I play small world all 3 pots (extrav, prosp, desires) with 3 of all chimera cards including extra except 2 stapellia 2 magnum 2 illusion beast to make sure desires and extrav don't hurt so much and mothman as the bridge which turns any monster in the deck into coatl or swordknight with 3 veiler nib ash maxx c imperm 2 called by 1 crossout it has 18 non engine and effectively if your pots go well 12 starters shame branded fusion and opening are at 1 its so good in this deck to have branded fusion access the deck is quite consistent but in a few weeks md only players will know hand trap the normal summon or the berf summon off swordknight and you pass most of the time
I don't think its bad having that many normal summons inside a deck that doesn't have a normal summon to begin with. Back Jack is only good going 2nd so you can run it in the side deck. Having to many normal summons be bad but decks that go against the grain like Branded does shouldn't be expected to adhere to all the rules of modern deck building. For Branded I have to run 3 Fallen of Albaz because if I'm forced to special summon him with Fusion Deployment and I only have 2 I have ran into situations where I've lost because I've ran out of copies in deck. The deck doesn't have a amazing grind game if you run out of Fallen of Albaz to early.
I just won a few matches using the Fusion Duplication version of Branded. What I like about is it allows you to forcefully resolve Branded Fusion by playing on both yours and your opponents turn. Thus taking any need for other packages you have to where you can afford up to 15 non-engine and allowing you to out gas your with ease opponents when they don't have Ash Blossom. They could limit Branded Fusion and I know combos with certain cards that would prove Brandeds continued validity as a tier 1 deck. Assuming they eventually decide to go after Branded because they realize how timeless it is I'll continue reinventing the deck over and over again until they take everything away or they give up on trying to make it irrelevant. They didn't die to Ash Blossom before Fusion Duplication because of Cartesia, Quem, Branded Opening, Fusion Deployment, Lava Golem, and Shaddol Fusion and Branded most certainly isn't anywhere near dying now. Branded is like Tearlaments in it being really hard to hit and its fair aside from Nightmare lock like shenanigans. It probably won't be hit for a long time because of the love for Branded and its lore.
joshua, man i love everything but we cant see your grave due to camera. personally dont see chat being very important but your interaction with them makes it ok i guess.
If you semi-limit Runick Golden Droplet and Runick Slumber, limit Runick Dispelling and Runick Destruction, and ban Runick Smiting Storm the most they can mill is 19 cards in a turn without Runick Allure and other cards, they are less likely to high-roll into milling 19+ cards, and people will feel like pure Runick actually has to try to win instead of being a completely 1 sided deck with unfair win condition that makes people playing a 40 card main deck lose trying to beat their opponent 1 turn because its the only chance they have to win if they can't get rid of the field spell because they didn't get to their S:P Little Knight or Cosmic Cyclone. With 24 Runick quick-plays you use 3, shuffle 3 back to deck to get back all of your Runick quick-plays, and have a almost guaranteed chance to draw 2 Runick quick-plays.
My approach would be to semi-limit Runick Golden Droplet and Runick Slumber, limit Runick Dispelling and Runick Destruction, and ban Runick Smiting Storm. This still leaves Runick with 15 quick play spells and curbs there ability to mill and high-roll into each other to reasonable point while being forced to give your opponent a card if you want to use Runick Golden Droplet to further your milling. This also leaves all of there best cards untouched and increases there chance to brick on 3 ofs further increasing the likely hood that people will beat purer versions of Runick instead of Runick effortlessly milling people to death. This allows people who play the combo versions of Runick to enjoy it and for people playing the mill version to have to jump through more hoops to make it work. Thus making it more likely that people have to play for more than 1 or 2 turns to beat there opponent by milling. It is completely absurd that if people want to they can run 24 of the Runick quick-plays total and be able to draw 3 off of Fountain at the same time. Thats almost a constant guarantee that you'll get one or 2 of them because your always shuffling them from grave back into the deck. Limiting it to 15 quick plays to mill your opponent with if your willing to give your opponent a chance and help them and punish people even further by lowering the number of cards they can mill if they don't is the perfect way to keep the milling aspect of the deck fair while rewarding them for skilled gameplay.
@@GutsmanLoL Yeah it doesn't have to be nuked to the ground I'm a fan of having different win conditions. Konami just didn't get Runick right the first time round and this would be a great way to fix it.
That isn't the only problem. People also hate Runick because the purer Runick variants that are purposely designed to to Ftk your opponent by milling them to death do it to easily. It has happened to me before and I didn't enjoy it because none of the adjustments I made worked and I have lost almost every match I had against the purer variants of Runick. Its just to big a upgrade from empty jar and when combined with cards like Tearlaments Kashtira and Rise-Heart it just gets stupider. Its completely one sided and offers you no chance to high-roll into cards to stop Runick with. When you look at it like that there isn't anything anyone can play the white knight for Runick for. Because they mill to much to easily they are presently a unhealthy existence. They need hits so that they can't high-roll into cards as easily. I don't think Fountain is the issue. I think the issue is that there are to many Runick names at 3. Since Yugioh is trending towards luck not meaning you can't play because you bricked I think drawing up to 3 cards is ok because fits that image. But some of the names need to be hit so people have to play cards like Book of Eclipse that allows your opponent draw cards to make up for the cards semi-limited, limited, or banned and give them chances to draw into non-engine in the process. Thus making it a upgrade to empty jar thats still somewhat susceptible to some of the same issues empty jar had. People had issues with this when facing Ishizu Tearlaments. If people weren't ok about it then. Then why does Runick get to do it effortlessly with almost no drawbacks. It isn't just Yugi Boomers. Newer players that have the experience hate it to. Tenpai consistently has more hurdles and if they had another version Baidora that could be special summoned to increase the chances of getting the field spell I would expect the version of Runick that acts like empty jar to only be about that good as a empty jar strategy and maybe even a little less good.
@@bloodarcher7841 Ask your opponents who isn't as enthusiastic about it as Josh if they liked having their deck milled to death with no chances to high-roll into cards that can allow your opponents to fairly dismantle your strategy and have a roughly equal chance of winning. Anyone can be enthusiastic about a deck that they win with. But it takes a person with a heart to care more about their opponent than themselves. Don't you think how people win matters. Shouldn't part of Konamis' goal be to limit the toxicity. While also keeping decks as playable as possible and making as much money as possible because they are company first and foremost. Clearly keeping as many people possible happy is important for increasing a companies reputation and increasing the number of people playing the game.
@@infamouscheesecake2232 It isn't people hate Runick because of floodgates. But people also hate that people running pure Runick can run up to 24 of the quick play spells and almost always draw up to 2 of them off of Fountains draw 3. Pure Runick is generally only fun for the Runick player and is so one sided unlike empty jar where your forced to help your opponent. Runick if played as a upgrade of empty jar needs to have hits. Fifteen quick plays is plenty if Runick Tip goes untouched. The mill version of Runick does what it does to easily and if you can't finish them in one turn they mill you so fast that you probably won't have a turn after that.
The opposite is true, the way this strategy wins going first in handtrap meta is by having so many ash and imperm/veiler targets (as well as a HT negate in the form of cornfield coatl) and a handrip so that your opponent doesn’t have many cards to play with on their turn, which when they try to play you just pop whatever starter they may have had with guardian chimera and it’s gg
@@epazote4204 nothing of that matters, yugioh games are decided on the first interactions. Doesnt matter if you make a huge board if you not making ANY board if mirrorsword gets ashed. Its way more important for a deck to make a regular board taking 3 HT than making a huge board only if you dont take any.
@@epazote4204 how the hell would you still combo without hard drawing chimera fusion or that? Also, in good decks extenders are also starters and the other way around. Otherwise you just adding more bricks. Btw, never seen a chimera list playing patchwork
@@christophspringdemellochri8537 that's just bad deckbuilding if you're not running a way to search Polymerization and Fiend fodder that pluses you in a deck on Guardian Chimera and Magnum the Reliever. But then again TCG players also seem obsessed with trying to shove bricky Branded packages into Chimera and then crying when a single Ash Blossom makes the entire thing fall apart.
Joshua Schmidt asking the waiter to have the runick variant of the steak:
World Champion can't stop mentioning that he's the World Champion....with a side of Runick.
Joshua Schmidt VODs, Yay! I liked this video so much, it made me smile!
39:56 that checkmark is nice
Joshua Schmidt try not to play runick challenge (impossible)
I play small world all 3 pots (extrav, prosp, desires) with 3 of all chimera cards including extra except 2 stapellia 2 magnum 2 illusion beast to make sure desires and extrav don't hurt so much and mothman as the bridge which turns any monster in the deck into coatl or swordknight with 3 veiler nib ash maxx c imperm 2 called by 1 crossout it has 18 non engine and effectively if your pots go well 12 starters shame branded fusion and opening are at 1 its so good in this deck to have branded fusion access the deck is quite consistent but in a few weeks md only players will know hand trap the normal summon or the berf summon off swordknight and you pass most of the time
I like how the guy has the same hair style as Josh, he's just blonde and older. Josh looks into the void and sees his future.
Of course he does 😂😂😂❤
stop, it with that runick , your ruinicking chimera
World Champion plays Runick Numeron
What would the TCG list for this deck be?
Hey Josh I think you should take a look at these cards for Paleo Master Duel:
Monster Gate
Kuribandit
Fiend Comedian
Hope for Escape
I don't think its bad having that many normal summons inside a deck that doesn't have a normal summon to begin with. Back Jack is only good going 2nd so you can run it in the side deck. Having to many normal summons be bad but decks that go against the grain like Branded does shouldn't be expected to adhere to all the rules of modern deck building. For Branded I have to run 3 Fallen of Albaz because if I'm forced to special summon him with Fusion Deployment and I only have 2 I have ran into situations where I've lost because I've ran out of copies in deck. The deck doesn't have a amazing grind game if you run out of Fallen of Albaz to early.
Invader Of Darkness Outs
Purrely
I just won a few matches using the Fusion Duplication version of Branded. What I like about is it allows you to forcefully resolve Branded Fusion by playing on both yours and your opponents turn. Thus taking any need for other packages you have to where you can afford up to 15 non-engine and allowing you to out gas your with ease opponents when they don't have Ash Blossom. They could limit Branded Fusion and I know combos with certain cards that would prove Brandeds continued validity as a tier 1 deck. Assuming they eventually decide to go after Branded because they realize how timeless it is I'll continue reinventing the deck over and over again until they take everything away or they give up on trying to make it irrelevant. They didn't die to Ash Blossom before Fusion Duplication because of Cartesia, Quem, Branded Opening, Fusion Deployment, Lava Golem, and Shaddol Fusion and Branded most certainly isn't anywhere near dying now. Branded is like Tearlaments in it being really hard to hit and its fair aside from Nightmare lock like shenanigans. It probably won't be hit for a long time because of the love for Branded and its lore.
joshua, man i love everything but we cant see your grave due to camera. personally dont see chat being very important but your interaction with them makes it ok i guess.
Ain’t that something
If you semi-limit Runick Golden Droplet and Runick Slumber, limit Runick Dispelling and Runick Destruction, and ban Runick Smiting Storm the most they can mill is 19 cards in a turn without Runick Allure and other cards, they are less likely to high-roll into milling 19+ cards, and people will feel like pure Runick actually has to try to win instead of being a completely 1 sided deck with unfair win condition that makes people playing a 40 card main deck lose trying to beat their opponent 1 turn because its the only chance they have to win if they can't get rid of the field spell because they didn't get to their S:P Little Knight or Cosmic Cyclone. With 24 Runick quick-plays you use 3, shuffle 3 back to deck to get back all of your Runick quick-plays, and have a almost guaranteed chance to draw 2 Runick quick-plays.
Slap runick on tha shit and call it a deck 😂😂😂
My approach would be to semi-limit Runick Golden Droplet and Runick Slumber, limit Runick Dispelling and Runick Destruction, and ban Runick Smiting Storm. This still leaves Runick with 15 quick play spells and curbs there ability to mill and high-roll into each other to reasonable point while being forced to give your opponent a card if you want to use Runick Golden Droplet to further your milling. This also leaves all of there best cards untouched and increases there chance to brick on 3 ofs further increasing the likely hood that people will beat purer versions of Runick instead of Runick effortlessly milling people to death. This allows people who play the combo versions of Runick to enjoy it and for people playing the mill version to have to jump through more hoops to make it work. Thus making it more likely that people have to play for more than 1 or 2 turns to beat there opponent by milling. It is completely absurd that if people want to they can run 24 of the Runick quick-plays total and be able to draw 3 off of Fountain at the same time. Thats almost a constant guarantee that you'll get one or 2 of them because your always shuffling them from grave back into the deck. Limiting it to 15 quick plays to mill your opponent with if your willing to give your opponent a chance and help them and punish people even further by lowering the number of cards they can mill if they don't is the perfect way to keep the milling aspect of the deck fair while rewarding them for skilled gameplay.
Love this idea.
@@GutsmanLoL Yeah it doesn't have to be nuked to the ground I'm a fan of having different win conditions. Konami just didn't get Runick right the first time round and this would be a great way to fix it.
That isn't the only problem. People also hate Runick because the purer Runick variants that are purposely designed to to Ftk your opponent by milling them to death do it to easily. It has happened to me before and I didn't enjoy it because none of the adjustments I made worked and I have lost almost every match I had against the purer variants of Runick. Its just to big a upgrade from empty jar and when combined with cards like Tearlaments Kashtira and Rise-Heart it just gets stupider. Its completely one sided and offers you no chance to high-roll into cards to stop Runick with. When you look at it like that there isn't anything anyone can play the white knight for Runick for. Because they mill to much to easily they are presently a unhealthy existence. They need hits so that they can't high-roll into cards as easily. I don't think Fountain is the issue. I think the issue is that there are to many Runick names at 3. Since Yugioh is trending towards luck not meaning you can't play because you bricked I think drawing up to 3 cards is ok because fits that image. But some of the names need to be hit so people have to play cards like Book of Eclipse that allows your opponent draw cards to make up for the cards semi-limited, limited, or banned and give them chances to draw into non-engine in the process. Thus making it a upgrade to empty jar thats still somewhat susceptible to some of the same issues empty jar had. People had issues with this when facing Ishizu Tearlaments. If people weren't ok about it then. Then why does Runick get to do it effortlessly with almost no drawbacks. It isn't just Yugi Boomers. Newer players that have the experience hate it to. Tenpai consistently has more hurdles and if they had another version Baidora that could be special summoned to increase the chances of getting the field spell I would expect the version of Runick that acts like empty jar to only be about that good as a empty jar strategy and maybe even a little less good.
No they don’t lol. Runick at full power is just a fun deck
@@bloodarcher7841 Ask your opponents who isn't as enthusiastic about it as Josh if they liked having their deck milled to death with no chances to high-roll into cards that can allow your opponents to fairly dismantle your strategy and have a roughly equal chance of winning. Anyone can be enthusiastic about a deck that they win with. But it takes a person with a heart to care more about their opponent than themselves. Don't you think how people win matters. Shouldn't part of Konamis' goal be to limit the toxicity. While also keeping decks as playable as possible and making as much money as possible because they are company first and foremost. Clearly keeping as many people possible happy is important for increasing a companies reputation and increasing the number of people playing the game.
@@jacobwoodard818is that why runicks are topping majority of events atm? Wait...
Skill issue
@@infamouscheesecake2232 It isn't people hate Runick because of floodgates. But people also hate that people running pure Runick can run up to 24 of the quick play spells and almost always draw up to 2 of them off of Fountains draw 3. Pure Runick is generally only fun for the Runick player and is so one sided unlike empty jar where your forced to help your opponent. Runick if played as a upgrade of empty jar needs to have hits. Fifteen quick plays is plenty if Runick Tip goes untouched. The mill version of Runick does what it does to easily and if you can't finish them in one turn they mill you so fast that you probably won't have a turn after that.
>Runick
You need to stop putting this shit everywhere
Teral chimera is better
Teral?
I mean Tearlament chimera is better
chimera is so bad, just dies to any HT
The opposite is true, the way this strategy wins going first in handtrap meta is by having so many ash and imperm/veiler targets (as well as a HT negate in the form of cornfield coatl) and a handrip so that your opponent doesn’t have many cards to play with on their turn, which when they try to play you just pop whatever starter they may have had with guardian chimera and it’s gg
@@epazote4204 nothing of that matters, yugioh games are decided on the first interactions. Doesnt matter if you make a huge board if you not making ANY board if mirrorsword gets ashed.
Its way more important for a deck to make a regular board taking 3 HT than making a huge board only if you dont take any.
@@christophspringdemellochri8537 ok you ash my mirror sword…
Now I activate frightfur patchwork fusion and full combo anyway
@@epazote4204 how the hell would you still combo without hard drawing chimera fusion or that?
Also, in good decks extenders are also starters and the other way around. Otherwise you just adding more bricks.
Btw, never seen a chimera list playing patchwork
@@christophspringdemellochri8537 that's just bad deckbuilding if you're not running a way to search Polymerization and Fiend fodder that pluses you in a deck on Guardian Chimera and Magnum the Reliever. But then again TCG players also seem obsessed with trying to shove bricky Branded packages into Chimera and then crying when a single Ash Blossom makes the entire thing fall apart.