For an attack to apply status effects to additional enemies hit, it needs to say it "deals X% damage to those enemies. So Amplified Arrows, Fire Bomb, Yaka's Fury, or Severing Golem will apply status effects to additional enemies hit. Storm Crow/Ash Sabertooth Boons, or Meteor Strikes/Arrows do not. Edit: So yes, the Storm Crow itself does, but it is also a mythic unit and the few enchantments that could apply to it, don't give it the ability to apply status effects,
It could be something they overlooked and could get changed later on, but it seems like a big source of status effects, considers tome of amplification only jumps to one other target, and the power of certain status effects, like stun, frozen and insanity.
The problem with all of the Primal Cultures (except for Wolf) is that the terrain they create from their dens does not allow Foresters to be built period. I believe the devs need to address this, since the terrain that you create can slightly gimp you by disallowing foresters.
The Storm Crows could be good against sea creatures, most of which are wet and have a lowered resistance to Lightning. Throw in a Lightning Torrent and those creatures are going to have a bad day.
If you'd rank them now, would the spirit animal be almost trivial? The Boon is similar to High's awakening, you need to put in some effort but then get a nice damage boost. The economic boost is where they most differ, and in this Crow seems best by far. Spider on paper, but underground isn't as good. Mammoth might be nice with perfect artisans, you can put that production to use and get way more gold than Ash or Sand lands could give. One nice idea I recently saw was a nice build around the Ancestral Warden, with Ferocious (+40 retaliation) and Bulwark (double defense mode bonus). The idea is to use the AoE jump to damage enemies a little but mostly obliterate them on their own turn. This attack activates defense mode! This works well with stacking enchantments and race transformations on them, which works well on many other units. With a bonus vs large this becomes even better at the endgame.
I like that idea. I think the crocodile is generally the best, but it can get countered more than the others. Spirit wolf is the arguably better because of the damage potential from the stacking boons and from how few units have spirit resistance
@@WinSlayaGaming Btw, the tier 4 polearm unit from Cleansing flames also has a defense mode AoE attack, so a nice upgrade. Zeal is nice as it's doubled with condemned. This gives -3 status resistance, so more chance of getting burning or so on the target. Not sure which are the best, especially to get a +20% bonus from an effect. Electrified+Lightning and Frozen/Slowed+Frost work with wet but iirc that doesn't work with burning. Poisoned/Blight is also nice to get bonus. A very nice synergy with this is Joy Siphoners (-4 morale) and Cruel Weapons (+30% vs low morale), a bonus on all attacks, not just base. Same for reveler's enchantment, but that's just melee units. I saw a similar build with dark, with the idea that weakened makes it easier to tank the damage. It has a nice tier 2 spear, but no defense more attack.
@@WinSlayaGaming Another fun idea for primal I got this week is having Staves of Warding and one or more of Alchemy (mysterious tonic), Fey Mists (Staves of mist) and Faith (Staves of Mending). Each enchantment gives a free action ability that gets +2 Bolstered Resistance or +1 for hero skills. If you fear you are vulnerable to magic or need healing, this could be fun! Cost a bunch of tomes, but mist and miasma could be used to a nice effect. An industrious culture is also very good with this or any if you use a chaplain, necromancer or later druid of the cycles with these buffs. In addition to heroes ofcourse.
@@teambellavsteamalice oh yeah, there are a lot of neat primal synergies that were introduced with eldritch realms. I probably haven't seen over half of the really strong ones lol
I have saberthoot with prolific swarmers and ruthless raiders. And some other chaos money-making traits and i have no problem with money. 72358 gold right now.
Man, constructive feedback here: I feel topics should be better clarified. You say you don't like spider and the shenanigans and something about PvE or PvP and I'm lost now, so it's last place for "best" because it's OP or because it's bad? I mean, either do a FUN tier list or a POWER tier list and also explain stuff you touch en passant like this, please.
In theory, the life steal and extra knowledge gain is great for a singleplayer experience, but I just dont see anyone using it in multiplayer, mostly because the meta is that underground ruins the map generation for other players. A full aquatic subculture would have been way cooler than the underground spider, imo
@@WinSlayaGaming Yeah, I agree it would be cooler, also nagas>spiders all the way, but in the end of the day for power alone where woud it end up in your tier list?
do you know if crow also aplies status effects associated with the base attack on aoe? or is it just the dmg?
I did test it, and it works like the jumping damage on the sabertooth. So it does not pass the status effect, unlike with tome of amplification
@@WinSlayaGaming that's odd. Would be great if it applied magical effects in AOE, like armor shredding from transmuter or enchantment effects
For an attack to apply status effects to additional enemies hit, it needs to say it "deals X% damage to those enemies.
So Amplified Arrows, Fire Bomb, Yaka's Fury, or Severing Golem will apply status effects to additional enemies hit.
Storm Crow/Ash Sabertooth Boons, or Meteor Strikes/Arrows do not.
Edit: So yes, the Storm Crow itself does, but it is also a mythic unit and the few enchantments that could apply to it, don't give it the ability to apply status effects,
It could be something they overlooked and could get changed later on, but it seems like a big source of status effects, considers tome of amplification only jumps to one other target, and the power of certain status effects, like stun, frozen and insanity.
@@WinSlayaGaming imagine having this on living fogs with AOE insanity 😁
The problem with all of the Primal Cultures (except for Wolf) is that the terrain they create from their dens does not allow Foresters to be built period. I believe the devs need to address this, since the terrain that you create can slightly gimp you by disallowing foresters.
The Storm Crows could be good against sea creatures, most of which are wet and have a lowered resistance to Lightning. Throw in a Lightning Torrent and those creatures are going to have a bad day.
Yeah, that is a good point. Wet also makes things weak to frost, so maybe the mammoth and the crow have solid seafaring builds
@@WinSlayaGaming you can't sommon the mammoth on water, but the crow is very strong in seabattles.
If you'd rank them now, would the spirit animal be almost trivial?
The Boon is similar to High's awakening, you need to put in some effort but then get a nice damage boost. The economic boost is where they most differ, and in this Crow seems best by far. Spider on paper, but underground isn't as good. Mammoth might be nice with perfect artisans, you can put that production to use and get way more gold than Ash or Sand lands could give.
One nice idea I recently saw was a nice build around the Ancestral Warden, with Ferocious (+40 retaliation) and Bulwark (double defense mode bonus). The idea is to use the AoE jump to damage enemies a little but mostly obliterate them on their own turn. This attack activates defense mode! This works well with stacking enchantments and race transformations on them, which works well on many other units. With a bonus vs large this becomes even better at the endgame.
I like that idea. I think the crocodile is generally the best, but it can get countered more than the others. Spirit wolf is the arguably better because of the damage potential from the stacking boons and from how few units have spirit resistance
@@WinSlayaGaming
Btw, the tier 4 polearm unit from Cleansing flames also has a defense mode AoE attack, so a nice upgrade.
Zeal is nice as it's doubled with condemned. This gives -3 status resistance, so more chance of getting burning or so on the target. Not sure which are the best, especially to get a +20% bonus from an effect. Electrified+Lightning and Frozen/Slowed+Frost work with wet but iirc that doesn't work with burning. Poisoned/Blight is also nice to get bonus.
A very nice synergy with this is Joy Siphoners (-4 morale) and Cruel Weapons (+30% vs low morale), a bonus on all attacks, not just base. Same for reveler's enchantment, but that's just melee units.
I saw a similar build with dark, with the idea that weakened makes it easier to tank the damage. It has a nice tier 2 spear, but no defense more attack.
@@WinSlayaGaming
Another fun idea for primal I got this week is having Staves of Warding and one or more of Alchemy (mysterious tonic), Fey Mists (Staves of mist) and Faith (Staves of Mending).
Each enchantment gives a free action ability that gets +2 Bolstered Resistance or +1 for hero skills. If you fear you are vulnerable to magic or need healing, this could be fun! Cost a bunch of tomes, but mist and miasma could be used to a nice effect.
An industrious culture is also very good with this or any if you use a chaplain, necromancer or later druid of the cycles with these buffs. In addition to heroes ofcourse.
@@teambellavsteamalice oh yeah, there are a lot of neat primal synergies that were introduced with eldritch realms. I probably haven't seen over half of the really strong ones lol
Perfectionist Artisans works great with Mamoth and tome of transformation with crow (mana converted into other resources)
yeah, I like perfect artisans too. I could totally see it being better with a mammoth start
I have saberthoot with prolific swarmers and ruthless raiders. And some other chaos money-making traits and i have no problem with money. 72358 gold right now.
Lol I should give that build a try
Man, constructive feedback here: I feel topics should be better clarified. You say you don't like spider and the shenanigans and something about PvE or PvP and I'm lost now, so it's last place for "best" because it's OP or because it's bad?
I mean, either do a FUN tier list or a POWER tier list and also explain stuff you touch en passant like this, please.
In theory, the life steal and extra knowledge gain is great for a singleplayer experience, but I just dont see anyone using it in multiplayer, mostly because the meta is that underground ruins the map generation for other players. A full aquatic subculture would have been way cooler than the underground spider, imo
@@WinSlayaGaming Yeah, I agree it would be cooler, also nagas>spiders all the way, but in the end of the day for power alone where woud it end up in your tier list?
Its probably on par with storm crow. its bonus can be nice, but you need to know how to use them. So near the middle, with high variability
@@WinSlayaGaming tyvm mate.