Dragon Ball Xenoverse 2 DLC 17 | Ver 1.22 | Patch Notes Side by Side Comparison + Secret Patches
Вставка
- Опубліковано 30 тра 2024
- This took so long to upload due to my video not wanting to render all the way through. This took a bit longer than expected because I had re-recorded some parts. Glad I switched to the new Xbox and put away my old one, cause the new Xbox automatically updated my game.
People who compiled the information:
/ therechow
/ contonmods
Patch Notes:
docs.google.com/spreadsheets/...
People who translated the Patch Notes:
DemonBoy:
o0DemonBoy0o?s=20
Vamplosion:
Vamplosion?s=20
Music Used:
Pokémon Scarlet/Violet: Battle! VS AI Professors
Pokémon Scarlet/Violet: Battle! VS Cassiopeia
Pokémon Scarlet/Violet- The Indigo Disk: Battle! VS Blueberry Acadamy Trainer
Pokémon Scarlet/Violet - The Indigo Disk: Battle! VS BB League Elite 4
★Subscribe if you enjoyed!
★DRAGON BALL XENOVERSE PLAYLIST - bit.ly/2ixqpXL
★My Links:
★Twitter - bit.ly/2Yc6FOE
★Discord - / discord
★Join this channel to get access to perks:
/ @masteringmason
╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗
║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣
╠╗║╚╝║║╠╗║╚╣║║║║║═╣
╚═╩══╩═╩═╩═╩╝╚╩═╩═╝ - Ігри
I am thoroughly convinced that the devs hate melee builds specifically.
The guard break was Fierce Fist's entire gimmick, I don't understand the decision to remove what made it unique.
same goes for death slicer and ki enzan , both are slow and can be perfect block anyway
This was supposed to be uploaded a couple of days back, but Vegas kept messing up the audio in some places.
Oh, you use Vegas, too?
Thanks for making this video bro
I still have no idea how you do the variant drive like the unblockable version of the move, I have no idea how you’re supposed to do it. I just do the regular one, so I won’t be able to tell.
I don't get the nerf to variant drive's guard bypass, it was already slow and hard to land in PvP
Edit: nvm, they're just incentivizing block mashers at this point, every move does reduced or no damage when guarding
Ngl they better decrease the speed at which you can guard repeatedly because these recent debuffs are kina annoying ngl
@@jgoofy8233 I guess time skip/ jump spike and spirit stab may be go toos rn.
Or a grab build with zudoyeaaah super soul, but that will get boring quickly lol.
@@deoxysandmew2162Ah yes cheese build
@@IamJay02 Yes, thats my point. How else to counter guard-mashing reliably then?!
@@IamJay02Like anyone has a choice.
The debuffs feel pretty useless and seem to only encourage guard-mashing. It seems they completely focused on the DLC and barely cared for the actual patches. At least they fixed Demon Flash Strike and gave the mentors their festival skills
I love that they finally nerfed justice combination
@IamJay02 idk man... there really isn't any point in removing the armor, but I guess it was an annoying skill
@@jgoofy8233 Yeah there was. It's a move that comes out instantly and if missed, you can just cancel out of it. It was a broken move.
@@IamJay02And removing the super armour fixes that how?
@@MayHuggerit doesn’t. He’s just crying to cry lol.
What’s the point of guard breaking moves doing no damage? There’s no point in giving them that mechanic if it doesn’t benefit you at all. If anything it gives the blocker more room to breathe by giving them distance with no cost to them. At least give them the ability to combo off guard breaks, like instantly being able to use another super or something. Give us a reason to utilize the mechanics these moves have.
I can understand reduced damage, but 0 damage is a EXTREMELY significant downgrade. It's completely pointless and I hope they patch this QUICK.
They need to rebuff these moves.. only thing that should have been nerfed was Goku blacks super soul and gaahh
They could just nerf it's effect on female majins,saiyans,etc
I swear SSBE got a slight nerf and it's ki depletion has been increased. Has anybody else experienced this? It's still very manageable, but I noticed even with ki regen super souls it's not as easy as it used to be.
Destructor disc nerf is ridiculous. U can’t block it. So leave it alone. What even is the point
Wow I bet all the guard mashers are happy with these so called patches.
At least they didnt Nerf the SSGSS Kaioken Goku super soul which increased our stamina recovery to the point that Kaioken didnt affect us(except Kaioken x20)
Dang u can see the graphic changes in hyperbolic room too
Whats funny is that if you use Ultra Instinct in Practice Mode, and you use set HP as Unlimitied, it breaks Ultra Instinct dodge completely.
It just stops working.... at least for me it does 100%.
So what the point of move Variant Drive for charging it please sure it don't combo. This version patch is ass really. The only good thing in this patch they fixed glitch goku black super super souls, hit move and Gohan the beast. Specially, the cheaters 141-199.
The one change I truly don't understand is changing Ginyu's charged ki blast from bomb to power. But Ginyu Goku and Ginyu Trunks still have the bomb ki blast? Help me under stand.
I'm guessing it synergies with his combos better
Need to check my omega, mine have sonic bomb, evil blast, and burst charge...
As long as you don't change them for another move, you should be fine
I don't know why they insist on nursing moves that barely anyone uses
Why do they nerf unpopular skills? I've never seen anyone running Chain Destructo Disc in PvP.
Is the Japanese community completely oblivious to the meta?
Why would they nerf justice combination of all things
stamina breaks look the exact same speed
There’s a little difference and it make some stamina combo doesn’t work anymore
They have me on a watchlist, can't proof nor disproof it
Do they plan to make Mira final form playable later?
He is playable in crystal raids.
I think they were referring to being playable in Parallel Quests,offline battles,etc.
How do I get the aura's?
They're going to be rewards for the upcoming Universal Festival
Apparently ultra instinct now also makes you faster
Wait, how would it even be possible to go from level 141-199 when that level cap hasn’t even been released yet?
Modding
@@MasteringMason Oh, well that’s dumb? I would rather just use the save editor just to give me enough Zeni and TP to just level up myself. After all I have grind on Xbox and The Switch of Xenoverse, I am not doing that again on PC. At least not for current DLC, I wouldn’t mind grinding for everything else afterwards of whatever DLC is released.
So these none op moves were nerfed. But super armor still exists in its current form? Super god shock flash remains the same? Grabs are the exact same? Ki cancelling still exists in its current form? Limit burst is as annoying as ever. Lovely cyclone resets fighting pose k’s timer. What were the devs thinking? They didn’t fix anything besides ui and demon flash strike. UI only received quality of life buffs. It’s still not very good.
L patch really besides the UI buff
& i bet Hit grab into sledgehammer is still in the game. Game is trash