A lot of these depend upon ignoring spell components. Ignoring spell components is a massive way to widen the disparity between martials and casters. Trying to hide that you're palming an item while either flourishing a spellcasting focus or waving some fleece and making arcane gestures sounds a lot more difficult than just palming an item. Trying to present a minor illusion forged document after casting the spell directly in front whoever reads the forged documents is probably unworkable. A lot of the scenarios presented here become unfeasible or require additional setup to pull off when considering the requirement to use spell components. With that in mind - pretty much everything presented here that can be done while the caster isn't observed are amazing ideas.
Great points -- in the future, I'll try to be more critical about whether a spell's "use" is actually viable without extra set-up from the party or Subtle Spell (and make sure that's clear if true). I love thinking about all of a spell's applications, but not at the cost of extending the power gap between martials and casters 😅
The boost to ability checks are essentially "help" actions to other character who are doing the checks. Team work is optimal. When one players says they are doing X, you can Minor illusion something for the "help", to give advantage.
On the flip side, some situations won't make the illusion obvious even if the mark sees you cast it. For example, an enemy chasing after you probably won't stop to check if that spike obstacle you just formed on the wall is a real effect or illusion effect - they'll play it safe and slow down. If you threaten to conjure an explosive or vial of acid, that's something they may assume you can do. You're a wizard or something! But, yeah, still gotta make sure your DM isn't a jerk.
4:46 Me: It needs to fit into a 5 ft cube! You can't make a 6.6ft tall Christmas tree appear in a 5ft cube! Machiavelli, Lawful Evil warlork: You can if you balance the cube on its tip.
@@milewesler9592 Under Minor Illusion, yes. When you cast this spell. You can omni rotate the 5 ft cube so that one point of the block is facing downward while the other side of the point is facing upward. Then place that illusion somewhere. Once done, you cannot move this illusion as stated by the spell's rules. It would mathematically be 6ft instead of 5ft because of geometry while being RAW at the same time. You're still playing by the rules but with creativity. In 3d space, this is always the case.
One of my proudest moments was turning the whole party invisible via Minor Illusion By combining illusion magic with with good ol' optical Illusions Basically we huddled at the end of a corridor and I conjured a still image of the corridor end- accurate depth and all
How did the whole party fit within a 5x5 cube? I suppose if it was a tiny corridor for halflings that'd work but a more typical corridor is at least 10x10.
@@chalismaximus1 they could crouch and lean to one of the walls and place an illusion in front of them, it would cover them but not all the corridor. But yeah, the size of minor illusion is so small (
As others have pointed out, you can't really use Minor Illusion to create a copy of the macguffin and then put it in your pocket or whatever, since it has to be stationary. You CAN use prestidigitation for that, though! One of the lesser-seen uses for Prestidigitation is to create a trinket small enough to fit in your hand (though it doesn't have to BE in your hand) that lasts until the end of your next turn. You could even convincingly throw it off a cliff or eat it!
You can subtle spell minor illusion to create the object in your hand. Then you can dispel it as you are closing your fist so that when you move your hand into your pocket it doesn't just float there. It's iffy, but I would allow a sleight of hand check for the player to pull it off. It basically requires precise timing of the casting and dismissal of the spell so that the reveal and hiding of the illusion is seamless.
minor illusion is a static illusion that doesn't move. You can't use it to modify how a moving object looks such as making it look like you have blood on your clothes (unless you stay perfectly still)
Prestidigitation can help you with that with its "You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour" ability. All the better reason to always have both, in my books.
One of my first adventure league games. My way of the shadow monk dropped darkness around a lone centaur surrounded by orcs. After I cast minor illusion to create the sound of thundering centaur hooves and war cries coming closer. The DM rolled an INT save for the orcs and most ran for their lives, leaving us to mop up the rest.
Had a Soulknife rouge that would juggle illusionary knives. Killed an evil nobleman in the middle of a market while being the center of attention. Since he spent a while throwing the fake knives into the crowd and having various people play along or just ignore it. Then he threw the fake knife wrapped around his psychic blade into the noble, since it doesn't leave a wound the illusion knife and psychic blade vanished and left a sneak attacked dead noble. The Soulknife just started pretending to be confused while the illusion knives juggled themselves. Took out a major obstruction with one attack and some deception and performance checks.
My current pc is a Kenku wild magic sorcerer but his background is criminal because he wanted to be a rogue until he discovered he was magical. He often employs the use of minor illusion in conjunction with his innate Kenku mimicry. In a game I DMd the arcane trickster rogue did steal a very important jewelry box from a banshee and use minor illusion to make it look like it was still there. However she immediately saw through that and gave chase. Same campaign a few sessions later the party quietly/quickly took down a room full of hobgoblins and then used minor illusion both from the rogue and the wizard while also moving the actual bodies into a corridor to make it appear that a collapsing ceiling trap had gone off killing them and lured the baddie leader into said trap who then took the full brunt of it coming down. Same campaign (and one of my favorite plans my players had come up with) in a goblin cave that was also home of 2 ogres they found a barrel of black powder. The two casters combined their minor illusions to make the barrel look like a sheep and used it as a lure for the ogres. When the ogres came to try and eat the “sheep” the wizard hit it with scorching ray and BOOM!
Some additional suggestions... For INTIMIDATION I like the sounds of heavy, menacing breathing, or perhaps a heavy (but nearly inaudible) heartbeat thudding away. For ESCAPING PURSUIT I'd adjust the Wile E. Coyote fake tunnel to look like a _passwall_ spell with a glimpse of human shape on the wall's other side, then the spell fades and the _passwall_ "closes." Other delays work on doors-- swapping the visible location of the doorknob and hinges. This will only delay for a turn or two, but the confusion is good. Or, just cover the doorknob with shiny green very obvious contact poison. But I think the best use of illusion to confound pursuit is to... FAKE ANOTHER SPELL, since there are several spells that create motionless objects: grease, rope trick, spike growth, web, even the frequently mentioned pit trap. Rope trick is hard to manage convincingly, but you could potentially leave pursuers clustered around a location in space waiting for something that will never happen. Most of these will differ in detail (size and extent) from the real spells, but without arcana expertise, your pursuers probably won't know. And if you can duck around a corner and burn the turn you just gained, you can use mold earth to make a REAL pit trap. Now the pursuers won't know if any of your traps are illusions or real. (Or burn a slot and cast the real grease, web, whatever.)
Our rogue once triggered a minor trap and alerted some goblins, he was able to get on the other side of a door with the rest of us and I used minor illusion to hide the trap & blood causing one of the goblins to step on it (not a lot of damage, but satisfying). Interestingly, the way the spell is written, you don't have to be able to see where you're creating the illusion, which opens up some additional possibilities
You do need an unobstructed path to the target area though. Nothing in the Spell Description "Specifically" ignores the general "Line of Effect" requirement (As per this section on Spellcasting) "A Clear Path to the Target: To target something, you must have a clear path to it, so it can’t be behind total cover. If you place an area of effect at a point that you can’t see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction." This means no hiding behind a door to cast a minor illusion. Though kneeling and peering out through the keyhole might work. However, the "do not need to see the area" It does mean you can cast Illusions while Blind, or within Darkness.
By coordinating with other casters you can create extremely large static illusions to confuse enemies. Use it to make the target enter the wrong castle or more realistically, the wrong door. Use it to create several fake metal traps on the floor and force the enemy to bunch together
My ruling on the "objects only, no creatures" thing is that you can make an image of a creature but because it cannot move the utility is same as if you put up a photo of a creature, or a mannequin, not realistic enough to fool anyone close for more than few seconds and even at a distance people would quickly notice the guards are standing suspiciously still. Something like "you can't target Create Water to create it inside someone's lungs" makes sense because maybe living creatures have innate magic resistance and you need to design a spell to bypass that to use it for an attack, or they move too much to be considered a container you can direct the spell to fill, or you simply need to be able to see the location so someone's insides cant be targeted, but Minor Illusion should be only limited by how realistic you can make the image or otherwise we have a situation where casting MI to make an image of a room will reveal the chest is a mimic and the statue is a golem because the spell image does not show them.
That's pretty much how I run it too, with the added twist that a player who uses a lot of illusion spells can create more and more realistic faux-creatures
I used Guidence 4x and Shape Water 5x or the other way in a single campaign and like fire bolt the same as many times. That counts as "allways" and does not matter what I do those are included. They are BROKEN.
In addition to the already mentioned limit of several of these uses ignoring Spell Components, if you create the illusion of an object, it can't move... so you can't put it in your pocket... You might trick someone by leaving an Illusory McGuffin on a table (for 1 minute), but you won't be able to trick someone by showing it to them in your hand. In practice, I've always swapped out Minor Illusion for more obviously useful spells, after several months of not finding a use for it....
@@guamae It doesn't work with cantrips, RAW??? Well... The more I know. Minor Illusion Object cannot move anyways. So Illusory Reality was the only bet outside of a Wish Spell.
Had an npc who hates my bard and pulled a "prank" on my by putting a glue trap of sorts over my mouth. Realized the only spell I had that did not require a verbal component was Minor Illusion. As I can use my instrument as the material component, I was playing my Kimbala (thumb piano) to create sounds of my voice so I could still talk. It was like a a mix of Steve Vai making his guitar talk, and Stephen Hawkins voice synthesizer. Was a great role playing experience, and my GM regretted doing that to me as apparently me talking like that the entire session was annoying as hell.
@@ВсеволодИгоревичАвилкин page 53 of the 5th edition Players Handbook: **"You can use a musical instrument (found in chapter 5) as a spellcasting focus for your bard spells."**
Back in 3e days, I played a Lantan Gnome Bard/Illusionist to great acclaim and entertainment! I would regularly slap "billboards", signs, and other illusionary notifications to "Aim Here!", "Leader!", "TRAP!" etc. for targeting purposes and just to irritate opponents. Good times. Yeah.
The text of the spell does not say the object can't be moved or remains stationary. ----------- _You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again._ _If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends._ _If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it._ _If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature._ -From the Basic Rules
One thing I've wondered, is with minor or major illusion, where you can effect an area for a while and change it overtime; Could you make the effected are have no obvious effect, but when a creature casts something such as fireball into the area, you use the illusion to make it look like the fireball just fizzled out?
Good question -- as far as I can tell, Major Image (and Minor Illusion) always requires an action to move it/alter its appearance. In order to use the spell on another creature's turn (when they cast fireball), the spell would need to be castable as a reaction. That said, you could always use the Ready action to pre-cast a Major Image spell cast with the stipulation that it makes X's spell look as though it fizzles wherever they're directing it. As long as X casts a spell on their turn, that should work fine. With Minor Illusion being limited to a static image without all the secondary effects like heat and light (which Major Image does produce), I don't think making a fake "fireball fizzle" with it would look very convincing.
@@dndlounge that's what I was thinking with major illusion. A character uses every turn to hold their action, making it look like nothing happens in the area.
@@cydude5856 That could be a very useful application of the spell in the right circumstances...I'll keep this in mind if I ever make a Major Image video ;)
@@dndlounge RAW... Hold Action Major Illusion or Silent Image (not really Minor Illusion but creativity exists) can "fizzle fire ball". But you must do so in this Action. Otherwise, that option is locked out. Now... If you could somehow cast spells as a Bonus Action, then follow it up with a non spell attack such as Fighter or Bladesinger Extra Attacks. It would be more advantageous than waiting out a turn to do things. Even the UA Cardomancy Feat for future 5e books can assist with this, when it's fully published.
Hard to hide a pile of bodies with an illusion that has to fit in a 5 foot cube. Also hard to me or hide a doorway with a 5 foot cube unless you're in a halfling town or something. It also does have somatic components so unless your DM is okay with ignoring that you technically have to move your hands around in a way that anyone who knows about magic might realize is you casting a spell. Still a fantastic cantrip but but only as powerful as your dm allows it to be.
My favorite use in battle is to fake the effect of another spell, so they know what I did was just magical, but it'll take an action for them to realize it's an illusion. Making fake cover to hide behind handy for a low hp caster.
mold earth hole in ground then minor illusion to place illusion dirt back over it to make a easy trap that while not very lethal will confuse and make enemy's chasing you paranoid that more traps could be nearby slowing them down and giving you more time to escape
good video, thanks! i stil haven't found an answer to the question: when do i make investigation check seeing the illusion? and the same with disguise self spell. When do i need to make those checks? Should i allow almost everything but check if something did sound or looked dubious and strange?
If you make a sound, that sound cannot be louder than a scream, and I suspect a dragon roar is a lot louder than a basic humanoid scream (I would allow them Int checks with adv to recognize the illusion). The noise also continues for the duration - you can't shut it off, and it's not concentration. Using this for communication is tricky. The message will repeat at a whisper for the entire minute duration, and you can't shut it off. I've had conversations about this with players who want to use M. Illusion as an outright replacement for the Message cantrip.
Hmm, I believe you can "shut it off" if you like -- from the spell's description: "The illusion also ends if you dismiss it as an action or cast this spell again." Message still benefits from quadruple range, the ability to go through (some) solid objects, and the ability for the recipient to respond.
Quoting the spell's description: "If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends." It doesn't specify a humanoid scream. It goes on to give examples, like a lion's roar or beating of drums, two things that are louder than a human scream. It continues in that sentence to say "or any other sound you choose". That leaves the interpretation of the spell to be whatever you want. As for shutting it off: "The sound continues unabated throughout the duration, OR you can make discrete sounds at different times before the spell ends.". Different, discrete sounds. Like someone saying the word "Hello" then "sir" then "follow" then "me"... etc, sounding like someone talking. You can string sounds together during the minute of duration, like approaching footsteps, then knocks at the door, then a voice shouting from the other side of the door, then louder door knocks etc. Another commenter said they used it to simulate the sounds of an approaching army. That walks a very grey line as that'd sound like 500 people walking at once, along with a rumble. That breaks the rule of the sounds being "discrete", meaning separate. They could argue it was the sound of 500 footsteps one after the other in extremely quick succession and then a rumble buuuuut.. nahhhh. That wouldn't at all sound right. Considering spells are extremely important to how they shape the course of a game I do wish they'd get a lawyer or someone like that to write the spell descriptions because hot damn are they badly written. So many spells are in desperate need of a few more thousand words to really clarify EXACTLY what it does and doesn't do so that no matter what you can not misinterpret what the spell actually does. I imagine the design philosophy is vague on purpose so that you can discuss with your DM what it does, tuning it for your own enjoyment. But considering every other rule is determined by hard, unchanging math then it's very frustrating to not also have perfectly clear abilities and spells.
Wait, you can't hide behind or in the minor illusion if you are taller than 5ft unless you fall prone? Does that mean the simple act of crouching is considered being prone? In that case, would moving while sneaking (ie, walking around in a crouched position) be considered moving while prone (ie, crawling at half speed)?
If the Echo of an Echo Knight is an Object as confirmed by Jeremy Crawford then the argument of not being able to conjure an illusion that looks like a creature seems off imo.
Some nice, creative uses of the spell here, although some of them are DM dependent, as mentioned in other comments. Out of curiosity, is this your only channel? The videos are really well made, nicely organized, with good audio quality. It really doesn't seem like you just started out :)
You don't know how much I appreciate that :) This is my first UA-cam channel, but I've been working on my blog (dndlounge.com) for a little over a year now, which has helped provide a solid foundation for these videos, both for content and structure. As for my audio quality, my current method involves making a pillow/blanket fort around my desk while I record, so I'm delighted to hear it's paying off!
@@dndlounge Man, pillow forts are the best 😄 Although by audio quality, I also meant the way you speak - it doesn't really sound beginner-ish at all. I hope The Algorithm grants you its blessing, because if this is your start, I can't wait to see where this goes 🙂 I'll try to share your vidoes where they seem to be fitting, you definitely deserve more views
Funny thing is... The higher the Illusionist Wizard's level is. You can actually force enemies to fight your illusions as if they were real. And this is before Illusory Reality is unlocked at lv14.
Recently did the opposite. We spotted the pit trap from a distance, and knew the bad guys must be hiding and waiting. Party hid, then one cast minor illusion to make it look like someone fell through the trap, and a second person cast minor illusion to make the scream from inside the "hole". Bad guys jump out, we get surprise.
Minor Illusion can also be used to leave messages on walls/floors that disappear without a trace. Good for a scout moving only a few rounds ahead of the rest of the party. It is also good for a short-term cover for a pit trap, just as long as the pit's width and length aren't too much.. Note: the "show the BBEG you have the McGuffin, and then pocket it" doesn't technically work, as the image must be stationary. You could have an illusion of the McGuffin sitting at the unstable edge of a cliff, however. Edit: Ok, so a few others beat me to the cover the pit trap trick.
4:15 I disagree with the example of the hat. If you cast the spell on a surface it should stay on that surface if a minor illusion cast on yourself doesn’t move with you, does that also mean it would just float away if you were on a moving ship or carriage? Hell, just the rotation of the earth. The flowing river sounds more like RAW and RAI restriction. Using the hat example, you could make an illusion of a propeller hat, but the propeller wouldn’t spin
At your table, would you rule that a caster could portray a silent coin flip with Minor Illusion? How about, flip a real coin, casting Minor Illusion to "suspend" the coin mid-air, and using Slight of Hand to "dissappear" the real coin?
Hmm, I'd say no to portraying a silent coin flip (because movement is involved). But if an ally flips a coin and you Ready an action to create an illusory coin at X moment (when the coin is done flipping, suspended in mid-air, when it hits your ally's hand, etc.) that should work. I don't think you yourself could flip the coin AND cast Minor Illusion without an observer noticing (sans Subtle Spell). All this being said, if the observer wishes to handle the illusory coin or if the ally who is "holding" it tries to move it, the fake coin will remain stationary and not hold up to physical inspection.
@@dndlounge Given C V S + Warcaster... It depends. You can Object Interact the flipping of the coin. Then Bonus Action Cast Major Illusion (Meta Magic or similar means). Followed by Cantrip Minor Illusion. Then Action Surge "Use Major Illusion" to manipulate the illusion coin + 5 senses. This simple method works better for larger illusion projects. Once you add in Illusory Reality and features from Illusionist Wizard. Then the coin flip trick can be more articulated, RAW. And with the upcoming UA Cartomancy Feat from the Giant UA. Adding in a deck of 52 cards which can act as a Spell Focus, will be interesting. ... Warcaster just negates the S mechanic of Spell Casting. Otherwise, you cannot hold a creatures or objects in both or in each hand while casting spells with S, C, or S+C.
My big question is minor illusion in the image form is like playing with the light to make it seem like there's something there because that's how people see you with light so could you use minor illusion to make lights go out? And give you say in advantage in Darkness?
have a clown gnome artificer. uses minor infusions and minor illusions to put on a magic show with some flavor. flavor the illusions as him blown a balloon before the magic takes effect. or make a coin appear from behind an ear. make a rose in his hands, then clap his hands together, and it's gone. make a small object fizz. or produce a puff of smoke. make whoopee cushion noises before someone sits down. make your own shoes squeak comicly when mime sneaking. make chicken clucking noises to intimidate someone into a fight. fake burps and farts to annoy. very immature pc behavior, but he is a clown.
My DM makes me roll a deception check for every minor illusion I cast. Is this a rule? This has discouraged me from even bothering to use it anymore. It seems overly burdensome considering there is already 2 mechanisms in the description for detecting minor illusions, physical interaction and/or investigation check vs spell save DC. It does not say to roll a deception check to use it. Deception check description is a little vague but doesn't say to use it for illusions either. Several videos I've watched said that basically an npc should assume an illusion is real, even if it seems somewhat out of place, until they physically interact with it. They said that If a DM's npcs aren't suspecting real, conjured, nor summoned objects or creatures to be illusions then npcs shouldn't be naturally suspecting illusions to be illusions without a very compelling reason like the caster is known to cast illusions. They said that illusions can only be discovered through physical interaction and/or a successful investigation check. No checks such as deception are needed or required by the caster.
Deception checks for Minor Illusion are definitely not a rule! However, there is SOMETHING to be said for your DM ruling that illusions aren't naturally assumed to be real by any onlookers -- out-of-place illusions can definitely be suspect and give the NPC advantage on their Investigation check against it (or cause them to more easily give it a physical test and thereby nullify it). But nothing beyond that.
@@dndlounge sorry. I wasn't calling you out. This is my first sorcerer and I'm just absorbing all the information I can for a Harengon Wild Magic Socerer. Thanks for the clarification.
Drop the bogus chair use over a false door that drops someone right into the dug out. The one that the privy empties into. Still just a prank perhaps, but a significantly darker one at that. 🤪
no. Prestidigitation is way less when it comes to the illusiory part. them being instantaneous and so only lasts for a single moment unlike a minor illusion.
I'm pretty sure while it wouldn't work as good as minor illusion you can have stuff going for what 5 mind? Maybe 10 I forget off the top of my head? Ik it's longer than momentary.
Personally, I prefer to classify dead creatures as Creatures with the STATUS of Deceased. So doesn't matter if you wanna make a living or dead creature if the spell cannot make creatures. Might be dead, but it's still a creature. On the flip side, this means Locate Creature can indeed find a DEAD creature, though I would add a requirement that the creature must at least be identifiable, so a body that has been burned beyond recognition would STILL be considered A creature, just not THAT creature. It would go from Gerald's Corpse to just Burnt Corpse, effectively. If you used Locate Creature to FIND a burnt corpse, that might work though. The spells in DnD are actually REALLY well designed (there are SOME exceptions, but not as many as most people think) They are given enough rules to prevent them from just being totally broken, but are also still flexible enough to be useful in a wide variety of situations. Even Fireball has it, despite being such a simple attacking spell. It sets things ON FIRE, which is a very useful thing in a variety of situations. It's also quite loud, being an explosion. When people realize certain things about the spells in DnD, they learn they're not as broken as they thought. One of my favorite examples is Banishment. It SEEMS like a really overpowered spell, instantly ending any fight against enemies from other realms and letting your entire team set up a dogpile assault against any single enemy that just fails a save. However, when you realize the material component CANNOT be replaced by a focus, it becomes vastly more balanced. Still powerful, but only if you think ahead. The material component of Banishment is an item distasteful to the target. Because the component has a SPECIFIC function in the spell, it does not qualify as being replaceable. That's why the spell is balanced, a Cleric or Paladin using it would have a holy symbol which many Fiends may reasonably find distasteful (assuming they're not of evil gods) making it a powerful holy spell. Using it against other creatures is trickier though, but still absolutely possible.
A lot of missing rules here: 1) There can be only one effect at a time. So if you are in the box and the baddies are right next to you can’t make a sound to distract them. (lesson Minor Illusion is a spell made better with friends). 2) it can’t move. Not on your clothing and not in your hand to pocket things - there are other cantrips for that kind of thing :) 3) it has to fit in 5 feet. So tracks are nice but if you go left leaving 30 feet of tracks and they see 5 feet going into the center of the square - they are coming after you still. (Make sure the other path is plausible like into an open window or up to a tree) 4) it can’t duplicate higher level spells (and some DMs can argue other cantrips) so it is worth looking at the level 1 spells too see what you can’t do. 5) remember it takes a turn to set up and not a bonus action. Don’t make the mistake of setting up the box and thinking you can attack from it the same turn. 6) it does not Crete light, smell or sensory effects. If you make a teapot over a flame and the flame is not real there would be no heating effects. Cover up bodies and every dog, cat and dragon will immediately go to to the box of bodies because they can smell them. 7) The quality of the illusion is not a given. If you know how to draw because you got the Painter’s supplies I would be hard pressed that you can’s do a picture of a face - but if not make sure your dm is cool with that. Same thing happen with forgery and calligraphy in open books. It is a great spell but also it is an illusion will go a far way to helping you see how “strict” your DM is with illusions. But the best part is that prestidigitation can be used in concert with it to really make creativity happen in your game. But like with prestidigitation if you want it to be next level - pair your illusions with other people, skills and spells!
That's a shame -- I'd try chatting with them about what applications they're okay with and working from there. I get DMs not wanting a spam-able cantrip to be TOO good, but it shouldn't be outright useless either :\
Minor illusions are good for the cast spells in Dungeons and Dragons. Depending on the characters would like to use many opportunities to cast minor illusions, but it does not create any creatures and monsters in the stream. Minor illusions are not a ridiculous cantrip throughout the Dungeons and Dragons campaign by Dungeon Master.
A lot of these depend upon ignoring spell components. Ignoring spell components is a massive way to widen the disparity between martials and casters.
Trying to hide that you're palming an item while either flourishing a spellcasting focus or waving some fleece and making arcane gestures sounds a lot more difficult than just palming an item. Trying to present a minor illusion forged document after casting the spell directly in front whoever reads the forged documents is probably unworkable.
A lot of the scenarios presented here become unfeasible or require additional setup to pull off when considering the requirement to use spell components.
With that in mind - pretty much everything presented here that can be done while the caster isn't observed are amazing ideas.
Great points -- in the future, I'll try to be more critical about whether a spell's "use" is actually viable without extra set-up from the party or Subtle Spell (and make sure that's clear if true). I love thinking about all of a spell's applications, but not at the cost of extending the power gap between martials and casters 😅
The boost to ability checks are essentially "help" actions to other character who are doing the checks. Team work is optimal. When one players says they are doing X, you can Minor illusion something for the "help", to give advantage.
@@bskec2177 That's a great way of looking at it -- a flashier "help" action.
@@dndlounge *Silent Spell enters the chat*
On the flip side, some situations won't make the illusion obvious even if the mark sees you cast it. For example, an enemy chasing after you probably won't stop to check if that spike obstacle you just formed on the wall is a real effect or illusion effect - they'll play it safe and slow down. If you threaten to conjure an explosive or vial of acid, that's something they may assume you can do. You're a wizard or something! But, yeah, still gotta make sure your DM isn't a jerk.
4:46 Me: It needs to fit into a 5 ft cube! You can't make a 6.6ft tall Christmas tree appear in a 5ft cube!
Machiavelli, Lawful Evil warlork:
You can if you balance the cube on its tip.
I-
Huh!
3d space...
@@absolstoryoffiction6615 so what you're saying is the tree is leaning, or if you're creative, you just flip space every so slightly.
@@milewesler9592
Under Minor Illusion, yes. When you cast this spell. You can omni rotate the 5 ft cube so that one point of the block is facing downward while the other side of the point is facing upward. Then place that illusion somewhere. Once done, you cannot move this illusion as stated by the spell's rules.
It would mathematically be 6ft instead of 5ft because of geometry while being RAW at the same time. You're still playing by the rules but with creativity. In 3d space, this is always the case.
@@absolstoryoffiction6615 neatt
**me scribbling notes in my DM notebook**
Ah, I see that you're also doing it right.
One of my proudest moments was turning the whole party invisible via Minor Illusion
By combining illusion magic with with good ol' optical Illusions
Basically we huddled at the end of a corridor and I conjured a still image of the corridor end- accurate depth and all
That is epic! Faux invisibility with science and magic
How did the whole party fit within a 5x5 cube? I suppose if it was a tiny corridor for halflings that'd work but a more typical corridor is at least 10x10.
@@chalismaximus1 they could crouch and lean to one of the walls and place an illusion in front of them, it would cover them but not all the corridor. But yeah, the size of minor illusion is so small (
that owuld only work so long as the observer remained perfectly motionless. the instant they moved the illusion of depth would be broken.
@benthomason3307 it's worth noting that the building we were in was on fire
People weren't exactly paying attention
As others have pointed out, you can't really use Minor Illusion to create a copy of the macguffin and then put it in your pocket or whatever, since it has to be stationary. You CAN use prestidigitation for that, though! One of the lesser-seen uses for Prestidigitation is to create a trinket small enough to fit in your hand (though it doesn't have to BE in your hand) that lasts until the end of your next turn. You could even convincingly throw it off a cliff or eat it!
Eating the macguffin...now that should elicit a good response from the BBEG :P
You want either Silent Image or Major Illusion to do that... Or Illusory Reality.
You can subtle spell minor illusion to create the object in your hand. Then you can dispel it as you are closing your fist so that when you move your hand into your pocket it doesn't just float there. It's iffy, but I would allow a sleight of hand check for the player to pull it off. It basically requires precise timing of the casting and dismissal of the spell so that the reveal and hiding of the illusion is seamless.
minor illusion is a static illusion that doesn't move. You can't use it to modify how a moving object looks such as making it look like you have blood on your clothes (unless you stay perfectly still)
Good point! Only good for playing dead or critically injured; not viable for use during a scene where you have to be active.
Prestidigitation can help you with that with its "You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour" ability. All the better reason to always have both, in my books.
@@kyled1813 Now I wonder, can you use Prestidigitation's "soil" effect to create real bloodstains?
Also everytime you cast minor illusion it will immediately disappear at 1000mph because of earths rotation
@@MrSkillcap it's relative to the local environment
Also, d&d doesn't (usually) take place on earth
One of my first adventure league games. My way of the shadow monk dropped darkness around a lone centaur surrounded by orcs. After I cast minor illusion to create the sound of thundering centaur hooves and war cries coming closer. The DM rolled an INT save for the orcs and most ran for their lives, leaving us to mop up the rest.
Awesome, sounds like an epic moment!
Had a Soulknife rouge that would juggle illusionary knives. Killed an evil nobleman in the middle of a market while being the center of attention. Since he spent a while throwing the fake knives into the crowd and having various people play along or just ignore it. Then he threw the fake knife wrapped around his psychic blade into the noble, since it doesn't leave a wound the illusion knife and psychic blade vanished and left a sneak attacked dead noble. The Soulknife just started pretending to be confused while the illusion knives juggled themselves. Took out a major obstruction with one attack and some deception and performance checks.
you can't move a minor illusion
My current pc is a Kenku wild magic sorcerer but his background is criminal because he wanted to be a rogue until he discovered he was magical. He often employs the use of minor illusion in conjunction with his innate Kenku mimicry.
In a game I DMd the arcane trickster rogue did steal a very important jewelry box from a banshee and use minor illusion to make it look like it was still there. However she immediately saw through that and gave chase.
Same campaign a few sessions later the party quietly/quickly took down a room full of hobgoblins and then used minor illusion both from the rogue and the wizard while also moving the actual bodies into a corridor to make it appear that a collapsing ceiling trap had gone off killing them and lured the baddie leader into said trap who then took the full brunt of it coming down.
Same campaign (and one of my favorite plans my players had come up with) in a goblin cave that was also home of 2 ogres they found a barrel of black powder. The two casters combined their minor illusions to make the barrel look like a sheep and used it as a lure for the ogres. When the ogres came to try and eat the “sheep” the wizard hit it with scorching ray and BOOM!
Some additional suggestions...
For INTIMIDATION I like the sounds of heavy, menacing breathing, or perhaps a heavy (but nearly inaudible) heartbeat thudding away.
For ESCAPING PURSUIT I'd adjust the Wile E. Coyote fake tunnel to look like a _passwall_ spell with a glimpse of human shape on the wall's other side, then the spell fades and the _passwall_ "closes." Other delays work on doors-- swapping the visible location of the doorknob and hinges. This will only delay for a turn or two, but the confusion is good. Or, just cover the doorknob with shiny green very obvious contact poison. But I think the best use of illusion to confound pursuit is to...
FAKE ANOTHER SPELL, since there are several spells that create motionless objects: grease, rope trick, spike growth, web, even the frequently mentioned pit trap. Rope trick is hard to manage convincingly, but you could potentially leave pursuers clustered around a location in space waiting for something that will never happen. Most of these will differ in detail (size and extent) from the real spells, but without arcana expertise, your pursuers probably won't know. And if you can duck around a corner and burn the turn you just gained, you can use mold earth to make a REAL pit trap. Now the pursuers won't know if any of your traps are illusions or real. (Or burn a slot and cast the real grease, web, whatever.)
These are super creative -- I especially like the "doorknob swap" trick; simple, but effective. Thanks for the new ideas!
the problem is that the size of minor illusion is too small
Our rogue once triggered a minor trap and alerted some goblins, he was able to get on the other side of a door with the rest of us and I used minor illusion to hide the trap & blood causing one of the goblins to step on it (not a lot of damage, but satisfying).
Interestingly, the way the spell is written, you don't have to be able to see where you're creating the illusion, which opens up some additional possibilities
You do need an unobstructed path to the target area though. Nothing in the Spell Description "Specifically" ignores the general "Line of Effect" requirement (As per this section on Spellcasting) "A Clear Path to the Target: To target something, you must have a clear path to it, so it can’t be behind total cover. If you place an area of effect at a point that you can’t see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction." This means no hiding behind a door to cast a minor illusion. Though kneeling and peering out through the keyhole might work. However, the "do not need to see the area" It does mean you can cast Illusions while Blind, or within Darkness.
By coordinating with other casters you can create extremely large static illusions to confuse enemies.
Use it to make the target enter the wrong castle or more realistically, the wrong door.
Use it to create several fake metal traps on the floor and force the enemy to bunch together
These are great! Teamwork makes everything better
I use it to give slide shows while giving an after action report on the mission.
Okay guys, AAR comments. We need three ups and three downs! Lol
Haha awesome, hope it leads your party to more efficient results
@@dndlounge I usually include things that didn't happen, or skip inconvenient things in order to make us look more competent and heroic.
My ruling on the "objects only, no creatures" thing is that you can make an image of a creature but because it cannot move the utility is same as if you put up a photo of a creature, or a mannequin, not realistic enough to fool anyone close for more than few seconds and even at a distance people would quickly notice the guards are standing suspiciously still.
Something like "you can't target Create Water to create it inside someone's lungs" makes sense because maybe living creatures have innate magic resistance and you need to design a spell to bypass that to use it for an attack, or they move too much to be considered a container you can direct the spell to fill, or you simply need to be able to see the location so someone's insides cant be targeted, but Minor Illusion should be only limited by how realistic you can make the image or otherwise we have a situation where casting MI to make an image of a room will reveal the chest is a mimic and the statue is a golem because the spell image does not show them.
That's pretty much how I run it too, with the added twist that a player who uses a lot of illusion spells can create more and more realistic faux-creatures
Fake Animals... Nothing more, etc.
Granted... It's low grade for an Illusionist Wizard.
More can be done, given creativity and reality.
I used Guidence 4x and Shape Water 5x or the other way in a single campaign and like fire bolt the same as many times. That counts as "allways" and does not matter what I do those are included. They are BROKEN.
In addition to the already mentioned limit of several of these uses ignoring Spell Components, if you create the illusion of an object, it can't move... so you can't put it in your pocket...
You might trick someone by leaving an Illusory McGuffin on a table (for 1 minute), but you won't be able to trick someone by showing it to them in your hand.
In practice, I've always swapped out Minor Illusion for more obviously useful spells, after several months of not finding a use for it....
Illusory Reality can fix that issue.
@@absolstoryoffiction6615 14th level Subclass feature (that doesn't work with cantrips) has no place in a discussion of Minor Illusion 🤷🤪
@@guamae
It doesn't work with cantrips, RAW???
Well... The more I know.
Minor Illusion Object cannot move anyways. So Illusory Reality was the only bet outside of a Wish Spell.
Had an npc who hates my bard and pulled a "prank" on my by putting a glue trap of sorts over my mouth. Realized the only spell I had that did not require a verbal component was Minor Illusion. As I can use my instrument as the material component, I was playing my Kimbala (thumb piano) to create sounds of my voice so I could still talk. It was like a a mix of Steve Vai making his guitar talk, and Stephen Hawkins voice synthesizer.
Was a great role playing experience, and my GM regretted doing that to me as apparently me talking like that the entire session was annoying as hell.
is it something written in the rules that you can use a musical instrument as the material component?
@@ВсеволодИгоревичАвилкин
page 53 of the 5th edition Players Handbook:
**"You can use a musical instrument (found in chapter 5) as a spellcasting focus for your bard spells."**
Back in 3e days, I played a Lantan Gnome Bard/Illusionist to great acclaim and entertainment!
I would regularly slap "billboards", signs, and other illusionary notifications to "Aim Here!", "Leader!", "TRAP!" etc. for targeting purposes and just to irritate opponents.
Good times. Yeah.
The text of the spell does not say the object can't be moved or remains stationary.
-----------
_You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again._
_If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends._
_If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it._
_If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature._
-From the Basic Rules
One thing I've wondered, is with minor or major illusion, where you can effect an area for a while and change it overtime;
Could you make the effected are have no obvious effect, but when a creature casts something such as fireball into the area, you use the illusion to make it look like the fireball just fizzled out?
Good question -- as far as I can tell, Major Image (and Minor Illusion) always requires an action to move it/alter its appearance. In order to use the spell on another creature's turn (when they cast fireball), the spell would need to be castable as a reaction.
That said, you could always use the Ready action to pre-cast a Major Image spell cast with the stipulation that it makes X's spell look as though it fizzles wherever they're directing it. As long as X casts a spell on their turn, that should work fine.
With Minor Illusion being limited to a static image without all the secondary effects like heat and light (which Major Image does produce), I don't think making a fake "fireball fizzle" with it would look very convincing.
@@dndlounge that's what I was thinking with major illusion. A character uses every turn to hold their action, making it look like nothing happens in the area.
@@cydude5856 That could be a very useful application of the spell in the right circumstances...I'll keep this in mind if I ever make a Major Image video ;)
@@dndlounge
RAW... Hold Action Major Illusion or Silent Image (not really Minor Illusion but creativity exists) can "fizzle fire ball".
But you must do so in this Action. Otherwise, that option is locked out.
Now... If you could somehow cast spells as a Bonus Action, then follow it up with a non spell attack such as Fighter or Bladesinger Extra Attacks. It would be more advantageous than waiting out a turn to do things.
Even the UA Cardomancy Feat for future 5e books can assist with this, when it's fully published.
@@cydude5856
With Illusory Reality at lv14 Illusionist Wizard... It's a reverse Uno Card + a "+4" Wild Card. lol
Hard to hide a pile of bodies with an illusion that has to fit in a 5 foot cube.
Also hard to me or hide a doorway with a 5 foot cube unless you're in a halfling town or something.
It also does have somatic components so unless your DM is okay with ignoring that you technically have to move your hands around in a way that anyone who knows about magic might realize is you casting a spell.
Still a fantastic cantrip but but only as powerful as your dm allows it to be.
My favorite use in battle is to fake the effect of another spell, so they know what I did was just magical, but it'll take an action for them to realize it's an illusion.
Making fake cover to hide behind handy for a low hp caster.
Tricksy, tricksy spellcaster -- love that!
100% using this. Awesome idea to burn opponent counter spells
mold earth hole in ground then minor illusion to place illusion dirt back over it to make a easy trap that while not very lethal will confuse and make enemy's chasing you paranoid that more traps could be nearby slowing them down and giving you more time to escape
good video, thanks!
i stil haven't found an answer to the question:
when do i make investigation check seeing the illusion? and the same with disguise self spell. When do i need to make those checks?
Should i allow almost everything but check if something did sound or looked dubious and strange?
If you make a sound, that sound cannot be louder than a scream, and I suspect a dragon roar is a lot louder than a basic humanoid scream (I would allow them Int checks with adv to recognize the illusion). The noise also continues for the duration - you can't shut it off, and it's not concentration. Using this for communication is tricky. The message will repeat at a whisper for the entire minute duration, and you can't shut it off. I've had conversations about this with players who want to use M. Illusion as an outright replacement for the Message cantrip.
Hmm, I believe you can "shut it off" if you like -- from the spell's description: "The illusion also ends if you dismiss it as an action or cast this spell again." Message still benefits from quadruple range, the ability to go through (some) solid objects, and the ability for the recipient to respond.
A human scream could reach some pretty crazy decibels
I don't remember Minor Illusion having a Sound limitation, RAW. Unlike its Illusion Object counterpart.
Quoting the spell's description: "If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends."
It doesn't specify a humanoid scream. It goes on to give examples, like a lion's roar or beating of drums, two things that are louder than a human scream. It continues in that sentence to say "or any other sound you choose". That leaves the interpretation of the spell to be whatever you want.
As for shutting it off: "The sound continues unabated throughout the duration, OR you can make discrete sounds at different times before the spell ends.". Different, discrete sounds. Like someone saying the word "Hello" then "sir" then "follow" then "me"... etc, sounding like someone talking.
You can string sounds together during the minute of duration, like approaching footsteps, then knocks at the door, then a voice shouting from the other side of the door, then louder door knocks etc.
Another commenter said they used it to simulate the sounds of an approaching army. That walks a very grey line as that'd sound like 500 people walking at once, along with a rumble. That breaks the rule of the sounds being "discrete", meaning separate. They could argue it was the sound of 500 footsteps one after the other in extremely quick succession and then a rumble buuuuut.. nahhhh. That wouldn't at all sound right.
Considering spells are extremely important to how they shape the course of a game I do wish they'd get a lawyer or someone like that to write the spell descriptions because hot damn are they badly written. So many spells are in desperate need of a few more thousand words to really clarify EXACTLY what it does and doesn't do so that no matter what you can not misinterpret what the spell actually does.
I imagine the design philosophy is vague on purpose so that you can discuss with your DM what it does, tuning it for your own enjoyment. But considering every other rule is determined by hard, unchanging math then it's very frustrating to not also have perfectly clear abilities and spells.
Wait, you can't hide behind or in the minor illusion if you are taller than 5ft unless you fall prone? Does that mean the simple act of crouching is considered being prone? In that case, would moving while sneaking (ie, walking around in a crouched position) be considered moving while prone (ie, crawling at half speed)?
If the Echo of an Echo Knight is an Object as confirmed by Jeremy Crawford then the argument of not being able to conjure an illusion that looks like a creature seems off imo.
Corpses are Objects RAW... And dead animals being "waxed" for eternities too. I forget the name of how that's done.
Some nice, creative uses of the spell here, although some of them are DM dependent, as mentioned in other comments.
Out of curiosity, is this your only channel? The videos are really well made, nicely organized, with good audio quality. It really doesn't seem like you just started out :)
You don't know how much I appreciate that :) This is my first UA-cam channel, but I've been working on my blog (dndlounge.com) for a little over a year now, which has helped provide a solid foundation for these videos, both for content and structure. As for my audio quality, my current method involves making a pillow/blanket fort around my desk while I record, so I'm delighted to hear it's paying off!
@@dndlounge Man, pillow forts are the best 😄
Although by audio quality, I also meant the way you speak - it doesn't really sound beginner-ish at all. I hope The Algorithm grants you its blessing, because if this is your start, I can't wait to see where this goes 🙂 I'll try to share your vidoes where they seem to be fitting, you definitely deserve more views
@@PsiQss Much appreciated! I'm as self-conscious as the next guy about listening to my recorded voice, so this is a real confidence boost to hear :)
I illusioned a large wooden plank in front of a demon's face. It failed the check and spent its turn attacking the illusion.
Funny thing is... The higher the Illusionist Wizard's level is. You can actually force enemies to fight your illusions as if they were real. And this is before Illusory Reality is unlocked at lv14.
Cover an open pit with an illusion of solid ground to trick someone into falling into it
Straightforward and effective, love it!
Recently did the opposite. We spotted the pit trap from a distance, and knew the bad guys must be hiding and waiting. Party hid, then one cast minor illusion to make it look like someone fell through the trap, and a second person cast minor illusion to make the scream from inside the "hole". Bad guys jump out, we get surprise.
Minor Illusion can also be used to leave messages on walls/floors that disappear without a trace. Good for a scout moving only a few rounds ahead of the rest of the party.
It is also good for a short-term cover for a pit trap, just as long as the pit's width and length aren't too much..
Note: the "show the BBEG you have the McGuffin, and then pocket it" doesn't technically work, as the image must be stationary. You could have an illusion of the McGuffin sitting at the unstable edge of a cliff, however.
Edit: Ok, so a few others beat me to the cover the pit trap trick.
Still a good idea, and I like the short term message one as well!
The biggest limitation is that it only last 1 minute. You cannot hide behind it for long if it only lasts one minute.
Depending on dm fiat... been nuetered so many times by that
Thank you, great video.
Glad you liked it!
4:15 I disagree with the example of the hat. If you cast the spell on a surface it should stay on that surface if a minor illusion cast on yourself doesn’t move with you, does that also mean it would just float away if you were on a moving ship or carriage? Hell, just the rotation of the earth. The flowing river sounds more like RAW and RAI restriction. Using the hat example, you could make an illusion of a propeller hat, but the propeller wouldn’t spin
At your table, would you rule that a caster could portray a silent coin flip with Minor Illusion? How about, flip a real coin, casting Minor Illusion to "suspend" the coin mid-air, and using Slight of Hand to "dissappear" the real coin?
Hmm, I'd say no to portraying a silent coin flip (because movement is involved). But if an ally flips a coin and you Ready an action to create an illusory coin at X moment (when the coin is done flipping, suspended in mid-air, when it hits your ally's hand, etc.) that should work. I don't think you yourself could flip the coin AND cast Minor Illusion without an observer noticing (sans Subtle Spell).
All this being said, if the observer wishes to handle the illusory coin or if the ally who is "holding" it tries to move it, the fake coin will remain stationary and not hold up to physical inspection.
@@dndlounge
Given C V S + Warcaster... It depends.
You can Object Interact the flipping of the coin. Then Bonus Action Cast Major Illusion (Meta Magic or similar means). Followed by Cantrip Minor Illusion. Then Action Surge "Use Major Illusion" to manipulate the illusion coin + 5 senses.
This simple method works better for larger illusion projects. Once you add in Illusory Reality and features from Illusionist Wizard. Then the coin flip trick can be more articulated, RAW.
And with the upcoming UA Cartomancy Feat from the Giant UA. Adding in a deck of 52 cards which can act as a Spell Focus, will be interesting.
... Warcaster just negates the S mechanic of Spell Casting. Otherwise, you cannot hold a creatures or objects in both or in each hand while casting spells with S, C, or S+C.
People forget this spell is 100% DM dependent.
True... Which is why RAW/RAI is above all when DM Fiat is too easily subjective.
My big question is minor illusion in the image form is like playing with the light to make it seem like there's something there because that's how people see you with light so could you use minor illusion to make lights go out? And give you say in advantage in Darkness?
I want to know If I can imitate BRIEFLY the voice of another person with minor illusion or predigistation, and which one is better for that
That ruling from Jcraw makes no sense. Why the heck _shouldn't_ I be able to create a still image of a mouse to use as bait for catching a snake?
You are so creative man
Id argue prestigitation does most of these, and situationally better.
But together?! So good to enhance off eachother
Definitely, but one thing that's nicer about Minor Illusion is it has a casting distance of 30ft instead of 10
@@CatholicismRules very true
have a clown gnome artificer. uses minor infusions and minor illusions to put on a magic show with some flavor. flavor the illusions as him blown a balloon before the magic takes effect. or make a coin appear from behind an ear. make a rose in his hands, then clap his hands together, and it's gone. make a small object fizz. or produce a puff of smoke. make whoopee cushion noises before someone sits down. make your own shoes squeak comicly when mime sneaking. make chicken clucking noises to intimidate someone into a fight. fake burps and farts to annoy. very immature pc behavior, but he is a clown.
My DM makes me roll a deception check for every minor illusion I cast. Is this a rule? This has discouraged me from even bothering to use it anymore. It seems overly burdensome considering there is already 2 mechanisms in the description for detecting minor illusions, physical interaction and/or investigation check vs spell save DC. It does not say to roll a deception check to use it. Deception check description is a little vague but doesn't say to use it for illusions either.
Several videos I've watched said that basically an npc should assume an illusion is real, even if it seems somewhat out of place, until they physically interact with it.
They said that If a DM's npcs aren't suspecting real, conjured, nor summoned objects or creatures to be illusions then npcs shouldn't be naturally suspecting illusions to be illusions without a very compelling reason like the caster is known to cast illusions. They said that illusions can only be discovered through physical interaction and/or a successful investigation check. No checks such as deception are needed or required by the caster.
Deception checks for Minor Illusion are definitely not a rule! However, there is SOMETHING to be said for your DM ruling that illusions aren't naturally assumed to be real by any onlookers -- out-of-place illusions can definitely be suspect and give the NPC advantage on their Investigation check against it (or cause them to more easily give it a physical test and thereby nullify it). But nothing beyond that.
How do you show putting something in your pocket if you can't move the illusion?
You cannot -- that was an error on my part. Apologies!
@@dndlounge sorry. I wasn't calling you out. This is my first sorcerer and I'm just absorbing all the information I can for a Harengon Wild Magic Socerer.
Thanks for the clarification.
@@SupaKen74 No worries. Have fun with your first sorcerer -- they're a blast :)
Drop the bogus chair use over a false door that drops someone right into the dug out. The one that the privy empties into. Still just a prank perhaps, but a significantly darker one at that. 🤪
Five foot cube another reason to make your bard a gnome or halfling
Most humans can fit in a 5ft cube...
awesome video
Prestidigitation sometimes overlap
I am playing a small sized Owlin illusonist.
Make a hole in the floor and cover it up with M.I. and make people fall into it 😆 🤣
Simple and effective!
Can't you basically do all this stuff with prestidigitiation?😅
no. Prestidigitation is way less when it comes to the illusiory part. them being instantaneous and so only lasts for a single moment unlike a minor illusion.
I'm pretty sure while it wouldn't work as good as minor illusion you can have stuff going for what 5 mind? Maybe 10 I forget off the top of my head? Ik it's longer than momentary.
Personally, I prefer to classify dead creatures as Creatures with the STATUS of Deceased.
So doesn't matter if you wanna make a living or dead creature if the spell cannot make creatures. Might be dead, but it's still a creature.
On the flip side, this means Locate Creature can indeed find a DEAD creature, though I would add a requirement that the creature must at least be identifiable, so a body that has been burned beyond recognition would STILL be considered A creature, just not THAT creature. It would go from Gerald's Corpse to just Burnt Corpse, effectively. If you used Locate Creature to FIND a burnt corpse, that might work though.
The spells in DnD are actually REALLY well designed (there are SOME exceptions, but not as many as most people think) They are given enough rules to prevent them from just being totally broken, but are also still flexible enough to be useful in a wide variety of situations. Even Fireball has it, despite being such a simple attacking spell. It sets things ON FIRE, which is a very useful thing in a variety of situations. It's also quite loud, being an explosion.
When people realize certain things about the spells in DnD, they learn they're not as broken as they thought. One of my favorite examples is Banishment. It SEEMS like a really overpowered spell, instantly ending any fight against enemies from other realms and letting your entire team set up a dogpile assault against any single enemy that just fails a save.
However, when you realize the material component CANNOT be replaced by a focus, it becomes vastly more balanced. Still powerful, but only if you think ahead. The material component of Banishment is an item distasteful to the target. Because the component has a SPECIFIC function in the spell, it does not qualify as being replaceable. That's why the spell is balanced, a Cleric or Paladin using it would have a holy symbol which many Fiends may reasonably find distasteful (assuming they're not of evil gods) making it a powerful holy spell. Using it against other creatures is trickier though, but still absolutely possible.
A lot of missing rules here:
1) There can be only one effect at a time. So if you are in the box and the baddies are right next to you can’t make a sound to distract them. (lesson Minor Illusion is a spell made better with friends).
2) it can’t move. Not on your clothing and not in your hand to pocket things - there are other cantrips for that kind of thing :)
3) it has to fit in 5 feet. So tracks are nice but if you go left leaving 30 feet of tracks and they see 5 feet going into the center of the square - they are coming after you still. (Make sure the other path is plausible like into an open window or up to a tree)
4) it can’t duplicate higher level spells (and some DMs can argue other cantrips) so it is worth looking at the level 1 spells too see what you can’t do.
5) remember it takes a turn to set up and not a bonus action. Don’t make the mistake of setting up the box and thinking you can attack from it the same turn.
6) it does not Crete light, smell or sensory effects. If you make a teapot over a flame and the flame is not real there would be no heating effects. Cover up bodies and every dog, cat and dragon will immediately go to to the box of bodies because they can smell them.
7) The quality of the illusion is not a given. If you know how to draw because you got the Painter’s supplies I would be hard pressed that you can’s do a picture of a face - but if not make sure your dm is cool with that. Same thing happen with forgery and calligraphy in open books.
It is a great spell but also it is an illusion will go a far way to helping you see how “strict” your DM is with illusions. But the best part is that prestidigitation can be used in concert with it to really make creativity happen in your game. But like with prestidigitation if you want it to be next level - pair your illusions with other people, skills and spells!
I just used M.I. to cheat a con man out of a dice game.
A lot of rule lawyer in here 😉. It's a game ment to be fun
So many of these examples just don't work RAW. Read the spell again. Really.
My DM basically makes minor illusion useless
So
That's a shame -- I'd try chatting with them about what applications they're okay with and working from there. I get DMs not wanting a spam-able cantrip to be TOO good, but it shouldn't be outright useless either :\
@@dndlounge I'll try! Will tell you what happens
Illusions are believed by default a dm that ignores this ignores solide gameplay
@@MrAllen1049 too bad for me, then-
There are a lot of fish in the sea friend. Keep your head up and keep using them illusions.
I like thaumaturgy...
OMFG, back away from the mic
Minor illusions are good for the cast spells in Dungeons and Dragons. Depending on the characters would like to use many opportunities to cast minor illusions, but it does not create any creatures and monsters in the stream. Minor illusions are not a ridiculous cantrip throughout the Dungeons and Dragons campaign by Dungeon Master.
My sorcerer used it to peg the blame for a spell he cast on a nearby npc