Anyone wondering why the time and door power sometimes randomly change, this is eyesaur causing hallucinations… yeah… definitely not an editing oversight… hallucinations.
this concept isn't mine but it was cool so I tweaked it: Eyesaur activates at 4AM because Flumpty will break his music box and will make his way to the right side of the office. The problem being if you flash your door light on him, Eyesaur kills you shortly after (not immediatly because if you're quick enough you can shut the door) You'd have to use your camera to check where he is. The reason he doesn't go to the left is because that'd cause problems with Redman, as you can't see the camera Red Man is on. Which would not intertwine with Eyesaur, who you need to look on the cameras for. Eyesaur will also slam on the door and scream before leaving (like in the video). Jono confirmed the Eyepit and Eyesaur are not the same character, so Eyesaur would be sleeping near the eyepit before activating. Like Golden Flumpty, Eyesaur goes very well against Grunkfuss's mechanic. On Hard Boiled Mode, Eyesaur activates at 1AM and shows up more frequently.
No they're definitely the same thing well in that games universe in real eyesaur is just a retcon of the eyepit Or who knows maybe flumpty one to another dimension and snagged the eyesore
I have an idea for Owl: - Acts like he does in ONAF 2, EXCEPT: - CANNOT be stopped - CANNOT kill you - Instead, tampers with game mechanics until you get rid of him.
@Primo McCray IN Jonochromes dev commentary for the second game he actually says that the pit of eyes in the game was just a pit of eyes but people thought it was a character so jonochrome actually turned it into a character so stfu :)
Here's my version of the concept:Eyesaur will become active at 4-5 am in the regular night and at 3 am in hard boiled mode. Eyesaur will start in cam 5,them go to cam 4 and finally to cam 2B,when he leaves it means he's at the door. If you shine the door light on Eyesaur they will quickly kills you,you can close the light when Eyesaur is there before he kills you,but you have to be extremely quick,the better strategy is to just check Cam 2B often and if you see Eyesaur leave from there,shut the door until you are sure he has gone back to Cam 5 Another thing about Eyesaur is that when you look at him in the Cams,the UI will start glitching out,For example,the clock might say it's 3 am when it's actually 4 am or the Door power meter will show that you have less power than you actually have. THE END
Concept for Eyesaur in ONaF1: Eyesoar's calming music is tied to your usage. The more usage you have, the faster his music will break. But if you keep your usage down, the box will charge itself. You can also remotely keep the box together by holding a remote in the eyepit room. If the music box's music is completely shut off, Eyesoar will be permanently active for the rest of the night, randomly alternating which door to attack. The music box will always be in working condition until the time condition is met for Eyesoar's mechanic. When the hour happens, the bar for the music box durability will appear on the eyepit room's camera, along with a button that can remotely hold it together. All usage bars will slowly overpower remote charging, so always keep watch of who has left the door.
I have an idea of how Beaver could work if he was in ONAF 2. He'd make a loop around the building, starting at the bottom right camera and ending at the bottom left camera before entering the "office" hallway (basically BBB's path but in the opposite direction). The entire time he will be reading a newspaper which he won't look up from. He'll just walk past the door entirely if you don't make any noise (opening or closing the laptop, flicking the lightswitch or closing a vent counts as a noise). If any noise is made while he's passing, he will look up from his newspaper and search for the player, raising the exposure if the light is on. He stays longer than any other character and raises the exposure just slightly more than BBB or Flumpty.
@@WorkdayChart104 (sorry for previous replies I just now realized I was misreading what you were asking) but I'm glad you like my idea. I do happen to have discord if there's a server you want me to join or something
List of ideas: What if the beaver was in ONAF 2? What if champ and chump were in every onaf game? what if flumpty appeared in onaf 3 normal night? What if the beaver and owl were separate characters in onaf 3? What if flumpty killed his friends in onaf 1 and 2?
In my opinion FLUMPTY and BBB will make there way to EYESSAUR and turn the music box off to stop them shut a door to prevent them from entering fail they will turn the music box off and EYESAUR will come out the hole come towards you it will take 1 minutes for it to reach you and when it does it will kill you even if the doors are shut it busts them down it will still kill you regardless if the monitor is still up or down.
Concept: what if instead of different versions of flumpty the enemies and flumpty night were zombie versions of his friends plus flumpty but the only version of him would be the one that shows up from the left and right doors in your office
To add upon this, maybe the Flumpty Night starts as normal, but as the night goes on, Flumpty gets overwritten by his friends, making their way back to their places which can be seen through cams (Redman would enter furnace cam when your looking at cams, similar to the others hall cam to office strategy but instead of office he heads for the furnace.)
yada havalandırma sağ ve sol kapılar ve orta olsaydı klonlar gerçek flumpty kunduz,baykuş,grunkfuss,blam,eyesaur ve redman olsaydı üstelik katı kaynar modda,cehennem
I think when eyesaur becomes active there would be a counter that appears on your monitor or in the office to show you how many cam flips you have left
Here’s a concept i found from a fangame: Eyesaur will come from one of either doors, if he reaches your office, shine the door light at him. Else you won’t be able to close the door.
Because everyone in ONAF 1 uses the same sound, as it was a joke game. If you listen closely, you can hear his ONAF 3 jumpscare behind the ONAF 1 sound.
A quick recap of it, I got attention that my concept was *ACCURATE.* Now for the concept. The Eyesaur would be in the pit, but then it comes out, wandering to CAM 4. But then it goes in two decided directions. LEFT: CAM 5, 4, 1, 2A. RIGHT: CAM 5, 4, 2B, and an easter egg: It'll sometimes be in CAM 6 and then back to CAM 2B. It'll block off a door for your safety in 12 AM to 4 AM so you don't get jumpscared by a certain character there. It's great for protecting the Beaver from coming. But if you didn't close the door on eyesaur in 5 AM, they'll jumpscare you. NOTE: Eyesaur only blocks a door for your safety in the whole 4 AM in Hard Boiled Mode, which isn't long.
What if Beavowl was in ONAF 1? What if Champ and Chump were in Every ONAF Game? What if Beaver and Owl were in ONAF 3? What if Golden Flumpty was Alive on Flumpty Night? What if Eggs were only Allowed in Every ONAF Game? What if Furnace Flumpty was in ONAF 2? What if There was a Flumpty Night in ONAF and ONAF 2?
This should be real Oh yea and also here’s concept update for Eyesaur if you want to If you shut the door on eyesaur he will bust down the door and 50/50 chance of him kill u or another chance that he wont
Anyone wondering why the time and door power sometimes randomly change, this is eyesaur causing hallucinations… yeah… definitely not an editing oversight… hallucinations.
Yes definitely.
@@natestudios1582 yeah definitely
I’m technically just saying the same comment as urs tho lol
Workdaychart What is the Re Vamped Means?
But why does it say in the characters, THERES THE OWL!!!
0:29 that sound is so cool ngl
Why thank you!
this concept isn't mine but it was cool so I tweaked it:
Eyesaur activates at 4AM because Flumpty will break his music box and will make his way to the right side of the office. The problem being if you flash your door light on him, Eyesaur kills you shortly after (not immediatly because if you're quick enough you can shut the door) You'd have to use your camera to check where he is.
The reason he doesn't go to the left is because that'd cause problems with Redman, as you can't see the camera Red Man is on. Which would not intertwine with Eyesaur, who you need to look on the cameras for.
Eyesaur will also slam on the door and scream before leaving (like in the video).
Jono confirmed the Eyepit and Eyesaur are not the same character, so Eyesaur would be sleeping near the eyepit before activating.
Like Golden Flumpty, Eyesaur goes very well against Grunkfuss's mechanic.
On Hard Boiled Mode, Eyesaur activates at 1AM and shows up more frequently.
No they're definitely the same thing well in that games universe in real eyesaur is just a retcon of the eyepit
Or who knows maybe flumpty one to another dimension and snagged the eyesore
jono literally said that the eyes that you see in onaf 1 are eyesaur.
Does it include eyesaur with eyes in the dark from door like onaf 3?
Eyesaur: *vibin at door*
Redman: AYO WHAT'S DA BIG IDEA!
@@mrsamuel5369 yes on cam 2A
0:50 LOL THE COMPUTER DANCING 😂😂😂😂🤣🤣🤣🤣
Can you do if the beaver and the owl were separate in ONAF 3
onaf 2 de kunduz onaf 1 de baykuş olursa yapabilirmisiniz
Hello
@@bomba8093 adam onaf 1 de owl ı yaptı
I have an idea for Owl:
- Acts like he does in ONAF 2, EXCEPT:
- CANNOT be stopped
- CANNOT kill you
- Instead, tampers with game mechanics until you get rid of him.
Having the eyesaur attack would completely break the reason they are there. The eyesaur shows how many camera flips you have for the clown
@Primo McCray when?
That doesn't make any sense tho
@Primo McCray nope actually
@Primo McCray which one?
@Primo McCray IN Jonochromes dev commentary for the second game he actually says that the pit of eyes in the game was just a pit of eyes but people thought it was a character so jonochrome actually turned it into a character so stfu :)
0:21 that wouldve been terrifying
Here's my version of the concept:Eyesaur will become active at 4-5 am in the regular night and at 3 am in hard boiled mode.
Eyesaur will start in cam 5,them go to cam 4 and finally to cam 2B,when he leaves it means he's at the door.
If you shine the door light on Eyesaur they will quickly kills you,you can close the light when Eyesaur is there before he kills you,but you have to be extremely quick,the better strategy is to just check Cam 2B often and if you see Eyesaur leave from there,shut the door until you are sure he has gone back to Cam 5
Another thing about Eyesaur is that when you look at him in the Cams,the UI will start glitching out,For example,the clock might say it's 3 am when it's actually 4 am or the Door power meter will show that you have less power than you actually have.
THE END
Concept for Eyesaur in ONaF1:
Eyesoar's calming music is tied to your usage. The more usage you have, the faster his music will break. But if you keep your usage down, the box will charge itself. You can also remotely keep the box together by holding a remote in the eyepit room.
If the music box's music is completely shut off, Eyesoar will be permanently active for the rest of the night, randomly alternating which door to attack.
The music box will always be in working condition until the time condition is met for Eyesoar's mechanic. When the hour happens, the bar for the music box durability will appear on the eyepit room's camera, along with a button that can remotely hold it together.
All usage bars will slowly overpower remote charging, so always keep watch of who has left the door.
I really love the detail of it banging on the door a few times and yelling cause its mad it can't get you XD
I have an idea of how Beaver could work if he was in ONAF 2.
He'd make a loop around the building, starting at the bottom right camera and ending at the bottom left camera before entering the "office" hallway (basically BBB's path but in the opposite direction). The entire time he will be reading a newspaper which he won't look up from.
He'll just walk past the door entirely if you don't make any noise (opening or closing the laptop, flicking the lightswitch or closing a vent counts as a noise). If any noise is made while he's passing, he will look up from his newspaper and search for the player, raising the exposure if the light is on. He stays longer than any other character and raises the exposure just slightly more than BBB or Flumpty.
That’s fricking brilliant! Do you have discord by any chance?
@@WorkdayChart104 (sorry for previous replies I just now realized I was misreading what you were asking) but I'm glad you like my idea. I do happen to have discord if there's a server you want me to join or something
so basically, that blind monster concept that jono scrapped.
@@davidthecommenter that's part of the idea 👍
List of ideas:
What if the beaver was in ONAF 2?
What if champ and chump were in every onaf game?
what if flumpty appeared in onaf 3 normal night?
What if the beaver and owl were separate characters in onaf 3?
What if flumpty killed his friends in onaf 1 and 2?
And flumpty's night but flumpty never kill his friends
@@FernandoSilva-bw9wy that would be impossible
But a cool chalenger
@@FernandoSilva-bw9wy aka what ONAF 3's hard boiled mode should've been
But make more hard with the flumpty friends alive
Woah this is awesome! And I like how you made it scream a bunch of times to fit the many heads
Nice touch when taking out the music box that plays since that is the thing that keeps the eyesaur from leaving the hole
In my opinion FLUMPTY and BBB will make there way to EYESSAUR and turn the music box off to stop them shut a door to prevent them from entering fail they will turn the music box off and EYESAUR will come out the hole come towards you it will take 1 minutes for it to reach you and when it does it will kill you even if the doors are shut it busts them down it will still kill you regardless if the monitor is still up or down.
Great artwork
0:41 lol poor eyesaur
Concept: what if instead of different versions of flumpty the enemies and flumpty night were zombie versions of his friends plus flumpty but the only version of him would be the one that shows up from the left and right doors in your office
To add upon this, maybe the Flumpty Night starts as normal, but as the night goes on, Flumpty gets overwritten by his friends, making their way back to their places which can be seen through cams (Redman would enter furnace cam when your looking at cams, similar to the others hall cam to office strategy but instead of office he heads for the furnace.)
@@Mecha_Machinehog1 that sounds amazing
yada havalandırma sağ ve sol kapılar ve orta olsaydı klonlar gerçek flumpty kunduz,baykuş,grunkfuss,blam,eyesaur ve redman olsaydı üstelik katı kaynar modda,cehennem
It could be called necromancy night
That Concept is pretty neat
Looks even better than the first you made 8 months ago
You:closes door
Eyesaur:open
Eyesaur:oPeN
Eyesaur:OPENNNNN
Eyesaur:ok fine I'll go
I like how you are dancing with ur cursor when it hits "Ham"
I think when eyesaur becomes active there would be a counter that appears on your monitor or in the office to show you how many cam flips you have left
Here’s a concept i found from a fangame:
Eyesaur will come from one of either doors, if he reaches your office, shine the door light at him. Else you won’t be able to close the door.
heres an nother idea: like fnaf 2 you would have to wind up the music box
S2:E37 0:29 Eyesaur / 0:35 Eyesaur light
I love the reddened eyes.
Eyesaur with that default flumpty scream is kinda funny ngl.
Honestly, in my opinion, I think I would kind of make its mechanics like Fnaf 2 puppet
Suggestion: If redman appeared in cameras
Make sure to wind the music box to keep eyesaur asleep
incredible, just incredible
The sound that the eyesaur makes when he jumpscares you is like a stupid sound, and when you dont open the door he proceds to call the dark lord
Because everyone in ONAF 1 uses the same sound, as it was a joke game. If you listen closely, you can hear his ONAF 3 jumpscare behind the ONAF 1 sound.
Kind of like my thought for this character, but the CLOCK.
A quick recap of it, I got attention that my concept was *ACCURATE.*
Now for the concept. The Eyesaur would be in the pit, but then it comes out, wandering to CAM 4. But then it goes in two decided directions. LEFT: CAM 5, 4, 1, 2A. RIGHT: CAM 5, 4, 2B, and an easter egg: It'll sometimes be in CAM 6 and then back to CAM 2B.
It'll block off a door for your safety in 12 AM to 4 AM so you don't get jumpscared by a certain character there. It's great for protecting the Beaver from coming. But if you didn't close the door on eyesaur in 5 AM, they'll jumpscare you. NOTE: Eyesaur only blocks a door for your safety in the whole 4 AM in Hard Boiled Mode, which isn't long.
0:08 He’s gigantic in this game
Ye i go out from my place beacuse my music is mute. That my favorite music
If this were real then ONAF 1 will be even more harder than ONAF 2
And 3
ONAF 2 is easy if you just take care of grunkfuss and the owl
Bery good i like it 😃🙌
0:29 eyesaur jumpscare at onaf 1
Its made woohoo!
Hehe New Cousin (Yes I Have Cousins And ONAF 2 Eyesuar Is One Of Mine)
Cool how they slam on the door and roars
Good but he comes out of redman’s room
Would be Cool make it break the Door If tried to block it and you have to blind him with the light to kick it away
What if Beavowl was in ONAF 1?
What if Champ and Chump were in Every ONAF Game?
What if Beaver and Owl were in ONAF 3?
What if Golden Flumpty was Alive on Flumpty Night?
What if Eggs were only Allowed in Every ONAF Game?
What if Furnace Flumpty was in ONAF 2?
What if There was a Flumpty Night in ONAF and ONAF 2?
Woah bro that’s to much no
Can you make what if we win in normal night in onaf 3 and dont unlock flumpty night, already coming to hard boiled mode?
Beaver in ONAF2.
eyesaur is so cursed with legs
Idea:If flumpty Clones were in onaf 1 or 2
Fun fact:flumpty clones in onaf 1,but scrapped
Why is this the eyesaur jumpscare from onaf 2
The jumpscate its in -> 0:29
This should be real
Oh yea and also here’s concept update for Eyesaur if you want to
If you shut the door on eyesaur he will bust down the door and 50/50 chance of him kill u or another chance that he wont
I wounded why he isn’t in onaf 1
Wow
If anyone sees this pls make a backrooms Onaf tape and if one of y’all did pls let me know
🦖
What if Kevin jr was a character and had his own jumpscare and had different mechanics
Why did you get the onaf 2 eyeausr and put it there in your owaf videos grunkfuss and redman and eyesaur and champ & chump?
Concepts:
Abby Cadabby in ONAF 1,2,3
Beavowl in ONAF 1
Make Champ and Chump in ONaF 1
YOU CAN DOES THE BEAVER IN ONAF 2?
Ver a eyersaur en el primer juego Jolin ya apareció en el segundo
i don't speak espenol
*I'M CATCH YOU!!!!*
AAAAAA
*YYYAAAAAAAAAA!!!!!!!*
@@dylansmemes3461 not polish
Do Beaver in ONAF 2 next
He left the wrong door
What do you mean?
@@rickyplaysyt4322 nonsense
@@SdKode but why? He went to the right door
add the fnaf 1 gang
dude, that's just a pile of heads. or eyes
Why not make the Beaver in onaf 2?
Yup i seen em
0:24
Ham folks
HAM
00:34 00:35 00:36 00:37 00:38 00:39 00:40
I wish it were real :(
Me to
00:41
I think someone make mode whit eyesaur and owl for onaf 1
Dinosaur
the owl not in onaf
error 0:26 0:27 ?
Do Owl In ONAF 1 Pls!
Already did.
@@WorkdayChart104 oh Sry
lol
Can champ chump onaf 1
the mnster kissed you
monster, not mnster
1:14
:v
How?
How what?
Видно что это фотошоп
What does concept mean
Version?
Fake
IS A CONCEPT DUMBASS
HAM
Fake