as I've never tried the empire type out since buying the DLC. 🙂
"new" project.
this one has a long and storied past.
if you restart the game the lag goes away
also, your cell's dimensions and thus the shape it takes is reliant on visable blocks and not surface blocks (you can keep stacking them and it won't effect your visual size) however they still exist and can be damaged, so you usually want to put something on the ends of your tail so you can actually see it.
also also, when you become multicellular your cells no longer increase in size as you eat, which means if you come across a precursor cell that is close to splitting, then it will just straight up be able to eat you. you need to make your stem cell fast and able to eat so you can quickly grow your other cells, then i found making a specialized eater cell your next cell is the best. the eater needs to be massive, consider just adding cheap cytoplasm so you can make the cell large enough to eat your precursor species.
Also also also, sometimes you need to go to a new patch to refresh the cells in an area, when you duplicate you stay in the same instance, and so if your other cells kill everything else and duplicate, eventually it will stop spawning other cells. just go to a new patch, go extinct in that patch and head back and you'll be fine.
My favorite game that you played is gone for nearly 2 years now but i still love your videos (:
Id love to see just how big you could make a single cell!
Wonder if you could make something like a giant amoeba, that'd be fun
I really like this game, it's a really comfy game to play late at night with a cup of tea.
This is much closer to what I was envisioning for this game. Nice!
had an idea for a stellaris run give your self the best empire you can make then sett all difficultys to the max number of civs early start scaling difficulty off then set the end game early try to secure the galaxy so that when the crisis arrives you can instantly crush it
Can't wait to see what this game looks like when it's 100% completed
The multicellular stage is progressing good so far, but right now it is way too glitchy and tedious. Hope to see it improved in the future..
Love this game and its great to see you playing it! Also can't wait for you next campaign on from the depths!!!
this game is getting better every time i look at it
17:08 oh look, a shovel!
Thermoplast be like: OH YOU HAVE HEAT? LETS FIX THAT *turns you into atp*
I hope you play this again soon!
Very good
As far as i can find, youre the first to the macroscopic stage
It would be cool to see giant macroscopic single cells. Which do exist their is one species that i think is called the "eye of the sea" its just one giant cell with a ton of nuculi
This game looks fascinating, and I'm really looking forward to the macroscopic mode so I can make trilobites, but worse.
I suspect the reason that you ended up with that wierd tail is because the individual cells you built were long thin rods. Since the game at least tries to avoid overlapping them, the tail is the result. Keeping them more spherical may also help with avoiding the weird overlap issues.
Yo lathrix thrive is cool but airships: conquer the skies finally released the co-op update yesterday so now you can actually do diplomacy with other nations, you can create alliances and pacts and treaties and all this other fun stuff with the AI nations, it’s great and you should play it again I’d love to see it
This once again reminds me that someday thrive will be finished and amazing. I am waiting for that day
From looking through the code, this is a Godot game and I'm happy to see this project with so much potential use my go-to game engine.
YOOO MULTICELLULAR?? Since when??
Ive always wanted a game like this, and finally it has come
Bloody hell your intros are always so spot on :D
Lathrix, idk if you read comments on older vids, but airships got a new update
I suppose you basically start off as a colony of cells before becoming a full multicellular beast!
What a cool game
Wait... They added multicellular life?!
I wonder now whether farming is possible in this game, that is the sparing of certain cells so that they can reproduce, particularly plants
You greeting game is really strong with this series
Masticatocyte .. Oralcyte (mouth cell)
Enerocyte .. Powercyte (energy cell)
Motorcyte (movement cell)
I have a plan for a cell that not only can photosynthesise, but can also create nitrogen for itself
I would love to see more of this game
As soon as i read Lathland - new Upload? My body was filled with hqppiness and warmth :)
"Some day, this ball pit will be alive."
Yes, yes it is a lovely thought, I think.
If you like games like this i recommenced a game called Species: Artificial Life, Real Evolution. It's a pretty neat game to just chill and see what kind of abominations come out of it. Now will especially be a good time as the developer of it has came back after a long time of mysterious absence and is working on the game again. Dont know how viable it is to do a video on where you can keep the viewers entertained but i guess that is up to you to decide.
in just 3,598,653,765 years they will add the intelligent life too the game
Writing should go into this game; it would work by asking the user to "draw [object X]" when a new object is discovered, and the resulting drawing becomes the pictogram the literate species uses to represent object X.
Verbs are prompted by "draw a representation of [verb Y]" or based on nouns. Such as a mouth for eating or biting, a fruit or a skull for nourishment, a hook for pulling, etcetera, so that results in "Associate [verb Y] with noun…" And adjectives pretty much ditto.
i dont think programming would fit very well into the game
Man accidentally develops horseshoe crab, this truly proves that horseshoe crabs are the best species.
Cool, I might contribute some code/features.
If this wasn't your last video of Thrive, I'd request you try going for the strongest engineering shape with the main stem and support orbs...
I had excessive lag in multicellular, so I am just gonna wait till an update comes out
I am irritated how I never knew how to become multicellular. I always got to full and thought I was bugged because I couldn't evolve. Now I know why.
woah new update looks so frickin cool, they just need to work a bit on the graphics side to make the cells more combined
This game have some increadible potential
Spores cell stage
lathland makes any game look fun :D
Imagine a multiplayer for this game that’d be epic
these cells are now trying to learn cannablism
ITS ALIIIIIIVEEEEEE
I can't wait for them to get to the macroscopic stage.
Secrect Cause of the Common Cold!? I am out and proud of that fact, thank you very much!!!
I really love this game man.