I'm not a huge fan of Backrooms games, but I really loved this one. It features lots of different levels of the Backrooms, with some very cool sights along the way and even has full voice acting. The creator of this game is currently in the process of remaking it, so for this playthrough I've included the first two remade levels, then the game continues through the original levels, then there's one more new level at the end. That's why the visual effects and aspect ratios may change a little throughout.
Them not bothering to learn your name half game in shows just how many of new guys they burned through and how high they think your chances of survival are.
The sound design is incredible. Especially with earphones on. Like muffled talking from the guy that was "lost" in episode 2. The uneasy droning "duuuummm" in episode 3. Also some great voice acting.
Apparently, the level at the end of the video (level 974) was named Kitty's house, and surprisingly kitty ( tall black dude in the end) was not hostile. So the protagonist is safe for now. Edit: Forgot to mention he's actually scaring newcomers for entertainment but that's it.
@@AntipaladinPedigri These environments are known but I think there are way more ideas for liminal spaces than just the poolrooms. Subway stations, supermarkets, malls, asylums, airports, rooms without gravity... These are just a few of the ideas that don't get enough attention in these games.
@@Necrowolf81 yeah there are some games that have newer ideas but it's really just a few. It feels like many just repeat what others did before. I also liked The Complex Expedition. Very close to Kane Pixels movie series. But still pretty limited with it's ideas.
Looks good! My only small critique would be along the lines of video equipment 'back in the day' really wasn't 'this' bad. I say this with some level of experience as I grew up when the VCR was a thing. Yeah it would have its moments, and tapes would vary in quality, but overall you had a reasonably stable picture. What's portrayed in the game suggests faulty kit...
i suppose they aren’t aiming for the “back in the days” effect, since the technology they’re using seems quite modern. The static/faulty effects are probably just to demonstrate how the Backrooms have weird effects on stuffs.
guy is in another dimension where fundamental ideas about physics and reality mean nothing. video stability is acting up, hmm, must be my faulty kit VCR.
Plus, these are playback effects, not what you would see when looking through the camera as it was filming. And if it did look like this on playback, you'd probably try to adjust your VCR. 😅 I usually prefer a less exaggerated effect so that it doesn't steal too much focus away from everything else, but I personally don't mind it much in this case, because who knows what kind of impact an interdimensional nightmare space might have on a camcorder, you know? 😄
How you played really sold a seamless "found footage" feel. The smoother camera movements, where you look, trying a door, or hesitating at a crossroads.
This is the best backrooms game I've ever seen and it's crazy it was made in Dreams. Just goes to show how narrative, worldbuilding, and good acting are much more important than hyperrealistic graphics (even though it looks great)
This game is guilty of the sin of 1 minute long flashlight battery life, eternal camera battery life, or at least the first episode is. Fortunately, the rest gave you infinite flashlight.
I like how it faithfully follows the Kane Pixels 'Pitfalls' video to start off with but then goes its own way once the scientists escape. The narrow, red walls backrooms are also way more unsettling!
There was an interesting backrooms game I heard about called “Within the Backrooms” It’s very unorthodox compared to other games, going for more liminal and stylistically empty aspects of the backrooms - closer in line with the images inspiring it - rather than violent entities. It’s still early in development from what I get, but it’s very unique compared to most and I suggest checking it out
The ending looks like lvl 974 and the entity is kitty. lvl 974 is a safe level with minimal entity count which means the entity is just one but harmless, kitty is the entity that resides in lvl 974 despite the entity's terrifying appearance he doesn't hurt any wanderers that he come across he usually pops out of nowhere when you explore the entire level scaring the daylights out of you. Kitty can help you leave the lvl by offering him something cute, after the bargain is made you'll fall asleep and when you wake up you are in a safe level.
I love this is basically the playable Kane Pixel's Backrooms, with all the established lore so far. Glad the creator gonna try to branch out with more original levels. I mean, i love Kane's vision being made playable, but now with him taking a break and focus on an actual film, i prefer to see an original take once in a while.
I think this version is really well made one. Most "Backrooms" games dont really feel like liminal spaces. They feel like Liminal Space attempts by humans. But these devs have fkin nailed it !
After all that I'd be thinking, "should've listened to the woman & gone back to command." But oh no we've gotta break down the door. My fear of falling was extremely high..., 17:28 🤪😱
When it moves away from the usual Kane Pixels yellow rooms burnt noodles man crap, it feels pretty interesting. Like, you can definitely see this was made by someone that gives a shit about the backrooms, has done their homework and has tried to go down the less commonly walked path further in while creating levels mostly the right way. The depiction of some entities like the wretch(?) and the partygoers was pretty great. It was interesting seeing the two buddies you go with commenting on the environment. The pacing could have been better but things calm down slightly over halfway in. I wanna see some backrooms games that stand on their own without need to reference the expected backrooms content. No kane pixels, no expected entitles, no level 1. Seriously, please chuck some levels at us that encourage us to flip open the various wikis and figure out what's being referenced, it's not just brainless kids that enjoy this concept and there'd sure be less of them if developers got a little braver.
This game is so good If you wonder off before you go down The pitfalls dissappears with your team and you need to solo all your own and explore (Only watched IGP backroom videon on this) (lots of options in this game)
Not a bad Backrooms game. At least, the Backrooms finally has a story game rather than a multiplayer game that either explains the lore and monsters through progression, or simply just for the heck of it. That aside, I still find it ridiculous that the third member of your team died in the elevator...just like that. There's no explanation on how he died, so I (assumingly) think that he died probably due to hard impact when the elevator stops at the pool rooms. Could be that one of his equipments or maybe a bone slipped off, killing him in the process. I mean, it sounds like he was choking or gurgling. He didn't even say anything on why and how he's hurt: he just died right at the spot, leaving you to venture alone. I think there should've been something to explain his death. Maybe some dialogue saying that his legs is badly injured and cannot proceed any further? Or perhaps, the pack behind his back broke his spine, causing him to die? Either way, some death script from him may suffice on his outcome. Just saying, because it's pretty idiotic that he just randomly dies in the elevator for no reason.
Я очень люблю смотреть видео про Backrooms, лиминальные пространства, где очень много всяких уровней и разных сущностей. Спасибо 🙏 вам наиогромнейшее, за такие интересные видео. 🥰👍❤️
PEOPLE OF THE INTERNET I NEED YOUR HELP… Someone please tell me I’m not crazy but in one of those hotel rooms of the pool area, you go up on a balcony and look in one of the windows, not across the balcony but right there on the balcony with you, and in the window there’s a curtain closed but you can slightly see under the curtain if you crouch, and in there you can see feet dangling and a stool next to the feet (meaning someone hung themselves in that room) and I remember it so vividly being in this game but I can’t seem to find a single video showing it. Am I crazy?!
Liminal spaces as a horror concept is a very generational thing. Gen-X's generally don't get why the concept is scary, possibly because they are the generation that accidentally created the concept of clipping through
It's more of Gen Z making everything mundane out to be scary and lore-y. Just like that grimace shake or them calling any difficulty in life, "trauma".
@@itsgonnabeanaurfromme You legit sound like you've never picked up a horror book and read it. I bet you I'm right in saying such, yeah? Damn zoomers, think they know everything lol
I have just imagined a Pizza that will appeal to no-one but the hungery; it's made of the most undesirable ingredients without being inedible: thick crust, pesto and white-sauce, mozzarella, white-cheddar, jack, parmesean, caraway, pepper, bell-pepper, olives, capers, anchovies, and spinach. If someone finds absolutely nothing wrong, add pineapple.
I thought Dreams died! I reluctantly abandoned it during the console switch because I thought the PS5 would bring something new to it- it didn't. is dreams still being supported?
Hi! It's not all bad. It's just the live support that Media Molecule are stopping (so updates and special events), players will still be able to create and share games. It's a shame there will be no more updates, but there have been some pretty incredible Dreams games lately and the community keeps getting better at creating them. I covered a few here if you want to check them out. ua-cam.com/play/PLPwIGGh-tc7GYT-cBwFJ_jL96G_y-4IPc.html
This is a far, FAR superior backrooms game. I have no patience or interest in the other “popular” one because the excess entities absolutely ruin it, just like the wiki. In this one, the backrooms is the main antagonist - the way it should be.
They talk a bit like the guys from return to render :) Like.... not so affected by the situation... It feels a little bit unsettling, but also humble in a weird way. Like: "Oh no... he's dead. btw...i brought you this notice blog."
Dream is the game that allows you to create your own games right? Honestly impressive, I haven't heard about it in ages. Tho genuine question, would you make videos about Roblox games?
I wonder if A24 will try to send a C&D for this game, since they own the copyright to Kane's Backrooms concept now. We're all just waiting for the shoe to drop on that, like it did with Sony and Slenderman rights.
in some backrooms continuity like kane pixels' version there is some kind of fungus or something in the backrooms which is what that black goo is supposed to be. Not to mention they do not know what kind of environments they may encounter.
I hate what the Backroom's become. Imo it should've stayed as a space you get trapped in alone forever when clipping through reality with nothing but featureless walls and humming lights that makes you go crazy from isolation, all the monsters with stupid rules and the groups investigating it take away the actual horror of it and what made it interesting, they're just an excuse to make it game-like. But I actually don't mind the scene with the whales, that feels like a moment of respite that doesn't take away from the overall horror, and makes the place feel more alien like and mysterious
the underground Rapture wannabe with the whales was completely out of place for backrooms. I agree with you on the monster thing. That's why I prefer Kane pixels' version as it only has the one monster type and it doesn't really have any rules other than stay the hell away from it if possible.
The first description of the Backrooms includes a monster though 🤔 it's not just the isolation of it that makes it feel scary. It's the unknown of what's around the seemingly normal corner.
@@michex2081 Sure, it's mentioned, but just very briefly, and it's kind of the least unique part about it. And I feel the problem is that people latched on to that part and decided to expand on it. And that unknown factor has been almost completely removed by the community because of it. I think it's not the unknown that made the original post so compelling. It's the existential dread that you just get trapped outside reality in such an uncaring, unceremonious way. Like, you can accidentally be completely isolated and no one will ever know the truth. And the space you're in is as close as you can get to straight up white room torture
@@oilimenoruega7836 Fair enough - I think that's maybe what makes the Backrooms so great. Everyone's interpretation of why it's scary is different! People's day-to-day fears get projected into this new scenario and get amplified 😅But to an extent I do agree that a lot of the games tend to focus too much on one interpretation especially with the monsters and I would like to see more creativity there. Kane Pixels' version of the backrooms is interesting but I would love to play something that is a little truer to the "original" Backrooms. That could potentially be a lot scarier if done correctly. I'm not sure if I subscribe to the idea that Level 0 is the only (canon) level of the Backrooms and if that would necessarily make an interesting game. But maybe that's the point. Not a fun game OR a fun life experience if it ever happened to you lol.
I love the concept of The Backrooms, but much of what I saw here looked to be more homage with random horror elements grabbed from other IP's that don't really fit with the horrific setting of the mundane ad infinitum. I loved that the female voice acting was more akin to Dana Scully than the average scream queen/terrified scientist, especially since her dialogue options seem to be dynamic, with lots of potential to divert away from the assumed primary route. The only real gripe I have is that the player character seems to be default male; it would have been nice if the dialogue supported a gender-neutral option, as well as giving the player the option to have male/female-related voices for simple things like grunting/breathing. Level 4 was amazing, and super disorienting. It would be great if a level was made where players enter large, complex structures with numerous side rooms that, upon pressing a button inside will cause the larger room to re-orient itself for fun platforming, whether the room turn upside-down, sideways, flattened, spherified, or inverted, etc. The concept of an ever-changing room could also be made into a crazy boss battle, like the mansion demon from the Demon Slayer anime. My brother once made a Doom level in the 90s that changed its maze according to where the player went, but the rooms/walls would only move when the player was far enough away to prevent them from hearing the moving walls, making some rooms with multiple passages into dead-ends, which made the entire maze feel alive. The addition of the 80s-era video camera was nice, but it made me motion sick; I'm not a huge fan of the "found footage" film style, especially if my video game perspective was somehow seen through an 80s-era camera and not my modern human eyeballs. Since you're wearing some form of S.C.A.P.E. suit (Self Contained Air Pressurized Environment suit), it would be cool if there were one or two "rear view mirrors" at the top/bottom corners to allow players limited sight behind them (to prevent turning around while running, and to provide visual pressure other than dimming lights). Not sure how movement felt in-game, but I would expect moving inside a pressurized suit would be cumbersome and disorienting, made even more disorienting with the mundane office environment.
I'm not a huge fan of Backrooms games, but I really loved this one. It features lots of different levels of the Backrooms, with some very cool sights along the way and even has full voice acting.
The creator of this game is currently in the process of remaking it, so for this playthrough I've included the first two remade levels, then the game continues through the original levels, then there's one more new level at the end. That's why the visual effects and aspect ratios may change a little throughout.
Check out The Complex: Expedition.
Thanks for the tip! Will check it out. :)
Finally, this dreams game is covered by a good content creator
@@blamcheese thank you! Truly!
Same, backrooms stuff is usually lame especially monster designs, but this was interesting.
Them not bothering to learn your name half game in shows just how many of new guys they burned through and how high they think your chances of survival are.
Yo thanks for making a video for my game! This is cool!
Hi! You're welcome! Really love the game, you've done an incredible job! Looking forward to the full remake! :)
Bruh this is dope you should release dev logs
Will the remake be getting more updates with new levels I was very surprised that there was more than just the yellow level and multiple endings
The sound design is incredible. Especially with earphones on. Like muffled talking from the guy that was "lost" in episode 2. The uneasy droning "duuuummm" in episode 3. Also some great voice acting.
the sound design was better than some triple a games
Apparently, the level at the end of the video (level 974) was named Kitty's house, and surprisingly kitty ( tall black dude in the end) was not hostile. So the protagonist is safe for now.
Edit: Forgot to mention he's actually scaring newcomers for entertainment but that's it.
3:57 the explorers have your back. The backroom monster has your head and legs, and part of the spleen, ABG.
Haha, dammit! I was quite attached to my spleen! :)
You'll walk it off!
No idea why every backrooms game needs "poolrooms" but the inspiration from Kane Pixels is clearly visible. Nice content.
Haven't you seen the liminal underground pool pics?
@@AntipaladinPedigri These environments are known but I think there are way more ideas for liminal spaces than just the poolrooms. Subway stations, supermarkets, malls, asylums, airports, rooms without gravity... These are just a few of the ideas that don't get enough attention in these games.
@@silenthell666 8bitryan ( i think) played one the other day called the expedition that had subway cars in it.
Pool for swimming :)
@@Necrowolf81 yeah there are some games that have newer ideas but it's really just a few. It feels like many just repeat what others did before.
I also liked The Complex Expedition. Very close to Kane Pixels movie series. But still pretty limited with it's ideas.
Making a game of this quality in dreams is still so wild to me. I wonder how long it took
“You guys ready?”
**shakes head “nope”**
😂
This was a trick question
Looks good! My only small critique would be along the lines of video equipment 'back in the day' really wasn't 'this' bad. I say this with some level of experience as I grew up when the VCR was a thing. Yeah it would have its moments, and tapes would vary in quality, but overall you had a reasonably stable picture. What's portrayed in the game suggests faulty kit...
i suppose they aren’t aiming for the “back in the days” effect, since the technology they’re using seems quite modern. The static/faulty effects are probably just to demonstrate how the Backrooms have weird effects on stuffs.
guy is in another dimension where fundamental ideas about physics and reality mean nothing. video stability is acting up, hmm, must be my faulty kit VCR.
Plus, these are playback effects, not what you would see when looking through the camera as it was filming. And if it did look like this on playback, you'd probably try to adjust your VCR. 😅
I usually prefer a less exaggerated effect so that it doesn't steal too much focus away from everything else, but I personally don't mind it much in this case, because who knows what kind of impact an interdimensional nightmare space might have on a camcorder, you know? 😄
And fucking widescreen, every single time lol
also the walking animation need to be reworked
How you played really sold a seamless "found footage" feel. The smoother camera movements, where you look, trying a door, or hesitating at a crossroads.
This is the best backrooms game I've ever seen and it's crazy it was made in Dreams. Just goes to show how narrative, worldbuilding, and good acting are much more important than hyperrealistic graphics (even though it looks great)
8:25 lol you faceplanted right into his lusciously arched out butt
It has levels from the original Kane Pixels' series. Cool work.
This game is guilty of the sin of 1 minute long flashlight battery life, eternal camera battery life, or at least the first episode is. Fortunately, the rest gave you infinite flashlight.
I like how it faithfully follows the Kane Pixels 'Pitfalls' video to start off with but then goes its own way once the scientists escape. The narrow, red walls backrooms are also way more unsettling!
There was an interesting backrooms game I heard about called “Within the Backrooms”
It’s very unorthodox compared to other games, going for more liminal and stylistically empty aspects of the backrooms - closer in line with the images inspiring it - rather than violent entities. It’s still early in development from what I get, but it’s very unique compared to most and I suggest checking it out
Maaaan this is looking great. Love the voice acting.
The ending looks like lvl 974 and the entity is kitty. lvl 974 is a safe level with minimal entity count which means the entity is just one but harmless, kitty is the entity that resides in lvl 974 despite the entity's terrifying appearance he doesn't hurt any wanderers that he come across he usually pops out of nowhere when you explore the entire level scaring the daylights out of you. Kitty can help you leave the lvl by offering him something cute, after the bargain is made you'll fall asleep and when you wake up you are in a safe level.
I love this is basically the playable Kane Pixel's Backrooms, with all the established lore so far.
Glad the creator gonna try to branch out with more original levels.
I mean, i love Kane's vision being made playable, but now with him taking a break and focus on an actual film, i prefer to see an original take once in a while.
It's definitely the realistic feel of the game for me. Get a first person view on how the backrooms operate
Nice to see Dreams getting some love
the fact that you can leave the team and start the adventure alone is really an interesting feature, well done Dreams
Reminds me of The Backrooms series made by Lost in the Hyperverse
I think this version is really well made one. Most "Backrooms" games dont really feel like liminal spaces. They feel like Liminal Space attempts by humans. But these devs have fkin nailed it !
Thanks very much for this great vid!!! Was on the edge the whole time waiting for some entity to come out of the walls!!!!
That lighthouse episode ending mustve been a bioshock reference,looked so cool
After all that I'd be thinking, "should've listened to the woman & gone back to command." But oh no we've gotta break down the door.
My fear of falling was extremely high..., 17:28 🤪😱
I like the classic intro tho :D 0:00
1:11 lol fleshlight running out of juice ;)
Oh yeah I love this series of Backrooms games. The original creator has updated these and added in so many secrets that divert the narrative.
One thing that should have been changed is Kali should have asked about her friend when she saw you again.
When it moves away from the usual Kane Pixels yellow rooms burnt noodles man crap, it feels pretty interesting. Like, you can definitely see this was made by someone that gives a shit about the backrooms, has done their homework and has tried to go down the less commonly walked path further in while creating levels mostly the right way.
The depiction of some entities like the wretch(?) and the partygoers was pretty great. It was interesting seeing the two buddies you go with commenting on the environment. The pacing could have been better but things calm down slightly over halfway in.
I wanna see some backrooms games that stand on their own without need to reference the expected backrooms content. No kane pixels, no expected entitles, no level 1. Seriously, please chuck some levels at us that encourage us to flip open the various wikis and figure out what's being referenced, it's not just brainless kids that enjoy this concept and there'd sure be less of them if developers got a little braver.
This game is so good
If you wonder off before you go down
The pitfalls dissappears with your team and you need to solo all your own and explore (Only watched IGP backroom videon on this)
(lots of options in this game)
Inventive and mind blowing. At times truly terrifying.
I played this a few months ago and its my favourite game about the backrooms ever
Not a bad Backrooms game. At least, the Backrooms finally has a story game rather than a multiplayer game that either explains the lore and monsters through progression, or simply just for the heck of it.
That aside, I still find it ridiculous that the third member of your team died in the elevator...just like that. There's no explanation on how he died, so I (assumingly) think that he died probably due to hard impact when the elevator stops at the pool rooms. Could be that one of his equipments or maybe a bone slipped off, killing him in the process. I mean, it sounds like he was choking or gurgling. He didn't even say anything on why and how he's hurt: he just died right at the spot, leaving you to venture alone. I think there should've been something to explain his death. Maybe some dialogue saying that his legs is badly injured and cannot proceed any further? Or perhaps, the pack behind his back broke his spine, causing him to die? Either way, some death script from him may suffice on his outcome. Just saying, because it's pretty idiotic that he just randomly dies in the elevator for no reason.
Neat. Very pretty. I do like liminal spaces and scp-esque feel.
Man i played it recently and its awesome. The only thing id change would be a little more chase sequences
Я очень люблю смотреть видео про Backrooms, лиминальные пространства, где очень много всяких уровней и разных сущностей. Спасибо 🙏 вам наиогромнейшее, за такие интересные видео. 🥰👍❤️
PEOPLE OF THE INTERNET I NEED YOUR HELP… Someone please tell me I’m not crazy but in one of those hotel rooms of the pool area, you go up on a balcony and look in one of the windows, not across the balcony but right there on the balcony with you, and in the window there’s a curtain closed but you can slightly see under the curtain if you crouch, and in there you can see feet dangling and a stool next to the feet (meaning someone hung themselves in that room) and I remember it so vividly being in this game but I can’t seem to find a single video showing it. Am I crazy?!
I found that too
Pretty good aesthetic, decent characters.
Its impressive how log this must have took in Dreams to put together.
The teaser sky pool one was better than all other ones combined lol
Liminal spaces as a horror concept is a very generational thing. Gen-X's generally don't get why the concept is scary, possibly because they are the generation that accidentally created the concept of clipping through
With what? You mean like clipping through in boomer shooters?
A generational thing? Gen-X dont get it?! lol You've no idea what you're talking about. Google "Liminality".
It's more of Gen Z making everything mundane out to be scary and lore-y. Just like that grimace shake or them calling any difficulty in life, "trauma".
@@itsgonnabeanaurfromme You legit sound like you've never picked up a horror book and read it. I bet you I'm right in saying such, yeah? Damn zoomers, think they know everything lol
Just leave the millennials out of this. We'll let you fight amongst yourselves
Holy Motion-Sickness, Batman! Had to stop halfway through, but was engaging and enjoyable otherwise! Ill watch the other half when I'm not all urpy.
This is my favorite backroom-type game so far. I hope there will be more of it in the future! Thank you for playing, ABG 🫡
27:03 Pink Hallway is a very roundabout way to speak about Princess Peach's nethers.
(The cloud room clearly references Mario 64)
Very nice 👍 Dreams is underrated
It's really good, i think the best backrooms game
I have just imagined a Pizza that will appeal to no-one but the hungery; it's made of the most undesirable ingredients without being inedible: thick crust, pesto and white-sauce, mozzarella, white-cheddar, jack, parmesean, caraway, pepper, bell-pepper, olives, capers, anchovies, and spinach. If someone finds absolutely nothing wrong, add pineapple.
Nice references and smart
I thought Dreams died! I reluctantly abandoned it during the console switch because I thought the PS5 would bring something new to it- it didn't. is dreams still being supported?
Dreams is set to die September 2023. That’s so depressing
Hi! It's not all bad. It's just the live support that Media Molecule are stopping (so updates and special events), players will still be able to create and share games. It's a shame there will be no more updates, but there have been some pretty incredible Dreams games lately and the community keeps getting better at creating them. I covered a few here if you want to check them out. ua-cam.com/play/PLPwIGGh-tc7GYT-cBwFJ_jL96G_y-4IPc.html
Hi there, great vid. I made a game on Dreams called ReEnter The TeleVerse. I would love to see you play it 👍🏼
_I'VE BEEN IN THIS ROOM BEFORE_
This is a far, FAR superior backrooms game. I have no patience or interest in the other “popular” one because the excess entities absolutely ruin it, just like the wiki. In this one, the backrooms is the main antagonist - the way it should be.
Props to the creator of this game man. They deserve a reward.
i wish they port this into vr. walking sim are brest experienced in vr
What's with the Bioshock homage 2/3rds of the way through?
This was incredible. Anyone know where to find the music heard in this game?
They talk a bit like the guys from return to render :) Like.... not so affected by the situation... It feels a little bit unsettling, but also humble in a weird way. Like: "Oh no... he's dead.
btw...i brought you this notice blog."
Le référance à biochoc 😍
Dream is the game that allows you to create your own games right? Honestly impressive, I haven't heard about it in ages. Tho genuine question, would you make videos about Roblox games?
I wonder if A24 will try to send a C&D for this game, since they own the copyright to Kane's Backrooms concept now. We're all just waiting for the shoe to drop on that, like it did with Sony and Slenderman rights.
i really hope A24 isn't as bad as sony tho
Dude this game had me scared
What happen whit the guy on the elevator?
Just... WOW!
i don’t understand what happened to the guy in the elevator did he have a heart attack or something?
this has a story? this might be the only good backrooms game in existence.
Name of the Game in Dreams?
Wait a minute-
GPS wouldn't work indoors/in another dimension!
👍✌
Nice!
That analog distortion that people put in games and videos like these gets pretty annoying sometimes.
Why do they wear hazmat suits?
in some backrooms continuity like kane pixels' version there is some kind of fungus or something in the backrooms which is what that black goo is supposed to be. Not to mention they do not know what kind of environments they may encounter.
I hate what the Backroom's become. Imo it should've stayed as a space you get trapped in alone forever when clipping through reality with nothing but featureless walls and humming lights that makes you go crazy from isolation, all the monsters with stupid rules and the groups investigating it take away the actual horror of it and what made it interesting, they're just an excuse to make it game-like.
But I actually don't mind the scene with the whales, that feels like a moment of respite that doesn't take away from the overall horror, and makes the place feel more alien like and mysterious
the underground Rapture wannabe with the whales was completely out of place for backrooms. I agree with you on the monster thing. That's why I prefer Kane pixels' version as it only has the one monster type and it doesn't really have any rules other than stay the hell away from it if possible.
The first description of the Backrooms includes a monster though 🤔 it's not just the isolation of it that makes it feel scary. It's the unknown of what's around the seemingly normal corner.
@@michex2081 Sure, it's mentioned, but just very briefly, and it's kind of the least unique part about it. And I feel the problem is that people latched on to that part and decided to expand on it. And that unknown factor has been almost completely removed by the community because of it.
I think it's not the unknown that made the original post so compelling. It's the existential dread that you just get trapped outside reality in such an uncaring, unceremonious way. Like, you can accidentally be completely isolated and no one will ever know the truth. And the space you're in is as close as you can get to straight up white room torture
@@oilimenoruega7836 Fair enough - I think that's maybe what makes the Backrooms so great. Everyone's interpretation of why it's scary is different! People's day-to-day fears get projected into this new scenario and get amplified 😅But to an extent I do agree that a lot of the games tend to focus too much on one interpretation especially with the monsters and I would like to see more creativity there. Kane Pixels' version of the backrooms is interesting but I would love to play something that is a little truer to the "original" Backrooms. That could potentially be a lot scarier if done correctly. I'm not sure if I subscribe to the idea that Level 0 is the only (canon) level of the Backrooms and if that would necessarily make an interesting game. But maybe that's the point. Not a fun game OR a fun life experience if it ever happened to you lol.
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Скучні рельси
I love the concept of The Backrooms, but much of what I saw here looked to be more homage with random horror elements grabbed from other IP's that don't really fit with the horrific setting of the mundane ad infinitum. I loved that the female voice acting was more akin to Dana Scully than the average scream queen/terrified scientist, especially since her dialogue options seem to be dynamic, with lots of potential to divert away from the assumed primary route.
The only real gripe I have is that the player character seems to be default male; it would have been nice if the dialogue supported a gender-neutral option, as well as giving the player the option to have male/female-related voices for simple things like grunting/breathing.
Level 4 was amazing, and super disorienting. It would be great if a level was made where players enter large, complex structures with numerous side rooms that, upon pressing a button inside will cause the larger room to re-orient itself for fun platforming, whether the room turn upside-down, sideways, flattened, spherified, or inverted, etc. The concept of an ever-changing room could also be made into a crazy boss battle, like the mansion demon from the Demon Slayer anime. My brother once made a Doom level in the 90s that changed its maze according to where the player went, but the rooms/walls would only move when the player was far enough away to prevent them from hearing the moving walls, making some rooms with multiple passages into dead-ends, which made the entire maze feel alive.
The addition of the 80s-era video camera was nice, but it made me motion sick; I'm not a huge fan of the "found footage" film style, especially if my video game perspective was somehow seen through an 80s-era camera and not my modern human eyeballs. Since you're wearing some form of S.C.A.P.E. suit (Self Contained Air Pressurized Environment suit), it would be cool if there were one or two "rear view mirrors" at the top/bottom corners to allow players limited sight behind them (to prevent turning around while running, and to provide visual pressure other than dimming lights). Not sure how movement felt in-game, but I would expect moving inside a pressurized suit would be cumbersome and disorienting, made even more disorienting with the mundane office environment.
they have to usw whatever assests that are available in dreams I guess. Not sure how dreams works
No you can make your own assets in Dreams
The backrooms are basically just another lame scp at this point
Useless VHS filter is only there to hide the horrible lazy lighting and visuals.
Calling this lazy is ridiculous
The voice-over is unbearable.
I didn't get why you said at first but then the lost guy section came up
camera sound closing in is ssscrrrrrssscsaaarryr
why is @alfabetagamer so good at what he does? he's stellar💯
More backrooms garbage