Awesome! Hands down the best tutorial series I've seen on YT! I used to use UE a bunch but haven't done much development in a while but these videos are all going in my collection for when I go back to it :)
I used this for an ammo counter instead of a health counter, avoiding the percentages so every bullet was a single shot. Took a few errors to get by, but by having IsFull the only bool, making sure my Add and Minus Macros were correct and toggling IsFull via a function that also set visibility, this works like a charm!
Does anyone know how i can save the heart display across a game save. I can get the health value to save however the hearts appear as full when loading a saved slot
so to help anyone trying to follow this there is two things needed from another video of cobbs.. hope this help anyone else who gets a bit stuck Stamina BP that needs to be copied: ua-cam.com/video/7e2LIOdG9NU/v-deo.html MainHUD Application: ua-cam.com/video/7e2LIOdG9NU/v-deo.html
Hello! I LOVE these tutorials! I am in need of help though. I made a custom bar (with the intentions of making the typical left to right health bar) whilst still mapping most of the code from there. What other nodes can I use in the material instance that I may need to finish this tutorial series? I'm assuming that It's mostly just the ADD node, and the FLOOR node. I just don't know an alternative.
I would look up a regular progress bar UE4 tutorial if you have a standard left to right bar, those are very easy to implement and much less complicated than this tutorial/ done in a different way
@@CobbDev Thank you so much for the speedy reply. I found one by Matt Aspland, i might be butchering that name. im gonna try to follow that for now, and then move onto the other videos. Hoping nothing else relies on the code from this video. I'm Def going to do that black ops series* too btw! Very interesting.
can somebody help me? whenever i tried to collide my character to the hitbox that supposed to damage me, it doesn't do anything. I have followed step by step.
Good job! Although I think you can make this heart management easier with some modulo math. Also this '?' in variable names... I's a step from emojis :P Anyway keep up a good work!
but there is a problem when I create a level, this Game_Hud widget doesn't come out in the other levels, it's like a static widget. I would like to know why this happens?
@@runsbuns3675 No like most of the others that do tutorials like this they usually make it first and the keep images of it to reference when recording so they dont mess anything up
Bit late (10 months) but lets see if I can't help those who fall into your trap. I suspect you either used the image rather than the material, or did not do all the changes he did: For the sprite, UIInterface2D and UI, for the material User Interface and Translucent. Make sure to link UV to Opacity, or in my case with little bullet textures I linked the RGB value directly and it worked out fine!
@@solarhearts6684 I actually got the same issue, but is comes cause my RGB is not linked to Opacity like in the video. Because if i do that, the heart comes completely invisible D: Not sure why that happens Edit: Okay lol it works if the Heart is read xD blue one doesnt
This is only part 1 and already goes into way more depth than the other few heart system tutorials I’ve seen, thanks for making this.
14:00 POV: you're fighting Palpatine in Lego Star Wars
Awesome! Hands down the best tutorial series I've seen on YT!
I used to use UE a bunch but haven't done much development in a while but these videos are all going in my collection for when I go back to it :)
I used this for an ammo counter instead of a health counter, avoiding the percentages so every bullet was a single shot. Took a few errors to get by, but by having IsFull the only bool, making sure my Add and Minus Macros were correct and toggling IsFull via a function that also set visibility, this works like a charm!
Im looking to do the same thing. are you able to post a pic of what you did?
@@joshuaveronese8574 Bless you for asking a 6 month old comment. I'll see if I can't find the project file and link some images here
Does anyone know how i can save the heart display across a game save. I can get the health value to save however the hearts appear as full when loading a saved slot
so to help anyone trying to follow this there is two things needed from another video of cobbs.. hope this help anyone else who gets a bit stuck
Stamina BP that needs to be copied: ua-cam.com/video/7e2LIOdG9NU/v-deo.html
MainHUD Application: ua-cam.com/video/7e2LIOdG9NU/v-deo.html
Dude, keep up the good work man. I wish i had any money to support you. One of the best unreal channels out there!
I guess Im kinda off topic but do anyone know a good website to watch newly released series online ?
@Aries Skylar try FlixZone. You can find it on google :)
@Trey Harlan yup, I've been watching on flixzone for since march myself :D
@Trey Harlan thanks, I went there and it seems like a nice service :) I appreciate it !!
@Aries Skylar glad I could help :D
YES! Finally some quality tutorials!
Hello! I LOVE these tutorials! I am in need of help though. I made a custom bar (with the intentions of making the typical left to right health bar) whilst still mapping most of the code from there. What other nodes can I use in the material instance that I may need to finish this tutorial series? I'm assuming that It's mostly just the ADD node, and the FLOOR node. I just don't know an alternative.
I would look up a regular progress bar UE4 tutorial if you have a standard left to right bar, those are very easy to implement and much less complicated than this tutorial/ done in a different way
@@CobbDev Thank you so much for the speedy reply. I found one by Matt Aspland, i might be butchering that name. im gonna try to follow that for now, and then move onto the other videos. Hoping nothing else relies on the code from this video. I'm Def going to do that black ops series* too btw! Very interesting.
can somebody help me? whenever i tried to collide my character to the hitbox that supposed to damage me, it doesn't do anything. I have followed step by step.
Same
Good job! Although I think you can make this heart management easier with some modulo math. Also this '?' in variable names... I's a step from emojis :P Anyway keep up a good work!
exactly! modulo is the way to go for this
This is great, thanks! Does anyone know how to start off with 0 hearts instead of 3? (changing the hearts into a concept with pickup items)
Pack is not available anymore. It says "Page not exists". Could you please update these files if possible ? :)
but there is a problem when I create a level, this Game_Hud widget doesn't come out in the other levels, it's like a static widget. I would like to know why this happens?
I have trouble downloading please help me with other links to download
why did u do that, copy old code for a new tut/part.... im only following the heart part
I was also puzzled at first by this, however you don't need to watch the sprint video to understand.
@@solarhearts6684 you didnt understand my comment.
@@runsbuns3675 No like most of the others that do tutorials like this they usually make it first and the keep images of it to reference when recording so they dont mess anything up
@@willwiley8817 are you okay
@@runsbuns3675 no....
Links dont work for resources :(
HELP, i did everything perfectly yet my hearts still have black backgrounds!!!
Bit late (10 months) but lets see if I can't help those who fall into your trap. I suspect you either used the image rather than the material, or did not do all the changes he did: For the sprite, UIInterface2D and UI, for the material User Interface and Translucent. Make sure to link UV to Opacity, or in my case with little bullet textures I linked the RGB value directly and it worked out fine!
@@solarhearts6684 I actually got the same issue, but is comes cause my RGB is not linked to Opacity like in the video. Because if i do that, the heart comes completely invisible D: Not sure why that happens
Edit: Okay lol it works if the Heart is read xD blue one doesnt
can you do , then explain, not explain then do.
adds to much blah blah the way ur doin it i think lol