3ds Max: Animating Cameras With Keyframes and Constraints
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- Опубліковано 18 вер 2024
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Animating cameras and getting camera movement is an important part to the success of any 3d movie. Here, we will discuss some of the different techniques and methods you can use in 3ds Max to get good camera movement. We will look at using basic keyframes, with the auto key tool. We will also apply a few different kinds of constraints to both the rotation and the position of the camera.
Specifically, we will use a look at constraint and a path constraint. We will also use helpers (dummy object) to help us animate.
These are all important tools to have in your toolbox when creating cameras and animating them. 3ds Max has so many tools for animating. Hopefully this video helps you to learn a few of them.
Great tutorial. Any video regarding how to export / render the animation with Vray? Many thanks
Hi there.
Is there a way to activate lookAt Constraint only after a specific period of time in autokey mode?
Thank you.
AWESOME, thanks a lot
How to render animation use vray ?
awesome
But... how i render the animation?
"look thru the camera"..... and how do I supposed to do that?
Select the camera in viewport.