Hehe. I want to see you try to aim well, flick well and track well in a smartphone. I'm a pc player but I've been practicing my skills on my phone instead, to see how far my results will go.
Do you have any tips for those who play on a 60hz monitor as I currently have no better means of buying a monitor with a higher FPS Hz in this case? I ask if you have any tips because I feel like there is a lot of image tearing and if I turn on v-sync I end up having a lot of delay, would you be able to help me in some way I'm tired of dying because the guy has some FPS bigger or something. R5600+RX6600 8GB.
I want to start by saying that I've always had decent aim, maybe slightly above average at best. After watching a bunch of other aim tip guides, my aim started getting worse. Specifically, because a lot of other guides I've seen say NOT to read/predict movement to adjust your aim, rather to use reaction and kinetic and dynamic vision instead. I always thought, "Well, these guys know more than me, let's give it a try." I hit a skill ceiling and was missing more shots than ever, despite regularly using aim trainers. Your analysis about movement reading, route planning, reaction time tax, and perceived target speed have completely changed my aim, and the results were instant. Seriously, I loaded into a game of The Finals right after watching this and absolutely popped off. And every game after that, my aim was better and more consistent than ever. All of that is to say that this was the most helpful aim guide I've ever seen. Thank you!
i still dont get how this helps. Tracking should feel natural and just come down to practice, and this stuff on route planning and and thinking about reaction time tax just over complicates it i feel? Maybe for game sense and predicting their movements it makes sense. How did it improve your aim?
Thank you so much.. I think you fix my problem too, I was too focus on the crosshair on tracking where the enemy is. I used the factors like knowing the target speed.
As a fellow aim theorist, I admire your skill, knowledge, but most importantly; you're ability to explain things so concisely and easy to understand. Vid is great man
Would like to add my two cents here for tracking: The hand-eye coordination! Although everyone knows about it, not everyone knows how to properly apply it mechanically. Say you want to track a target. Your eyes can follow but your hands can't because you're trying to focus on both eye focus and arm movement. What you can do is mentallt isolate control and imagine your arm as your eyes instead of focusing on both at once. Usually your eyes know how fast it needs to travel to track something, but your arms don't. Instead, move your arm the way your eye is trying to move and your tracking and flicking will improve significantly. Gotta make sure your sensitivity is also the same speed as your eyes though!
@@ChildOfFury The playlists I've been using come from lowgravity86's Daily Improvement Method sheet: docs.google.com/document/d/1vtimJhaK-SEPdThND85qAfotWKp66RyJa9MJ8XiPEyw/edit Specific movement playlists are: 1. Novice: KovaaKsTimewarpingAngelicAttachment 2. Intermediate (My current playlist I use 99% of the time): KovaaKsBlinkingVerticalShard 3. Advanced: KovaaKsCapturingAsparagusDub 4. Advanced plus: KovaaKsChattingZonedLurker Hope this helps!
@@ChildOfFury I think my last comment got deleted because I included a link. Look up lowgravity86's Daily Improvement Method on youtube. Playlists for movement are.. Novice: KovaaKsTimewarpingAngelicAttachment Intermediate (my current playlist 99% of the time): KovaaKsBlinkingVerticalShard Advanced: KovaaKsCapturingAsparagusDub Advanced plus: KovaaKsChattingZonedLurker
At 16:40 what helped me figure that out and get that awareness in game without thinking was play a bunch not caring about dying but just working on noticing it until it becomes familiar enough. The joy you get from killing someone after working on something is such a high
So I'm an instructor in shooting sports, and focusing on your target is the #1 thing, everybody looks way too much at their crosshair/pin and trying to place it over their target, focus on your target, and let your brain and eyes center it, your body and brain are already good at centering objects on other objects, so focus on what you actually need to adjust.
I usually very much dislike aim improvement videos, as a lot of them just say “practice”, but that doesn’t really mean much to me. This video really explains what that really means, and made me realise that I overcompensate my aim. Thank you so much, Struth! I’ve tried aim trainers before, and (at least from the ones I’ve tried) they usually don’t really explain more than “smoothness training”, “flick training”, but don’t really explain how and when to utilise that training. Keep up the great work, and again, thanks Struth!
I recently switched from controller (since ps2 release in 2000) to M&K and I found that "autopilot" was even affecting my controller aim and may even be slightly proggammed in my mind due to AA. Another thing is that on controller my strafing was so much slower/wider, so when A-D strafing my reaction to my own change in direction was plaguing me. My aim is improving, but honesly the biggest improvements have come from r5 reloaded 1v1 servers. I sure dont win a lot, but I do feel every aspect of my close range game improving which is more fun than using the input I am most comfortable on.
I would be lying to say that this hasn’t instantly helped me, I’ve put time into dummy training and whatnot but I swear after watching this I hopped in apex and absolutely popped off, I used to think I was wank at the game but I just needed to track more consciously and less reactively, amazing video, subscribing as we speak.
Same, my accuracy improved so much! I was under the impression that reactive tracking will make you the most accurate but I was clearly wrong. With predictive tracking, I was tracking enemies far better than I ever have.
I can't express how much I appreciate this video. It completely changed how I track and aim at targets. Before, every fight felt chaotic and overwhelming. I used to think other players moved impossibly fast, but it was just my own stress and panic. Some players still move erratically (looking at you, Octane), but I've noticed their chaotic movements impair their aim too. More importantly, this video has greatly improved my enjoyment of the game. I think more clearly during fights and land satisfying shots without overthinking. I can only play a few hours due to real-world commitments, but thanks to this video, I'm having much more fun playing Apex Legends.
This is the best video I have ever seen on this topic. You put into words a lot of nebulous concepts that I had to learn on my own, as well as making some other stuff finally click. Seriously, the biggest tip here is remembering that there is a person on the other side of the screen with goals that are most likely very similar to yours. Remembering that, as well as the fact that humans aren't actually good at being unpredictable is the real lesson here that no amount of mechanical practice will help you realize.
While I would've used a slightly different terminology this is, finally, a guide that actually shows important parts, fundamentals, of aiming. Especially when it comes to reading player animations (movement), it's one of the core fundamentals of aiming. The other overlooked part (generally-speaking), again mentioned in this very video, is WASD to modify aim.
I essentially unlocked this in a week by playing bastion aim trainers in overwatch. Zero recoil and consistent feedback on tracking (hit markers with minigun) helps, then you just need reps. It helped me to play the TOBYN workshop map, where you essentially have to kill an aimbot soldier with random inputs before he kills you, and it really improves your lock on and track consistency. This helps your brain understand what it needs to do, then you just need to introduce different movement speeds and types, at different distances, and you will be able to use it in game. It's not a quick process, but it's MUCH simpler to master than other aim types.
Happy to see another aim chad video. Can't wait for your ClawMate to be available for distribution with cheaper shipping. Hope everything is going well for you.
I have watched hundreds of aim guides till now, and this is THE BEST GUIDE out of all. They all talk about stupid stuff that don't even actually help aiming but this video, just right on point. Anyone can aim well instantly as long as they know what to focus on when they are AIMING. I've wasted so many hours trying to get good and practiced and grided so hard with hardly any results at all. But as soon as I started to focus on the RIGHT THING when aiming, i instanly started beaming players. Good job. I wish I watched this video back then :D
Thank you for confirming more of confidence than anything. I like the approach to less aim and more about applying more thought into tracking and techniques. I am more of a Flick based shooter myself and my tracking seems poor in games. but maybe its more about the ideas about where my mouse is going than it is reacting to their movement. Thanks for the advice great video!
What do you mean by "flick based shooter"? One of the most important things people don't understand, in my opinion, is that flicking is essentially what your muscles have learned from consistent tracking, but done at an extreme speed. Meaning you can't develop consistent flicking if you're not practicing track aiming.
@@SlCKNESS_ what I mean is when I shoot I don’t track and shoot my target in a sense. Like I do but my cursor wi float around the head than I’ll do a quick flick and click on the head than go off the head. The best example I can give you is Cassidy from Overwatch because, he is a single shot pistol I flick onto the head with each shot. I’m not constantly tracking the head. Where as soldier 76 I’ll just be tracking the head non stop
it always felt like my mouse was sinking into the pad but thought nothing of it most times. after watching this video, given i live in a pretty humid environment, and i have a massive case of jumpy tracking, i now realise that my mouse pad is probably affecting my aim alot. thanks, good video👍.
I play a lot XDefiant lately on MnK and i sucked at tecking. I always been a die hard high sense player and always wanted to makw it work. Your vid convinced me due to the not overcomeable disadvantage. I drastically decreased my DPI and sens so now i am from 6/cm to at least 18cm/360 which is a big step for me but tracking really feels more doable now. Still have to get used to so much mouse movement but hey never to late even in my age 😂👍
This has helped my gameplay tremendously. I wish I could have came across this video when I first started playing FPS. Better late than never! Subscribed
That last chapter about minimizing mouse movement might be the most important chapter for myself as an apex player. For the most part I have decent aim but depending on the day, I definitely have those days where for whatever reason I feel like I’m tensing/panicking in most fights and flick back and forth to track than smoothly moving my mouse. I tho k a big part of this might be tied to performance anxiety, where for some reason I always feel like I need to perform well even if I’m just playing with randoms cuz I don’t like feeling like I let them down. But even outside of aiming I feel like I tend to flick around when changing what I’m looking at. I think the focusing on crosshair placement can really help here more than most might think. Ironically I used to actually be very good at keeping this in mind when I mained Cod but because apex movement is so much more unpredictable, I think I kinda lost this tool a bit. I’ve also recently transitioned to lowering my mouse sense in game by quite a bit. I used to run 1.96 at 750 dpi (28.27cm/360) which I’d learned a few months ago is actually pretty damn high compared to most for apex when I always thought it was on the lower end. Dropped sense all the way down to 1.80 still at 750 dpi (30.79cm/360) and literally in the first match I noticed significant improvement!
4:52 another solution that I’ve been using that doesn’t get you made fun of as much is putting half of a piece of paper on your mousepad where you arm rests. This provides a smooth surface that lets your arm glide better than with a sleeve on cloth pad. At least in my opinion.
This works and is great advice for most of the FPS games on the market right now. But this doesn't really work as well for warzone where you are forced into always being in react mode because of randomized aimsway and jitter, they like to call "firing stability" . This adds a lot of visual noise while youre trying to aim and in the case of aimsway depending on where the pattern is pathing it can force a player to make volitile changes in the speed they move the mouse. One gunfight might be easy . The next more difficult because the aim sway decided to throw a pattern that took you far away from the enemy and they decided to drop shot. As Struth also mentioned Apex also gives BOTH MnK and controller access to recoil mitigation where warzone only gives controller mitigation against randomized aim sway in the form of rotational aim assist. Basically if you're a warzone player and you're watching this video to improve your tracking , you will be frustrated because its not going to work in that game the way you see the tips work here , and this is the fault ofthe developers of warzone for ruining MNK on that game. the only people who will be able to consistently track as seen in this video but in warzone, are controller players with aim assist. If you also look at Overwatch... no aim sway. its only call of duty that really has this garbage mechanic in order to make its aim assist more inherently have an advantage.
You should also make a video discussing ADS sens and its relation to aim. Im specifically talking about how games like Call of Duty and Battlefield use a default ads coefficient of 1.33 and how a lot of people say you should use 0 as the coefficient or 1.78 as the coefficient or just keep it default. Its pretty confusing and hearing an explanation on how it correlates to aim would be interesting.
I have no idea what coefficient does but a few content creators have said keeping it at 100 helps with muscle memory because all others mess with it so I use that. For Battlefield anyway
@@PlayshotKalo The default is 1.33, I've heard content creators say keep it at that, I've heard some say put it to 1.78, I've seen some say put it to 0. But it'd still like to hear what he has to say regarding it.
It's a topic I want to cover soon, still figuring a few things out to best package up the ideas. I personally think 0 coefficient has the most sound reasoning behind it 'focal length scaling', and find that it feels best to me in-game.
you guys are all clueless wtf.. if you want a 1:1 hipfire to ads ratio you just play fucking legacy just like me or the best Mnk in the game *strahfe* gosh its not that hard to figure it out
@@xRealUzz Not that simple. Strahfe uses 1:1 because it perfectly matches hipfire in ADS and is good for close/medium range sights. 1.33/1.78 is worse for close sights but better for weapons with scopes with a higher magnification. It's all personal preference at the end of the day, no need to be rude about it.
I'll just add from someone playing at 10cm 360 atm that's its completely doable. I'm not a professional or anything but I manage to reach top rank in overwatch, cs etc. But there's probably more potential with lower sens.
Nice guide overall, but i think there are two things missing: 1. Corrections mid-tracking (snapping back to target). But you briefly mentioned it. 2. Comes from first: jittery tracking as an actual style of aim.
I have played first person shooters for over a decade and have always had very good aim, currently using 11.5cm/360 and have no issues being smooth or consistent with my mouse control. It seems like the sensitivies you suggest rely on arm aiming? but for me that has always felt really uncomfortable.
u can get an arm sleeve, a lil extra but besides getting a long mousepad and having it vertical, that’s probably the best option. i have my mousepad vert because of that issue!
My issue with sensitivity is I've literally forced myself to be on a "normal" sens for months, and upon going back to my fast sens (17cm/360) I did better. No matter how long I take to "adjust" for some reason slow (what I deem slow, which is normal, like 30cm/360) feels unnatural and makes me do worse. Like my aim isn't prefect with my high sens either, sure I over flick or miss shots occassionally but I get more kills and feel more confident. I haven't heard anyone else having this issue, have any idea what it is and if theirs a fix?
You cannot have consistent speed if your gear is not good quality/inconsistent dirty material or for example slower mousepads... i thing it plays a big role too. I track way better with faster/fresh mousepads than older slower ones. Even frame inconsistency can mess your tracking
True, although one thing I would add is that perfectly smooth tracking isn't totally necessary. So long as any jitters are small and confined to the hitbox you're aiming at it doesn't really matter. Slower pads and higher tension can lead to choppy looking tracking, but it can still be very accurate.
So i guess Google has upgraded from hearing everything to reading my sensitivity... I used to play 7cm/360 for 10 years including hitting platinum in r6 when it came out and switched to 12 last year. I'm just now trying 15-25cm/360 range and somehow this video mysteriously shows up in recommended 😳
your explanation is GODLY bro, thanks a lot for this video. been struggling with tracking because i rarely play FPS, and this video boutta change my fps experience fr
This is rich coming from someone who has good aim. Tracking *is* the thing you train in an aim trainer. The thing you're explaining is how to apply good tracking. A mental trick *will not fix* bad mouse control.
Once again, i disagree with your viewpoints and information to "teach" people how to aim. Right off the bat instant fail is specifying that you have to have lower sens to track and aim at the best level. Incorrect af, theres pros with high sens that aim better than those with low. This isnt the first time youve given false information and even though its a well put together video, its completely a false bias and is hurting those who are already good and comfortable to make them worst. The real answer to improving your aim is to work on your weak points outside of your comfort with adjustments, not change entirely your comfort. For example, someone with high sens should only slightly lower there sensitivity in games once theyve dialed in there settings, if there weak point is tracking, then lower sens slightly to control there glide smoother. Notice i say slightly, because you dont want to lose your flicking ability by dropping. This is proven by people such as myself and others like nate Gibson who use a higher sens that dominate consistently. False information is not good and you are hurting the community more than helping
Thanks for the comment, i'll try to explain my perspective. When making educational aiming content, I need to package up advice that helps the most amount of people. There's a reason why pro players gravitate toward lower sensitivities (33cm average in OW, 38cm average apex, CSGO average 53cm), they use lower sensitivities because of the inherent benefits to precision that they provide. Imagine two groups of 1000 beginner players. The first group is assigned 10cm/360, the second is assigned 40cm/360 (or w/e the average/meta sens is for the game). The second group will absolutely have better aiming and gunplay. There will still be outliers who aim well in the 10cm group, but on average the performance won't compare to the 40cm group. It doesn't make much sense for me to recommend people to play on settings or in a way that is inherently disadvantageous, just because there are some outliers who can make it work. That works both ways too, I don't recommend very low sensitivities because the precision hits some extreme diminishing returns and you incur a lot of drawbacks the lower you go. Despite that, there are people who can make it work. Hope that clears things up a bit.
@@StruthGaming once again there's the bias. Appreciate a mature response but you just said that one group will be better overall than the other. I think you have the idea that a lower sens is overall better, and that's just not true at all. A medium-high sens imo is best because you have the benefits of both without losing out on the importance of higher sens, which is much more ground to cover faster. Lower sens has benefits but those can be tuned into higher sens with practice much better than a low sens can tune to faster responses. I've had many people switch to a higher sens and thank me for improving there gameplay, but I still say if you are comfortable more with low, just slightly adjust. Same with high sens, but just don't sit at high if your gameplay is stagnant. Low sens and High sens both can benefit different people and are rarely tested between the two. It's more or less just put one and get used to it, then forget the other.
man thank you so much for the summarized guide to seek better aims. Just want to know whats ur kovvac skin (or theme) cause its very pleasing to the eyes.
Bro, when I concentrate on the enemy, especially on some part, such as the chest, I lose sight of the crosshair or sight, I just stop seeing it. What to do ? How to avoid it ?
Ik it might sound too simple, but experiment with different crosshair colors. A bright cyan works for me in most games. Depending on the color palette of the game, a pink or bright green have also served me well.
A Detailed Breakdown of Each Point for Improving Tracking: 1. Consistent Speed: Core principle: Move your crosshair at the same speed as your target to keep it on them. Determining speed: Distance: The further away the target, the slower you need to move your mouse. Target movement: Running, walking, crouching - all influence aiming speed. Other factors: Whether the enemy is ADSing, airborne, etc. Practice: Train against bots or in the practice range to get a feel for aiming speed at different distances and with various target movements. In-game, focus on analyzing the situation and choosing the appropriate mouse movement speed. 2. Mouse Sensitivity: Importance: Too high sensitivity leads to jittery aim and makes precise tracking difficult. Recommendations: FPS: 25-50 cm/360 Tactical Shooters: 35-80 cm/360 Tools: Sites like aiming .pro can help determine your current sensitivity. Tip: Even if your current sensitivity feels comfortable, try lowering it and practicing - you might notice a significant improvement in accuracy. 3. Movement Reading: Foundation: Predicting target movement to have your crosshair where they will be, not where they were. How to learn: Focus: Concentrate on the target to notice details - their gaze direction, leg movement, animations, etc. Analysis: Consider the enemy's goal (reach cover, attack, retreat) and the environment (walls, obstacles, elevation). Planning: Visualize the target's trajectory and prepare your mouse movements in advance. Examples: An enemy in the open will likely move towards the nearest cover. An enemy in a narrow corridor is limited by walls when strafing. Jumps and other actions have predictable trajectories. 4. Player Movement: Impact: Your movement affects crosshair speed and direction. Techniques: Anti-mirror strafing: Move in the opposite direction of the target to compensate for crosshair movement and increase aiming speed. Mirror strafing: Copy the target's movement to minimize the need for aiming. Tip: Combine changes in movement direction with changes in mouse movement speed and/or direction. 5. AD Strafing: Challenge: Rapid changes in direction make tracking difficult. Approaches: Reactive: Wait for direction changes and quickly snap your crosshair back onto the target. Proactive: Predict direction changes and move your crosshair in advance. How to predict: Context: Consider the situation (health, position) and the enemy's goal. Environment: Limited space, cover, etc. Tip: Practice smooth transitions between aiming directions to avoid jittery aim. 6. Minimizing Mouse Movement: Goal: Reduce unnecessary movement and increase accuracy. How to achieve: Control: Focus on smooth and deliberate movements, avoid jerky flicks. Positioning: Keep your crosshair at head/chest level, pointed towards where enemies are likely to appear. Inspiration: Try to mimic the smoothness and precision of controller aiming. General advice: Observe professional players and analyze their movements to learn effective tracking. Remember, practice and analysis are key to success!
You need to play all the time. If you are playing Call of Duty, you need to play Free for All and Shipment. In this way, your reflexes will improve, your muscle memory will improve, your fingers will get used to analog and you will start to aim very well. You need to play without hiding and do not be afraid of being shot.because aur mission is to improve your reflexes and muscle memory. You will see that it improves over time. Do this you will be good at any FPS GAME but it will take some time..But be careful, you may get sick, do not play games for more than 8 hours, I was very sick because to long i play so dont play more then 8 hours
Average tracking is easy to do, why random and advance movement is very important to do if you don't want to get tracked by another player. This is whats more important then tracking if you don't want to get down easily.
Jesus I checked how many cm it takes for my full turn and it was at 4 lol, but I have super small mouse room so thats probably why I got used to it beeing so high
I'm using 22.2 cm per 360 on a QcK and viper mini. That is sens 1.17 on 1600 DPI in Quake Champions and fov 120. I zoom/scope a lot with fov 79 without touching the zoom sens multiplier. I'm so used to these settings that adjusting anything will make me play so much worse that I can't bother trying to lower the sens. In tdm and death match I'm likely top 100 in the world although the player base is pretty small with just around 1000 active players. My biggest issue is that I'm so used to the QcK that I can't go with another pad. And the main issue being the combination of high sensitivity and the pad being affected by humidity. When the glide is perfect it feels I can beat almost anyone. But on more humid days I'm just average. I hate having to adjust any of my gear that I'm used to since it's always ten steps back without any certanty that it will lead to any improvement with time.
I used to exclusively buy QcK+ (renamed to QcK Heavy later on, I believe) mousepads, but I got tired of how much slower the pad becomes over time (or just in humid days). Currently using Fnatic JET XL Pro. I have no complaints, except it's not nearly as fast as the internet would have you believe. It's a hybrid pad, not entirely cloth. I used to play on 1200 DPI and high sens in most games, I was a wrist aimer. After 15 years of being stubborn I switched to 400 DPI and low sens. While I had to learn to WASD properly (apparently I didn't need to at high DPI and sens) it's made me SIGNIFICANTLY more consistent, playing on low DPI and sens. More importantly I now have situations where it doesn't even feel like I'm moving my hand and I'm tracking someone perfectly. Back in my "high sens" days I 'd never experienced that, even in days where I felt like I could never miss a shot. The effort I had to put into being precise was a lot more. Also, the higher your sens/DPI the more you're gonna feel the slow down of your mousepad. This is not a joke. I was recently experimenting with high sens (not in a shooter), this was before I bought my Fnatic JET XL Pro mousepad, so my old mousepad who was old and slow, and I felt the slow much much more on the higher sens. P.S: As a reference, now that I'm a proper "arm aimer" (incorrect term, you still use a lot of wrist) I'm using 41.5636 cm/360. 400 DPI at 2.5 in-game sens in Apex. And unlike most players I use 90 FOV exclusively (unless the game does not allow for it), because it's a faster sens, compared to 120 FOV. It also allows you to see further, which is important in some of the shooters I play (Hunt Showdown, mainly).
well as someone with 10s of thousands of hours on cs and other games. (ok maybe 14k on cs 3k on r6 and probably a few 100 on cod, battlefield etc.) Its IMPOSSIBLE to track perfectly. I mean at the end of the day you cant read someones mind. Video is still great and i do agree with a lot of it, just dont expect to be a god all of a sudden... It takes a lot of training and you will never be near perfect :)
I might sound like a old grandpa, but I think these days in most FPS games, your main weapon of choice is a automatic/semi-automatic rifle. Which is something I really don't support in my opinion. Because its not that really fun to play against and also, they discurage using different weapons. When the automatic rifle becomes a default, every other weapon will never be able to keep up with the all-round good nature of default automatics. In short, automatics are good in all ranges if you have good tracking. Lets say.. your running a sniper. Who would win most of the times? A automatic? Or a sniper? The obvious answer is the automatic. It wins Mathematically and In game.. Which is kinda stupid, is it? If your main goal is to get as many kills you can.(Defenetly is.) Then why use any other weapons? It depends of course on the situation, but most modern games I see drop you in with the weapon already in hand. Thats why I love TF2's gameplay so much. Beacuse its a product of its time. Back then automatics weren't the main staple that were used everywhere. If you remember, back then you would see people doing 360 no-scopes with "cringe" edits or doing cool ass shotgun killstreaks. I really do miss the old days.. I could go write a whole esay in depth talking about TF2's gameplay, and what makes it so special. But, I dont think thats needed here. (Probably..) Thankfully TF2 isn't going anywhere. Haha.
chapter 2 is for real, but the issues discussed also include my own movement :(. On tracer in OW for example my *own* movement being unpredictable (autopilot) causes my aim to be jittery
Just a note for my apex players: if you are on MnK, if you mirror strafe someone on controller they will destroy you. Try to anti mirror. However, if you’re a controller player, do your best to mirror strafe.
by the way when sombody is ad straving, and you have problem making a smoth motion whit your mouse, try making an extreamly tight ellipse to smoth it out
So i have an intresting problem, whenever i try to track my bicep starts spassing out and jittering. It makes my aim flicky and choppy, is there a common fix?
I very much appreciate the video. I trust your truthfulness but I think that aim trainers are offering to many players only wishful thinking. I believe there is a limit to how much a person can improve at aiming. Most players have reached that limit through playing the shooters of their choice. I do not believe that investing time in an aim trainer as opposed to playing one's favorite game will improve one's bad aiming once at that point, if not marginally and likely imperceptibly so. In other words, the effort it would take to improve one's aim for 1/100th is not worth the commitment in time, and the loss of enjoyment of one's favorite game.
🎯Check out the new sleeves and ClawMate mouse mod here - struthgaminggear.com/
Hehe. I want to see you try to aim well, flick well and track well in a smartphone. I'm a pc player but I've been practicing my skills on my phone instead, to see how far my results will go.
Do you aim guys use hot buttons to activate different sensetivity intervals live in the moment of gameplay?
would love to hear your thoughts on shooting with spacebar to minimize the pressure you put on the mouse while tracking! =) @StruthGaming
Is the Gyro-Ball in your store very effective for gaming ( between games/ deaths ) ? Warm-up, ect.
Do you have any tips for those who play on a 60hz monitor as I currently have no better means of buying a monitor with a higher FPS Hz in this case? I ask if you have any tips because I feel like there is a lot of image tearing and if I turn on v-sync I end up having a lot of delay, would you be able to help me in some way I'm tired of dying because the guy has some FPS bigger or something. R5600+RX6600 8GB.
I want to start by saying that I've always had decent aim, maybe slightly above average at best. After watching a bunch of other aim tip guides, my aim started getting worse. Specifically, because a lot of other guides I've seen say NOT to read/predict movement to adjust your aim, rather to use reaction and kinetic and dynamic vision instead. I always thought, "Well, these guys know more than me, let's give it a try." I hit a skill ceiling and was missing more shots than ever, despite regularly using aim trainers.
Your analysis about movement reading, route planning, reaction time tax, and perceived target speed have completely changed my aim, and the results were instant. Seriously, I loaded into a game of The Finals right after watching this and absolutely popped off. And every game after that, my aim was better and more consistent than ever. All of that is to say that this was the most helpful aim guide I've ever seen. Thank you!
i still dont get how this helps. Tracking should feel natural and just come down to practice, and this stuff on route planning and and thinking about reaction time tax just over complicates it i feel? Maybe for game sense and predicting their movements it makes sense. How did it improve your aim?
i call cap
Thank you so much.. I think you fix my problem too, I was too focus on the crosshair on tracking where the enemy is. I used the factors like knowing the target speed.
@@jgsource552 well, you need to hammer an idea in your head until it becomes second nature
It's true, my reaction is one of the worst among gamers(230-250ms), but I shoot better than my enemies
As a fellow aim theorist, I admire your skill, knowledge, but most importantly; you're ability to explain things so concisely and easy to understand. Vid is great man
I read theorist wrong😂
geek ass comment
@@rkeewi 💀
@@arcadesenpai 😂😂🤣🤣
your*
Would like to add my two cents here for tracking: The hand-eye coordination!
Although everyone knows about it, not everyone knows how to properly apply it mechanically. Say you want to track a target. Your eyes can follow but your hands can't because you're trying to focus on both eye focus and arm movement. What you can do is mentallt isolate control and imagine your arm as your eyes instead of focusing on both at once. Usually your eyes know how fast it needs to travel to track something, but your arms don't. Instead, move your arm the way your eye is trying to move and your tracking and flicking will improve significantly.
Gotta make sure your sensitivity is also the same speed as your eyes though!
100% agree with you. In the end it is hand eye coordinate which we have to sync with practice.
10th like :D
Big brain never thought of it
Yes whats the name for it? Memory muscle something
Ill zry it out
Playing purely movement-based scenarios has been a godsend for overwatch hitscan tracking.
movement based like what, can you give an example
@@ChildOfFury The playlists I've been using come from lowgravity86's Daily Improvement Method sheet: docs.google.com/document/d/1vtimJhaK-SEPdThND85qAfotWKp66RyJa9MJ8XiPEyw/edit
Specific movement playlists are:
1. Novice: KovaaKsTimewarpingAngelicAttachment
2. Intermediate (My current playlist I use 99% of the time): KovaaKsBlinkingVerticalShard
3. Advanced: KovaaKsCapturingAsparagusDub
4. Advanced plus: KovaaKsChattingZonedLurker
Hope this helps!
@@ChildOfFury I think my last comment got deleted because I included a link.
Look up lowgravity86's Daily Improvement Method on youtube.
Playlists for movement are..
Novice: KovaaKsTimewarpingAngelicAttachment
Intermediate (my current playlist 99% of the time): KovaaKsBlinkingVerticalShard
Advanced: KovaaKsCapturingAsparagusDub
Advanced plus: KovaaKsChattingZonedLurker
@@ChildOfFury My comments keep getting deleted(?). Just look up lowgravity86's daily improvement method.
@@ChildOfFury0:32 that
At 16:40 what helped me figure that out and get that awareness in game without thinking was play a bunch not caring about dying but just working on noticing it until it becomes familiar enough. The joy you get from killing someone after working on something is such a high
So I'm an instructor in shooting sports, and focusing on your target is the #1 thing, everybody looks way too much at their crosshair/pin and trying to place it over their target, focus on your target, and let your brain and eyes center it, your body and brain are already good at centering objects on other objects, so focus on what you actually need to adjust.
And then you notice that you're subconsciously centering your targets, which causes you to start doing badly again because you're focusing on it.
@@perishedsins becoming hyper aware of my focus is a one way track to losing the flow state I had in the first place. Very annoying 😂
@@yohan4027whenever this happens, I make a conscious effort of refocusing on my target. Usually, that does the trick.
I usually very much dislike aim improvement videos, as a lot of them just say “practice”, but that doesn’t really mean much to me. This video really explains what that really means, and made me realise that I overcompensate my aim. Thank you so much, Struth!
I’ve tried aim trainers before, and (at least from the ones I’ve tried) they usually don’t really explain more than “smoothness training”, “flick training”, but don’t really explain how and when to utilise that training.
Keep up the great work, and again, thanks Struth!
Just get a 360hz screen and a 4090 like this guy. EZ
I know someone with everything maxed out and they are still soo bad
I hope you're trolling
@@Rudi-Brudiyou'd be surprised how much latency makes a difference to how well you can aim.
It wouldnt help you unskill...
You will get owned by 8 y.o with 60hz
people who say that are usually below diamond in voltaic
It would be so funny if he was just cheating
Fr
Is he not??
or on controller LOL
he has no recoil
Ya all wanna hate so much on controller when you can leterly buy you one and use one too dont by ah bish ,xd
I recently switched from controller (since ps2 release in 2000) to M&K and I found that "autopilot" was even affecting my controller aim and may even be slightly proggammed in my mind due to AA. Another thing is that on controller my strafing was so much slower/wider, so when A-D strafing my reaction to my own change in direction was plaguing me. My aim is improving, but honesly the biggest improvements have come from r5 reloaded 1v1 servers. I sure dont win a lot, but I do feel every aspect of my close range game improving which is more fun than using the input I am most comfortable on.
whats ur name on there
@@kamiswxrld owagner80 hbu? ill probably hop on there for a bit after work today
the finals mentioned 🗣🔥🔥🔥🔥
We making it to the finals with this one 🔥🔥🔥🔥
What will the toughshells do with this information⁉️⁉️
Greatest game of all time 🗣🔥
This MIGHT be SYS$Horizon 🔥🔥🔥🔥🔥
@@NateThurlow “high notes hater” ahhh reply
I would be lying to say that this hasn’t instantly helped me, I’ve put time into dummy training and whatnot but I swear after watching this I hopped in apex and absolutely popped off, I used to think I was wank at the game but I just needed to track more consciously and less reactively, amazing video, subscribing as we speak.
Same, my accuracy improved so much! I was under the impression that reactive tracking will make you the most accurate but I was clearly wrong. With predictive tracking, I was tracking enemies far better than I ever have.
@@calebdrawsstuff4446wow
The good part is that this advices helps even if you playing with stick, sensor or gyro. What a great vid man
I can't express how much I appreciate this video. It completely changed how I track and aim at targets. Before, every fight felt chaotic and overwhelming. I used to think other players moved impossibly fast, but it was just my own stress and panic. Some players still move erratically (looking at you, Octane), but I've noticed their chaotic movements impair their aim too.
More importantly, this video has greatly improved my enjoyment of the game. I think more clearly during fights and land satisfying shots without overthinking.
I can only play a few hours due to real-world commitments, but thanks to this video, I'm having much more fun playing Apex Legends.
i think this is arguably one of the best tracking and aim in general guide i have seen. simple yet with a lot of useful stuff. nice
This is the best video I have ever seen on this topic. You put into words a lot of nebulous concepts that I had to learn on my own, as well as making some other stuff finally click.
Seriously, the biggest tip here is remembering that there is a person on the other side of the screen with goals that are most likely very similar to yours. Remembering that, as well as the fact that humans aren't actually good at being unpredictable is the real lesson here that no amount of mechanical practice will help you realize.
What a great video, even after 400 hours in kovaaks I learnt alot and improved immediately from some of these tips. Thanks mate
While I would've used a slightly different terminology this is, finally, a guide that actually shows important parts, fundamentals, of aiming. Especially when it comes to reading player animations (movement), it's one of the core fundamentals of aiming. The other overlooked part (generally-speaking), again mentioned in this very video, is WASD to modify aim.
you have the most helpful/best aiming videos. you explain everything very thoroughly and well.
I essentially unlocked this in a week by playing bastion aim trainers in overwatch. Zero recoil and consistent feedback on tracking (hit markers with minigun) helps, then you just need reps. It helped me to play the TOBYN workshop map, where you essentially have to kill an aimbot soldier with random inputs before he kills you, and it really improves your lock on and track consistency. This helps your brain understand what it needs to do, then you just need to introduce different movement speeds and types, at different distances, and you will be able to use it in game. It's not a quick process, but it's MUCH simpler to master than other aim types.
Happy to see another aim chad video. Can't wait for your ClawMate to be available for distribution with cheaper shipping. Hope everything is going well for you.
Just the video I needed!! :D
I have watched hundreds of aim guides till now, and this is THE BEST GUIDE out of all.
They all talk about stupid stuff that don't even actually help aiming but this video,
just right on point. Anyone can aim well instantly as long as they know what to focus on when they are AIMING.
I've wasted so many hours trying to get good and practiced and grided so hard with hardly any results at all.
But as soon as I started to focus on the RIGHT THING when aiming, i instanly started beaming players.
Good job. I wish I watched this video back then :D
Thanks so much, i'm glad you found it helpful.
I clicked on this video with low expectations, but i gotta say, this is a really good one ! Keep it up !!
Thank you for confirming more of confidence than anything. I like the approach to less aim and more about applying more thought into tracking and techniques. I am more of a Flick based shooter myself and my tracking seems poor in games. but maybe its more about the ideas about where my mouse is going than it is reacting to their movement. Thanks for the advice great video!
What do you mean by "flick based shooter"? One of the most important things people don't understand, in my opinion, is that flicking is essentially what your muscles have learned from consistent tracking, but done at an extreme speed. Meaning you can't develop consistent flicking if you're not practicing track aiming.
@@SlCKNESS_ what I mean is when I shoot I don’t track and shoot my target in a sense. Like I do but my cursor wi float around the head than I’ll do a quick flick and click on the head than go off the head. The best example I can give you is Cassidy from Overwatch because, he is a single shot pistol I flick onto the head with each shot. I’m not constantly tracking the head. Where as soldier 76 I’ll just be tracking the head non stop
it always felt like my mouse was sinking into the pad but thought nothing of it most times. after watching this video, given i live in a pretty humid environment, and i have a massive case of jumpy tracking, i now realise that my mouse pad is probably affecting my aim alot. thanks, good video👍.
I play a lot XDefiant lately on MnK and i sucked at tecking. I always been a die hard high sense player and always wanted to makw it work. Your vid convinced me due to the not overcomeable disadvantage. I drastically decreased my DPI and sens so now i am from 6/cm to at least 18cm/360 which is a big step for me but tracking really feels more doable now. Still have to get used to so much mouse movement but hey never to late even in my age 😂👍
This has helped my gameplay tremendously. I wish I could have came across this video when I first started playing FPS. Better late than never! Subscribed
Dhes actually helped so much
5:13 Bro that looks amazing
Finally a good video, nice ill try it
Very informative guide, thank you so much
That last chapter about minimizing mouse movement might be the most important chapter for myself as an apex player. For the most part I have decent aim but depending on the day, I definitely have those days where for whatever reason I feel like I’m tensing/panicking in most fights and flick back and forth to track than smoothly moving my mouse. I tho k a big part of this might be tied to performance anxiety, where for some reason I always feel like I need to perform well even if I’m just playing with randoms cuz I don’t like feeling like I let them down. But even outside of aiming I feel like I tend to flick around when changing what I’m looking at. I think the focusing on crosshair placement can really help here more than most might think. Ironically I used to actually be very good at keeping this in mind when I mained Cod but because apex movement is so much more unpredictable, I think I kinda lost this tool a bit.
I’ve also recently transitioned to lowering my mouse sense in game by quite a bit. I used to run 1.96 at 750 dpi (28.27cm/360) which I’d learned a few months ago is actually pretty damn high compared to most for apex when I always thought it was on the lower end. Dropped sense all the way down to 1.80 still at 750 dpi (30.79cm/360) and literally in the first match I noticed significant improvement!
4:52 another solution that I’ve been using that doesn’t get you made fun of as much is putting half of a piece of paper on your mousepad where you arm rests. This provides a smooth surface that lets your arm glide better than with a sleeve on cloth pad. At least in my opinion.
Thank you for this information. Thanks a lot❤
Ceiling fan analogy is spot on.
This works and is great advice for most of the FPS games on the market right now. But this doesn't really work as well for warzone where you are forced into always being in react mode because of randomized aimsway and jitter, they like to call "firing stability" .
This adds a lot of visual noise while youre trying to aim and in the case of aimsway depending on where the pattern is pathing it can force a player to make volitile changes in the speed they move the mouse. One gunfight might be easy . The next more difficult because the aim sway decided to throw a pattern that took you far away from the enemy and they decided to drop shot.
As Struth also mentioned Apex also gives BOTH MnK and controller access to recoil mitigation where warzone only gives controller mitigation against randomized aim sway in the form of rotational aim assist.
Basically if you're a warzone player and you're watching this video to improve your tracking , you will be frustrated because its not going to work in that game the way you see the tips work here , and this is the fault ofthe developers of warzone for ruining MNK on that game. the only people who will be able to consistently track as seen in this video but in warzone, are controller players with aim assist.
If you also look at Overwatch... no aim sway. its only call of duty that really has this garbage mechanic in order to make its aim assist more inherently have an advantage.
Great video! And awesome tracking skills!
I didn't know these names even existed even though I've been doing it the whole time.
You should also make a video discussing ADS sens and its relation to aim. Im specifically talking about how games like Call of Duty and Battlefield use a default ads coefficient of 1.33 and how a lot of people say you should use 0 as the coefficient or 1.78 as the coefficient or just keep it default. Its pretty confusing and hearing an explanation on how it correlates to aim would be interesting.
I have no idea what coefficient does but a few content creators have said keeping it at 100 helps with muscle memory because all others mess with it so I use that. For Battlefield anyway
@@PlayshotKalo The default is 1.33, I've heard content creators say keep it at that, I've heard some say put it to 1.78, I've seen some say put it to 0. But it'd still like to hear what he has to say regarding it.
It's a topic I want to cover soon, still figuring a few things out to best package up the ideas. I personally think 0 coefficient has the most sound reasoning behind it 'focal length scaling', and find that it feels best to me in-game.
you guys are all clueless wtf.. if you want a 1:1 hipfire to ads ratio you just play fucking legacy just like me or the best Mnk in the game *strahfe* gosh its not that hard to figure it out
@@xRealUzz Not that simple. Strahfe uses 1:1 because it perfectly matches hipfire in ADS and is good for close/medium range sights. 1.33/1.78 is worse for close sights but better for weapons with scopes with a higher magnification. It's all personal preference at the end of the day, no need to be rude about it.
I'll just add from someone playing at 10cm 360 atm that's its completely doable. I'm not a professional or anything but I manage to reach top rank in overwatch, cs etc. But there's probably more potential with lower sens.
Nice guide overall, but i think there are two things missing:
1. Corrections mid-tracking (snapping back to target). But you briefly mentioned it.
2. Comes from first: jittery tracking as an actual style of aim.
I have played first person shooters for over a decade and have always had very good aim, currently using 11.5cm/360 and have no issues being smooth or consistent with my mouse control. It seems like the sensitivies you suggest rely on arm aiming? but for me that has always felt really uncomfortable.
I feel stronger already 😈
Just hit GM in smooth Voltaic benches, vry happy to fall asleep to this vid in hopes for gr8 aim knowledge
Slow is smooth, and smooth is fast
Best video you've ever made, saving it for future reference, 5 stars keep it up...
Thank you!
love this breakdown
This video really did help immediately.
getting perfect tracking in apex just involves plugging in a controller 🤣
Yeah, my biggest problem has always been my skin sticking to the table, so I get this jittery tracking.
As an arm player this is my demon too 😂
get yourself a nice big mousepad bro, trust me it will be worth it.
@@Raindrop511 I have a big one. Doesn't really help. I have the Artisan zero Soft
sleeves will help you :) 4:52
u can get an arm sleeve, a lil extra but besides getting a long mousepad and having it vertical, that’s probably the best option. i have my mousepad vert because of that issue!
really good video!
Zapper the immortal 3 yapper?!?!?! 😱
My issue with sensitivity is I've literally forced myself to be on a "normal" sens for months, and upon going back to my fast sens (17cm/360) I did better.
No matter how long I take to "adjust" for some reason slow (what I deem slow, which is normal, like 30cm/360) feels unnatural and makes me do worse.
Like my aim isn't prefect with my high sens either, sure I over flick or miss shots occassionally but I get more kills and feel more confident.
I haven't heard anyone else having this issue, have any idea what it is and if theirs a fix?
Should I be looking at my target or my crosshair when aiming
Target for sure, but remember to focus on them, not just look at them.
Certified classic.
Today's ALL PLAYERS are REALLYT GOOD like these clips.
This WIDE IMPROVEMENT knocks me off😇
You should do a video for AD strafing and minimizing mouse movements
4:52 WAIT IS THIS WHY IT FEELS LIKE HAVING MY HOODIE ON MAKES ME BETTER? CUZ OF DECREASED FRICTION ?? MY LIFE IS A LIE
You cannot have consistent speed if your gear is not good quality/inconsistent dirty
material or for example slower mousepads... i thing it plays a big role too. I track way better with faster/fresh mousepads than older slower ones.
Even frame inconsistency can mess your tracking
True, although one thing I would add is that perfectly smooth tracking isn't totally necessary. So long as any jitters are small and confined to the hitbox you're aiming at it doesn't really matter. Slower pads and higher tension can lead to choppy looking tracking, but it can still be very accurate.
So i guess Google has upgraded from hearing everything to reading my sensitivity... I used to play 7cm/360 for 10 years including hitting platinum in r6 when it came out and switched to 12 last year. I'm just now trying 15-25cm/360 range and somehow this video mysteriously shows up in recommended 😳
your explanation is GODLY bro, thanks a lot for this video. been struggling with tracking because i rarely play FPS, and this video boutta change my fps experience fr
3:32 and at that moment I started looking for the cursor on the screen
This is rich coming from someone who has good aim. Tracking *is* the thing you train in an aim trainer. The thing you're explaining is how to apply good tracking. A mental trick *will not fix* bad mouse control.
no, it's rich because it's coming from a fraudster dependent on cheats to play online only.
Once again, i disagree with your viewpoints and information to "teach" people how to aim. Right off the bat instant fail is specifying that you have to have lower sens to track and aim at the best level. Incorrect af, theres pros with high sens that aim better than those with low. This isnt the first time youve given false information and even though its a well put together video, its completely a false bias and is hurting those who are already good and comfortable to make them worst.
The real answer to improving your aim is to work on your weak points outside of your comfort with adjustments, not change entirely your comfort. For example, someone with high sens should only slightly lower there sensitivity in games once theyve dialed in there settings, if there weak point is tracking, then lower sens slightly to control there glide smoother. Notice i say slightly, because you dont want to lose your flicking ability by dropping. This is proven by people such as myself and others like nate Gibson who use a higher sens that dominate consistently. False information is not good and you are hurting the community more than helping
Thanks for the comment, i'll try to explain my perspective. When making educational aiming content, I need to package up advice that helps the most amount of people. There's a reason why pro players gravitate toward lower sensitivities (33cm average in OW, 38cm average apex, CSGO average 53cm), they use lower sensitivities because of the inherent benefits to precision that they provide.
Imagine two groups of 1000 beginner players. The first group is assigned 10cm/360, the second is assigned 40cm/360 (or w/e the average/meta sens is for the game). The second group will absolutely have better aiming and gunplay.
There will still be outliers who aim well in the 10cm group, but on average the performance won't compare to the 40cm group.
It doesn't make much sense for me to recommend people to play on settings or in a way that is inherently disadvantageous, just because there are some outliers who can make it work. That works both ways too, I don't recommend very low sensitivities because the precision hits some extreme diminishing returns and you incur a lot of drawbacks the lower you go. Despite that, there are people who can make it work.
Hope that clears things up a bit.
@@StruthGaming once again there's the bias. Appreciate a mature response but you just said that one group will be better overall than the other. I think you have the idea that a lower sens is overall better, and that's just not true at all. A medium-high sens imo is best because you have the benefits of both without losing out on the importance of higher sens, which is much more ground to cover faster. Lower sens has benefits but those can be tuned into higher sens with practice much better than a low sens can tune to faster responses. I've had many people switch to a higher sens and thank me for improving there gameplay, but I still say if you are comfortable more with low, just slightly adjust. Same with high sens, but just don't sit at high if your gameplay is stagnant. Low sens and High sens both can benefit different people and are rarely tested between the two. It's more or less just put one and get used to it, then forget the other.
Legit best aiming video i have seen .
Thank you, much appreciated!
man thank you so much for the summarized guide to seek better aims. Just want to know whats ur kovvac skin (or theme) cause its very pleasing to the eyes.
It's called 'Struth Dark' in the in-game themes list.
Needed this video! Thank you, youtube algorithm.
hackers : “dats a pretty old method,try our easiest method ever”
Not sure how much frame rate affects this.
For these learnings videos it would be great to show the names of the games too. I don’t recognize quite a few of them
Bro, when I concentrate on the enemy, especially on some part, such as the chest, I lose sight of the crosshair or sight, I just stop seeing it. What to do ? How to avoid it ?
Ik it might sound too simple, but experiment with different crosshair colors. A bright cyan works for me in most games. Depending on the color palette of the game, a pink or bright green have also served me well.
A Detailed Breakdown of Each Point for Improving Tracking:
1. Consistent Speed:
Core principle: Move your crosshair at the same speed as your target to keep it on them.
Determining speed:
Distance: The further away the target, the slower you need to move your mouse.
Target movement: Running, walking, crouching - all influence aiming speed.
Other factors: Whether the enemy is ADSing, airborne, etc.
Practice:
Train against bots or in the practice range to get a feel for aiming speed at different distances and with various target movements.
In-game, focus on analyzing the situation and choosing the appropriate mouse movement speed.
2. Mouse Sensitivity:
Importance: Too high sensitivity leads to jittery aim and makes precise tracking difficult.
Recommendations:
FPS: 25-50 cm/360
Tactical Shooters: 35-80 cm/360
Tools: Sites like aiming .pro can help determine your current sensitivity.
Tip: Even if your current sensitivity feels comfortable, try lowering it and practicing - you might notice a significant improvement in accuracy.
3. Movement Reading:
Foundation: Predicting target movement to have your crosshair where they will be, not where they were.
How to learn:
Focus: Concentrate on the target to notice details - their gaze direction, leg movement, animations, etc.
Analysis: Consider the enemy's goal (reach cover, attack, retreat) and the environment (walls, obstacles, elevation).
Planning: Visualize the target's trajectory and prepare your mouse movements in advance.
Examples:
An enemy in the open will likely move towards the nearest cover.
An enemy in a narrow corridor is limited by walls when strafing.
Jumps and other actions have predictable trajectories.
4. Player Movement:
Impact: Your movement affects crosshair speed and direction.
Techniques:
Anti-mirror strafing: Move in the opposite direction of the target to compensate for crosshair movement and increase aiming speed.
Mirror strafing: Copy the target's movement to minimize the need for aiming.
Tip: Combine changes in movement direction with changes in mouse movement speed and/or direction.
5. AD Strafing:
Challenge: Rapid changes in direction make tracking difficult.
Approaches:
Reactive: Wait for direction changes and quickly snap your crosshair back onto the target.
Proactive: Predict direction changes and move your crosshair in advance.
How to predict:
Context: Consider the situation (health, position) and the enemy's goal.
Environment: Limited space, cover, etc.
Tip: Practice smooth transitions between aiming directions to avoid jittery aim.
6. Minimizing Mouse Movement:
Goal: Reduce unnecessary movement and increase accuracy.
How to achieve:
Control: Focus on smooth and deliberate movements, avoid jerky flicks.
Positioning: Keep your crosshair at head/chest level, pointed towards where enemies are likely to appear.
Inspiration: Try to mimic the smoothness and precision of controller aiming.
General advice: Observe professional players and analyze their movements to learn effective tracking. Remember, practice and analysis are key to success!
pin pls
21:00 apex moment, when everything trying to hide enemy from your vision
predicting and focusing on target
You need to play all the time. If you are playing Call of Duty, you need to play Free for All and Shipment. In this way, your reflexes will improve, your muscle memory will improve, your fingers will get used to analog and you will start to aim very well. You need to play without hiding and do not be afraid of being shot.because aur mission is to improve your reflexes and muscle memory. You will see that it improves over time. Do this you will be good at any FPS GAME but it will take some time..But be careful, you may get sick, do not play games for more than 8 hours, I was very sick because to long i play so dont play more then 8 hours
Average tracking is easy to do, why random and advance movement is very important to do if you don't want to get tracked by another player. This is whats more important then tracking if you don't want to get down easily.
You don't have to talk about one thing over and over again, i'm not dumb.
Jesus I checked how many cm it takes for my full turn and it was at 4 lol, but I have super small mouse room so thats probably why I got used to it beeing so high
I'm using 22.2 cm per 360 on a QcK and viper mini. That is sens 1.17 on 1600 DPI in Quake Champions and fov 120. I zoom/scope a lot with fov 79 without touching the zoom sens multiplier.
I'm so used to these settings that adjusting anything will make me play so much worse that I can't bother trying to lower the sens. In tdm and death match I'm likely top 100 in the world although the player base is pretty small with just around 1000 active players. My biggest issue is that I'm so used to the QcK that I can't go with another pad. And the main issue being the combination of high sensitivity and the pad being affected by humidity.
When the glide is perfect it feels I can beat almost anyone. But on more humid days I'm just average.
I hate having to adjust any of my gear that I'm used to since it's always ten steps back without any certanty that it will lead to any improvement with time.
I used to exclusively buy QcK+ (renamed to QcK Heavy later on, I believe) mousepads, but I got tired of how much slower the pad becomes over time (or just in humid days). Currently using Fnatic JET XL Pro. I have no complaints, except it's not nearly as fast as the internet would have you believe. It's a hybrid pad, not entirely cloth.
I used to play on 1200 DPI and high sens in most games, I was a wrist aimer. After 15 years of being stubborn I switched to 400 DPI and low sens. While I had to learn to WASD properly (apparently I didn't need to at high DPI and sens) it's made me SIGNIFICANTLY more consistent, playing on low DPI and sens. More importantly I now have situations where it doesn't even feel like I'm moving my hand and I'm tracking someone perfectly. Back in my "high sens" days I 'd never experienced that, even in days where I felt like I could never miss a shot. The effort I had to put into being precise was a lot more.
Also, the higher your sens/DPI the more you're gonna feel the slow down of your mousepad. This is not a joke. I was recently experimenting with high sens (not in a shooter), this was before I bought my Fnatic JET XL Pro mousepad, so my old mousepad who was old and slow, and I felt the slow much much more on the higher sens.
P.S: As a reference, now that I'm a proper "arm aimer" (incorrect term, you still use a lot of wrist) I'm using 41.5636 cm/360. 400 DPI at 2.5 in-game sens in Apex. And unlike most players I use 90 FOV exclusively (unless the game does not allow for it), because it's a faster sens, compared to 120 FOV. It also allows you to see further, which is important in some of the shooters I play (Hunt Showdown, mainly).
well as someone with 10s of thousands of hours on cs and other games. (ok maybe 14k on cs 3k on r6 and probably a few 100 on cod, battlefield etc.) Its IMPOSSIBLE to track perfectly. I mean at the end of the day you cant read someones mind.
Video is still great and i do agree with a lot of it, just dont expect to be a god all of a sudden... It takes a lot of training and you will never be near perfect :)
10:25 I never knew that was a bad thing
Ma brain... thanks for the amazing video though, i have a lit of training to do
Very educational video. Thank you. What is your mouse sensitivity?
I might sound like a old grandpa, but I think these days in most FPS games, your main weapon of choice is a automatic/semi-automatic rifle.
Which is something I really don't support in my opinion. Because its not that really fun to play against and also, they discurage using different weapons. When the automatic rifle becomes a default, every other weapon will never be able to keep up with the all-round good nature of default automatics. In short, automatics are good in all ranges if you have good tracking. Lets say.. your running a sniper. Who would win most of the times? A automatic? Or a sniper? The obvious answer is the automatic. It wins Mathematically and In game.. Which is kinda stupid, is it? If your main goal is to get as many kills you can.(Defenetly is.) Then why use any other weapons? It depends of course on the situation, but most modern games I see drop you in with the weapon already in hand.
Thats why I love TF2's gameplay so much. Beacuse its a product of its time. Back then automatics weren't the main staple that were used everywhere. If you remember, back then you would see people doing 360 no-scopes with "cringe" edits or doing cool ass shotgun killstreaks. I really do miss the old days..
I could go write a whole esay in depth talking about TF2's gameplay, and what makes it so special. But, I dont think thats needed here. (Probably..)
Thankfully TF2 isn't going anywhere. Haha.
chapter 2 is for real, but the issues discussed also include my own movement :(. On tracer in OW for example my *own* movement being unpredictable (autopilot) causes my aim to be jittery
Hey struth, love the content. Quick question, what is your eDPI for apex legends?
Just a note for my apex players: if you are on MnK, if you mirror strafe someone on controller they will destroy you. Try to anti mirror. However, if you’re a controller player, do your best to mirror strafe.
by the way when sombody is ad straving, and you have problem making a smoth motion whit your mouse, try making an extreamly tight ellipse to smoth it out
Such obvious ideas yet they don't get the attention and specifics they deserve. great video.
So i have an intresting problem, whenever i try to track my bicep starts spassing out and jittering. It makes my aim flicky and choppy, is there a common fix?
I very much appreciate the video. I trust your truthfulness but I think that aim trainers are offering to many players only wishful thinking. I believe there is a limit to how much a person can improve at aiming. Most players have reached that limit through playing the shooters of their choice. I do not believe that investing time in an aim trainer as opposed to playing one's favorite game will improve one's bad aiming once at that point, if not marginally and likely imperceptibly so. In other words, the effort it would take to improve one's aim for 1/100th is not worth the commitment in time, and the loss of enjoyment of one's favorite game.
there tricks are all fun and dandy, but did you ever play natural selection 2? i challenge you to track higher lifeforms there :D
Bro make a video on how the tilting of hands in gripping the mouse affects aim
the only thing I think someone should practice in aim training is flicking, for tracking like you say is better to practice in game
"Regularly washing your hands" OHHHHHHH!
This is perfectly timed, I was just practicing tracking lol
I cant even move the mouse that smoothly let alone track someone like that 🤣🤣🤣
Thanks to my Controller i dont have to put in effort at all. Thing Tracks for me in cod and apex
20:55 I'd actually uninstall if I lost that fight lmao