Scrap Mechanic - Fant mood - 4 track creation, updates added resource containers, more automation.

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  • Опубліковано 15 вер 2024
  • In this Scrap Mechanic - Fant mood video, I do a quick tour of my 4 track creation, resource containers, more automation, including auto ammo box refills from the base ammo storage.

КОМЕНТАРІ • 4

  • @craftminer3254
    @craftminer3254 Рік тому +1

    Love the content. The tilts out resource collectors are an awesome add. I may have to copy that idea. Been following your channel for years and while I haven't made the jump to mods yet, your new and old videos still provide inspiration and information for me in vanilla.

    • @GuardianOz
      @GuardianOz  Рік тому

      Hey Thanks. I have been shocked by how many views my old videos still get. I keep using them to help reddit users too.

    • @craftminer3254
      @craftminer3254 Рік тому

      @@GuardianOz I have definitely seen you posting helping out the community. Mostly recently I have been watching your videos on the chunk borders. Been trying to set up a monorail and scrap mechanic physics have been plaguing me as of late. I was hoping to break the rail at the chunk borders to reduce the cars from bouncing.

    • @GuardianOz
      @GuardianOz  Рік тому

      @@craftminer3254 Rail needs a gap / disconnected segment and support every chunk. The lack of gaps bounces the cars. Especially if the segment is unsupported for 2 chunks. They will also bounce unless you travel with the train. As the player loads and unloads chunks. The longest viable train (in theory) is 2 chunks long. Also note: There is a bug when you stack wheels in to a steam roller configuration, on rail running near tile edges! run your rails about 16 blocks in from tile edges. I am playing with using the modular tracks as a replacement for tires on a new loader. PS fant mod as a chuck loader, so its possible to do a packing to trader automated loop.