This is why your PS1 style game looks TERRIBLE | Don't make these mistakes!

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 54

  • @iamsecrets
    @iamsecrets 9 місяців тому +7

    As I started this video I was thinking oh it would be cool if someone made videos like this but showed how to do it on several engines.
    Absolute legend over here

  • @mr.m2675
    @mr.m2675 Рік тому +12

    i expected the same advise here like the one from another youtuber:
    dont use the ps1 style as a excuse for low effort model / textures

    • @bebroid420
      @bebroid420 9 місяців тому +3

      So true

    • @hackticdev
      @hackticdev  8 місяців тому +4

      Yes! A cohesive art direction is always the most important thing no matter what art style you are using.

    • @twotamatos
      @twotamatos 4 місяці тому

      Oh 100% I love this style but the trees and fauna as well low poly models look terrible. I am using this shader for my animation series everything will blend so much better making it retro it’s tough to get all your mediums looking correct in 3D I am pixelating all my textures images I am not going for hyper realism. This style really helps my textures all blend together when u pixelate them. This style adds so much to horror though so much of good horror is what ur imagination can’t make up the pixelation and other effects on here do so much for that. If u use Ai for a few props it can help with textures not being seamless, if u make creepy pasta esk photos with pixel art and photoshop it enhances that the list goes on and on for what this style does good. But I could not agree more there r certain things that it does drag down the quality having certain textures without maps, or trees like so but yah it’s subjective I just have a very particular vision that will encorporate early 2000s 3D models, 2D style texture art & this retro render settings I would never opt to do full retro cuz yah some of that stuff like I mentioned low poly models look like digital barf and is really lazy but to each there own obviously

  • @tamat
    @tamat Рік тому +20

    so you are rendering to a highres buffer and then pixelating later, what a waste of resources

    • @hackticdev
      @hackticdev  Рік тому +14

      This is intended to be a beginner friendly method, you can of course do that if you're so inclined

    • @MaxYari
      @MaxYari Рік тому +2

      No@@hackticdev , I think you misunderstood, I think he's claming/asking if rendering to high-res and then pixelating is what you are doing here.

    • @MaxYari
      @MaxYari Рік тому +7

      In unity it should be possible to either change the resolution scaling or render everything using a lowres camera onto a plane that will be attached to a main camera. Both will avoid an unnecessary overhead of rendering everything fullres before downscaling.
      But honestly though, at the PS1 level of fidelity the fact that you render it at highres before downsampling will not matter on the modern hardware even if you render it at 8k.

    • @hackticdev
      @hackticdev  8 місяців тому +4

      @@MaxYari Exactly, I've talked about this method on this channel before and it will be more performant. But I'm not concerned about performance in this video, rather the ease of use and features that this package provides. If performance is an issue then I would recommend doing the render texture method.

  • @h0f333
    @h0f333 Рік тому +11

    What resolution is the texture in this video?

    • @hackticdev
      @hackticdev  Рік тому +8

      The textures vary between 32x32 to 128x128

  • @domovoi_0
    @domovoi_0 Рік тому +2

    Thank you!
    Love and blessings.

  • @OldAssArchiveChannel45
    @OldAssArchiveChannel45 10 місяців тому +1

    Great that someone made a really good tutorial that did not last 20minutes. Straight to the point without yappin.

  • @HenkdeVries-h6g
    @HenkdeVries-h6g 5 місяців тому +11

    The before looks better than the after

    • @hackticdev
      @hackticdev  5 місяців тому +5

      I'm so sorry for you

    • @FunkyFooood
      @FunkyFooood Місяць тому

      isn't that the point?

    • @FrankTheTank-tf3ox
      @FrankTheTank-tf3ox Місяць тому +1

      @@hackticdev Yeah, he doesnt know what he is talking about

  • @hauntngu4002
    @hauntngu4002 11 місяців тому +1

    I'm new to coding and game making. Been in construction for years and wanted to write scripts for movies, but thought this would be better since it would cost a lot. I could probably design places to be more believable and to scale, but wondered if it's possible to model everything in just Unity, or better to just do that stuff on other software like Blender? I think that's what others do, but I thought it was just a preference.

    • @hackticdev
      @hackticdev  11 місяців тому +2

      Unity really isn't designed for modelling at all, outside of things like ProBuilder it really doesn't have any modelling capabilities. I would strongly recommend learning blender

  • @fjohnson-o4t
    @fjohnson-o4t Рік тому +2

    Thanks man I was looking for a PSX material shader!

  • @mazdakmoradi5871
    @mazdakmoradi5871 2 місяці тому

    Man you just saved my life. I really mean that. i have been struggling for 2 years to know how to have retro (2000) style game like mafia 1 on Unity Engine .god bless you. can you help me out how to have an old engine like LS3d or any other

  • @whiteburpgd8502
    @whiteburpgd8502 8 місяців тому +1

    my psx shader doesnt work it just goes pink when i apply it on a material

    • @hackticdev
      @hackticdev  8 місяців тому +2

      Are you using URP? Pink materials suggest a problem with the shader.

    • @whiteburpgd8502
      @whiteburpgd8502 7 місяців тому

      @@hackticdev I didnt use URP. Thanks.

  • @MrCougarjo
    @MrCougarjo 11 місяців тому +4

    The jitter doesn't appear to be working in my scene, any idea why?

    • @AdrianGhastly
      @AdrianGhastly 8 місяців тому +1

      exact same with me too

    • @MitrousisNikos
      @MitrousisNikos 5 місяців тому +1

      @@AdrianGhastly Im a little late but here is the way to fix it:
      Simply turn on "UseCameraCliping" in the surface inputs of your material, its the third checkbox (jiter is the 5th).
      Hope it helps. :)

    • @AdrianGhastly
      @AdrianGhastly 5 місяців тому

      @@MitrousisNikos thanks for this. Hopefully it helps someone else with this problem. I honestly don’t remember what I ended up doing but I think I ended up using a different plugin lol

    • @MitrousisNikos
      @MitrousisNikos 5 місяців тому +1

      @@AdrianGhastly haha I see same goes for me I ended up using a different plugin but it’s a really nice plugin, for some reason all the material that I had with the plugin on them didn’t react to light, so in a horror game they look like a bright glowing object in the middle of the night, not the best look. xD

  • @VictorGabriel-ht5qp
    @VictorGabriel-ht5qp 2 місяці тому

    I don't think the after at 0:09 looks that good, it looks over saturated and the ground and the house kinda get mixed

    • @hackticdev
      @hackticdev  Місяць тому

      You can also adjust the settings to your own taste. It doesn't need to be as saturated for example

  • @funkuevr
    @funkuevr 2 місяці тому

    how do i remove shiny thing

  • @veli33yilmaz
    @veli33yilmaz Рік тому +2

    Nice guide dude

  • @DTecksVision
    @DTecksVision Рік тому +1

    I'm no game designer but this video was very interesting

  • @CloudlessStudio
    @CloudlessStudio Рік тому +4

    This is solid advice.

  • @bakendorf_4802
    @bakendorf_4802 6 місяців тому

    Pixelation does nothing to me when I enable it! Did I do something wrong?

  • @theauditor322
    @theauditor322 9 місяців тому

    Quick question, I know how to add transparency since my files are png, but changing to the PSX shader takes away that same transparency, I already tired the (now) 3 different PSX shaders, even the one with supposed transparency, which makes the whole model disappear, none of them work on the transparent part... Am I doing something wrong?

    • @MitrousisNikos
      @MitrousisNikos 5 місяців тому

      Kinda late but, on your material in the Suraface options there is a thing called "Surface Type" change that to transparent, problem solved. :)

  • @BlenderVoyage
    @BlenderVoyage Рік тому +2

    Cheers mate

  • @marcfuchs6938
    @marcfuchs6938 7 місяців тому

    It is insane to think about, how today people need to invest more work to emulate the look of machines, which were doing less work.

    • @hackticdev
      @hackticdev  7 місяців тому +1

      While my computer my be doing more work to look like its doing less, it was certainly still more work on the part of the developer to develop a game back then than it is now. We take for granted how easy tools like Unity make it to develop

    • @marcfuchs6938
      @marcfuchs6938 7 місяців тому +1

      @@hackticdev I was basically talking about the looks of games, not the entire development process. =) Back in the day, you did your "normal" graphics work to achieve the games. Now with less work, we can do so much more graphics wise and we need to invest additional effort and effects, to emulate, what couldn't be done with those old machines. :b

  • @Bytecell
    @Bytecell 11 місяців тому

    thanks

  • @funpa2516
    @funpa2516 Рік тому

    this was very helpful

  • @goblinphreak2132
    @goblinphreak2132 7 місяців тому +4

    now do unreal engine, the only engine worth using....

    • @hackticdev
      @hackticdev  7 місяців тому +7

      No

    • @MadHatProduction017
      @MadHatProduction017 6 місяців тому +3

      Careful, people don't like hearing the truth

    • @goblinphreak2132
      @goblinphreak2132 6 місяців тому

      @@MadHatProduction017 learned that long ago when in my personal life i decided to stop lying altogether. And i realized people really dont like truthful people 🤷 but i dont care. I find being honest is liberating.
      On the engine front, i get why people used unity. They used to have a better deal for monetization and use. But now unreal, make 1 million revenue, then they get 5% after that. That isnt a huge loss. And if you sell on the epic game store, they wont even take the 5% which for some is a huge boon. And you could then email/negotiate buying a license outright. And you have the money to do it. So now you have a permanent license that you can make games and retain all revenue. Its huge. For a solo game developer for example, 1 million dollars? Thats a lot of money. If you happen to sell your game enough times to pull in that kind of money. The feature set, nanite and lumin, and other various aspects. Its just a better engine. And even though people say "you cant do 2d" you can....

  • @DarkMJ
    @DarkMJ Рік тому

    Quick question. Why do people want their game to look like a Playstation 1 game?

    • @tldgas3259
      @tldgas3259 Рік тому +6

      Some Game devs might be going for a certain aesthetic, especially within the horror genre. As well as in some cases, it makes the game easier to run on lower end consoles/pcs

    • @IAmALiteralDragon
      @IAmALiteralDragon Рік тому +19

      "Why do rock bands want their guitars to be distorted?"

    • @Dravianpn02
      @Dravianpn02 11 місяців тому +4

      Have you played any ps1 game? Soul reaver, resi 2, resi 3, SOTN? They will answer your question.