learning after your amazing tutorial I find out more interesting function in VB and Live2d! And I'm now attracted by some amazing parameters in VB especially the Body Position XYZ!!! it was controlled by HEAD POSITION!!! Expecting your new tutorial !!!!!
This is such an amazing and in depth tutorial! I've been rigging for a while now and wanted to learn the new tool, and looked at some others using the new 3D rotation tool but they didn't explain what any of it meant, so this is amazing. Thank you so much!
I've only started watching it, but damn this mouth tracking is amazing, as well as the rig itself, of course Head angles drive me insane, so I hope this tutorial will save me
Update: For some reason my Left and Right Head_XY does nothing when I try to manipulate them so I can't shape them at all, not sure what I've done wrong sadly.
Had the same problem! At 20:34 You have to select the Head/Face_Center and Head/Face_Left(or _Right) from the art side menu instead of the deform menu. I couldn't figure out why it wasn't working for so long until I rewatched that part for the umpteenth time! Hope that helps!
@@SunStarsAndAll Thank you so much! I already gave up and went with my usual head rigging method for the current project just so I didn't delay too long, but will definitely try again with this info on my next one coming up!
As far as I know tracking the nose to scrunch is currently not in vbridger as its own tracking/parameter - but you could most likely add a nose scrunch to the mouth shrug on a blendshape.
learning after your amazing tutorial I find out more interesting function in VB and Live2d! And I'm now attracted by some amazing parameters in VB especially the Body Position XYZ!!! it was controlled by HEAD POSITION!!! Expecting your new tutorial !!!!!
your videos are so underrated and so helpful. thank you so much for this series!
This is such an amazing and in depth tutorial! I've been rigging for a while now and wanted to learn the new tool, and looked at some others using the new 3D rotation tool but they didn't explain what any of it meant, so this is amazing. Thank you so much!
Christmas came so early, this was unexpected
Yes... YES!! (thank you for posting this series it is so appreciated)
(also happy holidays)
TYSM I JUST LOVE YOU LOL!!!
Thank you so much.
such a good and useful video
thank you so much, I've needed this video so bad
I've only started watching it, but damn this mouth tracking is amazing, as well as the rig itself, of course
Head angles drive me insane, so I hope this tutorial will save me
finally 😍😍
Just to clarify: The reason for the Left/Right glue of the head base is to get the 3D rotation tool to play nicer with the shapes we want to make?
Yep! That's pretty much the only reason xD Otherwise the 3D tool is a bit annoying/impossible for the head shape in my opinion
so soon????? Omg im so excited
СПАСИБО СПАСИБО!!!
Update: For some reason my Left and Right Head_XY does nothing when I try to manipulate them so I can't shape them at all, not sure what I've done wrong sadly.
Had the same problem! At 20:34 You have to select the Head/Face_Center and Head/Face_Left(or _Right) from the art side menu instead of the deform menu. I couldn't figure out why it wasn't working for so long until I rewatched that part for the umpteenth time! Hope that helps!
@@SunStarsAndAll Thank you so much! I already gave up and went with my usual head rigging method for the current project just so I didn't delay too long, but will definitely try again with this info on my next one coming up!
Is there a tutorial on how to scrunch your nose, or is it not part of the program? You’re doing in an hour what I’ve been doing for a month. 😅
As far as I know tracking the nose to scrunch is currently not in vbridger as its own tracking/parameter - but you could most likely add a nose scrunch to the mouth shrug on a blendshape.
@@LunecraVT That's a great idea!