Damage to walls is all about attack speed for all units except the ram. The faster the attack animation, the quicker the destruction. Pikemen have the shortest.
Some side notes: 1: Crenelations have a height of 7 instead of 6 (for walls), so they are about 16% sturdier. 2: A double layer wall doubles the sturdyness of each wall segment (there is some kind of thickness bonus in the game). Therefore it takes the units twice as long to destroy one single wall piece if there is more than one layer.
@@dariusmoga3373 You wonder that about pikes but don't seem to mind that those monks with their WOODEN STAFFS were the fastest xD EDIT: Oh wait, they were slightly slower than pikeman. Still, WOODEN STAFFS!
Actually, assassins can attack the wall, as long as they are grouped with units that can and one uses the attack button. There even once was a glicht, where they could destroy walls with a single hit.
0:23 - That jester playing around , as if to inspire the guy to poke the wall faster, killed me :D . 1:10 - That sound of hitting a wall , and i was thinking that minecraft, should use these sounds for it. Great video, didnt thought about such a test, good job and subscribing.
Lol yes they have always been my favourite unit and turns out they've always been the siegemasters I held them up to be. High defense fill moats and eat walls for breakfast. I used to infuriate my friend with cleaning up his castles with just pikemen and mobile shields
Love your stuff. You're like the german Spirit of the Law for Stronghold! Though it'd be nice to have all the times on one screen at the end to get a better picture.
Assassin’s can! Just select assasin and another unit that can attack wall. Select attack button from menu and click on wall and assasin will attack wall too.
Well, if your enemy has mass archers, than it probably isn't the best idea :D But against mass crossbows they perform better than most would think (in comparison to other units).
1.1 and 1.2 Sure All when you choose horses and assassins and hitting the force attack button on the right you can break walls, Maybe also in all versions
Brother this is fantastic! Your whole channel is amazing! I didn't think anyone played this game as much as I play it! Time to binge all your vids! Well done sir and Im a new sub!
I know this would be a bit longer in terms of research or playtesting but what about a video on unit synergies? Would be interesting to see what things could work together. Just an idea of course.
I thought you could get fire throwers to attack walls but selecting them alongside another unit type. And the AI definitely can do it, probably because they're not limited by UI. *shrug*
Do you know whether a crenelation gives extra protection to a.archers/archers/crossbowmen that are placed behind them? I always wondered about this and also whether high crenelations would give more protection than normal ones (if they give any at all)
I always expected crenelations to give some protection, I did some tests with archers at medium range and crenellations don´t seem to give extra protection. Being on a wall does give good protection(like doubling the durability), but the crenellations don´t seem to add anything. Also, crenellations cost as much as high walls. I might do some more testing and upload a video on my youtube channel.
Agree.. That feature lessens the importance of siege engines and therefore makes the gameplay unrealistic... walls shall not be destroyable even by the rams... that would be the real medieval experience... keeps would gain the importance they had
Wow nevermind you have a main channel in German. I almost thought you were a chineese content farm for real. Great skills though, that's why I got it mixed up probably.
Assasinen können die Mauern zerstören, aber nur wenn du den Angriffsbefehl gibst, während sie direkt an der Mauer stehen. Sonst klappt es nicht. Wie wäre es mit einem Erklärvideo, warum beim Ausheben feindlicher Burggräben nach und nach die eigenen Einheiten verschwinden :-)
Actually slaves and assassins CAN attack walls if u first click the attack icon in the lower left hand corner,instead of just attacking normally.Just thought u should know this;)
Get a group of at least 5 macemen, set them to aggressive and put them in the middle of a lot of buildings, they will destroy everything. Edit: it is not about DPS alone, but trust me, macemen with their high DPS and quick movement imo are the best for raiding stray buildings.
Lord Udwin, can you please make a video on every death animation possible??? It would be nice to compile all death animations of each unit Possible list: -Standard melee death (e.g damage from Spearmen) -Standard projectile death (e.g damage from Archers) -Massive melee/projectile death (e.g. damage from Macemen or Catapults) -Fall death (the unique animations for Archers, Spearmen and Macemen while climbing ladders) -Out-of-function death (when the Laddermen's ladder break or when Tunnelers end digging) -Fire death (common to everyone) -Lords (unique animation for European and Arab lord) Also, this compilation can have sequels, "non-military units" death animations or "animals" death animations (don't forget wolves) since both are also interesting to watch and compare between each death-type Please like so he can see
Yes, it's a bug. Their attack animation gets played double before landing a hit on a wall. It isn't fixed in the base game tho, but in the inofficial crusader patch.
4:30 Monks when they hear someone say their humble church is made of gold
This went 0-100 pretty quick. Monks in Poland when they hear that gov won't send cash aid to them.
Trochę sucho mi wyszło :D
CTM nadkjnfkjnajnfsdj
@@danielziel683 x kurwa de
@@koles6818 ty tutaj?
Sticks and stones may break my bones,
but a Monk's stick will break stone faster than most other units in the game.
Damage to walls is all about attack speed for all units except the ram. The faster the attack animation, the quicker the destruction. Pikemen have the shortest.
Monk's stick will break walls faster than bloody Lord's! They clearly aren't broken here guys, they need more buffs.
Some side notes:
1: Crenelations have a height of 7 instead of 6 (for walls), so they are about 16% sturdier.
2: A double layer wall doubles the sturdyness of each wall segment (there is some kind of thickness bonus in the game). Therefore it takes the units twice as long to destroy one single wall piece if there is more than one layer.
Over 10 years of SHC playtime and I never knew there was something like a thickness bonus^^
I only discovered it by accident while making this video. I hadn't any clue before either :D
Wait wut? :o
@@lordudwin7174 woooooot
What about triple walls? Would the bonus stack?
Monk : Do you think these puny walls will stop me from spreading the good words? Think again.
Pikemen as always S O L I D
sNAKE
Well yes , but how the fuck you destroy a wall by poking it repeatedly?
@@dariusmoga3373 the pikeman must’ve had a good gaming chair
@@popefrancis3571 yeah that makes sense , didn't think about that. xD
@@dariusmoga3373 You wonder that about pikes but don't seem to mind that those monks with their WOODEN STAFFS were the fastest xD
EDIT: Oh wait, they were slightly slower than pikeman. Still, WOODEN STAFFS!
Actually, assassins can attack the wall, as long as they are grouped with units that can and one uses the attack button. There even once was a glicht, where they could destroy walls with a single hit.
As far as I remember, they can attack walls easily if they are issued the command while standing next to the wall.
Music sped up times 4 sounds like something from Rayman Legends.
Lol yeah
We need some additional globox sounds to make it perfect
Nightcore middle east
@@spacesheep6547 yes
0:25
"What kind of music do you listen to?"
Me: "It's complicated"
1:20 .... mhm, sounds more like me, when I'm home alone...xd
you sing in a high voice? same
Lul, sounds like pickaxe from terraria
Not gonna lie, the sped-up soundtrack really cracks me up...
Slaves: Can't attack walls
Towers and gates: Sweat profusely
0:23 - That jester playing around , as if to inspire the guy to poke the wall faster, killed me :D .
1:10 - That sound of hitting a wall , and i was thinking that minecraft, should use these sounds for it.
Great video, didnt thought about such a test, good job and subscribing.
Wall race
Battering ram: Hold my wooden spike!
Ty lord udwin. Happy to see how much youve growed
of course it's the pikemen, what a shocker!
Both fire throwers and assassins can attack walls, but this may require "attack here" in combination with other troops in the selection.
True
I never seen or heard anything about this game, but it was in my recommended and I watched it all. I guess youtube knows what I like
that stronghold crusader nightcore has potential
I feel like for each of these videos, I just find out more and more how OP the pikemen are 😂
Lol yes they have always been my favourite unit and turns out they've always been the siegemasters I held them up to be. High defense fill moats and eat walls for breakfast.
I used to infuriate my friend with cleaning up his castles with just pikemen and mobile shields
@@sethroseblood9456 they are just good all round units. you can't go wrong with them. they are also the ones that take the least damage from lords.
@@thatguybrody4819 oh nice even better, the more I interact with this game the more valuable and powerfull pikes seem
Lord Udwin
The TG of Stronghold Crusader
This is very scary. I started playing stronghold crusader and one day later, UA-cam is recommending me your Videos:O
Google spy us o_o
Love your stuff. You're like the german Spirit of the Law for Stronghold!
Though it'd be nice to have all the times on one screen at the end to get a better picture.
Without any watching , MY BET WILL BE MACEMAN :D
Surprise!
Well wrong
YOU WRONGU!
That also been my bet as well.
the mace was strong but the pike was stronger.
Assassin’s can!
Just select assasin and another unit that can attack wall. Select attack button from menu and click on wall and assasin will attack wall too.
Dude is working 12 hrs a day and yet has time to create this masterpiece for us!
What's his profession?
@@sn4fuls he's a youtube creator I guess
lol. Crossbowman pocket knife are stronger than Arab's Swordsmen
I always thought the Arabian Swordsmen have Damascus steel scimitars. Turns out they're much weaker to walls
It was due to a bug though, their hit animation plays twice before scoring a hit, that bug is patched in the unofficial update.
@@somebody700 it doesn't affect their melee effectiveness against other troops, just their effectiveness against walls (and probably buildings)
@@X_mezo_X Where is it stated that it's a bug? Did Firefly Studious confirmed it?
@@albertobellini98 I heard it through the comments of some people on the arabian swordsman
Macemen are my absolute favorite. Perfect mix of speed, damage and ok life
Great content, sir! Keep 'em coming!
Monks are too good for their price.
Why even use arabian swordsmen when you have this.
Well, if your enemy has mass archers, than it probably isn't the best idea :D But against mass crossbows they perform better than most would think (in comparison to other units).
@@lordudwin7174 mass crossbows is just evil, nothing stands up to the power of a thic iron rod
@@M1ssing_Link mass monks with siege shields lol.
Monks are the meta of the game, but you can easly counter them with archers
@@karpai5427 mangonels will destroy them quick
I don't know what kind of knifes are they using but they sure come in handy
1.1 and 1.2 Sure All when you choose horses and assassins and hitting the force attack button on the right you can break walls, Maybe also in all versions
Brother this is fantastic! Your whole channel is amazing! I didn't think anyone played this game as much as I play it! Time to binge all your vids! Well done sir and Im a new sub!
I watched this whole thing and i haven't even played the game in years
Найс контент бро!
I like these type of informative videos, do you plan to do videos like this for sh2/legends or warlords? Very curious !
@@GamingRanger123 it's not released but I think udwin has access for beta
Can you give me a tutorial on how to install an unofficial crusader patch? Halfway through the installation, an error pops up Super movie
It'd be cool if tunnelers were faster because they have picaxes
its strange that any melee unit breaks walls faster than tunnlers .. when tunnlers weapon is a pickaxe and his job is to dig and crack .
Freaking Monks will do better, and all they have is a wooden stick.
Monks : we are humble servants of God, we spread love and kindness to humanity
Walls : (exist)
Monks : *O B L I T E R A T E*
By the time slinger done with those wall probably enemy lord already died 😆
In free time look how long the minesweeper and ladderman are fighting
I know this would be a bit longer in terms of research or playtesting but what about a video on unit synergies? Would be interesting to see what things could work together. Just an idea of course.
I think Tunnelers should be the only unit able to attack walls
Oh great idea! i will go now to my neighbour brick wall and start scratching it with a dagger 0:30
Maybe the enemy can use flamethower against walls.
Die einzige Einheit den ich das Hacken von Mauern abkaufe, ist der Tunnelbauer 😅
Maybe you have already done this, but I would like to see, if there is a difference between the damage of a fire arrow and a normal one.
I'd say there isn't any differences.
He made a video on it on his main channel.
I think both arrows do the same damage.
I thought you could get fire throwers to attack walls but selecting them alongside another unit type. And the AI definitely can do it, probably because they're not limited by UI. *shrug*
Knight's sword is better in breaking wall than tunneler's pickaxe. LOGIC
Do you know whether a crenelation gives extra protection to a.archers/archers/crossbowmen that are placed behind them? I always wondered about this and also whether high crenelations would give more protection than normal ones (if they give any at all)
I always expected crenelations to give some protection, I did some tests with archers at medium range and crenellations don´t seem to give extra protection. Being on a wall does give good protection(like doubling the durability), but the crenellations don´t seem to add anything.
Also, crenellations cost as much as high walls. I might do some more testing and upload a video on my youtube channel.
Wazir can attack wall with flame thrower
Asssassins can destroy walls if u select them with unit who can destroy (e.g. spearman).
But mindfuck logic monk is faster than tunnelers with pickaxe
Even Crossbowman are better against walls than Arabian Swordsman!
Here is challenge for you all, try a campaign mission of your choosing without building a market and you can not hire any Arabian troops. Have fun.
Does this make an account for destroying buildings as well? Or just the walls?
Hey udwin, ich hab eine marcel davis ki gemacht:D, wie schicke ich sie dir am besten ?
You should do damage by traps to kill 10 troops.
Wow...I didn't know pikemen is faster than monk, pikemen is much more versatile than I thought...
Pikemen are the chads of SHC.
And survive walking on killing pit traps better than other units
we need the ultimate deathmatch!
actually every unit can attack wall, u just need to select attack. .....
I did
bro just click the assassin or firethower and then click attack here in the bottom left of the screen they will start attacking the wall
Die Crusader musik auf mach 90 könnte durchaus heute in den charts laufen XD
Gosh how I hate this feature in SH games. Even in Warlords, untis can destroy STONE walls....
Agree.. That feature lessens the importance of siege engines and therefore makes the gameplay unrealistic... walls shall not be destroyable even by the rams... that would be the real medieval experience... keeps would gain the importance they had
This is why i use monks 😌😂
didn't think i'd hear sandal maker nightcore today
4:55 ok that just op .
Yeah, ridiculous.
How to speed up time?
Wow nevermind you have a main channel in German. I almost thought you were a chineese content farm for real.
Great skills though, that's why I got it mixed up probably.
ACTUALLY, I WILL LEARN THE GERMANIC language just to watch ur german videos
does fear factor affects the damage output on walls?
Assasinen können die Mauern zerstören, aber nur wenn du den Angriffsbefehl gibst, während sie direkt an der Mauer stehen. Sonst klappt es nicht.
Wie wäre es mit einem Erklärvideo, warum beim Ausheben feindlicher Burggräben nach und nach die eigenen Einheiten verschwinden :-)
Actually slaves and assassins CAN attack walls if u first click the attack icon in the lower left hand corner,instead of just attacking normally.Just thought u should know this;)
why pikemen are lords of wall destruction XD?
pikeman have very effective armour
monks very cheap train but poor defence against to missile and they can't dig moat
0:34 Immigrant Song stronghold version
That's good, but I'm still wondering which unit has the highest DPS against buildings!
The one who took the least time?
@@redmanrode8349 Realy? 4 eng in ram VS Quarry
? Is it the best way to raid?
@@danilsokolov29 oh wait, shiet, I misread the comment
@@redmanrode8349 No prbl mate )
Get a group of at least 5 macemen, set them to aggressive and put them in the middle of a lot of buildings, they will destroy everything.
Edit: it is not about DPS alone, but trust me, macemen with their high DPS and quick movement imo are the best for raiding stray buildings.
Never thought that arabian swordsmen were that weak
Eine tabellarische Aufstellung am Ende zum Vergleich wäre nochmal richtig geil :)
Bruh i like the fact that people still play this game in 2020 XD
Wusstet ihr, dass arabische Schwertkämpfer echt shclecht drin sind Mauern einzureißen?
I thought this game is forgotten
Hell no xd
I find matches easily on steam
Stronghold is Eternal
stronghold is live
Schlumfphold crusader 😂
If tunnelers could attack walls they'd be quicker than pikemen
Yeah you try to take down a stone wall with a sling in 2:10 minutes.
Lord udwin is it good Idea to learn this for the exam on monday at your House 🤣🤣🤣🤣
also gibts vom preis her doch was worin europäische bogenschützen besser sind als arabische bogenschützen: mauern zerstören
und graben
@@lorrdy7640 stimmt fast vergessen
Crossbowman’s dagger > Finely crafted Arab saber
caltapults:Laughs
Really? No comparison with all times at the end?
In case you didn't notice, they footage is shown in order already.
hey Udwin, care for some multiplayer? :D
battering ram is epic
Lord Udwin, can you please make a video on every death animation possible???
It would be nice to compile all death animations of each unit
Possible list:
-Standard melee death (e.g damage from Spearmen)
-Standard projectile death (e.g damage from Archers)
-Massive melee/projectile death (e.g. damage from Macemen or Catapults)
-Fall death (the unique animations for Archers, Spearmen and Macemen while climbing ladders)
-Out-of-function death (when the Laddermen's ladder break or when Tunnelers end digging)
-Fire death (common to everyone)
-Lords (unique animation for European and Arab lord)
Also, this compilation can have sequels, "non-military units" death animations or "animals" death animations (don't forget wolves) since both are also interesting to watch and compare between each death-type
Please like so he can see
When you speed up your video, i think the music changes from arabian to indian
PIKEMEN, FORWARD!
EDDIE NERVE NOW!
YOUR LORDSHIP?
RACHO?
Is this without bonus for arab Swordsmen?
Also: Alles klausurrelevant 😅
Its pre patch, therefore without buffs. I'm approaching these videos with vanilla stats ^^
@@lordudwin7174 Thanks for the quick answer!
@@lordudwin7174 Arab Swordsmen got a buff? Was it a bug that they were so slow at destroying buildings?
Yes, it's a bug. Their attack animation gets played double before landing a hit on a wall. It isn't fixed in the base game tho, but in the inofficial crusader patch.
Wusstet ihr eigentlich, dass arabische Schwertkämpfer schlecht gegen Mauern sind?
Hatten wir lang nicht mehr, das Meme :D
Отличное видео по отличной игре, спасибо!
parfect
PIKE FODDER!