While The Tower of Druaga is very less known outside Japan, it was considered to be a big craze like Xevious. It was a very technical game which the player themselves needs to make their own walkthroughs and maps. (Although there were kind of a walkthrough guides at the time, not all people purchased it)
I tell people looking to get into this game to emulate the PC Engine remake. It was, if I remember correctly, worked on by much of the same staff as the original (definitely the director, Endo) and is many ways addressing the archaic mechanics of the first game. With the health upgrades, stat boosters, and HINTS (thank God for the HINTS!!) it makes it a much more enjoyable game, even discounting the upgraded and charming visuals. All this is made the better that some dedicated soul released a fan-translation of the PC Engine game, allowing anyone to jump in and play a really well-made action-adventure game.
There's a lot of comments about the game being slow! It's only like that for literally the first two floors, as that's what the jet boots are there for :) Kill 2 black slimes on 2nd floor, grab the treasure, and it'll start feeling like a normal game with proper speed at that point.
😂 I do agree but also, this is a game from 1984 the game doesn’t directly tell you all the adjectives to get the upgrades the game doesn’t tell you to kill all enemies so why should you?
Also, as I've played/beaten some of these ports. I can give some added information Every version of Druaga has an (invisible) health bar. It's important as some enemies like the knights don't 1 hit kill you when you have your sword out, but reduce your HP a little. Attacking of getting attacked from behind deals extra damage. Slimes and magic are always 1 hit kills however. When your sword is out, your shield can block spells coming from the side it's facing In the X6800 version, you said that the keys and doors were too far from each other. The placement of the key and doors are randomly generated in every version. The wall layouts never change however The Gameboy version in addition to passwords, have boss battles every 10 or so floors. The Famicom version had an code for an extra 60 floor tower with harder chest requirements.
NEATO!! Hands down THE hardest game I've played so far.. ... Used to play this a lot on the "Namco Museum 3" compilation on "PSX" which featured the arcade version!! Good times!!^^ The game requires the player to collect nearly EVERY treasure on each stage in order to strong enough and well equipped to stand a chance against the upcoming threats later in the game.. ...kinda like an "Action RPG".. .. Spent many long playing sessions trying to reach the final "60th Floor" stage while reading a guide to uncover the cryptic hidden treasures on each stage... ... One of those games that actually feels downright impossible to beat, but the thrill of the challenge and how I've gotten better with each play-through keeps me coming back for more!! (actually was able to get to the "60th floor" with enough practice, patience, reflexes, and a little bit of luck, but was unable to beat it cause I was missing a key treasure item I skipped over.. .. ...OOPS.. ...xD XD
The version included in Namco Museum DS has an option to show how to get the treasues on each floor and what they do on the bottom screen. And it's by M2 so you can ecpect quality
@@RetroCore Will do, this is one of 3 Namco titles purchased this round. The other 2 are Burning Force for the Genesis, and another copy of Namco Museum Volume 4 for the PS1, Japan version, the original I bought years ago was dirt cheap, for good reason. Return of Ishtar, Ordyne, and Genpei Toumaden would not work due a flaw on the bottom of the disc I didn't see when purchasing it. Only Pac Land, Assault, and Assault Plus worked on the disc, quite depressing, hoping second time is the charm. Also picked up Looney Tunes from Sunsoft on the Game Boy, and 4 Konami games (Zombies Ate My Neighbors Genesis, Chibi Maruko-chan Mezame Minna no Island SFC, Goonies FC, Lightning Legend PS1). Up to 181 Konami games in the collection, and I believe it was the last Konami game I needed for the Genesis/MD, not counting the Factor 5 International Superstar Soccer Deluxe (released only in Brazil and some PAL territories), and a PAL Nigel Mansell racing game. For SNES/SFC, it is Konami game 31 I now own of 47 produced for the console.
I don't recall ever playing or hearing about The Tower of Druaga before Mark. But seeing you always have an informative and amazing nature of convincing others to be aware and trying games is all the more reasons to play it now. Thank you Mark. I learned something new today! 8^) Anthony...
The arcade and other versions of the game aren't slow at all, you get the winged boots on the 2nd floor by killing 2 black slimes, it triples your movement speed and its actually pretty hard to miss if you're not just gunning it to the exit.
Back in 1984, when this game was released in Japan, gamers were enjoying it while sharing tips and tricks. But in North America, along with several other 1984 arcades like Kung-Fu Master and Punch-Out!!, it failed to gain notability. Possibly because of the 1983 North American Video Game Crash. The arcade flyer was parodied by 5pb Games with the Phantom Breaker: Battle Grounds Overdrive game.
>it won't do any good unless it's in front of you When Gil enters attack mode his shield actually gets placed to his side, and it will still deflect projectiles that hit it. There's even a floor where the treasure appears after blocking a projectile with the sword drawn.
They just zoomed in the game, and gave it a little more of an isometric 3D look, and it looks fantastic. Normally I didn't like when Namco would make changes to their ports to the PCE, like they did to Marchen Maze, going from isometric to overhead, losing some of the games charm in the process, but they did fine with the PCE Druaga port. Plus the between levels interludes are cute, especially the little blond goddess you'd see at points (I forget her name, but she is a regular appearing character in the series). You also see her in the games final stage, she awaits you after you kill Druaga, while saving Ki, and putting the rods in their proper places on the screen. I believe she is also the one who sent Ki out to kill Druaga to start with in the later Famicom released Druaga prequel, Quest of Ki.
I have this on PS1 Namco Museum (Volume 3), PSP Namco Battle Museum, and the Famicom version. The game is slow, but for the time it came out, it was pretty advanced. You had to find items, if you got so far without certain items, it was instant death as those items were crucial to survival on those last floors. Then when Ki is saved, you have to place items in a certain item on the very last floor and the game ends. PS1 version I believe even has the arcade code to play extra levels, as well as the other versions, but good luck finding codes for those obscure ports. The extra game is called Another Druaga, with another 60 floors to climb through. The game makes you do some crazy things to get chests and save Ki though. If you have no guide handy on what to do, might as well not try to play till you can get one.
The music in this game is really nice. I find it interesting how it sounds on each platform. The Sharp X1 version looks pretty neat but the PC Engine version is probably the one to play. I may have to check this one out.
Interesting note: in addition to "Another Tower" (which on the console ports that featured it requiring a code to input, rather than Namco Museum Vol 3 needing L1+R1 to be held down while rotating the dpad to get a mattock, and using it on a wall in the game's gallery room), the PS1 compilation that had the game also featured an exclusive THIRD version nicknamed "Darkness Tower". For this version, you had to change a DIP Switch, insert a credit, and enter a code before starting. A LOT of the gameplay dynamics change quite a bit, such as the Jet Boots being the treasure of Floor 61 (yeah, it goes from 61-120), level layouts being nothing like the last two versions, and some chests actually are instant-death mimics if you pick them up. For that version and Another Tower, I highly recommend looking up guides on Strategy-Wiki's site.
It very much is, as even the "Another Tower" variants on the PS1 and across many of the home/portable versions even change up some of the requirements for the chests. The game is so obtuse, that Vol. 3 actually INCLUDED a hint book for the game. So it's not a complete copy without that guide.
I have never played any of the original Tower of Druaga games/ports but I remember unlocking a Tower of Druaga dungeon in Tales of Destiny for the PS1 and it was brutally difficult.
This was a fun episode to watch, gotta love the Druaga! The Namco Museum music alone brought back memories of booting up Vol. 3 near constantly because of the soundtrack alone.
Also, because of the way the magic bolts flicker (making them kinda look like Christmas trees of a single color) I usually refer to being hit by one as "getting tree'd". XD Actually, Mark, this happens to me with the actual arcade game (MAME, Namco Museum Vol. 3 on the PS1, Battle Collection on the PSP, and Arcade Museum on the 360 from my current tests) as well. I think what happened was you forgot to pick up the Jet Boots on Floor 2 (kill 2-3 Black Slimes to reveal the treasure chest). Believe me, the game is virtually IMPOSSIBLE to finish without that item. Especially once the timer begins that final countdown of sixty seconds when it sends the Red and Blue Will-o-the-Wisps in.. there's literally ZERO chance of outrunning the blue ones unless you have those boots.
Fact that might help many gamers: there are treasure chests hidden throughout the stages that can be uncovered by completing certain unspoken tasks (defeating certain number of enemies is an example), one is used to go faster and MANY are ABSOLUTELY REQUIRED to beat the game. It just sincerely PAINS me, as one who has played the game, to see you practically ignoring each and every one of them (although some of them are harmful, so I don't blame you)
I loved this game when I first played it on the Nintendo DS "Namco Museum DS". I LOVE the PC Engine enhanced port and even the music sounded very similar to the Arcade version, which I like. Thanks for spending your time and effort on this video, I really appreciate it! :) I was thinking that you could possibly do a sequel to the Robocop Battle of the Ports video, but I don't want to waste your time.
I did Robocop a long time ago however it really needs to be remade. I'm happy that you enjoyed this video. Suggestions from the fans are always welcome.
+Retro Core I should've been very specific about what I meant, my apologies. I was thinking of requesting a Battle of the Ports of "Robocop 2", sorry about that. Silly me. Thanks again.
Great video awesome soundtrack btw! Mark, I really appreciate your adjustment to move to the next port quicker! I think it really helps make for a better video overall!! Keep up the good work!
This game didn't really have much in the way of variety either in terms of looks or sound. I think the quicker look then moving on worked out well for this video. Normally I try to keep the clips under 2 minutes for the most part.
The MSX version is one of the most crude games Namco produced for the System. All their MSX ports were really high quality except this one which, while its not a bad port, is really very rough at the edges, not much polished at all. Compare it to the likes of Rally-X, Bosconian, Galaga, Pacman, Mappy etc..... Tower of Druaga doesn't even use the typical Namco arcade font that every other port uses. Maybe because it was released much later than most of the other Namco arcade ports for the system, it was made by a different team or something. The FM-7 port for example has much better graphics and overall the FM-7 was way less powerful than an MSX 1. Also, playing on FM-7 keyboard should be really fun, since its keyboard doesn't register a key being hold down, it just registers key presses :)
Mediocre? Nah, for it's time it was pretty advanced maybe not graphically, but in terms of challenge and the things the game made you do to look for the chests (some chests have to not b picked up due to having negative status items in them). Probably the first game that required a guide to get through.
That would do it. :) Although on youtube there are plenty of no jet boot runs. I love this game although it has been a very long time since I've last beaten it. I even have Nightmare of Druaga "Fushigi no Dungeon" that surprisingly they released here in the states.
Never got into this game i watched Arino play it on Game Center CX great show looked hard work, i will have to get the pc engine version looks pretty nice.
All this time I never really played this game even though I have the entire NAMCO® collection and was playing mostly Assault and Dragon Spirit. This looks good, I should give it a try.
Those wizards look annoying af!! The Sharp computers are really fascinating for what they could do when they came out. I think if i'd lived in Japan back in those days I would have loved to own them. I also wonder if Falcom was inspired by this game for the combat system of Ys.
it still amaze me how pc engine can change the game, not only the best grapic but also best experience for each game got port into pc engine, i wonder what happen if NEC still join in console wars but maybe it wont happen last thing i hear NEC now in super computer and server business
NEC lost the plot after the PC Engine. First they made the Super Grafx, a more powerful version of the PC Engine but left it with about 6 games. Then came the PC FX, a compete mind boggle of a console. What on earth were NEC thinking with that crap.
well each company have their own gamble and dark history, i still remember when n64 lost to playstation, in fact this n64 vs playstation era was the biggest and most digusting news in gaming industry (for me) as nintendo actually want make console cd base with sony help but they decide not to, right after nintendo playstation prototype announce to the world, just cause one fatal decision by nintendo, sony now (maybe) have the most advance gaming technology
Personally I think the N64 was the start of Nintendo's downfall. They lost their biggest 3rd parties and many fans in the process. Then they come out with the game Cube that resembled a fisher price toy in appearance. The Wii was a success in terms of sales but as a gamers system like the SFC/SNES was it wasn't even close. Wii U, well we all know about that and the switch is nothing more than a powered up Wii in tablet form :( I really do miss the days of SFC / SNES Nintendo. They were fantastic back then.
well they say good ol' days not good future days, but for me personal switch have many potential with so many multiplayer local game which i like it than online multiplayer game.
I think it would be a good idea to not show the overview of all the ports in the beginning and let it be kind of an surprise as you're watching to see for which systems it came out. Please like this post if you think it's a good idea.
I can see your point but most people seem to like knowing what they are install for. I guess you could always skip that section of by using the time code in the video's description.
Yes, I understand that. When I want to see all the systems I go to the description. How about you write onscreen "no spoilers, but if you want to see, check the video description". Perhaps some day, I really love your videos. Keep up the great work! Thank you. If no-one agrees with me then fuk it.
Bwaha, so you actually have to hold out a sword in front of you and slowly slide it into enemy's soft flesh. And here I thought that it's just a badly aged game with poor attack range.
The way to kill enemies here would happen to be the same way you kill them in the Ys series, and in Lagoon. Something tells me the people at Falcom loved Druaga for their Ys series.
Sucks? You probably weren't born when this game first released, and probably influenced by graphics over gameplay. No this game won't wow you with visuals, but will test your brain a lot and reflexes. The game looks quite simple, but is quite complex to try and successfully finish.
The Japanese fanbase would disagree, the game is extremely popular over there, and some later games might not exist if not for the influence of Druaga.
While The Tower of Druaga is very less known outside Japan, it was considered to be a big craze like Xevious. It was a very technical game which the player themselves needs to make their own walkthroughs and maps. (Although there were kind of a walkthrough guides at the time, not all people purchased it)
Makes sense, as the developer behind the Tower of Druaga also designed Xevious.
I tell people looking to get into this game to emulate the PC Engine remake. It was, if I remember correctly, worked on by much of the same staff as the original (definitely the director, Endo) and is many ways addressing the archaic mechanics of the first game.
With the health upgrades, stat boosters, and HINTS (thank God for the HINTS!!) it makes it a much more enjoyable game, even discounting the upgraded and charming visuals.
All this is made the better that some dedicated soul released a fan-translation of the PC Engine game, allowing anyone to jump in and play a really well-made action-adventure game.
There's a lot of comments about the game being slow! It's only like that for literally the first two floors, as that's what the jet boots are there for :) Kill 2 black slimes on 2nd floor, grab the treasure, and it'll start feeling like a normal game with proper speed at that point.
😂 I do agree but also, this is a game from 1984 the game doesn’t directly tell you all the adjectives to get the upgrades the game doesn’t tell you to kill all enemies so why should you?
Also, as I've played/beaten some of these ports. I can give some added information Every version of Druaga has an (invisible) health bar. It's important as some enemies like the knights don't 1 hit kill you when you have your sword out, but reduce your HP a little. Attacking of getting attacked from behind deals extra damage. Slimes and magic are always 1 hit kills however.
When your sword is out, your shield can block spells coming from the side it's facing
In the X6800 version, you said that the keys and doors were too far from each other. The placement of the key and doors are randomly generated in every version. The wall layouts never change however
The Gameboy version in addition to passwords, have boss battles every 10 or so floors.
The Famicom version had an code for an extra 60 floor tower with harder chest requirements.
Some great extra info there. thanks for posting, Octopuswithcorn.
Fantastic info! I would suggest putting this information in the video via annotations.
I'd need Octopuswithcorn's permission first.
Retro Core there is also two ports you missed on ps1 in namco museum vol.3 and on xbox 360 namco museum virtual arcade
Even the Game Boy version has the Another Druaga hidden within, it just isn't Druaga without that part.
NEATO!!
Hands down THE hardest game I've played so far.. ...
Used to play this a lot on the "Namco Museum 3" compilation on "PSX" which featured the arcade version!!
Good times!!^^
The game requires the player to collect nearly EVERY treasure on each stage in order to strong enough and well equipped to stand a chance against the upcoming threats later in the game.. ...kinda like an "Action RPG".. ..
Spent many long playing sessions trying to reach the final "60th Floor" stage while reading a guide to uncover the cryptic hidden treasures on each stage... ...
One of those games that actually feels downright impossible to beat, but the thrill of the challenge and how I've gotten better with each play-through keeps me coming back for more!!
(actually was able to get to the "60th floor" with enough practice, patience, reflexes, and a little bit of luck, but was unable to beat it cause I was missing a key treasure item I skipped over.. .. ...OOPS.. ...xD XD
The version included in Namco Museum DS has an option to show how to get the treasues on each floor and what they do on the bottom screen. And it's by M2 so you can ecpect quality
M2 always deliver the goods. They are what crap outfits like Digital Eclipse should aim to be.
Came back to this video again, just picked up the Game Boy port off Ebay, awaiting for it to arrive.
Enjoy your purchase 👍
@@RetroCore Will do, this is one of 3 Namco titles purchased this round. The other 2 are Burning Force for the Genesis, and another copy of Namco Museum Volume 4 for the PS1, Japan version, the original I bought years ago was dirt cheap, for good reason. Return of Ishtar, Ordyne, and Genpei Toumaden would not work due a flaw on the bottom of the disc I didn't see when purchasing it. Only Pac Land, Assault, and Assault Plus worked on the disc, quite depressing, hoping second time is the charm.
Also picked up Looney Tunes from Sunsoft on the Game Boy, and 4 Konami games (Zombies Ate My Neighbors Genesis, Chibi Maruko-chan Mezame Minna no Island SFC, Goonies FC, Lightning Legend PS1).
Up to 181 Konami games in the collection, and I believe it was the last Konami game I needed for the Genesis/MD, not counting the Factor 5 International Superstar Soccer Deluxe (released only in Brazil and some PAL territories), and a PAL Nigel Mansell racing game. For SNES/SFC, it is Konami game 31 I now own of 47 produced for the console.
so many adventure games owe a debt to this one, a truly influential classic!
I don't recall ever playing or hearing about The Tower of Druaga before Mark.
But seeing you always have an informative and amazing nature of convincing others to be aware and trying games is all the more reasons to play it now.
Thank you Mark. I learned something new today! 8^)
Anthony...
If you do feel like giving this game a try then I suggest the PC Engine version.
Good to know Mark. I'll take a look at it more!
Anthony..
Maybe you played this game on the Namco Museum Vol. 3 on the PS1...
The arcade and other versions of the game aren't slow at all, you get the winged boots on the 2nd floor by killing 2 black slimes, it triples your movement speed and its actually pretty hard to miss if you're not just gunning it to the exit.
Back in 1984, when this game was released in Japan, gamers were enjoying it while sharing tips and tricks. But in North America, along with several other 1984 arcades like Kung-Fu Master and Punch-Out!!, it failed to gain notability. Possibly because of the 1983 North American Video Game Crash.
The arcade flyer was parodied by 5pb Games with the Phantom Breaker: Battle Grounds Overdrive game.
From what I've heard, the Video Game Crash of 1983 only affected for the console games...
Another great arcade game around that same time that failed to gain traction, but was also thankfully put on compilations, Joust II.
>it won't do any good unless it's in front of you
When Gil enters attack mode his shield actually gets placed to his side, and it will still deflect projectiles that hit it. There's even a floor where the treasure appears after blocking a projectile with the sword drawn.
PC engine ver. is a excellent remake, is like they mixed Pacman+Zelda+Bomberman. 3 fun games in one.
They just zoomed in the game, and gave it a little more of an isometric 3D look, and it looks fantastic. Normally I didn't like when Namco would make changes to their ports to the PCE, like they did to Marchen Maze, going from isometric to overhead, losing some of the games charm in the process, but they did fine with the PCE Druaga port. Plus the between levels interludes are cute, especially the little blond goddess you'd see at points (I forget her name, but she is a regular appearing character in the series). You also see her in the games final stage, she awaits you after you kill Druaga, while saving Ki, and putting the rods in their proper places on the screen. I believe she is also the one who sent Ki out to kill Druaga to start with in the later Famicom released Druaga prequel, Quest of Ki.
I have this on PS1 Namco Museum (Volume 3), PSP Namco Battle Museum, and the Famicom version. The game is slow, but for the time it came out, it was pretty advanced. You had to find items, if you got so far without certain items, it was instant death as those items were crucial to survival on those last floors. Then when Ki is saved, you have to place items in a certain item on the very last floor and the game ends. PS1 version I believe even has the arcade code to play extra levels, as well as the other versions, but good luck finding codes for those obscure ports. The extra game is called Another Druaga, with another 60 floors to climb through. The game makes you do some crazy things to get chests and save Ki though. If you have no guide handy on what to do, might as well not try to play till you can get one.
Some great info right there. I wasn't aware of the extra stages.
The music in this game is really nice. I find it interesting how it sounds on each platform. The Sharp X1 version looks pretty neat but the PC Engine version is probably the one to play. I may have to check this one out.
It's been a while since I haven't watched your content, but it's great to watch it once again!
Glad to see you've come back. The Retro Core Dreamcast Special will be going live tomorrow.
Interesting note: in addition to "Another Tower" (which on the console ports that featured it requiring a code to input, rather than Namco Museum Vol 3 needing L1+R1 to be held down while rotating the dpad to get a mattock, and using it on a wall in the game's gallery room), the PS1 compilation that had the game also featured an exclusive THIRD version nicknamed "Darkness Tower". For this version, you had to change a DIP Switch, insert a credit, and enter a code before starting. A LOT of the gameplay dynamics change quite a bit, such as the Jet Boots being the treasure of Floor 61 (yeah, it goes from 61-120), level layouts being nothing like the last two versions, and some chests actually are instant-death mimics if you pick them up. For that version and Another Tower, I highly recommend looking up guides on Strategy-Wiki's site.
Sounds like a version where using a players guide is essential.
It very much is, as even the "Another Tower" variants on the PS1 and across many of the home/portable versions even change up some of the requirements for the chests. The game is so obtuse, that Vol. 3 actually INCLUDED a hint book for the game. So it's not a complete copy without that guide.
I have never played any of the original Tower of Druaga games/ports but I remember unlocking a Tower of Druaga dungeon in Tales of Destiny for the PS1 and it was brutally difficult.
This was a fun episode to watch, gotta love the Druaga! The Namco Museum music alone brought back memories of booting up Vol. 3 near constantly because of the soundtrack alone.
Yeah, it's a great mix of the original music. I like it quite a lot.
It just hast the fun and bouncy 90's vibe.
Yep, this one's a no contest. PC Engine wins by a landslide.
Also, because of the way the magic bolts flicker (making them kinda look like Christmas trees of a single color) I usually refer to being hit by one as "getting tree'd". XD
Actually, Mark, this happens to me with the actual arcade game (MAME, Namco Museum Vol. 3 on the PS1, Battle Collection on the PSP, and Arcade Museum on the 360 from my current tests) as well. I think what happened was you forgot to pick up the Jet Boots on Floor 2 (kill 2-3 Black Slimes to reveal the treasure chest). Believe me, the game is virtually IMPOSSIBLE to finish without that item. Especially once the timer begins that final countdown of sixty seconds when it sends the Red and Blue Will-o-the-Wisps in.. there's literally ZERO chance of outrunning the blue ones unless you have those boots.
Fact that might help many gamers: there are treasure chests hidden throughout the stages that can be uncovered by completing certain unspoken tasks (defeating certain number of enemies is an example), one is used to go faster and MANY are ABSOLUTELY REQUIRED to beat the game. It just sincerely PAINS me, as one who has played the game, to see you practically ignoring each and every one of them (although some of them are harmful, so I don't blame you)
As usual, great episode, Yakumo. The PC Engine, Game Boy, NES and X68000 versions are the fuckin' best
Thanks man. I do like the PC Engine myself. The changers really do make the game more fun.
Retro Core Yup! Ten times more fun
Retro Core pc engine looks amazing, definitely one to look out for
I loved this game when I first played it on the Nintendo DS "Namco Museum DS". I LOVE the PC Engine enhanced port and even the music sounded very similar to the Arcade version, which I like. Thanks for spending your time and effort on this video, I really appreciate it! :) I was thinking that you could possibly do a sequel to the Robocop Battle of the Ports video, but I don't want to waste your time.
I did Robocop a long time ago however it really needs to be remade.
I'm happy that you enjoyed this video. Suggestions from the fans are always welcome.
+Retro Core
I should've been very specific about what I meant, my apologies. I was thinking of requesting a Battle of the Ports of "Robocop 2", sorry about that. Silly me. Thanks again.
Great video awesome soundtrack btw! Mark, I really appreciate your adjustment to move to the next port quicker! I think it really helps make for a better video overall!! Keep up the good work!
This game didn't really have much in the way of variety either in terms of looks or sound. I think the quicker look then moving on worked out well for this video. Normally I try to keep the clips under 2 minutes for the most part.
Looks like the PC Engine port is the one to get.
I'd say so. The whole upgrading aspect really adds a lot to the game.
You do have the music from the PS1 version found on Namco Museum Vol. 3, although that port as a whole wasn't featured on this video. I wonder why.
The MSX version is one of the most crude games Namco produced for the System. All their MSX ports were really high quality except this one which, while its not a bad port, is really very rough at the edges, not much polished at all. Compare it to the likes of Rally-X, Bosconian, Galaga, Pacman, Mappy etc..... Tower of Druaga doesn't even use the typical Namco arcade font that every other port uses.
Maybe because it was released much later than most of the other Namco arcade ports for the system, it was made by a different team or something.
The FM-7 port for example has much better graphics and overall the FM-7 was way less powerful than an MSX 1.
Also, playing on FM-7 keyboard should be really fun, since its keyboard doesn't register a key being hold down, it just registers key presses :)
PC Engine has turned a mediocre game in a very interesting one. Superior to the original in all the aspects
I would like to try out the PC Engine version of Druaga. Is there any other major twist from a gameplay perspective (besides skill points)? :)
I agree with you. It really makes the game fun to play.
Not really but the skills points and new presentation do add a lot to the overall package.
Mediocre? Nah, for it's time it was pretty advanced maybe not graphically, but in terms of challenge and the things the game made you do to look for the chests (some chests have to not b picked up due to having negative status items in them). Probably the first game that required a guide to get through.
You mentioned that you couldn't get to the door in time... did you manage to get the Jet Boots on the 2nd floor?
Ah, no i did not. that would probably explain why,
That would do it. :) Although on youtube there are plenty of no jet boot runs. I love this game although it has been a very long time since I've last beaten it. I even have Nightmare of Druaga "Fushigi no Dungeon" that surprisingly they released here in the states.
Ahhahhh A Namco RPG!!!??? I bought xenosaga on launch day and swore never to buy a game on launch ever again. Thanks for the memories.
Finally a game that should work like a treat on all Western home computers..... oh drat.
Hahaha, yep one that should but one that never got ported to them at all.
@@RetroCore And we are thankful for it. At least it hit Japanese home computers, where the game was mostly done justice.
the key is randomly placed?
I think so or at least that's how it seemed to me.
so, it is like...how kids call it today? awww, rogue like XD
Yep. :)
Never got into this game i watched Arino play it on Game Center CX great show looked hard work, i will have to get the pc engine version looks pretty nice.
All this time I never really played this game even though I have the entire NAMCO® collection and was playing mostly Assault and Dragon Spirit. This looks good, I should give it a try.
It's a bit of a slow game to get in to which is why I'd recommend playing g the PC Engine version if possible.
This game was also released for the MSX Turbo-R (but I suspect it also works on the MSX2+):
ua-cam.com/video/3wzcGpseYX4/v-deo.html
The version on Namco Museum Volume 3 on PS1 is a recoded port and not an emulation.
Are you sure about that? Looks like I missed a viable version for the show.
@@RetroCore It is indeed a port, just like all the Namco Museums on the PS1.
However, the MSX port is slower in Europe...
Those wizards look annoying af!!
The Sharp computers are really fascinating for what they could do when they came out. I think if i'd lived in Japan back in those days I would have loved to own them.
I also wonder if Falcom was inspired by this game for the combat system of Ys.
Lol, those wizards are!
Hydlide, Ys, and Lagoon are 3 games that use the same type of combat system as Druaga, so I'd say yes.
1:49 first thing I noticed is NAMCOT. Who is Namcot? Are they related to Capcpom?
+larrshin shin Namcot was Namco's publishing brand. All their Mega Drive games go under the name of Namcot too.
larrshin shin The name was also used on PS1 titles as well.
@@ChristopherSobieniak As well as their Famicom and NES games.
My favourite version was the one in Tales of Destiny.
Was it a hidden emulated version?
Ah, okay :) I see now.
Man if only the PCE version got an English release...
There's a fantastic fan translation patch up on romhacking.net, in case you weren't aware..
it still amaze me how pc engine can change the game, not only the best grapic but also best experience for each game got port into pc engine, i wonder what happen if NEC still join in console wars but maybe it wont happen last thing i hear NEC now in super computer and server business
NEC lost the plot after the PC Engine. First they made the Super Grafx, a more powerful version of the PC Engine but left it with about 6 games. Then came the PC FX, a compete mind boggle of a console. What on earth were NEC thinking with that crap.
well each company have their own gamble and dark history, i still remember when n64 lost to playstation, in fact this n64 vs playstation era was the biggest and most digusting news in gaming industry (for me) as nintendo actually want make console cd base with sony help but they decide not to, right after nintendo playstation prototype announce to the world, just cause one fatal decision by nintendo, sony now (maybe) have the most advance gaming technology
Personally I think the N64 was the start of Nintendo's downfall. They lost their biggest 3rd parties and many fans in the process. Then they come out with the game Cube that resembled a fisher price toy in appearance. The Wii was a success in terms of sales but as a gamers system like the SFC/SNES was it wasn't even close. Wii U, well we all know about that and the switch is nothing more than a powered up Wii in tablet form :(
I really do miss the days of SFC / SNES Nintendo. They were fantastic back then.
well they say good ol' days not good future days, but for me personal switch have many potential with so many multiplayer local game which i like it than online multiplayer game.
We have a switch in the living room which belongs to my son but we have no games for it. He's waiting for Splatoon 2 and Mario kart 8.
I think it would be a good idea to not show the overview of all the ports in the beginning and let it be kind of an surprise as you're watching to see for which systems it came out.
Please like this post if you think it's a good idea.
I can see your point but most people seem to like knowing what they are install for. I guess you could always skip that section of by using the time code in the video's description.
Yes, I understand that. When I want to see all the systems I go to the description. How about you write onscreen "no spoilers, but if you want to see, check the video description". Perhaps some day, I really love your videos. Keep up the great work! Thank you. If no-one agrees with me then fuk it.
Bwaha, so you actually have to hold out a sword in front of you and slowly slide it into enemy's soft flesh. And here I thought that it's just a badly aged game with poor attack range.
yep. I have to admit I was a bit lost the first time I played it a few years back too.
The way to kill enemies here would happen to be the same way you kill them in the Ys series, and in Lagoon. Something tells me the people at Falcom loved Druaga for their Ys series.
There's a port on the Nintendo Switch, which still sucks!
That's emulation, not a port.
@@RetroCore I've also know that. But can you do the next episode of Ms. PAC-MAN, Jr. PAC-MAN, And Puzzle Bobble
Sorry, I already have decided the next few shows plus other peoples requests from months ago need to be covered first.
Sucks? You probably weren't born when this game first released, and probably influenced by graphics over gameplay. No this game won't wow you with visuals, but will test your brain a lot and reflexes. The game looks quite simple, but is quite complex to try and successfully finish.
Not only via Namco Museum Arcade Pac, but also the Arcade Archives.
FIRST FROM AMERICA !
congratulations!
Not a very good game, however is very surprising that while this is not a very complex game, some versions can't keep up with the original.
To be fair, the Japanese computers it ran on were really early systems.
The Japanese fanbase would disagree, the game is extremely popular over there, and some later games might not exist if not for the influence of Druaga.