So How Do You Know If Something Misses the Timing? - When vs If
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- Опубліковано 2 вер 2023
- in Yu-Gi-Oh, it's possible for cards to miss the timing of their effects which means you now allowed to actually use them. This can be a very confusing thing for new players but it's actually very simple to keep track of.
editing by @ParfaitOperationalGuidebook
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#yugioh #shorts
/ theduellogs
/ hirumared
/ theduellogs - Ігри
Missed timing is probably the worst mechanic in the game. It's so dumb
I used to play Vylons, and it was one of my biggest frustrations :')
That happened to me when playing naturia cliff. I was just like ohh well
I actually like it because it allows for some strong effects to be balanced by being able to be countered by missing the timing.
I just wish Konami used actual keywords for timings instead of if and when because new players will never know about this rule without having to look for tutorials.
It's just a balancing mechanic, it's just like a keyword. It's there instead of "if this card is [condition] during a chain link in which no monster has been summoned and no effects have resolved, do X" which they would never write on a card and even if they did, it's still confusing that a monster being summoned as the cause of the chain causes it to be counted as the last event in that chain, so this text still wouldn't be clear. There's nothing else they can do, it's not like they print when effects on cards nowadays anyway.
It's for balancing effects.
And people wonder why ygo gets so little new players
I think, and correct me if I'm wrong, but a lot of the newer cards after Duel Terminal no longer have "when"/miss the timing effects. They've becoming extremely scarce or nonexistent as new cards are released, thankfully. But you're correct; I'm an old player and I still don't fully understand the missing the timing thing 😅 I just let the computer figure it out
They’re definitely more rare now. I seem to recall Yang Zing being the most egregious one in recent years because that entire archetype, that revolves around reincarnating from destruction, can miss timing. But with yugioh being the way it is, some of these cards you have to run or will encounter.
It’d be simpler if this kind of thing could just be deleted. If and when should be treated the same, as apposed to when referring to some quantal finite point in time that it is either in or no longer is in. And maybe Yang Zing can punch at a modicum of a higher tier lol
Let's just get rid of it like they did priority.
No, that would ruin the game for at least a year. Ate you aware of how many BS cards would exist simply from removing timing.
Peten would be a 3 of in every deck. It's Malicious on steroids. That is one example.
@@JoNNyCLOUD171 im not aware but i'm sure we could just ban a few like we had to do with level eater
An entire mechanic exists because someone at Konami is a member of the Grammar Police.
More like "someone at Konami hated that a UDK employee grammar policed them back that a few words were synonymous to the point of being sememes and that multiple languages outright printed a lot of if and when cards as when and if cards respectively, including OCG up to end of expert booster era/just up to GX".
@@ANDELE3025missing the timingu has EXISTS before yugioh translated to English, peten is the best example of this.
@@r3zaful Yugioh released 2002 worldwide.
Peten is 2004.
Miss the timing aka "if can vs when can" rules start officially forming 2006 (also when they got in the "lets try to actually represent the card game" video games in that WC release and Tag Force), even if some roots existed from the start simply due to how the base rules prevent activation of some cards during specific steps (no normal traps during damage step) or limit amount of chains and responses (e.g. one chain per attack targeting or summon mid chain resolution cant have the summon negated as it is already resolving with the negate having to be in the chain in response to the attempt at the summon), but those are unrelated to actual effect timing but are instead card and effect type based interactions with rulings. And from laughing stock forum warrior failure judge circlejerks in the american scene specifically, but no-one gave a shit as prior UDK and Konami rulings contradicted them.
Oh and just to add to it, as a actual part of the rules, it came about in 09 and cemented only in end of 2011, like numerous other ruling spaghettied rules yugioh had such as priority with MP effect monsters, what is public knowledge, if a card targets or not (as one of the most common ways that tournament judges lost their position was by them being stupid and going by the rule of thumb "if player has a choice it targets" instead of by actually reading bloody cards), etc etc.
Master Rule 6 could be just "theres no missing timing" and hundreds of ancient cards will suddenly become good.
Naturia Stone becomes broken over night
They would maybe become, yes, but just cutting out missing the timing would save enough nerves of players to accept that downside...
just ban them (like token generators)
@@dudono1744 Let's ban over 100 cards at the same time due to rule change. Sigh me up.
@@Master00Ra you'd need 100 bans just because missing the timing doesn't exist anymore ?
To put it even simpler:
If... Do... = Will not miss timing;
When... Do... = Will not miss timing.
When... You can... = will miss timing.
Why even have something like this in the game.
@@tomfoolery7797 Because Yugioh is one of the three founding games of modern TCG's. Thus, one of the lessons it taught game designers is that no one likes timing.
@A88mph It's not necessary to keep in the game though. They could easily change the rules to get rid of the timeing nonsense and they would even need to change the text of any cards.
@@tomfoolery7797without it, this is a completely different game. And cards from all of yugioh’s history need to be re-evaluated. Not that that’s a bad thing, but it’s a massive shift in value/usefulness for the collections of current players
@@Jolteon0163 Its not. Yugioh didnt even have miss the timing as a concept for its entire founding era and through the 2 initial modern rules releases. And its not like miss the timing is the only activation preventing deal, many cards that cant miss the timing can still "miss the timing"/lose their activation opportunity by the result of the chain resolution making them no longer legal for activation.
Keywords, limit to noninteractivity (handtraps, floodgates, negate spam, looping summon costs) and actual clean effects instead of problem solving text padding the effect word count from 2-5 lines to "entire comic or light novel if pendulum" could be brought in as easily as contact fusion and synchro summons were, not to even talk about changes to board from the mentioned pendulums. And its not like yugioh doesnt do reprints or do the absolutely heretical (and funnily enough illegal in some states due to competition with monetary rewards regulations) deal of changing cards in reprints by calling (extremely rare) buffs and nerfs """errata" when no typos existed in the first place.
Explaining this to any player will immeditately make them want to quit
I'm one of them lol
Plebs
No, they might also make the connection to the different uses of when and if in normal English and just accept it the same way they accepted every other arbitrary aspect of this game.
@@xCorvus7x ok you try explaining this to a player at locals who missed timing on their calamity lock because they wanted to quit lool
@@brandogg974 Counter example: me.
I guess it can suck to learn this over the board but that's no different than learning any other obscure or niche rule/ruling over the board.
The "if" and "when" is ultimately a translation thing. In the OCG the effects are more clear. To use a more direct translation, the "when" effects specify "at the time this card is sent to the GY" ("墓地へ送られた時") versus "if this card is sent to the GY" ("墓地へ送られた").
In Japanese it's a one character difference so the "if vs when" is a suitable English replacement but the one character in Japanese makes it more clear that it's time-specific. It's not really just "because Konami said so," it's that it's a result of the game being originally written in Japanese.
So basically, the I before E rule but for yugioh
Thank you so much, this is the clearest way to explain to people
I think you couldve highlighted the ‘can’ in the last part about condition vs mandatory effect, but it was still clear
My first experience with miss timing is Strato. The most stupid one is gear town field spell: simply activate another field spell make its floating effect miss timing. As if Yu gi oh is not complicated enough that they need this rule. In my oppinon, all cards with 'when' deserve errata into 'if'.
Activating a field over Geartown doesn't make it miss timing, it just doesn't count as being destroyed since it's being removed from the field by game mechanics.
Before they change field spell rule, it use to be destroyed if one activate field spell on top of each other. One can trigger gear town effect if simply set the field spell on top of existing one but missing timing if activate.
It's worth mentioning that "Mandatory When" effects typically get errata'd to be "If" effects if they get reprinted. White Stone of Legend for instance was errata'd to be an "If" when it was formerly a "When," because its effect is mandatory.
Yeah even goblin zombie in this very video got errated to an if effect go to show even konomi thinks this mechanic was dumb 😅
Imgine explaining this to a new player.
Also, I don't think there is a point in the history of Yugioh that poor Dupe Frog has not missed timing.
This is why I don't play lol
@@-Down-D-Stairs-Ok call down we know you don't play
No need to say That to every comment
explaining yugioh to a new player is like the new player talking to a lawyer. they might understand the lawyer better as court has a better defined set of rules.
I love the fact that since there is no player facing rule repository, you might have to look into previous use cases when you get an ambiguous edge cases like if you were looking for legal precedent.
@@encapturer yugioh is well summed up as being a lawyer where most cases is an ambiguous edge case and the legal definition of the accusation is not available.
Ill never understand why Yugioh never went the extra mile to create Keywords and/or streamline the game. Cards have more words on them than the LotR books
It's because yugioh has like 5 or 6 variations of every "common" effect that all function slightly differently - enough that you'd need 5 or 6 different keywords for them.
Additionally, a lot of shared effects are archetypal specific- and it'd be kind of worthless to make a new keyword for the sake of maybe 8 cards.
There are also a looooot of cards have effects that are entirely unique to them and them alone, which also can't be keyworded. Not to mention the gargantuan task of errata'ing over 10,000 cards.
Tl;dr it wouldn't actually make things any less complex and it was too late to try decades ago.
I’m convinced that the card design team is split up into like eight groups that aren’t allowed to communicate with each other in any way. And that’s how we get not only the least consistency in card text of any major card game, but also the most random card balance ever.
Actually, if cards have one effect at most that can also be described easily in plain text (as it was when the game was created), keywords are more cumbersome to use.
This is after they added problem solving card text too.
This IS the streamline lol.
@@jaernihiltheus7817 like how sent to the GY and discarded are legally different.
Send from hand to grave means if it’s sent from hand to GY in ANY WAY.
Discard needs to be the keyword DISCARD even though it’s the same thing.
Destroy usually means from the field but some archetypes like DINOSAURS can destroy cards in your hand.
And sent to grave means ANY way for a card to go to graveyard. Which is why Tearlaments is stupid and annoying because they activate from everything, while everyone else needs their special key phrases to activate.
Dinos: destroyed
Dark World: Discard by card effect
Danger!: Discarded by anything
Tearlaments: Sent to GY by anything.
It’s all legalities.
One of the many rules/rulings conventions in yugioh that could simply not exist and the game would be played exactly the same, but be better and more understandable for new players to digest
Except it wouldn't. Again another degenerate that talks "fact" but isn't fact.
Just 1 example. Peten. 3 generic special summons FROM DECK for no cost or set up and no restrictions. In an era with link summoning....... A 1 card 4 left in hand 3 negate accesscode in every single deck......
Think before speaking.
@@JoNNyCLOUD171 this is wrong for so many reasons its hard to begin. But ill just ask a few questions.
1) do you think penten is the best version of this type of effect that currently exists in yugioh? The link fodder that summons another guy when linked.
2) do you think penten is the best 1 card combo starter card in yugioh?
3) do you honestly believe penten decks would suddenly become the best decks over kashtira, purreley, rescue ace, dragon link, branded, etc. ?
@@cooldes4593Penten? What is Penten?
@@chrisshorten4406 a clown card that says when it goes to GY it summons another penten. But it misses timing
@@cooldes4593 oh! You mean "Peten, the Dark Clown". I didn't realize he was a when effect.
This explains it quite well! I'm still so happy to be a DL player and not having to keep track of this mechanic myself. It's an interesting way to balance a card, but boy can it be confusing.
It's also a way for you to exploit your opponent's "when... you can" effects to force them to miss timing.
To use a DL example, you can force Cyber Slash to miss timing by chaining a monster effect to their spell/trap effect. This is only possible because Cyber Slash doesn't say "if" and it isn't a mandatory effect.
If it said "if", then it could activate regardless of chain order. If it was mandatory (ie "when a spell/trap is activated, bounce a card"), then it would automatically activate regardless of if you had a response or if you didn't want to activate it.
When means it miss timing except when it doesn't
The rage I felt when I played the GBA (and DS) games and could not understand what it meant when I missed the timing for "Peten the Dark Clown". Child me thought the game might have been broken. Adult me now knows better - I can confirm the game is broken.
I know right?! I tried using for tributes or little comboes,sort of like Reborn tengu but it just never worked. Oh Peten
"When A, you can B"
Those are the effects which can miss the timing.
That's not the issue with understanding missed timing. The issue is understanding How something can miss timing
@@1slayer959 easy if a card says do something specific time and you miss that time you miss the time you could activate the card
in other words you missed the timing
@@empireyouth5791How is the time missed?
@@aldenkahl8703 simple because something else happens After the correct opportunity to activate your optional when effect
it’s pretty simple if an effect says “ *when A cart is destroyed, draw one card* “ that will activate when an affect destroys a card but must be directly after (to simplify the last thing to happen before you can respond)
But if your opponent activate a card that says “ destroy a card, then draw five cards” then you can’t really Activate After the destroying of card because that’s not the last thing to happen it’s drawing five cards
Basically “when A, you can B” basically means “ activate directly after A no interruptions in between”
in other words these cards have very specific timings and when you missed them you missed the timing.
@empireyouth5791 Yea that doesn't make any fucking sense. It is completely arbitrary to have a player responding to an effect canceling it.
That's super unintuitive and just plain bad design and rule naming.
No timing was missed.
Biggest L Yu-Gi-Oh had, thank god modern yugioh rarely sees this problem
That is the biggest L? Must be a pay2win player then.
It's not difficult to fully understand once explained. It's pretty much basic English.
But let's forget short printing, broken balance, the Branded mess of cards and spin offs, Tearlaments period, Pendulum mechanics and archetypes. No the biggest L is asking people to read......
My god the last 2 generations are degenerates.
@@JoNNyCLOUD171what the hell does p2w have to do with anything
@@JoNNyCLOUD171and you think pendulums are an L ? What a degenerate statement
@@JoNNyCLOUD171 youre complaining about pay2win in a trading card game???
@@yuseifudo6075 Pay2Win has everything to do with it. Pay2Win players often do not care about morals and values, other people's fun or experiennce in a game, balance or anything like that. They care about 1 thing. Win at all costs so long as they only have to throw money at the problem.
Except these players will also be the first to complain about something they can't pay to overcome hence my sarcasm. I have zero evidence the OP is Pay2Win but it is funny they said that "miss timing was the biggest L for YuGiOh" which is just factually inccorect and by a country mile it is as well.
I would argue Pay2Win rats are the biggest L for YuGiOh. They simply encourage CEO's to commision BS decks because they know it will be sold be stale for months or years then get banned.
Also yes, Pendulum is a major problem mechanic. So much so they had to invent Link summoning AND a master rule revision to screw over the mechanic. It also has several Pendulum cards on the ban list. It also has longest amount of text, breaks system mechanics, bends system mechanics and adds it's own based on card specific rulings.
I am 100% convinced new players will struggle FAR MORE with Pendulum mechanics and nuances that one very easy to understand ruling that RARELY pops up.
I can finally understand missing the timing, thanks duellogs of the duellogs channel. You are my hero!
More precisely:
- for effects with a trigger "when a card is activated" or "when a monster would be summoned", which are quick effects or counter traps, you need the trigger to be the very last thing that happened. It is also good to know that quick effects and counter traps can ONLY have "when" triggers, not "if" triggers.
- for effects with other triggers, which are trigger effects or normal traps, you need the trigger to be the last thing that happened before the current chain, not the last thing that happened period. This means that even with a "when", you can respond in chain link 2 or 3 to the thing that happened just before chain link 1.
- if the trigger for an "if" effect happens during a chain, this effect won't activate until the next chain.
Ok now I'm confused!
And if the trigger for an if effect happens during chain with a closed state from some other reason that then limits it to only one chain, such as due to card effect that move the turn state along, effects that have activation blocks or simply it being the attack declaration/targeting, then you cant at all use it as the trigger is over by the time the one chain resolves unless its a quick effect which are by the rules excluded from some of the limits (but not the activation blocking, and that is without going into the issue of selective cases of non-continuous effect negation being due to quick effect nature legal when otherwise only activation negation would be).
@@talalal-lafi5614 I can give examples or explain a bit more some of the things I said here if needed, but yeah unfortunately the rule is actually even weirder than what duellogs said
@@ANDELE3025 Yeah, even if it's not considered part of the "miss the timing" rule, even "if" effects can miss their activation windows in some instances. I'm just not exactly sure what you mean in the second half of your comment (starting from "unless its a quick effect"), because as I said earlier quick effects cannot have an "if" trigger
@@pkinsect6618
Thanks bro no need, after reading your comment for many times, i think I've got the hang of it 😅.
Poor gusto 😢
Quite possibly the biggest middle finger out of any TCG
This game is a hot mess.
not really, if you play casual decks it is very fun
You literally just answered the question I've been asking for too long now in the simplest fashion. This makes more sense to me now. Thank you for this explanation.
Oh dude, thank you. I know this is such a minor video, but I've been playing through Legacy of the Duelist on Switch and I couldn't figure out why certain combos weren't working
Synchro 5ds era, is probably the home of the miss timing, almost every archetype from there were "when"
this is a great explanation. As someone newer to the scene, could you also explain chain blocking in the simplest way possible?
Cards that activate in response to other cards' activation (which are mainly negates) can only respond to the last card activated. If you have multiple trigger effects, you can choose the order of activation so that your opponent can't negate some of your cards.
I actually really like how the semantic particulars of english in yugioh actually hold true. “when” refers in english to a specific point in time, so if that point in time is null because something has priority then its null. but if simply means that it has to happen, regardless if it was nullified or not.
Its like when a genie takes your words literally so you have to be conscious of what you are actually saying and understand the implications of every word.
This is very concise. I had no idea about the mandatory "when" effects.Thank you for the clarification!
And stuff like this is the reason I play magic instead of yugioh
Anyone that says this are lying to themselves.
So such thing as an easy to get into card game
Its for this reason why I can't get into YGO because of this. Its why even though a game like MTG can have dozens of more complicated mechanics: Atleast, everything is explained clearly through the rulebooks or atleast the spell stack rule is in place to make it a lot simpler. Shit like the zombie/frog example is what drives me nuts
If and when statements are one of my banes when playing yugioh, the amount of times my Halberd cannon misses timing because it was in chain is frustrating. Thank you for clarifying it mr. Duel logs
I never knew that’s how it worked. Good to know.
So basically it's just like converging wills dragon. When you draw it you can special on it, but if there is an effect chained before it you won't get to do it.
There is also Branded lost that could miss timing. The fusion summoning have to be trigger directly on Chain link 1 in the working way to the opponent wont be able to response on another chain link. Any fusion have to be use in that Chain link 1 and not in response.
Dont forget the part where meeting the when condition and performing an additional action are considered simultaneous thus can still activate and resolve the when effect. (Example, Ancient Gear Catapult destroying Geartown to still get geartowns special summon effect despite special summoning is the last thing you do when resolving catapult)
Which makes the 'tributing/linking off dupe makes it miss timing' nonsensicle since those actually are a simultaneous action in practice but not mechanically while the catapult/geartown interaction is the opposite, simultaneous mechanically but not in practice.
Goblin zombie: for some reason one of my top five favorite cards.
Games always missed Peten the Dark Clown and I never knew why till now.
"When" optional effects also become a whole other beast to understand when they're attached to quick effects, like Thunder Dragon Titan or the Paleozoics.
And THEN it becomes a whole other thing when you find out about Nopenguin.
When, Mandatory: *THIS IS NOT OPTIONAL*
OK people are curious about the actual reason it’s because “when” in Yu-Gi-Oh card text refers to a specific action and a specific Time that time being when the action taking affect applies, if for some reason some other effect is activity in between that and your cards when affect then you have missed the moment it will trigger and it will be the equivalent of trying to activate torrential tribute (A card that destroys all other cards triggered by a normal summon) The end of the time when a normal summon happened previous main phase,
If on the other hand only refers to the trigger action
People say the missing timing is a balancing effect, but I can't think of a single "when you can" card that would become broken if you changed it to "if you can".
Peten The Dark Clown would become extremely good. It have to be semi-limited at least.
@sallas09 Penten wouldn’t really be that busted though. The cards that can search it out aren’t really that good and while you can use a foolish to special another, unless you’re already in a combo then I would consider that to be a waste of a foolish. While free link material is nice by itself it does nothing. The only way I see Penten becoming busted if they were to remove missing the timing would be if Konami released a tour guide for spellcasters and at that point the problem would be bigger then just missing the timing
It would not change anything. Because it is not about if or when but abou can
@@S.G.21355no, that doesn’t matter, if an effect is mandatory it gets the “If” in any modern reprint. It’s literally just If Vs. When if the card has had a recent reprint.
Imagine how broken some "When" cards would be without the timing rule, Yang Zing would pretty much be Unchained, Dupe Frog would be broken if Ronin wasn't banned, a other crazy stuff.
Something to remember is if it says when and can the it can miss timing. Any other combination won’t miss
God no wonder duel academy exists
People used to mock duel acadeny or the idea of a duel school.
Oh how the tables have turned lol
I remember back in 2011ish when this rule was still fresh and unpolished, I played Fables and the amount of games I lost because people and judges said they missed timing with their discard effects when they did not used to make me so mad. Like the WHOLE point of the deck is to gain advantage off of being discarded. What sense would it make to use Chawa to discard Ganisha to SS Chawa but then Ganisha misses timing?! That’s literally the point of the decks combos 😂.
This mechanic is why I'm terrified to try and play the physical card game. I would get this wrong so often.
A good way to remember it is that WHEN implies the effect has to happen right now or you're screwed.
But IF? IF can take it's time. After all, it's not rushing. It might show up on time, it might not.
Dude thanks for convincing me not to get into Yu-Gi-Oh
Missed timing is so frustrating especially when you are playing something like Kuraz
Thanks for this! Very helpful
Missing timing when I’m trying to play with Yubel is frustrating as hell wish it wasn’t a thing
Could just errata any card with When to IF and save the playerbase from dealing with ridiculously complicated rules that make little to no sense otherwise.
All Madolche old main deck monsters has key word "When", and they cannot miss theirs timing. But when Konami released new version of Messengelato they change its key word to "If".
So all main deck Madolches uses now "If" wording.
Why not have all mandatory effects say If to avoid confusion over missing timing
The amount of times I’ve missed timing on my house dragonmaid effect in master duel I could buy a new car 😂😂
Meanwhile MTG just has "The Stack" where everything goes when it happens and then if multiple things trigger at the same time the turn player chooses which order they resolve.
Konomi should just errata when to if. Although they may also have to errata some old when cards as their effects are pretty strong when they dont miss timing.
Thanks for this! 👍🏽😊
When text that is mandatory is only applicable for old card. If the did not stated when or If, just direct text you can, the effect is mandatory you must activate during that time or else your cannot used the effect anymore once past that condition. If did not stated, when, if or can, mean your cannot cancel the card effect, your must resolve it. This usually happen when effect have maintenance cost that your must resolve such discard, pay LP and etc. This mandatory effect your not need to worry if your playing Duel Link and MD as even your cancel, their will force you to resolve it. Only TCG and OCG need to know this.
I really just wish they would remove missing the running on when, they're really is no need for it and I find it hard to believe this was intentional
Imma just stick with the OCG, let the computer think for me
What is more annoying is this rule wasn't a thing in the earlier years of the game. It became one later and because of that even intended combos like Pinch Hopper Army Ants and Gaurdian Eatos and its Sword no longer work.
Man I was wondering why Black Pendent's GY effect wasn't resolving, or CotH wasn't being cleared.
This is up there with priority in terms of stupid rules. At least priority got overturned. Same thing with master rule 4.
This is a really annoying thing I have to keep in mind a lot.
I casually play Monarchs. So if I tribute to summon Ehther while Return of the Monarchs is out and want to bring out Kuraz, then Kuraz misses the timing if I chose to activate Return's effect.
Return becomes CL1 and Ehther's effect becomes CL2, making Kuraz miss the timing to pop two cards.
Imagine making a card with three "when" effects.
But in the end write:
(This card's effects are treated as "if" effect)
Ok this might be thr first TheDuelLogs video where I can't understand shits.
The way Konami has made cards basically every card even mandatory effects always have the word IF instead of WHEN now.
I've actually gotten Zombie Goblin to miss timing a few times before, and it just makes me so confused I just dropped the card from my zombie decks
the fact that missing timing is the simplest and oldest mechanic and there are still people that dont know how it works is beyond me
I feel like it’s more focused on the fact it says “You can” and not if. Goblin zombie is a mandatory condition.
It's both.
When + Optional = Can Miss Timing
When + Mandatory = Cannot Miss Timing
If + Optional = Cannot Miss Timing
If + Mandatory = Cannot Miss Timing
now imagine if you try pointing that out at a locals game. i feel like someone will beat you up behind a dumbster for this
now I remember why i quit twice when i tried getting back into yugioh
What card did you use that missed the timing? It’s like almost all old cards.
Thishelped so much
Why is the purpose of the mandatory " when " when it does not miss the timing ? " IF " basically covers that property.
Understanding whether or not something *can* miss timing is only half the battle. The more difficult half of the battle is understanding *when* that thing actually does miss timing. If it was as simple as "did the trigger happen on Chain Link 1?", that would be easy enough, but it unfortunately is more complicated than that.
I know you're not allowed to activate effects you can't resolve like a search for a card that you don't have in your deck, but I guess mandatory effects can still just fizzle out and not do anything?
This gives me an idea:
_Timing Tampering_
Quick-Play
_You can declare the name of 1 card: For the rest of the match, any “when” effects in that declared card’s text become “If” effects instead. You can only activate 1 “Timing Tampering” per turn._
The wording might be wonky here, but basically the idea is to turn “when” effects into “if” ones.
Konami, print this.
It's also why chain blocking is so important. Like say... You know your opponent has Ash in hand, you IDP Banish 2 of their cards while Arianna and Lovely Lab are on your side. If you have lovely as chain 1 and Arianna 2, they can ash but if you do Arriana 1 Lovely 2, no ash
Does that count as missing the timing? That sounds like a separate, albeit similar, issue.
@@MercuryA2000 I don't know actually
@@firepuppies4086 Either way, chain blocking probably deserves it's own short.
Nice makes a lot of since now I see why some cards I’ve used weren’t working like I thought
Now I just need to understand the point. Of a side deck
whyyyyy tho. I played this game for a long time and i don't know about the mandatory when rullings
"When" is not that bad, but "when: you can"...
Like Darklord Superbia 😢 that card misses timing alot
My brain : 💥
Sheesh everyone needs a PH D. In Dueling just to get into the game.
This is why traptrix sucks against swordsoul: everything has on summon effects
afaik If a monster is summoned and activates an "on summon" effect you should still be able to chain with torrential tribute/ trap hole cards. Since the monster effect at chain 1 is itself activating in response to the summon, so to is the entire chain, so cards that activate responding to summons should still be useable at CL2 or higher as normal.
@@snowboundwhale6860 damn thx for that
Can you do one for "send" i still get confused on it cause ill have shit that "untargetable" but still lose cause someone was able to send my cars to the grave
WHEN you play this game you CAN go kick rocks IF you don't play something meta
Bro in germany its confusing because when is wenn and if is also wenn but sometimes they make if (falls)
Neat. I can use this info.
So you can basically "negate" an optional on summon effect like E-Hero Stratos by using MST on something else?
My head hurts...
It may not apply 100% of the time because this is yugioh but if it's a mandatory effect then it won't miss timing if it's optional then it can miss timing
This simple distinction is why yang zing can never be played
For those who are not aware what does "mandatory effects" mean, if an effect stats "you can," then it's an optional effect, meaning you can choose to not activate the effect.
do one talking about "activaded effects" cuz I dont know how to get rid of punisher. PLS
Since we are in bs I would like that normal monsters can fusion from hand without fusion cards like in forbidden memories
Reasons why Magic’s rule system is better example number: I lost count.