AMD FSR3 Frame Generation arrives to The Last of Us... BUT...
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- Опубліковано 1 чер 2024
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Hello Dear Viewers :D
Today, talking about FSR3 Frame Generation implementation brought to The Last of Us: Part 1, but like Avatar Frontiers of Pandora (that is now broken after a FSR3 "fix" update) and Robocop Rogue City the implementation seems to be poor...very poor... Is it the developers fault or AMD's fault?
00:00 - Intro (FSR3, Avatar, Robocop, etc.)
00:41 - TAA, FSR3, FSR3 Frame Generation & DLSS - RTX 4070 Super
11:44 - TAA, FSR3 & FSR3 Frame Generation - RX 7800XT
16:26 - Final Thoughts
18:09 - Channel Members
18:30 - More Videos
Hope you enjoy the video. Comment with your thoughts about it. Don't forget to hit like, subscribe and share the video if you can.
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AMD AM4 PC USED for CPU testing:
CPU Cooler: Mars Gaming ML360
MB: Asus X570 Strix-F
RAM: 2 x 8GB - Patriot Viper 4400Mhz CL19 (3600MHz CL16)
SSD (Nvme): 500GB + 1TB
PSU: BitFenix Whisper 650W+ Gold
CASE: Bitfenix Nova Mesh SE TG
INTEL 10/11th Gen PC USED for CPU testing:
CPU Cooler: Artic Freezer Penta 33
MB: MSI Z490 Tomahawk
RAM: 2 x 8GB - Patriot Viper 4400Mhz CL19 (3200 MHz CL14)
SSD: Kingston V300 120Gb
HDD: Seagate Barracuda 2Tb 7200 rpm
PSU: Seasonic SIII 650W Bronze
CASE: Aerocool One Frost Edition
INTEL 12th Gen PC USED for CPU testing:
CPU Cooler: Mars Gaming ML360
MB: Gigabyte Z690 Aorus ELITE (DDR4)
RAM: 2 x 8GB - Patriot Viper 4400Mhz CL19 (3600 MHz CL16)
SSD: 240GB
SSD (Nvme): 500GB
HDD: Seagate Barracuda 2TB 7200 rpm
PSU: Aerocool X-Strike 800W 80+ Silver Semi Modular
CASE: Phanteks P400A White
AMD AM5 PC USED for CPU testing:
CPU Cooler: Enermax Aquafusion 360
MB: Asrock B650E Taichi
RAM: 2 x 16GB - Flare X5 6000MHz CL32 (6000 MHz CL30)
SSD (Nvme): 1TB
PSU: Enermax Revolution D.F.X 1050W (80+ Gold)
CASE: Enermax StarryKnight SK30
My Main PC (used for GPU testing):
CPU: AMD Ryzen 7 7700X (5.4GHz Static Overclock)
CPU Cooler: Noctua NH-D15S
MB: MSI X670E Carbon Wifi
RAM: 2 x 16GB - Flare X5 6000MHz CL32 (6000 MHz CL30)
SSD (Nvme): 500GB + 2TB + 2TB + 4TB
PSU: Corsair RM750X (White) 750W 80+ Gold
CASE: Thermaltake View 51 TG
#AMDDrivers #fsr3 #ancientgameplays - Наука та технологія
When a guy has to zoom in to show shimmering,you know that he's biased...
Dude, this has to be one of the dumbbest comments I've seen in a while!
Pin of shame
The zoom is for youtube compression. IRL on a monitor it's reallllllly obvious. More so than even compress+zoom. FSR2/3 just shimmer madly.
get pinned
@@AncientGameplays Probably American, and a Trump supporter, and well nevermind this could take a while with his level of stupidity, Lol.
I think AMD should just get their engineers to the studio to help them better incorporate their tech into game. Nvidia has been doing it for years
software?? are your kidding me??...nvidia make sure devs use right hardware for their software....might as well send lukefz to the studio since he got that far for his mod
Bruh, if a modder can get better results it can't be AMD's fault
@@thunderarch5951 Yep, the supposed "professionals" are struggling, meanwhile the modder in his basement was able to figure it out the code in a more efficient way. BUT, lukefz is far from "perfect", there's tons of issues, Last of Us itself struggles with ghosting, Rift Apart also, etc.. we give it a pass because the dude is a modder. Now when the implementation is "official", it opens the precedent for scrutiny
I mean what you expecting for the devs who ported this game lmao its just an unoptimized game to begin with
Nvidia budget: $100 000 000 000
AMD budget: $100 000 000
Well, my GTX 1660 TI just came out of grave. I am glad. FSR3 + Vsync all the way.
Thank you for the VERY FAST video! Started playing TLOU1 on PC and haven't yet tested how FSR3 works, since I had to use 2.2 before with my GTX 1070 Ti.
I kind of noticed it and started testing to see
@@AncientGameplays Yeah I noticed a small patch like 25MB in steam and saw in patch notes that FSR3 came! Your video was the first media I found about it and it already answered some of my questions, now just gotta test it myself :P
Stick to 1.1.2.0, mod in LukeFZ's FSR 2.1 + Frame Gen, it will look and run much better than the official implementation (for now at least?)
what i like with you and what impressed me the most, is that you can easily see where the pb is in a game graphically speaking where me i won't notice it faster like you i'll need to play little bit more even sometimes don't pay attention to it, but I think to be able to see these inconvenients it's important to know what to do and be aware of what we are really paying for, able to enjoy in details the game (well sometimes being that sensitive i know it doesn't help but still)
And you explaining and showing us exactly where to watch it's really helpful.
Ty
I was testing this last night and it's my first time experiencing FSR3 + frame generation and i was pretty disappointed but glad it wasn't just an issue on my side since i was trying to find a video but there wasn't a good one so thank you!
Very unfortunate that the technology isn't getting as good of an implementation as it should in various games.
Indeed...
You and Daniel Owen are masters of live benchmarks
I usually prefer charts and comparisons, but I like to do these from time to time
Don't forget zwormz
Kryzzzp too
Congrats on this video being featured in WCCFTech's article!
Is it? Nice haha
Спасибо! means "thank you", word for word means "God bless you"
Thank you for the fast review! I am waiting for the launch of FSR3 + frame gen on Cyberpunk 2077, really hope they nail it there 🤞
Great video tech Jesus. Where did you get those glasses I've been looking for a pair like that
I just bought them at my local store where I did the eye exams. Ray Ban
What do you recommend for avg 60 fps, trying the official FSR3 implementation or staying with LukeFZ mod which has UI issues
I still need an FSR3 enabled game to test these things but at least I have you to really dig deep into these things!
Thanks for watching!
wow its on steam sale too, i might go get it now just cause of this! i love avatar fsr3 !!! If you turn on vsync and lock it to a framerate like 120 for my tv, bro, it's so much smoother. FSR3 didnt work the best for me with vsync off and higher than 120 fps or lower than 120, I am pretty sure vsync is supposed to be on to help FRAME TIME :) try it :)
well, least reshade version does something similar as mod...might as well use lukefz mod...lazy devs again...why everything look soft interpolated ??
Motion Vector plays a good role to project quality of the upscaler's output especially for keeping details better (there are other factors involved as well like GPU drivers, VRR, VRS, etc. which all can effect the final result of how a motion vector projects it to the screen). Sometimes devs just don't pay enough attention tweaking their implementation of their DLSS/FSR with their game's motion vector since it pretty much involves an engineer to do those tweaks where for the most part even with big publishers they just outsource those engineers and the dev team couldn't be bothered to tweak these upscalers properly cause "deadline" so either that's their best, or they will "fix" it on a later patch while modders can do better jobs than them instead.
NVIDIA is aware of the limitations of motion vectors, research is being done to improve this further so its pretty much going to be a new feature for future GPUs to further improve quality especially when in motion to keep details in tact or better than native.
Hey man, off topic sorry about that, but I have got a question, I have been looking for a solution since MONTHS and couldnt find anything without any compromises;
So, I have an m.2 ssd, which is 22110 (soo 110mm long), however my motherboard only has m.2 slots up to 2280.
I have been using this m.2 ssd halfway into the slot without being screwed in, with it reaching 110°C during idle, both of which is a big no-go.
Anyway, my motherboard also only happens to have one pcie 5.0 x16 slot, the remaining two are pcie 4.0 x2, whcih would tremendously slow down my nvme ssd.
I have looked into adapters, but all the adapters that use sff 8654 or sff 8643 also would limit the ssds speed by more than half of its speed.
I searched for and nvme ssd extender cable, but those also limit the speed :(.
Do you have any suggestions, I would greatly appreciate it!
I have an idea;
Pcie to pice riser (turning one slot into two, with bifurcation I think, I have to look into that) and plug in an pcie to m.2 adapter and my gpu in there, but before, I have to see if any of this will pose any bandwidth issues 😭
I mean, the temps have nothing to do with it being in another position. Something is wrong there and the ssd shouldn't be reaching those temps in any way. Maybe it is taking too much heat from the GPU
Forget about the idea, there are no pcie 5.0 bifurcation cards -_-
so my first gpu that i had was rtx 3060 and im now upgrading to 7900GRE with 7800x3d thanks to your video :)
nice upgrade :)
Nice video, again. Too bad the implementation wasn't as it should be. Is it any better at 4k? I was thinking of playing for the 2nd time on my 7900 XT, but if it's still far from optimal I will wait. Any recommendation?
FSR upscaling works much better at 4K for sure, even performance mode looks decent, but FG is broken nonetheless
We are being forced to use this features to get a playable experience with most cards but yet some implementations are bad. Guess we cant win😂
You can win. Just use the mod, no the official feature. For better and for worse.
@@raresmacovei8382 Or just buy an Nvidia GPU like 90% of the market :)
Hey Bro.....what is your Chipset Driver version.... currently installed in your main system.
Please message.
I also want to know before installing the latest driver, should I have to uninstall previous chipset driver through add/remove program in windows or download a software to uninstall chipset drivers like gpu drivers.
Please answer genuinely appreciated.
Instead FSR3 frame gen I tried AFMF and worked better for me as RX 6800 nonXT user.
Yeap, even afmf worked better when it should be muxh worse overall
at 10:20 i do notice that image looks bloory when u zoom but otherwise on yt i dont see
I wonder if the motion blur is applied after FSR3 and some dev thought "this doubles the framerate, so we need double the blur amount for it to look the same" or something. I can't imagine it is just down to that little jitter in the frametime graph.
I disabled motion blur
Love you and your channel, man. But DAMN you have better eyes than I do. :)
Thank man haha, i am just used to it
Thanks for sharing man
Thanks for watching
@@AncientGameplays im hearing ghost of tsushima will have frame generation i hope that will be good I already pre-order it
FSR 3.0 Works awesome in COD Warzone, doubles the FPS ( up to 350-400) on a system with R5 5500, RX 6650 XT, 16GB RAM
anything yet on 24.3.1 beta drivers, or official release 24.3.1 drivers? Getting pretty close to the end of the month here. Or potential to skip, and next driver update could be 24.4.1?
Nothing yet sadly
please ,tell me why did the amd adrenalin softwares top working by me ?just would not run start up.had to reinstall
The question is why wouldn't you be able to configure sharpness while using the nativa aa / dlaa ??
Sometime you can, with native aa you can but you can't go below thst
I wonder if this FSR3 implementation has trouble with Variable Refresh Rate since you expressed that going over refresh rate feels fine.
Nah, I said it felt better. Not fine
@@AncientGameplays Oh then I am mistaken 😂
I miss the days of native resolution, and MSAA / SSAA.
SSAA is inherently not native resolution. But yes, they should just have mandated MSAA x16 hardware support for Shader Model 6.0 and called it a day. That would have cost a pretty amount of transistors per chip but solved the issue once and for all.
Just use native resolution then? If you’re a purist about running things natively then FSR and FMF just aren’t for you.
i am still using Super Sampling on sp games, u can just use DSR or AMD VSR. I have 1080p Monitor and use it to scale to 1440p or 4k when i have enough power to spare, to reduce jaggies or Shimmering. Also a lot of games come with resolution scale these days in some are cap to 100% but on most of then edit the config file works well, on others u can go to 200%.
If you have a good gpu and play on 1440+ you don't need upscaling tech, it doesn't look better than native
You can SSAA most games. It's called VSR (AMD) / DSR (nVidia). I personally love to supersample older games, like Half-Life 2, FarCry or FEAR, that have high resolution support, from 7680x4320 down to native 4K. And even some of the "newer" games that can hold in the range of 60FPS on my 6900XT, like The Vanishing of Ethan Carter, get some extra quality scaling from 5760x3240.
Native resolution without any upscaler with real FPS without any frame generation fluidity, even if it is only 60 FPS, feels way better, and it is my personal opinion, of course.
nope it doesn't. Get a high refresh rate panel with a good FSR implementation like Starfield and test 60 "normal" FPS versus 110-115FPS with FG and you can immediately notice how much smoother it is
well said@@AncientGameplays
in my testing with my 4070 fsr 3 frame generation has given me some issues. inside some interiors despite my frame rates saying 150s-160s the image doesn't look smooth at all almost as if its cutting frames instead of adding them. its quite jarring because in theory it should be smooth yet it looks not great. other than some interiors fsr 3 frame gen is okay. it would be better if nvidia had their dlss 3 frame gen in this title. I have no doubt that it would be a better implementation
I'll still take native 4K at 70FPS average over FSR 3.0. I don't want to sacrifice the visuals at all and I like real frames better for the responsive feel.
What if it 40 fps full hd? That how I played cyberpunk 2077 until I installed fsr 3 mod. Input lag for me was a problem only after below 38 (native) fps, most of the game was actually really nice to play. (i have gtx 1650 laptop)
In general, do the official FSR 3 implementations offer any extra performance vs the mod? I've been holding off Cyberpunk waiting for the official FSR to get the best experience available
It generally offers better quality, but not this time it seems
@AncientGameplays Thanks Fabio. What a shame, hopefully it gets improvements like Avatar saw (and they don't butcher Cyberpunk, whenever we see that!)
As far as the upscalling goes is this really fsr 3 or rebranded 2.2? obrigado parceiro!
Seems like it, an improved 2.2 maybe. Abraço!
@@AncientGameplays looks same as fsr 2.2 amd really need to work on their upscaler imo.
I never know what to do with sharpening, I always have adrenalin in quality mode with anti-lag and sharpening on. Does this mean I should lower sharpening in the in game menu to compensate?
Just disable anti lag, will break some games experience
I request advice. I am debating between an Rx 7600 16 GB and an Rtx 4060, I like the DLSS/RT and FG issue, but I am worried that the 16 GB issue will be better for the future games.
Should I go for Rx 7600 16 GB?
The 7600xt is a bit better yeah
If u have a nice PC get RTX 4060 or straight RTX 4070 super for RT, RR, DLSS 3.7 getting better future profits AI TOPS for DirectSR is similar to DLSS with AI hardware capable FP8.
@@AncientGameplays but 4060 has dlss which looks much better at 1080p compared to fsr. so 4060 at 1080p with dlss quality will be much faster than 7600xt with 1080p native.
Can you do a comparison between FSR3 in the game vs Frame Gen from the AMD driver?
I've been using the driver based frame gen since it came out and I don't notice any visual issues.
I have noticed through the different updates and drivers issues have come and gone and come again but the game looks fine to me.
I play at 4K, maybe that has something to do with it...
You mean AFMF vs FSR3 FG? Easy.
When well implemented, FSR3 FG is MUCH better in any scenario compared to AFMF
@AncientGameplays AFMF, yes. Couldn't remember that yesterday, thanks.
I tried FSR3 last night, with and without FSR upscaling and it worked great but I was in a different part of the game than you tested. I stared a new game will get there eventually.
I have a 7800x3d and 7900xtx which meant that with upscaling it stayed at my max refresh of my monitor of 144hz at 4k.
Keep up the great work that you do!
I haven't seen a loss in quality like many are saying and I've already played 6 times and I'm still going to play more, but I already know why I don't have any problems I still play with (2.25 1620 dldsr) that's the reason
That feeling when the mod is better
I haven't played this yet, is the cpu usage problem already fixed for this game?
There's no cpu problem, the game simply uses a lot the cpu for high fps numbers...
@@AncientGameplays okay thank you I'll be trying this game out
you can make dlss look even better with dlss tweak.update dlss dll to 3.5.10 set preset to C and Auto Exposure Force Enable with dlss tweak. it complely blows away fsr in terms of image stability at 1080p.i suggest using reshade cas with dlss because dlss with the latest versions don't come with preapplied sharpening like fsr 2.
Now that's really interesting. The fact that it works better on AMD doesn't surprise me (we all know nvidia's attempts to discredit FSR3). The question for technical experts remains. Is it possible to "make a mistake" (especially if you are offered some kind of gesheft) when implementing the technology given that the mod works almost perfectly?
I own a Ryzen 5600g device and 16 GB RAM. I tested the FSR 3 Luke FZ, and it goes amazingly well, but I agree with you, there is something wrong. I tried Robocop with the Native FSR 3, the fps are great, but it is as if you are playing on 30 fps. I mean here with 1080p resolution, but with... Lower resolutions, like 900p, make the fps feel very smooth. I tried a lot of games, but they differ from one game to another , what you say about frametime is true. There you will discover that there is a defect
Glad people actually find the same things I do
@@AncientGameplays Try mechwarrior 5: mercenaries, it's a good game for testing, there are other topics I hope you bring up, amplifying the gaming requirements, if you can test old processors like Phenom II X4 , X6 or Core 2 Quad and higher with new games
It's hard to notice these frame rates "fluctuations". I tested the frame generation mod on Last of Us itself and Alan Wake 2, on a 50 inches TV who can't go over 60hz... so, running the game at 50fps, 1440p on a RX 7600, after activating the frame generation mod and locking the v-sync at 60fps, I noticed how these games got way smoother, it felt like "real" 60fps, not 30fps, I played AW2 that way until completion. Without the v-sync, these games felt weird. But I tried the same approach on Rift Apart and it didn't worked, this game is way more demanding (the port is kinda shitty, demands too much video memory, CPU utilization, etc), if I lock the v-sync, Rift Apart felt sloppy and weird, so I have to unlock everything and the game runs at "fake" 80fps or something... it feels better than 30fps, but it's noticeable how the "fluidity" is not really 60fps... I guess it's maybe 45fps or something? Either way, it's all over the place, you have to test with v-sync, without v-sync, changing the native resolution and so on, until you find the sweet spot. Many PC players got used with this tinkering over the years, but for the people who have limited free time, this kind of tinkering can become a hassle, I wasted almost 1 hour and spoiled the whole intro of Rift Apart (luckily I found the sweet spot for Alan Wake 2 right at the get go, when Saga enters the forest and etc)
What you think will older GPUs get any more updates (RX460) or it is obsolete now?
It was obsolete years ago mate...sorry
even though there seems to be some blur, it looks perfectly playable (you're not gonna notice it as badly if you focus on gameplay instead of tinkering), but people must try it, as it's not really possible to "feel" how bad is the input lag from the video
Yeah, you notice it lol, as having it off with lower fps will feel much better
@@AncientGameplays as i said, hard to judge, just have to believe you, as i haven't tried it, but from my experience, cyberpunk and starfield felt totally ok with their frame generation implementations, unlike avatar for example...
can i use rtx dynamic vibrance in this game ?
Hello dude thanks for your video, there is a way to use fsr 3 mod on last of us 1.1.3 and avoid the original bad fsr3 ? thanks
Asked the modder to see if it was possible
@@AncientGameplays thanks ! finger cross !
@@AncientGameplays thanks dude let us know :)
Better late than never. I finished this game 5 times on the pc and now amd remembered about fsr 3 update ...
Is there a way to switch FSR3 versions? Like how we can copy DLSS dll files from one game to the next and update or revert back to different version numbers... Maybe try and grab all the FSR3 files from Avatar and see if they work here in TLOU??? Worth a shot.
If there is, I woupd be able to tey older versions
Can I download this game with FSR3 becouse dont own it in steam or any platform ? :D
FSR 3.1 should fix a lot.. I hope
Hello from Brazil!! I just realized that new LukeFZ's FSR3 mod (Uniscaler, the name) fix tlou's native FSR3FG. I just put mod and enable AAFSR3 + FG and feels AMAZING, fluid and ghostless, even 30fps>60. You must try!
Will test uniscaler tomorrow as soon as I get home!
I've tried,it's amazing!
ah there it is, the video already :D
hahaha, working already on another one xD
@@AncientGameplaysI mean, of course you do, I'm not surprised now :P
Its sad i hope they fix it i haven't use frame generation yet I might install Starfield again to try it
Amd has updated fsr 3 frame generation to 3.0.4 yesterday may be fixed this issue
I just wish that Capcom would implement FSR 3 for Resident Evil 4.
yes much needed but still its very good optimized and playable
If your monitor has somekind of sharpness tech in it then you can negative the ingame one, if it makes sense.
That's not the issue
yeah have mentioned that, but they keen on using the situation as the argument, which is absolute unprofessional from what appears to be very professional companies
24.2.1 broke the AFMF, i tried it in Marvel's Spiderman and 24.1.1 was so much smoother with AFMF
24.2.1 seems to break afmf for some games, though, afmf is not fsr3 fg
@@AncientGameplays yes, but it's doing the same thing which generate frames minus the upscaling, also the difference is AFMF is working in Driver level where fsr3 fg is on built-in game level so it's supposedly more optimized, it's similar to RSR vs FSR
It's a shame really that modders like LukeFZ make a better job at implementing the FG rather than the official one from AMD. Makes me think that Nvidia FG it's the way to go for best stability and quality. Too bad you need an 4000 series to do that. Great content pal,as always!
fsr3 fg also doesn't like working with freesync and sam. can you check that both are disabled on you if not try disabling them and test again you will see the difference
Freesync is a must what are you talking about...only the first early versions required vsync...
it cause stutters when fg is on, when i disable it the graph is flat af on me, rx 6600 btw @@AncientGameplays
@@srknbyz freesync has nothing to do with the frametime graph..
could it be it goes outside the sync freq gaps and doing that? example for 75hz freesync gap is between 34-75. and when fg on fps is around 90 and doing stutters. when fg off it has only tearing but no stutters. when i limit fps to 72 input lag is going crazy but no stutters and tearing. it's really a weird problem that i can't solve
I mean if all the games using fsr 3.03 have the problem it's hardly the game's or the devs' fault. Even more so if the mod works and the actual fsr 3 does not it means amd's engineers fucked something up that modders didn't.
Maybe
As a rule of thumb I always buy Nvidia new product day one then usually keep it for a year and a half trade out into an AMD product for the end of life. Done this for the last three generations. Currently on a 7900 XTX traded out of the 4090, I got $1,000 cash and a ASRock Tai chi card that I had to put tpm 7950 on to get the deltas back in check. Still worth it at a net $577 total out of pocket investment in a 7900 XTX. I agree The FSR3 frame generation implementation in starfield works fantastic, but AMD software just sucks and that's the bottom line.
Is it true that playing in full screen effects the frame generation
Shouldnt have no issue of course
getting to the point where i'm seriously not caring about the minor details anymore and just play the games I still don't care about ray tracing, and as long as theirs decent shadows, decent lighting and the characters and objects don't look pixelated good enough for me we are tbh at this point where majority of things are nit picking and as long as the fps is above 60 at high settings at 1440p it really is good enough with or without the extra features or native.
Exactly the case for me. 45 to 50 fps, 1440p FSR quality (because I have a large QHD monitor, else even 1080p native looks good enough), Medium to high settings for the latest games where even low looks good enough, No RT. Instead of the FPS counter, I look at the Power consumption and if it shows anything below 80W I'm happy!
FSR 2 gave me 20 more fps on 4k so i bet FSR3 is even better i haven't tried it yet but i will like it just like FSR2 and even more.
I currently using linux (nobara in my case) and fsr 3 in this game seems to work on linux better than windows, because I don't have any issues when fsr3 + fg is active, just feels smooth and no artifacts, strange situation
Strange indeed
Was Ant-Lag enabled in the driver of Nvidia and AMD?
Of course not
@@AncientGameplays thank you. You're the only one that responded to my question. From anyone‚ I only trust you the most.
What software is he using to show the fps numbers
Msi afterburner
I gave it a shot recently, before the "official" update, the FSR3 + frame generation mod... and it looked good imo, the game got way "smoother". The problem was the UI, lots of "ghosting". For a portuguese like myself, english is not my native language, I always turn on subtitles to help with the overall comprehension of things... so that made the game unplayable, it's too distracting. Let's see if either the devs or the modders can remove the damn ghosting. And yes, I know a modder named "puredark" or something like that, he/she fixed the UI, but for whatever reason, the frame generation was not working as intended, very sloppy, tons of slow downs, input lag, etc.. the other mod... lukefz, right? It was way smoother, but with UI ghosting. I am not excited to play this game anyway, currently I'm playing Persona 3 on Game Pass, it will take another couple of months for me to finally play Last of Us, most likely there will be patches already for FSR3 and whatnot, this port is all over the place
Now we have no ghosting but it isn't smooth...
@@AncientGameplays A shame... I guess the v-sync is the key element, you need to set up the frame limit and then turn on v-sync for things to get "smoother". And in the end, it will vary from personal experiences, some people notice the "fluctuations" better than others, some are too sensitive, others don't notice any difference, etc.. I honestly miss the PS4 generation, you just set up the resolution, v-sync or not and that's it. Now we have all these gimmicks that looks interesting, but it's a pain in the ass to set them up properly (and I'm not even talking about mods, this is another can of worms entirely)
Nice comparison, but Native TAA looks blurry while FSR3 Native AA has a lot of shimmering
time to go back to classic FXAA lmao
For me, the game started to crash like crazy on 6800XT, with newest drivers. BUT if i disable SAM, crashing stops, and there goes frame drops to 20's and "loading, please wait" upon every new location. Yeah, they broke the game.
That's insane lol
But why should you activate FG when you already get 70 to 100 fps? I dont get it.
You must be new to high refresh rate mate...
I'm using Frame generation and fs3 with my 7900gre and don't have that issue! Maybe you need remove grain scale and maybe that fix that issue!
Grain scale?
On image film grain scale by default is 10 makes the game looks bad@@AncientGameplays
whats ur monitor for gaming ? 4K
1440P UW here. LG 34GN850
ok thank you wanted to confirm @@AncientGameplays
How about frame gen fsr in Remnant 2?
Seems fine to me. At least it was
Its over sharpened because they implement TAA badly, so badly that the image will look very blurry and soft. So they over sharpen the image to combat the terrible amount of blur
But I wonder why most games with frame generation FSR running look very blurry and why you cannot determine the frame rate.
Uh?
Is it possible to manually downgrade the AMD FG version?
Maybe, i don't know sincerelly
Will 6750XT will work fsr 3.1 or fsr 3
I believe so yes
For me If I get 80fps with drops down to lets say 60 fps I run the game native, but in Cyberpunk my GPU needs all the help it can get for a smooth 60 fps, it needs framegen and everything else for 60fps as I set the game to max everything 1440p with my 4070 super. I was disappointed in the 4070 super thought it could handle cyberpunk at 60 fps with everything turned on. sadly I have to use dlss quality settings and frame gen for 60 fps. will test fsr3 on cyberpunk when the update comes out.
Because PT is very taxing and not worth it imo for the performance hit. I'd say disable PT and stick to RT ultra, it will still look beautiful and you'll go from 60fps, close to 85fps. I have 4080, even I struggle with PT, I must use DLSS performance to hover around 70ish at 4k, even then it drops down to 55 in some intensive areas.
AMD Software: Adrenalin Edition 24.3.1 is out!
Gonna test!
My new setup is great 7900GRE pulse is dope
Great card, even more now with better with the new drivers
@@AncientGameplays adrenaline 24.2.1 ?
I only use image sharpening, dont know about any of these stuff in AMD adrenaline
FSR3 is not an adrenalin feature though haha@@wombatchelsea23
What is the minimum native fps where FSR 3 makes sense?
Frame gen? That comes up to you and your monitor refresh rate I believe
@@AncientGameplaysI mean if your native fps is lower the latency will be higher even with frame gen right? So I meant what would be the minimum where the extra frames through frame gen would still have good latency and still feel smooth.
AMD has said a minumum if 60 but works better from 70 and above
@@Marko-ij4vy like he said, it is subjective, only you can know what "feels good". Also depends on if your primary use is controller or mouse/keyboard. Personally, frame generation on a 45 fps base, which would be around 70fps, feels okay, but I use a controller. However, you do get a little more artifacts the lower your FPS base. So, 60 is probably the most widely recommended base. But only you will know.
Maybe try to cap the internal fps in steps of 30 or something 30 60 90 and see if that's the issue
This is not afmf, capping fps here makes things worse
Where is fsr 3 in cyberpunk 2077? 😢
Coming in 2077
@@AncientGameplaysgood one...lmao
😂😂😂@@AncientGameplays
Exactly. I would prefer seeing that game getting it instead of the last of us.
@@AncientGameplays 🤣👌
thx for the great Video, continue
Thanks 💪💪
Cool video
Thanks!
FSR FG mods is way better than any official implementation of any game
Not any, some official ones are better, like starfield
I played this game a long time ago, why would I play it again with FSR?
That's a choice haha
Well I've already play the game a know how it ends, why would I play it again? I guess it's like those people that watch the same movie twice.@@AncientGameplays
7800 xt or 7900 gre ?
At the same value? Gre
It works fine for me when enabling v sync
you sure? What is "fine"? exactly. Tested several different builds here...
@@AncientGameplays not much motion blur and frame time is good enough
@@100500daniel still doesn't work well I am sure. Try starfield fsr or farming simulator for example
yeah.. as soon as I turned on FSR3 FG it felt WAY off. Hard to explain, but its not right. 7900XTX says it was putting out 144fps but it felt and looked like 60. The FSR3 mod for this game felt way smoother. It reminds me of that crappy Forspoken implementation. Something is not working correctly. Saddening.
How did FSR3 turn bad in Avatar when it launched pretty well?
They updated it
@@AncientGameplays Aww maan..sucks :(
God I can't get enough of my RTX 4080 Super, after the dog shit RX 7900 XT, it's an incredible card with no issues 😍😍😍
You had a shitty model then, the 7900xt is a solid card mate...
Does LukeFZ's FSR3 injection mod work better for this game? Seems odd that native implementations would be so bad
Ah, I see you answered my question
Yeap, before the updates it had "halos" on the characters but was fluid
wait how did rx 7800xt only uses 13gb of ram but rtx 4070s uses 20gb? is this how amd card work or nvidia card just loves eating ram?
Because the 7800xt has more vram
@@AncientGameplays thank you so much for answering but damn rx 7800xt only uses 1gb of vram more than 4070s and gives 7gb ram in exchange thats just wow