I made a budget deck off this with some Goblin eletromancer and even Ral (because i dont have 4 copies of Scions sadlly). But this deck its really fun to play, very sinergistic.
@LegenVD I like to cut 2 Shocks and replace them with 2 Bag of Holding's. Yeah, the loss of removal is important, but Bag of Holding provides 1) 2 mana draw engine 2) Refills hand if running low 3) Enables bigger damage for Royal of Scions ultimate ability (fill your hand with all the discarded cards before using it)
Don't like it in this 22 land version. Being able to discard lands 5+ with Scions and Jumpstart is quite important with this build. Niv definitely has a place in the 75 if you were to make a BO3 version.
12:55 This line leaves you dead to double shock (with the Scorching Dragonfire on the stack). The right timing is in response to the eventually second burn spell ;)
At 24:57 would it have made sense to go for lethal on their turn? You had Opt to trigger everything so you could have used the pump ability on scions instead to put them to 2, then finish them off with the Pyromancer.
How would you tune or sideboard this deck to deal with Oko/Questing Beast? I've tried running this the past couple days, and so far that has been my biggest challenge since Questing beast can come out very fast (before you can get Vandal pumped up), and you can't use any of your tokens to chump it. Crackling drake may also not be large enough yet to trade with it. We can use our damaging spells, but you have to go 2 for 1 with them (at least with our maindeck). It will also kill Scions in two turns if left unchecked.
37:25 I think you missed a possibility of survive here. Follow my thought process: Once you played your second Alliance, killing the Deputy is better instead of playing the Scions. You guaranteed the double Alliance trigger in your turn by drawing with the "returning" Drake (2 Faeries) plus you have mana up for the Chemister's Insight in the opponent's turn (2 more Faeries). Result: 5 blockers against 5 attackers. Yeah sure, you got to chump with 4 of your creatures (killing 1 creature/land by blocking with the Drake) but this way you gain another turn cycle in which you can produce at least 4 other chump blockers (for 4 of the next turn 5 attackers), thank to the Scions in your turn and the other Chemister's Insight in your oppont's turn, while, if you draw well (see later), you're attacking with an enormous Drake. With this line you would see at least 9 fresh cards (in order 1x Drake, 2x Chemister's Insight, 1x draw step, 1xScions, 2x Chemister's Insight, 1x draw step, 1x Scions) without counting other possible cards draw in the mwanwhile and the 3 repeatible damage that Pyromancer could deal to creatures/lands or opponent starting from your second "survival" turn. Long story short: if you find a Scorching Dragonfire in the first of the two analysed turns you win in the second one 'cause you can attack twice with the Drake. Otherwise you at least stabilise the board ;)
If we get Drake back in our turn they can also just turn it into an Elk and we never get a chance to attack with it. Trying to get lucky with Drake is probably still our best bet, as we can ambush an attacker and gain some momentum.
@@LegenVD well, you could do it the other way around then. Chemister's Insight in your turn and drake in the opponents, hoping they plus Oko before combat and letting you kill him next turn. But in this case you need to find some more draw spells sooner for the enchentments to trigger in order to keep chumping.
I tried to build around this shell adding Saheeli, Murmuring Mystic and Cavalcade to swarm the field with 1/1s plus the Pyromancer and draw/damage spells, but it has proved pretty unreliable so far. I trust you can make it work somehow though :D
Try dropping Mystic For Madratter perhaps, still not the greatest in standard but twice the payoff than Mystic, pair that with Sage of the Falls and youve got another draw engine. < still slow for standard but great in limited, Sage also plays off Alliance × Cavalcade.
@@g-run8501 I tried both the mystic and the ratter, and I prefer the first because while it generates less tokens in a single activation they can fly, and the ratter can only make two a turn (if you have the card draw) while the mystic can generate as many as you have sorceries/instants. Sage is good but slower still, unfortunately.
The reason why Madratter is better is because you can get it to go off sooner than Mystic, you can trigger it without spending mana. Its about timing really. You drop mystic on turn 4, but cant get value till next untap - T5 rolls around and then youre left with 5 or so mana, how many spells can you cast? I played alot with Mystic and found its place in Azorious Control, it mitigates the slowness of Mystic and is still spell heavy. Just my two cents tho!
Why do they keep feeling the need to make discard a card part of the cost of tormenting voice and thrill of possibility. It's not like they'd be op if discarding was part of the resolution. And the cards are just bad against counterspells so in any meta with counterspells (even this t3feri one) they're risky. Cool deck using the overshadowed Eldraine 3 mana gold walker.
I see what you mean... There are some card interactions that would like to discard cards even if the spells get countered (like dredge comes to mind). But there are so many copies of that template in common cards that I'm with you in seeing a change of that function.
Sometimes it's a positive. In standard, as discarding a Drake is a cost, your opponent cannot stop you from putting it into your yard with counterspells.
I still wonder why so many people play the Cavalcade Deck. I find it to be quite weak against most Decks... But hey, its a free win for me most of the time
It has a lot of bad matchups sure but it can still get a bunch of easy wins if their opponents get a slow or bad hand, where a slower deck would give them more time to draw into better cards. Plus in BO1 games like the ones being played here they're much less likely to run into specific hate cards that's usually in sideboards and absolutely worse case is they can quickly concede and move on to the next possibly quick win. That and it's a really cheap deck to make with zero mythics, 90 to 100% basics lands and most of it's rares have a cheaper alternative so it's great for budget players.
@@LegenVD It didn't, really, because I know you're an experienced player and you can probably smack Oko and Nissa around with janky decks. I don't want to spend a lot on MTGA so I've got limited wild cards to work with
It's probably tier 2, it's capable of some powerful stuff and on a decent draw can swing with the big boys although the power falls off a bit in the late game compared to other competitive decks. It is a bit light on good interaction for my taste but the pyromancer's help a lot in that regard, board clearing against go wide and upgrading your shocks against bigger threats. I like it in Bo3 where Niv and coil can come in when needed. You also Increase your chance of running into Narset and getting deleted in Bo3 though. The deck is probably better now that oko can't turn your crackling drakes into elks. That said the meta is still pretty fresh. So take all that with a big ol' pinch of salt. Wow essay.
So humble and soft-spoken as he crushes all of his opponents.
Favorite bit has got to be "I'm pretty sure they have no sweepers" *opp plays sweeper* "well that answers that"
now i DEMAND to see a video where you play that "x gon give it to ya" deck ahahaha
I have a similar deck to this, but mine has a better name, 'Twice Upon a Turn'.
I made a budget deck off this with some Goblin eletromancer and even Ral (because i dont have 4 copies of Scions sadlly). But this deck its really fun to play, very sinergistic.
"Opponent agrees" made me chuckle.
@LegenVD I like to cut 2 Shocks and replace them with 2 Bag of Holding's. Yeah, the loss of removal is important, but Bag of Holding provides 1) 2 mana draw engine 2) Refills hand if running low 3) Enables bigger damage for Royal of Scions ultimate ability (fill your hand with all the discarded cards before using it)
What about Niv-Mizzet, Parun ? It synergizes perfectly, it draws stuff, does stuff when drawing, and is overall strong
Don't like it in this 22 land version. Being able to discard lands 5+ with Scions and Jumpstart is quite important with this build.
Niv definitely has a place in the 75 if you were to make a BO3 version.
great video! I really want to play this deck now, rough time against that oko/nissa deck
12:55 This line leaves you dead to double shock (with the Scorching Dragonfire on the stack). The right timing is in response to the eventually second burn spell ;)
Double Shock would be 6 damage at the most if we kill Torbran in upkeep.
@@LegenVD yeah of course, somehow I give him +3 for the red sources. Right ;)
At 24:57 would it have made sense to go for lethal on their turn? You had Opt to trigger everything so you could have used the pump ability on scions instead to put them to 2, then finish them off with the Pyromancer.
Yeah, I thought about mentioning it, but it seemed unnecessary given how many cards we still had left.
Can u show us the "X gon give it to ya deck" pls
Knock knock open up the door, it's Yargle!
8:42 sadly, auto-tapper messed up the EoT double opt (for the enchantment trigger)
Good catch, need to get into the habit of manually tapping Castles.
Huntmark got disgustingly lucky and you still almost pulled it back
I made a budget version of this with folio of fancies instead of scions.
Castle is so good.
I M I N T R I G U E D
This deck is really good, like a James Bond
I've been trying so hard to make a NON Izzet deck based on the Scions. Like Red is my sword and blue is my shield. Still figuring it out.
realafan888 and izzet is my sword&shield
Nice video ! Well done !
Please make an updated phoenix deck!
How would you tune or sideboard this deck to deal with Oko/Questing Beast? I've tried running this the past couple days, and so far that has been my biggest challenge since Questing beast can come out very fast (before you can get Vandal pumped up), and you can't use any of your tokens to chump it. Crackling drake may also not be large enough yet to trade with it. We can use our damaging spells, but you have to go 2 for 1 with them (at least with our maindeck). It will also kill Scions in two turns if left unchecked.
Lava Coil and Aether Gust seem good.
37:25
I think you missed a possibility of survive here.
Follow my thought process:
Once you played your second Alliance, killing the Deputy is better instead of playing the Scions.
You guaranteed the double Alliance trigger in your turn by drawing with the "returning" Drake (2 Faeries) plus you have mana up for the Chemister's Insight in the opponent's turn (2 more Faeries).
Result: 5 blockers against 5 attackers.
Yeah sure, you got to chump with 4 of your creatures (killing 1 creature/land by blocking with the Drake) but this way you gain another turn cycle in which you can produce at least 4 other chump blockers (for 4 of the next turn 5 attackers), thank to the Scions in your turn and the other Chemister's Insight in your oppont's turn, while, if you draw well (see later), you're attacking with an enormous Drake.
With this line you would see at least 9 fresh cards (in order 1x Drake, 2x Chemister's Insight, 1x draw step, 1xScions, 2x Chemister's Insight, 1x draw step, 1x Scions) without counting other possible cards draw in the mwanwhile and the 3 repeatible damage that Pyromancer could deal to creatures/lands or opponent starting from your second "survival" turn.
Long story short: if you find a Scorching Dragonfire in the first of the two analysed turns you win in the second one 'cause you can attack twice with the Drake. Otherwise you at least stabilise the board ;)
If we get Drake back in our turn they can also just turn it into an Elk and we never get a chance to attack with it.
Trying to get lucky with Drake is probably still our best bet, as we can ambush an attacker and gain some momentum.
@@LegenVD well, you could do it the other way around then. Chemister's Insight in your turn and drake in the opponents, hoping they plus Oko before combat and letting you kill him next turn. But in this case you need to find some more draw spells sooner for the enchentments to trigger in order to keep chumping.
I tried to build around this shell adding Saheeli, Murmuring Mystic and Cavalcade to swarm the field with 1/1s plus the Pyromancer and draw/damage spells, but it has proved pretty unreliable so far. I trust you can make it work somehow though :D
Mystic is a little too clunky for Standard sadly. Creatures that cost 4+ mana that don't have Haste or some ETB effect don't really stand a chance.
Try dropping Mystic For Madratter perhaps, still not the greatest in standard but twice the payoff than Mystic, pair that with Sage of the Falls and youve got another draw engine. < still slow for standard but great in limited, Sage also plays off Alliance × Cavalcade.
@@g-run8501 I tried both the mystic and the ratter, and I prefer the first because while it generates less tokens in a single activation they can fly, and the ratter can only make two a turn (if you have the card draw) while the mystic can generate as many as you have sorceries/instants. Sage is good but slower still, unfortunately.
The reason why Madratter is better is because you can get it to go off sooner than Mystic, you can trigger it without spending mana. Its about timing really. You drop mystic on turn 4, but cant get value till next untap - T5 rolls around and then youre left with 5 or so mana, how many spells can you cast? I played alot with Mystic and found its place in Azorious Control, it mitigates the slowness of Mystic and is still spell heavy. Just my two cents tho!
Is two Quasiduplicate better than two Brazen Borrower in those slots?
Those are definitely flex slots, so Borrower is worth a try.
Drake is def at home in Alliance deck.
No Niv-Mizzet, Parun? I would think at least a one-of would fit perfectly in this deck.
See my other comment.
Have you streamed the "turn 1 bird" deck? Or do you have a decklist
I did stream it last week, hopefully I'll have a video on it soon.
Love your content ! Very thanks .. how about deck something like "No damage" .. "Guard Deck" ... and a.... have a nice day ;-)
Improbable Scions is so much better!
The royal science
Why do they keep feeling the need to make discard a card part of the cost of tormenting voice and thrill of possibility. It's not like they'd be op if discarding was part of the resolution. And the cards are just bad against counterspells so in any meta with counterspells (even this t3feri one) they're risky.
Cool deck using the overshadowed Eldraine 3 mana gold walker.
I see what you mean... There are some card interactions that would like to discard cards even if the spells get countered (like dredge comes to mind). But there are so many copies of that template in common cards that I'm with you in seeing a change of that function.
Sometimes it's a positive. In standard, as discarding a Drake is a cost, your opponent cannot stop you from putting it into your yard with counterspells.
Where is Niv mizzet?
See my other comment.
I tried to do a deck like this in draft and went 0/3 lol
Hmm, no Winged Words?
We want our draw 2 to be instant speed.
@@LegenVD Fair enough.
cant wait for the next ban update
I still wonder why so many people play the Cavalcade Deck. I find it to be quite weak against most Decks... But hey, its a free win for me most of the time
It has a lot of bad matchups sure but it can still get a bunch of easy wins if their opponents get a slow or bad hand, where a slower deck would give them more time to draw into better cards. Plus in BO1 games like the ones being played here they're much less likely to run into specific hate cards that's usually in sideboards and absolutely worse case is they can quickly concede and move on to the next possibly quick win. That and it's a really cheap deck to make with zero mythics, 90 to 100% basics lands and most of it's rares have a cheaper alternative so it's great for budget players.
It's also decent if you want to grind out some daily wins as quick as possible
i cant see your cursor in game...
Recent update of my recording software has stopped showing it, haven't found a fix for it yet.
I trying posting a comment but it got turned into a 3/3 elk
Love this deck but keep getting worked over at the bottom of silver :/
Is this competitive or jank?
Watching the video should answer that question.
LegenVD not necessarily, could be new and not sure how to tell a competitive deck or not.
@@LegenVD It didn't, really, because I know you're an experienced player and you can probably smack Oko and Nissa around with janky decks. I don't want to spend a lot on MTGA so I've got limited wild cards to work with
Yes.
It's probably tier 2, it's capable of some powerful stuff and on a decent draw can swing with the big boys although the power falls off a bit in the late game compared to other competitive decks. It is a bit light on good interaction for my taste but the pyromancer's help a lot in that regard, board clearing against go wide and upgrading your shocks against bigger threats.
I like it in Bo3 where Niv and coil can come in when needed. You also Increase your chance of running into Narset and getting deleted in Bo3 though.
The deck is probably better now that oko can't turn your crackling drakes into elks.
That said the meta is still pretty fresh. So take all that with a big ol' pinch of salt.
Wow essay.
The deck is pretty good bu to playing style is very annoying
Some players are so annoying with the salty “nice”
Not everyone is salty. Sometimes people just want to ackowledge a good move or draw.^^
Arthur Herbst i agree, i wish we had more emotes because you never really can tell
Washington_PC Or just like... an actual chat system...
@@theguileraven7014 tru, that would b e best
Hate this deck! Irencrag Pyromancer is too strong
Edit: it's the reason for playing oko in my food-deck :(