Circular Progress Bar | Legend of Zelda in UE4 #3

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 88

  • @shalom6814
    @shalom6814 5 років тому +8

    Here's the circle if you homies want it: i.imgur.com/vJ0X5im.png

  • @CobbDev
    @CobbDev  5 років тому +3

    Sorry it's been so long, guys! Next three parts coming soon!

    • @manuellorens
      @manuellorens 5 років тому

      Hey man, thx for all these nice tutorials you make for us. I have a question, I would love if you answer me. How can you integrate the HP into the character, let me explain myself, how can I change the color of my character to red when he reach low hp.

    • @shalom6814
      @shalom6814 5 років тому

      @@manuellorens You can probably alter the character's vertex colors in the material. Then use the blueprint to use the new material it when he's at a certain hp.

    • @otpsorakad4218
      @otpsorakad4218 4 роки тому

      do you know why when i use the node "floor" it doesn't work?
      gyazo.com/c22101d910a3527a78caa3a032a66a03
      gyazo.com/3ba9ecc4259c9e09b19a8c9ce2687692
      It is literally the same code

  • @CyberBunStudio
    @CyberBunStudio 4 роки тому +2

    Late on seeing this, but really this series is exactly the type of mechanics I was looking to implement in my game, or rather prototype at the moment. Hoping to turn it into a zelda type game with darker themes more aligned with dark souls. It's a big undertaking, but I don't work, and where game dev is successful it's in having loads of time and the ambition to make a dream come true. Thanks for these series though, keep em up if you can find the time to. If I get anything worth showing made from this I'll be sure to upload it on my own channel as a thanks for your hard research on how to pull this stuff off.

  • @elocnat
    @elocnat 3 роки тому +1

    Appreciate the tutorial, works great for my combo system. Thanks!

  • @Lolpop751
    @Lolpop751 5 років тому +4

    Thats so awesome! thanks for sharing and taking the time to create this series!!

  • @crazychicken5521
    @crazychicken5521 5 років тому +2

    CobbDev it doesn’t work for me the numbers get calculated but it doesn’t seem to change in the viewport. Any help would be appreciated. Thanks

  • @chickishot8172
    @chickishot8172 4 роки тому +1

    Figured out how to do this without an event tick. Also got it to only stay on the screen until it fills back up all the way after “is exhausted” is done while keeping the other HUD items on the screen. Btw fantastic tutorial! Thank you! ❤️

    • @beachslayer4526
      @beachslayer4526 4 роки тому

      how did u do withot event tick and stay in screen until it all fills up? help a brother out plz

    • @chickishot8172
      @chickishot8172 4 роки тому

      @@beachslayer4526 It’s been awhile but I used a button and a progress bar instead of an event tick. It gave the same results. If I make a tutorial video or take a pic of what I did then I will post/update it in my comment.

    • @beachslayer4526
      @beachslayer4526 4 роки тому

      @@chickishot8172 Thank you, if you do ill look forward to it. Thx :)

    • @Apollyon47
      @Apollyon47 3 роки тому

      @@chickishot8172 soo... how to do this

    • @mattshu
      @mattshu 2 роки тому

      @@chickishot8172 bump

  • @furrybproductions
    @furrybproductions 5 років тому

    Great tutorial! Makes it easy from an artist's perspective! Thanks!

  • @bakhtiiarakhmednov6038
    @bakhtiiarakhmednov6038 4 роки тому +2

    Could you explain how to change black color inside circle to another?

  • @matthewolvenheartofketem7970
    @matthewolvenheartofketem7970 2 роки тому

    0:13 Good for you Man!

  • @alexfernandez9659
    @alexfernandez9659 3 роки тому +1

    I have a question. Do you know why I would be getting the Error from Is Exhausted when trying to compile it inside the W_Stamina Bar Event graph? Also, I don't have the option to turn the Cast to third personcharacter to a pure node, so I turned it into a macro to remove the execute pins. Thanks for the video!

    • @austinrikestoplay
      @austinrikestoplay 2 роки тому +1

      You have to right click and at the very bottom of the pop up window it says “convert to pure cast”

  • @pahimself
    @pahimself 3 роки тому +1

    You are great Man

  • @MatthewDadoun
    @MatthewDadoun 2 роки тому

    Thanks man, great tutorial

  • @Local_Nerd_
    @Local_Nerd_ Рік тому

    Hello! I had a question! I'm building this in UE5, and for the final step involving Event Begin Play, it's plugged into important BP character movement code, and Event Begin Play isn't able to be duplicated. Is there another solution I can use to solve this problem? I feel like the solution is super basic, I'm just not seeing something or don't know the proper node to use. Thank you!

  • @StickyCerealStudios
    @StickyCerealStudios Рік тому

    whenever I go into my main menu it still shows, How do I get rid of it (sorry I'm EXTREMELY late)

  • @wolflyset
    @wolflyset 5 років тому

    May the gods bless you, man!

  • @Hecktro110
    @Hecktro110 5 років тому +1

    Really nice Tutorial. Thank u very much.

  • @furrybproductions
    @furrybproductions 5 років тому +3

    How would I make it so that the empty portion of the progress bar is transparent? Thanks!

    • @roblaatz4188
      @roblaatz4188 4 роки тому +4

      This is a year too late but might help anyone else asking the same question. If you take the last multiply node and plug this directly into your Opacity, it should remove the black portion of the bar. Like so: imgur.com/a/97JZpfp

    • @furrybproductions
      @furrybproductions 4 роки тому +2

      @@roblaatz4188 THANKS!

    • @Apollyon47
      @Apollyon47 3 роки тому

      @@roblaatz4188 actually it makes the bar gone

    • @sebastienmattia30
      @sebastienmattia30 3 роки тому +2

      @@Apollyon47 I actually managed to do it like this : imgur.com/a/Q8ajwx5

    • @niblet8308
      @niblet8308 3 роки тому +1

      @@roblaatz4188 you are a legend, thank you

  • @Mr77igor
    @Mr77igor 2 роки тому

    Perfect!! Is there a way to make the "decremented" black part transparent instead of black?

  • @s.kanessuperbiatv6464
    @s.kanessuperbiatv6464 2 роки тому

    I added my stamina widget to my character blueprint so it moved with the character and moved with camera movements (aim mode, etc.). Just a suggestion

  • @jacksonnexhip
    @jacksonnexhip 5 років тому +1

    Awesome man

  • @ApesGameTime
    @ApesGameTime 3 роки тому

    Very helpful video. Thanks.

  • @iajhy
    @iajhy 3 роки тому

    Sub well deserved. Great tutorial, just what I need, thank you so much!! I'm wondering, you know if it's possible to create those HUD elements on perspective directly in Unreal? Let's say, like Crysis style.

  • @sresidd
    @sresidd 4 роки тому +1

    Im getting "The widget 'MainHUD_C" was already added to the screen." Error. Is there some way to fix that?

    • @dieunoshiraga
      @dieunoshiraga 3 роки тому

      I'm maybe late, but if you still need to know, verify that you doesn't add a Get Main HUDRef to the target of Add to viewport, you only need to connect the Main HUDRef Set output to it

  • @Apollyon47
    @Apollyon47 3 роки тому

    hi, i notice something. when i run and then i release the "W" and shift still on hold. the Stamina still decreasing. how to fix it?

  • @DKJens44
    @DKJens44 4 роки тому

    Thank you for this tutorial, its work perfectly

  • @DNetworking
    @DNetworking 4 роки тому

    Dude, you earned a sub! Lol Good stuff

  • @notabotname
    @notabotname 4 роки тому +1

    pls help how do I do this but with half a circle

  • @somename371
    @somename371 5 років тому

    Finally. Thank you so much :)

  • @BaCKouR
    @BaCKouR 4 роки тому +1

    Amazing job man! Nevertheless when I created a widget for my bar, my GetVectorParameterValue does not have a 'value' output so I can't change the color of the bar (like in 11:50). I think it's because of a newest version of the engine. Any idea how to solve that?

    • @mubsicthedev9769
      @mubsicthedev9769 4 роки тому +3

      probably late but that's because from (Get Dynamic Material) you dragged the (Execute) instead of (Return Value). if you drag the (Return Value) then set the (Set Vector Parameter Value) you should have (Value) output.

    • @CyberBunStudio
      @CyberBunStudio 4 роки тому +1

      @@mubsicthedev9769 This is correct, I had the same issue and your advice helped. Late for him, 5 minutes on time for me as of yesterday. haha

  • @RandBytes
    @RandBytes 4 роки тому

    How would you go about making this counter-clockwise?

  • @lukepawelek799
    @lukepawelek799 3 роки тому

    Easy man, have you removed the resources for this? getting poage not found when i follow the link...

  • @espada9973
    @espada9973 4 роки тому +1

    I've been trying to mess with the values to make it go counter-clock but with no result :(

    • @thresholdseven8942
      @thresholdseven8942 3 роки тому +1

      In between Add and Vector to RadialValue, place a Multiply node. Plug Add into A. Plug a Constant2Vector node into B with parameters R = 2.0, G = -2.0

    • @ChezzyKnytt
      @ChezzyKnytt 3 роки тому

      @@thresholdseven8942 Thank you!

  • @sphinx039cat
    @sphinx039cat 3 роки тому

    Awesome!!! Thank you

  • @diazz2348
    @diazz2348 4 роки тому

    Hi Cobb, im really enjoying these videos. I'm also applying this stamina method to my game but I have a question. How can I do so that when the stamina regeneration process is underway, I can sprint again?
    Thanks :D

    • @roblaatz4188
      @roblaatz4188 4 роки тому

      I'm looking to do this too. I've tried a couple of methods but both were a bit buggy. If anyone knows the answer to this question, I'd really love to hear it.

    • @TobyCrimson
      @TobyCrimson 8 місяців тому +1

      Late reply but I got it working.
      In the Stamina Regeneration function, after the [Set StaminaLevel] node, connect a branch node. For the conditional make it so StaminaLevel is greater or equal to . I would recommend about 33 if your max stamina is 100.
      Then from the branch node, attach the [Set to Walk] macro, followed by turning CanSprint to true, then turning IsExhausted to false.
      Not sure how this would affect the ui for it though.

  • @samsonwang1693
    @samsonwang1693 3 роки тому

    I Can't open the RESOURCES website.It say"This page doesn't seem to exist."

    • @CobbDev
      @CobbDev  3 роки тому

      Sorry, I'll update the link sometime tomorrow, my computer is disassembled at the moment

  • @elektroplebanos
    @elektroplebanos 5 років тому

    Nice Job!

  • @righy2711
    @righy2711 5 років тому

    i downloaded the files from the desc and i guess you changed something at some point because right now the stamina bar isn't going up or down. i'll try making a new material and see if i'll fix it.
    edit: so yeah, after making my own staming bar using gimp i followed through the video again and i notice at around 6:10, when making the decimal, i was supposed to give it a default value of 0.74 but my non native ear heard just a regual 74. that's why the bar wasn't moving.

    • @CobbDev
      @CobbDev  5 років тому +1

      Glad you figured it out! I make that mistake all the time.

  • @linussommersel4272
    @linussommersel4272 5 років тому

    i am trying to follow this tutorial, but when i try to connect the "get dynamic material" and "set vector parameter value". I have now tried to make the parameter vector value get, but does that work?

    • @СавелийБратухин-и1о
      @СавелийБратухин-и1о 3 роки тому +1

      I know it's kinda late but there are two "set vector parameter value" nodes which named completely the same. You just need to choose another one and it'll work.

  • @Alotofcam
    @Alotofcam 5 років тому

    would it be at all possible for you to link the project file below after every episode. I copy all the code and it just refuses to work.

    • @CobbDev
      @CobbDev  5 років тому

      Hey Alotofcam,
      Unfortunately at this time I wont be releasing the project files. If you can figure out what part of the code is giving you trouble I'd be more than happy to help you sort it out!

  • @timboslice5351
    @timboslice5351 3 роки тому

    the resource link is down!?!?!

  • @niandrones1056
    @niandrones1056 5 років тому +1

    wHATS THE 2 BUTTON CLICK?

    • @CobbDev
      @CobbDev  5 років тому

      Nian Drones hey Nian, could you timestamp the part you're talking about?

    • @niandrones1056
      @niandrones1056 5 років тому

      It’s fine I was just confused about what the clicks were while you were explaining the material setup

    • @niandrones1056
      @niandrones1056 5 років тому

      I eventually figured it out and I thank you for the amazing tutorial like no one else on UA-cam will go over this

    • @CobbDev
      @CobbDev  5 років тому

      @@niandrones1056 Glad you figured it out! And thank you, that comment just made my day

  • @rott3nmilkfr
    @rott3nmilkfr 3 роки тому

    the link dosnt work

  • @vacui_dev
    @vacui_dev 3 роки тому

    why are you using a 2k uncompressed (UI texture group) texture for an icon that will never be more than 10% of a screen that will never be more than 8k wide?

  • @albinodino.stevied3976
    @albinodino.stevied3976 3 роки тому

    Download doesn't work!

  • @kimnorth7060
    @kimnorth7060 5 років тому

    just some feedback man, slow down when you're doing things, i have to watch bits over and over to see what you have clicked sometimes

  • @wolflyset
    @wolflyset 5 років тому

    May the gods bless you, man!

  • @Cherry-ec9cj
    @Cherry-ec9cj 2 роки тому

    I Can't open the RESOURCES website.It say "This page doesn't seem to exist.

  • @wolflyset
    @wolflyset 5 років тому

    May the gods bless you, man!

  • @wolflyset
    @wolflyset 5 років тому

    May the gods bless you, man!

  • @wolflyset
    @wolflyset 5 років тому

    May the gods bless you, man!

  • @wolflyset
    @wolflyset 5 років тому +1

    May the gods bless you, man!

  • @wolflyset
    @wolflyset 5 років тому +1

    May the gods bless you, man!

  • @wolflyset
    @wolflyset 5 років тому +1

    May the gods bless you, man!

  • @itimenone4228
    @itimenone4228 3 роки тому

    May the gods bless you, man!