Please don't hate me Josh but I would be over the moon if you make a AAA game. I usually prefer AA games but I don't want to die wondering what a Josh Sawyer led AAA game would look like with the time and money. You guys used to make FNV in less than 18 months with a tiny budget but nowadays those limitations aren't there for Obsidian in that manner. I want to see Josh Sawyer sweep all the awards and be THE game that year. BG3 was good but i think you can do better.
Regarding jumping/flying in BG3 - have you seen how it is implemented in Solasta: Crown of the Magister? Personally I think its even better - basically because BG3 is kind of cheating in this regard, flying is just better jump/teleport, while in Solasta there is actually implementation of moving in 3d space (well, air). And also one can climb walls etc ;> fun stuff
I will say I get what they wanted to do with Alpha Protocol, they were making the game to be a third person shooter they were trying to make a stat based RPG that was third person. It just didnt translate very well.
Alpha Protocol one of my favorites, CQC not bad at all. The main problem is that you have to play it at least 2 times, to actually grasp a structure of it. Not many people are going to spend that much time on a game.
Eh. I couldn't get over the goofy over-the-top animations with a story that you're otherwise trying to take seriously. Running and sneaking in that game look like cartoon parody actions, then you're in a scene where you have to quickly decide to shoot a terrorist in the head or nuke goes off tomorrow etc. The transition between tones is not seemingly intentional, so it's not handled gracefully, as in something like a Yakuza game.
BG3 is obviously great, but I still prefer the painted backgrounds of the Pillars games. I also like how you navigate the world better, where it's broken up into smaller chunks and nicely displayed on an overworld map. Makes everything feel grander even if you do experience it in bite size pieces.
I'm a month late but I just want to say I agree completely. PoE2 is the most gorgeous isometric game I've played, 2d backgrounds are a big part of it. And a fixed camera is a lot more convenient. And I'm tired or open world in videogames, it's always empty and boring to get through, especially if you've cleaned the area and have to backtrack. I still felt excited about exploration in PoE2 because of unique areas, loot and cool fights. I remember most types of enemies and how they behave on every uncharted island I've encountered, Obsidian did a really good job with those.
I completely understand what you mean when you said that academic German is a whole other thing, I am fluent in it, almost to a native speaker level, but having to read through a few paragraphs of German law for school made my brain hurt in ways I never thought it could 🤣
I really love what you guys did with Pillars 1 & 2, and I'm looking forward to Avowed. I'm crossing my fingers you guys decide to make a Pillars 3. Thanks very much for all you do, your creative work has gotten me through some tough times.
Fantastic insight as always, thank you.:) I started BG3 yesterday and am blown away. It really makes me want to dive back into Pillars too. I'm so much looking forward to Avowed!
I would love to see more espionage titles personally. One of my hypothetical dream games is an espionage game with the reactivity and narrative structure of Alpha Protocol but it's an immersive sim. Hopefully someone down the line makes something like that.
Pillars 2 is still better than bg3 as a whole but bg3 does do combat right, including the terrain plus movement. I love both. I wish for a POE3 or similar.
Alpha Protocol mentioned, yessss. Re: Spy genre popularity, I think it depends on particular flavour you decide to enact. I suspect that if one would focus on more interpersonal interactions, mechanics of manipulation and persuasion and investigation aspect, it could very well build off Pentiment style story mechanics. A sidenote - is it just me or did Alpha Protocol really had the best dialog wheel system ever implemented? Choices were clearly separated, nicely telegraphed and were logically a tool of manipulation, not expression (e.g. game understood that you may want to present yourself as a boring professional to boring professional and did not overwrite your character personality because of it like some of Bioware's games did). There was also a time pressure to select an option which heightened the sense that conversations were a game of chess and mechanism of manipulation used by PC. Top notch stuff.
Josh, thank you for your Q&A. I'm a big fan of your work, especially Pillars of Eternity 1 and 2, Pentiment, and Icewind Dale 2. I still hope that someday you will return with Pillars of Eternity 3 or Icewind Dale 3... or Darklands 2 ;).
I could watch/listen to as many of these as you're willing to make. I've a lot of respect for what you've done and your knowledge, I always learn something new listening to you.
Every time I get mad at myself for making historical errors, I think about Umberto Eco mentioning peppers in Name of the Rose and feel better. I'm glad I'm not the only one.
Deadfire is one of the most gorgeous looking game ever made. I hope some day you'll go back to PoE and make a 3rd game as a isometric 2d game like previous ones
You should personally go to Phil Spencer, pitch the idea of Pillars 3 with BG3 production quality and make it happen. Also, get fallout out of Bethesda's hands while you're at it.
I know this is a few months old so you may not read this, but Id say there is a love of espionage-genre stuff within Gen-z and younger millenials - Kim Possible was a pretty iconic Disney series for a reason, and one of the most popular Middle School series right now is, "Spy High." Only a couple of examples, I know, but there is still very much intrigue for Spy thrillers, they just dont seem to be done in a compelling fashion for 20-somethings right now, perhaps because there is that lean-in towards Gen X sensibilities? Or maybe we just feel like everyone's already being spied on through fancy gadgets anyways, so the idea of covert surveillance is just kind of ¯\_(ツ)_/¯ Anywho, if you read this, I'd love an Obsidian spy rpg. Playing SWTOR, I really loved the light side Infiltator storyline. Would love to see something like that get more development.
The flying in BG3 is something I hated. I know that it is better than no flying, but when I got pushed over a ledge and died, slipped on ice or died from lava on the ground, all while "flying", I was done with it and stopped using it. Its basically jumping. And the weird part is that Solasta, a relatively low budget dnd game, did it much better.
Flying always ends up tricky in these games because they essentially break the script triggers for events that otherwise presume it doesn't exist that add to the game for everyone else. It's like building in a cheat code for flying to work, so you have to limit other scope around it - look at Levitation in Morrowind and how they practically built a whole society around that one spell mechanic, but also, NPCs never move from their locations and have to be VERY restricted in AI as a result.
@@MidlifeCrisisJoe "break the script triggers for events that otherwise presume" Why would you break the "script trigger" (as you call them) by just flying,you do know that you can make the trigger/collision box any height you want,so that really doesn't apply in any way here,unless for some god damn reason larian doesn't have that possibility,which i really doubt.
Yeah, I'd much rather see a wider array of movement in a game with more action oriented combat. Obviously a big part of the appeal of a CRPG is the added visual candy that can't be found on a table with character sheets and dice, but I'd much rather a tactical game lean into substance over style.
@@EyefyourGf I mean from a mission design perspective, not a level design one. I guess I worded that poorly. It's more about the designer's ability to conceptualize in a 3D space to take account of the possibility of verticality at any time. Because a lot of people design quests and missions thinking primarily only with characters that can move around on the ground and maybe some skills for stuff like climbing a wall or some such, but don't think to include options for the wizard who can fly, or, with one DM I had for D&D when I played a transmutation wizard that constantly abused the Spider Climb spell to go up walls.
I played Pentament and it was really good. I did not expect I will like it and the truth is the game time is what made it just right for me. If it was any longer I fear It would overstay its welcome.
Is it only me or does Alpha Protocol feel like an alpha to Deus Ex: Human Revolution? Similar theme, similar set of mechanics and mission structure, a small time gap and overall DE:HR just feels like a more polished, streamlined version of AP?
espionage themed media is my guilty pleasure! i'm elder millenial (mid-eighties) and i do not enjoy the bond/lady's man/action hero side of the genre but even more so - dare i say - younger, more diverse iterations like homeland and hannah (female leads, nuanced morals). but a classical cast can also tempt me, when it has great storytelling and yummi actors like in berlin station and the earlier bourne series. i'm not aware of any good and/or popular games though (i don't count hitman because it doesn't really do narrative imo. it's a skill game and that's fine but yeah), so that could definitely be a great niche to explore 🧐
Movement : its ironic considering that, for most of Early Access, BG3 was using the old Divinity Original Sin 1-2 movement scheme which was a pain in the butt. The group jumping and the toggle button group/ungroup made that movement scheme soooo much easier.
When you mentioned the cold war spy genre not being popular, I immediately thought of the Red Dead games. I don't think young people were into Westerns before those games came out. But the players still connected with those games and their themes pretty heavily. Could be a marketing issue where it's hard to match the name recognition of Rockstar? But exploring these older genres in a new medium with gaming clearly can work.
Thank you for answering my question (I'm Jorge Silva). I can't wait for a contemporary spy RPG made by you. I am a millenial btw and still interested in what you would develop in that genre!
I could listen to you talk for hours Josh, I would love to see more videos like this (hopefully longer ones too!) in the future! My question would be what are your top 5 favorite games of all time that you didn't work on, and what are your top 5 favorite novels of all time
Really interesting stuff! For someone with as long a career as you, I think a Q&A is a great format to get around all sorts of different topics. I would love to see more like this :)
As a learning game designer your perspective was always very educating to me and i can take a lot from it. So thanks for sharing all that! If you can do more, i would love it
The thing I don't get is, being MS owned, budget shouldn't be a limitation anymore. Why not tell them you want to make a BG3 style Pillars CRPG or a modern Darklands style CRPG and let MS pay for it?
Being MS owned doesnt meant they get an unlimited budget sadly, especially in the current state of the market and economy. Studios that were already successful like Bethesda would have gotten as much money as they needed anyways from ZeniMax
Just huge thanks! i spend in PoE - II 400 hr. Eora - magnificent place. (romance, reacting companions for your action and dialogue) I hope, one day i see PoE - III : build castle, several continents, awesome party memebers (Pallegina, Ydwin
Want to see more modern day RPGs too. I liked Yakuza LAD for that reason - makes the game more relevant and therefore more interesting. Concerning the spy genre - Bond, Kingsman or Mission Impossible suggest they are still popular. I think Alpha Protocol failed for other reasons.
I REALLY hope we get a Pillars 3 one day. I'm excited for Avowed obviously, but Pillars 2 has easily become my favorite rpg of all time alongside New Vegas. Hope you still enjoy the work you do, cause you've really been part of the process in my absolute favorite games of all time. Thanks for everything, sincerely a Danish fan.
Random question but is one of the Writers at Obsidian a reality tv fan because Vault 11 and the Seeker, Slayer, Survivor DLC both seem like tributes to Big Brother and Survivor, respectively.
If you are interested in more fiction about illuminations, check out Orhan Pamuk’s ‘My Name is Red’. Thanks for making so many brilliant games for us. 👍
This is awesome! Can you take questions through your UA-cam page for a video like this? I also really liked your Darklands play-though, any chance you play though another old RPG?
The only bad thing about this Q&A was that it's short. This was so amazing. please do more.
so used to mr sawyers presentations was cought off guard by the briefness
10 hours of popping audio to study, chill and fall asleep to
10 hours of audio pooping to study, chill and fall asleep to
10 hours of audio pooping to study, chill and fall asleep to
10 hours of audio pooping to study, chill and fall asleep too
10 hours of popping audio to study, chill and fall asleep to
10 pooping hours to fall, chill and to study audio asleep
Man, this dude has to be one of the coolest guys
There is an absurd lack of RPGs set in contemporary times. We need more games like Alpha Protocol
Pillars of Eternity 3! Please, Please, Please! POE is my favourite setting ever!
This was awesome Josh! Please do more; every time you post I get immensely excited to take in just a bit more of your knowledge and mindset.
Another question: What does the title “Studio Design Director” entail? Do you consult on all studio projects like Grounded, Avowed, and others?
He's answered this question before. He does. He "touches" or is consulted on all game design decisions at the studio.
He went into detail in a pentiment interview here on youtube. Maybe the one with Alanah Pearce?
Not sure who that is. I'll try to find it. Thanks!@@fafofafin
Please don't hate me Josh but I would be over the moon if you make a AAA game. I usually prefer AA games but I don't want to die wondering what a Josh Sawyer led AAA game would look like with the time and money. You guys used to make FNV in less than 18 months with a tiny budget but nowadays those limitations aren't there for Obsidian in that manner. I want to see Josh Sawyer sweep all the awards and be THE game that year. BG3 was good but i think you can do better.
I agree 100% with this
Regarding jumping/flying in BG3 - have you seen how it is implemented in Solasta: Crown of the Magister? Personally I think its even better - basically because BG3 is kind of cheating in this regard, flying is just better jump/teleport, while in Solasta there is actually implementation of moving in 3d space (well, air). And also one can climb walls etc ;> fun stuff
Flying in solasta is much better. You can actually float and cast fireballs from above. In bg3 it's just a long jump
i love pillars of eternity 1 & 2
"I worked on Alpha Protocol."
"My hero!
BOO THIS MAN
BOOOOOOOOOOOOOOOOOOOOOOOOOOO
I will say I get what they wanted to do with Alpha Protocol, they were making the game to be a third person shooter they were trying to make a stat based RPG that was third person. It just didnt translate very well.
I loved some of the close quarters combat :)
Sawyer is at the height of his field. I could listen to him talk about game design for hours.
Will you be taking any questions from UA-cam comments in future episodes or only Twitter?
Alpha Protocol one of my favorites, CQC not bad at all. The main problem is that you have to play it at least 2 times, to actually grasp a structure of it. Not many people are going to spend that much time on a game.
Eh. I couldn't get over the goofy over-the-top animations with a story that you're otherwise trying to take seriously. Running and sneaking in that game look like cartoon parody actions, then you're in a scene where you have to quickly decide to shoot a terrorist in the head or nuke goes off tomorrow etc. The transition between tones is not seemingly intentional, so it's not handled gracefully, as in something like a Yakuza game.
ngl i did play it that twice i enjoy the replayability
Another question: Why do you particularly enjoy cheese?
He's from Wisconsin
@@kingsgrave_ I’m from Georgia but I’m allergic to peaches…
BG3 is obviously great, but I still prefer the painted backgrounds of the Pillars games. I also like how you navigate the world better, where it's broken up into smaller chunks and nicely displayed on an overworld map. Makes everything feel grander even if you do experience it in bite size pieces.
I'm a month late but I just want to say I agree completely. PoE2 is the most gorgeous isometric game I've played, 2d backgrounds are a big part of it. And a fixed camera is a lot more convenient.
And I'm tired or open world in videogames, it's always empty and boring to get through, especially if you've cleaned the area and have to backtrack. I still felt excited about exploration in PoE2 because of unique areas, loot and cool fights. I remember most types of enemies and how they behave on every uncharted island I've encountered, Obsidian did a really good job with those.
I completely understand what you mean when you said that academic German is a whole other thing, I am fluent in it, almost to a native speaker level, but having to read through a few paragraphs of German law for school made my brain hurt in ways I never thought it could 🤣
I really love what you guys did with Pillars 1 & 2, and I'm looking forward to Avowed. I'm crossing my fingers you guys decide to make a Pillars 3. Thanks very much for all you do, your creative work has gotten me through some tough times.
The freedom of movement from BG3 sits in contrast to having to wait for every single animation to finish before you can queue a new action.
surprised at the lack of heirarchy for animation canceling
That was one thing I really wish I could speed up. Especially when some enemies would stall their turn for so long.
Fantastic insight as always, thank you.:)
I started BG3 yesterday and am blown away. It really makes me want to dive back into Pillars too.
I'm so much looking forward to Avowed!
in 10 years we're gonna joke about Pillars of Eternity 3 like it Half Life 3. I hope I get to play it in my lifetime, Josh.
As much as I would love to see POE3 it is ultimately not up to Mr. Sawyer. I hope the powers that be greenlight it though.
Awesome video! Thanks for answering my question. Very interesting answer. Hope to see you make another fantasy themed party based game again.
I would love to see more espionage titles personally. One of my hypothetical dream games is an espionage game with the reactivity and narrative structure of Alpha Protocol but it's an immersive sim. Hopefully someone down the line makes something like that.
Pillars 2 is still better than bg3 as a whole but bg3 does do combat right, including the terrain plus movement. I love both. I wish for a POE3 or similar.
Please make more of these.
I love the games you’ve made, and I’m always happy to learn more about them.
Alpha Protocol mentioned, yessss.
Re: Spy genre popularity, I think it depends on particular flavour you decide to enact. I suspect that if one would focus on more interpersonal interactions, mechanics of manipulation and persuasion and investigation aspect, it could very well build off Pentiment style story mechanics.
A sidenote - is it just me or did Alpha Protocol really had the best dialog wheel system ever implemented? Choices were clearly separated, nicely telegraphed and were logically a tool of manipulation, not expression (e.g. game understood that you may want to present yourself as a boring professional to boring professional and did not overwrite your character personality because of it like some of Bioware's games did). There was also a time pressure to select an option which heightened the sense that conversations were a game of chess and mechanism of manipulation used by PC. Top notch stuff.
Josh, thank you for your Q&A. I'm a big fan of your work, especially Pillars of Eternity 1 and 2, Pentiment, and Icewind Dale 2. I still hope that someday you will return with Pillars of Eternity 3 or Icewind Dale 3... or Darklands 2 ;).
I could watch/listen to as many of these as you're willing to make. I've a lot of respect for what you've done and your knowledge, I always learn something new listening to you.
Every time I get mad at myself for making historical errors, I think about Umberto Eco mentioning peppers in Name of the Rose and feel better. I'm glad I'm not the only one.
If you like cold war spy stories then The Sandbaggers is the best show about the British SIS Ive seen.
Deadfire is one of the most gorgeous looking game ever made. I hope some day you'll go back to PoE and make a 3rd game as a isometric 2d game like previous ones
Always appreciate your uploads, also really enjoyed the Boonta Vista episode recently!
Josh saw Uncle Tim doing it and instead of answering Tumblr asks, he comes here. Glad to be here, Josh.
Josh has done these for many years! You can find 11 year old videos on this channel answering question about New Vegas and design in general
I'm loving this trend! Who's next? Place your bets!
@@savlecz1187 Chris Avellone?
I think ideas of spies and espionage still are interesting to younger generations, but from another perspective. Hackers, resistance fighters, etc.
On the Alpha Protocol question/answer - I really wish Rockstars Agent project hadn’t been canned. Reading some BTS material on it made me so excited.
This is reminding me of Tim Cain’s YT channel!!! 😊
I love your clickbait thumbnails 😂
10 out of 10 even with audio pop!
You should personally go to Phil Spencer, pitch the idea of Pillars 3 with BG3 production quality and make it happen.
Also, get fallout out of Bethesda's hands while you're at it.
12:12 Cat! *immediately forgets to listen to anything that is being said.*
I would love to see more videos like this in the future, well done!
I honestly love hearing you just talk about things, Josh, please do more!
I know this is a few months old so you may not read this, but Id say there is a love of espionage-genre stuff within Gen-z and younger millenials - Kim Possible was a pretty iconic Disney series for a reason, and one of the most popular Middle School series right now is, "Spy High." Only a couple of examples, I know, but there is still very much intrigue for Spy thrillers, they just dont seem to be done in a compelling fashion for 20-somethings right now, perhaps because there is that lean-in towards Gen X sensibilities? Or maybe we just feel like everyone's already being spied on through fancy gadgets anyways, so the idea of covert surveillance is just kind of ¯\_(ツ)_/¯ Anywho, if you read this, I'd love an Obsidian spy rpg. Playing SWTOR, I really loved the light side Infiltator storyline. Would love to see something like that get more development.
cutee cat, hope you're well, thank you for the q&a!
The flying in BG3 is something I hated. I know that it is better than no flying, but when I got pushed over a ledge and died, slipped on ice or died from lava on the ground, all while "flying", I was done with it and stopped using it. Its basically jumping. And the weird part is that Solasta, a relatively low budget dnd game, did it much better.
Flying always ends up tricky in these games because they essentially break the script triggers for events that otherwise presume it doesn't exist that add to the game for everyone else. It's like building in a cheat code for flying to work, so you have to limit other scope around it - look at Levitation in Morrowind and how they practically built a whole society around that one spell mechanic, but also, NPCs never move from their locations and have to be VERY restricted in AI as a result.
@@MidlifeCrisisJoe "break the script triggers for events that otherwise presume" Why would you break the "script trigger" (as you call them) by just flying,you do know that you can make the trigger/collision box any height you want,so that really doesn't apply in any way here,unless for some god damn reason larian doesn't have that possibility,which i really doubt.
Yeah, I'd much rather see a wider array of movement in a game with more action oriented combat. Obviously a big part of the appeal of a CRPG is the added visual candy that can't be found on a table with character sheets and dice, but I'd much rather a tactical game lean into substance over style.
@@EyefyourGf I mean from a mission design perspective, not a level design one. I guess I worded that poorly. It's more about the designer's ability to conceptualize in a 3D space to take account of the possibility of verticality at any time. Because a lot of people design quests and missions thinking primarily only with characters that can move around on the ground and maybe some skills for stuff like climbing a wall or some such, but don't think to include options for the wizard who can fly, or, with one DM I had for D&D when I played a transmutation wizard that constantly abused the Spider Climb spell to go up walls.
Popping audio ? Just like father Elijah in dead money
Love this video btw
I played Pentament and it was really good. I did not expect I will like it and the truth is the game time is what made it just right for me. If it was any longer I fear It would overstay its welcome.
Is it only me or does Alpha Protocol feel like an alpha to Deus Ex: Human Revolution? Similar theme, similar set of mechanics and mission structure, a small time gap and overall DE:HR just feels like a more polished, streamlined version of AP?
espionage themed media is my guilty pleasure! i'm elder millenial (mid-eighties) and i do not enjoy the bond/lady's man/action hero side of the genre but even more so - dare i say - younger, more diverse iterations like homeland and hannah (female leads, nuanced morals). but a classical cast can also tempt me, when it has great storytelling and yummi actors like in berlin station and the earlier bourne series. i'm not aware of any good and/or popular games though (i don't count hitman because it doesn't really do narrative imo. it's a skill game and that's fine but yeah), so that could definitely be a great niche to explore 🧐
Movement : its ironic considering that, for most of Early Access, BG3 was using the old Divinity Original Sin 1-2 movement scheme which was a pain in the butt. The group jumping and the toggle button group/ungroup made that movement scheme soooo much easier.
Alpha protocol origin story *wink wink*
Q&As are great. Cat cameo also great
POE 3 deserves to be made
When you mentioned the cold war spy genre not being popular, I immediately thought of the Red Dead games. I don't think young people were into Westerns before those games came out. But the players still connected with those games and their themes pretty heavily. Could be a marketing issue where it's hard to match the name recognition of Rockstar? But exploring these older genres in a new medium with gaming clearly can work.
Thank you for answering my question (I'm Jorge Silva). I can't wait for a contemporary spy RPG made by you. I am a millenial btw and still interested in what you would develop in that genre!
Really neat to hear your perspective on things Josh. Looking forward to more if you decide to continue.
Side note: Love the Wisco flag. Represent! 👍🏻
I could listen to you talk for hours Josh, I would love to see more videos like this (hopefully longer ones too!) in the future! My question would be what are your top 5 favorite games of all time that you didn't work on, and what are your top 5 favorite novels of all time
I want to hear about Seven Sorrows development. Please help push to revive Gauntlet series :(
Do you think you can make some sort of collaboration video with Tim Caine?
I had to click on this just to figure out the insanity that was that thumbnail. But good Q&A as always.
Please do more of these, it was delightful
I liked it and I require more of this knowledge. Also I may put in a question or so.
Really interesting stuff! For someone with as long a career as you, I think a Q&A is a great format to get around all sorts of different topics. I would love to see more like this :)
Is there any chance we could get you talking about The Black Hound?
Adding to the pile-on request for Pillars of Eternity 3.
Tv show review?
…wait you’re tellin me there’s NO questions about sweet old fiats?
Really enjoyed this Q&A. A lot of positive insight. Thanks for the video!
Oh man, I’d ask questions for the future but I can’t use Twitter it’s a shit hole
As a learning game designer your perspective was always very educating to me and i can take a lot from it. So thanks for sharing all that! If you can do more, i would love it
This video was great, but I need the next thumbnail to be even stupider
josh - would LOVE to hear a deeper dive into the future of ai and game development!
The thing I don't get is, being MS owned, budget shouldn't be a limitation anymore. Why not tell them you want to make a BG3 style Pillars CRPG or a modern Darklands style CRPG and let MS pay for it?
Being MS owned doesnt meant they get an unlimited budget sadly, especially in the current state of the market and economy. Studios that were already successful like Bethesda would have gotten as much money as they needed anyways from ZeniMax
I certainly enjoyed this, and would not mind more in the future!
Love the video Q&As! It's a great resource for understanding certain perspectives in the industry.
pls more of this, love hearing you talk :)
Pentiment is a perfect game.
Your beard makes you look like Legate Lanius.
Thank you very much for answering my question!
Hope ya do another one bud! Thanks for the video !
Always a treat hearing some of the thought process behind the games we love
I need more knowledge, josh, surrender the knowledge
Just huge thanks!
i spend in PoE - II 400 hr.
Eora - magnificent place.
(romance, reacting companions for your action and dialogue)
I hope, one day i see PoE - III : build castle, several continents, awesome party memebers (Pallegina, Ydwin
SUBSCRIBED👺
Want to see more modern day RPGs too. I liked Yakuza LAD for that reason - makes the game more relevant and therefore more interesting. Concerning the spy genre - Bond, Kingsman or Mission Impossible suggest they are still popular. I think Alpha Protocol failed for other reasons.
The Queen That Was has blessed us this day.
you went to the future and all you did was fix audio?
Joshua and Tim Cain shoot their videos in the same room
Thanks for sharing Josh
I REALLY hope we get a Pillars 3 one day. I'm excited for Avowed obviously, but Pillars 2 has easily become my favorite rpg of all time alongside New Vegas. Hope you still enjoy the work you do, cause you've really been part of the process in my absolute favorite games of all time. Thanks for everything, sincerely a Danish fan.
Random question but is one of the Writers at Obsidian a reality tv fan because Vault 11 and the Seeker, Slayer, Survivor DLC both seem like tributes to Big Brother and Survivor, respectively.
Hey Josh, thank you for the insights!
Josh, I don't know if you made the thumbnail yourself, but it's simply... delightful. 😗👌
If you are interested in more fiction about illuminations, check out Orhan Pamuk’s ‘My Name is Red’. Thanks for making so many brilliant games for us. 👍
This is awesome! Can you take questions through your UA-cam page for a video like this? I also really liked your Darklands play-though, any chance you play though another old RPG?
Would love to know your opinion on Pathfinder WOTR. I personally think its the best cRPG we've gotten in a while (when it comes to role playing).
I also recommend checking out Solasta: Crown of the Magister for their use of Flying, Climbing, Jumping in that style of game.
Love the recent shitposty thumbnails. True JSawyer fashion.
I like it - make more, please ^^
I want a pillars of eternity 3.