Testing necroware gameport adapter on android

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  • Опубліковано 24 жов 2024

КОМЕНТАРІ • 5

  • @saturn_rabbit_94.
    @saturn_rabbit_94. Рік тому +2

    For some who are wondering,
    that android game is called Super Tux Kart.

  • @alhadinon
    @alhadinon 2 роки тому +1

    It's astonishing, that those modern games still understand the ancient technology. Or did you setup a modern button layout on the MCU and mapped it to specific buttons/axes of this particular joystick?

    • @softwarepole
      @softwarepole  2 роки тому +1

      Nothing ancient about it, it comes from early 2000s.
      The heart of the system is arduino pro micro with Atmega32u4 - it has usb controller on board. And arduino offers standard usb hid library, so it is recognized in windows and linux as usb joystick.
      The gameport itself also has a standard pinout - at least for first two analog axises and few buttons. Rest runs via propietary digital protocol (each manufacturer made his own back in the days) - this isn't implemented yet for this joystick.
      Sad fact though - most android games dont support controllers even when they are natively supported by android itself.

  • @Generic42
    @Generic42 Рік тому +1

    I have the same joystick and am trying to get it to work, what DIP PIN setting do you use?

    • @softwarepole
      @softwarepole  Рік тому

      I dont remember, I tried them all and none worked fully, but in one of the setting most of the features worked - both axis, hat, few buttons. The scroll wheels for throttle and rudder didnt worked if I remember correctly.
      I guess a support needs to be added in software. I saw there is a driver in linux kernel, so it might be a good start for someone who understands it.