Minecraft Naval Turret Tutorial (Valkyrien Skies & Clockwork)
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- Опубліковано 24 лис 2023
- If you like this video, please leave a like and sub. I will try my best to invent more destructive stuff like these :)
To build this angry turret thing you will need the following mods:
Create Mod
Create Big Cannon
Valkyrien Skies
Clockwork
► Music Credit: LAKEY INSPIRED
Track Name: "Made For This"
Music By: LAKEY INSPIRED @ / lakeyinspired
Original upload HERE - • Video
Official "LAKEY INSPIRED" UA-cam Channel HERE - / @lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
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Music promoted by NCM / @chillcopyrightfreemusic - Ігри
Clockwork mod is the definition of illegal Minecraft
This is damn good, very compact. you could in theory also make this in survival if you have the Create: Diesel Generators addon to replace the Creative motors
your forgetting the simpler answer "hand crank goblins"
You can also use Create: Interactive’s pass-through beaeing, but that would make the build alot more complex.
Could you make a create mod tank in survival? I thought I heard of crafting issues for survival create add-ons...
@@user-zq9mv9oh8p its trackwork that got issues i think but you could if you use wheels
assuming theres other tech mods, you can use create crafts and additions and attach an accumulator
Oh look, a civilian airship!
This is why I am waiting for dreadnaughts to show up in minecraft, and it seems I don't have to wait for long.
The video is great, keep it up!
Красавчик, мы с другом тебя уважаем, за то что ты сделал единственный обзор на многоблочную пушку, мы три день сидели и пытались понять как это сделать, наше уважение ❤❤❤❤❤
dude this is awesome. im going to build a turbolaser turret from star wars based on your design
Amazing. I am a huge fan of the create mods (which will include clockwork when it's finished) and love to see the cool things the community can create
mindustry in Minecraft is real🗣️🗣️🗣️
Looks amazing i give this a 9.9/10 the only reason im detracting a single .1 is because in the first 20 seconds of the video the turret is off center with its platform and that sets of my ocd.
NEW SUB pls make more tutorial videos like this, i liked it SO MUCHHHHHHHHH
I am not able to use Clockwork in my 1.20.1 game (Clockwork only runs on 1.18 and a few earlier versions), but you would not believe the hassel this system saves me on stationary cannons with turning barrels. We were using another design that took up a 15 by 20 square space and was overly complex. This reduces it to 7 by 7. It may not be a naval turret style, but it is still effective. I also replaced the Creative Motors with Strong Motors and combined them with solar cells and batteries to allow the regular server player to operate it without creative motors, though they can also be ran off other electrical sources.
I have developed some large autoloading naval turrets (quad and triple turrets, using 6 and 8 charge guns), are you on the Create: Big Cannons or Valkyrien Skies discord servers? If so I can tag you when I'm sharing their schematics so you could test those out as proper Clockwork turrets (I haven't been able to, as I play 1.19.2 and 1.20.1, and Clockwork isn't available for either version, and I'm mainly waiting for Create: Aeronautics anyway)
The turrets have been designed to theoretically be physics object compatible to the best of my knowledge on how Aeronatics (I'm unsure about Clockwork) will work, as they have fixed outer barbette walls and a rotating internal loading system with a 1 block gap to allow rotation in between.
Good naval cannon, but can you make one without clockwork?
I don't like the design but it's already a box with all the system in it. Bet you can do a bit of design upgrades above this?
are there survival compatible alternatives to the phys bearing?
Ok problem my funnel never take the ammo to the depot and if I manually put the ammo on them the arm just grabs it and puts it back into the storage barrels beside the gun so it just can’t fire it?
Why can't I place a signal filter for the reciever for the pitch control? Do I need create interactive?
how do you see the mass of blocks? i saw that you can see it
Can you make a schematic for it?
If im building this on a ship do I assemble the ship first or can this be assembled WITH the ship? (Talking about Eureka btw)
Assemble the ship first then build the turret, or there might be some glitches.
@@sebas9865thanks king
Hope to see more ship builds soon
Ok so I love the cannon only have one issue on my end and I don’t know how to fix it. The create big cannon shells won’t filter with the mechanical arm. It just throws all the full shells into the deposit barrel even though I have the filter set for empty shells. Any ideas? What mod version are you using?
this is what is happening to me
@@Marty_Mc_Ry found out that if you use the filter instead of the item itself and set the settings of the filter to respect item attributes it works fine.
bit chonky but nothing a little ingenuity cant fix
can someone help me cuz im confused when i click on the phys bearing industrial block of iron disapears
How I can put all mods in the same version?
doesn't work in my environment
Please tell me the combination of MOD versions.
what do i do if the arm just keeps taking the cartridge with powder from the depot and keeps putting it in the funnel where empty ones go i have the filter on
Hmm maybe see if you use the empty cartridge for the funnel filter?
I was having the same issue but I found that if you use a filter for the filter slot and set the settings of the filter to respect item attributes the problem is solved.
this is what is happening to me
yo bro can you make a version of this without clockwork or at least try to?
i think you can replace the phys bearing with a mechanical bearing or something similar. idk if it works, just an idea.
@@c4vi4z it does work, i've tried
What versions of each mod are you using
I will take a look later.
canary-mc1.18.2-0.2.4
clockwork-forge-0.0.1-alpha350ee73315
create-1.18.2-0.5.1.e
createbigcannons-forge-1.18.2-0.5.2.a
eureka-1.1.1-beta.1
kotlinforforge-3.12.0-all
oculus-mc1.18.2-1.6.4
rubidium-0.5.6
valkyrienskies-118-forge-2.1.1-beta.3e00ea733a3
I'm having problems with selecting funnel with mechanical arm :/
Use the Wrench no the funnel and try it again.
I had the same problem and just got how to solve it
@@shadowwolf1338 actually found out I had to shift then place xD
Wish we gad that on bedrock 😢