One thing that makes even base game factorio feel untouchable is the sheer amount of *shit* you have to get accustomed to to be able to even have a plan for how to move forward Nullius has taken this to an even darker place And your willingness to say "fuck I have no idea what I was thinking" flips it back around on its head
To be fair, Factorio does an excellent job helping the player how everything works, although I think the main tutorial could use a rework, most things are clear as day for anyone willing to sit down a moment, analyzing the information that it's on the screen, and act upon it
@@AlyssaMcNeilthen when ya add space exploration mod (or i think what its becoming the first DLC of the game or at lest a dlc is based on it) you can REALLY go "what the fuck did i get my self into" as you keep trudging on looking how you would re make ya base
Nullius has checkpoints which make for a surprisingly good tutorial on what to make when and how for the most part. The remainder is just some use of the factory planner which allows you to quickly test out which recipes work well together and suddenly things just work. SE and seablock both made me loose motivation quickly yet nullius I'm like 110 hours or so in and still excited to get back to
My guess for the underground pipe recipes, in real life when you bury a pipe underground you surround it with sand or gravel to protect them from external damage.
Goddamn it, I watched it 10 mins of this and then immediately booted up factorio to give this mod a shot. It’s been about a bit over a week and I’m already 110 hours into my run…
question, did you have issues getting the game to launch? I wanted to try the mod as well, but the Nullius mod causes the game to fail to start. it doesn't even get to the main menu, it forces me to turn off the mod for factorio to start up.
@@Meanslicer43 nullius is a bit special in how it changes the vanilla item names completely, and thus easily comes in conflict with other mods. Read the faq, remove all of your qol mods, and add one by one. Or is it only nullius you have installed?
8:37 Underground pipe networks tend to use anchors (huge slabs of something really heavy, usually concrete, or bags of sand) on the bends of the pipe to stop it from literally pushing itself apart from the pressure of the liquids. It probably needs sand for that same concept.
I stumbled on this video and was like "How hard can this be?" Well, anyway I've emptied a bottle of ibuprofen and am currently reworking my metal production after getting my aluminum checkpoint done. I'm 30 hours in. Wish me luck.
Nullius is very good at making you feel dumb, there's always better ways to do things getting unlocked but working them into your existing builds is frequently difficult. The next science after Chemical is probably the sharpest difficulty spike I've ever seen in a Factorio mod, good luck.
I lobe these painfull mod showcases, but still i wish there would be a middleground between this pure agony of "i started, can go in 50 directions, of which only some of which will lead to ruin" and normal factorio i would love to actually handle byproducts, nuetralizing chemicals, maybe even eventually finding ways to burn dedicated trash buildings for massive pollution, so that they dont clog up everything but not at minute one like... lube me up a little before i need a real life chemisty book to get ideas about how to dispose of the byproducts of plastik production.
Try Krastorio. It adds a lot of extra processing types, chemistry, and byproducts everywhere. It starts very similar to normal Factorio so it doesn't immediately smack you with the difficulty, and even makes some things easier than base game (all science having the same build time so you don't have to deal with complicated ratios to consume multiple sciences at the same rate)
@@digiholic Thanks for the sugestion, i actually played quite a bit of it already and enjoyed it, though it isnt quite on the scale of complexity i would like to see.
@@mandragorius9637Industrial Revolution 3 has more complex production chains (and introduces minisemblers to help deal with them) and has more in the way of fluid and byproduct management than krastorio, while being about the same level of difficulty/length overall.
i was going to write a comment about how you pronounced aluminium wrong the whole video but then i realised you just made a 50 minute long video and uploaded it to the website youtube under the channel name Ryan brown, and i dropped to my knees and clasped my hands together in thanks to the lord for this exquisite content. i didn't do that but it was a good video
I wish I had the patience and endurance of factorio youtubers. I tried tackling this beast of a modpack, but after a certain point I set it aside and haven't touched it again in months
Yeah IRL they use sand to bury the pipes (among other reasons to protect them from damage by rocks), so this does in fact make sense that underground pipe require sand.
I ended up trying this mod because of this video, rhank you for opening my eyes to another Factorio mod. This is a greag vid :)) Always enjoy your videos :))
The gusto with which you tackle this mod should make you ready for Pyanadon's. Their mod is just as insane. The production chains for science get out of control. Red isn't so bad, but once you hit green and thereafter all bets are off.
Gosh, I wish Backup turbine types were in the base game, as I’m the sort of person who makes a ginormous solar farm and runs my entire factory off of it. (No, I don’t use beacons, how could you tell?) Sure, the accumulator/power-switch thing *works*, but it makes an ugly square wave on the power graph.
you don't need a power switch to use accumulators efficiently, you can just hook them up directly to your power grid and they'll dynamically change their output in response to supply to get the nice sin wave you want
I’ve been playing Nullius and I’m looking forward to seeing where this series goes! I disagree though that polypropylene is the better plastic recipe early on-managing chlorine is the biggest early game challenge, and PVC is by far the best way you have of consuming it.
Also the pure water caustic solution recipe doesn’t seem like a big deal, but it means you can finally brute force your way out of caustic solution woes, because the HCl neutralization loop is slightly positive for caustic solution instead of being a complete wash. It’s still pretty sad, so you don’t want to (and don’t need to) end up relying on it, but it’s nice to know that it’s there just in case.
Don't feel bad that it took you a bit to figure out a good way to void the chlorine. The byproducts really are not easy to handle in this mod, and chlorine in particular is tricky.
Mechanical Prototype was what the mechanical engineering research packs used to be called until they were renamed in the latest version of Nullius, so you didn't make that up!
Bobs, Space exploration and now this. At this point just make a mod that starts pre steam machines, involves manual mining for hours with a "primitive technology" esque start
@@ripecontext i meant start of the video when you saying about Ko-fi supporters, if im right in Britain people when saying "a bottle of water" they pronounce it like "a boa of woa", and when you said "supporters" by pronouncing it "supo-es" i remembered about Britain accent, LOL
21:43 isn’t that pronounced butady-een , since you want to tell people that there are two (“di”) ”en“ (double carbon-carbon connections)? Awesome video non the less 😂
I was wondering why you didn't pave everything with brick to greatly increase movement speed and dispose of waste products far more easily: then I watched some of your other videos and understood that it was to maximize pain and suffering.
Chlorine being toxic for environment is such a lie. Sure it's bad when concentrated but so is oxygen. A lot of microorganisms feed off chlorine, same for sulfur but sulfur is generally less needed.
still it's aren't wery healthy to inhale chlorine (and MPC for it small) and yet it can also corrode something that you don't want to. plants also suffer from it some microorganisms does use arsenic, but for the most organisms it's deadly another example: microplastics , some bacteria can eat it, but for all other beings it's harmful
@@dan_2247 microplastics are even more difficult case - technically it's just carbon but even if you can digest carbon it can get so small in the process it will go strait to bloodstream (or it's plant analog) and can clog something or harm cell forming process, hell, even chromosome and/or hormone forming processes. It's not like microplastics are harmful as a substance but rather they have harmful physical properties and become increasingly dangerous when subjected to fission by any means.
Is a wasteless run possible? I don't know where in this modpack, but if you pick up a storage... You have that storage with its contents in your inventory. Do this for the early stages so that you don't waste those early game byproducts and wait til you have the proper processing. I don't think I have the fortitude
despite not mastering the base game (I think I've launched 3 rockets) i keep trying overhaul mods and struggling when even a few byproducts enter the equation. and now I'm thinking of trying this one. help
... i got to the point in the video where aluminum needed more caustic solution which needed sodium hydroxide which was blocked by chlorine which needs caustic solution to void, followed by accidentally creating a brine electrolysis loop that just wasted energy, and I am no longer thinking of trying this one next
Id highly recommend a mod called helmod, or factory planner. It can help you plan factories and with complicated recipes that have byproducts and loops (like coal liquefaction) itll tell you how exactly how much stuff to produce without wasting or overbuilding anything. For example Im using it right now in krastorio 2 for a 5400 spm megabase, theres so many lines that produce sand but its figured out exactly how much sand i need to make from stone, how much from imersite, etc.
It's a common misconception that calcite deposits have to come from marine life, as that's indeed where a lot, but not all of it came from on Earth. Calcium is an abundant element, and under the right conditions, which the Nullius planet does have, significant layers of abiotic calcite sediment can precipitate. There have been signs of limestone detected from exoplanets. The factorio 2.0 expansion will include calcite as a resource on one of the new planets, which is chemically equivalent, though geologically formed differently. You can think of it as a non-sedimentary form of calcite if that helps somehow.
It makes no sense that there is liquid water but no oxygen in the atmosphere. The mod author should get rid of liquid water generation and either add ice patches as an ore type, or something like solid oxygen as an ore type. That would at least give some explanation as to /why/ there's no oxygen in the atmosphere: it's so cold it all freezes.
Not all lifeless planets will develop oxygen rich atmospheres, even if they do have liquid water. All depends on the planets existing atmosphere, its position in the star system and the size of its star.
@@ripecontext Well now I'm going to have to go see if there's any papers talking about the variables that go into an oxygen atmosphere production. I suppose it could just be a rock without an atmosphere altogether. I wonder what goes into creating a planet like that. Very interesting.
Even Earth didn't used to have an oxygen atmosphere until after life developed and bacteria created it. Oxygen is extremely, extremely reactive. It needs some active process to keep refreshing it, or the free oxygen binds with other elements and you get things like oxide rocks, water, and carbon dioxide. Water is stable and exists on many exoplanets so long as they're in the right temperature range for it to be liquid and the right size range to hold onto it.
I would like to also add that your ability to leave space between builds is bad, to very bad, you need to be more like Nilaus and build your base using a grid, that about 100 by 100 and surrounded by a paved driveway... You could try using a main bus and leave space for trains to feed all resources to smelters. The outside the trains go the solar and outside the solar goes the wall, but I guess you don't care about the bugs yet, but if your growing bugs you likely will need to care about them at some point :)
Yes, your ability to think while placing miners is a 100% failure, and I know you have obviously been told that you suck at it a LOT already but who cannot kick the guy who is down. :)
I like your videos so no hate but can you please talk more cleary i can bearly understand a word your saying. I would enjoy you content 1000x more i would even prefer an Ai voice and that says much. Edit where tf are from i've never heard some talk like this it sound like a brit who is swallong letters.
One thing that makes even base game factorio feel untouchable is the sheer amount of *shit* you have to get accustomed to to be able to even have a plan for how to move forward
Nullius has taken this to an even darker place
And your willingness to say "fuck I have no idea what I was thinking" flips it back around on its head
To be fair, Factorio does an excellent job helping the player how everything works, although I think the main tutorial could use a rework, most things are clear as day for anyone willing to sit down a moment, analyzing the information that it's on the screen, and act upon it
@@AlyssaMcNeilthen when ya add space exploration mod (or i think what its becoming the first DLC of the game or at lest a dlc is based on it) you can REALLY go "what the fuck did i get my self into" as you keep trudging on looking how you would re make ya base
Nullius has checkpoints which make for a surprisingly good tutorial on what to make when and how for the most part. The remainder is just some use of the factory planner which allows you to quickly test out which recipes work well together and suddenly things just work. SE and seablock both made me loose motivation quickly yet nullius I'm like 110 hours or so in and still excited to get back to
@@tekbox7909se i disliked, seablock is obscenely grindy but i need to try it better yet
Ah yes, sandstone, 50% Sand, 50% Stone
44.4% sand, 55.6% Stone. that would be funnier.
My guess for the underground pipe recipes, in real life when you bury a pipe underground you surround it with sand or gravel to protect them from external damage.
It would help to absorb shaking from earthquakes and possibly allow for expansion from frost.
@@jackduncan5977 Gravel & aggregate fill also manage water drainage, which is quite important both considering freezing, as well as corrosion.
Goddamn it, I watched it 10 mins of this and then immediately booted up factorio to give this mod a shot. It’s been about a bit over a week and I’m already 110 hours into my run…
Such a lovely feeling to find a mod that just hits you like that, right?
question, did you have issues getting the game to launch? I wanted to try the mod as well, but the Nullius mod causes the game to fail to start. it doesn't even get to the main menu, it forces me to turn off the mod for factorio to start up.
@@Meanslicer43 nullius is a bit special in how it changes the vanilla item names completely, and thus easily comes in conflict with other mods. Read the faq, remove all of your qol mods, and add one by one. Or is it only nullius you have installed?
@@leduke79 I'll be trying the mod conflicts first. because I do have a few added in.
8:37 Underground pipe networks tend to use anchors (huge slabs of something really heavy, usually concrete, or bags of sand) on the bends of the pipe to stop it from literally pushing itself apart from the pressure of the liquids. It probably needs sand for that same concept.
I'm 50 hours deep on a Nullius run myself. I'm looking forward to seeing your grind to chemistry science and beyond
I stumbled on this video and was like "How hard can this be?" Well, anyway I've emptied a bottle of ibuprofen and am currently reworking my metal production after getting my aluminum checkpoint done. I'm 30 hours in. Wish me luck.
Nullius is very good at making you feel dumb, there's always better ways to do things getting unlocked but working them into your existing builds is frequently difficult. The next science after Chemical is probably the sharpest difficulty spike I've ever seen in a Factorio mod, good luck.
Eh, I think Ryan Brown makes better videos
I prefer ripecontext myself
"Hey you know that thing I just told you to throw away? Start stockpiling it
Really love that you do separate series at the same time to keep the content interesting, thank you and have a merry Christmas!
I lobe these painfull mod showcases, but still i wish there would be a middleground between this pure agony of "i started, can go in 50 directions, of which only some of which will lead to ruin" and normal factorio
i would love to actually handle byproducts, nuetralizing chemicals, maybe even eventually finding ways to burn dedicated trash buildings for massive pollution, so that they dont clog up everything
but not at minute one
like... lube me up a little before i need a real life chemisty book to get ideas about how to dispose of the byproducts of plastik production.
Try Krastorio. It adds a lot of extra processing types, chemistry, and byproducts everywhere. It starts very similar to normal Factorio so it doesn't immediately smack you with the difficulty, and even makes some things easier than base game (all science having the same build time so you don't have to deal with complicated ratios to consume multiple sciences at the same rate)
@@digiholic Thanks for the sugestion, i actually played quite a bit of it already and enjoyed it, though it isnt quite on the scale of complexity i would like to see.
@@mandragorius9637Industrial Revolution 3 has more complex production chains (and introduces minisemblers to help deal with them) and has more in the way of fluid and byproduct management than krastorio, while being about the same level of difficulty/length overall.
@@chrisprice8112 that sounds fun, thank you. I will try it out when I start my next run
i was going to write a comment about how you pronounced aluminium wrong the whole video but then i realised you just made a 50 minute long video and uploaded it to the website youtube under the channel name Ryan brown, and i dropped to my knees and clasped my hands together in thanks to the lord for this exquisite content. i didn't do that but it was a good video
I wish I had the patience and endurance of factorio youtubers. I tried tackling this beast of a modpack, but after a certain point I set it aside and haven't touched it again in months
same! i lose interest too quickly
Yeah IRL they use sand to bury the pipes (among other reasons to protect them from damage by rocks), so this does in fact make sense that underground pipe require sand.
Nice video! Its 1st complete well edited series for nullius.. unlike 100000 space exploration
Nothing squashes my jam quite like a new Ryan Brown video ❤
Bro casually dropping 40 hours for a single random video... Massive props
when i saw the notification on my phone i almost had a heart attack cant believe this is finally happening
Damn i was just rewatching old videos, how nice
I ended up trying this mod because of this video, rhank you for opening my eyes to another Factorio mod. This is a greag vid :)) Always enjoy your videos :))
Loved this vid so much that it made me start Nullius, keep up the great vids man
When I made a spreadsheet for doing a "good" initial plastic build was when I knew this mod wasn't "for me."
Yeah even a Python Script might not help in this case. This is probably where Hydra comes in. You cut off one head, but two more grow in its place...
Looking forwards to this one. I’ve been tempted to try this and I’m curious with how you’ll handle it.
THE MADMAN IS DOING IT!
The gusto with which you tackle this mod should make you ready for Pyanadon's. Their mod is just as insane. The production chains for science get out of control. Red isn't so bad, but once you hit green and thereafter all bets are off.
Headcanon of Ryan looking like Shaggy ended. Sean Connery is my Ryan headcanon now
After i finished this mod the playthrough time made up half my total factorio playtime.
Gosh, I wish Backup turbine types were in the base game, as I’m the sort of person who makes a ginormous solar farm and runs my entire factory off of it. (No, I don’t use beacons, how could you tell?)
Sure, the accumulator/power-switch thing *works*, but it makes an ugly square wave on the power graph.
you don't need a power switch to use accumulators efficiently, you can just hook them up directly to your power grid and they'll dynamically change their output in response to supply to get the nice sin wave you want
@@giantdad4109 and turbines will work full night not letting accumulators to discharge and burning precious resources
When you want a smooth sine wave and only have a square wave hoping that it doesn't decay to a saw tooth... (Who turned off the lights?)
Everytime you said water i took a shot and i am dead.
Sounds like Seablock's more sadistic cousin.
Damn that Graph Visualisation was nice. xD
I’ve been playing Nullius and I’m looking forward to seeing where this series goes! I disagree though that polypropylene is the better plastic recipe early on-managing chlorine is the biggest early game challenge, and PVC is by far the best way you have of consuming it.
ah, I see you got there sooner or later. Serves me right for commenting before the end of the video!
Also the pure water caustic solution recipe doesn’t seem like a big deal, but it means you can finally brute force your way out of caustic solution woes, because the HCl neutralization loop is slightly positive for caustic solution instead of being a complete wash. It’s still pretty sad, so you don’t want to (and don’t need to) end up relying on it, but it’s nice to know that it’s there just in case.
Don't feel bad that it took you a bit to figure out a good way to void the chlorine. The byproducts really are not easy to handle in this mod, and chlorine in particular is tricky.
Full py hardmode when?
What software did you use to make the crafting chain visualization?
Made it myself in python with pygame
@@ripecontextNice!
I had to double check the flash image.
Subliminal meme, like gov Subliminal messaging, but not horrible lol
Mechanical Prototype was what the mechanical engineering research packs used to be called until they were renamed in the latest version of Nullius, so you didn't make that up!
NULLIUS SWEEP
cant wait for dosh to play it
Bobs, Space exploration and now this. At this point just make a mod that starts pre steam machines, involves manual mining for hours with a "primitive technology" esque start
Greg tech NH/smh like that
The second hardest mod. Does it mean that one day we will see Pymods on this channel?)
As a person who finished Full-Py early game, which is 500h, I tell you -- don't do this to him.
@@dsgda153 Nah, I just spend 1k hours and still not finished Py mods.
I can only assume not putting pipes on your toolbar or using Q is part of your pain
you feel like walteer white after finishing this mod
"supo-es" 😐
"a boa of woa" moment
I don’t even know what the original word is meant to be 😭
@@ripecontext i meant start of the video when you saying about Ko-fi supporters, if im right in Britain people when saying "a bottle of water" they pronounce it like "a boa of woa", and when you said "supporters" by pronouncing it "supo-es" i remembered about Britain accent, LOL
feeling like Greg tech but lot less complicated
need part 2 :(
Good luck I hope you dont go insane.
21:43 isn’t that pronounced butady-een , since you want to tell people that there are two (“di”) ”en“ (double carbon-carbon connections)?
Awesome video non the less 😂
I was wondering why you didn't pave everything with brick to greatly increase movement speed and dispose of waste products far more easily: then I watched some of your other videos and understood that it was to maximize pain and suffering.
Ask any regular viewer they know I do it because I hate myself
i gotta play this
How are the furnaces burning if the atmosphere doesn't have oxygen? Edit: they are electric. I was too fast.
Chlorine being toxic for environment is such a lie. Sure it's bad when concentrated but so is oxygen. A lot of microorganisms feed off chlorine, same for sulfur but sulfur is generally less needed.
still it's aren't wery healthy to inhale chlorine (and MPC for it small) and yet it can also corrode something that you don't want to. plants also suffer from it
some microorganisms does use arsenic, but for the most organisms it's deadly
another example: microplastics , some bacteria can eat it, but for all other beings it's harmful
@@dan_2247 microplastics are even more difficult case - technically it's just carbon but even if you can digest carbon it can get so small in the process it will go strait to bloodstream (or it's plant analog) and can clog something or harm cell forming process, hell, even chromosome and/or hormone forming processes.
It's not like microplastics are harmful as a substance but rather they have harmful physical properties and become increasingly dangerous when subjected to fission by any means.
the worst things in this mod aren't the complexities
it's the checkpoints
and I can't believe factorio devs are putting checkpoints in the dlc
At least you don't need to complete entire Twilight Forest AGAIN.
@@mrpojsomnoj3313 don't give them too much ideas
My understanding is that the checkpoints (or "trigger technologies," as the devs call them) are going to be in 2.0, not just the Space Age DLC.
In theory the checkpoints are just meant to be guides for what you want to do anyway for the next science pack. Maybe different in practice.
@@Wiwiwab in nulliues (at least from my experience) they are roadblocks
What happened to your Freight Forwarding playthrough? Have you lost interest?
you should really use the Q pick more often. I feel you constantly are grabbing from your inventory.
waterblock but it's normal world
Factorio is great, I like it. But are you forever done with compact claustrophobia or will there be a comeback?
Seablock is harder
Cool
Is a wasteless run possible?
I don't know where in this modpack, but if you pick up a storage... You have that storage with its contents in your inventory.
Do this for the early stages so that you don't waste those early game byproducts and wait til you have the proper processing.
I don't think I have the fortitude
It’s definitely possible, whether it’s feasible is a different question
My brain hurts. Too big brain for me😢
👍
what mod you using for the time or is that just cybersyn
What's the hardest?
Gonk :]
Gonk!
@@ripecontext Gonk :D
despite not mastering the base game (I think I've launched 3 rockets) i keep trying overhaul mods and struggling when even a few byproducts enter the equation. and now I'm thinking of trying this one. help
... i got to the point in the video where aluminum needed more caustic solution which needed sodium hydroxide which was blocked by chlorine which needs caustic solution to void, followed by accidentally creating a brine electrolysis loop that just wasted energy, and I am no longer thinking of trying this one next
Id highly recommend a mod called helmod, or factory planner. It can help you plan factories and with complicated recipes that have byproducts and loops (like coal liquefaction) itll tell you how exactly how much stuff to produce without wasting or overbuilding anything. For example Im using it right now in krastorio 2 for a 5400 spm megabase, theres so many lines that produce sand but its figured out exactly how much sand i need to make from stone, how much from imersite, etc.
waltuh
3:38 what type of graph or layout is he using, I want to make them
This one was... hard to keep going.
"Never had life" "Limestone" Hm...
Something isn't right here.
It's a common misconception that calcite deposits have to come from marine life, as that's indeed where a lot, but not all of it came from on Earth. Calcium is an abundant element, and under the right conditions, which the Nullius planet does have, significant layers of abiotic calcite sediment can precipitate. There have been signs of limestone detected from exoplanets. The factorio 2.0 expansion will include calcite as a resource on one of the new planets, which is chemically equivalent, though geologically formed differently. You can think of it as a non-sedimentary form of calcite if that helps somehow.
it was there before someone crash landed and covered everything in cement
"the second hardest" ... you know what you need to do next? xD
I'm not gonna suggest but everyone surely knows ... ;)
nvm, I will
Py ;P
If this is the second-hardest mod... dare I ask what the worst is?
Playlist?
It makes no sense that there is liquid water but no oxygen in the atmosphere. The mod author should get rid of liquid water generation and either add ice patches as an ore type, or something like solid oxygen as an ore type. That would at least give some explanation as to /why/ there's no oxygen in the atmosphere: it's so cold it all freezes.
Not all lifeless planets will develop oxygen rich atmospheres, even if they do have liquid water. All depends on the planets existing atmosphere, its position in the star system and the size of its star.
@@ripecontext Well now I'm going to have to go see if there's any papers talking about the variables that go into an oxygen atmosphere production. I suppose it could just be a rock without an atmosphere altogether. I wonder what goes into creating a planet like that. Very interesting.
Even Earth didn't used to have an oxygen atmosphere until after life developed and bacteria created it. Oxygen is extremely, extremely reactive. It needs some active process to keep refreshing it, or the free oxygen binds with other elements and you get things like oxide rocks, water, and carbon dioxide. Water is stable and exists on many exoplanets so long as they're in the right temperature range for it to be liquid and the right size range to hold onto it.
@JaclynFox I’d read the reply above mine, as it appears you’ve come here to be right rather than come to any kind of understanding.
@@ripecontext I suppose my previous comment could be read that way. But no, I'm genuinely interested and want to go find some reading on the subject.
whats the hardest?
Pyanodons
Pyanodon's
@@ripecontext I love Pyanodons, its so fun, recently started a run with the entire suite
Hellblock is harder.
19:35 average factorio gameplay
35:36 thats what she call me
I would like to also add that your ability to leave space between builds is bad, to very bad, you need to be more like Nilaus and build your base using a grid, that about 100 by 100 and surrounded by a paved driveway... You could try using a main bus and leave space for trains to feed all resources to smelters. The outside the trains go the solar and outside the solar goes the wall, but I guess you don't care about the bugs yet, but if your growing bugs you likely will need to care about them at some point :)
you MUST use city blocks grrrrrrr
So I am guessing you think the hardest is warptorio 2? not sure?
Pyanodons is almost infamously the hardest
huh, didn't know that.
I thought bobs-angels were worse?
I guess it depends on what you mean by difficulty though.
@@ripecontext
If there has been no life on this planet how are there limestone?
There are non-biological ways of limestone forming, though yes it doesn’t make sense that it would be so abundant.
@@ripecontext theory: it wasn't lifeless
before someone crash landed and covered everything in cement
Yes, your ability to think while placing miners is a 100% failure, and I know you have obviously been told that you suck at it a LOT already but who cannot kick the guy who is down. :)
I like your videos so no hate but can you please talk more cleary i can bearly understand a word your saying. I would enjoy you content 1000x more i would even prefer an Ai voice and that says much. Edit where tf are from i've never heard some talk like this it sound like a brit who is swallong letters.
When a video starts with begging for money I instantly block this channel.
well otheriwse it was a very entertaining video
if you don't want to help support the people that make the content you enjoy, you should stop consuming content.