GearCity Tutorials: Trims

Поділитися
Вставка
  • Опубліковано 1 сер 2020
  • This tutorial shows you how and why to use the vehicle trim system.
  • Ігри

КОМЕНТАРІ • 12

  • @ZackaryMusgrove
    @ZackaryMusgrove 3 роки тому +8

    This will actually help me a good bit, as I never used one before and didn't understand what it was for. Thanks.

    • @VENTDEV
      @VENTDEV  3 роки тому +6

      I'm glad it helped you out! There are a few dozen more videos coming over the next month or two, so be sure to check them out.

    • @ZackaryMusgrove
      @ZackaryMusgrove 3 роки тому +1

      @@VENTDEV Will do so as I did find something that was useful even here.

  • @BluebellyGaming
    @BluebellyGaming 3 роки тому +5

    These tutorials are unbelievable helpful and are making me want to give the game another try. Thank you.

  • @loganfriesen8145
    @loganfriesen8145 3 роки тому +2

    I've been doing things so wrong for so long hahah thanks for the video guide :)

  • @schuttrostig5729
    @schuttrostig5729 5 місяців тому

    sadly if i only want to switch engine i still need to reattach the old gearbox, which makes it 25%. And, if i pushed out the original design verry fast and expensive the trim is fast and expensive, but if i made the original in 36 month the trim takes the same time ?

    • @VENTDEV
      @VENTDEV  5 місяців тому +1

      > sadly if i only want to switch engine i still need to reattach the old gearbox, which makes it 25%.
      This is by design.
      > And, if i pushed out the original design verry fast and expensive the trim is fast and expensive, but if i made the original in 36 month the trim takes the same time ?
      There are things at play here. If you make the sliders too different from the base model, you lose the time and cost benefits of making trims. This is a solution to a major trim exploit in the game.
      The game will sync in development designs so that trims finish at the same time as the base model. This is mainly from massive user demand over the last decade and a half.
      A complete revision to the trim system is in our Feature Bounty System: www.ventdev.com/forums/showthread.php?tid=3835

    • @schuttrostig5729
      @schuttrostig5729 5 місяців тому

      @@VENTDEV ok, its good for what it is. I wanted to bring a trim of a model with a stronger engine later (after the release of the model) and was wondering if it then still is the same development time as the base model.
      But if the feature is revised for a better system its not relevant, ill look into the revision wasent aware of it.

    • @VENTDEV
      @VENTDEV  5 місяців тому +1

      ​@@schuttrostig5729 If the base model exists, then an engine change would only cost 25% of the development time, assuming you do not change slider positions greatly. So, if the model would normally take 8 months to build, it will take 2 since you're only changing the engine.

  • @adamramadhan3295
    @adamramadhan3295 4 місяці тому

    this is become game breaking problem when ai doesnt make enough trim while i flooded the market with 10 same car, same engine, gearbox and chassis, the only different is just a name. and boom i got 90% market share. i hope you make the ai make more trim or make some limit for your own trim, for example limit to 1 trim per car body style, or make some requirement for a car to "qualified" as a trim

    • @VENTDEV
      @VENTDEV  4 місяці тому

      Already a known issue with a bounty in our Feature Bounty System: www.ventdev.com/forums/showthread.php?tid=4037
      As for the base game, I suggest if you don't want to play with that exploit, don't use it. This is not anything I will address in the base version of the game because the system is working as designed. Single-core processing speeds limits the AI ability to make trims. And I am only fixing bugs at this stage of base GearCity's life.

    • @adamramadhan3295
      @adamramadhan3295 4 місяці тому

      @@VENTDEV sure, I don't really mind. I'll just limit to 2 trim per car-type like ai does, to make balance. My factories can't keep up anyway lol and it need a lot of time and money to build factories