Sculk Sensor BUFF in 1.20 Minecraft! Display Entity and MORE

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 99

  • @SemiHypercube
    @SemiHypercube Рік тому +151

    They added the music note effect of jukeboxes from bedrock but they didn't add the ability to load discs using hoppers...

    • @ArtemisWasHere
      @ArtemisWasHere Рік тому +15

      If the previous snapshots indicate any sort of trend, we can probably expect it soon

    • @enderspider5001
      @enderspider5001 Рік тому +3

      It’s tooooo hard to add that!!!! They need more time to think about it

    • @dinohh64
      @dinohh64 Рік тому +4

      @@enderspider5001 how would you know that

    • @majorse000
      @majorse000 Рік тому +3

      It would be nice to make a looping machine using that

    • @ExceededTag6048
      @ExceededTag6048 Рік тому +5

      @@dinohh64he was being sarcastic…

  • @Fireheart318
    @Fireheart318 Рік тому +6

    5:48 Sculk sensors suffer massively from interference. When the sensor detects a sound, it stops working for a full second afterwards. This often leads to it picking up on an irrelevant sound, turning off, and then missing the sound you’re actually interested in.
    I think they should make it so you can send a signal strength INTO the sensor, and have it only activate when it hears a sound of that strength. The old method of filtering the signal out later on would still work, but in cases when you’re only interested in one sound, or worried about interference, the new method would come in handy!
    Instead of the signal strength method, they could also let you tune the sensor like a note block, or put it into a “training” mode where you make the sounds you want it to pick up on and then put it back into the normal mode. Perhaps you could use echo shards somehow?

  • @enderspider5001
    @enderspider5001 Рік тому +48

    As a map maker myself, I can confidently say that this is one of the best snapshots ever.

    • @Sruggs
      @Sruggs Рік тому +2

      As a datapacker, im also very hyped for the new item and text displays :D

  • @iIO_OIi
    @iIO_OIi Рік тому +14

    The villagers working setting off a skulk sensor is probably the most useful of all those detections, it could be used for a redstone lamp or something to indicate when a particular villager is ready to be traded with again.

  • @mromg8282
    @mromg8282 Рік тому +20

    Those new markers and damage command are great. So much possibilities.

  • @Jenksns
    @Jenksns Рік тому +9

    This update is definitely for creative/mapmakers and such, with also a bit of catering to survival explorers with the armour trims and new netherite crafting

  • @apolloliar
    @apolloliar Рік тому +31

    The next armour set should stop you from be able to break them and use them when you are out of durability like the elytra as a extra use like the no-burn netherite.

    • @teslainvestah5003
      @teslainvestah5003 Рік тому +5

      I think it should be an enchantment. Maybe called "sparing". Then it can be applied to any armor or tool. But make it as rare as Swift Sneek, or rarer.

    • @AMP256
      @AMP256 Рік тому +2

      @@teslainvestah5003 wouldn't mending just make that obsolete long as you pay attention?

    • @raine_midi
      @raine_midi Рік тому +1

      Curse of binding would get even more op... I would be scared to play an hardcore world multiplayer even more lol

  • @sleepynuigurumiamalgamation
    @sleepynuigurumiamalgamation Рік тому +3

    Temporary cape are nice. Also stuff like the temporary present chest & pumpkin heads are neat.

  • @HappyPlaysWasTaken
    @HappyPlaysWasTaken Рік тому +2

    The odd thing about the create new word screen is that it uses space on the left and right of the center of the screen now, something that every other menu doesnt do.

  • @Sopsy_Hallow
    @Sopsy_Hallow Рік тому +3

    for the widening of menus, i think they can be a little wider, but not the whole screen. they're centred and it looks a lot better and is more readable that way, putting everything to the side or too far out is not good. although i would say java's UI generally needs to be redone

  • @boguszmakowski2357
    @boguszmakowski2357 Рік тому +1

    As a map maker I'm SUPER EXCITED OMGGGGGG

  • @FLOPSTIR
    @FLOPSTIR Рік тому

    Thanks for always going over all the new changes for every update!

  • @Sruggs
    @Sruggs Рік тому +1

    The new item display commands are gonna be used in datapacks. Im hyped now :D

  • @kingoftheseas9991
    @kingoftheseas9991 Рік тому

    That damage command is something that I have wanted for a long time. Makes custom attacks a lot easier to make and less awkward when it comes to what shows up on the death messages

  • @iIixar
    @iIixar Рік тому +1

    showing my ray shrine at the end caught me off guard-

  • @bubblebaath7840
    @bubblebaath7840 Рік тому +1

    Bros channel is slowly becoming the technical minecraft wiki

  • @raine_midi
    @raine_midi Рік тому +1

    about the new generate world menu the only thing that triggers me is the position of the 3 tabs, it is to far up in my opinion

  • @sybrentitan
    @sybrentitan Рік тому +3

    I feel like the new world screen would be better with the top buttons being smaller, perhaps making them thin like some of those other menus, or at least putting a little blank area around them. Right now they feel a little stretched out in my opinion

  • @dyrania
    @dyrania Рік тому

    I immediately thought of secret Fog walls like in Elden Ring when I saw the blockstate command. I’m creating a dungeon datapack and this literally makes it possible

  • @Americanbadashh
    @Americanbadashh Рік тому +1

    I think the armor trim would be even better if we could had them to shields as well.

  • @The_Canadiac
    @The_Canadiac Рік тому +3

    HOLY SHIT THE DAMAGE COMMAND IS SO USEFULL

  • @JavierSalcedoC
    @JavierSalcedoC Рік тому

    Pretty cool snapshots lately

  • @wesoly1234
    @wesoly1234 Рік тому +1

    Sculk now:OH NO OH NO IM DA BIGGEST BIRD IM DA BIGGEST BIRD

  • @raidarthegunwizard4520
    @raidarthegunwizard4520 Рік тому +3

    I don't think Mojang should space out the statistic, the closer gap makes the reading easier

  • @Diego_Cube
    @Diego_Cube Рік тому +1

    Yooooo new snapshot!!

  • @tlf.1339
    @tlf.1339 Рік тому +2

    Thanks so much for your week to keep us informed for the miencraft new updates

    • @tlf.1339
      @tlf.1339 Рік тому

      @@RaysWorks oh i got a heart, thx so much :D

  • @dan2800
    @dan2800 Рік тому

    I wonder if it would be possible to summon marker without actually displaying the marker so instead of packet armorstands you could send packet markers

  • @theothercreare
    @theothercreare Рік тому

    5:30 It does seem better, although the big ugly buttons at the top without any padding dont look very good.

  • @Tohkie
    @Tohkie Рік тому +1

    5:06 speedrunners wouldnt get much use out of this i think due to how they generate worlds now adays

    • @linuslucke3838
      @linuslucke3838 Рік тому

      Currently yes, but later updates might change that. 1.8 was always considered best, untill 1.14 came out

  • @mckovach7285
    @mckovach7285 Рік тому

    how do i make the text displays to directly face the player?

  • @petersmythe6462
    @petersmythe6462 Рік тому

    When you said die of dehydration I was like "are they gonna add a thirst bar?"

  • @GOAT_GOATERSON
    @GOAT_GOATERSON Рік тому

    Yesss, now I'll finally be able to sort evokers and vindicators automatically

  • @itistheend
    @itistheend Рік тому

    looking forward to the damage tilt option. one more thing i dont need a mod for

  • @thefacelesshero
    @thefacelesshero Рік тому +1

    Laughing at this because the first thing I did with the command was die by dehydration! XD

  • @realquadmoo
    @realquadmoo Рік тому

    I didn't like the new create a world menu, but it's very much grown on me.

  • @SupportPikminXOXO
    @SupportPikminXOXO Рік тому

    damn when he said parity for noteblock my first though was hopper can now insert and take out disc ... well ill just have to be patient

  • @Throckmorpheus
    @Throckmorpheus Рік тому +1

    The top buttons on the new world creation screen are way too wide and way too far away from the rest of the interface. It doesn't fit with the style of all the other UI in the game, plus it's a bit harder to read cause your eye's having to move back and forth across the whole screen way more. Besides that aesthetic thing, the other alterations to the menu are all for the better tho.

  • @Nik-6675
    @Nik-6675 Рік тому +1

    Well what if you say have a normal painting and then upgrade to 1.20?

    • @EzioAuditoredaFirenze
      @EzioAuditoredaFirenze Рік тому +1

      No change

    • @Nik-6675
      @Nik-6675 Рік тому

      @@EzioAuditoredaFirenze Yeah but there are now multiple types of paintings instead of 1 that's RNG so what would it convert to I wonder.

    • @EzioAuditoredaFirenze
      @EzioAuditoredaFirenze Рік тому

      @@Nik-6675 Nah, the list paintings in the inventory just have their specific NBT applied to them. The "random" painting item is the same as the default painting item, just with a different display in the creative inventory. As for already placed paintings, as entities, they have nothing to do with how items are sorted/listed in the creative inventory.

    • @Nik-6675
      @Nik-6675 Рік тому +1

      @@EzioAuditoredaFirenze oh i see

  • @HeckinGrayFox
    @HeckinGrayFox Рік тому +2

    I'd be cool if you'd have a tiny pixel art to know wich painting you are grabbing

    • @wesoly1234
      @wesoly1234 Рік тому

      theyre too lazy

    • @ThatsTypical
      @ThatsTypical Рік тому +6

      @@wesoly1234 Is there really any point to adding pixel art so small that most players wouldn't even be able to tell what it is? It would just be a lot of time wasted and a lot of recoding for such a minute feature.

    • @flawless7019
      @flawless7019 Рік тому

      @@ThatsTypical it would be cute though

  • @colebot
    @colebot Рік тому

    They need separate, smaller buttons for each game mode and world type

  • @jackbross7175
    @jackbross7175 Рік тому

    i think capes are the only in-game purchase choice I would accept for Java Edition. Thank the lord player skins and mods are still open source and free for Java Edition, but it might be nice for Mojang to allow the purchase of cape designs for Java Edition. Cape's aren't as special as they used to be with the migratory cape, and I think a lot of players would be willing to spend a few bucks on a cape design they like, and ideally with that extra income they could lower the Bedrock pricing a tad.

  • @sixtenwidlund4258
    @sixtenwidlund4258 Рік тому +7

    Notification squad!!

  • @Comrade_Zaz
    @Comrade_Zaz Рік тому +1

    Looks like they won't be adding more features expect for the sniffer next

  • @Nik-6675
    @Nik-6675 Рік тому +2

    So no archeology yet?

    • @majorse000
      @majorse000 Рік тому +1

      No

    • @Nik-6675
      @Nik-6675 Рік тому

      @@majorse000 Too bad but it will come for sure.

  • @missingdev0948
    @missingdev0948 Рік тому

    THIS IS A GODSEND

  • @RycoonGalloy
    @RycoonGalloy Рік тому +1

    nice, only took them what, 10 years to let us choose paintings?

  • @flovnes
    @flovnes Рік тому

    bad apple with text displays when?

  • @ReaperOfStories
    @ReaperOfStories Рік тому

    Banners and capes should be the same item.

  • @majorse000
    @majorse000 Рік тому

    Finally, experimental toggles in Java Edition

    • @Satwr
      @Satwr Рік тому +1

      Not new

    • @majorse000
      @majorse000 Рік тому

      @@Satwr Yes, in Java Edition they are new, they have been around for a time in Bedrock Edition tho.

    • @Satwr
      @Satwr Рік тому +1

      @@majorse000 you wrote "finally, experimental toggles in java edition" but they are not new, they've been around since the first 1.20 experimental snapshot... what interests me about the BADrock edition

    • @majorse000
      @majorse000 Рік тому

      @@Satwr You don't understand the difference between data packs and experimental toggles, right? Experimental toggles are these little switches that toggle new features. Previously on Java, the new features were only available using data packs, but now, as of 23w06a, they are easily accesible using experimental toggles.

    • @majorse000
      @majorse000 Рік тому

      @@Satwr Also, please don't call Bedrock Edition "Badrock" cause there are literally more people that play Bedrock than Java.

  • @eyalb8421
    @eyalb8421 Рік тому

    sup ray

  • @Nik-6675
    @Nik-6675 Рік тому

    Nice

  • @koensimonides5637
    @koensimonides5637 Рік тому

    rip hologram plugins

  • @ApgPlayer1
    @ApgPlayer1 Рік тому

    Hi

  • @danrix1989
    @danrix1989 Рік тому

    interesting

  • @firegodhero9825
    @firegodhero9825 Рік тому

    No hurtcam is literally gonna be useless lol

  • @fine93
    @fine93 Рік тому +1

    i think they will make a killing if they started selling capes

  • @DaminGamerMC
    @DaminGamerMC Рік тому

    i hate the new menu so much. No UX designer in their team aparently

  • @macbea8853
    @macbea8853 Рік тому

    so once i was just building ianaxofours guardian farm and i got trought a nether portal (a thing wich can break the farm) i broke the nether portal repared it and landen in a cave not at the guardian farm i tp to 0 0 and reloded the chunks then i locatet the ocean monument again and got to it but once i was there the hole monumet was resset an the farm was gone there where lik weird straight borders around the bottom of the monument i know that it has to do with chunks and stuf because an ocean monument always spawns on 4 chunks but the big thing is if you did this in survival you could dupe structures this would be one of the most powerfull dupes in the history of minecraft (im going to post this comment on other videos from other creators to because im sure this could be really important (this al was in 1.19.2)

    • @macbea8853
      @macbea8853 Рік тому

      @@RaysWorks not it was on single player without mods

  • @guyz1252
    @guyz1252 Рік тому

    23 seconds ago nice

  • @excancerpoik
    @excancerpoik Рік тому +1

    new world ui is bad it looks horrible

    • @wesoly1234
      @wesoly1234 Рік тому

      yeah buttons right on the egde of the screen look ugly

  • @Linkle240
    @Linkle240 Рік тому +1

    Ahh yes skulk my least favourite block type