Minecraft Naval Turret Tutorial (Valkyrien Skies & Clockwork)

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  • Опубліковано 24 лис 2023
  • If you like this video, please leave a like and sub. I will try my best to invent more destructive stuff like these :)
    To build this angry turret thing you will need the following mods:
    Create Mod
    Create Big Cannon
    Valkyrien Skies
    Clockwork
    ► Music Credit: LAKEY INSPIRED
    Track Name: "Made For This"
    Music By: LAKEY INSPIRED @ / lakeyinspired
    Original upload HERE - • Video
    Official "LAKEY INSPIRED" UA-cam Channel HERE - / @lakeyinspired
    License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
    Full License HERE - creativecommons.org/licenses/...
    Music promoted by NCM / @chillcopyrightfreemusic
  • Ігри

КОМЕНТАРІ • 48

  • @avarage-cringe-enjoyer6753
    @avarage-cringe-enjoyer6753 3 місяці тому +20

    Clockwork mod is the definition of illegal Minecraft

  • @tristthetank
    @tristthetank 6 місяців тому +53

    This is damn good, very compact. you could in theory also make this in survival if you have the Create: Diesel Generators addon to replace the Creative motors

    • @mememan5009
      @mememan5009 6 місяців тому +13

      your forgetting the simpler answer "hand crank goblins"

    • @Charm_Dragon
      @Charm_Dragon 4 місяці тому +1

      You can also use Create: Interactive’s pass-through beaeing, but that would make the build alot more complex.

    • @user-zq9mv9oh8p
      @user-zq9mv9oh8p 2 місяці тому

      Could you make a create mod tank in survival? I thought I heard of crafting issues for survival create add-ons...

    • @youcansave15ormoreoncarins75
      @youcansave15ormoreoncarins75 4 дні тому

      @@user-zq9mv9oh8p its trackwork that got issues i think but you could if you use wheels

    • @youcansave15ormoreoncarins75
      @youcansave15ormoreoncarins75 4 дні тому

      assuming theres other tech mods, you can use create crafts and additions and attach an accumulator

  • @avauntic
    @avauntic 5 місяців тому +14

    Oh look, a civilian airship!

  • @goatsolidermk2
    @goatsolidermk2 5 місяців тому +7

    This is why I am waiting for dreadnaughts to show up in minecraft, and it seems I don't have to wait for long.
    The video is great, keep it up!

  • @ovlpos
    @ovlpos День тому

    Красавчик, мы с другом тебя уважаем, за то что ты сделал единственный обзор на многоблочную пушку, мы три день сидели и пытались понять как это сделать, наше уважение ❤❤❤❤❤

  • @tideypods4808
    @tideypods4808 4 місяці тому +5

    dude this is awesome. im going to build a turbolaser turret from star wars based on your design

  • @kaptaintiger
    @kaptaintiger 6 місяців тому +9

    Amazing. I am a huge fan of the create mods (which will include clockwork when it's finished) and love to see the cool things the community can create

  • @alpha_mindustry5895
    @alpha_mindustry5895 2 місяці тому +2

    mindustry in Minecraft is real🗣️🗣️🗣️

  • @Dantegm08
    @Dantegm08 6 місяців тому +17

    Looks amazing i give this a 9.9/10 the only reason im detracting a single .1 is because in the first 20 seconds of the video the turret is off center with its platform and that sets of my ocd.

  • @homemdeferrodoacre5415
    @homemdeferrodoacre5415 6 місяців тому +2

    NEW SUB pls make more tutorial videos like this, i liked it SO MUCHHHHHHHHH

  • @robertfergusson5367
    @robertfergusson5367 5 місяців тому +1

    I am not able to use Clockwork in my 1.20.1 game (Clockwork only runs on 1.18 and a few earlier versions), but you would not believe the hassel this system saves me on stationary cannons with turning barrels. We were using another design that took up a 15 by 20 square space and was overly complex. This reduces it to 7 by 7. It may not be a naval turret style, but it is still effective. I also replaced the Creative Motors with Strong Motors and combined them with solar cells and batteries to allow the regular server player to operate it without creative motors, though they can also be ran off other electrical sources.

  • @erakacheron
    @erakacheron 6 місяців тому +4

    I have developed some large autoloading naval turrets (quad and triple turrets, using 6 and 8 charge guns), are you on the Create: Big Cannons or Valkyrien Skies discord servers? If so I can tag you when I'm sharing their schematics so you could test those out as proper Clockwork turrets (I haven't been able to, as I play 1.19.2 and 1.20.1, and Clockwork isn't available for either version, and I'm mainly waiting for Create: Aeronautics anyway)
    The turrets have been designed to theoretically be physics object compatible to the best of my knowledge on how Aeronatics (I'm unsure about Clockwork) will work, as they have fixed outer barbette walls and a rotating internal loading system with a 1 block gap to allow rotation in between.

  • @user-ow5jj9gi3r
    @user-ow5jj9gi3r 4 місяці тому

    Good naval cannon, but can you make one without clockwork?

  • @foxwayf3802
    @foxwayf3802 27 днів тому

    I don't like the design but it's already a box with all the system in it. Bet you can do a bit of design upgrades above this?

  • @universe9113
    @universe9113 6 місяців тому

    are there survival compatible alternatives to the phys bearing?

  • @THINDERPICKLE
    @THINDERPICKLE 5 місяців тому

    Ok problem my funnel never take the ammo to the depot and if I manually put the ammo on them the arm just grabs it and puts it back into the storage barrels beside the gun so it just can’t fire it?

  • @jedrekmonis2823
    @jedrekmonis2823 Місяць тому

    Why can't I place a signal filter for the reciever for the pitch control? Do I need create interactive?

  • @deznotz
    @deznotz Місяць тому

    how do you see the mass of blocks? i saw that you can see it

  • @NormalHatNothingWrong
    @NormalHatNothingWrong 6 місяців тому

    Can you make a schematic for it?

  • @pathosofmine
    @pathosofmine 3 місяці тому +1

    If im building this on a ship do I assemble the ship first or can this be assembled WITH the ship? (Talking about Eureka btw)

    • @sebas9865
      @sebas9865  3 місяці тому +1

      Assemble the ship first then build the turret, or there might be some glitches.

    • @pathosofmine
      @pathosofmine 3 місяці тому

      ​@@sebas9865thanks king
      Hope to see more ship builds soon

  • @loganwilliams4958
    @loganwilliams4958 5 місяців тому

    Ok so I love the cannon only have one issue on my end and I don’t know how to fix it. The create big cannon shells won’t filter with the mechanical arm. It just throws all the full shells into the deposit barrel even though I have the filter set for empty shells. Any ideas? What mod version are you using?

    • @Marty_Mc_Ry
      @Marty_Mc_Ry 5 місяців тому

      this is what is happening to me

    • @loganwilliams4958
      @loganwilliams4958 5 місяців тому

      @@Marty_Mc_Ry found out that if you use the filter instead of the item itself and set the settings of the filter to respect item attributes it works fine.

  • @Sir_Hammock
    @Sir_Hammock 6 місяців тому +1

    bit chonky but nothing a little ingenuity cant fix

  • @myself22clear31
    @myself22clear31 2 місяці тому

    can someone help me cuz im confused when i click on the phys bearing industrial block of iron disapears

  • @patomapatoma8420
    @patomapatoma8420 5 місяців тому

    How I can put all mods in the same version?

  • @user-kn5mt8rx2c
    @user-kn5mt8rx2c Місяць тому

    doesn't work in my environment
    Please tell me the combination of MOD versions.

  • @kaisuitboireel
    @kaisuitboireel 6 місяців тому +2

    what do i do if the arm just keeps taking the cartridge with powder from the depot and keeps putting it in the funnel where empty ones go i have the filter on

    • @sebas9865
      @sebas9865  6 місяців тому

      Hmm maybe see if you use the empty cartridge for the funnel filter?

    • @loganwilliams4958
      @loganwilliams4958 5 місяців тому

      I was having the same issue but I found that if you use a filter for the filter slot and set the settings of the filter to respect item attributes the problem is solved.

    • @Marty_Mc_Ry
      @Marty_Mc_Ry 5 місяців тому

      this is what is happening to me

  • @MuffinRevived
    @MuffinRevived 4 місяці тому +2

    yo bro can you make a version of this without clockwork or at least try to?

    • @c4vi4z
      @c4vi4z 3 місяці тому +1

      i think you can replace the phys bearing with a mechanical bearing or something similar. idk if it works, just an idea.

    • @honey9423
      @honey9423 Місяць тому +2

      @@c4vi4z it does work, i've tried

  • @basicarduinoprograming7349
    @basicarduinoprograming7349 5 місяців тому +1

    What versions of each mod are you using

    • @sebas9865
      @sebas9865  5 місяців тому

      I will take a look later.

    • @sebas9865
      @sebas9865  5 місяців тому +1

      canary-mc1.18.2-0.2.4
      clockwork-forge-0.0.1-alpha350ee73315
      create-1.18.2-0.5.1.e
      createbigcannons-forge-1.18.2-0.5.2.a
      eureka-1.1.1-beta.1
      kotlinforforge-3.12.0-all
      oculus-mc1.18.2-1.6.4
      rubidium-0.5.6
      valkyrienskies-118-forge-2.1.1-beta.3e00ea733a3

  • @stevfredyt6155
    @stevfredyt6155 2 місяці тому +1

    I'm having problems with selecting funnel with mechanical arm :/

    • @shadowwolf1338
      @shadowwolf1338 2 місяці тому +1

      Use the Wrench no the funnel and try it again.
      I had the same problem and just got how to solve it

    • @stevfredyt6155
      @stevfredyt6155 2 місяці тому

      @@shadowwolf1338 actually found out I had to shift then place xD

  • @user-zu2ex2hx2f
    @user-zu2ex2hx2f 2 місяці тому

    Wish we gad that on bedrock 😢