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Is it possible to use the same thing for a 2d navigation, so basically everything stays the same but my character doesnt turn into a weird direction?
Pretty sure if your 2d game object has a rigid body, you can ‘freeze rotation’ (the z axis) in the inspector
hi what is this style of this character ? pls tell methank you
I'm not sure how the style called but I think it's going for minecraft style with a littel more details. This is where I got it www.kenney.nl/assets/mini-dungeon
can you teach how to make tps with visual scripting?
Is it possible to use the same thing for a 2d navigation, so basically everything stays the same but my character doesnt turn into a weird direction?
Pretty sure if your 2d game object has a rigid body, you can ‘freeze rotation’ (the z axis) in the inspector
hi what is this style of this character ? pls tell me
thank you
I'm not sure how the style called but I think it's going for minecraft style with a littel more details. This is where I got it www.kenney.nl/assets/mini-dungeon
can you teach how to make tps with visual scripting?