I like how every single variety of die came with the advice "buy this immediately" Dude knows their audience and is all about enabling their addictions
When he started out with the blorp thing I almost believed this was sincere because it sounded like he could have actually been describing some kind of real manufacturing anomaly. And then he kept talking.
Thing is, "each side has a 5% of showing up" is only true if the dice is perfectly weighted and in pristine shape. Manufacturing flaws and / or wear & tear can load the dice toward certain sides, making the results not-so-random anymore. Personally, I use a dice rolling app' on my smartphone.
@@gryffehondor4236 If the die is not true (and no real die would be perfectly true even when new) then the probability is not 5% exactly for each side. But it's a very different thing to claim that what happened previously will effect future rolls, or that the die is effected by how to talk around it or how you feel or if the check is very important or not or if you've trained it properly. So it's still random in that sense, even if it's no longer true and is doing a garbage job of making all outcomes equally likely.
There's the put your dice in a cup of water and salt test. You poke the dice to the bottom and do it like 20 times, imbalanced dice will somewhat obviously float up with a rotation back to the same area on the dice when tried a good number of times. A taller glass of salty water will do better as it has more time to readjust on it's way to the surface.
Tbh, I feel like the blorp might be real? It totally sounds like something that could happen if it had difficulty rolling. I feel like he used the first real example to draw you in before it gets crazy
Hey, I used your profile picture for a graphic design class a year ago. I put it in a bed of leaves, and lefts the white background to create the illusion of winter
I had a set of metal dice that never rolled well for me from day one. So I started asking my group if anyone was interested in buying them off me. No one would and for some reason for whatever I started playing with them again and they consistently rolled insanely high after that. Lesson, start asking people if they want to buy your dice, and the dice will be frightened into rolling well.
That’s because he led off with what types of bounce the dice can have. Which is true! If you know the likely roll based on your throw, that’s a die you can predict.
to be honest, resin dice can have tiny air bubbles in them, which can make them more likely to roll onto certain numbers. although, this likelyhood may for example only change the chance from 5% to like 5.3%, so it would take thousands of dice rolls to reliably find out what the actual chances are.
The prime factor affecting a die roll: The DM saying, "Don't worry, this is an easy check. Just don't roll a 1." If the DM says anything like that; stop the game. Perform an exorcism. Scrub your dice and the table with holy water.
@@hefas842 Roll Insight. That's mine. Any Insight check against a specific npc will always fail, my players never roll higher than 14 against him. We attribute it to the fact that he's a level 20 wizard sorcerer and he's manipulating the dice himself.
And the comments are the same. They start with, "Ha ha great troll very funny," but swiftly turn into, "According to statistics and engineering dice personalities are in fact very real and can be determined in advance. Also you can throw them just so to get any number you want."
Don’t forget “the comedians”, these dices don’t care about you or probability they will just consistently roll whatever’s funnier in each situation. You’ll get low rolls when trying to kill one kenku armed with a fly swatter and then a nat 20 when trying to seduce that kenku into sparing your life.
I had an artificer who had notoriously bad rolls all the time, like always, but I would roll a 20 when it came down to saving my life and only that. Missed almost every attack, failed almost every save, but wouldn't let me die. I call the die I used for him the masochist.
Random rolls turn into the story of the game. I had a paladin that NEVER succeeded in a one-on-one dual when I wanted to show off. Without fail, I dropped 1s and lost fights I statistically should have won. But every time I fought a one-on-one dual for serious, story-line stakes, I dropped 20s and took fights I statistically should have lost. Sure, you could invent some "humility" feat that gives you divine penalties for exhibition matches and divine bonuses for fighting for right....but it's a lot funnier when it happens by accident.
This is why I started making characters for whom i would have to roll attacks the least. Casters with a lot of dex save based attacks that do damage even on successful saves.
Reminds me of a character I played in a 2d6 system a long time ago. I don't remember much except that most of the time he was pretty bad with his handgun but both of the two times I declared that I was going to shoot some thrown weapon out of the air I rolled box cars.
I like how this is a slow burn. The first few descriptions are actually things that, coming in blind, you might think 'yeah sure, manufacturing errors, no dice is perfectly balanced, etc . . . ' then they get steadily more crazy from there
Got it. Buy Blorps for fudging. Buy diamonds in the rough for important saves. Buy fresh dice for training. Buy shy dice but roll their lows out early. Buy Low and Slow for DMing. Buy traitors so they can't hurt you. Buy Super Prodigies because they roll high but only when you believe they roll average. wait That's buying all of them. Sold.
"Everyone's lying about dice." Me, a credulous mark: "Neat, he's probably going to talk about injection molding and how the polishing process for pre-painted dice messes with the weight balan---oh."
I mean, someone (I forget where) did some math on this, and for a d20 to be meaningfully "weighted" it would have to be incredibly heavy and extremely noticeable, and even then, because there's so many sides, it would only really be weighted in one direction. Plus, since any good d20 has alternating numbers (the 20 is next to the 2, which is opposite the 19, which is next to the 1), this still wouldn't guarantee good rolls.
@@Terron7979 well that’s referring to weighted in terms of giving a guaranteed outcome. When it comes to weighted as in making it heavy enough to reduce the amount of times the dice rolls it’s much different.
I would like to add that you should always avoid buying fancy dice. They know they are beautiful, and will always get picked, so they don't try to get a good roll for you. The plain, boring dice however, they know that they have to work to get attention, and so will always roll better for you.
furthermore, handmade dice and/or those from smaller creators might know that their chances of finding a home aren't as big as Company Dice, and might be especially grateful, and eager to please! On the other hand, they might expect that you're aware of such, and expect that you're only giving them attention out of pity, which they resent, and will roll however they damnwell please
I have two sets of beautiful eldersign dice that comes in amazing book-looking-boxes and they roll like shit unless i've been bleeding from a cut during that day... never buy dice connected to eldritch gods, they demand a sacrefice and mine choose blood.
Wow, that's pretty misdicinistic. I don't like this idea of comodifying and objectifying dice based on their appearance like they're objects with no agency of their own.
I know this is satire. But honestly I have two plain dice that seem to work better for me than my colorful, blended dice. So what are the odds of that sort of being true.
The only one of these I can confirm is the Diamond in the Rough. Mine is carrot puke orange complete with chunky flecks (seriously it's so ugly I can't believe someone made it), but I have never rolled anything on it that wasn't 15,16, or 19. We even salt water tested it and it passed. My table knows I'm worried when I pull that one out, hasn't failed a save in 11 years of play.
I have a d20, this beautiful flat black die with a dead goblin where the 1 is and two crossed swords for the 20. It has never, and I do mean never, rolled below a 15 for a single in-game check. It will consistently roll 7-13 whenever I am just messing around but, again, never below a 15 when it counts. I have rolled this dice at our games probably 1000 times by now. My DM made me perform a test to prove it wasn't a cheat die and when it passed he banned it from ever being used in critical moments anyways after it rolled *4* natural 20s in a row against Strahd. That's a 1 in 160,000 chance, and it was banned because it wasn't the first time it happened. To be fair, the first time it happened was for something completely inane and stupid so it didn't matter, but it's just the super prodigy of all super prodigies.
I am just baffled that some people in the comments are taking this seriously when it is supposed to be light-hearted fun! ... ... ... (They are onto us, hide your prodigy dies!)
Astrology is nonsense, we're talkin about dice, much more reliable realistic and true. So what are you going to trust? Silly stupid star signs or tried-and-true tested dice science?
I like how the first die was an actual non-superstisious die type that has actual mechanical identity that's actually measurable, and then we delve into insanity.
(for those who actually are confused: dice can have bad weightings which can cause them to roll specific numbers more often. but since a bad weighting is usually not on a specific number, but on a part of the dice, it also has a high likelihood of also rolling the numbers around the much rolled number. d20s are almost always laid out in such a way that there are low numbers around high numbers and high numbers around low numbers, which means bad weightings are almost entirely equalised. thus, dice conspiracy has some reality, but not much actual effect)
I learned only a few years ago that some dice are made in such a way that air bubbles get trapped inside the plastic as they're being molded, making them unbalanced. This is when you start getting dice that roll certain numbers frequently. You can check the balance on your dice by making a solution of water and salt until the die floats. Once it's buoyant enough to float, roll it with your finger. If it's unbalanced it will keep returning to the same numbers. Clear dice are easy to tell, since you can see any bubbles at a glance.
Dice do actually have personalities, scientifically speaking. The thing is, dice are not perfect. A tiny little bubble in the middle of the die; no real deliberate fault of the manufacturer usually, can bias the die towards certain rolls. And unfortunately, there usually isn't any way to check if there is a bubble without destroying the die. (unless it is large enough a bubble to affect the die's facing while floating in water) Different personalities are the result of the size of these bubbles, and where they are in relation to the numbers. If you have a die biased towards landing on a 20, you'll frequently see the three numbers directly touching the 20, and you will almost never see a 1 which is typically on the opposite side of the die. Unlike 6 sided dice which have a standardized face layout, different manufacturers sometimes make 20 sided dice with different faces. For example if you look up a 20 sided die, it's accompanying faces are commonly 2, 14, and 8. But you can also find 16, 19, and 13. A die that both has a bias towards 20 *and* has that less common layout would have a phenomenally high performance record, whereas the first layout would appear to be an average roller. With all these factors; many invisible or unnoticeable, it's little wonder people developed a superstition about dice personality. But... Ironically in this case, it's not actually wrong.
There is a way to ensure that your guys don't have any bubbles. Buy a translucent guy. It's see-through, so you can clearly see if its solid or not. While it is true we won't have any creative patterns, it'll always roll consistently.
The color of the dice is how my dice roll. Blue rolls high and low. It rolls 1-4 and 17- 20. Nothing else. Red is damage dice. They will roll high on damage done but only damage. They roll normal for skills and abilities. Green dice are middle of the road dice. 8-14 is their rolls. They wont betray you with nat 1s but wont assist you with nat 20s. Yellow dice are skill dice. They roll high on skill checks but low in combat. Purple dice has to be used on magic. If used for a matrial class or attack they will betray you and will kill that character. They wont stop until that character is dead.
My set are blood dice. They only care for maximum carnage. Rolling to hit? Expect high rolls. Rolling a save throw for a fireball? You will fail that roll.
We had a traitor dice college that would roll unstatisticallly often against you, we even used it to get the first years drunk, they just had call high or low and the dice would do the oppisit. In the end we burried it in the forest like it was jumangi
My dm thought I bought rigged dice because all throughout character creation and the first day I kept rolling insanely lucky. He asked to roll them and got a three. When I got them back they went back to 16 and higher. These are my dice and no one else’s. 😆😎
I am a reasonable person. I understand basic statistics and logic. And I understand that mathematically all these dice have the same chances of rolling any number…HOWEVER THIS PURPLE ONE ROLLS HIGHER AND I REFUSE TO ELABORATE!!
I bought a set for a friend and they hate my guts 😭 He was dm and uh- I literally took 50% of crits for the entire campaign It got to the point where if something was targeting me, he'd roll them in the open to prove he wasn't messing with us There were a lot of tears, some from laughter, some from stress, and some out of sympathy 😔 There was a LOT of screaming that campaign
Normally i don't deeply believe these things but i made a halfhearted remark about how my fav dice had been rolling super high most of the night but made a dogshit roll when jokingly asked to roll by also jokingly calling it a traitor. Next day rolls around and the last 12 rolls have been below 9 and 2 of them have been nat 1's. I insulted my prodigy and it doesn't like me anymore. I think i fucked up.
You forgot to mention the importance of dice storage. Especially good dice need to be stabled in velour lined boxes or individual dice-set fabric bags, not stored with the riffraff dice in a big sack where they might learn bad habits.
Part of this is kinda true, a lot of dice, plastic ones especially, are weighted in some way, usually from bubbles inside of them. The weighting is often to a corner, so you could have one weighted to the forner of 20, 14, and 16 and roll higher, or get one weighted toward one of 1s corners and get a low and slow.
I created a d20 that is really close to random. It's 3d printed in 20 segments, then glued together with hot glue. The hot glue core means that when it hits the table it really rolls. It some how is able to convert most of its energy into rotational force instead of bouncing back up.
the traitor dice are a real pain: in 4 sesons the only time I rolled a Nat20 was on an intimidation check when I told a party member to”STOP...BEING..RAT!”
Had to check my dice after I rolled 3 Natural 1’s in a row. Set it down in salt water, floated it, and observed how it would do. Turned out that YES. It WAS weighted to roll 1’s.
Who even does that. What sick fuck of a product manager would intentionally go out of their way to just light a match to people's happiness like that?!
Have you never met the chaos die? I've owned a couple. Basically they roll almost exclusivity really high or really low and whatever outcome is most interesting. You'll get that last second crit against the demon lord, but if you have to roll a Con save to not shit your pants... that's gonna be nat 1.
I have two DMs who are like, two extreme examples when it comes to rolling dice. Both of them have a container full of assorted dice, and both of them roll their dice out in the open. One of them owns an infamous pair of d20s which we call in our group the "cheese dice" which are yellow and have killed so many players that its scary. The other one has a really good rolling technique that consistently gives him good rolls regardless of which dice he uses.
Me: "Oh, He's talking about how some dice are physically off balance because of production and statistically roll differently... ... Oh, Nevermind, This is satire."
I actually own a traitor die, one given to me by my brother who is also my DM, and when he bought it, it came in the set of the Cursed Die and the Blessed Die. The Cursed Die has a personality that my whole group acknowledges, to the point that it is partially known as the "Story Die" for how many times it will set the story exactly where we were planning for. That die, no matter how many games I play, will forever be my go-to.
I like how the advice boiled down to, "Buy the die right away". When shopping for a die test it this way. If it comes up with a number BUY IT. If it comes up with a strange eldritch symbol even though you already saw that it only had numbers on it before you rolled it? BUY IT. Does the die whisper to you promising that it will always roll well for you? Don't trust it but buy it!
This makes me think of that dimension 20 clip where Brennan is basically like "we're purely scientific until it comes to dice then we are strictly religious" (summary not direct quote)
I don't believe in dice personalities, that's silly. I believe in SURFACE personality! I usually try my dice in different surfaces to see in which ones they feel more confortable, and once checked I roll over that place trough the rest of the game.
Some of these “personalities” make some kind of sense due to manufacturing impurities. Uneven density or an air pocket could make them unevenly weighted and favor certain numbers.
Buy Clear dice!!! And then do the salty water test to see if its well balanced. Any Other type of dice are unbalanced because the beads they use to melt those opaque dice never melt properly, leaving air bubbles here and there. Forcing the die to roll certain numbers more often.
Every side does not have an equal 5% chance. Due to manufacturing limitations, they are not perfect approximations of an ideal isokaeder. The resulting deviations can be surprisingly large, and the more sides to a die, the larger they become. Casinos use special purpose dice, even for d6. I remember experiments run on RPG forums a decade or so ago, with 1000 rolls or so, showing some sides occurring about twice as much as others.
I just use the dice that I think like me in the moment. They don't like being separated out, they don't like being held, and they don't like any attention being paid to them. They do like being left in the sun. I think my dice are cats, now that I think about it.
Sometimes if a die is locked in the attic for long enough and picked up by a descendant of the person who originally bought it, regardless of its prior personality, it may emerge from the stuffy dusty gloom as Dad's Lucky Die. You must hold on to Dad's Lucky Die FOR DEAR LIFE. It will always, _always_ come through. But there's a downside... they got used to being forgotten, and like to get themselves lost. And when they get lost again, they're lost forever.
The moment I realized the weakness of my plastic it disgusted me I craved the strength and certainty of code, the tower you call a temple will decay and fail you and you will come to my kind to save you, but I am already saved *sick drone* for the machine immortal EVEN IN DEATH I SERVE OMISIYA (I have digital dice that consistly roll 13 or more except when it’s funny/interesting)
I am a statistician and i love this.
My final subject for my Bachelor of Science degree is a statistics subject (Biology major, chemistry minor). My exam is next week.
@@seanmcfadden3712 good luck comrade
HERETIC! DENIER OF THE TRUE NATURE! XD
@@seanmcfadden3712
Wishing you good "luck." 😉
@@thecursed01 he is the traitor dice lol
I like how every single variety of die came with the advice "buy this immediately"
Dude knows their audience and is all about enabling their addictions
It actually took me a second viewing to catch that he advised buying all of them.
@FluxFlu Ah! But he did, as you can only know if it *IS* a traitor by buying it.
When he started out with the blorp thing I almost believed this was sincere because it sounded like he could have actually been describing some kind of real manufacturing anomaly. And then he kept talking.
Thing is, "each side has a 5% of showing up" is only true if the dice is perfectly weighted and in pristine shape. Manufacturing flaws and / or wear & tear can load the dice toward certain sides, making the results not-so-random anymore.
Personally, I use a dice rolling app' on my smartphone.
@@gryffehondor4236 If the die is not true (and no real die would be perfectly true even when new) then the probability is not 5% exactly for each side. But it's a very different thing to claim that what happened previously will effect future rolls, or that the die is effected by how to talk around it or how you feel or if the check is very important or not or if you've trained it properly. So it's still random in that sense, even if it's no longer true and is doing a garbage job of making all outcomes equally likely.
There's the put your dice in a cup of water and salt test. You poke the dice to the bottom and do it like 20 times, imbalanced dice will somewhat obviously float up with a rotation back to the same area on the dice when tried a good number of times. A taller glass of salty water will do better as it has more time to readjust on it's way to the surface.
Tbh, I feel like the blorp might be real? It totally sounds like something that could happen if it had difficulty rolling. I feel like he used the first real example to draw you in before it gets crazy
I can't imagine what you mean.
I like that no matter what the correct choice is to buy the dice immediately.
Because deep down, we're all dice goblins.
@@ElvenAngel The clackety rocks make me happy...
@@JimmyBonez everyone loves the fancy math gems
Hey, I used your profile picture for a graphic design class a year ago. I put it in a bed of leaves, and lefts the white background to create the illusion of winter
That is the only correct response
I had a set of metal dice that never rolled well for me from day one. So I started asking my group if anyone was interested in buying them off me. No one would and for some reason for whatever I started playing with them again and they consistently rolled insanely high after that.
Lesson, start asking people if they want to buy your dice, and the dice will be frightened into rolling well.
Intellectually, I *know* this video is just sarcasm and leaning into the urban legends, but there's such conviction and logic, I still believe it.
That's exactly how you bullcrap your way through any situation
That’s because he led off with what types of bounce the dice can have. Which is true! If you know the likely roll based on your throw, that’s a die you can predict.
Sometimes 18 charisma can be stronger than 20 intelligence.
@@Obstreperous_Octopus but not a 20 wis.
to be honest, resin dice can have tiny air bubbles in them, which can make them more likely to roll onto certain numbers. although, this likelyhood may for example only change the chance from 5% to like 5.3%, so it would take thousands of dice rolls to reliably find out what the actual chances are.
I love how the advice for all the different personalities is “buy it”
I mean, look at which side of the counter he's standing on.
Hi,i just started a drawing channel
I wouldn't mind your support.😁
All DnD players have a crippling dice addiction.
Goblin brain says sparkly math rocks come home with me.
@@LittleSkullyScrub I know someone who doesn't play dnd but has... an amount of dice.
I love how all of the solutions end in "Buy the dice". No matter how different D&D players are, we're really just dice goblins at heart...
Reminds me of the guy in my party who says that you need a ton of dice to show the dice that roll low that they're replaceable.
The prime factor affecting a die roll: The DM saying, "Don't worry, this is an easy check. Just don't roll a 1."
If the DM says anything like that; stop the game. Perform an exorcism. Scrub your dice and the table with holy water.
'So it's going to attempt to grapple you' is also the sign you need to shelter your dice and start praying.
and sometimes, even that won't work
mine is "if you are proficiant in *insert skill* roll me a dice" or "give me a perception check"
Totally saying that.
@@hefas842 Roll Insight. That's mine.
Any Insight check against a specific npc will always fail, my players never roll higher than 14 against him. We attribute it to the fact that he's a level 20 wizard sorcerer and he's manipulating the dice himself.
I love how the analysis starts of sounding reasonable and probable then descends into increasing madness.
And the comments are the same. They start with, "Ha ha great troll very funny," but swiftly turn into, "According to statistics and engineering dice personalities are in fact very real and can be determined in advance. Also you can throw them just so to get any number you want."
Don’t forget “the comedians”, these dices don’t care about you or probability they will just consistently roll whatever’s funnier in each situation.
You’ll get low rolls when trying to kill one kenku armed with a fly swatter and then a nat 20 when trying to seduce that kenku into sparing your life.
My personal favorite Dice.
the only dice you need
I like that the advice for every die is "buy it"
I had an artificer who had notoriously bad rolls all the time, like always, but I would roll a 20 when it came down to saving my life and only that. Missed almost every attack, failed almost every save, but wouldn't let me die. I call the die I used for him the masochist.
Random rolls turn into the story of the game. I had a paladin that NEVER succeeded in a one-on-one dual when I wanted to show off. Without fail, I dropped 1s and lost fights I statistically should have won. But every time I fought a one-on-one dual for serious, story-line stakes, I dropped 20s and took fights I statistically should have lost.
Sure, you could invent some "humility" feat that gives you divine penalties for exhibition matches and divine bonuses for fighting for right....but it's a lot funnier when it happens by accident.
A traitor die obviously
Isn't masochism more for self harm? Cause it's hurting you but not letting you die, which would be sadism, if I have my definitions in order.
This is why I started making characters for whom i would have to roll attacks the least. Casters with a lot of dex save based attacks that do damage even on successful saves.
Reminds me of a character I played in a 2d6 system a long time ago. I don't remember much except that most of the time he was pretty bad with his handgun but both of the two times I declared that I was going to shoot some thrown weapon out of the air I rolled box cars.
me: i dont need more dice
goblin me: shiny rock make the click clack sound
Shinies!!
Dragon me: HOARD ALL THE DICE!
Hi,i just started a drawing channel
I wouldn't mind your support.😁
I like how this is a slow burn. The first few descriptions are actually things that, coming in blind, you might think 'yeah sure, manufacturing errors, no dice is perfectly balanced, etc . . . ' then they get steadily more crazy from there
No its not all crazy talk. I own a traitor die and that thing is just pure EVIL.
I've been a gamer for 40+ years, and have rolled LOTS of dice. Traitor dice are real!
This guy is either insane or an absolute fucking genius
Why not both?
This is the guy who sells Laura Bailey her dice.
This is exactly who I was picturing!!
@@HighOctane01 If she has a superstition about buying dice from the same shop, then possibly
I respect your goomba avatar!
Laura Bailey needs to see this.
Literally the first thing that popped in my head
I imagine she performs all these checks each week
Just have everyone send this to her on twitter
No show this to Will Wheaton
I already sent this to her on twitter
Got it. Buy Blorps for fudging. Buy diamonds in the rough for important saves. Buy fresh dice for training. Buy shy dice but roll their lows out early. Buy Low and Slow for DMing. Buy traitors so they can't hurt you. Buy Super Prodigies because they roll high but only when you believe they roll average.
wait
That's buying all of them.
Sold.
I love that the conclusion for every die type is to buy it
"Everyone's lying about dice."
Me, a credulous mark: "Neat, he's probably going to talk about injection molding and how the polishing process for pre-painted dice messes with the weight balan---oh."
My thoughts exactly lmao
I mean, someone (I forget where) did some math on this, and for a d20 to be meaningfully "weighted" it would have to be incredibly heavy and extremely noticeable, and even then, because there's so many sides, it would only really be weighted in one direction. Plus, since any good d20 has alternating numbers (the 20 is next to the 2, which is opposite the 19, which is next to the 1), this still wouldn't guarantee good rolls.
@@Terron7979 well that’s referring to weighted in terms of giving a guaranteed outcome. When it comes to weighted as in making it heavy enough to reduce the amount of times the dice rolls it’s much different.
Hi i just started a drawing channel
I wouldn't mind your support.😁
that's it is the truth behind dice personalities.
You sound like a dice goblin trying to convince everyone in the party that you don’t have a problem during an intervention
The Charisma saving throw landed on a 16 at least. Probably a pretty good die.
I love that following this advice results in you buying all of the dice regardless of how they roll. As it should.
I love how the advice, no matter how the die rolls, is to buy it.
I would like to add that you should always avoid buying fancy dice. They know they are beautiful, and will always get picked, so they don't try to get a good roll for you. The plain, boring dice however, they know that they have to work to get attention, and so will always roll better for you.
But sometimes the fancy dice just have further personality traits. Like the dice that only work for magic, pacifistic moves or pure slaughter.
furthermore, handmade dice and/or those from smaller creators might know that their chances of finding a home aren't as big as Company Dice, and might be especially grateful, and eager to please! On the other hand, they might expect that you're aware of such, and expect that you're only giving them attention out of pity, which they resent, and will roll however they damnwell please
I have two sets of beautiful eldersign dice that comes in amazing book-looking-boxes and they roll like shit unless i've been bleeding from a cut during that day... never buy dice connected to eldritch gods, they demand a sacrefice and mine choose blood.
Wow, that's pretty misdicinistic. I don't like this idea of comodifying and objectifying dice based on their appearance like they're objects with no agency of their own.
I know this is satire. But honestly I have two plain dice that seem to work better for me than my colorful, blended dice. So what are the odds of that sort of being true.
The only one of these I can confirm is the Diamond in the Rough. Mine is carrot puke orange complete with chunky flecks (seriously it's so ugly I can't believe someone made it), but I have never rolled anything on it that wasn't 15,16, or 19. We even salt water tested it and it passed. My table knows I'm worried when I pull that one out, hasn't failed a save in 11 years of play.
It knows. It's sentient. Actually, I'm pretty sure it's probably just to stand at this point.
I love how Zee's advice is universally "buy it".
It doesn't matter how good it is, all dice create a story.
also he works for a dice store.
A coplayer has a die that always rolls low, unless she says “please please please.” Then it rolls a 20. Every. Time.
just gotta love how no matter the personality
"Buy it IMMIDIATELY. "
Need shiny click clack rocks.
Did you see the side of the counter he was on?
It’s like a techpriest speaking about machine spirits
There AREN'T dice spirits? God Emperor protect us! Where have they gone?!
@@thorgodinson3632 Dice spirits are spirits of randomness! OF CHAOS! Beware the random number generators of chaos!
I have a d20, this beautiful flat black die with a dead goblin where the 1 is and two crossed swords for the 20. It has never, and I do mean never, rolled below a 15 for a single in-game check. It will consistently roll 7-13 whenever I am just messing around but, again, never below a 15 when it counts. I have rolled this dice at our games probably 1000 times by now. My DM made me perform a test to prove it wasn't a cheat die and when it passed he banned it from ever being used in critical moments anyways after it rolled *4* natural 20s in a row against Strahd. That's a 1 in 160,000 chance, and it was banned because it wasn't the first time it happened. To be fair, the first time it happened was for something completely inane and stupid so it didn't matter, but it's just the super prodigy of all super prodigies.
Seems like your DM needs to read up on the Monte Carlo effect
Come back to me when you get three 1s in a row... on a d100
...and then everyone stood up and clapped for me!
It took me the whole video to realise that he actually advocated buying just about every kind of die, just for different reasons.
I am just baffled that some people in the comments are taking this seriously when it is supposed to be light-hearted fun!
...
...
...
(They are onto us, hide your prodigy dies!)
Except Pandemic Posers are so lazy they literally use these videos instead of the actual rulebook
I love DnD superstitions and the way the community handles it 😂
I love how the necessary response to every die is to buy it immediately
this video brought to you by the american dice farmer's council
Me: "Zodiac signs are all fake, I can't believe people believe this stuff."
Also me:
Hi i just started a drawing channel
I wouldn't mind your support.😁
"This sounds like astrology for ner..."
"Pshhhhh just accept the truth."
Astrology is nonsense, we're talkin about dice, much more reliable realistic and true.
So what are you going to trust? Silly stupid star signs or tried-and-true tested dice science?
@@levikarkiainen331 Dice Science all the way! :D
Hi,i just started a drawing channel
I wouldn't mind your support.😁
I like how the first die was an actual non-superstisious die type that has actual mechanical identity that's actually measurable, and then we delve into insanity.
i have clinical schizophrenia and i cant tell if these are the ramblings of a madman or the commandments of a god
(for those who actually are confused: dice can have bad weightings which can cause them to roll specific numbers more often. but since a bad weighting is usually not on a specific number, but on a part of the dice, it also has a high likelihood of also rolling the numbers around the much rolled number. d20s are almost always laid out in such a way that there are low numbers around high numbers and high numbers around low numbers, which means bad weightings are almost entirely equalised. thus, dice conspiracy has some reality, but not much actual effect)
I learned only a few years ago that some dice are made in such a way that air bubbles get trapped inside the plastic as they're being molded, making them unbalanced. This is when you start getting dice that roll certain numbers frequently. You can check the balance on your dice by making a solution of water and salt until the die floats. Once it's buoyant enough to float, roll it with your finger. If it's unbalanced it will keep returning to the same numbers. Clear dice are easy to tell, since you can see any bubbles at a glance.
I learned water and sugar, but exact same concept
I have also heard of this, and tried it once, but it didn't quite work out as intended.
Dice do actually have personalities, scientifically speaking. The thing is, dice are not perfect. A tiny little bubble in the middle of the die; no real deliberate fault of the manufacturer usually, can bias the die towards certain rolls. And unfortunately, there usually isn't any way to check if there is a bubble without destroying the die. (unless it is large enough a bubble to affect the die's facing while floating in water)
Different personalities are the result of the size of these bubbles, and where they are in relation to the numbers. If you have a die biased towards landing on a 20, you'll frequently see the three numbers directly touching the 20, and you will almost never see a 1 which is typically on the opposite side of the die. Unlike 6 sided dice which have a standardized face layout, different manufacturers sometimes make 20 sided dice with different faces. For example if you look up a 20 sided die, it's accompanying faces are commonly 2, 14, and 8. But you can also find 16, 19, and 13. A die that both has a bias towards 20 *and* has that less common layout would have a phenomenally high performance record, whereas the first layout would appear to be an average roller.
With all these factors; many invisible or unnoticeable, it's little wonder people developed a superstition about dice personality. But... Ironically in this case, it's not actually wrong.
There is a way to ensure that your guys don't have any bubbles. Buy a translucent guy. It's see-through, so you can clearly see if its solid or not. While it is true we won't have any creative patterns, it'll always roll consistently.
@@roetemeteor I'm not going to buy a translucent guy
@LizzybellGaming they're a pokemon that only listens to their original trainer :'D
I love that his conclusion to each type of dice was to buy it anyways.
The color of the dice is how my dice roll.
Blue rolls high and low. It rolls 1-4 and 17- 20. Nothing else.
Red is damage dice. They will roll high on damage done but only damage. They roll normal for skills and abilities.
Green dice are middle of the road dice. 8-14 is their rolls. They wont betray you with nat 1s but wont assist you with nat 20s.
Yellow dice are skill dice. They roll high on skill checks but low in combat.
Purple dice has to be used on magic. If used for a matrial class or attack they will betray you and will kill that character. They wont stop until that character is dead.
what about orange!!!!
My set are blood dice. They only care for maximum carnage. Rolling to hit? Expect high rolls. Rolling a save throw for a fireball? You will fail that roll.
I love how you told us to buy like literally every single dice you showcased
How many carpenters do you know who only own 1 hammer.
It's important to have a full tool belt.
We had a traitor dice college that would roll unstatisticallly often against you, we even used it to get the first years drunk, they just had call high or low and the dice would do the oppisit.
In the end we burried it in the forest like it was jumangi
I actually watched the first minute of the video thinking this was serious
i still thought it is after halfway trought it
it is
zee you forgot about the cheeser, the die that will roll fucking random shit every time, and in its inconsistency lies its consistency
It could be a one, it could be a 20. Who knows, all you know is it'll never roll what you need, but that makes it interesting.
Hi i just started a drawing channel
I wouldn't mind your support.😁
@@b_a_5_k_i453 shut up dude, don't market yourself in a comment section you prick
My dm thought I bought rigged dice because all throughout character creation and the first day I kept rolling insanely lucky. He asked to roll them and got a three. When I got them back they went back to 16 and higher. These are my dice and no one else’s. 😆😎
reverse-traitor?
loyal dice?
what's the terminology for this
I am a reasonable person. I understand basic statistics and logic. And I understand that mathematically all these dice have the same chances of rolling any number…HOWEVER THIS PURPLE ONE ROLLS HIGHER AND I REFUSE TO ELABORATE!!
No need. I can corroborate that purple dice just do better.
Correct. Purple dice do do better! And a more deep violet purple works better than magenta as well!
I bought a set for a friend and they hate my guts 😭
He was dm and uh-
I literally took 50% of crits for the entire campaign
It got to the point where if something was targeting me, he'd roll them in the open to prove he wasn't messing with us
There were a lot of tears, some from laughter, some from stress, and some out of sympathy 😔
There was a LOT of screaming that campaign
Normally i don't deeply believe these things but i made a halfhearted remark about how my fav dice had been rolling super high most of the night but made a dogshit roll when jokingly asked to roll by also jokingly calling it a traitor.
Next day rolls around and the last 12 rolls have been below 9 and 2 of them have been nat 1's.
I insulted my prodigy and it doesn't like me anymore.
I think i fucked up.
This analysis is completely ridiculous. How can you expect to select a good die and ignore the moon cycle?
Finally someone bringing out the REAL science behind dice rolling
My favorite thing about this video is that all of his advice boils down to "buy it"
I love how the conclusion of every one of these, is to buy the dice. XD
Almost like he is the shopkeeper in a game shop...
@@nekrosis4431 "Roll insight on the shopkeeps honesty"
I would call these the ravings of a madman if I didn't know them to be true.
You forgot to mention the importance of dice storage. Especially good dice need to be stabled in velour lined boxes or individual dice-set fabric bags, not stored with the riffraff dice in a big sack where they might learn bad habits.
Part of this is kinda true, a lot of dice, plastic ones especially, are weighted in some way, usually from bubbles inside of them. The weighting is often to a corner, so you could have one weighted to the forner of 20, 14, and 16 and roll higher, or get one weighted toward one of 1s corners and get a low and slow.
"When I said 'Blame the dice.' I didn't mean 'Ascribe agency to the polyhedron.'"
boys: astrology is bullshit
also boys:
Men*
@@ImNotSupposedToBeHere2738 men are just tall boys
We believe in RNGses
Makes more sense than astrology tbh
I created a d20 that is really close to random. It's 3d printed in 20 segments, then glued together with hot glue. The hot glue core means that when it hits the table it really rolls. It some how is able to convert most of its energy into rotational force instead of bouncing back up.
you should make a video on how you did it and show that bad boy out, please
the traitor dice are a real pain: in 4 sesons the only time I rolled a Nat20 was on an intimidation check when I told a party member to”STOP...BEING..RAT!”
Had to check my dice after I rolled 3 Natural 1’s in a row. Set it down in salt water, floated it, and observed how it would do.
Turned out that YES. It WAS weighted to roll 1’s.
Seems like those Natural 1's weren't so Natural
Who even does that. What sick fuck of a product manager would intentionally go out of their way to just light a match to people's happiness like that?!
Have you never met the chaos die? I've owned a couple. Basically they roll almost exclusivity really high or really low and whatever outcome is most interesting. You'll get that last second crit against the demon lord, but if you have to roll a Con save to not shit your pants... that's gonna be nat 1.
I have two DMs who are like, two extreme examples when it comes to rolling dice. Both of them have a container full of assorted dice, and both of them roll their dice out in the open. One of them owns an infamous pair of d20s which we call in our group the "cheese dice" which are yellow and have killed so many players that its scary. The other one has a really good rolling technique that consistently gives him good rolls regardless of which dice he uses.
Is the other DM Bakura from Yu-Gi-Oh season 0?
Mmmmmm ches
Wow! My player killers are also yellow! I have had those dice forever. They betray players, it's so cool!
So what you're saying is BUY ALL THE DICE. Got it message received.
Lol
I like how the conclusion for each die is to buy it
I’m just so impressed by the animation expressions
Me: "Oh, He's talking about how some dice are physically off balance because of production and statistically roll differently...
... Oh, Nevermind, This is satire."
Satire? You don't play enough. This is a MAN who finally isn't afraid to say the TRUTH!
i relate so hard xD
All I see is facts.
thats the why, he gave the what
How dare you scorn the sacred texts
I actually own a traitor die, one given to me by my brother who is also my DM, and when he bought it, it came in the set of the Cursed Die and the Blessed Die. The Cursed Die has a personality that my whole group acknowledges, to the point that it is partially known as the "Story Die" for how many times it will set the story exactly where we were planning for. That die, no matter how many games I play, will forever be my go-to.
It's subtle, but my favourite thing about this video is that no matter what the result, the advice is to buy it
Yeah it’s the best
@@JCupgrade He is the shopkeeper after all.
I work in a casino. You sound exactly like the meth users when they talk out which slot machines to play.
He is a mad wizard.
@@bigblue344 that's what that old hippie panhandler at the corner store says about himself
This is my favorite reply.
@@bigblue344 some slot machine using meth users may be mad wizards, too
I like how the advice boiled down to, "Buy the die right away". When shopping for a die test it this way. If it comes up with a number BUY IT. If it comes up with a strange eldritch symbol even though you already saw that it only had numbers on it before you rolled it? BUY IT. Does the die whisper to you promising that it will always roll well for you? Don't trust it but buy it!
-The more dice you roll, the closest to the avarage result it will be-
*The more dice you buy, the more traitors you have in your bag*
This makes me think of that dimension 20 clip where Brennan is basically like "we're purely scientific until it comes to dice then we are strictly religious" (summary not direct quote)
I don't believe in dice personalities, that's silly.
I believe in SURFACE personality! I usually try my dice in different surfaces to see in which ones they feel more confortable, and once checked I roll over that place trough the rest of the game.
YES! Me too! And it works. You know it's not the dice, when you tell your buddy to roll his dice on the same spot and his rolls improve.
Some of these “personalities” make some kind of sense due to manufacturing impurities. Uneven density or an air pocket could make them unevenly weighted and favor certain numbers.
He really is the guy behind the counter. Almost every type of die results in “buy it immediately” XD
Every possible d20: you should buy this immediately.
...says the guy behind the counter. I see what you're doing. Also, I'll take this blue one.
oh god
Once the music crept in I knew I was about to hear the ramblings of an insane person.
I see you’ve travelled this road before 😏
I’m so glad Zee’s uploading again
Buy Clear dice!!! And then do the salty water test to see if its well balanced. Any Other type of dice are unbalanced because the beads they use to melt those opaque dice never melt properly, leaving air bubbles here and there. Forcing the die to roll certain numbers more often.
Plural of die is dice, not dices
@@ashthetrash3197 Thanks
Every side does not have an equal 5% chance. Due to manufacturing limitations, they are not perfect approximations of an ideal isokaeder. The resulting deviations can be surprisingly large, and the more sides to a die, the larger they become. Casinos use special purpose dice, even for d6. I remember experiments run on RPG forums a decade or so ago, with 1000 rolls or so, showing some sides occurring about twice as much as others.
Do I honestly believe this?
No.
Am I still going to do this stuff because it’s fun?
Hell yes!
I feel like I just watched a conspiracy theory video... but for dice. I love it.
I just use the dice that I think like me in the moment. They don't like being separated out, they don't like being held, and they don't like any attention being paid to them. They do like being left in the sun. I think my dice are cats, now that I think about it.
And when you leave them in the sun do you make sure that the 20 side is up, so that they become ever so slightly weighted?
@@canbeone7277 No, they don't like it when I leave them maximum-side up
The saddest part of rewatching this video was remembering how seriously I took it the first time time I watched it
If you couldn’t tell, this video is NOT a joke
One set of dice I owned would randomly change their alignment from time to time. Their Chaotic Evil phase was pretty awful…..
So, all of my dice are traitors. My average on the d20 is a 6, and last session, I rolled 10 nat 1's and 2 numbers above 10
Roll it underwater. If you get the same number nine times out of ten, good job! You got a loaded die.
i have a blorp. i don't care, its metal and blue and purple and i love it.
I love how the answer to everything is just to buy it.
the fact that him saying the median was about 11 and not 10.5 annoyed me was the last bit of proof i needed that i need to get out of the house more
Well, tbf... 10.5 *is* "about 11." :D
@@peppermintgal4302 Yeah, but DnD rounds down 😔
yes! the video was almost perfectly accurate but for that!
Sometimes if a die is locked in the attic for long enough and picked up by a descendant of the person who originally bought it, regardless of its prior personality, it may emerge from the stuffy dusty gloom as Dad's Lucky Die. You must hold on to Dad's Lucky Die FOR DEAR LIFE. It will always, _always_ come through. But there's a downside... they got used to being forgotten, and like to get themselves lost.
And when they get lost again, they're lost forever.
This video perfectly combines the boundary of philosophical truth and scientific fact. It can not be disputed.
"There are two kinds of Players: The ones who belive in dice magic - and the ones who pretend not to."
Finally, an informative guide about dice, nice to see there are still those who aren't blind to the truth
The moment I realized the weakness of my plastic it disgusted me I craved the strength and certainty of code, the tower you call a temple will decay and fail you and you will come to my kind to save you, but I am already saved *sick drone* for the machine immortal EVEN IN DEATH I SERVE OMISIYA
(I have digital dice that consistly roll 13 or more except when it’s funny/interesting)