That was really useful, thank you! As other comments have mentioned, the only point missing was to orient constrain the IK wrist/hand joint to the IK controller so that it rotates with the controller.
Hey 😊 your tutorial was really helpful. Could I ask you how you animate when you would like to switch? Because when I make one animation and I switch from IK to FK the FK starts from T-Pose, is that normal or did I missed a hierarchy thing? 🙈
How do I make it so that it scales properly? Whenever I scale my global control, the base controls (not IK or FK) stay the same size rather than getting larger or smaller. Another issue I am having is that I am not sure what to parent my hand control under: the FK wrist or the IK wrist. without this, my hand does not one with my other controls.
ik this was 6 months ago but I'm just replying incase anyone or u still need help! the fk controller will move the wrist joint right off the bat b/c the wrist should be oriented to ur fk wrist, for the ik hand you have to orient constrain the IK wrist control to your jnt_ik wrist joint, not your main skeleton wrist joint. and then you have to connection edit the IK in the fk/ik to that orient. to get a hand control for the fingers to move w/ the wrist joint and have its orientation, you have to parent the hand controller to your main skeleton wrist joint
I know this has been answered, but I found this comment that helped greatly for finger controls "Place the controls for the fingers in a group under the control other arm controls are under (like a clavicle or chest control). Then parent constrain your finger group to the joint chain that switches between ik and fk."
Only reason for this I can think of is that you either have a color override set on it, or it is a part of a layer that has a color to it in the outliner. Otherwise, I'm not too sure myself, as long as the constraint works
@@stanabraham2618 I solved my issue. The option was in selection tool. I used to tick this option when I first learned maya 8 years ago lol and totally forgot it till this time. Thank you anyways.
You have no idea how often I come back to this video. Thank you.
That was really useful, thank you! As other comments have mentioned, the only point missing was to orient constrain the IK wrist/hand joint to the IK controller so that it rotates with the controller.
Thank you, I would've never had figured that out.
Why Is compulsory To Use Both At The Same Time ?
This was so useful thank you.
Why there are too much disturbance in video can't here your voice clearly
very clean, thank you so much!
Hey 😊 your tutorial was really helpful. Could I ask you how you animate when you would like to switch? Because when I make one animation and I switch from IK to FK the FK starts from T-Pose, is that normal or did I missed a hierarchy thing? 🙈
You have to key the switch as well, unless it's another type of problem.
thank u sooo much for these videos
you're welcome!
How do I make it so that it scales properly? Whenever I scale my global control, the base controls (not IK or FK) stay the same size rather than getting larger or smaller. Another issue I am having is that I am not sure what to parent my hand control under: the FK wrist or the IK wrist. without this, my hand does not one with my other controls.
But if doing things like this the hand's controler wont move with the hand's joints, is it?
ik this was 6 months ago but I'm just replying incase anyone or u still need help! the fk controller will move the wrist joint right off the bat b/c the wrist should be oriented to ur fk wrist, for the ik hand you have to orient constrain the IK wrist control to your jnt_ik wrist joint, not your main skeleton wrist joint. and then you have to connection edit the IK in the fk/ik to that orient.
to get a hand control for the fingers to move w/ the wrist joint and have its orientation, you have to parent the hand controller to your main skeleton wrist joint
@@comboreset I love you for saving my life
I know this has been answered, but I found this comment that helped greatly for finger controls "Place the controls for the fingers in a group under the control other arm controls are under (like a clavicle or chest control). Then parent constrain your finger group to the joint chain that switches between ik and fk."
👍 thanks for your video
thank u
In Maya2020, affected active objects and ik applied joints are not colored into purple, do you know how to solve this issue?
Only reason for this I can think of is that you either have a color override set on it, or it is a part of a layer that has a color to it in the outliner. Otherwise, I'm not too sure myself, as long as the constraint works
@@stanabraham2618 I solved my issue. The option was in selection tool. I used to tick this option when I first learned maya 8 years ago lol and totally forgot it till this time. Thank you anyways.
Hey man
Procceed.