Here we are with your King Guide for Tekken 8! Do you feel the need to grab someone and smash them into dust? Probably the right character for it! So lets give you an overview on what you need to look out for with the character, priority moves, example strategies, understanding core mechanics, and some bread & butter combos to top it off. So give a watch, like if ya liked it, and lemme know what you think!
Hi roofle! I've been curious about King and I've been considering learning him. But I've already decided on maining Reina. Around what point in time do you think it's best to pick up a second character as a relative noob? Thanks!!!
Hey man you might want to check the tags for this video, it doesn't show up if I look up "King Guide Tekken 8" it only appears if I specifically put your name in the search
Thank you so much for ur guide but I've always been confused about the 1234 as the buttons in translation to playing on Xbox, how would the 1,2,3,4 translate for a,b,x,y buttons
Dude… I committed to King main this morning after playing around with many characters. Literally looked on UA-cam for a king guide and nothing was worthwhile. Lo and behold I just needed to wait another hour or two
Also a mixup i like is spamming ↘️2+3 to condition them to only block low, then adding on the mid to it randomly, can combo off it. Its also just hilarious when they never adapt and cant get up.
@@Zachebi don't do the jab string grab since it's always a 2 break and predictable. also i guess both times you meant 2+4 instead of 2+3? if so then also please stop using the DF2+4 chaingrabs they are just inferior to wavu grabs in every way. if you actually meant the 2+3 knee bash then i'd recommend using the tombstone as your go to 2 throw. 13 more dmg, 11f instead of 12f and it groundbreaks. keep it up and honest king
@@Daylen151 on nina i’ve got a mixup for the grabs if they start teching, i can literally do it all round unless they start dealing with the actual jabs
Ok first Tekken 8 character guide, and yes, more to come! Let me know what you think about the format! Keeping the "starter guide" idea from MK1, giving you the core info you need to know without going into every single move making the video 2 hours long, core strats, bnb combos, and do you like the "top 10 moves" format idea? Its how we used to sorta break down 3d games back in the vf4/tekken 5 days, like here's the core moves to get started with so you don't have to worry about the 100+ other ones. Anyways feedback appreciated so let me know what ya think
I would love to see guides for more characters, but maybe for really long ones like this stick to the characters you really enjoy and can reasonably make a giant guide for. I think making like a 10-15 minute vid for a characters 10 or 15 moves for most or all of the characters would be AMAZING. And hopefully not too much of a work load
@@rainer9931 man, long? this is legitimately a shorter guide from me. There's so much I didn't put in here. Do you have any idea how many hour long character videos ive made over the years lol
Hey are you going to make a guide for every character, or just some of them? If you do make one for every character, in what order would you release them? Also, I like the top 10 moves format idea
I only have a few things I would add that didn't get covered but I find useful: -Muscle Armor (d/b+1+2) is one of the best power crushes in the game. It's optional whether you do the 2 attack out of it so you can just do the first part without risking them blocking and punishing. And they couldn't punish if they wanted to because the 2 coming out of it hits mid and is -9 on block and shifts into an unbreakable 38 damage throw on normal hit. Depending on what you armor through, you can opt to not do the canned follow-up and instead come out of it with a launcher or throw, which can be guaranteed depending on the recovery of the attack you just armored. This was funny to omit because during the Toll Kick explanation @rooflemonger mentions that there are very, very few safe power crushes in the game - that's true and King happens to have one of them. -King has another amazing frame advantage move with f,f,n+1+2. This is a 9f mid that's 0 on block, +7 on hit, and +18 on CH. It doesn't do damage on its own, but it is so fast that it beats most things. On hit with +7 it's your turn to do pretty much any follow-up you want. On a CH with that +18 advantage, f+2,1 is guaranteed and heat engages into a full juggle combo. It mixes up with his f,f,n+2 low as well if they start blocking that. -He has a chain grab off sidestep, SS+2+4. This on its own is not generally useful because it's the same as his d/f+2+4 chain throw and always is the 2 break version. What IS useful is that if you hold back you cancel the throw and just get this massive sidestep that ALSO is crouching the entire time. It's bonkers good for repositioning in a stage on a character that doesn't seem like he has a ton of fast movement. Probably the best lateral reposition move in the game. Since it's crouching it also avoids high homing attacks and more critically throws. -He has a chain grab out of Jaguar Step, 1+4 or 2+3. It comes out at 12f (which is a great mix-up with the 11f mid option) and has a 1 or 2 break guessing game (both grabs look identical) that leads into his actual highest damage chain throw, even better even than RDC. It ends in Screwdriver which is Armor King's old finisher throw (it's basically a SPD) and if you get the whole thing off it does 116 damage. The entire chain is a series of 1 or 2 breaks, along with a 1+2 break option in the middle (that finishes it early with a whopping 93 damage). Unlike RDC, it's a true guessing game - there's no memorization which you can always avoid the option by knowing to break 2 in the end. Plus the first follow-up throw after the initial grab is unbreakable, so you're always going to get at least 32 damage off of it. In my opinion it's the best High option out of Jaguar Step by far since it's 12 frames, homing (all throws hit sidestep), and effectively safe - they either take a load of damage or break it, and if they break it you're at -3 and they honestly are going to be disoriented because the animation is wonky and it rapidly switches sides - if you recognize the break is happening and throw immediately afterwards it very often can catch them unaware. One advantage is that as the King player you will recognize the animation and know they broke the throw faster than the opponent, and have more time to prepare an immediate response.
Other good notes yep! I forced myself to pick 10 moves specifically to keep the guide "brief" so I went with basically if you can only pick 10, those are the 10 i'd pick. The game being the game though, obviously there is indeed so much more
Could you actually explain the timing for the ss2+4 cancel? I'm still having a hard time getting it on purpose. When do I hold back? Before or after 2+4?
@@BobtheX It's after. You can tap or even hold back right after you input the 2+4 and you shouldn't have the throw come out at the end. The 2+4 you can do at almost any point within the sidestep and get that extra movement. If you do it immediately after letting go of the u or d you will not even see the sidestep, or you can delay and do it right as the sidestep ends, which gives you a massive amount of lateral movement. One nasty trick is that you can actually buffer GS into the sidestep cancel. Do the SS+2+4, and you can buffer the f input, and then do the hcf+1. The b from the hcf should cancel the normal throw and GS will come out instead. Unlike a lot of cancels that often have a bit of recovery time before the move comes out, this has practically none. If anything the GS at 10f comes out faster than if you hadn't cancelled at all and just let the 2+4 chain throw happen. You can do the same thing to buffer muscle buster - if you time the qcb+1+2, the b input from the qcb will do the cancel and muscle buster will come out instead. This now gives you a full 1, 2, 1+2 mixup out of the sidestep - not bad! I guarantee this will catch some people unaware - anybody who "knows" the matchup knows it's the 2 chain throw that comes out of sidestep, except it doesn't have to be. Good luck with the practicing - you'll get the timings down if you keep at it!
@@rooflemonger Absolutely! I love your videos and loved seeing my main man featured in the very first guide! I always figure the comments are a good place to add some of the nitty gritty extra stuff that aren't going to make the cut into a video that already is over 40 minutes long and packed with solid info. If I had a request I think a guide on the wall system would be incredible. The interactions between when you get a splat you can follow-up and when they simply gain invuln until they hit the ground is very unclear. Some chains land a full combo against the wall while others just drop in the middle for no apparent reason. And if you get off-axis side splats it feels like a crapshoot on what you can convert those into. And that's just the normal walls - the exploding walls and breakable walls do their own things as well.
King main since T3, and I'm so happy with him in T8! Thanks for giving the true King of iron fist attention for your first guide. I think a lot of players will have a lot of fun learning the character, and I'd daresay he's never been better given how ridiculously strong throws are in T8 compared to prior Tekkens.
I really appreciate all the time put into guides like this. Especially the optimal vs practical combo routes for things that may be too hard to go for in a high pressure moment.
It's not just the work you put into articulating what you show, but also how you filter the huge options into what's essential -- all done with the Rooflemonger flair. Easily my fave fighting game UA-camr. Can't wait for the next guides, especially the Paul guide! 💪🏽
lol just got the game yesterday been trying basically the whole cast didn’t expect to like king as much as I do this guide is timely and much appreciated 🙏
A thing you missed from the chain grab part. You can buffer inputs: if you press 1 and hold it and then press 3 the input will be 1, 1+3. For the arm breaker chain: 2, 1, 1+3. It can be done like this: 2, 1 (keep holding 1), 3. Its also like a rolling motion, press 2 and roll 1>3 and it will come out 100% of times. I always do it this way and find it easier, other chains have different motions but you have to try them out. If you played Gief in SF, do the Giant Swing using a reverse 360 motion if you struggle with forward into half-circle. You can play with the buffer window a lot more in t8 than SF, find the motion that suits you better for some grabs.
Finished watching the beginners guide last night and then I wake up to a new video🤦♂️. The consistency is baffling , kudos to you roofleKing 👑 best to ever do it .
Good video, thanks Roofle! HOWEVER, if you are truly a beginner in Tekken 8, I would basically ignore all combos shown as they're far too complex. For the U/F 4 Launcher, simply do 4 -> B3 -> FFF 2+4 (the run grab). It does 60+ damage and is extremely easy to input. For the D/F+2 punish -> it's just B3 -> FFF 2+4, does 65 damage or something. So you lose a minimum amount of damage but have no execution at all to worry about which is important, especially when you're still getting used to the game itself. The damage scaling is so big that long combos are barely worth it, especially when you can't even control your character yet. Just my 2 cents as a complete Tekken noob who has exp in other FGs. My feedback would be to include easier beginner combos as well for the next character guides. Hope this doesn't come off as too harsh because I still enjoyed the video a lot. Have a good one.
@@condorgaming4000 Honestly, I can do a lot of cheap, guaranteed damage with Lilly and the same applies to almost every character. My problem with King is that it takes forever for these throw animations. It's so boring. If you mash the right buttons even randomly, their whole game plan falls apart. Any King player sweats profusely if you break even a single throw. See how fast they start trying to abuse armor and that's when you steamroll them.
THANK YOU SO MUCH!!! This is what I have been looking for King, I am a 100% noob when it comes to Tekken and wanted to play since T7, this will help me a lot. Keep this type of content coming my man, my best wishes to you and all your loved ones.
Tysm for this comprehensive starter guide. I have been learning on Victor and my heart is with King so I want to swap earlier than later and this really helped! Gives me some moves to start focusing on :)
brand new to Tekken and after playing a more "honest" character in Street Fighter I really wanted to feel the gratification of cheesing people in this game. Thanks to this video, I only needed to spend 30 minutes in training mode to start having a ton of casual fun online. Buffered spin grab off of jab, the kick launcher BnB and the easy chain grab alone have been helping me mow through the early ranks 🤣 I wanna learn Kazuya eventually but King is FUN as a newbie. Although it feels like I'm cheating it really helped me understand the fun of Tekken while getting a feel for when it's my turn. I really recommend anyone fretting over who to commit to just to try him out for an evening for a quick pass to a good time. Thanks for the great video! 🙏
10:40 if anyone is interested in a tip, you can bind 1+2 to a bumper so you can easily tap them when hitting the mid kick or power crush to make the follow up easier
Thank you for the guide! I went with King for my character and this guide came out at the perfect time. Will need to rewatch and take notes later. Also, for his chain grab, you can bind 1+2+3+4 and you still get the full damage from them. It makes them super easy to-do. King players, at that point, just need to work on mixing up their grab routes.
A tip for the crouching df2 combo at 35:00: I personally struggle with the beast step version you showed, but this route offers the same exact damage with easier execution in my opinion: c.df2, f3, df43, b12, run 2+4. Still 70 damage but without the beast step input which some may struggle with consistently.
So many "beginner" guides are just someone rattling off moves with zero context of when or how you should actually ever use them. Thank you for actually making a thorough, useful guide that actually understands that guides can be significantly more than regurgitating the move list.
I’ve been playing King since Tekken 1, this character is so fantastic and I swear his chain grabs are a dopamine rush. Appreciate the video, let’s go King.
Just getting back into tekken after about a 10 year break. Dude you’re amazing! Thank you for the time and effort you put into your videos. Beyond helpful
Wow. I was not expecting my main King to be the first character guide here. Pleasantly surprised 😁 Just like when you chose to have my main Manon in SF6 as your first character guide for that game. I was pleasantly surprised then too 😁 Thank you rooflemonger!
Great content man! A lot of the tekken guides are super fast, they don’t put the moves up all the time. This was very well paced. Provided new players with a lot of options. Thank you Just subscribed to your channel. Have a good day!
Solid guide but a few notes on combos: 1. FC+DF+2 BNB has an easier route with no instawhilestandings: FC+DF+2, UF+3+4~B, f,f,f+2+4. Does 69 damage on non-counter hit and requires no timing or extra skills to pull off. 2. DF+2,1 has an easier BNB route that will have a few point less in damage and is easier: DF+2,1, DF+4,3, B+2,1, UF+3+4. The last one will set you up for oki or you can hold back to cancel out of it immediately. While the damage is lower, the forced followup will make up for it in strides! 3. I feel like there should be a better BNB from UF+4, but so far I can only find the "trick" ones, which is cool when you want to show off, but isnt really feasable for beginners.
Ok so I have not purchased a fighting game in probably 8 years. I’m really considering this. Tekken 8 looks next level cool and king/AK was my favorite back in 1 and 2
I'll be revisiting this one, for sure. I'm not ready to make a switch yet, but this is looking like the game where I'll finally give King a legit shot. These past few years of trying other games have opened my eyes to the joys of throwing fools.
Great Guide as always Roofle! Just a tip for Chain Grabs, you can mash 1+2+3+4 shortcut and it will always pick one full route. And yes, it's easy to break once you know the King player is mashing, but's nice knowing you don't need to memorize every single step. There are quite a few "chain grab flowcharts" out there showcasing which steps can be mashed and where you can deviate from the standard path with few timely inputs.
I’m new to fighting games and I followed your guide + phidx‘s basic tutorials and I hit red ranks in 3 days lmao, king carries so easy through low levels, people just don’t know what to do.
Appreciate all the work and effort you put into these videos as always Rooflemonger! You’re a guiding light for the lost rookies, like myself, of the FGC
Thanks so much for the guide! I used to play Armor King since Tekken 2, now switching to King, very helpful. I think that F2, 1 also deserves an honorable mention, awesome whiff punish as it has a lot of forward momentum, and in T8 it's a Heat engager ! Unsafe if you commit to 1, but I think that F2 is safe, and you have the time to hit confirm.
You know what would be really useful? A video about defensive mechanics in tekken because it's by far the hardest thing to learn in this game... the ammount of people who get screwed because they don't know how to wake up properly or just to not mash is huge.
Hi Roof, In the days of Tekken 2 King was my second favourite character but I stopped playing Tekken after that. Mainly because I prefer 2D fighting games, but I am really considering buying this Tekken 8 because I think I would have allot of fun with King, and also because your guide has explained how to use the character so well. I have said this before and will most likely say it again, but nobody and I mean nobody does character fighting guides like you.
Something worth bringing up is how King's just frame moves work. Tackle 3+4:1+2 and f+3:1+2 both have very late, strict timings, but the timing for b+3:1+2 is very strange. Rather than trying to time it to the hit, if you basically do it as a slide input (b+3~1+2), it works pretty much every time.
nice combos, rooflemonger! i would suggest also using f,f,n,1+2, it guarantees a f2,1 in counter hit. really good and safe in neutral also use f2,1 for long range punish! f+4 and f,f1 if they are sidesteping you (although grabs track in tekken 8) alley kick d3+4 to finish up rounds, long range but very unsafe and lastly, d2+3, good for waking up the opponent after certain throws (when they are waking up next to you). mid that hits grounded
And for anyone worrying about encountering extra King players online after seeing this video, there's also some great videos out there on how to deal with him!
I started with Paul, sold my fundamentals till Brawler. I realize this game is all about knowledge checks and King is an absolute gatekeeper to be learning and thriving
This is great. Watched it a few times now. Really helpful. Look forward to any other characters you do. I’ve had fun doing combo challenges with all (24of 32) so would be down to pick up anybody done. Lili is main, Jun and King have been back ups. Love the Rasslin and your knowledge.
Actually one of the best guides for King i've seen. I've leveled my King game to such a degree from just watching this one vid that i'm starting to think it's fucked that I didn't pay you for this video. Genuinely great teacher.
Hey Everyone, if you're struggling on the DF2 into beast step Combo at 35:00, you can try a different route, (Full Crouch df2, 4, df43, b12, run 2+4) which will end up doing 72 damage (without blue sparks) instead, and it's FAR easier.
As expected the first character guide for the fighting game will be one of the big boys! I main Marshall Law, but I still love the big boy characters, and King is certainly a lot of fun. I'll happy start practicing him and throw punish those armor moves. >:3
As a brand new player into the genre this is exactly what im looking for. Whats safe, best moves to memorize first,general concepts of the champ the "workhorse moves". Clutch vid. Only thing i can think of is share the name of the move being used for all of the moves you cover so we can pin and same for the combos helpful to know if those are under the "sample combos" so we can pin.
Here we are with your King Guide for Tekken 8! Do you feel the need to grab someone and smash them into dust? Probably the right character for it! So lets give you an overview on what you need to look out for with the character, priority moves, example strategies, understanding core mechanics, and some bread & butter combos to top it off. So give a watch, like if ya liked it, and lemme know what you think!
Hi roofle! I've been curious about King and I've been considering learning him. But I've already decided on maining Reina. Around what point in time do you think it's best to pick up a second character as a relative noob?
Thanks!!!
Hey man you might want to check the tags for this video, it doesn't show up if I look up "King Guide Tekken 8" it only appears if I specifically put your name in the search
Jin guide, please
Thank you so much for ur guide but I've always been confused about the 1234 as the buttons in translation to playing on Xbox, how would the 1,2,3,4 translate for a,b,x,y buttons
😊😅😊
Dude… I committed to King main this morning after playing around with many characters. Literally looked on UA-cam for a king guide and nothing was worthwhile. Lo and behold I just needed to wait another hour or two
Good move to start with is 121,2+3, im not a king player but i find that pretty effective, grab always lands until they start predicting it
Also a mixup i like is spamming ↘️2+3 to condition them to only block low, then adding on the mid to it randomly, can combo off it. Its also just hilarious when they never adapt and cant get up.
@@Zachebi don't do the jab string grab since it's always a 2 break and predictable. also i guess both times you meant 2+4 instead of 2+3? if so then also please stop using the DF2+4 chaingrabs they are just inferior to wavu grabs in every way. if you actually meant the 2+3 knee bash then i'd recommend using the tombstone as your go to 2 throw. 13 more dmg, 11f instead of 12f and it groundbreaks. keep it up and honest king
@@Daylen151 okay yeah i think the ps controller scheme may have confused me, when i say 3 i mean O and 4 i mean X is that right
@@Daylen151 on nina i’ve got a mixup for the grabs if they start teching, i can literally do it all round unless they start dealing with the actual jabs
Ok first Tekken 8 character guide, and yes, more to come! Let me know what you think about the format! Keeping the "starter guide" idea from MK1, giving you the core info you need to know without going into every single move making the video 2 hours long, core strats, bnb combos, and do you like the "top 10 moves" format idea? Its how we used to sorta break down 3d games back in the vf4/tekken 5 days, like here's the core moves to get started with so you don't have to worry about the 100+ other ones. Anyways feedback appreciated so let me know what ya think
do reina
I would love to see guides for more characters, but maybe for really long ones like this stick to the characters you really enjoy and can reasonably make a giant guide for. I think making like a 10-15 minute vid for a characters 10 or 15 moves for most or all of the characters would be AMAZING. And hopefully not too much of a work load
@@rainer9931 man, long? this is legitimately a shorter guide from me. There's so much I didn't put in here. Do you have any idea how many hour long character videos ive made over the years lol
Lars guide please
Hey are you going to make a guide for every character, or just some of them? If you do make one for every character, in what order would you release them?
Also, I like the top 10 moves format idea
I like to believe you timed this with the chaos going on with WrestleMania and a certain celebrity
Cody gets his at the end of this video, he ain't finishing any stories while I am around
@@rooflemonger unsubbed. leave cody alone.
@@MT-or3kz cody screwed cody
@@MT-or3kzgoodbye. We don’t need you.
@@rooflemongeragreed. Cody’s worst enemy is Cody. Same with Punk.
I only have a few things I would add that didn't get covered but I find useful:
-Muscle Armor (d/b+1+2) is one of the best power crushes in the game. It's optional whether you do the 2 attack out of it so you can just do the first part without risking them blocking and punishing. And they couldn't punish if they wanted to because the 2 coming out of it hits mid and is -9 on block and shifts into an unbreakable 38 damage throw on normal hit. Depending on what you armor through, you can opt to not do the canned follow-up and instead come out of it with a launcher or throw, which can be guaranteed depending on the recovery of the attack you just armored. This was funny to omit because during the Toll Kick explanation @rooflemonger mentions that there are very, very few safe power crushes in the game - that's true and King happens to have one of them.
-King has another amazing frame advantage move with f,f,n+1+2. This is a 9f mid that's 0 on block, +7 on hit, and +18 on CH. It doesn't do damage on its own, but it is so fast that it beats most things. On hit with +7 it's your turn to do pretty much any follow-up you want. On a CH with that +18 advantage, f+2,1 is guaranteed and heat engages into a full juggle combo. It mixes up with his f,f,n+2 low as well if they start blocking that.
-He has a chain grab off sidestep, SS+2+4. This on its own is not generally useful because it's the same as his d/f+2+4 chain throw and always is the 2 break version. What IS useful is that if you hold back you cancel the throw and just get this massive sidestep that ALSO is crouching the entire time. It's bonkers good for repositioning in a stage on a character that doesn't seem like he has a ton of fast movement. Probably the best lateral reposition move in the game. Since it's crouching it also avoids high homing attacks and more critically throws.
-He has a chain grab out of Jaguar Step, 1+4 or 2+3. It comes out at 12f (which is a great mix-up with the 11f mid option) and has a 1 or 2 break guessing game (both grabs look identical) that leads into his actual highest damage chain throw, even better even than RDC. It ends in Screwdriver which is Armor King's old finisher throw (it's basically a SPD) and if you get the whole thing off it does 116 damage. The entire chain is a series of 1 or 2 breaks, along with a 1+2 break option in the middle (that finishes it early with a whopping 93 damage). Unlike RDC, it's a true guessing game - there's no memorization which you can always avoid the option by knowing to break 2 in the end. Plus the first follow-up throw after the initial grab is unbreakable, so you're always going to get at least 32 damage off of it. In my opinion it's the best High option out of Jaguar Step by far since it's 12 frames, homing (all throws hit sidestep), and effectively safe - they either take a load of damage or break it, and if they break it you're at -3 and they honestly are going to be disoriented because the animation is wonky and it rapidly switches sides - if you recognize the break is happening and throw immediately afterwards it very often can catch them unaware. One advantage is that as the King player you will recognize the animation and know they broke the throw faster than the opponent, and have more time to prepare an immediate response.
Thanks for explaining the side step cancel, I was trying to figure out how to do that
Other good notes yep! I forced myself to pick 10 moves specifically to keep the guide "brief" so I went with basically if you can only pick 10, those are the 10 i'd pick. The game being the game though, obviously there is indeed so much more
Could you actually explain the timing for the ss2+4 cancel? I'm still having a hard time getting it on purpose. When do I hold back? Before or after 2+4?
@@BobtheX It's after. You can tap or even hold back right after you input the 2+4 and you shouldn't have the throw come out at the end. The 2+4 you can do at almost any point within the sidestep and get that extra movement. If you do it immediately after letting go of the u or d you will not even see the sidestep, or you can delay and do it right as the sidestep ends, which gives you a massive amount of lateral movement.
One nasty trick is that you can actually buffer GS into the sidestep cancel. Do the SS+2+4, and you can buffer the f input, and then do the hcf+1. The b from the hcf should cancel the normal throw and GS will come out instead. Unlike a lot of cancels that often have a bit of recovery time before the move comes out, this has practically none. If anything the GS at 10f comes out faster than if you hadn't cancelled at all and just let the 2+4 chain throw happen. You can do the same thing to buffer muscle buster - if you time the qcb+1+2, the b input from the qcb will do the cancel and muscle buster will come out instead. This now gives you a full 1, 2, 1+2 mixup out of the sidestep - not bad! I guarantee this will catch some people unaware - anybody who "knows" the matchup knows it's the 2 chain throw that comes out of sidestep, except it doesn't have to be.
Good luck with the practicing - you'll get the timings down if you keep at it!
@@rooflemonger Absolutely! I love your videos and loved seeing my main man featured in the very first guide! I always figure the comments are a good place to add some of the nitty gritty extra stuff that aren't going to make the cut into a video that already is over 40 minutes long and packed with solid info. If I had a request I think a guide on the wall system would be incredible. The interactions between when you get a splat you can follow-up and when they simply gain invuln until they hit the ground is very unclear. Some chains land a full combo against the wall while others just drop in the middle for no apparent reason. And if you get off-axis side splats it feels like a crapshoot on what you can convert those into. And that's just the normal walls - the exploding walls and breakable walls do their own things as well.
Most watchable guides in the FGC, hands down.
Agreed
Agree. I don't even play some of these games and I still watch them cuz I'm interested in the characters
what is that you do when you preeas the 4 buttons? good video btw i hope you get us steve necth one
@@kevinswastedyour name is ironic cause you sound wasted when you type.😂
Yep this or blasted salami
King main since T3, and I'm so happy with him in T8! Thanks for giving the true King of iron fist attention for your first guide. I think a lot of players will have a lot of fun learning the character, and I'd daresay he's never been better given how ridiculously strong throws are in T8 compared to prior Tekkens.
Quick trick for king chain grabs... Memorize the input for muscle buster, you can keep doing that input for enhanced damage
You can bind a button to all four face buttons and get that too
I really appreciate all the time put into guides like this. Especially the optimal vs practical combo routes for things that may be too hard to go for in a high pressure moment.
It's not just the work you put into articulating what you show, but also how you filter the huge options into what's essential -- all done with the Rooflemonger flair. Easily my fave fighting game UA-camr. Can't wait for the next guides, especially the Paul guide! 💪🏽
🙏
Thanks! Will send this to my friend DSPgaming who mains King.
He's struggling with combo dropping and players teching his throws
im sure he will work at it and persevere through any hardships
Lol
Just wanna thank you for being the first king guide that has buttons on the side so I actually know how to perform half these moves lmao.
I can't choose a main until my guy makes a guide. Today is gonna be a good day.
lol just got the game yesterday been trying basically the whole cast didn’t expect to like king as much as I do this guide is timely and much appreciated 🙏
Thank you for helping out a Tekken newbie and a fellow grappler fan!
Thank you very much for the support!
A thing you missed from the chain grab part.
You can buffer inputs: if you press 1 and hold it and then press 3 the input will be 1, 1+3.
For the arm breaker chain: 2, 1, 1+3. It can be done like this: 2, 1 (keep holding 1), 3. Its also like a rolling motion, press 2 and roll 1>3 and it will come out 100% of times.
I always do it this way and find it easier, other chains have different motions but you have to try them out.
If you played Gief in SF, do the Giant Swing using a reverse 360 motion if you struggle with forward into half-circle.
You can play with the buffer window a lot more in t8 than SF, find the motion that suits you better for some grabs.
Finished watching the beginners guide last night and then I wake up to a new video🤦♂️. The consistency is baffling , kudos to you roofleKing 👑 best to ever do it .
Good video, thanks Roofle! HOWEVER, if you are truly a beginner in Tekken 8, I would basically ignore all combos shown as they're far too complex. For the U/F 4 Launcher, simply do 4 -> B3 -> FFF 2+4 (the run grab). It does 60+ damage and is extremely easy to input. For the D/F+2 punish -> it's just B3 -> FFF 2+4, does 65 damage or something. So you lose a minimum amount of damage but have no execution at all to worry about which is important, especially when you're still getting used to the game itself. The damage scaling is so big that long combos are barely worth it, especially when you can't even control your character yet.
Just my 2 cents as a complete Tekken noob who has exp in other FGs. My feedback would be to include easier beginner combos as well for the next character guides. Hope this doesn't come off as too harsh because I still enjoyed the video a lot. Have a good one.
I Am a new king player stuck in destroyer and this guide helped me a ton!
You a demon for making a King guide. I was just looking up anti-king guides yesterday...
I'm watching this guide just to know how to defeat King.
I found my people
Same. I literally got beat by an infinite grapple. Took me from 80% to 0
@@condorgaming4000 Honestly, I can do a lot of cheap, guaranteed damage with Lilly and the same applies to almost every character. My problem with King is that it takes forever for these throw animations. It's so boring. If you mash the right buttons even randomly, their whole game plan falls apart. Any King player sweats profusely if you break even a single throw. See how fast they start trying to abuse armor and that's when you steamroll them.
THANK YOU SO MUCH!!!
This is what I have been looking for King, I am a 100% noob when it comes to Tekken and wanted to play since T7, this will help me a lot.
Keep this type of content coming my man, my best wishes to you and all your loved ones.
Tysm for this comprehensive starter guide. I have been learning on Victor and my heart is with King so I want to swap earlier than later and this really helped! Gives me some moves to start focusing on :)
brand new to Tekken and after playing a more "honest" character in Street Fighter I really wanted to feel the gratification of cheesing people in this game. Thanks to this video, I only needed to spend 30 minutes in training mode to start having a ton of casual fun online. Buffered spin grab off of jab, the kick launcher BnB and the easy chain grab alone have been helping me mow through the early ranks 🤣
I wanna learn Kazuya eventually but King is FUN as a newbie. Although it feels like I'm cheating it really helped me understand the fun of Tekken while getting a feel for when it's my turn.
I really recommend anyone fretting over who to commit to just to try him out for an evening for a quick pass to a good time. Thanks for the great video! 🙏
The broken freaking neck comment while doing the angle slam earned you a like and a new subscriber.
Many wont get it lol
Never played King before so I decided to pick him up last night and now I'm all in.
I have been playing king since Tekken 2. This video still showed me better ways to use my knowledge. Your strategies are really solid. Thank you.
10:40 if anyone is interested in a tip, you can bind 1+2 to a bumper so you can easily tap them when hitting the mid kick or power crush to make the follow up easier
Great guide!! I appreciate you taking the time to respond to comments. Your replies have answered a couple of concerns I had after watching!
I love how I don’t have this game or never went deep into any tekken game, yet I watch every single video. Keep it going.
I haven't played Tekken since Tekken 1,2 and 3.This game is great.Thanks for the great vids man.
The best King guide on UA-cam! Thank you!
Thank you for the guide! I went with King for my character and this guide came out at the perfect time. Will need to rewatch and take notes later. Also, for his chain grab, you can bind 1+2+3+4 and you still get the full damage from them. It makes them super easy to-do. King players, at that point, just need to work on mixing up their grab routes.
really appreciate your editing and presentation, made a long and dense video very digestable. Great guide as well 👍 ❤
A tip for the crouching df2 combo at 35:00: I personally struggle with the beast step version you showed, but this route offers the same exact damage with easier execution in my opinion: c.df2, f3, df43, b12, run 2+4. Still 70 damage but without the beast step input which some may struggle with consistently.
So many "beginner" guides are just someone rattling off moves with zero context of when or how you should actually ever use them. Thank you for actually making a thorough, useful guide that actually understands that guides can be significantly more than regurgitating the move list.
you're a hero. all the other videos so far just talk about combos and not about the game plan.
That Finish The Story line made me smile. Thanks for the video!
First guide for SF6 was Manon and first guide for Tekken 8 is King. I’m new to fighting games but roofle has fostered the love of grapplers in me.
This video rocks, came just in time to reignite the Luchador spark in me
I’ve been playing King since Tekken 1, this character is so fantastic and I swear his chain grabs are a dopamine rush. Appreciate the video, let’s go King.
Just getting back into tekken after about a 10 year break. Dude you’re amazing! Thank you for the time and effort you put into your videos. Beyond helpful
Learned a ton from this video! King is so hype to play.
Wow. I was not expecting my main King to be the first character guide here. Pleasantly surprised 😁
Just like when you chose to have my main Manon in SF6 as your first character guide for that game. I was pleasantly surprised then too 😁
Thank you rooflemonger!
the kurt angle refrence is gold
Great content man! A lot of the tekken guides are super fast, they don’t put the moves up all the time. This was very well paced. Provided new players with a lot of options.
Thank you
Just subscribed to your channel. Have a good day!
Solid guide but a few notes on combos:
1. FC+DF+2 BNB has an easier route with no instawhilestandings: FC+DF+2, UF+3+4~B, f,f,f+2+4. Does 69 damage on non-counter hit and requires no timing or extra skills to pull off.
2. DF+2,1 has an easier BNB route that will have a few point less in damage and is easier: DF+2,1, DF+4,3, B+2,1, UF+3+4. The last one will set you up for oki or you can hold back to cancel out of it immediately. While the damage is lower, the forced followup will make up for it in strides!
3. I feel like there should be a better BNB from UF+4, but so far I can only find the "trick" ones, which is cool when you want to show off, but isnt really feasable for beginners.
Ok so I have not purchased a fighting game in probably 8 years. I’m really considering this. Tekken 8 looks next level cool and king/AK was my favorite back in 1 and 2
Cant wait for AK being added, so far King is what we have. Great guide, some cool combos, thank you :)
I'll be revisiting this one, for sure. I'm not ready to make a switch yet, but this is looking like the game where I'll finally give King a legit shot. These past few years of trying other games have opened my eyes to the joys of throwing fools.
Bro you explained the character very well.
Great Guide as always Roofle! Just a tip for Chain Grabs, you can mash 1+2+3+4 shortcut and it will always pick one full route. And yes, it's easy to break once you know the King player is mashing, but's nice knowing you don't need to memorize every single step. There are quite a few "chain grab flowcharts" out there showcasing which steps can be mashed and where you can deviate from the standard path with few timely inputs.
Do you have a link for the flow chart
I’m new to fighting games and I followed your guide + phidx‘s basic tutorials and I hit red ranks in 3 days lmao, king carries so easy through low levels, people just don’t know what to do.
really need a beginners guide for dragunov, even though 90% of the community is already abusing his running 2
The 10 moves of doom! Can’t wait to main King!
Appreciate all the work and effort you put into these videos as always Rooflemonger! You’re a guiding light for the lost rookies, like myself, of the FGC
Your guides are the absolute best my man, been waiting and my god your production trumps all other guides. Time stamps too?!?! You’re a legend!
Great video! Thanks a lot! Another simple combo after the fc, df2 is ff4, wr2+4. Also does 70 damage and is extremely simple
I love you so much rooflemonger. I want to learn King so much, and never found a good tutorial
Do Nina next please
Thanks for this guide started to main king 4 days ago. You cover all the main points ty!
I am just waiting for all the big boy tutorials
I think adding in a spiral mode air grab would be hype. I dont care if its optimal itd just be cool
Thanks so much for the guide! I used to play Armor King since Tekken 2, now switching to King, very helpful. I think that F2, 1 also deserves an honorable mention, awesome whiff punish as it has a lot of forward momentum, and in T8 it's a Heat engager ! Unsafe if you commit to 1, but I think that F2 is safe, and you have the time to hit confirm.
You know what would be really useful? A video about defensive mechanics in tekken because it's by far the hardest thing to learn in this game... the ammount of people who get screwed because they don't know how to wake up properly or just to not mash is huge.
I completely agree!! All this offense is nothing without a solid defense!
Super fun and welldone viddy~ the slowdown transitions to more clearly show the individual hits to the combos was very nice
Best Tekken teacher I've seen so far, you're legit my man. Thanks!!
Thanks for all the Tekken content, pls do Jin too. He's very solid in this game.
I watch Rooflemonger's vids bc they are great. I subbed bc he is a gentleman with a refined character palette.
I came for the helllllloooooo and welcome! But stayed for the grabs 👍🏾
This was super helpful! Thanks for the advice, the run kept tripping me up after his heat rush was blocked lol.
heard u say "broken freakin neck" during king doing an olympic slam. instant sub
Never change that intro rooflemonger its golden
Waiting for more guides from you i eagerly waiting for zafina,Nina,leo,draganov and alisa
Great video! As an intermediate king enjoyer, I learned a lot!
Hi Roof,
In the days of Tekken 2 King was my second favourite character but I stopped playing Tekken after that. Mainly because I prefer 2D fighting games, but I am really considering buying this Tekken 8 because I think I would have allot of fun with King, and also because your guide has explained how to use the character so well. I have said this before and will most likely say it again, but nobody and I mean nobody does character fighting guides like you.
Thank god, finally a man of culture. Someone who knows that the throw is called Diamond Cutter, not the RKO xD.
As a Cody Rhodes fan it would have been cool to see King have his own take on the Cross Rhodes
As a cody rhodes non fan I buried cody at the end of this video 🙊
Thanks for this, King has always been someone i was interested in. Hoping for a Reina guide eventuallyy😁
Something worth bringing up is how King's just frame moves work. Tackle 3+4:1+2 and f+3:1+2 both have very late, strict timings, but the timing for b+3:1+2 is very strange. Rather than trying to time it to the hit, if you basically do it as a slide input (b+3~1+2), it works pretty much every time.
nice combos, rooflemonger! i would suggest also using f,f,n,1+2, it guarantees a f2,1 in counter hit. really good and safe in neutral
also use f2,1 for long range punish!
f+4 and f,f1 if they are sidesteping you (although grabs track in tekken 8)
alley kick d3+4 to finish up rounds, long range but very unsafe
and lastly, d2+3, good for waking up the opponent after certain throws (when they are waking up next to you). mid that hits grounded
Tekken 8 is my first tekken. Learned king on my own and got to orange rank easily but now its a struggle.
For the crouching punish, I've been doing df3>ff+1>df43>b12>run 2+4 and get 72 damage out of it while also being easier (at least imo).
YES
KNOWLEDGE FOR MY MAIN
Thank you for the teachings Roofle, time to grab more fools!
What a fantastic guide video!
I don’t play King but I’m definitely gonna need to watch this lol (do I really need to explain why?)
DUDE ROOF U ARE THE GOAT
And for anyone worrying about encountering extra King players online after seeing this video, there's also some great videos out there on how to deal with him!
Great start to a Sunday. Gonna watch this and study ✍️
Wow makes me really gotta be careful against king. Can't wait for the Jin n Jun guides looking foward to these future vids!
I started with Paul, sold my fundamentals till Brawler. I realize this game is all about knowledge checks and King is an absolute gatekeeper to be learning and thriving
This is great. Watched it a few times now. Really helpful. Look forward to any other characters you do. I’ve had fun doing combo challenges with all (24of 32) so would be down to pick up anybody done. Lili is main, Jun and King have been back ups.
Love the Rasslin and your knowledge.
1:46 A-1 perc Angle reference
Actually one of the best guides for King i've seen. I've leveled my King game to such a degree from just watching this one vid that i'm starting to think it's fucked that I didn't pay you for this video. Genuinely great teacher.
Hey Everyone, if you're struggling on the DF2 into beast step Combo at 35:00, you can try a different route, (Full Crouch df2, 4, df43, b12, run 2+4) which will end up doing 72 damage (without blue sparks) instead, and it's FAR easier.
Full Crouch df2, ff1, df43, b12, run 2+4 also works, same damage. :)
Would love to see a Steve one
As soon as i heard"Hel-lo aaand welcoome!" I knew I was gonna learn something today 😁 thank you @Rooflemonger!!
As expected the first character guide for the fighting game will be one of the big boys! I main Marshall Law, but I still love the big boy characters, and King is certainly a lot of fun. I'll happy start practicing him and throw punish those armor moves. >:3
I thought I needed a beginner guide. I now know I need a “never played a fighting game before” guide.
as a king main, i welcome this
I love it, king is my all time favorite, I hope next is Claudio
As a brand new player into the genre this is exactly what im looking for.
Whats safe, best moves to memorize first,general concepts of the champ the "workhorse moves".
Clutch vid. Only thing i can think of is share the name of the move being used for all of the moves you cover so we can pin and same for the combos helpful to know if those are under the "sample combos" so we can pin.