Low-Poly Workflow Using RealityCapture and Blender

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 13

  • @sebastianthiel4294
    @sebastianthiel4294 Рік тому +4

    I think modeling all the stuff and baking textures inside of Blender is much more easier. This is the way I do low-poly models.

  • @xavierboom9689
    @xavierboom9689 Рік тому +1

    Thanks for posting your video content

  • @AetherScout
    @AetherScout 3 місяці тому

    what drone did you use?

  • @bgfw3D
    @bgfw3D 3 місяці тому

    Using RC, Blender AND Substance 3D...
    Also - why not just export LOD models at lower counts instead of going through all this extra work? Preserving the texture resolution on the model?

    • @CapturingReality
      @CapturingReality  3 місяці тому

      Hi, this is just a workflow to get the basic idea. And exporting LOD models could take a longer time as creation of such simple model :)

  • @MMasabOmairTM
    @MMasabOmairTM Рік тому

    Please share modular workflow!

  • @Waffle4569
    @Waffle4569 Рік тому +1

    Aaand this is why I never reproject to a handmade model, because if you're even a little off it comes out blurry

    • @wallacewainhouse8714
      @wallacewainhouse8714 Рік тому

      It shouldn't come out blurry if you reproject, reprojection just goes in the direction of the normal till it hits the source model and takes that texel. If you texture again it will come out blurry, because the cameras won't converge on the geometry if it is out. Also if you use more polys model better and use the shrink wrap modifier then you will get better results with either method.

  • @Nuri_Archive
    @Nuri_Archive Рік тому

    KingGodGeneralMajestyRC I love it

  • @Ahmedali_-qd9eg
    @Ahmedali_-qd9eg Рік тому +2

    All video about Blender, thanks Blender.

  • @optimus6858
    @optimus6858 8 місяців тому

    not straight forward :(