Survivors being at lower stats is bad in terms of being playable but I think it is good flavor-wise where in a horror scenario the survivors are usually at a disadvantage.
Fear of impostors would probably have a higher winrate if people played it as a 3/2 flash that *sometimes* downgrades your opponent's bomb, instead of a counterspell with a 3/2 body fail case. Worked out fine for me
@@michaelmaniloff9297 Actually I think its better then that. You can play it as counterspell if it comes to it. And as well blue enchantment have better value then black enchantment
I played against a Kona in my pre-release along with a Rip. They used both to crew a vehicle which meant they could tap without any danger. It was disgusting.
with manifest dread and this format's speed and amount of card advantage/selection, you'll get a game or two each draft that comes down to both players at
In my experience if you don't open pack 1 pick 1 an Unidentified hovership then you should try and avoid green/white. The deck is cracked if you get a vehicle though
Survival is a mechanic thats kinda failed by design. Diverting some of a cards value into survival effects means they lose so much stats, that triggering survival by themself becomes too hard. I think survival could be a better mechanic if survival creatures had better stats or evasion, but weaker survival effects in return, making it actually possible to trigger them without jumping through hoops... Also... mill is just helping your opponent, unless you can mill them out entirely. It is not just that unless you win by deck-out your recources are basically wasted, it's that against the majority of decks it actually helps your opponent. Mill, like poison, is a strategy you have to go all in on, which is of course difficult in draft...
Infernal Phantom having 3 toughness too means you can block it and never kill it, effectively nullifying the death trigger; especially if you have an 1/5 or a 2/5 out!
One thing you didn't mention is how many of these are 4 drops. I think it's pretty competitive at that spot along with being high for the fast decks and low for the slow. It's also why I think fear of exposure looks better too me, being a psuedo 4 drop.
I played 2 of those crabs because I also had Abhorrent Oculus. Almost all of my draft decks are blue/white eerie, so that's another reason I would rate some of these cards a little higher.
Is there data that links a picked card with it being played? I feel we are missing something. If I pick crab because pick 7 is awful, doesn't mean I'm playing it does it? But maybe the wr is enough to judge, idk
I think orphans of the wheat is a great card! The problem is you’re playing selesnya. Any 2 mana creature that can trade with 5 drops or bust through high toughness boards by tapping your incidental chaff like manifest dread creatures, glimmer tokens, is good. I’ve had a lot of success with it in the Boros piles once they get walled by a 5/5, it turns your walled creatures into fuel. Honestly for these vids when you drop that an archetype sucks, and then you highlight the WR of cards from that archetype that may be good in a vacuum, the point is flattened.
Scrabbling Skullcrab is probably being held up by decks with an otherwise low early game creature count using it as a decent blocker with occasional upside. Unless you are all-in on mill it really is not worth picking early-mid pack. Late, with no cards in your colors and just to deny an early creature to the Blue players at the table... maybe, check everything else that is left first.
After my first draft going 7/2 with a red black deck including bloodsucker and infernal phantom, I feel attacked 😂 having a lot of sac outlets def. Helped for phantom tho. I also had diversion specialist and that card won me 2 games with the card advantage 😮
There are a lot of packs that wind up deeply picked over by pick 6 in this set, especially in popular colors; a lot of these cards can often be the only plausible pick in your colors packs 2 and 3 and you won't often play them or maybe throw them in as a 22nd or 23rd. Fear of Isolation has worked okay for me in simic, where its a good manifest dread choice and you probably get tons of lands out with a lot of the green cards so paying 5 is less painful. Not anywhere else.
Can agree with most, just not the crab, it has won me a lot of games, at worst it's a decent blocker early game. And as with all 'bad' cards, it all depends on the other cards you have already picked. I have gone 7-2 many times with survivors. Oh btw, I don't feed my data to that website, maybe that's the problem, haha
Biggest surprise from the video is Winter's intervention being average, thought it's quite bad for this set. Bloodsucker is very fine Dimir card, his winrate comes from the fact Dimir is very low winrate in bo1 and people take him into other black decks where he sucks.
Even if you look at Bloodsucker's winrate exclusively in Dimir decks, it's basically the same as Winter's Intervention exclusively in Dimir, which it is picked way earlier than. Bloodsucker is a playable card in Dimir and maybe Orzhov, that you'll pick up if you see one in the latter half of a pack, but certainly overrated.
I think scrabbling skullcrab is also a reasonable option in WUB Reanimator decks, and BUG Delirium decks. But that doesn’t justify its current pick location, so it’s definitely earned its place on this list.
Wesley Snipes imho is very good in dimir, blue has lot of enchantement to play a part from the glimmers, and as you said lifelink is too powerful in limited
It's playable in Dimir, but even there it's winrate is about the same as Winter's Intervention is in Dimir. You shouldn't *never* pick it, but people are picking it too early.
I'm curious, if Infernal Phantom dies while enchanted with Unable to Scream, do you get its Death trigger? Because obviously the aura is gone from it once it's dead, but it also gets rid of its abilities.
I've had fun with Fear of Exposure in a heavy manifest dread deck, if it ends up manifested it's a nice surprise for 3 mana. I wouldn't takeit highly but its good filler
I think the problem with Diversion Specialist is that it's getting picked in the wrong decks. I've played multiples of this card in good rakdos decks, and it has felt like a solid card. But it should almost never be played in Gruul or Boros, and it definitely shouldn't be played in Izzet.
I’m all done with duskmourn drafts 😅 I drafted 7 on color rares and mythics, multiple bombs, good curve, and I lost to a red white deck with three lands 😭 I got 4-3 once, every other draft I’ve gone 3 or fewer wins, it’s been a disaster. Maybe next set will go better for me haha
@@ethangilworth7891 no doubt no doubt. Bloomburrow was on rails and I did much better there, less swingy fewer bombs, easier for my smooth brain to wrap around
Just because these cars are on this list, doesn't mean you shouldn't use them. Just because you used a card and it was good in your deck, doesn't mean the list is wrong. Most of the cards just a shouldn't be picked as high they are being picked, and probably don't belong in the auto-play category.
The thing the bother me the most about powercreep of late is the raw P/T boosting. That alone is pushing so many cards into unplayable territory for no reason. High stats aren’t particularly interesting. Cool and unique abilities are. If you’re gonna powercreep, at least do it through fun abilities. Not just raw stats.
You say that, but people are also complaining about word creep. That's what happens when one tries to do power creep through interesting abilities rather than higher/lower numbers.
@@RasmusVJS I mean, I’d honestly prefer powercreep not happen at all. But I realize that’s basically an impossibility. However, if they just kept the baseline P/T even, a lot of old stuff would at least stay relevant longer.
Orphans of the Wheat and Fesr of Exposure actually feel really good in other decks. Orphans can push damage in Boros aggro. Fear of Exposure is a huge body on turn 3 of your GR aggro. I think GW brings down their win %
But again.. this dude has what qualifications to say a counter spell flash 3-2 is bad? If it stops a bomb it's super good. Regardless. Especially in limited when the opponent probably isn't loaded with bombs.
Almost any card can be good in the right situation. It's dangerous to weight those situations too heavily when evaluating cards. But there are too many situations where it isn't good for it to be anything more than mediocre filler. And if you don't want to believe in my qualifications, believe in the data.
Problem with stat pages like 17Land is they assume the winrate is all about drafting and not pilot skills. Gives you quite bogus information due to the many, many flaws due to the very nature of the source of the data.
meaningless statement. the data is all average, so even if low wr cards are just misplayed/misunderstood, that still means the vast majority of players will underperform with those cards and should avoid them if possible. You can also sort wr by specific color pairs, which does remove some of the more obvious gameplay issues (i.e. Grand Entryway in UW is 5% better than it is in WB)
Orphans of the Wheat shows a very poor card design, there was absolutely no need to make it a 2/1 rather than a 2/2, it would not have been great in limited and in constructed it would have still been unplayable
in terms of monetisation I agree, its absurdly expensive to put money in the game. Ive played f2p for quite some time, so I get a good collection of cards from drafting and build decks for other formats with the rest. It plays way nicer than MTGO, but when your collection is pointless, it feels a lot worse overall
I'm still playing my ''old'' black deck before rotation in arena because ...... wotc printed black garbage. To the shareholder of wotc/Hasbro, you are losing money because wotc print garbage. Dominaria United was good set, it was the last good set ... after that all is garbage. I play for free in arena, next rotation I'm out because the set are bad. I have like 210 rare wild card and 102 mythic but I can't spend them because wotc print garbage. I have 3 decks and 0 for alchemy, wotc killed that too. I want to spend my wild cards, print good cards
Survivors being at lower stats is bad in terms of being playable but I think it is good flavor-wise where in a horror scenario the survivors are usually at a disadvantage.
Fear of impostors would probably have a higher winrate if people played it as a 3/2 flash that *sometimes* downgrades your opponent's bomb, instead of a counterspell with a 3/2 body fail case. Worked out fine for me
Yeah..... I ended up using it like that
The card is insanly good in blue white or blue black. I am 65% win rate with this card
Then it would be like appendage amalgam, which has a 51.7% gih win rate.
@@michaelmaniloff9297
Actually I think its better then that. You can play it as counterspell if it comes to it. And as well blue enchantment have better value then black enchantment
@SalterThe The data says it's not a very good card. Blue has way better enchantments, and twist reality is a much better counterspell.
7:35 “Mom, can we have Ertai?”
“We have Ertai at home.”
Oh, look! It's all the cards I usually pick
Nah: he wont trash the cursed windbreaker here!!!
Me too.. me too
I remember getting a second last pick Kona, being in green, and not even running it. Three toughness is just abysmal for 4 mana.
I played against a Kona in my pre-release along with a Rip. They used both to crew a vehicle which meant they could tap without any danger. It was disgusting.
Fear of exposure is a great manifest dread target and enables ambush blocks. I see it as a simic card.
I never understood why people use their crabs to mill the opponent.
Same reason that most players have visceral reactions towards Mill. "I could have drawn that!"
with manifest dread and this format's speed and amount of card advantage/selection, you'll get a game or two each draft that comes down to both players at
In my experience if you don't open pack 1 pick 1 an Unidentified hovership then you should try and avoid green/white. The deck is cracked if you get a vehicle though
Only time it's decent or you just have so many good white cards with a few random good green cards but good stuff not synergy
@@pauljimerson8218I had a pretty good green white deck with some survival but mostly just treated it as an aggro deck with a bunch of combat tricks.
Survival is a mechanic thats kinda failed by design.
Diverting some of a cards value into survival effects means they lose so much stats, that triggering survival by themself becomes too hard. I think survival could be a better mechanic if survival creatures had better stats or evasion, but weaker survival effects in return, making it actually possible to trigger them without jumping through hoops...
Also... mill is just helping your opponent, unless you can mill them out entirely. It is not just that unless you win by deck-out your recources are basically wasted, it's that against the majority of decks it actually helps your opponent. Mill, like poison, is a strategy you have to go all in on, which is of course difficult in draft...
Imagine trying to mill someone when half the card of the set have delirium 😂
Infernal Phantom having 3 toughness too means you can block it and never kill it, effectively nullifying the death trigger; especially if you have an 1/5 or a 2/5 out!
One thing you didn't mention is how many of these are 4 drops. I think it's pretty competitive at that spot along with being high for the fast decks and low for the slow. It's also why I think fear of exposure looks better too me, being a psuedo 4 drop.
I played 2 of those crabs because I also had Abhorrent Oculus. Almost all of my draft decks are blue/white eerie, so that's another reason I would rate some of these cards a little higher.
Is there data that links a picked card with it being played? I feel we are missing something. If I pick crab because pick 7 is awful, doesn't mean I'm playing it does it? But maybe the wr is enough to judge, idk
I think orphans of the wheat is a great card! The problem is you’re playing selesnya. Any 2 mana creature that can trade with 5 drops or bust through high toughness boards by tapping your incidental chaff like manifest dread creatures, glimmer tokens, is good. I’ve had a lot of success with it in the Boros piles once they get walled by a 5/5, it turns your walled creatures into fuel. Honestly for these vids when you drop that an archetype sucks, and then you highlight the WR of cards from that archetype that may be good in a vacuum, the point is flattened.
Scrabbling Skullcrab is probably being held up by decks with an otherwise low early game creature count using it as a decent blocker with occasional upside. Unless you are all-in on mill it really is not worth picking early-mid pack. Late, with no cards in your colors and just to deny an early creature to the Blue players at the table... maybe, check everything else that is left first.
After my first draft going 7/2 with a red black deck including bloodsucker and infernal phantom, I feel attacked 😂 having a lot of sac outlets def. Helped for phantom tho.
I also had diversion specialist and that card won me 2 games with the card advantage 😮
Some time high picks are just value picks. Cards you want for commander or other formats IMO
Mostly not a thing on Arena
There are a lot of packs that wind up deeply picked over by pick 6 in this set, especially in popular colors; a lot of these cards can often be the only plausible pick in your colors packs 2 and 3 and you won't often play them or maybe throw them in as a 22nd or 23rd.
Fear of Isolation has worked okay for me in simic, where its a good manifest dread choice and you probably get tons of lands out with a lot of the green cards so paying 5 is less painful. Not anywhere else.
Fear of Impostors needed at least 3 toughness so it could at least beat the manifest it gave away in combat some of the time lol
The 2 toughness is very much intended. Creatures that do counterspell are super cracked.
Can agree with most, just not the crab, it has won me a lot of games, at worst it's a decent blocker early game. And as with all 'bad' cards, it all depends on the other cards you have already picked. I have gone 7-2 many times with survivors. Oh btw, I don't feed my data to that website, maybe that's the problem, haha
Biggest surprise from the video is Winter's intervention being average, thought it's quite bad for this set. Bloodsucker is very fine Dimir card, his winrate comes from the fact Dimir is very low winrate in bo1 and people take him into other black decks where he sucks.
it's bogged down by black being kinda not great, it's the 4th best black common behind vengeance, murder, and the rat
@truxcer it's a good enough early game removal spell. Nothing too impressive, and it does win more games than it loses, so it's not a horrible card
@@soprettymuchthatsthewayitis bloodsucker is an uncommon.
@@michaelmaniloff9297 winters intervention :V
Even if you look at Bloodsucker's winrate exclusively in Dimir decks, it's basically the same as Winter's Intervention exclusively in Dimir, which it is picked way earlier than. Bloodsucker is a playable card in Dimir and maybe Orzhov, that you'll pick up if you see one in the latter half of a pack, but certainly overrated.
I think scrabbling skullcrab is also a reasonable option in WUB Reanimator decks, and BUG Delirium decks. But that doesn’t justify its current pick location, so it’s definitely earned its place on this list.
Wesley Snipes imho is very good in dimir, blue has lot of enchantement to play a part from the glimmers, and as you said lifelink is too powerful in limited
It's playable in Dimir, but even there it's winrate is about the same as Winter's Intervention is in Dimir. You shouldn't *never* pick it, but people are picking it too early.
I'm curious, if Infernal Phantom dies while enchanted with Unable to Scream, do you get its Death trigger? Because obviously the aura is gone from it once it's dead, but it also gets rid of its abilities.
The aura is never gone while it's in play. So, no.
Forecasting Survivor archetype galore in this list....
I've had fun with Fear of Exposure in a heavy manifest dread deck, if it ends up manifested it's a nice surprise for 3 mana. I wouldn't takeit highly but its good filler
Wow... I wouldnt take this as a first pick, but if I were in white and the selection is dwindling in a draft. I'll take it.
I think the problem with Diversion Specialist is that it's getting picked in the wrong decks. I've played multiples of this card in good rakdos decks, and it has felt like a solid card. But it should almost never be played in Gruul or Boros, and it definitely shouldn't be played in Izzet.
I’m all done with duskmourn drafts 😅 I drafted 7 on color rares and mythics, multiple bombs, good curve, and I lost to a red white deck with three lands 😭 I got 4-3 once, every other draft I’ve gone 3 or fewer wins, it’s been a disaster. Maybe next set will go better for me haha
Sounds like a skill issue tbh
@@ethangilworth7891 no doubt no doubt. Bloomburrow was on rails and I did much better there, less swingy fewer bombs, easier for my smooth brain to wrap around
I got the kona trigger to end my run at the prerelease: the dude put a big 9/9 with Kona…
Just because these cars are on this list, doesn't mean you shouldn't use them. Just because you used a card and it was good in your deck, doesn't mean the list is wrong.
Most of the cards just a shouldn't be picked as high they are being picked, and probably don't belong in the auto-play category.
Don't Rooms only trigger Eerie twice at most, not thrice?
Yes, except for elegant rotunda
Yep, he misspoke.
A lot of the white and green cards are victims of that color combo being poor. They aren’t bad cards, just not great in the way the format shook out
The thing the bother me the most about powercreep of late is the raw P/T boosting. That alone is pushing so many cards into unplayable territory for no reason. High stats aren’t particularly interesting. Cool and unique abilities are. If you’re gonna powercreep, at least do it through fun abilities. Not just raw stats.
You say that, but people are also complaining about word creep. That's what happens when one tries to do power creep through interesting abilities rather than higher/lower numbers.
@@RasmusVJS I mean, I’d honestly prefer powercreep not happen at all. But I realize that’s basically an impossibility. However, if they just kept the baseline P/T even, a lot of old stuff would at least stay relevant longer.
Orphans of the Wheat and Fesr of Exposure actually feel really good in other decks. Orphans can push damage in Boros aggro. Fear of Exposure is a huge body on turn 3 of your GR aggro. I think GW brings down their win %
I'm 1-0 against Paul
I kept top decking A's hahah
But again.. this dude has what qualifications to say a counter spell flash 3-2 is bad? If it stops a bomb it's super good. Regardless. Especially in limited when the opponent probably isn't loaded with bombs.
Almost any card can be good in the right situation. It's dangerous to weight those situations too heavily when evaluating cards.
But there are too many situations where it isn't good for it to be anything more than mediocre filler.
And if you don't want to believe in my qualifications, believe in the data.
Problem with stat pages like 17Land is they assume the winrate is all about drafting and not pilot skills.
Gives you quite bogus information due to the many, many flaws due to the very nature of the source of the data.
meaningless statement. the data is all average, so even if low wr cards are just misplayed/misunderstood, that still means the vast majority of players will underperform with those cards and should avoid them if possible.
You can also sort wr by specific color pairs, which does remove some of the more obvious gameplay issues (i.e. Grand Entryway in UW is 5% better than it is in WB)
@@YourAdHere4 You did not comprehend my comment at all.
Orphans of the Wheat shows a very poor card design, there was absolutely no need to make it a 2/1 rather than a 2/2, it would not have been great in limited and in constructed it would have still been unplayable
Survival just poor
draft is a joke on arena
in terms of monetisation I agree, its absurdly expensive to put money in the game. Ive played f2p for quite some time, so I get a good collection of cards from drafting and build decks for other formats with the rest. It plays way nicer than MTGO, but when your collection is pointless, it feels a lot worse overall
I'm still playing my ''old'' black deck before rotation in arena because ...... wotc printed black garbage. To the shareholder of wotc/Hasbro, you are losing money because wotc print garbage. Dominaria United was good set, it was the last good set ... after that all is garbage. I play for free in arena, next rotation I'm out because the set are bad. I have like 210 rare wild card and 102 mythic but I can't spend them because wotc print garbage. I have 3 decks and 0 for alchemy, wotc killed that too. I want to spend my wild cards, print good cards
1rd