decoration according to standarts in former soviet satellite republic: Everywhere where isnt very public, like warehouses, industrial plants, industrial alleyways, etc., plant a Toplar. IRL grows in 20 years, makes a lot of shade, emergency fuel when there is nothing to burn, that was the idea during communism. People hate them tho, because every spring they produce tons of fluffy material that is extremely alergy-inducing. So it quickly became tree to use where they dont care what happens to it and how much pollution it has to absorb, just to add some greenery. For large unusable patches of land near houses: pines and spruces. Not just sprayed randomly and evenly spaced but packed, patchy and continuos like a mini forest, preferably with some playground nearby. Near offices and government building use patches of bushes in front like thuja (white cedar) with a deciduous tree here and there to shade a building little bit from most intense sun. Sometimes used sparingly nearby houses, but only if there is enough space for tree to not go into building and cant be in way of some present of future infrastructure. edit: poplar, not toplar, I confused it because in my native tounge its called Topol.
Where isn't very public, huh... in my city (in Russia) the damn poplars are all around the city everywhere and right now as I'm typing this the air outside is full of poplar fluff, it gets in your eyes, nose, mouth (if you're foolish enough to open it to speak), and such nightmare is every year in this time of year. At least nowadays I have anti-mosquito nets on every window, so it doesn't get inside, but I remember the times where such nets weren't a thing, so you'd have to close the windows and suffer the summer heat and close air. I've heard it has to do something with the soil under the city being very marshy, and apparently poplars are good at sucking water from the ground. Since I'm not seeing any marshes in the city nowadays, I guess that part did work successfully. But this damn side effect of poplar fluff...
@@HanakoSeishin they got cut down a lot where I live, Ive had the privilege of seeing them and taking care of their stuff mostly in more industrial areas nowadays, but it seems not all local governments learned their lesson.
Being a CS veteran and an avid viewer of CPP, this game is incredibly complex to me. Thank you for all your effort. Your explanations are concise and insightful.
Thanks! CS and WRSR really have a very different and opposite focus...both excellent games in their own genre...I think it's a crime to try to cram both of them in the "city builder" category;)
I am really amazed that You are doing all of this without some extensive preparation. I am usually designing areas literally for hours on pause mode, having separate save with disabled realism to quickly (like in 2-3 hours) test this design to ensure it is working performing tons of optimisation and trade off with every single setup. I will spend probably over 5 hours just to design chemical industrial area. Hey, I have 1100 peoples and also 11 escapes. Strange.
> once you have 10 tons stored you can export the rest I believe the way it works is not that it will export the rest leaving 10 tons, but that as long as there are 10 tons stored it will export as much as it can fit in the truck (not sure if for a truck fitting more than 10 tons it will be still limited by these 10 tons, that should depend on whether the task will update on the way to include any extra chemicals produced in the meanwhile). So the minimum amount that will always remain in the warehouse in this setup will not be full 10 tons, but 10 tons minus the export truck capacity. (To be fair I don't remember if I ever tested this specifically, but that's what my gut feeling is telling me)
@@bballjo What you can do: Have distribution offices dedicated for export. It's set to pick up at 60% from all the warehouses/storages you want to export from. The rest are set to pick up at 10% (more if that would be less than a truck load). These are not allowed to unload at a customs house. That way export only starts once you have some buffer built up and domestic needs have priority if the stuff is scarce.
I like how excited you got about using a different truck to the usual max capacity ones. It's great that there are advantages to having a whole range of different age and capacity, vehicles now. The traffic looks much more visually appealing. What we need next is for the, heavier trains, with less powerful engines to struggle on the hills.
32:40 Depending which thuja, it is either East Asia (Japan, Korea and north-east China) or eastern coast of North America, though as decorational tree it got good use in Europe
I read a little about it, it seems it is North American species that gets bred into lots of variants and used a lot as decoration, other species of thuja are more local, some even endangered.
It doesn't make much sense, seeing how Russan has both b and v sounds alright. Sounds w and th are absent in Russian, but I feel like they're actually very easy to learn. The part of English pronunciation that I gave up on is actually not consonants, but vowels. Like, we have /a/ and /e/ alright, but what the hell is /ae/? Black cat sat on a mat?... In my mouth it becomes bleck ket set on e met. Then there's also beach and b*tch. As far as my ear can tell they're both freaking /i/ sounds, totally the same! (And then there's spelling... it feels like the main rule of English spelling is that there are no rules)
I have a question. How long does it approx. take for lumber camp to pay for itself? With the whole setup I mean. I know the building is rather cheap, but the vehicled are a bit of investment and setting up bus lane and wquipping it with busses is even more money
I've the feeling it's never a good investment. With the price of fuel, the consumption of energy and the non-use of workers in better projects, I guess there is no luck it can be rentable.
@@elydiasm They did give us a second use for wood, explosives. That helps make them a bit better. Also, you can research replanting. this means no more remembering to add more trees
Almost all industries will become profitable with the right ratios...I'm pretty sure as long as you can run full trains of lumber all year around you would be more than break even, unless you ship across the whole map...but smaller amounts will probably be a loss...all of this should be simpler with having the replanting research, as a plot can be harvested in about a year if you keep the storage empty
dedicating whole bus lane only to the lumberjacks is kind of wastefull, but nobody said bus cant transport to the other industries as well. Me personally has woodcutting post close to the bus stop that supplies workers to 5 other industries. And wood gets used a lot during winter in my modded wood-burning heating plant just nearby (might change that as it was only temporary and isnt enough going forward, but it offsets cost of more expensive coal and cost of more expensive coal heating plant).
Asphalt and concrete is cheap, but the gravel industry is a huge investment, that is hard to afford before you are actually making money. Money is meaningless over the long term, but in the beginning, every penny counts.
Do you plan to focus more on separation and recycling? I believe that you have already completed the research on the Incenerator - Power plant. Requirements Workdays 2935 Asphalt 31t Concrete 51t Gravel 39t Mechanical components 5.9t Electro components 1.7t Steel 152t
I was wondering, due to the tiny amount of resources needed per day, would be worth to create a complex with multiple plants, storages and a motorized industrial connection network? Just a random question, nothing to do with your city :)
Hi bballjo, I think you did some miscalculation on the steel cost for the grain silo - you estimated around 600,000 Rubels but it is only around 60,000 Rubels. Important, because you are overruning custom station and need to save some money anyway. As you use grain for fabrics and chemicals and the steel cost are only about 10% of your estimation it might be a good idea to put the farm to full production...
Hi, why you don´t have marked/sorted large containers for different waste in your collection yard near the city? It will be really good for waste separation vs. biowaste (turning into fertilizer) vs. dangerous waste needing special treatment (probably in incinerator)? Also the small collection point you built at the end does really NOT have 2 of all different containers like you clicked. Also have you considered the "improved customs" mod (id=2091824985) to accomodate, so biggest customs won´t actually be a setback due to longer driving distances for every single car while others have to wait outside (medium sized customs have, ironically, the best throughput of all in vanilla game)?
The city yards don't have a big production in general, but I thought I had them separated, probably will do that later. I'm disappointed you would suggest the customs mod...
@@bballjo Only reason for customs mod is that you in general do not go for the most optimised way of doing things and this would lift a lot of pressure from your customs. There are other ways, too, though importing crops killed my customs as well as does any high capacity flow of things - which is NOT ideal if you count in trash etc. The thing with sorted trash is that it makes a price difference when exporting it an I am not sure if the price differs based on percentages of dangerous waste or not. But having all containers green at the start of the episode was really not a good sign imho.
@@siriusczech I know that the customs mod exists, I just don't like that cop out ..if I do things terribly, I should pay for that... The waste percentage would be a nice test, that you should run ;)
@@bballjo I might try, but you can also read it from your city atm. My city always separates. But maybe I can give it a try out of my season saves just to see what it does.
decoration according to standarts in former soviet satellite republic: Everywhere where isnt very public, like warehouses, industrial plants, industrial alleyways, etc., plant a Toplar. IRL grows in 20 years, makes a lot of shade, emergency fuel when there is nothing to burn, that was the idea during communism. People hate them tho, because every spring they produce tons of fluffy material that is extremely alergy-inducing. So it quickly became tree to use where they dont care what happens to it and how much pollution it has to absorb, just to add some greenery.
For large unusable patches of land near houses: pines and spruces. Not just sprayed randomly and evenly spaced but packed, patchy and continuos like a mini forest, preferably with some playground nearby. Near offices and government building use patches of bushes in front like thuja (white cedar) with a deciduous tree here and there to shade a building little bit from most intense sun. Sometimes used sparingly nearby houses, but only if there is enough space for tree to not go into building and cant be in way of some present of future infrastructure.
edit: poplar, not toplar, I confused it because in my native tounge its called Topol.
This is super interesting! Thanks! I'll try to make use of this in the future!
Where isn't very public, huh... in my city (in Russia) the damn poplars are all around the city everywhere and right now as I'm typing this the air outside is full of poplar fluff, it gets in your eyes, nose, mouth (if you're foolish enough to open it to speak), and such nightmare is every year in this time of year. At least nowadays I have anti-mosquito nets on every window, so it doesn't get inside, but I remember the times where such nets weren't a thing, so you'd have to close the windows and suffer the summer heat and close air.
I've heard it has to do something with the soil under the city being very marshy, and apparently poplars are good at sucking water from the ground. Since I'm not seeing any marshes in the city nowadays, I guess that part did work successfully. But this damn side effect of poplar fluff...
@@HanakoSeishin they got cut down a lot where I live, Ive had the privilege of seeing them and taking care of their stuff mostly in more industrial areas nowadays, but it seems not all local governments learned their lesson.
Dad joke, what does Algebra and dating have in Common. You keep looking at your X and wonder Y.
Nice!
Being a CS veteran and an avid viewer of CPP, this game is incredibly complex to me. Thank you for all your effort. Your explanations are concise and insightful.
Thanks! CS and WRSR really have a very different and opposite focus...both excellent games in their own genre...I think it's a crime to try to cram both of them in the "city builder" category;)
20:40 I always forget about the painting option. That looks really good!
Thanks!
I am really amazed that You are doing all of this without some extensive preparation. I am usually designing areas literally for hours on pause mode, having separate save with disabled realism to quickly (like in 2-3 hours) test this design to ensure it is working performing tons of optimisation and trade off with every single setup. I will spend probably over 5 hours just to design chemical industrial area.
Hey, I have 1100 peoples and also 11 escapes. Strange.
> once you have 10 tons stored you can export the rest
I believe the way it works is not that it will export the rest leaving 10 tons, but that as long as there are 10 tons stored it will export as much as it can fit in the truck (not sure if for a truck fitting more than 10 tons it will be still limited by these 10 tons, that should depend on whether the task will update on the way to include any extra chemicals produced in the meanwhile). So the minimum amount that will always remain in the warehouse in this setup will not be full 10 tons, but 10 tons minus the export truck capacity.
(To be fair I don't remember if I ever tested this specifically, but that's what my gut feeling is telling me)
But that's what I want...I just want more than a single truck load as a buffer, which is about 6t...
@@bballjo Alright then, I just decided to clarify it because the way you phrased it in the video suggested you might've forgotten this nuance.
@@bballjo What you can do: Have distribution offices dedicated for export. It's set to pick up at 60% from all the warehouses/storages you want to export from. The rest are set to pick up at 10% (more if that would be less than a truck load). These are not allowed to unload at a customs house. That way export only starts once you have some buffer built up and domestic needs have priority if the stuff is scarce.
I like how excited you got about using a different truck to the usual max capacity ones.
It's great that there are advantages to having a whole range of different age and capacity, vehicles now. The traffic looks much more visually appealing.
What we need next is for the, heavier trains, with less powerful engines to struggle on the hills.
Oh, details;)
32:40 Depending which thuja, it is either East Asia (Japan, Korea and north-east China) or eastern coast of North America, though as decorational tree it got good use in Europe
I think, that bballjo knows that like "Der Lebensbaum". de.wikipedia.org/wiki/Lebensbäume_(Gattung)
I read a little about it, it seems it is North American species that gets bred into lots of variants and used a lot as decoration, other species of thuja are more local, some even endangered.
Dirt roads surrounded by asphalt really make me sad, but such is the charm (curse?) of realistic mode that you cannot easily upgrade roads 😔
Haha, yeah, eventually;)
You want a dad joke? Here's one:
If pronouncing my b’s as v’s makes me sound Russian, then soviet.
3/10?
It doesn't make much sense, seeing how Russan has both b and v sounds alright. Sounds w and th are absent in Russian, but I feel like they're actually very easy to learn. The part of English pronunciation that I gave up on is actually not consonants, but vowels. Like, we have /a/ and /e/ alright, but what the hell is /ae/? Black cat sat on a mat?... In my mouth it becomes bleck ket set on e met. Then there's also beach and b*tch. As far as my ear can tell they're both freaking /i/ sounds, totally the same!
(And then there's spelling... it feels like the main rule of English spelling is that there are no rules)
Which days are the strongest? Saturday and Sunday. The rest are weekdays #DadJoke
Lol, nice one!
I have a question. How long does it approx. take for lumber camp to pay for itself? With the whole setup I mean. I know the building is rather cheap, but the vehicled are a bit of investment and setting up bus lane and wquipping it with busses is even more money
I've the feeling it's never a good investment. With the price of fuel, the consumption of energy and the non-use of workers in better projects, I guess there is no luck it can be rentable.
@@elydiasm They did give us a second use for wood, explosives. That helps make them a bit better. Also, you can research replanting. this means no more remembering to add more trees
Almost all industries will become profitable with the right ratios...I'm pretty sure as long as you can run full trains of lumber all year around you would be more than break even, unless you ship across the whole map...but smaller amounts will probably be a loss...all of this should be simpler with having the replanting research, as a plot can be harvested in about a year if you keep the storage empty
dedicating whole bus lane only to the lumberjacks is kind of wastefull, but nobody said bus cant transport to the other industries as well. Me personally has woodcutting post close to the bus stop that supplies workers to 5 other industries. And wood gets used a lot during winter in my modded wood-burning heating plant just nearby (might change that as it was only temporary and isnt enough going forward, but it offsets cost of more expensive coal and cost of more expensive coal heating plant).
"bus lanes" can also be assigned to cars...so running 4 people to the loggers isn't that bad...
To reduce traffic, just implementing the construction industry. Asphalt, concrete and gravel; It is not too expensive
Asphalt and concrete is cheap, but the gravel industry is a huge investment, that is hard to afford before you are actually making money. Money is meaningless over the long term, but in the beginning, every penny counts.
What about the new Gravel recycling plant?
Requirements
Workdays 810 Workdays
Asphalt 20t Asphalt
Concrete 33t Concrete
Gravel 25t Gravel
Mechanical components 1.8t Mechanical components
Steel 24t Steel
@@Rominski but from where you'll find such amount of construction waste to make it even remotely viable as gravel source?
This is something I didn't consider... Now it's just the question of if importing construction waste worth it
There is now a toggle if you want to see workshop buildings in the game
Of course they added that a day after recording ;)
Love that dad joke 😂
Do you plan to focus more on separation and recycling? I believe that you have already completed the research on the Incenerator - Power plant.
Requirements
Workdays 2935
Asphalt 31t
Concrete 51t
Gravel 39t
Mechanical components 5.9t
Electro components 1.7t
Steel 152t
Yeah eventually soon.
I was wondering, due to the tiny amount of resources needed per day, would be worth to create a complex with multiple plants, storages and a motorized industrial connection network? Just a random question, nothing to do with your city :)
General questions get general answers: probably? Depends?
@@bballjo Aaaaaight, sandbox mode I'm coming again :D
Lol, the autogenerated close caption in the preview hears your name as Rebel Jo.
That's a good one :)
Hi bballjo,
I think you did some miscalculation on the steel cost for the grain silo - you estimated around 600,000 Rubels but it is only around 60,000 Rubels.
Important, because you are overruning custom station and need to save some money anyway.
As you use grain for fabrics and chemicals and the steel cost are only about 10% of your estimation it might be a good idea to put the farm to full production...
Yeah... several comments have pointed that out already
@@bballjo sorry, looked for but didn't see :)
What is a potato's favorite game? Hash tag #dadjokes
#dadjoke
What does the lemon say when it answers the phone…. Yello
I have to read EVERY comment before I comment? That's not happening.
Lol, fair
Hi, why you don´t have marked/sorted large containers for different waste in your collection yard near the city? It will be really good for waste separation vs. biowaste (turning into fertilizer) vs. dangerous waste needing special treatment (probably in incinerator)? Also the small collection point you built at the end does really NOT have 2 of all different containers like you clicked.
Also have you considered the "improved customs" mod (id=2091824985) to accomodate, so biggest customs won´t actually be a setback due to longer driving distances for every single car while others have to wait outside (medium sized customs have, ironically, the best throughput of all in vanilla game)?
The city yards don't have a big production in general, but I thought I had them separated, probably will do that later.
I'm disappointed you would suggest the customs mod...
@@bballjo Only reason for customs mod is that you in general do not go for the most optimised way of doing things and this would lift a lot of pressure from your customs. There are other ways, too, though importing crops killed my customs as well as does any high capacity flow of things - which is NOT ideal if you count in trash etc.
The thing with sorted trash is that it makes a price difference when exporting it an I am not sure if the price differs based on percentages of dangerous waste or not. But having all containers green at the start of the episode was really not a good sign imho.
@@siriusczech I know that the customs mod exists, I just don't like that cop out ..if I do things terribly, I should pay for that...
The waste percentage would be a nice test, that you should run ;)
@@bballjo I might try, but you can also read it from your city atm. My city always separates. But maybe I can give it a try out of my season saves just to see what it does.