I enjoy this one. It allowed me to introduce worker-placement to my dino-loving kid, and is one I'd recommend to people who are beginner gamers but who are want to learn some new mechanics. Love the dino art on the cards, too!
We agreed that this was a really good my-first-worker-placement game. We haven't utilized global objectives all that much - they tend to only become viable at the very end of the game and even then, publishing a holotype seems to be worth more points. I can't see the game ever ending due to filling two cards, especially at lower player counts. I almost think the Global Objectives should be scaled to player counts, as something requiring 9 of a type is really unlikely to be fulfilled in a 2P game (so, have different objective cards for 2P, 3P, etc.). It may be that we just got really high objectives in our two games.
I enjoy this one. It allowed me to introduce worker-placement to my dino-loving kid, and is one I'd recommend to people who are beginner gamers but who are want to learn some new mechanics. Love the dino art on the cards, too!
We agreed that this was a really good my-first-worker-placement game. We haven't utilized global objectives all that much - they tend to only become viable at the very end of the game and even then, publishing a holotype seems to be worth more points. I can't see the game ever ending due to filling two cards, especially at lower player counts. I almost think the Global Objectives should be scaled to player counts, as something requiring 9 of a type is really unlikely to be fulfilled in a 2P game (so, have different objective cards for 2P, 3P, etc.). It may be that we just got really high objectives in our two games.