Unit collision has been bad ever since Empire: total war. I can't buy these new total war games since it looks so bad when units collide and clash into each other.
@@Maddog115 They had to do some serious patching on that front. At release R2's Collision was HORRIBLE. I'm surprised they unlearned how to do it properly though
IF. Which is a problem because this issue has been going on for years and many different releases. Like, they have one job. And they can't or won't publish what is expected from them which is quite frankly a good battle simulator. Like, I like the campaigns in these games. But if I had a game that was just battles and one that is just their campaign, I would choose battles every time.
@@Ryan-ok9qt I have a few different approaches to this issue. First of all; I got into Warhammer ( not possible for everyone obviously but I always liked the lore ) so that helps a little bit. More importantly, I have decided to be patient. One day, someone will remember this franchise - either CA or someone else and try to revive it in its original design ( or just finally remaster/remake the older games ) Not that it's really dead but you know what I mean. Then I also just take a look at my steam wishlist where almost 300 titles wait for purchase. Nothing can _replace_ historical Total War ( for now ) but there are things to fill the void. I am also using a lot of mods for Britannia, Atilla, Rome 2, MK 2 and Shogun 2 and the gunpowder ones. But the major point is basically: if you expect something, disappointments hurt. However, if you _don't_ expect something ( or just don't expect as much ) - and then you get disappointed. "Oh no. Anyways." Basically; stop waiting for CA. With Troy they have proven that the historical titles they will make will need a lot of improvement to be worth it. They basically develop a different genre with Warhammer, action-oriented, fast-paced aso, you know how it is. I mourned Total war when Three Kingdoms was released. That was their new _major_ historical title for a gigantic market - and it was obvious that they were more interested in fantasy than reality, that most of the stuff we know and love were gone. Same with Troy. And I am saying that as someone who enjoys Troy ( because I am a diehard fan of Greek mythology and because the campaigns are actually pretty good - I wrote another comment on this video that explains it ). I think it's time we move on to something new.
you mean, battles, AI, faction and unit variety, new formations, new city layouts, etc. If they had gotten the game right, the game would have been epic.
I truly hate single entity generals/heroes. For Warhammer it worked because it's full of monsters of mythical creatures. When you have a man, even a great warrior, standing in the middle of a group of enemies hopelessly swinging at him it breaks the immersion. I think Empire total war had the best feel for generals. They were mainly used to buff the moral and some fighting abilities of the troops near them, but at the same time you had to be careful not to get them caught in a tough fight. Having the body guard helps make it more realistic. Even outside of generals having heroes single handily break down a gate is just dumb. Really seems like CA was just trying to cut corners and use old scripting created in warhammer. Great Video I really agree with everything you said.
I think perhaps it works for what they were trying here in Troy with the mythical larger than life characters, BUT i swear to god if this rolls over into any properly historical titles I will not be happy. Was always concerned about the direction the warhammer games would give the franchise and it's not looking pretty on the battle map at least.
@@squirrelboy8947 Ya I understand the intent but when we're dealing with humans it's certainly a negative in my eyes. Just create an elite looking bodyguard and you're set. Seeing that single character battering down a gate made me roll my eyes. If I see Napoleon taking out an entire unit of line infantry I'm done.
They could have given the heroes an elite bodyguard i agree with you there. For example, they could have placed Achilles with an elite unit of myrmidons. Achilles could still be a good fighter, taking out around a dozen men along with his bodyguards. That would look much better than him soloing hundreds of men by himself.
I don't mind it but I know what you're saying. Purely as a mechanic, I actually find it more annoying in Warhammer 2 where they're just too tanky (way more than in tabletop where they're awesome death dealers but won't survive charging a unit on their own). In Troy, they seem to die a lot faster if they don't have support. Their power level in Troy is how I wanted it in Warhammer - though it is still vastly too high for a pseudo-historical game.
This is so strange to see a new TOTAL WAR title that focuses on map and UI design, while making COMBAT look as an afterthought. Are they aiming at Civ players? Great review btw, thank you very much!
@@MrAwrsomeness Which is weird because Paradox players are going to play TotalWar for the battles, if its just about the campaign they are gonna stick to paradox titles.
@@L0rd0fLight1 Exactly that, I play both and If a total war game focuses more on the campaign - that is meaningless to me. Total war won't reach the depth of campaign that paradox games provide for a long while, and should it, really? if they'd try to suddenly make a game that had the level of complexity that, for example, eu4 has, they would be suddenly aiming at a different audience, and the usual total war audience could look at that with disinterest. Focusing on the campaign for total war is a 'please nobody' scenario for CA imho
@@jankosi6882 I agree, I play Paradox for the depth and total strategy, and incest simulation of course :), while Total War is a nice change from time to time to just play battles and really want to think about what the plan is. I don't want battles to be either general sniping or army sniping or just a total cheese experience
@@MrDwarfpitcher you are right, they dumb down the sieges, the battles, the population mechanics, the trade system, the cities layout and let's not talk about naval combat or sea and land tatics that we saw in rome 2. they leave interesting mechanics underdeveloped and unfinished then they have the balls to demand us full price for this bullshit. no just no.
Sorry it took so long, there's been a lot of new releases lately! Price is sort of subjective, but personally I'd wait until the game is about $25 before buying if you missed the free day. It's currently $50. Onto Crusader Kings 3 next! If you're interested in the Ekster Sponsor, make sure to check the description! Helps a lot!
That is actually not a good thing imo. Bronze Age Greek warfare had generals often duel. the Trojan War had so many Hero Duels that it would make no sense to have general units. People like Achilles shouldn't be as easy to kill as another person
@@garret16 That's right. Total War Troy is not based in history, but in The Iliad. Hero duels are it's core and it's reason to be. If you could kill Achilles or Hector really easy just with as a single arrow volley then it would lose all it's epic tone. Regular human heroes will come back in Medieval III
That moment when Total War becomes a bad version of Paradox Games. Seriously, we play this series for the BATTLES, if the battles are bad, but the campaign is good, we're just gonna play Paradox Games. If the battles are good and the campaign is good, then we'll play TW games!
I know I'm in the minority, but I actually have the opposite. I despair having to actually fight battles, and I've stopped whole campaigns just because I couldn't get the desired result out of autoresolve. I think TW battles are just a needless distraction that takes up a lóóót of time that I'd rather be empire-building in the campaign.
CA will absolutely disappoint us all with a release of Med 3 with the current state of mind the dev team is in, TW franchise is headed down a direction its fan base will not support, Total War Arena was a failure, not suprising as they teamed up with the bozo's from wargaming, the release of TWTK was lack luster at best, pretty much a failure, nowhere near a Shogun 2, and now Troy, i can see why they gave it away free for 24 hrs, big mistake though, as all the reviews are mostly bad, and when it goes on sale the cashin will be as lack luster as the game.
@@jamreal18 All CA has to do is hire the guys making the Medieval 1212 mod for Attila, and its almost a complete Med 3, add a few of the saving graces of Troy, the maps, few tweaks and BIG improvements to battles and its a wrap, id buy that.
@@doomed2die595 wonder if the game engine can do whatever they want with battles. Engine Restriction is one of the factors that would make their efforts fail. For example, they want to improve unit collision, build-able ladders, units falling from walls, bigger unit size, etc... but they are meeting the limitation of game engine. Medieval era might still go to waste.
@@robertewins1112 its that bad they realesed rome 1 and TW: BI on iPad. I foolishly bought it scince i dont have a PC and quickly realised how good they were if not for how slow it is commanding troops by swiping to navigate a huge map, trying to micro troops without pausing is near impossible in even a fight slightly winning. Youd have to seriously outmatch or more common outnumber the AI by 4 to 1 because tapping a unit, telling it where to go in how many ranks deep and at what angle is so much slower than the flick of a wrist.
I may buy warhammer 3 but I can't picture myself buying total war games after that. Outside of warhammer the games are hemorrhaging quality with every release. Each one is worse than the last. At this point medieval total war 1 is looking better than their new releases
"This game has a huge problem with unit collision" Yeah, welcome to the Warscape engine that was designed for musket battles and makes melee combat look and feel inferior to Rome 1 and Medieval 2, which are almost 2 decades old at this point.
@@c.j.3404 Unit collision felt wrong in Rome 2 for me. As someone who "grew up" playing Rome 1 and Medieval 2, both of which had perfect unit collision, Rome 2 just didn't feel right at all. Neither does Three Kingdoms or either of the Warhammer titles. Strangely though, Shogun 2 feels fine. In fact, Shogun 2 might even be on par with Rome 1 and Medieval 2. The melee combat in Shogun 2 looked and felt good. I enjoyed zooming in and watching it. Weird how they can't consistently get unit collision and melee combat right in this engine.
I cant agree more. Shogun 2 was the best of all the series IMO. However I sorely miss the ability to name family members on the family tree as I did in Medieval 2
@Thedwarvenpower Funnily enough, I agree with most of what you said. Troy, IMO, is just a magnet to pull over Paradox players and people new to the entire RTS format.
yeah me too but also the game itself is sooooooo boring i just could not fantasize about being a great conqueror or great leader cause everything is so bland and plain.
I really loved the game and was able to Join the campaign but the battles are just horrible I just end up playing for 3 hours without touching the battles. haha
@@LucidDream Total War above all else is about battle. The campaign could have the depth of Medieval 1 but if the battles are incredibly indepth and detailed then the game will still be considered the best in the series.
Truly, the battle-suckness has reached EPIC levels. Everybody knew it. Played as Agamemnon, a full campaign, and couldn't understand how the hell I won or lost the battles.... The only thing I liked (a lot, yes!) were the battle maps. Lush colors, cliffs, choke points, nice clouds, decorations in general... The campaign is.... who cares?! TW is (was) all about battles. So, who's with me for a RTW Definite Edition? Another company can try it! :P
Honestly, even the campaign isn’t that great. Sure, there’s a lot of good elements to it, but the overly aggressive ai and absurd supply line mechanics makes it a real chore to play through once you realize how much the ai cheats.
A remake from Rome total war? Yes sir! PLS YES IMMEDIATELY but y we all know CA they give a fuck about us they just do what they want :) i miss my goddamn super massive historical total war.. its so sad
@@Rome895 Ι know... I wish another company would start something. but I wouldn't be that surprised if CA really made a RTW DE. I bet they've even thought of it. How low will they go for Rome? :P
@@Chalkaspis i follow a german game informant and someone had a little talk with a guy from CA he asked about a medieval 3 (that every godddamn true total war want since years) and the guy from CA just said that they have 100 of other ideas and not thinking about a medieval 3 or something.... well y we are fucked sir :)
+1 on that. I barely got into the campaign, the battle mechanics put me off so much so quickly. I also really don't think the depth of Total Warhammer 2's battles "ruined" historical battles, it just raised the bar back up to what it was in titles such as Shogun 2. Shogun 2 had a good variety, especially with FOTS expansion pack. The naval battles in Shogun 2 were the absolute best in the series. It really seems that CA is just spreading themselves way too thin, trying to put out way too many games too fast. The scope of them is too small, the mechanics are suffering. The path they took with Warhammer was really the best option. Create a vast, deep game then develop post-launch expansion packs and continual patching to improve it.
When my friend told me like a year ago about this game, i told him to wait and see, trailers always look awesome. It is kind of a trend these days that games are more focusing on the younger generation, yes we are getting old, stuff changed, the younger generation likes fast pased stuff and less depth. It happens in music, that gets shorter and simpler, hobbies, social habbits and yes, games. Sadly they are becoming the bigger market, and after all most game CEOs care more about making money then being truly passionate about their project, or strive to become genuilly great, i mean when you have investors, they want to see their money back, which is normal, but the balance is lacking, and that in combination with what i stated above is why we see this kind of stuff happening in general.
Well Troy doesn't actually have a lack of depth... maybe only with the building system. The game has some errors, like the bad collision making easy to pass an enemy formation, and the exploitable trade diplomacy, but it doesn't mean lack of depth. Those bugs can be solved with patches... You will find lack of depth in popular games like fortnite, free fire and league of legends, not here. And, it wasn't like other total war games were supercomplicated, like the difference between Oblivion and Skyrim.... there you can see an actual huge depth reduction. And it worked on sales, unfortunately.
i had Troy when it came out on Epic for free, glad i got it because after playing it i know now i would of never bought it. one of the worst Total war games ever made
instead of potentially fucking that shit up why not actually try something brand new like a victorian era game where your beginning battles are with muskets and cannons and by late game you're battling with bolt-action rifles, gatling guns and tanks
@@guardiadecivil6777 I could eat that up but at the same time I wouldn't mind a SAGA title based around the time between medieval 2 and empire based in Europe. So you get the Tudors, the English Civil War, the Thirty Years War etc.
@@guardiadecivil6777 i agree with you it would be fun to simulate the Victorian era and explore both the industrial revolution and colonies of nations whilst perhaps making colonies of your own as minor nations becoming a super power and joining coalitions to wage "TOTAL WAR"
@Divalvaro they didnt go full swing with mythology, its some shitty disappointing in-between that doesn't satisfy anybody. so much potential for interesting units and setting wasted imo.
@Divalvaro my point was that they went mythology but didnt go the full way, they took a middle road approach that is really fucking boring. watch the video, there's like 5 different standard units and like 3 myth units that look like shite. have fun with your total war warhammer lite LOL. maybe spam some more emojis and "bruh"s xdddddddd
@Divalvaro hell, i have no problem with Warhammer, as you say, its a good game and one of the most popular TWs. to me, troy is warhammer lite with its hero units (that disrupt the flow of battle bc there's not a good magic system and a diverse range of heroes like in WH to counter each other). either way, the saga games suck big donkey dick and this one is no exception. keep up the consistency, CA, another garbage saga game and you can sell 10 more shitty unit dlcs for £5 each (yeah, remember the good expansions like barbarian invasion and FOTS?) xDDDDDD
total war games are just becoming good looking mobile games, in the 9 years ive been playing they havent improved the core features, campaign maps are the same and the battles are the same and have been made more arcadey.
They haven't improved the core features? Three Kingdoms had easily some of the best improvements in the series. The diplomacy overhaul is amazing. Also not sure how you can call the battle maps the same. Go look at Warhammer 2. Lots of great little details hidden everywhere.
@@hohhoch3617 the fundamental features of total war are the campaign map and the interactive controllable 3d battles. Neither of which have been seriously improved or added to in 9 years.
"Normally in a Total War game, if about 20% of your unit becomes engaged, the whole unit will stop moving and fight." From my experience, a single entity drags the entire unit in a fight. "Often when they do break, the units will come back but they run in seemingly random directions, often headfirst into the enemy." Seems normal. XD. Routing units are the bane of walled settlement defenders. They bull through your wall defenders, head straight into the heart of the city, reform, then go straight for the capture point. Or they open the gates.
It's tragically ironic that even though the battles are the highlight of this series, the developers are gradually shifting the quality and focus away from them.
I just want M2TW battle mechanics with Troy environments and unit detail. I was excited about R2TW but was disappointed in the battles that were over too quick so there was no need to use tactics except use missiles to rout enemy then mob them up. Even not using missiles, one OP unit shreds through less heavy units. Meanwhile that same unit (using mods) in M2TW can easily be dealt with by lighter troops if they can flank it, whereas R2TW its like these OP units don't care about being flanked and can even rout multiple units surrounding it so long as they can get one unit to rout.
My first total war was Atilla. And I loved it to death. Then I played some Rome 2 w/ friends and mods, really fun! Then I downloaded this game for free which was exciting.............oh boy
Funny. I played all TW except Thrones of Britannia and Atilla my #1 worst TW game, somehow coming after Rome 2 they made it worse and I can't force myself playing it. Combat wise it's a mess units are scattered and god knows what is going on, but sieges are the best it could be.
@@YamatoPower9000 Because Attila had the most realistic battles to date in a TW game :) I played them all except WH and TOB since Shogun 1 and Attila's battles are honestly the most credible ( unmodded) but not the most fun. When modded, DEI did the battles very well too but that was for Rome 2. the most fun battles were Shogun2tw, Med2tw and 3KTw for me.
The Achilles hot blooded traits are the most pain in the arse mechanic ever existed in TW but still it cool and uniq and once you learn how to control it it can be very powerful
I have played Total war Troy recently and I feel like the battles have really improved. Collisions are ok now and chariots are a bit less powerful. Also while it's true that cavalry is very limited, you get charging infantry instead so there isn't really less strategy going on in the battles than in other total war games.
Trouble with Troy is that, as far as infantry goes, it all revolves around flanking down to the lowest possible intiger. Flanking was important in R1 or M1/2 but not to this extent. I guess people are not used to such a heavy paradigm shift, as far as TW battles go. Chariots have been nerfed, a lot. Cavalry (aka Centaurs) are decent units, Champions in particular but they won't turn the tide of battle unless other army is full of ranged units. Flanking and infantry manipulation is where it's at. Still not great, but much improved since launch.
@@TFZ. well I’ve been playing it recently, and personally I love it, it is my first total war game but I think that the battles have really improved since this video, the campaign is super fun, especially with the new characters, so yeah. Also in my campaign I’ve not come across a lot of armies with chariots sooo, my battles were pretty close and fun
I played an Agamemnon campaign in Veteran difficulty and avoided using exploits. I played every single battle, no auto resolve. I ended up quitting by turn 70 because the way the economy punished me so I couldn't afford more than 2 armies. It had me focus on influence over happiness to extract as many resource as I could from each settlement and I struggled to get provinces as Menelaus and Aquiles were able to field 4 to 6 armies and thus easily grabbed more land then me. Specially province capitals. Most of my battles were small settlements defenses against rebellions or invaders. For some reason my settlements seems to be mostly "holes" where the defenders couldn't get to the high ground near the victory point, which was frustrating. Despite all this frustration I was able to advance slowly and I finally was able to afford my third army and advance in the "Legendary mission", which basically means playing the Orestes story line. Suddenly I was punished with -20% melee attack for all of my armies for 10 turns, which basically turned me defenseless against all rebellions and unable to attack any more. That's what made me just rage quit and uninstall the game. I like a challenge but this level of punishment for trying to advance is ridiculous. Battles maps are beautiful but battles are so lame I couldn't get enjoyment of any victory. After playing the game for 30 hours I say: don't play it.
The battles killed it for me from the very start. Is it only me or does these battles look like TW Arena battles? The campaign is not bad overall, but if I want to focus on the campaign map, I'll just play a paradox game...
Agree, love campaign, trading resources and mystical unit location. It really gives a meaningful reason to capture strategic locations and making ally with others. Also the setup really does make sense for factions to band together or against each other instead of just a big blob of headless chickens declare war against the player just because the player is the strongest faction. Shame that most units are so boring which kill the whole thing for me.
@@garret16 I don't pretend to know much about Bronze Age warfare. However, I have read the Iliad, the book this game is based on. In the Iliad spear armed infantry more or less dominated the battlefield. Chariots were only mentioned as vehicles of commanders/heroes, while archers and javelins were mentioned more or less in passing. Heroes would occasionally throw their spear to kill an opponent and the such. Again, CA chose to base this game on the Iliad, and the battles simply are not reflective of Homeric warfare.
@@mikep8071 There were Chariot units, though they were rare because of the greek terrain. I'm sure they were less rare with troy and the Asia minor coast because land was more flat and the hittites used a lot of them. I think this could be fixed by capping greek factions chariot unit count to like 5
@@garret16 That would definitely be nice. Also, CA could perhaps maybe restructure how the AI builds armies. I don't mind archers and slingers being effective, but seeing armies with 10+ units of slingers is just not fun to fight against. The AI should at least - for gameplay purposes - try to build at least somewhat balanced armies.
I don’t understand how Medieval 2 still outclasses every Total War that’s came out since. The series is feeling like EA sports games level of incompetency.
Because community changed. You may think that way but most buyers don't think that way. Total war community has became something like fortnite community. CA will pander to majority of those players.
Sling stones are projectiles that arc like any other. And they’re not really that much faster than arrows. It’s actually a lot easier to arc your shot with a sling because controlling the power and angle is just more advanced throwing.
The point is that the stone kills thanks to the momentum gained through the sling itself. Arcing is possible but I don't think it would be a lethal shot, like shooting a gun upwards and waiting for gravity to bring the bullet down, it might kill you, but chances are it wont. An arrow on the other hand is much heavier, has a sharp pointy end, so arcing is "potentially" lethal, even though you wouldn't arc the way they show in these games. Arcing is done to increase range, not to overcome obstacles like walls.
It's a vague term too. You can still arc with firearms now, most long range shots are done that way to account for gravity. If you look at the sights of an M2 Browning, the thing goes up to 1500 meters IIRC. The barrel goes so high up it looks kinda hilarious, same happens with most guns. It's done to increase range at the obvious cost of accuracy.
For me, even more than the battles, the issue is that everything seems coming straight out of Hollywood. The world map is gorgeous, sure, but really too bright for me (no, I don't want it just brown/grey because so much realism urr durr) And the heroes, really, they look ripped off from Troy. No, it's not a good thing. A pity, because some things are really good, but what I see is enough for just one campaign. Maybe I'll start the others to experiment with other starts, maybe I'll try the free Amazons dlc... Maybe 😕
I have no problem with the lack of realism but they should have decided which way they want to do this. Like, I love the mythical saga but troy on a budget... I picked it up for free but I wouldn't buy it. Still fun but in comparison to what I hoped this series would be at this point ( remember the trailers for Rome 2? Yeah... ) it is weak.
Troy absoloutely has the worst battles in the series, but like a different Saga title many cool new ideas, some of which I'd like to see return. Overall, it's not a game I'd really return too.
With these limited units they could've really gone an interesting route. Think of games like Fantasy General 2 where every unit can gain unique traits, buffs, names etc. Allow the player to equip each unit with special equipment you either found, looted or crafted and that gives buffs and tradeoffs. Allow them to skill in different ways that are viable. Don't have these stupid heroes. Instead have units that start as simple light hoplites and through the course of the campaign become mirmidones or similar elite groups. I always hate when you have your veterans of 100 battles, but then you get some endgame building and the unit you recruit there is way stronger despite never having seen a battle!
@@iagoporto5522 My loyalty is owed to the friend who ended a war that was bound to happen and brought the Roman people the longest period of piece the empire has ever seen. I don't think Marc Anthony would've brought Rome much good. That man was a general like me, but that doesn't make for a good ruler.
The competition between allies mechanic is very old. From Rome 1 when the 3 major houses of the Roman Republic were allies in competition for the Senate's favor and for land and power.
Yeah I guess its sort of like that, except you literally cannot attack them, and in Troy you can do things to undermine your brother. But great example, cant believe I didnt draw the parallel.
@@RepublicOfPlay The implementation does look awesome in this and it was a very good choice from them to spice up what could have otherwise been a very bland early campaign. Too bad that they didn't do it justice with proper battles :(
Hearing about the presentation with the world map has my mind racing thinking about what the later games could be like. The ambient wildlife and nature in day and night could sound so different in a foreigners land whilst your on a campaign, with subtle music ques for each nation you're in. Imagine a Medievil 3 game where you wear the swamps and bogs when campaigning in England, and then the winds rolling against the sands in the middle East, different animals native to each land hollering, just adds to more the idea your in an alien world that your conquering.
@@farhadzaker2377 yeah i know not saying they are bad but after medieval 2 battles felt more arcady and it felt like it didn't have that much weight to it anymore
I concur. This is one of the features I enjoyed greatly in Rome 1; recruiting and disbanding affected the local population 1:1. If you over-recruited from one settlement, that settlement's growth would be hindered. You could also migrate populations by training units and disbanding them in areas where you wanted growth. Adds a lot of depth without being overbearing.
I honestly feel like they made the game on Troy so that they didn’t need to make all of the siege engines, cavalry, factions, and detail as opposed to a game like Rome 2. Also great video I agreed with absolutely everything you said.
Was looking forward to this, Republic. By the way, have you seen Historical Gaming Verified's video on the Total War series? They commented on how the Total War Series has felt stagnant since Empire, pretty much.
I watched a bit of it - basically it's only "stagnant" for people that want realism. It's improved in other areas. I'm one of the people who want that realism, but I can't argue against a series that sells more with each game, and reviews just fine and also grows it's concurrent players. I guess some of us are just in the minority.
@@RepublicOfPlay That's because Total War has the advantage of a monopoly. Almost no one has even tried to compete, and attempts have been mixed at best. Even then, Three Kingdoms has about the same number of owners on Steam Spy as all the other games, and it had the advantage of tapping into the Chinese market. Last I heard, Rome 2 sold better than Warhammer, which sold better than Warhammer 2. As you said, people like depth, and that's largely what pursuing realism is about. That was also the original goal of the Shogun Total War team, to make the game accurate because they felt that would assure the gameplay would be interesting. Instead of that, they're watering down mechanics and breaking single and multiplayer.
@@mickethegoblin7167 It's possible, no way to know without the exact figures. But... Warhammer 1 has a much higher peak concurrent player count, about 50% higher, and in 2018 WH2 seemed on the path to be about the same as WH1 in sales at best, on Steam at least. I'm surprised an expansion-sequel sold as well as it did, so soon after the last one. Play Tracker estimates WH1 as having a much higher number of owners, at close to double. So I figure that WH1 did sell a lot better than WH2, with the data I have.
I really like CA's approach. For centaurs, Minotaur, Troy' horse, CA suggest an explanation of the misunderstanding by ancient humans who saw these things but without knowledge on it, then they created these myths.
Amazing. Troy will be my first Total War game. Just installed couple of days ago. The last game has the shittiest battles of the long lasting series? How on earth did they do so bad job?
It's a different studio making it... sort of. CA bought a secondary studio a few years ago, they did some DLC but this is their first game. It's also a smaller budget and I imagine the battles are the most expensive thing to get right
RepublicOfPlay I have no idea how it works, but couldn’t they take the battle code of the previous game and then change/edit animations and skins? And a bit of tweaking here and there maybe
I've never auto-resolved as often as in this one. I keep playing because the map runs so well. I doubt there will be any major battle mods to this one?
@@SanxBile I think this defeats the point of playing Total War, though. If you're only interested in the campaign, then why not play games like Paradox titles which are dedicated to that? Total War is intended to be an equal blend of campaign strategy and real time battles. In my opinion, autoresolve should only exist to resolve battles _heavily_ in your favour to save on tedium. Medieval 2 is a good example, as there I rarely autoresolve given the game's replenishment system punishes laziness and often makes tactics more impactful than unit stats.
@@Carbonific The battle AI isn't really an interesting opponent in any TW. But a fun, challenging and immersive campaign can give some weights to the battle and make them fun to play anyway. If I manually play too many battles, it feels like cheesing. The game gives you 50/50 power balance? You'll probably end up with a 3-1 kill ratio. Especially in the older TWs, the enemy barely even moves. Don't get me started on the sieges..
So the campaign map is beautiful and contains resources as a well as mythological beast lairs, if this game had been full mythology I think it would have been pretty great. I mean Age of Mythology with updated graphics and a campaign map? That is what it could have and should have been imho.
Great Review man!:-) I have to say, I dont like what the Total War franchise has become....I wish they would go back to the roots....Im not a fan of this comic and arcady new style. Where are the 1 vs 1 fighting animations that made the atmosphere of the Total War games so immersive?? They improved the campaign gameplay for sure, but what is a good campaign without the atmospheric epic battles? I hope Medieval III (if it ever will be released):-) will be in a more realistic and historical style again.
Shogun 2 was the first game with 1 on 1 animations and it made the game way worse for it. Stop romanticizing about the wrong things that weren't even real. Long for unit collision if anything.
@@alphabromega859 Just my opinion mate, relax;-) For me as a machinima maker things like the 1 on 1 fighting animations are just very important;-) And it feels like the style of the games has changed since Warhammer.
About building, there is a very annoy thing that minor settlements doesn't have any build who gives happiness, so if your ally captured the main settlement you will never achieve happiness on this province
I think generals should be units like in the older total wars, but there should be a separate health bar for the general unit amd one specifically for the general that only the player can see. Let's you know when to pull that unit out, but doesnt give the opponent incentive to snipe when they see it low. Just my humble opinion haha
Can confirm, AI is still dumb as bricks. But now it's easier for it to do some damage to the player since combat is just a random mess, and just throwing units forward surprisingly works very well. They will never fix the AI.
I hate the cat and mouse chases that started around Warhammer where units break and turn right back around to fight. So now I just have to chase them until the whole army routes and can end battles
missiles have been op since CA introduced battle "difficulty" aka nerfing your melee units into uselessness changing the meta into line fodder plus missile spam (mabey cavalry if charge is powerful), the sentinel in 3K on max difficulty isnt a legit character bc of that
I love the way battles play and feel in Rome 2 and Shogun 2. I played Three Kingdoms and was pretty disappointed by the sudden fantasy feel they brought to the way battles were played.... I hope CA doesn’t keep with this train of thought and tries to go back for a more historical/realistic feel to units and how they play out on a battlefield. Would love to see a medieval 3 game. Wouldn’t even need necessarily next gen looking graphics just modernized Medieval 2 with improved intractable UI and bam. I would spend all of the money on that game
I agree. Three Kingdoms would have been a great historical title, yet they went for a very casual approach. I would personally wish Medieval 3 to be more like Shogun 2/Medieval 2 than Rome 2/Attila. I like a lot of the aspects they brought in with those titles, but the way they implemented them just wasn't right, it was neither casual nor in-depth. I like the province mechanic, but it shouldn't be so simple and restrictive. A province makes sense because regions have always belonged together for a long period, think "duchies". It's perfectly represented in Crusader Kings. It's a good reason to go to war with someone, because being in that province means you have a right to the land. However, the edict systems are too gamey really. I also like how much flavor they add to the generals and their armies, but units should be able to move freely as well, It's so restrictive when you can't manage armies without them having an expensive general. If an agent can merge with an army and move freely, they should use that same system for individual units at least.
Best campaign map ever, great maps, ambush maps, art style in general. Few patches will make this game good. Also this is the best optimization ever done in TW game. Im hitting 60fps+ on i7 3770k, ddr3 1800mhz ram and rx580 strix., on high/ultra. They could done better voice acting and more diverse music. Battles are too fast, all about morale, and op units and agents. For Medieval 3, they should finally change or drastically improve engine. I hope they will countinue with these colors on the campaign map and battle maps. COLORS ARE SWEET! Like it more than Atilla dark ones, even if Atilla setting was neat.
I hope by the time the Amazons come out they seriously tone down the aggressive ai and supply line mechanics. I want to enjoy Troy, but those two elements are just making the game too tedious for me to play in its current state.
@@trevordavis6830 Hi Diedkid. Im new to this mechanics cuz last time I seriously play these game was Medieval 2... I tried a bit Shogun 2 but didnt play seriously. I got Troy but I think Im gonna wait for a first big patch. And I hope they won't abandon this game like Bratannia, cuz game has a potential and multiplayer isn't out yet. So lot of balancing etc will probably come. I agree about supply lines. Don't know about AI, but I never play above normal, cuz I don't like cheating of AI. If they can make AI smarter, then I will increase difficulty.
Some remarks: - I played the campaign as odysseus and had multiple minor settlements sieges where the defending AI pushed out at me after odysseus started to out range them with 3 shots. - I personally think slingers are weak, they rarely get any kills, the rate at which javelin units cause kills is just so much higher. - Somehow the odysseus (ranged) chariots didnt feel that broken, they actually get stopped (even tho they still are OP). - The lack of artillery is also something I enjoy, in Troy you actually have to take a settlement instead of just killing almost everything from range like in rome2 or WH2 - Generals somehow feel really weak to me, i just throw a weak unit at the enemy lord and i know it will win because some of them attack from behind/side. - I dont think the game lacks cavalry, chariots are the cavalry. - I also somehow never noticed the AI pushing through my units. Holding 2 chokepoints with infrantry while annihilating the enemy with javelins worked perfectly in minor settlement battles. The thing i personally didnt like about Troy is the happiness balance, odysseus just cant maintain provinces where the capital doesnt have a port because there is no way to fix the happiness with a building. Later in the campaign its fine because god favors can give happiness, but its just a massive pain at the start. The other aspect I didnt like is the garrinsons. Minor settlements dont provide even a hint of a challenge for a full stack (which everyone generally uses). This means the only actual battles I do are land battles or sieges. Those sieges are also terrible, either you do one against an undefended settlement and dont have much of a challenge, or you play one against a defended settlement and you just attrition it down. The only battles i truely enjoyed were regular land battles and minor settlements defended by a full stack. Personally I think it doesnt come close to the variety in WH2, but the focus on infrantry was a nice variety.
It feels like Troy was rushed out to meet whatever deal they had with Epic and a year from now when it hits Steam, it could end up being pretty decent. That's a sad thing to have to say, but feels like that's where we are these days with these exclusivity deals.
Well we got the other big elephant in the Room Thrones of Brettannia, don't know which one is (considerd) worse haven't played either of them as I got other things to do and better games to play. But before Troy ToB definitely had that spot don't know whether Troy has taken it over yet.
I think it really looks awesome and CA has stepped up their game with giving more relevant depth to the campaign, which was also really needed, while improving battles. I understad your crique on unit mass.
Jumping on the negative bandwagon is kinda toxic though. A lot of weird negativity before the game was even released. People just regurgitating stuff they've heard from other people. Personally, I got the game for free and it's the best campaign experience I've had in a long time. I have no reason to be irritated or frustrated with the game even though there are stuff I'd wanna change or add.
I kinda Enjoy battles on Troy even thou it is not that good but i dont mind that fact much. I played total war since medieval 2 ,battles on Shogun 2 are the best i think. Overall I enjoy Total War Troy especially the campaign. For a saga title i think it is quite good
About morale: Im more for old games formula like rome 1 and medieval 2 - when unit lose too many soldiers, they break. Or when to get flanked etc... Here I see few casulties and instant break if unit has low morale. Ok, it has logic if their morale is too low at the start but cmon...
That would aso happen in R1 and M2. Low level units had trash morale and would route almost immediately. However, having a good general would considerably increase morale so units would stick around more. One of the issues with the most recent total wars is that the way to break morale is by stacking morale debuffs and not by fighting a battle.
Didn't buy Three Kingdoms and I won't be buying this either. I thought TW: Warhammer was great and is incredible for PvP, but after playing so many grand strategy games I can't get into the simplistic campaigns from the Total War series anymore. I can't stand the stupid HP regeneration mechanic for troop replenishment per turn. The campaigns desperately need a Manpower variable similar to gold, IMO. Along with better diplomacy and trade.
@Artem_Ion Yep. Total War devs need to wake up and realize more and more people are getting into grand strategy games mostly because of developers like Paradox Interactive. No one wants to play Checkers when they could play Chess instead.
Darren your reviews do take quite a while to come out but they are by far the most in-depth and honest reviews on the game which I really appreciate. No big deal for me though the days of pre ordering a game just to get some in game item or 10% off are long gone and I’m happy to wait for trusted reviews and the initial bug fixes!
I agree. I really didn't play that much Troy even though I got the free copy on release day and the big reason would have to be I just wasn't enjoying battles that much. Something felt really off about them. This video seems to explain a lot of what I was feeling.
I firmly believe they released it free for a day cause they are gonna chop up the endless factions for dlc... justifying that 95% of people who got it was for free probably. Yahhhh know typical scummy CA release tactics lol
My guess with this game is that Troy is trying to pull more players from other strategy games like the Paradox ones or even Civ. Just like how TW3K tried to pull players from the Asian market (and they’re very successful there), this is trying to get as many players from other strategy games, so much so that it’s free. I think their ultimate goal is a huge Warhammer 3 release and maybe a big historical release later down the line too.
Lol, you'd think a game that's setting is about a huge siege would have made blocking enemy units a higher priority
would you though after all that shit?
Unit collision has been bad ever since Empire: total war. I can't buy these new total war games since it looks so bad when units collide and clash into each other.
any game revolving around land warfare really
this is just *teleports behind you* hmph spearwall?, what a fool.
@@rylle3404 it's good in shogun 2, if you try to just pull through you die and all fights are 1v1s
@@Maddog115 They had to do some serious patching on that front. At release R2's Collision was HORRIBLE. I'm surprised they unlearned how to do it properly though
Translation: If they had gotten the battles right, this game would have been epic.
IF. Which is a problem because this issue has been going on for years and many different releases. Like, they have one job. And they can't or won't publish what is expected from them which is quite frankly a good battle simulator. Like, I like the campaigns in these games. But if I had a game that was just battles and one that is just their campaign, I would choose battles every time.
@@Ryan-ok9qt I have a few different approaches to this issue.
First of all; I got into Warhammer ( not possible for everyone obviously but I always liked the lore ) so that helps a little bit.
More importantly, I have decided to be patient. One day, someone will remember this franchise - either CA or someone else and try to revive it in its original design ( or just finally remaster/remake the older games ) Not that it's really dead but you know what I mean.
Then I also just take a look at my steam wishlist where almost 300 titles wait for purchase. Nothing can _replace_ historical Total War ( for now ) but there are things to fill the void.
I am also using a lot of mods for Britannia, Atilla, Rome 2, MK 2 and Shogun 2 and the gunpowder ones.
But the major point is basically: if you expect something, disappointments hurt. However, if you _don't_ expect something ( or just don't expect as much ) - and then you get disappointed.
"Oh no. Anyways."
Basically; stop waiting for CA. With Troy they have proven that the historical titles they will make will need a lot of improvement to be worth it. They basically develop a different genre with Warhammer, action-oriented, fast-paced aso, you know how it is.
I mourned Total war when Three Kingdoms was released. That was their new _major_ historical title for a gigantic market - and it was obvious that they were more interested in fantasy than reality, that most of the stuff we know and love were gone. Same with Troy.
And I am saying that as someone who enjoys Troy ( because I am a diehard fan of Greek mythology and because the campaigns are actually pretty good - I wrote another comment on this video that explains it ).
I think it's time we move on to something new.
you mean, battles, AI, faction and unit variety, new formations, new city layouts, etc. If they had gotten the game right, the game would have been epic.
I truly hate single entity generals/heroes. For Warhammer it worked because it's full of monsters of mythical creatures. When you have a man, even a great warrior, standing in the middle of a group of enemies hopelessly swinging at him it breaks the immersion. I think Empire total war had the best feel for generals. They were mainly used to buff the moral and some fighting abilities of the troops near them, but at the same time you had to be careful not to get them caught in a tough fight. Having the body guard helps make it more realistic. Even outside of generals having heroes single handily break down a gate is just dumb. Really seems like CA was just trying to cut corners and use old scripting created in warhammer.
Great Video I really agree with everything you said.
I think perhaps it works for what they were trying here in Troy with the mythical larger than life characters, BUT i swear to god if this rolls over into any properly historical titles I will not be happy. Was always concerned about the direction the warhammer games would give the franchise and it's not looking pretty on the battle map at least.
@@squirrelboy8947 Ya I understand the intent but when we're dealing with humans it's certainly a negative in my eyes. Just create an elite looking bodyguard and you're set. Seeing that single character battering down a gate made me roll my eyes. If I see Napoleon taking out an entire unit of line infantry I'm done.
@@gunnerjensen5998 I agree with you there, I want the realism back
They could have given the heroes an elite bodyguard i agree with you there. For example, they could have placed Achilles with an elite unit of myrmidons. Achilles could still be a good fighter, taking out around a dozen men along with his bodyguards. That would look much better than him soloing hundreds of men by himself.
I don't mind it but I know what you're saying. Purely as a mechanic, I actually find it more annoying in Warhammer 2 where they're just too tanky (way more than in tabletop where they're awesome death dealers but won't survive charging a unit on their own). In Troy, they seem to die a lot faster if they don't have support. Their power level in Troy is how I wanted it in Warhammer - though it is still vastly too high for a pseudo-historical game.
Total War: TROY BLOB WARFARE
Lol
Accurate
Total Blob: Troy Warfare
@@farhadzaker2377ipkkllllkkkilloolllllklkklkk
Total war: Achilles and slinger warfare
This is so strange to see a new TOTAL WAR title that focuses on map and UI design, while making COMBAT look as an afterthought. Are they aiming at Civ players?
Great review btw, thank you very much!
Probably aiming for paradox players
@@MrAwrsomeness Paradox players are confirmed cash cows. I can see their point.
@@MrAwrsomeness Which is weird because Paradox players are going to play TotalWar for the battles, if its just about the campaign they are gonna stick to paradox titles.
@@L0rd0fLight1 Exactly that, I play both and If a total war game focuses more on the campaign - that is meaningless to me. Total war won't reach the depth of campaign that paradox games provide for a long while, and should it, really? if they'd try to suddenly make a game that had the level of complexity that, for example, eu4 has, they would be suddenly aiming at a different audience, and the usual total war audience could look at that with disinterest.
Focusing on the campaign for total war is a 'please nobody' scenario for CA imho
@@jankosi6882 I agree, I play Paradox for the depth and total strategy, and incest simulation of course :), while Total War is a nice change from time to time to just play battles and really want to think about what the plan is. I don't want battles to be either general sniping or army sniping or just a total cheese experience
Seeing those magic ladders just appear from nowhere makes me throw up in my mouth a little bit.
tasty!
we lost a few things since medieval 2 have we.
Did you spit or swallow?
They tell us that their games have been deepened in detail and tactics like never before
And then this stuff happens...
@@MrDwarfpitcher you are right, they dumb down the sieges, the battles, the population mechanics, the trade system, the cities layout and let's not talk about naval combat or sea and land tatics that we saw in rome 2. they leave interesting mechanics underdeveloped and unfinished then they have the balls to demand us full price for this bullshit. no just no.
"We must destroy their army, to break their general!"
CA battle philosophy at some point.
Perfect
It 's more like "We only must build chariots." (This is the way.) 😉
It's ironic that it turned out like this, because in Rome 1 and Medieval II, killing a general would often make entire armies route.
Sorry it took so long, there's been a lot of new releases lately! Price is sort of subjective, but personally I'd wait until the game is about $25 before buying if you missed the free day. It's currently $50.
Onto Crusader Kings 3 next! If you're interested in the Ekster Sponsor, make sure to check the description! Helps a lot!
This game isn't even worth free to me. My time is more precious then to spend it on this game.
they better pay me for play this shit
@cyllan3 count me in..hate these fucking ignorant wannabe games that are not for gamers anymore, made for cash only, no love for the game
I think I’ll wait for a steam summer sale that could bring down the price to around $15 lol
I got TWST on its free day. Thank god I keep a close eye on it.
I totally agree with you, specially about the need of bodyguard to the generals. Its not fun (for me) with this hollywood heroes. Please!
That is actually not a good thing imo. Bronze Age Greek warfare had generals often duel. the Trojan War had so many Hero Duels that it would make no sense to have general units. People like Achilles shouldn't be as easy to kill as another person
@@garret16 That's right. Total War Troy is not based in history, but in The Iliad. Hero duels are it's core and it's reason to be. If you could kill Achilles or Hector really easy just with as a single arrow volley then it would lose all it's epic tone. Regular human heroes will come back in Medieval III
That moment when Total War becomes a bad version of Paradox Games. Seriously, we play this series for the BATTLES, if the battles are bad, but the campaign is good, we're just gonna play Paradox Games.
If the battles are good and the campaign is good, then we'll play TW games!
Battles is ok , not that bad
@@euricoaw1535 But they are that bad. The most recent game should be better or at least of the same quality as the previous ones, and Troy isn't.
@@sheepfly what do you expect from saga title
@@euricoaw1535 But the other "saga" titles had better battles than this.
I know I'm in the minority, but I actually have the opposite. I despair having to actually fight battles, and I've stopped whole campaigns just because I couldn't get the desired result out of autoresolve. I think TW battles are just a needless distraction that takes up a lóóót of time that I'd rather be empire-building in the campaign.
If this game wasn't free on release, I wouldn't have bothered with it.
I got it for free and I stopped playing it after a few hours.
Eventhough it's free, it's uploaded to the epic games launcher, so I don't bother with it!
Also, these kinds of reviews make me happy I didn't bother
I didn't even bother getting it when it was free.
I didnt even claimed it when it is free
@@amp8295 same dude
Seeing footage of these battles is giving me flashbacks to vanilla Rome 2, not a good sign...
Time to wait for 5 years worth of patches.... then we can enjoy it at its best state. :D
@@leoestellar5232 Patches? HAHAHAHAHA, you are a very optimistic person :)
I don't want to see Medieval 3 yet with current issues on battle.. hope CA won't waste that era.
CA will absolutely disappoint us all with a release of Med 3 with the current state of mind the dev team is in, TW franchise is headed down a direction its fan base will not support, Total War Arena was a failure, not suprising as they teamed up with the bozo's from wargaming, the release of TWTK was lack luster at best, pretty much a failure, nowhere near a Shogun 2, and now Troy, i can see why they gave it away free for 24 hrs, big mistake though, as all the reviews are mostly bad, and when it goes on sale the cashin will be as lack luster as the game.
@@doomed2die595 even though I want to see Med 3, I'm worried it's not the game that we are going to enjoy playing with the direction CA is taking
@@jamreal18 All CA has to do is hire the guys making the Medieval 1212 mod for Attila, and its almost a complete Med 3, add a few of the saving graces of Troy, the maps, few tweaks and BIG improvements to battles and its a wrap, id buy that.
@@doomed2die595 wonder if the game engine can do whatever they want with battles. Engine Restriction is one of the factors that would make their efforts fail. For example, they want to improve unit collision, build-able ladders, units falling from walls, bigger unit size, etc... but they are meeting the limitation of game engine. Medieval era might still go to waste.
Just play ck3 and if you want to play some battles, start up Attila with medieval mod. Way more fun
Entitled gamer thinks he can have battles as good as Rome 1 in 2020.
It was so solid and natural
This a joke post of a CA shill/fanboy?
@@MauriceTarantulas It's sarcasm
Just wait 4 years for it to be fully tweaked and a full game like Rome 2 launched : ,)
@@yourdadsotherfamily3530 meanwhile Rome 2 releases more dlc years afterward. in that time 2 more Total War games got released.
CA lost its shit long ago. I wish there was some competition for them.
Agree with you fella. Last game I bought was Attlia. There is just nothing I like about Total War titles now....shame.
@@robertewins1112 its that bad they realesed rome 1 and TW: BI on iPad. I foolishly bought it scince i dont have a PC and quickly realised how good they were if not for how slow it is commanding troops by swiping to navigate a huge map, trying to micro troops without pausing is near impossible in even a fight slightly winning. Youd have to seriously outmatch or more common outnumber the AI by 4 to 1 because tapping a unit, telling it where to go in how many ranks deep and at what angle is so much slower than the flick of a wrist.
I may buy warhammer 3 but I can't picture myself buying total war games after that. Outside of warhammer the games are hemorrhaging quality with every release. Each one is worse than the last. At this point medieval total war 1 is looking better than their new releases
@@robertewins1112 3K is awesome
Mano Lords
"This game has a huge problem with unit collision" Yeah, welcome to the Warscape engine that was designed for musket battles and makes melee combat look and feel inferior to Rome 1 and Medieval 2, which are almost 2 decades old at this point.
Thing is is that the unit colition is worse then Rome 2 despite being fixed in warhammer 1.
@@c.j.3404 Unit collision felt wrong in Rome 2 for me. As someone who "grew up" playing Rome 1 and Medieval 2, both of which had perfect unit collision, Rome 2 just didn't feel right at all. Neither does Three Kingdoms or either of the Warhammer titles.
Strangely though, Shogun 2 feels fine. In fact, Shogun 2 might even be on par with Rome 1 and Medieval 2. The melee combat in Shogun 2 looked and felt good. I enjoyed zooming in and watching it.
Weird how they can't consistently get unit collision and melee combat right in this engine.
I cant agree more. Shogun 2 was the best of all the series IMO. However I sorely miss the ability to name family members on the family tree as I did in Medieval 2
@@Aethelhald i disagree, for me the collision was way better than Rome 1, so much that i can't play rome 1 for more than 20 mins without leaving.
Your are spot on. Battles are terrible. Rome 1 was a masterpice compared to this pos.
@Thedwarvenpower What about Attila?
@@thenewcaliph766 Attila in my opinion just lacked something, I never really enjoyed playing it but I don't know exactly why.
@@drunkenbarbarian8211 Maybe because you didn't like the time period?
@Thedwarvenpower Funnily enough, I agree with most of what you said. Troy, IMO, is just a magnet to pull over Paradox players and people new to the entire RTS format.
@Thedwarvenpower Shogun 2 was the last balanced one agreed, but I think Rome 2 with DEI is just as good
The last bit makes you realize just how amazing the music in Rome 1 is.
Played total war rome 2 with rome 1 music mod for the entire campaign )
@@namesurname6900
Have to
#1 reason I just gave up on this game were the shit battles
yeah me too but also the game itself is sooooooo boring i just could not fantasize about being a great conqueror or great leader cause everything is so bland and plain.
Saw the way Achilles and Hector looked. Lost hope, gave it a chance, fought one battle, haven't touched it since release.
@@pepsimaxing2001 exact same story. Played a siege battle at troy and the uninstalled lmao
Medieval 2 has better battle mechanics -_-
I really loved the game and was able to Join the campaign but the battles are just horrible I just end up playing for 3 hours without touching the battles. haha
Battle animations and individual interactions between soldiers are what they really need to focus on going forwards in battles.
Everything about the battle system needs to be focused on. It's absolutely terrible.
@@LucidDream Total War above all else is about battle. The campaign could have the depth of Medieval 1 but if the battles are incredibly indepth and detailed then the game will still be considered the best in the series.
They gonna sell it as blood dlc.
I hope they don't make fights as 1v1 duels like the TW games after Medieval2.
They did it intentionally, so I'm not sure if they need to focus on it for some peoples wants, would feel more realistic to be sure though
Truly, the battle-suckness has reached EPIC levels. Everybody knew it.
Played as Agamemnon, a full campaign, and couldn't understand how the hell I won or lost the battles.... The only thing I liked (a lot, yes!) were the battle maps. Lush colors, cliffs, choke points, nice clouds, decorations in general... The campaign is.... who cares?! TW is (was) all about battles.
So, who's with me for a RTW Definite Edition? Another company can try it! :P
Honestly, even the campaign isn’t that great. Sure, there’s a lot of good elements to it, but the overly aggressive ai and absurd supply line mechanics makes it a real chore to play through once you realize how much the ai cheats.
A remake from Rome total war? Yes sir! PLS YES
IMMEDIATELY
but y we all know CA they give a fuck about us they just do what they want :)
i miss my goddamn super massive historical total war.. its so sad
@@Rome895 Ι know... I wish another company would start something. but I wouldn't be that surprised if CA really made a RTW DE. I bet they've even thought of it. How low will they go for Rome? :P
@@Chalkaspis i follow a german game informant and someone had a little talk with a guy from CA
he asked about a medieval 3 (that every godddamn true total war want since years) and the guy from CA just said that they have 100 of other ideas and not thinking about a medieval 3 or something....
well y we are fucked sir :)
I would eat up Rome 1 and Medieval 2 definitive editions in a heartbeat. Especially with improved AI and *multiplayer campaign*
Got this Game for free but I can't bother to play it for more than 1 hour or 2, back to Warhammer for me.
same for me
Yeah, I was able to have fun for it for a few hours before the terrible supply line and campaign ai became too tedious for me to deal with.
+1 on that. I barely got into the campaign, the battle mechanics put me off so much so quickly. I also really don't think the depth of Total Warhammer 2's battles "ruined" historical battles, it just raised the bar back up to what it was in titles such as Shogun 2. Shogun 2 had a good variety, especially with FOTS expansion pack. The naval battles in Shogun 2 were the absolute best in the series.
It really seems that CA is just spreading themselves way too thin, trying to put out way too many games too fast. The scope of them is too small, the mechanics are suffering. The path they took with Warhammer was really the best option. Create a vast, deep game then develop post-launch expansion packs and continual patching to improve it.
same played a few hours never touched it again and got right back on warhammer
Play Dac much better!
When my friend told me like a year ago about this game, i told him to wait and see, trailers always look awesome.
It is kind of a trend these days that games are more focusing on the younger generation, yes we are getting old, stuff changed, the younger generation likes fast pased stuff and less depth.
It happens in music, that gets shorter and simpler, hobbies, social habbits and yes, games.
Sadly they are becoming the bigger market, and after all most game CEOs care more about making money then being truly passionate about their project, or strive to become genuilly great, i mean when you have investors, they want to see their money back, which is normal, but the balance is lacking, and that in combination with what i stated above is why we see this kind of stuff happening in general.
Well Troy doesn't actually have a lack of depth... maybe only with the building system. The game has some errors, like the bad collision making easy to pass an enemy formation, and the exploitable trade diplomacy, but it doesn't mean lack of depth. Those bugs can be solved with patches... You will find lack of depth in popular games like fortnite, free fire and league of legends, not here. And, it wasn't like other total war games were supercomplicated, like the difference between Oblivion and Skyrim.... there you can see an actual huge depth reduction. And it worked on sales, unfortunately.
@@julianfull280 I don't believe you actually understand what i mean with depth.
i had Troy when it came out on Epic for free, glad i got it because after playing it i know now i would of never bought it. one of the worst Total war games ever made
With CA getting a lot of disillusioned historical fans, now would be a great time to work on a AAA Empire 2 title
no! medieval 3 electric bugalee
instead of potentially fucking that shit up why not actually try something brand new like a victorian era game where your beginning battles are with muskets and cannons and by late game you're battling with bolt-action rifles, gatling guns and tanks
@@guardiadecivil6777 I could eat that up but at the same time I wouldn't mind a SAGA title based around the time between medieval 2 and empire based in Europe. So you get the Tudors, the English Civil War, the Thirty Years War etc.
@@guardiadecivil6777 i agree with you it would be fun to simulate the Victorian era and explore both the industrial revolution and colonies of nations whilst perhaps making colonies of your own as minor nations becoming a super power and joining coalitions to wage "TOTAL WAR"
@@Joker-yw9hl Aren't Saga titles supposed to be based on a more specific/shorter period? So something like that wouldn't likely happen.
Who gave viagra to those siege ladders?!
But seriously, they had a better animations back in medieval 2!
@Divalvaro yeah but warhammer is a fantasy game - this isn't
@Divalvaro they didnt go full swing with mythology, its some shitty disappointing in-between that doesn't satisfy anybody. so much potential for interesting units and setting wasted imo.
@Divalvaro how did u destroy my "setting wasted" opinion? LOL
your previous comment was just a mad ramble
@Divalvaro my point was that they went mythology but didnt go the full way, they took a middle road approach that is really fucking boring. watch the video, there's like 5 different standard units and like 3 myth units that look like shite. have fun with your total war warhammer lite LOL. maybe spam some more emojis and "bruh"s xdddddddd
@Divalvaro hell, i have no problem with Warhammer, as you say, its a good game and one of the most popular TWs. to me, troy is warhammer lite with its hero units (that disrupt the flow of battle bc there's not a good magic system and a diverse range of heroes like in WH to counter each other). either way, the saga games suck big donkey dick and this one is no exception.
keep up the consistency, CA, another garbage saga game and you can sell 10 more shitty unit dlcs for £5 each (yeah, remember the good expansions like barbarian invasion and FOTS?) xDDDDDD
total war games are just becoming good looking mobile games, in the 9 years ive been playing they havent improved the core features, campaign maps are the same and the battles are the same and have been made more arcadey.
They haven't improved the core features? Three Kingdoms had easily some of the best improvements in the series. The diplomacy overhaul is amazing. Also not sure how you can call the battle maps the same. Go look at Warhammer 2. Lots of great little details hidden everywhere.
@@hohhoch3617 the fundamental features of total war are the campaign map and the interactive controllable 3d battles. Neither of which have been seriously improved or added to in 9 years.
@@hohhoch3617 warhammer 2 maps are the blandest in the series
Ondřej Říha it really isn’t
@@cerberus2373 So is diplomacy not part of the campaign map?
In-depth and fair. I very much enjoy your reviews and I've also learnt to trust your opinions.
Looking forwards to CK3 video.
Epic: "We only accept top quality games and make them exclusive to our store."
Total war Troy: "Hold our game."
Dan Niton I mean the game isn’t bad.. Warhammer 2 and 3K are still my favourite total war games of all time.
"Normally in a Total War game, if about 20% of your unit becomes engaged, the whole unit will stop moving and fight."
From my experience, a single entity drags the entire unit in a fight.
"Often when they do break, the units will come back but they run in seemingly random directions, often headfirst into the enemy."
Seems normal. XD. Routing units are the bane of walled settlement defenders. They bull through your wall defenders, head straight into the heart of the city, reform, then go straight for the capture point. Or they open the gates.
It's tragically ironic that even though the battles are the highlight of this series, the developers are gradually shifting the quality and focus away from them.
Those wallets look cool. Always nice to see a content creator being supported by decent looking brands and companies.
Shudder thinking about Raid: Shit Legend.
I just want M2TW battle mechanics with Troy environments and unit detail. I was excited about R2TW but was disappointed in the battles that were over too quick so there was no need to use tactics except use missiles to rout enemy then mob them up. Even not using missiles, one OP unit shreds through less heavy units. Meanwhile that same unit (using mods) in M2TW can easily be dealt with by lighter troops if they can flank it, whereas R2TW its like these OP units don't care about being flanked and can even rout multiple units surrounding it so long as they can get one unit to rout.
And here I am roll back to the RTW 1 and MTW 2+TES Total war mod
Fair review 👍
Yeah am playing DAC for kingdoms n some empire tw
Cheers, did the same and its good:)
How you fellas can still play versus the AI is beyond me..
My first total war was Atilla. And I loved it to death. Then I played some Rome 2 w/ friends and mods, really fun! Then I downloaded this game for free which was exciting.............oh boy
Funny. I played all TW except Thrones of Britannia and Atilla my #1 worst TW game, somehow coming after Rome 2 they made it worse and I can't force myself playing it. Combat wise it's a mess units are scattered and god knows what is going on, but sieges are the best it could be.
@@YamatoPower9000 yeah my friends hold that opinion. I think it's cuz it was my first total war game so I hadn't really been exposed to the others
@@YamatoPower9000 Because Attila had the most realistic battles to date in a TW game :) I played them all except WH and TOB since Shogun 1 and Attila's battles are honestly the most credible ( unmodded) but not the most fun. When modded, DEI did the battles very well too but that was for Rome 2. the most fun battles were Shogun2tw, Med2tw and 3KTw for me.
The very end is just brilliant!
The Achilles hot blooded traits are the most pain in the arse mechanic ever existed in TW but still it cool and uniq and once you learn how to control it it can be very powerful
Being Greek this just disappoints me in so many levels it could be a Mario game.
I have played Total war Troy recently and I feel like the battles have really improved. Collisions are ok now and chariots are a bit less powerful. Also while it's true that cavalry is very limited, you get charging infantry instead so there isn't really less strategy going on in the battles than in other total war games.
Do you mean that they fixed the problems mentioned in the video? Or like they are starting to fix them?
Trouble with Troy is that, as far as infantry goes, it all revolves around flanking down to the lowest possible intiger. Flanking was important in R1 or M1/2 but not to this extent.
I guess people are not used to such a heavy paradigm shift, as far as TW battles go.
Chariots have been nerfed, a lot.
Cavalry (aka Centaurs) are decent units, Champions in particular but they won't turn the tide of battle unless other army is full of ranged units.
Flanking and infantry manipulation is where it's at.
Still not great, but much improved since launch.
@@TFZ. well I’ve been playing it recently, and personally I love it, it is my first total war game but I think that the battles have really improved since this video, the campaign is super fun, especially with the new characters, so yeah. Also in my campaign I’ve not come across a lot of armies with chariots sooo, my battles were pretty close and fun
I played an Agamemnon campaign in Veteran difficulty and avoided using exploits. I played every single battle, no auto resolve. I ended up quitting by turn 70 because the way the economy punished me so I couldn't afford more than 2 armies. It had me focus on influence over happiness to extract as many resource as I could from each settlement and I struggled to get provinces as Menelaus and Aquiles were able to field 4 to 6 armies and thus easily grabbed more land then me. Specially province capitals. Most of my battles were small settlements defenses against rebellions or invaders. For some reason my settlements seems to be mostly "holes" where the defenders couldn't get to the high ground near the victory point, which was frustrating. Despite all this frustration I was able to advance slowly and I finally was able to afford my third army and advance in the "Legendary mission", which basically means playing the Orestes story line. Suddenly I was punished with -20% melee attack for all of my armies for 10 turns, which basically turned me defenseless against all rebellions and unable to attack any more. That's what made me just rage quit and uninstall the game. I like a challenge but this level of punishment for trying to advance is ridiculous. Battles maps are beautiful but battles are so lame I couldn't get enjoyment of any victory. After playing the game for 30 hours I say: don't play it.
The battles killed it for me from the very start. Is it only me or does these battles look like TW Arena battles?
The campaign is not bad overall, but if I want to focus on the campaign map, I'll just play a paradox game...
Hah O.P.-nes.
For me Troy took 3 steps back for battles/military side and 4 steps forward for almost everything else.
Agree, love campaign, trading resources and mystical unit location. It really gives a meaningful reason to capture strategic locations and making ally with others. Also the setup really does make sense for factions to band together or against each other instead of just a big blob of headless chickens declare war against the player just because the player is the strongest faction.
Shame that most units are so boring which kill the whole thing for me.
CA: The focus will be on infantry.
Game: Infantry are the most useless thing in the game>
Everyone: *facepalm*
I mean, Archers and Chariots WERE op back then, so it makes sense what they did.
@@garret16 I don't pretend to know much about Bronze Age warfare. However, I have read the Iliad, the book this game is based on.
In the Iliad spear armed infantry more or less dominated the battlefield. Chariots were only mentioned as vehicles of commanders/heroes, while archers and javelins were mentioned more or less in passing. Heroes would occasionally throw their spear to kill an opponent and the such.
Again, CA chose to base this game on the Iliad, and the battles simply are not reflective of Homeric warfare.
@@mikep8071 There were Chariot units, though they were rare because of the greek terrain. I'm sure they were less rare with troy and the Asia minor coast because land was more flat and the hittites used a lot of them. I think this could be fixed by capping greek factions chariot unit count to like 5
@@garret16 That would definitely be nice. Also, CA could perhaps maybe restructure how the AI builds armies. I don't mind archers and slingers being effective, but seeing armies with 10+ units of slingers is just not fun to fight against. The AI should at least - for gameplay purposes - try to build at least somewhat balanced armies.
I don’t understand how Medieval 2 still outclasses every Total War that’s came out since. The series is feeling like EA sports games level of incompetency.
Accurate.
Because community changed. You may think that way but most buyers don't think that way.
Total war community has became something like fortnite community.
CA will pander to majority of those players.
I came for the review....I left to buy an ekster wallet
Slingers arcing their shots? If CA would make another game with guns they would probably be able to arc their shots too. Wtf CA.
Sling stones are projectiles that arc like any other. And they’re not really that much faster than arrows. It’s actually a lot easier to arc your shot with a sling because controlling the power and angle is just more advanced throwing.
I mean... arcing with a bow is just pointing upwards so I doubt its easier.
The point is that the stone kills thanks to the momentum gained through the sling itself. Arcing is possible but I don't think it would be a lethal shot, like shooting a gun upwards and waiting for gravity to bring the bullet down, it might kill you, but chances are it wont. An arrow on the other hand is much heavier, has a sharp pointy end, so arcing is "potentially" lethal, even though you wouldn't arc the way they show in these games. Arcing is done to increase range, not to overcome obstacles like walls.
In ww1 was comon arcing fixed machine gun fire, its called indirect fire
It's a vague term too. You can still arc with firearms now, most long range shots are done that way to account for gravity. If you look at the sights of an M2 Browning, the thing goes up to 1500 meters IIRC. The barrel goes so high up it looks kinda hilarious, same happens with most guns. It's done to increase range at the obvious cost of accuracy.
For me, even more than the battles, the issue is that everything seems coming straight out of Hollywood.
The world map is gorgeous, sure, but really too bright for me (no, I don't want it just brown/grey because so much realism urr durr)
And the heroes, really, they look ripped off from Troy. No, it's not a good thing.
A pity, because some things are really good, but what I see is enough for just one campaign.
Maybe I'll start the others to experiment with other starts, maybe I'll try the free Amazons dlc... Maybe 😕
I have no problem with the lack of realism but they should have decided which way they want to do this. Like, I love the mythical saga but troy on a budget... I picked it up for free but I wouldn't buy it. Still fun but in comparison to what I hoped this series would be at this point ( remember the trailers for Rome 2? Yeah... ) it is weak.
A total war saga game is always about tails. It's totally normal than it is mystical like this. Warhammer saga, with heroes, is the best.
Troy absoloutely has the worst battles in the series, but like a different Saga title many cool new ideas, some of which I'd like to see return. Overall, it's not a game I'd really return too.
With these limited units they could've really gone an interesting route. Think of games like Fantasy General 2 where every unit can gain unique traits, buffs, names etc.
Allow the player to equip each unit with special equipment you either found, looted or crafted and that gives buffs and tradeoffs.
Allow them to skill in different ways that are viable.
Don't have these stupid heroes. Instead have units that start as simple light hoplites and through the course of the campaign become mirmidones or similar elite groups.
I always hate when you have your veterans of 100 battles, but then you get some endgame building and the unit you recruit there is way stronger despite never having seen a battle!
What do you know? Your loyalty is owed to a tyrant who brought unjust war to the good people of Rome!
@@iagoporto5522 My loyalty is owed to the friend who ended a war that was bound to happen and brought the Roman people the longest period of piece the empire has ever seen.
I don't think Marc Anthony would've brought Rome much good. That man was a general like me, but that doesn't make for a good ruler.
The outro with Rome TW music is superb
The competition between allies mechanic is very old. From Rome 1 when the 3 major houses of the Roman Republic were allies in competition for the Senate's favor and for land and power.
Yeah I guess its sort of like that, except you literally cannot attack them, and in Troy you can do things to undermine your brother. But great example, cant believe I didnt draw the parallel.
@@RepublicOfPlay The implementation does look awesome in this and it was a very good choice from them to spice up what could have otherwise been a very bland early campaign. Too bad that they didn't do it justice with proper battles :(
Hearing about the presentation with the world map has my mind racing thinking about what the later games could be like. The ambient wildlife and nature in day and night could sound so different in a foreigners land whilst your on a campaign, with subtle music ques for each nation you're in. Imagine a Medievil 3 game where you wear the swamps and bogs when campaigning in England, and then the winds rolling against the sands in the middle East, different animals native to each land hollering, just adds to more the idea your in an alien world that your conquering.
battles were never the same after medieval 2 total war
Attila was pretty good.
@@farhadzaker2377 yeah i know not saying they are bad but after medieval 2 battles felt more arcady and it felt like it didn't have that much weight to it anymore
@@piellamp true. Med 2 is still my favourite. The mechanics, battles and the right historical era. It had it all.
I like your points, especially the point of population in need to have a bigger role on army recruits, production, and growth..
I concur. This is one of the features I enjoyed greatly in Rome 1; recruiting and disbanding affected the local population 1:1. If you over-recruited from one settlement, that settlement's growth would be hindered. You could also migrate populations by training units and disbanding them in areas where you wanted growth. Adds a lot of depth without being overbearing.
Me before release: They can't do much worse than Rome 2 at launch
Me after release: Gods give me strength
The way that guy died at the end. Two arrows in his head, and only goes down when he reaches round for one in his back
There is no reason a broken unit should be running inside your town center. Then they come back and start capturing it wtf
I honestly feel like they made the game on Troy so that they didn’t need to make all of the siege engines, cavalry, factions, and detail as opposed to a game like Rome 2. Also great video I agreed with absolutely everything you said.
Was looking forward to this, Republic.
By the way, have you seen Historical Gaming Verified's video on the Total War series? They commented on how the Total War Series has felt stagnant since Empire, pretty much.
I watched a bit of it - basically it's only "stagnant" for people that want realism. It's improved in other areas. I'm one of the people who want that realism, but I can't argue against a series that sells more with each game, and reviews just fine and also grows it's concurrent players. I guess some of us are just in the minority.
@@RepublicOfPlay That's because Total War has the advantage of a monopoly. Almost no one has even tried to compete, and attempts have been mixed at best.
Even then, Three Kingdoms has about the same number of owners on Steam Spy as all the other games, and it had the advantage of tapping into the Chinese market. Last I heard, Rome 2 sold better than Warhammer, which sold better than Warhammer 2.
As you said, people like depth, and that's largely what pursuing realism is about. That was also the original goal of the Shogun Total War team, to make the game accurate because they felt that would assure the gameplay would be interesting. Instead of that, they're watering down mechanics and breaking single and multiplayer.
I disagree with the last point- WH2 did better than 1
@@mickethegoblin7167 It's possible, no way to know without the exact figures.
But... Warhammer 1 has a much higher peak concurrent player count, about 50% higher, and in 2018 WH2 seemed on the path to be about the same as WH1 in sales at best, on Steam at least. I'm surprised an expansion-sequel sold as well as it did, so soon after the last one.
Play Tracker estimates WH1 as having a much higher number of owners, at close to double.
So I figure that WH1 did sell a lot better than WH2, with the data I have.
I really like CA's approach. For centaurs, Minotaur, Troy' horse, CA suggest an explanation of the misunderstanding by ancient humans who saw these things but without knowledge on it, then they created these myths.
Amazing. Troy will be my first Total War game. Just installed couple of days ago.
The last game has the shittiest battles of the long lasting series?
How on earth did they do so bad job?
It's a different studio making it... sort of. CA bought a secondary studio a few years ago, they did some DLC but this is their first game. It's also a smaller budget and I imagine the battles are the most expensive thing to get right
RepublicOfPlay I have no idea how it works, but couldn’t they take the battle code of the previous game and then change/edit animations and skins? And a bit of tweaking here and there maybe
Highly suggest you to get Rome II (or Attila if you want to suffer) if you like historical games, or Warhammer I & II if you want a fanatsy setting!
@@giu6525 Does both of them have Hero ? Im planing to try them
@@tgbbegttg5018 Warhammer 2... the best Hero units of them all.
Only the thumbnail deserves hundreds of karma, likes and reputation points. From a purely "truth behind the myth" approach, of course.
I've never auto-resolved as often as in this one. I keep playing because the map runs so well. I doubt there will be any major battle mods to this one?
Unless you have really bad odds, I can't see how manually playing more than like 5-10% of the battles is enjoyable in any TW tbh.
@@SanxBile I think this defeats the point of playing Total War, though. If you're only interested in the campaign, then why not play games like Paradox titles which are dedicated to that? Total War is intended to be an equal blend of campaign strategy and real time battles. In my opinion, autoresolve should only exist to resolve battles _heavily_ in your favour to save on tedium. Medieval 2 is a good example, as there I rarely autoresolve given the game's replenishment system punishes laziness and often makes tactics more impactful than unit stats.
@@Carbonific The battle AI isn't really an interesting opponent in any TW. But a fun, challenging and immersive campaign can give some weights to the battle and make them fun to play anyway. If I manually play too many battles, it feels like cheesing. The game gives you 50/50 power balance? You'll probably end up with a 3-1 kill ratio. Especially in the older TWs, the enemy barely even moves. Don't get me started on the sieges..
So the campaign map is beautiful and contains resources as a well as mythological beast lairs, if this game had been full mythology I think it would have been pretty great. I mean Age of Mythology with updated graphics and a campaign map? That is what it could have and should have been imho.
Time to re-download Rome II and Attila.
Giu if only they had good performance on modern hardware
They still suck
I can only dream of an Olympia DLC where they introduce gods and magics and quests.
Great Review man!:-) I have to say, I dont like what the Total War franchise has become....I wish they would go back to the roots....Im not a fan of this comic and arcady new style. Where are the 1 vs 1 fighting animations that made the atmosphere of the Total War games so immersive?? They improved the campaign gameplay for sure, but what is a good campaign without the atmospheric epic battles? I hope Medieval III (if it ever will be released):-) will be in a more realistic and historical style again.
Shogun 2 was the first game with 1 on 1 animations and it made the game way worse for it. Stop romanticizing about the wrong things that weren't even real. Long for unit collision if anything.
@@alphabromega859 Just my opinion mate, relax;-) For me as a machinima maker things like the 1 on 1 fighting animations are just very important;-) And it feels like the style of the games has changed since Warhammer.
@@KaisaMachinimas I get that. im just saying, only rome 2 and shogun 2 had those 1v1 animations afaik. It's not a staple of the franchise.
About building, there is a very annoy thing that minor settlements doesn't have any build who gives happiness, so if your ally captured the main settlement you will never achieve happiness on this province
I think generals should be units like in the older total wars, but there should be a separate health bar for the general unit amd one specifically for the general that only the player can see.
Let's you know when to pull that unit out, but doesnt give the opponent incentive to snipe when they see it low.
Just my humble opinion haha
Now I don't feel bad about missing this during Epic's giveaway.
So the battle AI is as incompetent as ever. At this point I really can’t be bothered buying total war games anymore, no matter the setting
Can confirm, AI is still dumb as bricks. But now it's easier for it to do some damage to the player since combat is just a random mess, and just throwing units forward surprisingly works very well. They will never fix the AI.
Schnagobert Schnack it was free
I hate the cat and mouse chases that started around Warhammer where units break and turn right back around to fight. So now I just have to chase them until the whole army routes and can end battles
missiles have been op since CA introduced battle "difficulty" aka nerfing your melee units into uselessness changing the meta into line fodder plus missile spam (mabey cavalry if charge is powerful), the sentinel in 3K on max difficulty isnt a legit character bc of that
Missiles have been op since Rome 1...
I love the way battles play and feel in Rome 2 and Shogun 2. I played Three Kingdoms and was pretty disappointed by the sudden fantasy feel they brought to the way battles were played.... I hope CA doesn’t keep with this train of thought and tries to go back for a more historical/realistic feel to units and how they play out on a battlefield. Would love to see a medieval 3 game. Wouldn’t even need necessarily next gen looking graphics just modernized Medieval 2 with improved intractable UI and bam. I would spend all of the money on that game
I agree. Three Kingdoms would have been a great historical title, yet they went for a very casual approach. I would personally wish Medieval 3 to be more like Shogun 2/Medieval 2 than Rome 2/Attila. I like a lot of the aspects they brought in with those titles, but the way they implemented them just wasn't right, it was neither casual nor in-depth.
I like the province mechanic, but it shouldn't be so simple and restrictive. A province makes sense because regions have always belonged together for a long period, think "duchies". It's perfectly represented in Crusader Kings. It's a good reason to go to war with someone, because being in that province means you have a right to the land. However, the edict systems are too gamey really.
I also like how much flavor they add to the generals and their armies, but units should be able to move freely as well, It's so restrictive when you can't manage armies without them having an expensive general. If an agent can merge with an army and move freely, they should use that same system for individual units at least.
Best campaign map ever, great maps, ambush maps, art style in general. Few patches will make this game good. Also this is the best optimization ever done in TW game. Im hitting 60fps+ on i7 3770k, ddr3 1800mhz ram and rx580 strix., on high/ultra.
They could done better voice acting and more diverse music. Battles are too fast, all about morale, and op units and agents.
For Medieval 3, they should finally change or drastically improve engine. I hope they will countinue with these colors on the campaign map and battle maps. COLORS ARE SWEET! Like it more than Atilla dark ones, even if Atilla setting was neat.
I hope by the time the Amazons come out they seriously tone down the aggressive ai and supply line mechanics. I want to enjoy Troy, but those two elements are just making the game too tedious for me to play in its current state.
@@trevordavis6830 Hi Diedkid. Im new to this mechanics cuz last time I seriously play these game was Medieval 2... I tried a bit Shogun 2 but didnt play seriously. I got Troy but I think Im gonna wait for a first big patch. And I hope they won't abandon this game like Bratannia, cuz game has a potential and multiplayer isn't out yet. So lot of balancing etc will probably come.
I agree about supply lines. Don't know about AI, but I never play above normal, cuz I don't like cheating of AI. If they can make AI smarter, then I will increase difficulty.
Man I love your honest critics and I am waiting for your gameplay for CK3 please do one for us and do a review
Its on the way!
Played 5 hours and quit as the battles were not FUN
Yours are the only Total War reviews that matter.
Some remarks:
- I played the campaign as odysseus and had multiple minor settlements sieges where the defending AI pushed out at me after odysseus started to out range them with 3 shots.
- I personally think slingers are weak, they rarely get any kills, the rate at which javelin units cause kills is just so much higher.
- Somehow the odysseus (ranged) chariots didnt feel that broken, they actually get stopped (even tho they still are OP).
- The lack of artillery is also something I enjoy, in Troy you actually have to take a settlement instead of just killing almost everything from range like in rome2 or WH2
- Generals somehow feel really weak to me, i just throw a weak unit at the enemy lord and i know it will win because some of them attack from behind/side.
- I dont think the game lacks cavalry, chariots are the cavalry.
- I also somehow never noticed the AI pushing through my units. Holding 2 chokepoints with infrantry while annihilating the enemy with javelins worked perfectly in minor settlement battles.
The thing i personally didnt like about Troy is the happiness balance, odysseus just cant maintain provinces where the capital doesnt have a port because there is no way to fix the happiness with a building. Later in the campaign its fine because god favors can give happiness, but its just a massive pain at the start.
The other aspect I didnt like is the garrinsons. Minor settlements dont provide even a hint of a challenge for a full stack (which everyone generally uses). This means the only actual battles I do are land battles or sieges. Those sieges are also terrible, either you do one against an undefended settlement and dont have much of a challenge, or you play one against a defended settlement and you just attrition it down. The only battles i truely enjoyed were regular land battles and minor settlements defended by a full stack.
Personally I think it doesnt come close to the variety in WH2, but the focus on infrantry was a nice variety.
Really looks great. Your points of critique are actually what I think is great.
i miss general units, like in rome 2 with body guards
It feels like Troy was rushed out to meet whatever deal they had with Epic and a year from now when it hits Steam, it could end up being pretty decent. That's a sad thing to have to say, but feels like that's where we are these days with these exclusivity deals.
Seeing the ending clips just made me realize: is Troy Total War “The Room” of all Total Wars?
Well we got the other big elephant in the Room Thrones of Brettannia, don't know which one is (considerd) worse haven't played either of them as I got other things to do and better games to play. But before Troy ToB definitely had that spot don't know whether Troy has taken it over yet.
I think it really looks awesome and CA has stepped up their game with giving more relevant depth to the campaign, which was also really needed, while improving battles. I understad your crique on unit mass.
Personal peeve: Having a negative opinion is not toxicity. An abusive relationship is toxic, criticism can be productive.
Jumping on the negative bandwagon is kinda toxic though. A lot of weird negativity before the game was even released. People just regurgitating stuff they've heard from other people. Personally, I got the game for free and it's the best campaign experience I've had in a long time. I have no reason to be irritated or frustrated with the game even though there are stuff I'd wanna change or add.
@@SanxBile You're assuming a lot about his motives and awareness there.
@@JoehtosisOH sorry, I'm not talking about anyone in particular. It's just something I've noticed in the comment section.
Nyx making her professional debut
While I have experienced most of the issues pointed out in the video, I personally have enjoyed the game immensely.
I kinda Enjoy battles on Troy even thou it is not that good but i dont mind that fact much. I played total war since medieval 2 ,battles on Shogun 2 are the best i think. Overall I enjoy Total War Troy especially the campaign. For a saga title i think it is quite good
This plays a lot like Paradox games rather than a Total War game.
Walls of modifiers and terrible battles
Without all of the good things from a Paradox game though
but no =)
About morale: Im more for old games formula like rome 1 and medieval 2 - when unit lose too many soldiers, they break. Or when to get flanked etc... Here I see few casulties and instant break if unit has low morale. Ok, it has logic if their morale is too low at the start but cmon...
That would aso happen in R1 and M2. Low level units had trash morale and would route almost immediately. However, having a good general would considerably increase morale so units would stick around more. One of the issues with the most recent total wars is that the way to break morale is by stacking morale debuffs and not by fighting a battle.
@@khankhomrad8855 Also Im not fan of single units like heroes, and I would like to see records mode for Troy.
Didn't buy Three Kingdoms and I won't be buying this either. I thought TW: Warhammer was great and is incredible for PvP, but after playing so many grand strategy games I can't get into the simplistic campaigns from the Total War series anymore. I can't stand the stupid HP regeneration mechanic for troop replenishment per turn. The campaigns desperately need a Manpower variable similar to gold, IMO. Along with better diplomacy and trade.
Rome 2 + Divide et Impera if you are into the roman period
@Artem_Ion Yep. Total War devs need to wake up and realize more and more people are getting into grand strategy games mostly because of developers like Paradox Interactive. No one wants to play Checkers when they could play Chess instead.
Nice review, very details, thanks for sharing.
Looking forward to manor lords
"Spammedeach turn with several deals" *has flashbacks in civ*
Got it for free->installed->played battle-> uninstalled. Its a big shame.
Darren your reviews do take quite a while to come out but they are by far the most in-depth and honest reviews on the game which I really appreciate.
No big deal for me though the days of pre ordering a game just to get some in game item or 10% off are long gone and I’m happy to wait for trusted reviews and the initial bug fixes!
Chariots in Troy: Chinese tanks vs pesky college students
I agree. I really didn't play that much Troy even though I got the free copy on release day and the big reason would have to be I just wasn't enjoying battles that much. Something felt really off about them. This video seems to explain a lot of what I was feeling.
I completely forgot to pick this up on the release date., rip. Good video though
Lol same! I even had a calendar reminder on and still forgot smh xD
I firmly believe they released it free for a day cause they are gonna chop up the endless factions for dlc... justifying that 95% of people who got it was for free probably. Yahhhh know typical scummy CA release tactics lol
My guess with this game is that Troy is trying to pull more players from other strategy games like the Paradox ones or even Civ. Just like how TW3K tried to pull players from the Asian market (and they’re very successful there), this is trying to get as many players from other strategy games, so much so that it’s free. I think their ultimate goal is a huge Warhammer 3 release and maybe a big historical release later down the line too.