How Many of Each Unit to Take Down a Lord in Melee? | Stronghold Crusader

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  • Опубліковано 23 гру 2024

КОМЕНТАРІ • 391

  • @lordudwin7174
    @lordudwin7174  4 роки тому +836

    Sometimes it seems like it's very one sided because of the number of the surviving units, but believe me, if there is only 1 less, the lord wins the fight in most cases

    • @omarmohamedfarouk4157
      @omarmohamedfarouk4157 4 роки тому +1

      greatings my lord

    • @lorrdy7640
      @lorrdy7640 4 роки тому +37

      one simple unit can make the difference.

    • @thibs2837
      @thibs2837 4 роки тому +44

      I'm surprised at how fewer units than I expected it takes to kill the Lord

    • @dojelnotmyrealname4018
      @dojelnotmyrealname4018 4 роки тому +16

      A surprising example of Lanchester Square Law in action

    • @francescorossi7284
      @francescorossi7284 4 роки тому +5

      @@thibs2837 i feel this, i have a rule to attack with no less than a 100 arabian swordsman, because who needs trebuchets anyways

  • @Yeoldevideos
    @Yeoldevideos 4 роки тому +646

    Damn, the Lord is way more fragile than I expected. I always felt like I should have at least 30 macemen or something to kill a Lord lol

    • @noreply148
      @noreply148 4 роки тому +93

      that might be because the ai lords are either weaker or stronger, depending on the ai. this is the human players lord, so yours and the ones you find in multiplayer :) (could be that some ai lords are neutral like shown here too, i cant remember rn)

    • @AleksanderDrako
      @AleksanderDrako 4 роки тому +39

      AI lords have their lords buffed or weakened.
      It is represented with orbs over their health.
      Blue are buffed,
      Yellow are nerfed,
      Player and map editor lords are neutral.
      Wolf is buffed for example, so you would lose 1 vr 1
      Few AI lords (can't remember) are neutral so who was first to hit would win.
      Edit: I corrected my comment to be less misleading, changes:
      Yellow => blue
      Red => yellow
      Rat the "great" champion of horned rat => Daddy, Duc the Vulpe

    • @TheAlleriaH
      @TheAlleriaH 4 роки тому +22

      @@AleksanderDrako it is actually the other way around. the orbs on the lords are blue and yellow, blue being buffed and yellow being nerfed. Rat lord is actually the weakest with 5 yellow buffs, and wolf the strongest with 5 blue. that being plus or minus 25% like fear factor. You can try it by 1v1 the lord of the rat or wolf with yours. Against the rat you win with almost 50% hp left, and against the wolf you will lose with him being at 50% left.

    • @TheMoorgoth
      @TheMoorgoth 4 роки тому

      @@TheAlleriaH Isn't Saladin as strong or almost as strong as the wolf?

    • @AleksanderDrako
      @AleksanderDrako 4 роки тому +1

      @@TheAlleriaH to be honest I typed it while I was struggling to fall sleep.
      That's seam about right then since I remember Richard to have bluish orb and come on - Rat the grand champion

  • @povilzem
    @povilzem 4 роки тому +254

    Somehow it feels as if the video would be more satisfying if it was "how many of each unit can a lord survive against".
    I was rooting for the poor bastard every single time...

    • @mafyatekin
      @mafyatekin 4 роки тому +7

      Even I could not put it better myself

    • @kofola9145
      @kofola9145 2 роки тому

      No one survives the game of life.

    • @AirSupp0rtMusic
      @AirSupp0rtMusic 6 місяців тому

      Just subtract 1 unit for each encounter and he should survive.

  • @Doshvari
    @Doshvari 4 роки тому +127

    This game is a masterpiece

  • @favre4ever39
    @favre4ever39 4 роки тому +246

    Total cost to kill a lord
    Slaves- (33x5)=165 gold
    Greek Firethrowers (22x100)=2,200 gold
    Archers (22x12)+100 (for workshop)=364 gold (264 w/o building cost) Requires (2 workers, 45 wood,)
    Arabian shortbows (20x75)=1,500 gold
    Slingers (19x12)= 228 gold
    crossbows (18x20) +100(2)= 560 golds (360 w/o buildings) ( 4 peasant workers,72 wood, 9 cows, )
    Horse Archers (16x80)= 1,280 gold
    Spearmen (16x8)+100= 228 gold (128 gold w/o building) (2 Peasant workers, 29 wood, )
    Tunnlers (14x30)+100= 520 gold (420 W/O building nice)
    Monks (8x10)+1,000= 1,080 gold (80 w/o building)
    Pikemen (20x7)+(100)(2)=340 gold (67 wood, 5 peasant workers 7 Iron)
    Macemen (20x6)+(100+200)= 420 gold (again nice) (6 iron, 3 cows, 5 peasant workers, 63 wood)
    Assassins (6x60)=360 gold
    Knights (5x40)+(200+100+(2x400)stable holds 4 horses per stable= 1,300 gold (200 w/o buildings) (103 wood, 10 iron, 4 peasant workers
    Arabian Swordsmen (5x80)=400 gold
    Swordsmen (4x40)+(100+200) =460 gold (160 gold w/o buildings) (40 wood, 8 iron, 4 peasant workers
    Most cost efficient unit with building cost: Slaves
    Most Cost Efficient without the building cost: Monks
    Most Cost Efficient Weapon unit: Spearmen
    Least Cost Effective Unit: Greek Firethrowers
    Least Cost Effective Crusader Unit: Knight

    • @zENKII1337
      @zENKII1337 4 роки тому +13

      You forgot to add the building cost to spearman

    • @favre4ever39
      @favre4ever39 4 роки тому +13

      @@zENKII1337 I certainly did, thanks for the catch I have adjusted the list accordingly

    • @Heroesflorian
      @Heroesflorian 4 роки тому +4

      Also keep in mind the gold to buy wood for weapon workshop buildings, plus the resources to then manufacture into weapons... or the effort to gather those resources instead.
      Add to that the cost for either mercenary post (10 wood) or barracks (15 stone) + armoury (5 wood).

    • @favre4ever39
      @favre4ever39 4 роки тому +4

      @@Heroesflorian I went more with minimal cost so I went with the assumption that all natural resources were available to make weapons and no resource buildings cost money to build only wood. Which for most maps is the case I believe. Also in most starting cases you will be given enough wood to make a Mercenary post and first woodcutter is free, but that would be interesting to see, it would also depend on the map too and vicinity to stockpile and armory.

    • @Heroesflorian
      @Heroesflorian 4 роки тому +2

      @@favre4ever39 Yeah but still that simplified calculation then contains a strong bias towards European troops (as it ignores more expensive buildings to recruit, buildings to make weapons and resources to make weapons).
      For mercenary troops, you would pay more gold for troops directly, but could also sell more resources / use them to eco up more quickly.
      And for "cost with building" you generally ignored merc post and barracks/armoury, which may affect some of your "most/least cost effective unit" stats, or at least increase or decrease the gaps there.
      Now, don't get me wrong, I'm glad you took the time to make such a list at all, and appreciate that. Just wanted to point out it could be improved further to be more objective.

  • @whoawhoa4062
    @whoawhoa4062 4 роки тому +45

    Fun lil fact: In skirmish each lord has a different amount of HP
    For example the rat has about 50% less HP then your own lord while the wolf has about 50% more

  • @iPodiMaster
    @iPodiMaster 4 роки тому +299

    Broke: sending assassins to finish off the Lord
    Woke: sending swordsmen

    • @karelspinka3031
      @karelspinka3031 4 роки тому +77

      holy: sending monks

    • @ilikememes1402
      @ilikememes1402 4 роки тому +1

      @@karelspinka3031
      xD

    • @Teglamen
      @Teglamen 4 роки тому +11

      ratto: sending spearmen, cuz you don't know what you're doing,

    • @midokin
      @midokin 4 роки тому +2

      @@wacherwicht1810 It's "Günther" ;)

    • @deathtrooper7760
      @deathtrooper7760 4 роки тому +6

      @Krzysztof Milański so is this a invitation to try again?

  • @denWemzel
    @denWemzel 4 роки тому +28

    Famous last words: *Aaaargh* (cough, cough,heavy breathing and gasp for breath) *Uh uhhrg*

  • @hawkticus_history_corner
    @hawkticus_history_corner 4 роки тому +125

    I am honestly surprised it takes less Maceman than it does Pikeman to kill the Lord.
    I was not shocked, however, by the Monks

    • @darthplagueis13
      @darthplagueis13 4 роки тому +16

      Pikemen are a great utility unit, but they aren't exactly damage dealers. I think Macemen can sometimes take on Pikemen in a 1v1 fight.

    • @twentwo6661
      @twentwo6661 4 роки тому +2

      @@wacherwicht1810 Pikemen sind pikeniere

    • @darthplagueis13
      @darthplagueis13 4 роки тому

      @@wacherwicht1810 Pikeniere

    • @hawkticus_history_corner
      @hawkticus_history_corner 4 роки тому +2

      @@darthplagueis13 I just figured the armor would have made up the difference.

    • @horvathbenedek3596
      @horvathbenedek3596 4 роки тому +16

      Macemen are glass cannons. They take damage easily, but they beat anyone but swordsmen in melee.

  • @chandlehannel
    @chandlehannel 4 роки тому +165

    how many woodcutters would the king cut if the king could cut woodcutters?

    • @tamastakacs8185
      @tamastakacs8185 4 роки тому +36

      I don't know man, they kinda strong. Really annoying when they messing with my Arabian horse archers while doing an attack on the enemy's castle lol

    • @user-on8vk5gb6x
      @user-on8vk5gb6x 4 роки тому +1

      Good question

  • @frastormt3121
    @frastormt3121 4 роки тому +75

    We have 2020 if you still playing Stronghold Crusader
    You are a legend

    • @MrHeroic666
      @MrHeroic666 3 роки тому +5

      2021 too

    • @dan-wiiu-killer
      @dan-wiiu-killer 3 роки тому +2

      I also play this game nowadays :3

    • @arminius504
      @arminius504 3 роки тому +3

      Still one of the best games. Old games are great. Don’t need to buy all the new expensive crap

  • @cgosgosney4869
    @cgosgosney4869 4 роки тому +51

    8 monks makes the abbot seem a lot more dangerous 🤔

  • @heulmemme
    @heulmemme 4 роки тому +112

    I really thought that you'd need way more from each unit... holy cow

    • @fromir6619
      @fromir6619 4 роки тому +7

      yeah what I like from Crusader 2 is the fact that only 4 (I think) units can engage in melee with the same target at the same time so you need more weak units to kill a Lord

    • @JustSchalke04
      @JustSchalke04 4 роки тому +13

      @@fromir6619 thats funny, cause thats one of the reasons i dislike crusader 2 ^^

    • @SooSFan
      @SooSFan 4 роки тому +1

      @@fromir6619 why built week units at all then if their so much worse that and how they ruined the pikemen

    • @lorrdy7640
      @lorrdy7640 4 роки тому +3

      @@SooSFan use them as blob to slow the enemy down?

    • @fromir6619
      @fromir6619 4 роки тому +8

      @@SooSFan Weak units are supposed to be weak, I use them for defense in early game (mostly against slave raids), to take out siege equipment like trebuchets and in blobs to tie the enemy and outmaneuver slow units while my archers/crossbowmen shoot. And I like that pikemen got nerfed, they were too op, great for defending AND siegeing, digging moats, faster and cheaper (less gold and only 1 wood and 1iron!) than a swordsman and they even took more crossbow bolts to kill while having worse armor and no shield when compared to a swordsman. In Crusader 2 they are best used for melee defense inside the castle, they take only 30% melee damage (even less than a swordsman who takes 50%) but a lot of range damage (70%, a swordsman takes 20%) since they only have a pike which isn't of much use against arrows and bolts. And that new ability "Stand Ground" is great against cavalry and macemen since units that charge from the front against a pikeman in that stance lose 90% of their health!
      EDIT: Oh and Pikemen have more hp than a swordsman and in their "Stand Ground" stance they deal AOE damage with their pikes. I don't think they got ruined, just moved to a more defensive role which makes sense.

  • @theoheinrich529
    @theoheinrich529 4 роки тому +14

    Good to see the resurgence of Stronghold: Crusader content in UA-cam.

  • @guyanon
    @guyanon 4 роки тому +11

    Keep in mind that it is with optimal stacking for the group. This is why he did the add-on to the keep. Usually units will not engage all ot once. This is why in real games the lord seems a lot tougher

    • @lordudwin7174
      @lordudwin7174  4 роки тому +11

      Yes and no. if you micro your troops, you can stack them very good in most cases. The add-on to the ceep is primarily for demonstration issues, so I don't have to clickspam on the keep ^^

  • @alphalightning11frost91
    @alphalightning11frost91 4 роки тому +3

    It may look old to some people who've never played this but in my eyes this is still amazing for me

  • @doncolasanti9487
    @doncolasanti9487 4 роки тому +44

    monks beasting as usual

    • @hawkticus_history_corner
      @hawkticus_history_corner 4 роки тому +14

      Monks are just gross and I love them

    • @danielziel683
      @danielziel683 4 роки тому +5

      Monks are so scary, I don't want to cross my path with theirs

    • @Zaxares
      @Zaxares 4 роки тому +8

      This is why I tend to keep a crack squad of Monks as my Lord defenders in case my army's away and I get sneak attacked. XD They're cheap, surprisingly lethal, and don't need any special costs/weapons to deploy so in an emergency you can spawn 8 of them instantly at the campfire even as enemies rush the Keep. Their biggest weakness is that they're so damn slow, but that isn't an issue if you're using them as defenders.

    • @r3zaful
      @r3zaful 4 роки тому +3

      @@Zaxares just put them together with pikemen

    • @chaikchaichai
      @chaikchaichai 3 роки тому

      @Zaxares hahahaha a crack squad im dying

  • @ravan9352
    @ravan9352 4 роки тому +65

    Slingers and tunnelers are probably most underappreciated units in the game. First ones in big numbers can decimate any melee force and tunnelers are cheap, accesible and strong unit for dire needs.

    • @Volcano4981
      @Volcano4981 4 роки тому +6

      Oh yes Slingers especially imo. Not only have they proved themselves to be alright in melee here, but they're the ultimate anti-rush defence because you can pump out loads of them quickly to defend your walls, in tandem with archers to snipe the enemy's.

    • @fg2002id
      @fg2002id 4 роки тому +1

      problems that im having is that im still confused on tunnelers job tho. its just confusing i know they dig stuff but what are they actually doing tho. slingers are good early on to fight against early assasins or early attacks. i've never fought early assasins rush since i've never played crusader online before im mean sure i have through gameranger but only like 1 match. the ping is unbearable and the total players that is playing crusader is not that much.

    • @ravan9352
      @ravan9352 4 роки тому +1

      @@fg2002id biggest tunellers' asset isn't even really digging those tunnels but they're just really decent melee fighters for their price. So when you're broke but need some good fighting units then they're pretty cool.

    • @kotzpenner
      @kotzpenner 4 роки тому +13

      Don't forget tunnelers have the best voicelines in the game

    • @justinokraski3796
      @justinokraski3796 4 роки тому +2

      monks are 1/3 the cost, and having a monastery means you can have a light tax without a population growth penalty

  • @greatyng442
    @greatyng442 4 роки тому +78

    Huh, I always thought you'd need more units than that. I guess the extra defenders a Lord usually have make the Lord look tougher than he actually is.
    Are going to make a video analysing moat digging speed as well?

    • @guyanon
      @guyanon 4 роки тому +9

      He used maximum stacking with the space he set up behind the keep. Normally half the units are standing arround doing nothing while thier fellow men are slaughtered.

    • @TheManofthecross
      @TheManofthecross 4 роки тому +2

      @@guyanon that would also explain why they are tough to take down is that space issue.

  • @sbiz2291
    @sbiz2291 3 роки тому +6

    Stronghold crusader man. Everything so perfect. So realistic. The art, the music. How did firefly fuck this up? How?

  • @thetsunami7293
    @thetsunami7293 4 роки тому +57

    How do strength-points of the AI-Lords effect the statistics?

    • @Heroesflorian
      @Heroesflorian 4 роки тому +3

      They drastically change the amount of health a Lord has. The more health he has, the more time he has to kill attackers and reduce their overall damage output over time, hence you need more units to start with then.

    • @karpai5427
      @karpai5427 4 роки тому +1

      It's those yellow bricks on healthbar?

    • @Heroesflorian
      @Heroesflorian 4 роки тому +3

      @@karpai5427 Yes, they are either yellow (weaker) or blue (stronger). Rat (5x yellow) is weakest, Wolf (5x blue) is strongest, and iirc Pig (0x) has neutral strength, i.e. health equivalent to human player Lords.

    • @jirikunc1956
      @jirikunc1956 4 роки тому

      @@Heroesflorian not sure about lords, but on units the bricks on health bars represents your morale boost 5 green boxes representing +5 morale bonus and 5 red boxes for -5 negative morale boost. Im pretty sure it goes for lords aswell.

    • @Heroesflorian
      @Heroesflorian 4 роки тому +2

      @@jirikunc1956 for troops green dots mean +5% attack strength each, red dots -5%, based on your fear factor.
      For Lords, fear factor is completely irrelevant and the Lord dots are specific to their character and as mentioned have different colours than the fear factor ones. The dots for Lords are also not affecting attack damage but health, and do make more than 5% different / are not working completely linearly iirc.

  • @tripthongUwU
    @tripthongUwU 3 роки тому +2

    Useful fact: you can kill the lord without melee attacks by keeping the keep enclosed, shot him so he would go downstairs (he wouldn't go downstairs if the keep isn't enclosed), and burn the buildings near the campfire and/or throw cows. Fire and green fog damage is the fastest way to kill lord without touching him
    This is useful when you prefer no melee units or having no melee units

    • @venomm4563
      @venomm4563 3 роки тому

      That's just so dumb

    • @tripthongUwU
      @tripthongUwU 3 роки тому +1

      @@venomm4563 i do it for fun, actually. It's satisfying to slow kill the lord

  • @zafelrede4884
    @zafelrede4884 4 роки тому +26

    I didnt know swordsmen are this effective? I thought you needed like 20 of them to kill the lord.

    • @mexiko1987
      @mexiko1987 4 роки тому +14

      Not if they all hit the lord at the same time. :)

  • @steelknightsune3716
    @steelknightsune3716 4 роки тому +1

    It's not about killing the lord. It's about getting to him. The video shows really great, that lord himself isn't of a big problem. The castle and the keep are.

  • @Paradoxia_Chaos
    @Paradoxia_Chaos 4 роки тому +31

    But this represents only the playable lord rigth? Cause I remember that Saladin and Wolf have much more HP than the Rat or Sultan.

    • @peperoni_pepino
      @peperoni_pepino 4 роки тому +5

      Isn't that due to morality effects, i.e. having more nice things makes your production less efficient, but increases the power of your units? Saladin always has very high morality, while the Sultan always has it negative.

    • @Paradoxia_Chaos
      @Paradoxia_Chaos 4 роки тому +3

      @@peperoni_pepino No I think moral just affects your troops, not the lords. Maybe it affected the lords attack power, but definetly not the HP.

    • @peperoni_pepino
      @peperoni_pepino 4 роки тому +1

      @@Paradoxia_Chaos Ow okay the morale thing was never really explained in-game (and I couldn't speak English when I played the game as a child), so I'm largely guessing.

    • @kotzpenner
      @kotzpenner 4 роки тому +8

      Yep the AI lords all have different powers. A single Wolf can kill 2 about 2 Rats.

    • @ptasznik5973
      @ptasznik5973 4 роки тому +2

      @@peperoni_pepino ....Sultan always have positive

  • @Wolf6119
    @Wolf6119 2 роки тому

    The fact that they all get sent in at the same time, allowing them all to deal damage gradually while the lord chops them down one by one, makes a massive difference. I can't imagine how many more slaves it would take to finish the job if you were to send them in one by one.

  • @rdyt0
    @rdyt0 4 роки тому +2

    You just made me want to play Stronghold again!

  • @LucasZunigaP
    @LucasZunigaP 4 роки тому +2

    Thank you, this is very useful but I never wanted to test it myself
    Yesterday I played one of the main trial missions (can't remember the name, I just remember it was a free for all between the Rat, the Snake, the Pig, the Sultan, the Caliph and yourself) and I was hella pissed that when I was slowly killing the Pig by using Archers and Shields against the remaining Crossbowmen, the Sultan arrived from nowhere and just using 5 Arab Swordsmen could win and took all the money lol
    My Arab Swordsmen never arrived, and it's nice to know the exact amount of faster units can kill a Lord, that way when I raid another IA character I can send idk 20 Monks, 20 Tunnelers, etc to take down the Lord instead of waiting the Archers to do the job

    • @giantotter319
      @giantotter319 4 роки тому +2

      Lords have insane defence against ranged attacks.

    • @kotzpenner
      @kotzpenner 4 роки тому +1

      In my 20 years of this game I only managed to kill the Lord with ranged units a single time lol. Who does that? Takes too long lmao

    • @LucasZunigaP
      @LucasZunigaP 4 роки тому +1

      @@kotzpenner I just left the units there while I was minding other area of the map xD

  • @grrman
    @grrman Рік тому +1

    Now how much would these numbers balloon if you send each fighter one at a time?

  • @qwerykk1410
    @qwerykk1410 4 роки тому +1

    You deserve a thumbs up 👍 bro for the effort that u have put in this vedio

  • @CsubAzUrmedve
    @CsubAzUrmedve 4 роки тому

    Are you kidding me? I won't send my expensive men to kill the lord ever again, when 33 slaves are way cheaper.

  • @PANZERFAUST90
    @PANZERFAUST90 4 роки тому +3

    Now how many lords does it take to kill a lord?

  • @yavyav2281
    @yavyav2281 4 роки тому +1

    The question I always asked myself, but I was too lazy to find out. I always sent 25 mace men. Simple. Clean.

  • @Santouryu3
    @Santouryu3 4 роки тому +1

    No court jesters on how many times the fool keeps on taunting the opposing lord... D:

  • @Emperor-Of-Karma
    @Emperor-Of-Karma 4 роки тому +1

    You have to go one by one to truly see how many it takes

  • @deFcon9533
    @deFcon9533 3 роки тому +2

    I think it depends upon opponent too. For eg wolf one time beat my lord in meleee combat while he had only tiny portion of health left and my lord had full health.

  • @Furko08
    @Furko08 4 роки тому +1

    How many Lords to kill a Lord?

  • @baandroidarg2006
    @baandroidarg2006 4 роки тому +2

    real question is:
    *HOW MANY LORDS TO KILL A LORD*

  • @Fizulri
    @Fizulri 4 роки тому +2

    Nobody:
    Lord: (Dying) ahh ahh ah sh....

  • @crmrdds2521
    @crmrdds2521 3 роки тому +1

    it also depends on how many of them attack together

  • @horvathbenedek3596
    @horvathbenedek3596 4 роки тому

    One issue I see here is that all units attack at the same time - this means that if say, an archer does 5 damage to the lord in an alloted time, and the lord has 1500 hp, then 300 archers attacking at the same time could beat him with just one or so loss. A more accurate way would be to send units one at a time, though then maybe some would never succeed.

    • @lordudwin7174
      @lordudwin7174  4 роки тому

      The point of this video is mostly about, what number of each unit should be the absolute minimum, if you want to take out the enemy lord. In a real match its very unlikely, that a player sends only one unit at a time. This test is very practically orientated :)

  • @jack86
    @jack86 4 роки тому +2

    I think it depends on what Lord you wish to kill. Rat Lord is very weak compared to the Wolf Lord or Saladin. I used to play the trail, and decided to kill the enemy Lord using my Lord. I defeated Rat Lord and my lord still has 30% life. But when against Wolf Lord or Saladin, my lord is killed. Even I try to build good thing up to 5 points, my lord still lose.

    • @HuyNguyen-jl7go
      @HuyNguyen-jl7go 2 роки тому

      Positive fear factor gives your units damage , about 25% while Wolf has like 200% base lord hp , Saladin 180% .

  • @MrPathorn
    @MrPathorn 4 роки тому +13

    How many catapult shots to kill lord?

    • @Teglamen
      @Teglamen 4 роки тому +1

      or archers/crossbowmen firing ranged?
      It's a lot and takes a lot of time

    • @timoschmonsees2652
      @timoschmonsees2652 4 роки тому

      @@Teglamen look at his Last videos

    • @jirikunc1956
      @jirikunc1956 4 роки тому

      i actually did video on that trying to kill wolf with a lots of trebuchets, well it didnt work.

    • @101jir
      @101jir 4 роки тому

      I have

    • @Teglamen
      @Teglamen 4 роки тому +1

      @@101jir stronghold has just as many HP as the Lord himself 😀
      Get it?

  • @themadhatter8178
    @themadhatter8178 3 роки тому +1

    Interesting how it seems the pikemen take more damage from the Lord above all other units. It seems they don't fall as fast as the others.

    • @thatguybrody4819
      @thatguybrody4819 3 роки тому

      resiliant little buggers. hard to kill and are effective at basically everything in little numbers. plus their voice lines are great.

  • @AleksanderDrako
    @AleksanderDrako 4 роки тому +1

    And often 1 lord as well, but it depends who gets the first hit and if AI or not

  • @Rouge0007
    @Rouge0007 4 роки тому +1

    Its nice to see videos of this old yet mesmerising game..the music score of this game is on another level..tired of CSGO and PUBG

  • @feynstein1004
    @feynstein1004 4 роки тому +3

    Sometimes I just create like, 100 assassins and send them to the enemy at once just for the chaos 😂

  • @muhammadyudhi1338
    @muhammadyudhi1338 4 роки тому

    Some people says it would be wise if we're using Assassin for killing enemy Lord, the Efficiency was i'm talking about because Assassin can climb enemy wall and make it surprise delivering blow to enemy Lord, have a same damage as Macemen, and also more cheap than Arabian Swordsmen. But yet if you want fast durable walking Unit, the Arabian Swordsmen was i'm talking about dude

  • @melmels1337
    @melmels1337 3 роки тому

    the video : need only 4 swordsmen to kill a lord
    me : *send the whole 300 swordsmen*

  • @LucasZunigaP
    @LucasZunigaP 4 роки тому

    I bet there is one further analysis to be made, that is to set several units original position so their trajectory is equally long from their starting point until they reach the enemy Lord
    If all units start attacking the Lord at the exact same time, some numbers will be reduced

  • @zENKII1337
    @zENKII1337 4 роки тому +1

    A better approach to this would be to count how many units does it take to defeat the lord in 1v1s.
    That way the result will be much less targeting RNG and positioning prone

    • @lordudwin7174
      @lordudwin7174  4 роки тому +9

      Maybe, but a 1vs1 situation is very rare in a real game. Normally you send a bunch of units to attack the lord. Stacking troops is very important in the game.

    • @darkomihajlovski3135
      @darkomihajlovski3135 4 роки тому

      But what's the point tho we know he can 1v1 any unit and your never gona just send 1 unit at a time

    • @diebesteoffenbarung
      @diebesteoffenbarung 4 роки тому +3

      If you take slaves he could slaughter like 5639 before he dies 😂

    • @baschdiro8565
      @baschdiro8565 4 роки тому +1

      Technically you can calculate how many units you need in a 1v1 when using the numbers in the video. For instance when you need 4 swordsmen at once to kill the Lord, you will need between 6 and 10 in a 1v1 to kill him, as 4+3+2+1=10 and 3+2+1=6.
      I have verified this and the tenth swordsman will strike the killing blow. For Arabian Swordsmen it is the twelth unit and for Slaves it is #517. This means, 32 Slaves would be sufficient to kill the lord, if they all attacked at once.
      The correct formula is sqrt(2*number+0,25)-0,5. And here you also see how important it is to stack your troops: You need 8 times as many slaves as swordsmen for a stacked kill, but 52 times as many for 1v1s.

  • @akmalkhan6592
    @akmalkhan6592 4 роки тому

    by fear factors lord also can gain extra hp or can lose hp. Check it.

  • @derich1141
    @derich1141 4 роки тому +5

    Baumeister: 1,Vorrausgesetzt es ist Bier im Vorratslager:)

  • @MrDonarion
    @MrDonarion 4 роки тому +1

    Frage: Unterscheiden sich die Lords der Ki? mir kommt's so vor als ob ein Wolf-lord deutlich mehr wegstecken kann als z.B. ein Ratte-lord.

    • @lorrdy7640
      @lorrdy7640 4 роки тому

      Ja, das erkennt man auch an den Kugeln beim HP

    • @RomanNevikov
      @RomanNevikov 4 роки тому

      Ja, die Lords der KI haben verschiedene Stärken. Die Ratte hat eine Stärke von 0,5 und der Wolf 1,5 zum Beispiel.

    • @kotzpenner
      @kotzpenner 4 роки тому

      1 Wolf killt 2 Ratten

  • @raymysterio3824
    @raymysterio3824 4 роки тому

    surprise to see someone still plays this game

  • @Mezha07
    @Mezha07 4 роки тому +1

    Lmao i didn't remember the lord being this easy to kill i always send like a hundred or 50 of any melee units and just let them climb up lmao

  • @montgomeryBety
    @montgomeryBety 4 роки тому +4

    This game is a masterpiece, they need to remake it :(

    • @skoga483
      @skoga483 4 роки тому +1

      Stronghold Crusader Definitive Edition

    • @thedanklordger5094
      @thedanklordger5094 4 роки тому +1

      Not really remake it but improve the Ai to build more unique castles

    • @hazri8758
      @hazri8758 4 роки тому

      @DieArmbrust what's it called?

  • @Bushido1389
    @Bushido1389 4 роки тому

    Und wie ist es wenn man die Einheiten einzeln schickt ? Das Ding ist wenn alle gleichzeitig auf ihn Einschlagen nimmt er den Schaden durch alle Truppen während er nur einzeln die Gegner tötet. Ist sicherlich auch interessant zu sehen.

  • @sashapinesnguyenhienhoa8003
    @sashapinesnguyenhienhoa8003 4 роки тому

    This would be x4 uint count if you make the uint do a conga line

  • @ijustwanttogrillsomecheese9276
    @ijustwanttogrillsomecheese9276 3 роки тому

    Sometimes Lord has either 1,2,3 small box on their lifebar and the more lifebox it have the more longer it took to kill it

    • @OverseerMoti
      @OverseerMoti 2 роки тому +1

      That is the fear factor bar, added by placing either good things (green) or bad things (red) accessible in the town building menu. The green ones will buff him (and all combat units) while the red ones will nerf him.

    • @wnl.ruzz2498
      @wnl.ruzz2498 9 місяців тому

      ​@@OverseerMotilord doesnt have any connection with fearfactor its their hp bar example, rat has 5 yellow bar meaning hes the weakest lord while wolf has 5 green bar meaning the strongest lord in the game

  • @Shark7532
    @Shark7532 4 роки тому +2

    Und wie viele Hofnarren?

  • @silentwatchman9908
    @silentwatchman9908 4 роки тому

    so....how many units does it take so that none of them die? like...500 slaves for example? all stacked in one place?

  • @Marshal_Longarm
    @Marshal_Longarm 4 роки тому +2

    Next, check out strength of AI lords against player one. Yes, there is a difference between each bot.

  • @danilsokolov29
    @danilsokolov29 4 роки тому

    Will you do video about units vs buildung damage?

  • @yusronnaim
    @yusronnaim 4 роки тому

    Also me:
    *brings 200 full health swordmens to a complete destroyed AI castle.

  • @tobiasm5579
    @tobiasm5579 4 роки тому

    Udwin kannst du noch eins machen in dem du den Angstfaktor mit einbeziehst

  • @nagyferenc969
    @nagyferenc969 2 роки тому +1

    So . . . how many woodcutters?

  • @j.ackermann9110
    @j.ackermann9110 4 роки тому +1

    Only 33 slaves? Thats surprisingly low.
    How many of each unit would be needed if you only sent one at a time?

    • @bmazi
      @bmazi 4 роки тому +1

      In Stronghold 1, two swordsmen sent one at a time are sufficient to kill a lord

  • @agussaurus2707
    @agussaurus2707 3 роки тому

    So it only takes 16 spearmen. Could it be that the Rat attacks as soon as they get 16 spearmen since that's the minimum required to kill someone?

  • @mafyatekin
    @mafyatekin 4 роки тому

    Who else wants to see some 1v1 battles of Nizar? Udwin didn't really put him in his videos alot, yet I believe he is one of the strongest lords.

  • @dominicbrundenwere8247
    @dominicbrundenwere8247 4 роки тому

    But what I wanted to know is how many lumberjacks it takes to kill a lord...

  • @emh8849
    @emh8849 4 роки тому

    You'd think getting trampled by 16 horses would kill a guy

  • @SocuteRaptor
    @SocuteRaptor 4 роки тому +2

    According to the gold cost of buying weapons and armor in the market, pikeman is more expensive than mace man. But when 1 on 1, mace man always wins. Mace man even has more speed and melee power. Why pikeman though?

    • @burakatfb65de_hileci32
      @burakatfb65de_hileci32 4 роки тому

      Anti cavalry (in Real lifr

    • @vitaliitomas8121
      @vitaliitomas8121 4 роки тому

      Macemen have that bonus against armour, I believe. They swing a mace. It may not penetrate your plate armour, but it will break them bones

    • @gmachpanstwowy6468
      @gmachpanstwowy6468 4 роки тому

      If you have an armor industry, pikeman seems cheaper (2 Woods i believe? and 1 iron compared to 1 iron and need for cows to produce leather)
      Aldo, more pikemen made it out alive than maceman, so profit

    • @mycelium2979
      @mycelium2979 4 роки тому

      To kill a pikeman you need 17 crossbow shots or 50 Arrows. Pikes have simply a lot more health than mazeman

    • @vitaliitomas8121
      @vitaliitomas8121 4 роки тому

      @@gmachpanstwowy6468 because they have more health than macemen

  • @FarizyangHitam
    @FarizyangHitam 4 роки тому

    Iv been waiting for this

  • @ggghhh1941
    @ggghhh1941 2 роки тому

    Wie viele braucht man ohne den knuddel Effekt zu nutzen?

  • @deniboy1570
    @deniboy1570 4 роки тому +3

    Me and my brother always called the arabian swordsmans Maulay.
    Because they say: Maulay.

    • @TheLaughingMax
      @TheLaughingMax 4 роки тому

      It actually means something like ''my lord''

    • @deniboy1570
      @deniboy1570 4 роки тому

      @@TheLaughingMax later as I grew up, I thought the same too.

  • @james64ibm
    @james64ibm 2 роки тому

    Have we ever talked about the fact that the Lord is somehow 20% taller than all the other units? I mean he's the same height as the horse archer ON A HORSE.

  • @baby333
    @baby333 3 роки тому

    I used to spam like 120 Assassins and hope they make it there XD

  • @zackerlandor7987
    @zackerlandor7987 4 роки тому

    the lord health really big,and attacks so powerfull and needs a unit that have big armor and attacks,like arabian swordmans,swordmans,and knights,those are the strongest unit that good againts lords,but lordseasly died whrn outnumbered

  • @CIA-M
    @CIA-M 2 роки тому

    Is it just me, or can the wolf tank more then other Lords?

  • @catnemy
    @catnemy 4 роки тому +1

    we have captured the castle sir

  • @321Meins100
    @321Meins100 4 роки тому

    Wie stark ist denn so ein Spielerlord bzw. wo kann man ihn einordnen? Die KI Lords unterscheiden sich ja stark bzw. ein Wolflord ist meines Erachtens nach z.B. erheblich stärker als ein Rattenlord und um ihn zu besiegen benötigt man daher auch mehr Einheiten oder täusche ich mich da?

    • @haasanachmed9758
      @haasanachmed9758 4 роки тому

      Ich glaube das hatte ich auch früher Mal getestet...
      Ich meine auch die christlichen Lords sind stärker als die muslimischen Lords. Oder sie haben mehr leben.

  • @heavydutydavid5020
    @heavydutydavid5020 4 роки тому

    4:18
    5 Knights for king Fredric the third

  • @gamer4vr638
    @gamer4vr638 4 роки тому

    I always wanted to know this. Many thanks.

  • @delapool1518
    @delapool1518 4 роки тому

    I'm curious. Does the height of the tower matters, is there any difference beteween towers? Aside, obviously, the number of troops allowed in each.

    • @lordudwin7174
      @lordudwin7174  4 роки тому

      Yes, it does. In a lot of ways actually. There is a range boost, a damage reduction from missiles and reduced accuracy for enemy shooters. All based on high difference and type of the tower/gatehouse. Especially the latter is very complicated. This is all potential material for videos in the future. Well, at least for range boost and damage reduction. I already did a video about the accuracy on my main channel, only to come to the conclusion... that there is not really a definitive answer to that. Especially because it changes drastically with the number of archers on the tower.

    • @delapool1518
      @delapool1518 4 роки тому

      @@lordudwin7174 is it in english? I don't speak german

    • @lordudwin7174
      @lordudwin7174  4 роки тому +1

      @@delapool1518 Since it's on my main channel, its in german, but I can post the reslults of the Tests here.
      These are the Accuracy Ratings of Archers and Crossbowmen, when firing at a single unit on a:
      Small Wall: 84%
      Normal Wall: 64%
      Keep: 64%
      Large Gatehouse: 55%
      Small Gatehouse: 45%
      Perimeter Turret: 36%
      Defence Turret: 24%
      Look Out Tower: 20%
      Square Tower: 17%
      Round Tower: 17%
      Of course, the accuracy gets higher the more defenders are on these buildings, because missed shots are more and more likely to hit other units nearby the missed target.

    • @delapool1518
      @delapool1518 4 роки тому

      @@lordudwin7174 crenalations does not afect on accuracy?

    • @lordudwin7174
      @lordudwin7174  4 роки тому

      @@delapool1518 Nope. That surprised me as well.

  • @NTLuck
    @NTLuck 4 роки тому

    How about this? How many individual troops are needed to kill a lord? without gang rushing them, just send slave after slave after slave until you finally get the amount needed to kill the lord

  • @asapricky4489
    @asapricky4489 4 роки тому

    but is there any diffrence between the arabic and the european lord?

  • @Heroesflorian
    @Heroesflorian 4 роки тому +1

    Honorable mentions: Killing pits! :D

  • @lordreptilestormblade1749
    @lordreptilestormblade1749 4 роки тому

    I'm curious, is there a difference in the stats between European lords and Arabic lords in the game? I always play Arabic, but wonder if there is any statistical advantage/disadvantage between them. in others words if one has more health/attack/defense/speed

  • @roger5555ful
    @roger5555ful 4 роки тому

    Can you please do a test about the portable shield i read that the shield gives a aura of protection from range attacks,is it true?

    • @lordudwin7174
      @lordudwin7174  4 роки тому +2

      The shields are only protecting the units behind it. The aura effect is in Crusader 2

    • @roger5555ful
      @roger5555ful 4 роки тому

      @@lordudwin7174 Thanks for answering!

    • @viiiperz
      @viiiperz 4 роки тому

      yes thats true, its the "strongest" strategy in pvp. Just spam horse archers and portable shields

  • @Pwnyhof93
    @Pwnyhof93 3 роки тому

    Die nächste Frage wäre: Wie viele Einheiten benötigt man um den Lord zu töten, wenn man jede Einheit einzeln in den Kampf schickt :D

  • @olexandertkachenko5411
    @olexandertkachenko5411 4 роки тому

    Hey, mate, what about Crusader 2?

  • @Attondel
    @Attondel 4 роки тому

    but how many lords does it need to defeat a lord

  • @k.h.6492
    @k.h.6492 4 роки тому

    But how many for the lord of the Wolf. With the morale points?

  • @GrzesiekMatuszak
    @GrzesiekMatuszak 3 роки тому

    And this is assuming the lord is not stronger (Richard, Saladin, Wolf, etc)

  • @japreet_kah
    @japreet_kah 4 роки тому +1

    Save time watching the video. 120 of each.

  • @dradonie
    @dradonie 2 роки тому

    What if you send them one by one?

  • @user-cw7yi1ew1z
    @user-cw7yi1ew1z 4 роки тому

    how can you speed up the game?

  • @janyod8738
    @janyod8738 4 роки тому

    Und wie viele Holzfäller braucht man?

  • @marekmaslak8040
    @marekmaslak8040 2 роки тому

    ,,How many fits on this thing, eh?"