10 UNREALISTIC Gameplay Mechanics That DON'T SUCK

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  • Опубліковано 12 вер 2024
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КОМЕНТАРІ • 3,3 тис.

  • @DarkDemon259
    @DarkDemon259 Рік тому +2410

    I like that in most games, reloading my magazine of 29/30 bullets lets me keep those 29 bullets in my total ammo count despite the fact that my character simply tossed the whole magazine into the void.

    • @brazenh2836
      @brazenh2836 Рік тому +123

      Well technically, professionally trained combatants keep empty mags since a shipment of bullets doesn't include mags (considering all the different weapon vs ammo types). When a fresh mag comes out of you pocket the empty one takes its place...

    • @Dhalin
      @Dhalin Рік тому +2

      @@brazenh2836 But still.... if you have 5 mags on you, and 100 bullets total, and each mag holds 20... you shoot 15 out of the first, reload, shoot 10 out of the next, reload, shoot 5 more, reload, shoot another 5, reload... and out of the last mag you shoot 10 bullets... that's all 5 mags. You shot 45 out of 100 bullets, and hit the reload button and... you have another 20 bullet mag ready to go. And you can do this until you've spent all 100 bullets, it's like the mags auto-reload while they're in your pockets.

    • @brazenh2836
      @brazenh2836 Рік тому +104

      @@Dhalin true though I think I've seen some games actually track individual mag fill (but very few since it's realistic but not player friendly)...

    • @cptpropane
      @cptpropane Рік тому +13

      I can't really remember any game doing that except for the Mafia: City of Lost Haven

    • @Zilla5k5
      @Zilla5k5 Рік тому +3

      I agree, i thought reloading period would be on here.

  • @MeinhardSRohr
    @MeinhardSRohr Рік тому +2472

    The most unrealistic thing is that all clothes, armor or equipment pieces you find in an open works or RPG fits your character perfectly. You can even switch sometimes clothes between male and female characters and the clothes magically change the appearance.

    • @gameranxTV
      @gameranxTV  Рік тому +230

      👆🏻

    • @BrianBGeronimo
      @BrianBGeronimo Рік тому +113

      Yeah. Like breastplate for male looks completely different vs breastplate for female. 🤣

    • @ryo-kai8587
      @ryo-kai8587 Рік тому +209

      That would be the funniest mechanic, where each piece of gear has a "S, M, L, XL..." value, and your character has a size stat that affects how baggy or awkwardly small it is on them. You could get a bonus for something that fits well and/or a penalty for things that fit poorly. Maybe in practice it's a terrible idea for most games, but it's entertaining to think about.

    • @ykmnkmi
      @ykmnkmi Рік тому +70

      @@ryo-kai8587 and you need skill to customize armor or weapons for yourself or pay NPC who will do it.

    • @elwaza2431
      @elwaza2431 Рік тому +14

      If i remember correctly in demon's souls some elements can only be worn by a specific genre

  • @sorrowandsufferin924
    @sorrowandsufferin924 Рік тому +151

    The loot explosion is kinda like Lara Croft walking into a tomb that's a couple thousand years old, and not only finding lit torches for whatever reason, but also attachables for her semi-automatic rifle...

    • @user-qt7fh5bc8z
      @user-qt7fh5bc8z 7 місяців тому +2

      both TR and Uncharted explain that by having the bad guys fiddle around that same place before.

    • @sorrowandsufferin924
      @sorrowandsufferin924 7 місяців тому +5

      @@user-qt7fh5bc8z So the bad guys are incredibly incompetent, leaving ammo and attachables just.. lying about?
      Jeez, these people have NO sense of business. This kind of stuff is expensive!

    • @baldrian22
      @baldrian22 7 місяців тому +4

      or going into a tomb in skyrim that been sealed for hundres or thousands of years and finding eddible bread, wine that is not just vinigear (the torches is alteast explained with the druger taking care of the places in some way) and potions that got any liquid that is even remotly drinkable. also have chees and fruit that edbile hehe

    • @user-qt7fh5bc8z
      @user-qt7fh5bc8z 7 місяців тому

      @@sorrowandsufferin924 they're overfunded. Speaking of indirect storytelling.

    • @skyoncloud5180
      @skyoncloud5180 5 місяців тому

      Or currency

  • @georgevela9468
    @georgevela9468 Рік тому +926

    Another one is stealth games, were the enemy sees you, and if you hide, they just continue with their lives... or if the enemy finds a dead body but sees no one around, they just assume it was its time.

    • @reapersasmr5483
      @reapersasmr5483 Рік тому +41

      Now man they are taking. Nappies

    • @Peter86820
      @Peter86820 Рік тому +122

      "It must have been the wind...!"

    • @anthooktt1403
      @anthooktt1403 Рік тому +9

      @@Peter86820 beat me to it hahaha

    • @im.ahumbleguy1101
      @im.ahumbleguy1101 Рік тому +6

      Batman arkham games are different though

    • @peaceandloveusa6656
      @peaceandloveusa6656 Рік тому +27

      And in sandbox games where the literal military is hunting you because you blew up a city block's worth of cars but then you pull into a safehouse in front of a tank and they go, "Whelp, he got away. Let's forget he ever existed."

  • @BernardoDominguesBotelho
    @BernardoDominguesBotelho Рік тому +831

    The most unrealistic is instant healing. Take like 7 seven bullets to the chest, rest for 5 seconds behind a wall and you're as good as new.

    • @KML3rd
      @KML3rd Рік тому +66

      I find funny that in COD the healing ends with a deep breathe. All you have to do after taking a couple bullets is to take cover and take a deep breath and you’re good.

    • @Kosty88
      @Kosty88 Рік тому +42

      being 100% still operative after you've been riddled with bullets and have 1 HP left

    • @ClapperDan
      @ClapperDan Рік тому +13

      Lol that was how it worked in the Getaway. I remember walking into a room with really shitty enemy placement and and almost got destroyed. I walked right back out and the character literally just leans against his arm on the wall and takes a breather before going right back in

    • @krai4850
      @krai4850 Рік тому +7

      or eat snack like gta V

    • @deadsirius3531
      @deadsirius3531 Рік тому +1

      Corollary to this is you can take 30 bullets and still be walking around totally fine and normal, but then someone bumps into you lightly and it knocks off the last little shred of health and kills you instantly

  • @SnoringFrog
    @SnoringFrog Рік тому +161

    RE: Fast Travel, I liked how Oblivion handled it. Not only did it advance the clock, but it considered your speed when it did, so if you drank a speed potion before fast traveling, you would arrive sooner than if you had not (though in that case your speed boost would miraculously last for the hours of travel even if it should only have lasted a few seconds, which was great when you crafted a MASSIVE speed boost spell with a short duration to cast on your horse to make near-instant fast travel).

    • @kkbbss
      @kkbbss 7 місяців тому +6

      As a vampire in Oblivion fast travel became the bane of my existance.

    • @jonny-b4954
      @jonny-b4954 7 місяців тому +7

      I liked Kingdom Come Deliverance. You travel while time moves at same speed you could cover the ground, and it shows you traveling across the map itself. And can be interrupted by things you come upon.

    • @miguelt6
      @miguelt6 7 місяців тому

      In Days Gone you can fast travel only if you have enough fuel in the motorbike.

    • @miikareinikainen4050
      @miikareinikainen4050 7 місяців тому

      ​@@jonny-b4954 I was looking for someone to say this! One of the things I loved the most about KCD was that you could fast travel, but also could be ambushed while doing it, throwing you into battle unprepared. Perfect risk-reward ratio and never a dull moment!

    • @jonny-b4954
      @jonny-b4954 7 місяців тому +2

      @@miikareinikainen4050Yup, fantastic game. You could also take a dice roll on either avoiding/fleeing from the ambush or not. I loved how that game forced me (especially with the original save system before they patched it) to "live a life" throughout the day and retreat back home to save. Wake up, eat, do mission, gallop back home at dusk. I'm skeptical KCD2 will be good now that Warhorse Studios was bought up by Koch Media. Hate when small studios sell out.

  • @thatguyq4783
    @thatguyq4783 Рік тому +140

    After going from Elden Ring to Dark Souls I gotta say being able to leap down from tall heights was incredible and under appreciated, because realistically if i skip a steep going down my stairs I will blow out both my knees.

  • @davidtrindle9828
    @davidtrindle9828 Рік тому +228

    Two words. Hit points.
    “I just got run through by a sword and took 120hp of damage, but I’m still at 50% hp so I’ll just attack back instead of coughing up some blood and then lie here on the ground dying.”

    • @kikosawa
      @kikosawa Рік тому +6

      my battery is not dead yet

    • @jpheitman1
      @jpheitman1 Рік тому +10

      That concept (supposedly) goes back to WWII if you can believe it. I have heard that "hit points" refers to the number of 14-inch shells a ship could be expected to take before sinking.
      ...I haven't actually verified this, so apologies if I just spread an urban legend.

    • @DeadsTBD
      @DeadsTBD Рік тому +5

      And also respawn mechanic... Well there are a lot of unrealistics things in games but most wouldn't be fun to play with...
      I remember a racing game where your car damage was to be paid quite an expensive amount, then I 1rst tried it I didn't like the game as I basically never had any money for anything, a few years after I played it again and was carefull in my racing so it was more enjoyable to actually be able to afford stuff...

    • @scottcourtney8878
      @scottcourtney8878 Рік тому +2

      Yep! Or in the Fallout series (for example), Super Mutant just took a dozen .50 cal rounds through his face and out the back of his head, but he still fights at full effect because...umm...he's a MUTANT! "Super Mutant strong! Not need brain to fight!"

    • @SnoringFrog
      @SnoringFrog Рік тому +2

      I always loved this in Soul Calibur two. I'd spend the whole fight as Nightmare slashing and impaling my opponent with a sword half as big as they were, but if I could, I'd always make my final blow stomping on their foot, because it was hilarious to me that that, of all things, is what would finally stop them lol.

  • @forformgamer
    @forformgamer Рік тому +41

    I always loved "nade jumps" in old shooters. Throwing a grenade and jumping over it at the right time to increase your height. You know... instead of losing your lower body.

    • @dominikreinhart3457
      @dominikreinhart3457 8 місяців тому +4

      Or it's cousin ROCKET JUMPING 😂 like in Team Fortress 2

  • @moseswarshana9588
    @moseswarshana9588 Рік тому +744

    Another unrealistic mechanic that doesn’t suck, when reloading in most games , it automatically combines partially used magazines

    • @DragonKnight90001
      @DragonKnight90001 Рік тому +7

      Yep

    • @theoaremevano3227
      @theoaremevano3227 Рік тому +15

      I recall that being in one of their videos about guns/shooting mechanics in games. :D

    • @Harbyz
      @Harbyz Рік тому +16

      Weapons that dont jam

    • @anniemcmillen940
      @anniemcmillen940 Рік тому

      But there is nothing awesome about inventory unless you have OCD

    • @johananj.j8003
      @johananj.j8003 Рік тому +4

      @@anniemcmillen940 Not every game needs one, but it works great in survival horror games though. It is awesome there.

  • @ghostwriter5685
    @ghostwriter5685 Рік тому +227

    For number 2, Titan Falls Wall Running is explained by the fact that all the Pilots have little booster rocket packs strapped to the small of their backs that they use for all their extra human feet’s like wall running and double jumping.

    • @dread_wolf2301
      @dread_wolf2301 Рік тому +21

      Which is why until lastimosas calibrates to Cooper you can wall run or double jump

    • @ZlothZloth
      @ZlothZloth Рік тому

      How would a little rocket help you run on a wall??

    • @dylanhodgson7605
      @dylanhodgson7605 Рік тому +2

      Also prototype is basically you stab your feet into it

    • @DrDevon23
      @DrDevon23 Рік тому +1

      Extra human feets? Why are they carrying around human feet?

    • @karls4777
      @karls4777 Рік тому +3

      @ZlothZloth the force of the jetpack pushes the player against the wall I guess. Great Game though

  • @Lorronzo
    @Lorronzo Рік тому +77

    One of my favourite mechanics, especially in open world games, has to be the glider. Is there really a better way to cap off your dramatic ascent up a building or mountain than to jump off in style and enjoy the scenery on the way down?
    Also, honourable mention, the worlds most loyal and able bodied horse/mount that can traverse time and space at the sound of a whilste.

    • @Saintmadman
      @Saintmadman 7 місяців тому +2

      Good ones!

    • @blitzworldace
      @blitzworldace 7 місяців тому +1

      Mine is rocket jumping. I got into tf2 and learned so much about movement mechanics and how to sticky jump, rocket jump, and trimp. In rocket jumping there are so many skills you could write a book about how many things there are.

    • @Lorronzo
      @Lorronzo 7 місяців тому

      @@blitzworldace Halo 3 was my first experience of rocket jumping 🤣

    • @blitzworldace
      @blitzworldace 7 місяців тому

      @@Lorronzo Lol I love movement mechanics

  • @lonesomenobody7110
    @lonesomenobody7110 Рік тому +839

    On grapple hooks, how about the amount of force they put on your arm to accelerate you in a perfectly linear line. That kinda force would either dislocate or straight up rip off your arm

    • @redlord8438
      @redlord8438 Рік тому +47

      I remember watching a Game Theory episode on this topic, specifically about the unrealistic physics of the hookshot from the Zelda series

    • @puregigachad1110
      @puregigachad1110 Рік тому +14

      especially just cause 2-4

    • @coolsnake1134
      @coolsnake1134 Рік тому +25

      And thats if the piece of whatever you attached the hook and two does not immediately rip off, most games in an urban environment when you are using a grappling hook to traverse rooftops the hook usually is attaching to things like chimney caps, rain gutters, balcony railings etc. and those things can easily pull out with enough force.

    • @jessicajayes8326
      @jessicajayes8326 Рік тому +5

      At least with Tomb Raider: Legend, the hook was magnetic and it stuck to metal surfaces.

    • @protox4
      @protox4 Рік тому +12

      Spiderman actually mentioned that when he lost his powers and used his web slinger. It about ripped off his arm.

  • @ecwork09
    @ecwork09 Рік тому +507

    My personal favorite is the falling from any height at all and taking no damage so long as you land in a puddle of water.

    • @HappilyHomicidalHooligan
      @HappilyHomicidalHooligan Рік тому +31

      Yup...if you fall far enough, you hit Terminal Velocity and hitting water at that speed is no different than hitting concrete...SPLAT...

    • @joshryan9735
      @joshryan9735 Рік тому +18

      Or a bucket of water cough cough minecraft

    • @WALTER_WHITE____
      @WALTER_WHITE____ Рік тому +5

      ​@@HappilyHomicidalHooligan everyone knows and no one asked bruh 💀

    • @EnclaveSOC-102
      @EnclaveSOC-102 Рік тому

      Half-Life being a prime example.

    • @kiwuuspurr1927
      @kiwuuspurr1927 Рік тому +18

      @@WALTER_WHITE____ so unnecessarily rude man like bro he was just adding to the comment

  • @loganmitchell2878
    @loganmitchell2878 Рік тому +31

    13:09 this is totally explained for Titanfall 2. It's called a jumpkit, and they tell you about it frequently. You can even hear the little rockets going when you double jump or wall run.

    • @adnanasghar1087
      @adnanasghar1087 Рік тому

      Explaining it doesn't make it believable

    • @loganmitchell2878
      @loganmitchell2878 Рік тому +10

      @@adnanasghar1087 I'm specifically referencing him saying "They let you do it with no explanation." But there is a very constant and long-winded explanation.

    • @mimcduffee86
      @mimcduffee86 8 місяців тому +6

      @@adnanasghar1087 Explaining science fiction doesn't make it science fact? No way?!

    • @coreytaggart128
      @coreytaggart128 7 місяців тому

      @@mimcduffee86 Bruce banner was exposed to lots of radiation and now when he gets mad he gains mass, turns green, and becomes bullet proof. The explanation simply explains a corpse, maybe with some glowing as a power.

  • @Mrcharrio
    @Mrcharrio Рік тому +576

    I think holding thousands of rounds or arrows and weighing nothing is one of the must have in any game unless it's a survival nightmare.

    • @xileflien
      @xileflien Рік тому +14

      10,000 bottle caps..... Ahem!

    • @bretthake7713
      @bretthake7713 Рік тому +18

      Fallout New Vegas also has a hardcore mode where ammo has weight (you also have to sleep and drink water) I thought it was a really great system at the time, but I don't really play hardcore modes much anymore

    • @youtubeMyspaceGoogleYourYahoo
      @youtubeMyspaceGoogleYourYahoo Рік тому +2

      Only a thousand?

    • @ningen9231
      @ningen9231 Рік тому

      bv1

    • @Tinylittledansonman
      @Tinylittledansonman Рік тому +1

      Why not just have infinite ammo then lol? Thats the problem with games like that. You scrounge through the first level but after that it might as well just be a cheat. I guess some people like games to be a challenge and some just want a power fantasy.

  • @connorturner4612
    @connorturner4612 Рік тому +313

    Titanfall absolutely has a reason for everything you can do! The wall running, double jump, and even the sliding at such speed and distance is all enabled by your jump kit!
    The jump kit is like a harness with small jets attached to it that's calibrated to a pilot's weight and such, using bursts from the jets to enhance their natural movement as well as enabling advanced movements as mentioned previously

    • @Gogzeehhhh
      @Gogzeehhhh Рік тому +29

      yeh he didnt know the lore of his fav game :)

    • @necrochemical5572
      @necrochemical5572 9 місяців тому +2

      except it doesn't allow extended wall running. Tiny jets aren't going to let you defy gravity. That's why it's unrealistic. Plus, it's never stated anywhere that they are anywhere except the back of the waist.

    • @connorturner4612
      @connorturner4612 9 місяців тому +20

      @@necrochemical5572 It's almost as though it's a science fiction game that requires a certain amount of suspension of belief
      The fact that it wouldn't work in real life doesn't mean the game doesn't have a REASON why it works in the game
      Titans have reasons why they work in game, but I'd like to see you try to make one
      I also never said it was REALISTIC just that there's a reason why it works in game and that reason is the jump kit, which is a factual statement

    • @necrochemical5572
      @necrochemical5572 9 місяців тому +2

      @@connorturner4612 the issue is that it's never stated anywhere that the jump kit does anything more than provide a double jump, nothing about keeping someone in the air to wall run longer. You completely missed the bigger point of me saying that the jump kit doesn't assist wall running.
      Either way, the video was about unrealistic gameplay mechanics, and you're trying to say it's not by pointing out it has a reason when that's not the reason a pilot can do it.

    • @avisperez3703
      @avisperez3703 8 місяців тому

      but it literally doesn't let you wall run or double jump in the campaign until the jump kit is calibrated ToT, and the original comment was made bc bro said "there's not a reason for it in the game" but there is :(@@necrochemical5572

  • @Lucian_Andries
    @Lucian_Andries Рік тому +8

    What we want for Christmas in real life: Fast travel. Finding loot everywhere. Getting xp points and using them to upgrade your stats/skills. :)

  • @andrewstambaugh240
    @andrewstambaugh240 Рік тому +326

    Perfect dodge is kind of a real thing in boxing and mma: dodging only just as much as needed leaves you more ready to attack your opponent while they are extended/vulnerable.
    And like seeing an attack coming and using the dodge as an attack strategy, often the perfect dodges in boxing are a strategic string of movements to provoke an attack where you want it, where you are strategically ready for it.

    • @imreottasen1421
      @imreottasen1421 Рік тому +57

      i was about to say, its only dodge rolling thats not realistic. sidestepping is very much a real thing in both new and old times

    • @WhityLee_
      @WhityLee_ Рік тому +7

      Dodge rolling is what I think its very unrealistic, in Enter The Gungeon, someome just Rocket Launch you and then you dodge THROUGH the rocket like its intangible lmfao
      edit: I mean unrealistic guys 💀

    • @TamissonReis
      @TamissonReis Рік тому +4

      Yes, but even the best ones in dodging prefer to defend most of the hits cause dodging is risky or even can tire you more...

    • @trs4184
      @trs4184 Рік тому +11

      Even the backflip from BOTW is a real technique in a lot of martial arts. Is it overly flashy, tiring, and mostly pointless for what you get? Sure. Is it basically just shuffling back a couple steps? Yeah. But it does give you the distance you want, covers your exit with a potential kick, and leaves you facing your opponent.

    • @delivermypain
      @delivermypain Рік тому +5

      @@trs4184 Also to add to what you just said: most people are going to respond in pure surprise. They'll be like: o.O how the heck did he do that?
      And that gives you more of an opening than if you were to just block a hit.

  • @josephjoestar5182
    @josephjoestar5182 Рік тому +254

    Also in games where the enemies' alert bar has to get full to be actually able to detect you is totally unrealistic but fun.

    • @peaceandloveusa6656
      @peaceandloveusa6656 Рік тому +46

      "Is that person three feet in front of me actually a person?"
      *You walk around the corner*
      "Nope. Must have been a walking, human-sized box."

    • @erfan4244
      @erfan4244 Рік тому +9

      @@peaceandloveusa6656 in botw if the monsters turn their face to you they attack immediately but if they partially see or detect something nearby it triggers the alert bar

    • @CaptainGrogg6109
      @CaptainGrogg6109 Рік тому +5

      to be fair if a guard heard a little noise they would be more alert but wouldnt check unless there was another guard near by and only if the noise seemed man made or load as they wouldnt want leave their post and get in trouble

    • @njmfff
      @njmfff Рік тому

      In Project IGI, guards will usually run to sound the base-wide alarm and guards will pop up until you turn it off. However game had nasty habit of spawning enemies right behind you, and they will always shoot and damage you. You just enter some barrack, check every room, no one there, and as soon as you walk out of the room, there's dude showing up out of nowhere shooting at you.

    • @sakerama
      @sakerama Рік тому

      So true! And I'm so annoyed when you're detected by one npc and the rest of his squad immediately know exactly where you are without being informed :D

  • @ashleyrobinson3394
    @ashleyrobinson3394 7 місяців тому +5

    I have always gamed for escapism, some people don't understand. This sheds light upon just a few mechanics that make playing unrealistically cool.

  • @TrigonAZR
    @TrigonAZR Рік тому +89

    I thought that video game stealth, where you can crouch in a bush that doesn't even cover player character, grants invisibility would make the list. Also, crafting nuke launchers on the fly from some scrap aluminium, bubblegum and duct tape in looter shooters without any tools and electricity is kinda unrealistic

    • @solarka2128
      @solarka2128 Рік тому +7

      Thing is, actually going inside most bushes is impossible, cause it's not like there's a lot of empty space in them

    • @kikosawa
      @kikosawa Рік тому

      meh, only a little bit

  • @pattsw
    @pattsw Рік тому +82

    A note on enemies standing around during a takedown: some games make enemies recoil in shock or horror to the scene of the takedown, to help give some credibility to the delay

    • @emeldy2687
      @emeldy2687 Рік тому +5

      Ghost of Tsushima is a good example. The enemies often recoil in horror and sometimes run away.

    • @Chawachee
      @Chawachee Рік тому +4

      Especially in COD (surprisingly). The enemy’s character will actually try to shoot or fight back before the takedown animation actually takes them down

    • @ziziorens348
      @ziziorens348 Рік тому +9

      Immediately remembered how orcs in Shadow of Mordor/War would literally shit their pants if you take down one of them. These games even had a *specific takedown* to *make* then run away!

    • @Bladerunner5146
      @Bladerunner5146 Рік тому +1

      @@ziziorens348 yesss

    • @AbyssalMerc
      @AbyssalMerc Рік тому

      @@ziziorens348 brutalizing, aka how to make even the genocidal race of murderhobos crap their pants and run away in terror because you just killed their boss in two seconds.

  • @TheOrangeMaster
    @TheOrangeMaster Рік тому +5

    Kindgom Come Deliverance has a great fast travel - where the game actually renders the time that has passed and all NPCs do their things and such. It's amazing.

  • @ARIXANDRE
    @ARIXANDRE Рік тому +267

    The double jump *NEVER* gets old.

    • @Babybalugaspirit
      @Babybalugaspirit Рік тому +11

      It gets old......when you get a TRIPLE JUMP! 😂😂

    • @timothylopez8572
      @timothylopez8572 Рік тому +3

      Why can Spider-man wall crawl at all? His body is mutated and would allow this to happen. But he's wearing tough gloves and regular sole boots.

    • @spacecatghostboi776
      @spacecatghostboi776 Рік тому +3

      @@Babybalugaspirit que DMC 5 wings

    • @Azhureus
      @Azhureus Рік тому +3

      I like that some games compliment the double jump with some mechanic like having wings or magic boots or whatnot, like in WOW with Demon Hunters.

    • @Chawachee
      @Chawachee Рік тому +1

      @@timothylopez8572 they actually did try to explain this. Wether or not this applies to every other iteration, idk. But they said he’s not actually “sticking”, his body is doing some sort of “magnetism” causing his body to attract itself to any material he chooses which is why he can stick.

  • @Eranderil
    @Eranderil Рік тому +68

    Shadow of Mordor had an amazing answer to the "you'd get murked during takedowns" dilemma. Your resident soul-buddy would counter, sometimes even creating clones of himself in the process. This persisted into the sequel. We need more creative solutions like this.
    Prototype- (both games) They were actually consuming the wall where they came in contact with it. The virus in the wall then assumed it's form and healed, actually becoming more wall. (So I always explained it in my head anyway- that's why the black tendrils from feet to wall when you run on it. Always hoped there would be a prototype 3 that delved into the idea of integrating non-organic into the virus.)

    • @GriseWeisshark
      @GriseWeisshark Рік тому +3

      That's just your head canon tho. I've never seen it explicitly explained in the game that that is how the protag do wallrunning.

    • @ginoyesano5649
      @ginoyesano5649 Рік тому +4

      I think the prototype protagonists are just wall running through sheer super strength and super speed. Every step probably leaves a hole in the wall which they use as grip to keep running

    • @EmeralBookwise
      @EmeralBookwise Рік тому +5

      Games like Arkham also do a pretty good job of it, where that take down is so sudden and brutal that the other enemies don't just freeze in place, they recoil in shock and fear.

  • @pop5678eye
    @pop5678eye Рік тому +5

    I would say the top unrealistic game mechanic is health bars. In RL if you get shot or have a huge blow to your head with a sword you die or at least get incapacitated. In video games you often even get a 'berserk' mode that makes you super powerful when you got wounded a lot of times.

    • @satibel
      @satibel 7 місяців тому

      I don't remember the name, but there was a counter strike-like game which had body part hp, so you could hurt your leg if you jumped off from high enough, or got shot in them, same for arms, torso and head. and so getting your legs hurt would make you slower.

  • @BrianBGeronimo
    @BrianBGeronimo Рік тому +70

    Also, when using the grappling hook in mid air, the characters suddenly stops falling while the hook is travelling towards the target.

  • @markturner1970
    @markturner1970 Рік тому +105

    You can tell Falcon had fun making this list. I was thinking of the grapple hook mechanic while playing Gotham Knights and being able to grapple up to a building roof 300ft away in a second.

    • @zJoriz
      @zJoriz Рік тому +11

      I think the grappling hook was his excuse for making this video, actually. They just needed nine more things and... voila

    • @firedragneel483
      @firedragneel483 Рік тому +2

      @@zJoriz JUST CAUSE HAS GRAPPLE HOOK TOO...🙂

    • @foxmind2490
      @foxmind2490 Рік тому +1

      I was looking for Just Cause to get a mention or screen time when he was talking about the grappling hook. I don’t think it was there but we all know that game is the king of the unrealistic badass grappling hook

    • @zJoriz
      @zJoriz Рік тому +1

      @@firedragneel483 OKAY I BELIEVE YOU

    • @stevenscott2136
      @stevenscott2136 Рік тому

      @@foxmind2490 In JC3, there's actually a cutscene where Rico grapples to a launching missile, and another where he grapples to a jet fighter passing the building he's in.
      So, it officially actually happened, not just a play mechanic. 🤯

  • @tempestflare4339
    @tempestflare4339 Рік тому +4

    Canonically in Doom eternal doomguy actually integrated the double jump boots he gets from the first game into his armor in the second game allowing him to do the dashes and double jumps that he's able to do using the rocket boosts from said boots that he gets in the first game

  • @proatbeingnub9945
    @proatbeingnub9945 Рік тому +5

    the way he said that at 12:59 doesn't seem like he remembers the rocket boosters that the pilots wore

  • @andrewtyrell4795
    @andrewtyrell4795 Рік тому +84

    Somehow grappling hooks in video games are even cooler than jetpacks. Especially when you have really good physics and maybe even a double jump or a wall run. Just being able to string together a grappling hook swing or boost with some of those other unrealistic but awesome movement abilities to blitz through an area you had to slog through before is incredibly satisfying.

    • @wamerteen780
      @wamerteen780 Рік тому +6

      Spoken like a true gamer. I don't think Just Cause grappling can be beaten by any jetpack games

    • @droljanz
      @droljanz Рік тому

      Ssg from doom eternal is my first tought

    • @Frost4Real
      @Frost4Real Рік тому +2

      Channeling Ghostrunner or Fallen Order lol

    • @deformercr6680
      @deformercr6680 Рік тому +5

      @@wamerteen780 I was surprised that they didn't even mention Just Cause when talking about grappling hooks

    • @bilal6865
      @bilal6865 Рік тому +1

      Bioshock infinite

  • @georgelooney8949
    @georgelooney8949 Рік тому +134

    I definitely don't want to come home from the real world to play a game just like my real life. I play games to have fun and escape reality for a while.

    • @nathaniel9526
      @nathaniel9526 Рік тому +8

      I mean some games are good with realism like I don’t think that you would go to work and start robberies in the western 1800’s or fight alien creatures or fight in ww2

    • @theoaremevano3227
      @theoaremevano3227 Рік тому +6

      @@nathaniel9526 : I think in those cases, the unrealistic appeal instead comes from the lack of consequences being applied to an otherwise convincing and grounded experience. "Sorry I died Colonel, can I try that critically important covert operation again?" XD

    • @MonkeyJedi99
      @MonkeyJedi99 Рік тому +1

      I remember playing Heavy Rain and thinking, "Ugh. this is TOO much realism."

    • @sgood1995
      @sgood1995 Рік тому +2

      I’m the complete opposite I prefer ultra realistic hardcore games, games like hell let loose, Gran turismo, etc

    • @EatWave
      @EatWave Рік тому +1

      Even the Sims, which is ostensibly a simulation, is made by people who have the good sense to gamify everyday experiences and to mix in some of the more trans-mundane elements usually through DLC. A 1-to-1 sim would be very little fun for anyone save those who literally have no life, be it a zombie or an A.I. construct.

  • @VL7R
    @VL7R Рік тому +24

    Titanfall explains why you can wall run and double jump, you have a booster pack that's on your waist connected to a neural link in the helmet a pilot wears, I'm pretty sure its explained at the beginning of both titanfall games

    • @raziel520
      @raziel520 Рік тому +1

      You mean a game about giant mecha robots that are smart have some realism to it

    • @iamTheRussian21
      @iamTheRussian21 Рік тому +2

      Came here to say this!

    • @VL7R
      @VL7R Рік тому +2

      Dont forget about the pistol that curves bullets and locks onto heads lmao

    • @Deliveredmean42
      @Deliveredmean42 Рік тому +1

      @@raziel520 It's the fuuutuure, my dooods. Future tech is all you need to know.

  • @eelepage
    @eelepage Рік тому +5

    I like the way Immortals fenyx rising handles double jump with the wings, and in similar games. I know it's fiction but a touch of "realism" is always nice

  • @S.minor_Compositions
    @S.minor_Compositions Рік тому +17

    I would actually enjoy watching the carriage rides in Skyrim. Seeing wolves munching on a bandit who unfortunately ran into a Spriggon while chasing a messenger for his loot then a spider entering the frey after running away from a hunter followed by a dragon joining in..... And for some reason the Skeever believes it can defeat said dragon. What I would give to watch that unfold while on a carriage ride from Solitude to Winterhold

    • @herrakaarme
      @herrakaarme Рік тому +1

      The carriage would be attacked by bandits, animals, and monsters all the time, just like the player character walking on his/her own. The driver and the horse would be dead in not time. It's not really explained how the coach magically avoids all the trouble. Or maybe it is and I just forgot.

  • @DonZucki
    @DonZucki Рік тому +174

    Dodging is actually a realistic combat strategy even in medival times. But, not with a roll or stuff like that, but rather by just backing up for a sideswing (in german HEMA called Zweg) or stepping to the side for a downswing (HEMA: Ochs or Dach). This can also be seen in the Talhofer Fechtbuch and in "schwertkampf" by Herber Schmidt (a reconstruction of older Fechtbücher) and is a regular practice to get a so called "Meisterhau" in, a move where you defend and attack in one move.

    • @drachenmagus1604
      @drachenmagus1604 Рік тому +12

      I was just about to say that. People didn't wore armor because they couldn't dodge. They worse armor because humans are fragile. Even in full plate armor, the combatant was pretty nimble. You really don't want to be hit upside the head with a mace, even with the proper armor. I guess the other thing is most dodging was combined with other techniques so it it isn't the "dodging" of video game. They were combine with footwork, like you mention side stepping and backing up. But you would also dodge and counter attack. And when you block and parry, you would also dodge because the goals was not to hard stop the attack, but deflect it, so you want to move out of the way of the attack.

    • @dthedarkartist6709
      @dthedarkartist6709 Рік тому +6

      Came here to say the same thing. Whoever wrote this script dropped the ball on this one.

    • @Andrew-yq4vb
      @Andrew-yq4vb Рік тому +2

      I'd say that learning to dodge properly is even more important than wearing armor, since even full plate doesn't mitigate the trauma you'll feel from getting hit with a heavy ass medieval weapon lol. Dodging is an important and essential part of combat if you wanna survive and out maneuver your opponents

    • @CaptainGrogg6109
      @CaptainGrogg6109 Рік тому +3

      also i feel like doging like rolling is best used on range openents who dont have any control over there projectile once fired

    • @sankaplays3098
      @sankaplays3098 Рік тому +3

      @@Andrew-yq4vb Yeah definitely, people don't seem to get that armor plates dent in, and if your helmet dents into your skull, thats game over haha.

  • @migueange1056
    @migueange1056 Рік тому +4

    *9:56* bro is really talking about grapples but isn't showing the real king of it, JUST CAUSE SAGA

  • @JackOfOneTrade
    @JackOfOneTrade Рік тому +28

    Fun fact about car jumps in movies - they have to take the engine out of the car that they launch off the ramp - otherwise it would tip straight down b/c the engine is so heavy. Front-engined cars are NOT balanced to jump through the air.

    • @ParodyKnaveBob
      @ParodyKnaveBob Рік тому +4

      Watching KITT jump in the 80s is sometimes unintentionally hilarious for this very reason. Front points down like crazy, yet only the wheels hit the ground in editing. Lol.

    • @mzbz6592
      @mzbz6592 Рік тому +1

      dude, if you like racing check out STADIUM SUPER TRUCKS. Its awesome

    • @mimcduffee86
      @mimcduffee86 8 місяців тому +1

      Fun fact: Its actually for safety reasons and not because of weight (which can easily by fixed by weighing down the end of the car without the engine). Leaving the engine in creates a good possibility for not only fluid spills, but also creating a 400lb metal projectile when said engine easily separates from the car on impact.

  • @martinramirez9647
    @martinramirez9647 Рік тому +47

    Now someone go and make a game with all of this mechanics in it, man that game would be one for the ages.

  • @Rentier3
    @Rentier3 Рік тому +4

    Healing potion/fast healing/fast fix mechanics also natural in many games, but couldn't be found in real life.

  • @MattSeesGray
    @MattSeesGray Рік тому +42

    In regards to loot explosions. In the original borderlands the enemy would drop the weapon that they spawned with. Something they got rid of in BL2 (which is the clearly superior game) but I really miss that mechanic of the first game. I’ve always liked that to get a strong weapon, you have to fight the enemy with the weapon before you are rewarded with it. Perfectly logical, yet just as rewarding.

    • @ShaenMOGaming
      @ShaenMOGaming Рік тому +1

      Souls games are similar. You have a chance to get an enemy’s weapon or other gear if they are using it. A certain spear for example can only be dropped by an enemy attacking you with it.

  • @HalfWarrior
    @HalfWarrior Рік тому +15

    When I used to play the OG Assassin’s Creed; I often chose to go to the next destination by riding the horse as if I actually had to travel the realistic way; avoiding any fast travel; But it was more to immerse myself in the game. Great video!

    • @peaceandloveusa6656
      @peaceandloveusa6656 Рік тому +2

      I have used fast travel in Genshin: Impact all of 2-3 times, and that is because I was playing with friends who did not want to travel for an hour to do the quest. Slow travel is great in games where travel mechanics are enjoyable and/or there is plenty of things to come across along the way. G:I was best for this, IMO.

    • @SmallSpoonBrigade
      @SmallSpoonBrigade Рік тому

      It's nice that you get a choice. There is something to say for doing that if you actually have the time and want to max out the time spent playing. But, for those that have busy lives it can be hard enough to play a game like that with the time available.

    • @mikastrae
      @mikastrae Рік тому +1

      I'm replaying Odyssey right now and yeah, just running through the world on a horse has taken me hours of just side exploration for legit no other reason than it's pretty

  • @BallsTORTUREgaming
    @BallsTORTUREgaming Рік тому +5

    They really got airtime close to perfect in trackmania, also time loss is their if you remain in air for too long,
    A-01 record starts with landing with little inclination so you are less in air more on ground accelerating

  • @gwg68
    @gwg68 Рік тому +19

    The first game I played with the grapple element was Just Cause 2. The basic use: Leap off of a high point, active your glider wings, and use the grapple to pull yourself through the air. But you could break game physics with it. You could jump off a cliff high enough to cause fatal fall damage but aim your grapple gun at the ground and grapple the ground when it comes in range, not only do you start falling a little faster, you reach the ground with no damage.

    • @springpurse
      @springpurse Рік тому +1

      Not only did they keep the "grappling into the ground ignores fall damage" around, it's a loading screen tip in Just Cause 3

    • @otonanoC
      @otonanoC Рік тому

      In JC3, the developers added a little snide remark about grappling straight down to survive a fall. They put it as a remark during the loading screens.

  • @janesdiary4357
    @janesdiary4357 Рік тому +57

    My counterargument to bullet time for CoD would be that with high adrenaline and hyper-focus at the moment, time could appear to slow down some as the brain is in overdrive. Not to the extent in the games, but enough that you would have a second or two more to think and act.

    • @Stephen-N
      @Stephen-N Рік тому +17

      As a veteran I will say time doesn't feel like it's slower 😂 if anything it sort of just becomes a blur and then you can think about what happened after the fact. You don't really think all that much in high adrenaline situations which is why you act faster but its sort of instinct built up through training if you get me

    • @martinleehb
      @martinleehb Рік тому +5

      My experience with adrenaline rush is from panic attacks due to a bad phobia of mine. There are a few times I got kind of trapped with no realistic means of escape.
      Interestingly it is quite different from accounts in combat situations, where it can be described as hyper-focused. Like Stephen said above, your brain just know what to do.
      For me, time didn't slow down as well, but I became hyper-aware of my surroundings. A lot of times when we see something, it takes a short time before we processed it, and then realise what it is or what happened. During my panic attacks, things just get realised almost instantly.
      I can 'see' things quite clearly with my peripheral vision (as in, you sort of know what objects are there and what they are without directly looking at them), and so by just turning around and look to my back, I can 'know' what is around already. I can work out what are the possible path to escape right then, or realised I am trapped and say my prayers.
      The main thing is that time didn't exactly slow down, it is just that the brain works faster.
      p.s. It may sound fun and like a super power to those who haven't experienced it, but it is what comes after that you will not like. Once the dust settles and I am 'safe', I feel exhausted and extremely weak. I feel like I have just taken a 20 km hike, while I haven't slept for a few days. My hands and legs shake, and I can't close my eyes, or I will have flashbacks, triggering the panic attack again. It is like overclocking your computer to ludicrous speed, only to have it smoking after a minute. Not a good way to think faster.

    • @herrakaarme
      @herrakaarme Рік тому

      Wouldn't the enemies be in that same hyper focus, though? At least after the first one of them was taken down.

    • @franck3279
      @franck3279 Рік тому +2

      On the contrary, if they are minding their business and dispdn’t exoect to be atracked, it would be logical that they need a couple of s of stun before starting to react.

  • @rotemeliaz
    @rotemeliaz Рік тому +4

    Honestly just jumping in games is incredibly unrealistic. When would anyone ever jump in real life (By jumping, I mean standing and jumping out of nowhere, not like in basketball and such)? Never, pretty much, and that's for a very good reason. You spend a ton of energy and you earn nothing from it. Also, in video games, you jump really high, and if you ever tried to just jump without momentum or anything, you could barely jump 30-40 centimeters (1 foot)...

  • @timothym9398
    @timothym9398 Рік тому +13

    A pseudo excuse for a lesser version of bullet time is entering a "flow state". I was a fencer for years, and while I sure as hell couldn't dodge bullets, there were a few moments where everything just "clicked" to the point where everything just felt so simple and clear, and I felt like I had all the time in the world to make the right choices. One of the most satisfying experiences I've had in life. Yes flow state does happen in gaming too, but in a combat sport (historical fencing as well a modern Olympic) feeling like you have perfect kinestetic knowledge and response is amazing.

  • @StrayedFox
    @StrayedFox Рік тому +38

    I feel like in titanfall the implication for wall running is the fact that the jets are keeping them up on the wall a little longer

    • @den_bush
      @den_bush Рік тому +11

      ^this
      And you cannot wallrun indefinitely if I remember it right, jump kit has a limited thrusting time.

    • @T001Toka
      @T001Toka Рік тому

      @@den_bush YES

  • @d.f.x.2481
    @d.f.x.2481 8 місяців тому +2

    I like how destiny 2 does takedowns because the enemies can still attack you while you do it but you get a temporary shield while doing it. This way if you are not carefull you can still die while taking the enemies down but you can get bonuses like ability cooldown. High risk decent reward

  • @Scarscreen
    @Scarscreen Рік тому +14

    When it comes to Uncharted, me and my brother had a way of playing which we called "Action Hero Mode" Where we would never use a gun unless we had no choice what so ever. It was just a way for us to pass the controller back and forth more since we basically memorized all the stages already. Haha Good times.

  • @tenumbriel
    @tenumbriel Рік тому +25

    I'm almost offended you didn't mention Just Cause games at the grapling hook, those games are literally the prime example of grapling in games 😂
    On that note, you can technically wall run with a rope attached above (like a grapling hook 😳) but like Falcon said it, to secure a grapling hook perfectly first time every time is insane 😅

  • @Nicole-xd1uj
    @Nicole-xd1uj Рік тому

    'Ducks into the grass' Now you can't see, smell or hear me. That's my favorite game mechanic.

  • @LuciusNox
    @LuciusNox Рік тому +11

    11:13 Something about Falcon mimicking the Bat growl is just amazing. On top of that it's so accurate! Love it! 😂👍

  • @RemUzumaki
    @RemUzumaki Рік тому +12

    Assassins Creed fast travel actually doesn't stop the world around you which is cool. Noticed it in Odyssey when trying to travel to where a Phylake is to fight them, when you load up they have moved so you kind gotta predict their movement a bit or ride to them on horseback

  • @Endeva09
    @Endeva09 7 місяців тому

    Fun fact: "that scene" in Speed is just over halfway through the film, everyone remembers it as it was an amazing stunt but there is loads after it, especially the "rope truck" in the airport and the whole train sequence.

  • @dybiosol
    @dybiosol Рік тому +12

    12:00 Dying Light 2 had a pretty decent realistic take on grappling hook for me. You couldn't exactly button-time it so you had to actually aim your hook to proper locations (albeit thats debatable lol), it didn't stick onto many locations, you had to select it from your quick-slot to actually use it, it drained more stamina if you overuse it. You don't gain too much height or distance from it either but it does help you ascend more than a wallrun would and just allow you to swing between different platforms.

    • @peaceandloveusa6656
      @peaceandloveusa6656 Рік тому +1

      True, but you could also grapple the ground to fall off a building without taking damage, but I did like the limitations.

  • @talentedvoices2808
    @talentedvoices2808 Рік тому +17

    The grappling hook one is debatable. I mean if something like a fishing line can hold over 800lbs. I mean the science behind Batman’s grapple is pretty solid, the only two things that make it slightly difficult to make realistic is having the metal grapple attachment capable to attach anywhere and the internal mechanism that reels the cable to pull you up.

    • @anonymususer1728
      @anonymususer1728 Рік тому +7

      You forgot a few things:
      - the things that you grapple onto - most of the time they would break in reality.
      - the force required to pull you in THAT fast (and in a straight line), would literally rip the arm from your body.

    • @Asiliea
      @Asiliea Рік тому +3

      In fact, the line and motor are the least of your concern. Those we've already developed to things more than strong enough for a human body.
      But as others said, the thing the hook connects to, and the thing the gun connects to (your hand/arm) simply cannot take those strains/forces, no matter how good the hook/line/motor/gun.

    • @cristobalgarces1675
      @cristobalgarces1675 Рік тому

      Titanfall 2 also has grapples. But it's more akin to the ones used Attack on Titan. So, it's at least much more explainable. And also given that its far in the future, so grapple technology could definitely be more compact.

  • @BenVlodgi
    @BenVlodgi 7 місяців тому

    For Game Devs looking for a summary:
    10: Bullet Time
    9: Dodging: invincibility frames & perfect dodging reactions
    8: Big Jumps: Cars going off of ramps
    7: Repelling projectiles
    6: Double Jump
    5: Glory Kills: Player should be invincible during this time
    4: Active Reload: Risk/reward: pressing the reload at the right time, speeds up the reload or makes the bullets more powerful, but missing the timing makes reload take longer
    3: Grappling Hooks
    2: Wall Running
    1: Loot Drops from Enemies: Not looting enemies, but unrealistic loot that appears.
    Bonus: Rocket-Jumping
    Bonus: Fast Travel

  • @aidensaks6572
    @aidensaks6572 Рік тому +22

    I really want to see you guys cover the entire Motorstorm racing series. It’s little known. But, it’s the coolest racing series I’ve ever played. It’s the best example of the ramps and jumps and landing without destroying yourself. Every game is equally as insane in different ways. I want more people to know about them, and reach back in time to revisit them.

    • @daanabbring5409
      @daanabbring5409 Рік тому +1

      I played that game a lot with my uncle! That boost is just crazy.

    • @Skrenja
      @Skrenja Рік тому +1

      Little known? Everyone was talking about that game when the PS3 launched!

  • @DrRockso0
    @DrRockso0 Рік тому +24

    I remember play Max Payne and doing the bullet time move and thinking this will be in almost every game from here on out. I was blown away.

    • @michaelstrodick1769
      @michaelstrodick1769 Рік тому +3

      2 years prior to Max Payne a game called Aliens vs Predator had something similar as a cheat code. After beating the first level as a marine with 80% or more headshots you unlocked the John Woo mode. That was fun.

  • @markdicristofaro904
    @markdicristofaro904 5 місяців тому

    The thing that sticks out in my mind is how Spiderman can run on walls because his feet have the ability to grip the walls. But his feet are covered? But just another example of the things that we force our minds to accept. Major LOL! In the end? It's Awesome!

  • @zJoriz
    @zJoriz Рік тому +13

    Funny you mentioned Fallout 4 at the end because the first thing I thought of when seeing the video title, was crafting and base building. Demolish some 200yo wooden houses with rusted steel frames, some cola bottles and a derelict robot or two -- and that causes you to be able to plop a new building and some turrets into existence? Unlikely. But very handy.

  • @KarateRai
    @KarateRai Рік тому +40

    Falcon cranking up the humor in this one, well done. The Batman bit got me laughing so hard :D

  • @halvarmc671
    @halvarmc671 7 місяців тому +2

    As someone who's been in combat, "bullet time" is a thing but not how the games portray it. You can't dodge bullets, but time does feel like it slows down in certain situations. It's largely due to your brain trying to process all of the stimuli. Stuff gets left out, i.e., you'll fight through the situation and not realize you've been injured, some of it is adrenaline, but also, I think the brain prioritizes information to survive. The brain really is an amazing computer and I doubt computers or AI will ever be able to match it.

  • @ItsJustRyansChannel
    @ItsJustRyansChannel Рік тому +23

    In certain FPS games (like COD), bullet time could be considered an "adrenaline rush." Like when you're breaching a room or something and time slows. It could be explained away slightly as an adrenaline rush, as they say adrenaline in tense situations can help you focus better.

    • @DeuxLeftHands
      @DeuxLeftHands Рік тому +7

      Oh yeah, F.E.A.R. did it as well

    • @mrwog82
      @mrwog82 Рік тому +1

      Yeah that's what I was thinking until he mentioned actually dodging bullets.

    • @vice2versa
      @vice2versa Рік тому

      I'm glad someone else said it, there are many Navy Seals who said time feels like it slows down during high intensity moments. the youtuber "Speak The Truth" said their was one time when a Mortem shell landed right next to him while shooting his gun and he said it felt exactly like in call of duty during the slow mo moments. He said he could feel his guns shooting slower for a very short moment.

  • @averyangrycrow4936
    @averyangrycrow4936 Рік тому +3

    02:15 that’s not strictly true
    Dodging is a perfectly valid thing, stepping out of the way is easier than absorbing, dodge *rolling* on the other hand is less so
    Of course there could also be situations where it *technically* could work but yeah, dodge rolling would not be too effective

  • @davidnoel9355
    @davidnoel9355 Рік тому +6

    Stealth - it's not totally unrealistic the way it works in most games but when you can crank it up so high that you can stealth your way up in front of an enemy in broad daylight and you are essentially invisible (I'm looking at you Skyrim) something is broken. BUT it is also soooo cool to deliver those one-hit, knife-strike glory kills to the face while they look right at you but can't see you.

  • @latt.qcd9221
    @latt.qcd9221 Рік тому +1

    Here's another 10:
    1. Never needing to eat or sleep (unless you're playing a life sim or something)
    2. Being able to just sleep off injuries and some diseases in RPGs.
    3. Not instantly dying when shot or stabbed with a weapon.
    4. Always having supplies conveniently placed around your environment when you need them, and items to defeat bosses when you need them.
    5. Linear paths always conveniently having some possible path forward (at least in linear games)
    6. Unnaturally fast night/day cycles (if any at all)
    7. Impractically large inventory
    8. Unnatural physics (e.g. unnatural acceleration due to gravity, unnaturally fast movement speeds, being able to move around mid-air in some games like 2d platformers, etc.)
    9. Multiple lives/continues
    10. And last, but not least, load/save points and load/save states, as well as the ability to pause.

  • @Alloveck
    @Alloveck Рік тому +61

    Let's not forget the bonus unrealism to double jumping: Why can you only do that mid-air jump once?
    Why do your wings, or rocket pack, or magic ability to briefly make air solid absolutely require making contact with the ground before they can possibly work again? Sure, sometimes games explain how the mid-air jump itself works, but they NEVER explain why that ability is strictly limited to one use per jump.

    • @kevinconnors2430
      @kevinconnors2430 Рік тому +3

      kirby tho

    • @Alloveck
      @Alloveck Рік тому +7

      @@kevinconnors2430 I forgot about Kirby but yeah, good point. He can air-jump a bunch of times without touching the ground, so he's a rare exception to the once-per-jump rule. And there's even an in-game reason for the limit to air jumps, so he's a double exception. As usual, Kirby succeeds where all others fail.

    • @kevinconnors2430
      @kevinconnors2430 Рік тому +6

      @@Alloveck is the reason that he's puffing air out to air-jump, and he runs out of air?

    • @yihsiangkao
      @yihsiangkao Рік тому +9

      Because they’re powered by the Earth and thus you must touch grass before activating it again

    • @Alloveck
      @Alloveck Рік тому +1

      @@yihsiangkao A perfectly reasonable answer. But name any game that came out and stated that.

  • @firefromthesky18
    @firefromthesky18 Рік тому +5

    I'm shocked that Falcon didn't mention the Just Cause series when talking about the grappling hook. When I think of a grappling hook I immediately think of just cause 2 or 3. Easily the best mechanic in those games

    • @daydrinker6981
      @daydrinker6981 Рік тому +1

      I was about to say you can't mention a grappling hook and not mention the Just Cause series

  • @DarkPegasus87
    @DarkPegasus87 Рік тому +1

    As great as Fast Travel is, there are infinitely more rewards to taking the long way after killing the Judge at Mt. Bur-Omisace in Final Fantasy 12 all the way to the Nalbina Fortress. You could fast travel there using the orange save crystals and one teleport stone, but you have a killer stash of loot to sell once you get to Nalbina if you take the long way. Where does the loot come from? Monsters respawn very easily in that game because you only have to cross two zone lines, and they drop similar or unique loot that is worth quite a bit. Find a three-zone circle, and each zone should respawn all monster by the time you get back to it. You also get experience and License Points to unlock more licenses, letting you use different equipment, technicks, spells and the like. It's worth the hike.

    • @Ghoulbum
      @Ghoulbum 7 місяців тому

      I walk around a lot and mostly only fast travel back to my base when running out of loot space. I tend to just wonder in games.

    • @DarkPegasus87
      @DarkPegasus87 7 місяців тому +1

      ​@@Ghoulbum: Which games? Final Fantasy 12 doesn't have an inventory limit as far as I recall. You COULD carry everything you pick up, but it's better to sell most of it. Just hang onto vital ingredients until you can sell them in sets so that you can get the Bazaar Goods that go with them. Serpent Eyes are a pain to get, and you only need one for the Serpentarius ingredient. You need three Serpentarius to get the weapon from Bazaar Goods (I think it's Ultima Blade). If you sell all three Serpent Eyes at once, you will only get one Serpentarius.

    • @Ghoulbum
      @Ghoulbum 7 місяців тому

      @DarkPegasus87 , uh, any game I've played that has an item limit or weight limit. FF12 is my favorite one, though.

  • @OhSPY.
    @OhSPY. Рік тому +9

    I remember first picking up Borderlands, where the concept of "looter shooter" was new to me. There is this...strange joy one gets when popping an enemy in the head, and seeing a shower of ammo or mods or weapons explode from their corpse in arrays of colored beams.

  • @Corujamaster
    @Corujamaster Рік тому +16

    Can't believe you left out midair repositioning. You can move around by the sheer force of will, take turns and so on, all while falling.

    • @satibel
      @satibel 7 місяців тому +1

      especially with a car.

    • @Panic_Pickle
      @Panic_Pickle 7 місяців тому +1

      Yeah, I’d say air manoeuvring is even more fitting on this list than double jump. The rare games without it are excruciating but it’s a conceptually absurd mechanic.

  • @exnozgaming5657
    @exnozgaming5657 6 місяців тому

    The bullet time with sandevistan in cyberpunk is one of my favorites . If you have powerful enough sandevistan you can shoot people from a distance and then got to his side and watch the bullet coming and hitting him. Its soo good.

  • @Record731
    @Record731 Рік тому +20

    I always suspected Falcon might be Batman, I mean have you ever seen both of them in the same room together? Glad he's confirmed it, now grapple, grapple away Falcon!

  • @Saywhaat15
    @Saywhaat15 Рік тому +29

    Dodging without the doge roll is realistic though, most if not all fighting styles adapt it. But imagine a boxer starts rolling in the ring. 😅

    • @kikosawa
      @kikosawa Рік тому

      it's different in fist fights. martial arts adapt dodges

    • @BlazingDrag00n
      @BlazingDrag00n Рік тому

      Dodging exixsts, that is true.
      But imagine you try to hit someone and your fists just punch through your opponent without doing anything to him/her/whatever... That would feel ... a tiny bit awkward... i guess..

  • @BlackRedDead1943
    @BlackRedDead1943 7 місяців тому

    5:52 love that iconic "screw it with realism" scene xD

  • @abrazadodude
    @abrazadodude Рік тому +59

    I know we all talk about how consistently amazing Gameranx is but with that level of quality I hope the team takes care of themselves and don’t burn out! We love your content but hope you aren’t working yourselves too hard to keep this up, we appreciate y’all!

  • @Valariel
    @Valariel 7 місяців тому

    I like when you walk into an ancient undisturbed tomb and you find food in a barrel that your character can eat without getting incredibly sick.

  • @Nakata2021
    @Nakata2021 Рік тому +11

    Milles Spider-man fast travel is cool, he takes the subway and even have cinematics of him in the train talking to people

  • @zubiddydoodoopop
    @zubiddydoodoopop Рік тому +7

    I like the artful guidance level designers put into their worlds to communicate "Hey! You can do this thing!" to show you abilities without needing a tutorial for it, or at least what the player WOULDN'T perceive as a tutorial. Some games do such an amazing job at making the player feel smart when the gameplay forces a quickly learned behavior and it stings all the more when you try a different game and you just get tossed into the deep end and expected to figure out a dozen different variables simultaneously. Portal 1 is a total masterclass at this. In fact I'll say Valve games in general more or less have that as a guaranteed feature of their games whenever they decide to make them. The only instance in one of those games where I felt boxed in and nearly forced to use a specific gadget was getting the Gravity Gun in HL2 but it's so short and the concept of a bonna fide physics weapon blew a lot of people away at the time including me when I got my copy of The Orange Box back in early 2008, almost 15 years ago!

    • @hazim9529
      @hazim9529 Рік тому +1

      I believe the concept is called 'antepiece' and yeah, Valve games uses this often.

  • @lazarovttac
    @lazarovttac Рік тому +1

    I think N° 1 should be reviving, respawning. The most UNREALISTIC thing that every video game has, and no one complains about.

  • @celfhelp
    @celfhelp Рік тому +77

    hard to overstate just how impactful John Woo has been in all visual entertainment media
    absolute legend

    • @chelseawoodward5128
      @chelseawoodward5128 Рік тому +1

      Have you ever played Stranglehold? It was a great game!

    • @alihorda
      @alihorda Рік тому +4

      Man I just realized.. John Wick is just John Woo reference?

  • @LastKnight0727
    @LastKnight0727 Рік тому +6

    Fun fact about Jedi deflecting bullets. The reason Mandolorians were so effective against jedi is because they used slug throwers instead of blasters. What happens when you shoot a solid metal slug through a super heated laser sword? You get molten metal flying at a few hundred feet per second.

  • @MstrCorrin
    @MstrCorrin Рік тому

    Tenchu grappling hooks/ Spiderman 2 web swinging really made me excited for all future games to use them

  • @arefrigerator396
    @arefrigerator396 Рік тому +7

    Deflecting bullets. In VR. With a lightsaber. It's awesome as hell.

  • @BradleyCourson
    @BradleyCourson Рік тому +18

    Love a game that makes you feel so powerful!

    • @Karim94222
      @Karim94222 Рік тому

      Especially God of War and Prototype

  • @dotantsur496
    @dotantsur496 Рік тому +3

    How can you talk about grappling hooks without mentioning the Just Cause series?
    Epic, fun, and unrealistic mechanics all around 😁

  • @Steel-101
    @Steel-101 Рік тому +13

    I really love how you can eat expired food from the trash in BioShock and Fallout. Oh yeah that totally won’t end in food poisoning or dysentery lol 😂

    • @DavidCowie2022
      @DavidCowie2022 Рік тому +1

      You eat expired food from the trash *and it heals you*.

  • @tuckergregory
    @tuckergregory Рік тому +43

    I'd love to see a video game implement many of these features in the way they actually, realistically would happen irl, but only AFTER letting the player mess around with the typical video game versions in the tutorial.

  • @SpacesCharlie
    @SpacesCharlie 9 місяців тому +1

    Just Cause 3 I think the best example of most unrealistic, yet awesome grappling

  • @tobi_versace
    @tobi_versace Рік тому +7

    Catching Monsters in little balls and then making them fight each other has got to be one of the best.

    • @zJoriz
      @zJoriz Рік тому

      If you want a (really sweary and definitely not sfw) lecture about the supposed science behind poké balls, ShoddyCast has a video on it.

  • @zdanee
    @zdanee Рік тому +18

    I once did an Oblivion playthrough with no fast travels at all. I did install some facelift mods, such as open cities, better environment, unique dungeons and such. It was fun. Took a lot of time, but I had to plan really well, because as you said I will not go back from Anvil to Cheydinhall for that one rusty longsword and weak potion, I'd rather buy or loot a new one locally. It made me use the environment more and yup as you would expect made the game more immersive. I imposed that rule on myself, but I wouldn't mind a toggle switch to be able to just turn off fast travel altogether in immersive RPGs.

    • @zJoriz
      @zJoriz Рік тому +1

      I'm still kinda sour about the cool Morrowind vibes that Oblivion cast away. Like walking everywhere in real time. And just getting better at the things your character actually practised which they partly replaced with a fallout-esque perk system. But yeah, I try to avoid fast travel whenever I can.

    • @aceichner
      @aceichner Рік тому

      "Way back in the day." Ha.
      My main in WOW vanilla, before the first expansion, was a Dwarven hunter. I scrimped and saved every copper. Always walked/ran from one place to another, aspect of the cheetah ready to be toggled on and off (...with aspect of the... monkey, was it?) in case of in-coming damage, let my pet's 'growl' pull them off of me while I kept running through places I ought not be. I could always play dead if I had to. Returned quests the 'cheap' way and would take advantage of doing a bunch at once. Finally got to level 40, the level you had to be to get the first 'normal', read 'slow', mount back then.
      I told this great news to my buddy that had gotten me into playing WOW when I saw him at a party IRL. He was 'end game' before I even started. He congratulated me, 'ding-gratz', and said he would help all he could and would ask in his guild if anybody else could pitch in for part of my mount and training. He was pretty sure it was "like 40 gold" or something and that while they couldn't pay for all of it, they could probably get half when I was ready, "we'll get you a mount before Christmas". I almost didn't have the heart to tell him that if you weren't a paladin it cost exactly 100 gold for training the skill and one mount, 80/20, and that because I made the purchases in the correct order I could still say I had never spent more than half of all my gold in any one purchase. He had always known about my not-taking-the-griffin-cause-it-costs-too-much attitude, though we didn't play together. "Very first thing I did! Before I trained any class skills. I literally flew the entire way, straight there."
      He always had all the answers to my questions and I had always looked up to (idolized) his wisdom regarding both the game and just life so much that I will never forget the look on his face or my feeling of pride.
      I later learned that other than a few people, who only did late game recipes, no body in the guild even bothered with crafting?!? Crafting was my bread and butter. Before you can worry about saving money, you have to have money to save. Also explains why it took me just over a year (well, there was/is also the wife and two kids, but...) to finally settle on a main character and get them to level 60. Actually used the in-game-world promotion of the first expansion to push from level 54 to 57 before it went live.
      Loved that game.
      "Way back in the day." Ha.

    • @mysterious___1
      @mysterious___1 Рік тому +1

      Why would you need a toggle switch to turn fast travel off? Just don’t use.

  • @dumpywhite
    @dumpywhite 6 місяців тому

    I mentioned this in the realistic version of this video and when you said loot explosions it reminded me to mention that in Bethesda games when you’re sneaking up on an enemy and you can loot them, the best is when you completely loot them and leave a live grenade in their inventory, then sneak away and watch their naked ass explode. So funny.

  • @SilasMckeeIII
    @SilasMckeeIII Рік тому +6

    great video, im a game dev that comes here to see how gamers react to specific stuff in games and this is a great list of mechanics to put into games

  • @darkstar_-hi6wp
    @darkstar_-hi6wp Рік тому +5

    The classic Ocarina of Time grappling hook. The believe this was probably the first grappling hook that I encountered. But yeah even though the hook was really simplistic in that game, it was nonetheless fun to swing back and forth and see how fast you can turn around and grapple after each consecutive grapple.

  • @Populon993
    @Populon993 Рік тому +1

    Kinda forgot one of the most basic things: Health bars.
    In games it's nice to not just die from every little hit. But good luck IRL swinging your massive chunk of steel that you call a sword while having an arrow stuck in your shoulder.

  • @JoseVga
    @JoseVga Рік тому +7

    A theory for the item drops is that any npc may also have an inventory/item box/spatial storage in which only a little part of it is released after the spatial collapse otherwise not destryed after the fight. Be it money, armor or weapons or any other kind of object inside. For example, a recently spawned goblin not having as many drops as another one that has not been slayed for longer time.

    • @Blackwolfe79
      @Blackwolfe79 Рік тому

      But why would a giant bee carry a bunch of big ass axes that are on fire? :P Why would it carry anything. I mean sure, killing a wolf and then rummaging through its stomach contents (but whyyyyy) might yield a coin.. but it's not likely it'd eat a full set of armor, that'd be terribly inconvenient when having to take a dump (even if something like Wow has its fair share of poop quests).

  • @afellownerd
    @afellownerd Рік тому +8

    To add to the grappling hook, using it to stop yourself from free falling would result in no less than a dislocated shoulder