Thank you I’m glad you enjoyed them!! I just lost half of my new video that I’d recorded so I will have to take a break between posting now 😭!! I’ll try keep it up! 🙏
just a note - the Walk sprites have a tiny glitch (you can see it in the 2nd frame of WalkRight at 4:31). The mask frog Walk.png's frame_7 was one pixel too far left so he would skip a pixel left, then back right during the animation. Just open Aseprite (or other software), scooch that froggy's 8th frame over by 1 pixel and add 2 dark pixels to complete his little bum. or cloak. whatever that is. :)
I saw one of your 2d platformer videos (I've no experience and have no Idea wth I'm doing but I'm trying to make a game) and I think It seems like a great channel for people who are just starting out like I am so when I get back to that project I'll for sure be watching your vids to help guide me through!
That’s a cool one to figure out! You could do the same as we did for walking, but add a check for if we’re holding down left shift set “isSprinting” to true instead of “isWalking”! Then you could multiply your movement speed here as well. I might add a mini tutorial in the future on this, I like the idea!
Yeah the blend trees help tidy up animations so much! I know some people prefer calling animations to play straight from the code - but for clean player animations I prefer this way! :-)
I drew it myself!! :-) Everyone says it actually looks like me too so that's good hehe... although I have dyed my hair black since I drew it... but that wouldn't stand out!!! :P
Hello, I encountered an issue while implementing 8-directional movement. Everything works perfectly, but when moving diagonally, two buttons need to be pressed, and when releasing them, they are released at different times. Because of this, the last diagonal direction is not maintained. Could you suggest any solutions?
I have another video where I go into more detail for diagonal movement! BEST Top Down 8 Directional Animation - Unity 2D ua-cam.com/video/_xYcrDjnjM8/v-deo.html This one should solve any issues you have
Awesome Tutorial! Walking/Idle animation is one of my major weak points. However, your video breaks it down well and makes it easy! Thank you!
You're welcome I'm glad you enjoyed! Hopefully I can keep making videos that help you out some more :-)
Just found your channel. 1. Thank you! 2. You're an amazing teacher and 3. Don't stop! And by the way, it is okay to stop, breaks are important.
Thank you I’m glad you enjoyed them!! I just lost half of my new video that I’d recorded so I will have to take a break between posting now 😭!! I’ll try keep it up! 🙏
Your videos are gems. Thanks so much for posting them!
I'm glad you enjoy them!! Hopefully I'll have time to getting back on regular uploading again soon :')
just a note - the Walk sprites have a tiny glitch (you can see it in the 2nd frame of WalkRight at 4:31). The mask frog Walk.png's frame_7 was one pixel too far left so he would skip a pixel left, then back right during the animation. Just open Aseprite (or other software), scooch that froggy's 8th frame over by 1 pixel and add 2 dark pixels to complete his little bum. or cloak. whatever that is. :)
I saw one of your 2d platformer videos (I've no experience and have no Idea wth I'm doing but I'm trying to make a game) and I think It seems like a great channel for people who are just starting out like I am so when I get back to that project I'll for sure be watching your vids to help guide me through!
So glad you enjoyed it and think it’ll work well for beginners! I hope I can keep making videos to help you make whatever you dream of 🙏😌
This is so cute. My Girlfriend wants me to make a cute Video game for once. Thanks for all the inspiration, you are doing an awesome job :)
Hehe I’m glad you like it! Hope some future videos in this series can help you make a cute game for your girlfriend 🤝 :-)
Cool tutorial, but how can we make the player sprint motion while holding a specific key(eg. left shift) and the motion keys(WASD)
That’s a cool one to figure out!
You could do the same as we did for walking, but add a check for if we’re holding down left shift set “isSprinting” to true instead of “isWalking”! Then you could multiply your movement speed here as well.
I might add a mini tutorial in the future on this, I like the idea!
@@GameCodeLibrary Got it! Thanks 🙂
I love this method of coding the animation, my code is a mess
Yeah the blend trees help tidy up animations so much! I know some people prefer calling animations to play straight from the code - but for clean player animations I prefer this way! :-)
Who made the character you are using as your profile picture? Its so 🥰
I drew it myself!! :-) Everyone says it actually looks like me too so that's good hehe... although I have dyed my hair black since I drew it... but that wouldn't stand out!!! :P
@@GameCodeLibrary "Everyone says it actually looks like me too" ah thats why its so cute 😎
@@GigaBizzy 😏
@@GameCodeLibrary ♥️
Hello, I encountered an issue while implementing 8-directional movement. Everything works perfectly, but when moving diagonally, two buttons need to be pressed, and when releasing them, they are released at different times. Because of this, the last diagonal direction is not maintained. Could you suggest any solutions?
I have another video where I go into more detail for diagonal movement!
BEST Top Down 8 Directional Animation - Unity 2D
ua-cam.com/video/_xYcrDjnjM8/v-deo.html
This one should solve any issues you have
I find the solution
mistake in your video