Layer by Layer - Fuzzy Skin for Practical Prints in CURA
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- Опубліковано 27 сер 2024
- In this tutorial we'll take a look at using the fuzzy skin feature in CURA. I demo the Fuzzy Skin Outside Only feature and talk about how I optimized the 3D model in order to avoid unwanted geometry. I also quickly take a look at slicing a cauldron and display stand.
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Prior, you just needed to make two models, one for the overall shape and one for a modifier volume which would separate fuzzy parts from non-fuzzy ones. But this feature is a significant improvement.
Great video! I was looking for something to give one of my print some uniqueness. that'll do the trick!
Cute and fuzzy is always best!
It’s the LEMON!
Now you need to do a yellow marshmallow Peep with Fuzzy Skin.
Great use of a sacrifitial layer... Im going to fusion360 to make that on some of my models... Thanks!
I didnt really catch how it only did 1wall to patch the hole.
Using one wall doesn't work for me. I need to have at least two walls. What am I doing wrong? Cura 5.7.1
Very cool. Looked at fuzzy skin before but it never looked useful. I'll have to play with it now. I suspect it might add some durability, too.
How come sometimes Fuzzy skin doesn't cover the entire outside of a design? I have the setting "Fuzzy Skin Outside Only" and the fuzzy isn't on 100% of the outside of the print.
The lemon thingy looks very nice, but what is it used for exactly?
He said its a keypad, so probably for macros or something.
Thanks, I'm using it as a media controller for my music and UA-cam 🍋
@@NoeRuiz , OK. Thanks!
I wonder if it would be possible for the CURA to update the fuzzy skin feature to interact with blockers similar to support blockers in PrusaSlicer?
The ability to create a shape with dimensions set by the user, then free manipulate it in the print space to block the fuzzy skin and force normal print parameters on specific sections, eg screw holes, would be pretty useful in cutting out the patching/recutting out cut-outs thing imo, but i dont know the logistics behind such a thing so have no idea how feasible that would be.
This is, in fact, possible in Cura. unfortunately Cura can only create blockers as 6-sided polygons (I believe Ideamaker can create Block, cylinders, and spheres), so it is a bit limited, but you can use tha method to combine surface textures by adjusting the Fuzzy setting.
Calling this "new" is pushing it a bit... I used this for a project fully 2 years ago! Which remind me- this works great with TPU! Also, You could save yourself a lot of time and trouble if you use a blocker cube to "suppress" the fuzzy skin to keep the areas you wanted nice and smooth - no cutting post print required.
Ok, new to me then. What project did you use that on? Glad it works with TPU. I find add/moving blocker cubes to be time consuming (Lots of inner geometry to cover). Faster to edit in Fusion 360.
@@adafruit yeah the blockers on cuts especially is pretty clunky... I'm hoping ideamaker helps make it a bit easier.
I just used the fuzzy skin for some tpu footpads for my couch too keep it from sliding on tile. Purely cosmetic and unnecessary. Lol. But it did look good and I hadn't used the feature and wanted to try out out.
I'm playing around with the variables to see how it effects the finish for a Quest headset mount I'm working on now.
Everybody that modifies the model (and cut it later!!) to circumvent the slicer instead of using modifier solids, is someone that has understood nothing of CAD and slicers ...... and yet he feels he can teach others his ignorance.
It looks like my TPE prints when the filament has absorbed too much moisture. Edit - Looks much better when it’s intentional :)
Awful when fuzzy skin is unintentional, but a squishy lemon could be interesting
@@adafruit 🙂 Didn’t mean to come across as disliking the effect, more meant to poke fun at some of the awful prints I’ve made.