Hey Chris! Sorry for the off-topic, a couple of years ago you made some great series on root motion navmesh and agent avoidance deep dive, so I wanted to ask if you know of a way to have the agent avoidance work with root motion?
I’m getting an error I can’t seem to tack down and fix: “NullReferenceException: Object reference not set to an instance of an object GunScriptableObject.TryToShoot() (at Assets/Scripts/Guns/GunScriptableObject.cs:152) GunScriptableObject.Tick (System.Boolean WantsToShoot) (at Assets/Scripts/Gun/GunScriptableObject.cs:81) PlayAction.Update() (at Assets/Scripts/PlayerAction.cs:19) :/
amazing work as always u recon u can add dual wielding to the series 🙏🙏
Double intro, I got gunned down xD Thanks for another video in this golden series ^^
💪💪
This is an awesome series, could you perhaps make an episode where you add multiplayer with Fishnet?
x2
That's a really cool Shooting System.
I think I'll use it in the future (I'm saving it in a list). 😅
Thank You 🎮💯👍🏻
Awesome course bro!Could you perhaps make an episode about the beam\laser guns?
Hey Chris! Sorry for the off-topic, a couple of years ago you made some great series on root motion navmesh and agent avoidance deep dive, so I wanted to ask if you know of a way to have the agent avoidance work with root motion?
I’m getting an error I can’t seem to tack down and fix: “NullReferenceException: Object reference not set to an instance of an object GunScriptableObject.TryToShoot() (at Assets/Scripts/Guns/GunScriptableObject.cs:152) GunScriptableObject.Tick (System.Boolean WantsToShoot) (at Assets/Scripts/Gun/GunScriptableObject.cs:81) PlayAction.Update() (at Assets/Scripts/PlayerAction.cs:19) :/
Did you follow the setup instructions in the repo ?