AUTODESK MAYA - FK /IK Switch Tutorial

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  • Опубліковано 24 лис 2024

КОМЕНТАРІ • 23

  • @Movman82
    @Movman82 Рік тому +1

    You have no idea how often I come back to this video. Thank you.

  • @SebDJ
    @SebDJ Рік тому +2

    That was really useful, thank you! As other comments have mentioned, the only point missing was to orient constrain the IK wrist/hand joint to the IK controller so that it rotates with the controller.

    • @zachgaming3458
      @zachgaming3458 Рік тому

      Thank you, I would've never had figured that out.

  • @MSalmanAlvi
    @MSalmanAlvi Місяць тому

    Why Is compulsory To Use Both At The Same Time ?

  • @yuhelion
    @yuhelion Рік тому

    This was so useful thank you.

  • @niharshah3032
    @niharshah3032 2 роки тому +2

    Why there are too much disturbance in video can't here your voice clearly

  • @ericapunkt7956
    @ericapunkt7956 2 роки тому

    very clean, thank you so much!

  • @chechuvigaproject4730
    @chechuvigaproject4730 Рік тому +1

    Hey 😊 your tutorial was really helpful. Could I ask you how you animate when you would like to switch? Because when I make one animation and I switch from IK to FK the FK starts from T-Pose, is that normal or did I missed a hierarchy thing? 🙈

    • @slyfoxsyndrome
      @slyfoxsyndrome 10 місяців тому

      You have to key the switch as well, unless it's another type of problem.

  • @animationjourney6586
    @animationjourney6586 2 роки тому +1

    thank u sooo much for these videos

  • @anniekate2
    @anniekate2 2 роки тому

    How do I make it so that it scales properly? Whenever I scale my global control, the base controls (not IK or FK) stay the same size rather than getting larger or smaller. Another issue I am having is that I am not sure what to parent my hand control under: the FK wrist or the IK wrist. without this, my hand does not one with my other controls.

  • @essenthewota7266
    @essenthewota7266 2 роки тому +3

    But if doing things like this the hand's controler wont move with the hand's joints, is it?

    • @comboreset
      @comboreset 2 роки тому +3

      ik this was 6 months ago but I'm just replying incase anyone or u still need help! the fk controller will move the wrist joint right off the bat b/c the wrist should be oriented to ur fk wrist, for the ik hand you have to orient constrain the IK wrist control to your jnt_ik wrist joint, not your main skeleton wrist joint. and then you have to connection edit the IK in the fk/ik to that orient.
      to get a hand control for the fingers to move w/ the wrist joint and have its orientation, you have to parent the hand controller to your main skeleton wrist joint

    • @Vinkelnn
      @Vinkelnn 2 роки тому

      @@comboreset I love you for saving my life

    • @esinreborn7457
      @esinreborn7457 Рік тому +2

      I know this has been answered, but I found this comment that helped greatly for finger controls "Place the controls for the fingers in a group under the control other arm controls are under (like a clavicle or chest control). Then parent constrain your finger group to the joint chain that switches between ik and fk."

  • @multimediadiploma463
    @multimediadiploma463 Рік тому

    👍 thanks for your video

  • @rairamilky3260
    @rairamilky3260 11 місяців тому

    thank u

  • @jimmyyang5611
    @jimmyyang5611 2 роки тому

    In Maya2020, affected active objects and ik applied joints are not colored into purple, do you know how to solve this issue?

    • @stanabraham2618
      @stanabraham2618  2 роки тому

      Only reason for this I can think of is that you either have a color override set on it, or it is a part of a layer that has a color to it in the outliner. Otherwise, I'm not too sure myself, as long as the constraint works

    • @jimmyyang5611
      @jimmyyang5611 2 роки тому

      @@stanabraham2618 I solved my issue. The option was in selection tool. I used to tick this option when I first learned maya 8 years ago lol and totally forgot it till this time. Thank you anyways.

  • @forzamaya4087
    @forzamaya4087 2 роки тому

    Hey man