CARRY FORTRESSES = OP in FFA? - Sniper Fort Strategy! - Mechabellum Gameplay

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 39

  • @CobStrategy
    @CobStrategy  7 місяців тому +3

    Roastedcook getting ROASTED in this one. Also, carry Fortresses. Enjoy! Share your own craziest games in the Discord and we might check it out!
    MECHA DISCORD - discord.gg/5UFmpdckzm
    SUB HERE for more - ua-cam.com/users/CobGames

  • @rooster3103
    @rooster3103 7 місяців тому +17

    Another edit...
    The most obnoxious thing so far I encounter a lot in FFA isn't marksman anymore, but boats that hide in corners with jump drive.
    A couple of tips, tricks and things I learned about FFA:
    -If you wanna snipe the gold silo in the middle with rhino drop, put it slightly out of center, so if someone else also rhino drops in the center, it doesn't insta kill your rhino. If two rhino's drop on top of each other and they have the same hp, they both die. So, if you have heavy armor specialist, you can win the rhino snipe battle by dropping it right on top of players who doesn't have heavy armor. And cost control spec rhino always dies if dropped on another players rhino drop. So, always look at what starting specs the other players take. Cost control often drops rhino in the center on round 1, others on round 2.
    -Marksman is the best unit, with range, veteran, reload speed and double shot it can handle about anything you throw at it. Slow units with long range do really well in FFA. War factory is also top tier imo. War factory is often too risky in 1vs1 games. But in FFA you won't often insta lose for fully speccing War factory, so you can get away with it. And like Cob said, the limitation of spawns doesn't matter too much.

    • @rooster3103
      @rooster3103 7 місяців тому +1

      -Always go for winning rounds. It's really important to rake in points. Having at least some points can often already prevent you from coming in fourth, which would really hurt your MMR. The only exception is if you go for a war factory build, then you are kinda expected to lose mid game.
      -If you are in first place on start of round 10, you will always finish at least top 2. If you are in first place on start of round 9, you know for sure you will at least finish third. If you are in second place on start of round 10, you know you will at least finish third, etc (only exception is when a round draws between players, but this doesn't happen too often and when it does, it's usually not a big swing in points). This is of course all very logical, but very important to keep in mind so you know who to target. For example, if at start of round 9 you are in first place, you could now decide to try to mess with the player who is in third place, to give you a high chance to finish at least top 2 and gain MMR.
      -Because of the prolonged battles in FFA, field maintenance upgrades are really good. Often I win round 2 by picking the level 2 Wraith card and give it field maintenance right away, since it's only a 200 gold upgrade.
      -In FFA, often times sentry missiles are worth more than in normal mode. Because of three reasons. The AI units are often clumped together, you always know in advance where they are placed (and if they have Anti-missile tech or not) and you want to kill the AI units fast so you can get tower kills, and start to kill AI units from the other players while they are still tanking them (more gold for you, less for them). So you will often earn the money back from well placed sentry missiles.

    • @rooster3103
      @rooster3103 7 місяців тому +2

      -Often you have 2 sides in your mech army. One at your left tower, walking towards your left neighbour, and your right army, protecting your right tower and walking towards your right neighbour. When an impossibly strong AI army is marching towards your left neighbour, use mobile beacon to send your left side units towards your right side units. And vice versa. This can help win rounds. Now you have one big blob of units that, with some luck, will walk around the clock and face the super strong AI units last and hopefully survive and win you the round.

    • @rooster3103
      @rooster3103 7 місяців тому +2

      -Because of the 10 round limitation, you will never lose money from interest if you start loaning money from round 8 forth. At the end of the game, all debt is forgiven anyways right. So round 8-10 ALWAYS loan money.
      -Lastly, because range is so important on this big map, use the tower range upgrade more often than you would in 1vs1. Probably always use it from at least round 6, unless you have a very good reason.

    • @someguy4384
      @someguy4384 7 місяців тому +1

      Agreed. It almost feels like a cheese to just throw down a dozen or two Marksmen and just have them roll through boss fights and enemy armies alike.

  • @noneyabusiness8065
    @noneyabusiness8065 7 місяців тому +4

    I uhhh gotta say, I clicked on this because I was thinking this was gonna be a fort carry victory on FFA, and was curious on what units he used to make it work. This was a flat out fail lol

  • @oleharing7742
    @oleharing7742 7 місяців тому +6

    Some tipps for you as you seem to miss a lot Here.
    Theres no point in wasting for the Speed or Range buff early game. you actually dont want to start winning until wave 8 and the layers does it exactly right as you get targeted by really hard bosswaves or other players.For example the early win made him looose hard against the Level 3 Bosswaves which is nearly impossible to beat. Remember uising a buff early takes money away jsut for that round and you will loose later rounds ebcause money wasted on that. Only use buff when you belive they will give you a significant edge over the enemies.
    Also every enemy drop or move marker is red not regarding their actually colour as you called his markers wrongly as enemy markers. He dropped the rhino to stear away the Flamers missles but he wasnt able toi see the flamer got sold at that point.
    Also having slow units is really good sometimes you. dont want to push to far ahead because then your the guy fighting while a slower person retains his army until you and the other players killed each other and he will just pick up whats left. Thats also why you might see people run backwarts with 2 to 3 becons in Late game to let the others die to finish whats left.
    You where so wondered about the Level 3 Vulcan. HE specific chose it to sell it and placed it on the flank to get him to react to it then sell it and he reacted to thin air. but the player new that and reacted right to it by doing nothing about it.
    You should really get a bit more into strategies and learn the game a bit more else you are just dumbening your viewers instead of giving helpfull tipps.

  • @walksinthedarkness
    @walksinthedarkness 7 місяців тому +4

    Congratulations for reaching level 32, Cob!

  • @jpackerfan88
    @jpackerfan88 7 місяців тому +19

    NO WAY!! I am YacoScoop. This is awesome. Pretty Sure I got destroyed....

    • @jpackerfan88
      @jpackerfan88 7 місяців тому +1

      I'm that "one guy with phoenixes"
      This is eerie.

    • @jpackerfan88
      @jpackerfan88 7 місяців тому +1

      Wha! I won! HAHAHAHA and I wasn't even the focus. This made my day.
      Thanks Cob!!

    • @jessebrunette4915
      @jessebrunette4915 7 місяців тому +1

      Nice game Yaco

  • @GregAtlas
    @GregAtlas 7 місяців тому +3

    I like the anti-air missiles in 1v1's, but either shield or fang summoning would have been significantly better for this FFA mode. I think forts are fine in this mode, but very level and support reliant. There are several strategies that are very complementary. Edit: I'd consider the anti air missiles if they scaled with levels.

  • @scorpioncoreuniverse8981
    @scorpioncoreuniverse8981 7 місяців тому +3

    I got this game and I love it . Stay awesome.

  • @tann3r23_
    @tann3r23_ 7 місяців тому +3

    Happy Birthday Cob!

  • @charleshenrick6104
    @charleshenrick6104 7 місяців тому +2

    I actually really like launcher overload on forts first or second after shield as it loweres their range and forces them forwards allowing your marksman/ mustangs/ storms to deal damage unacosted

    • @Tyrgalon
      @Tyrgalon 7 місяців тому +1

      It also just really helps them dish out damage and deal with enemies better since they 1 shot most things

  • @SerLoinSteak
    @SerLoinSteak 7 місяців тому

    Swapping anti air barrage for fang spawn would be better. Anti air barrage is good against wasps but not much else. But the whole time he just needed more chaff and spawning some fangs would've made a huge difference

  • @jacobfarkas3916
    @jacobfarkas3916 7 місяців тому

    Woot! New video! As always, thanks for entertaining me.

  • @MrProthall
    @MrProthall 7 місяців тому

    Carry Fortress is the funnest strategy. Been doing that for weeks before I took a break, lol

  • @Curuniro
    @Curuniro 7 місяців тому

    Nerfing elite range on Fortress was a sad day indeed

  • @glennjansen8502
    @glennjansen8502 7 місяців тому

    And happy bday!🎉🎉🎉

  • @baple
    @baple 7 місяців тому

    No way a video that’s not that single player survival game that you’ve played way too much of. Keep it up!

  • @CILinkzSpre3
    @CILinkzSpre3 7 місяців тому +1

    Hackers are too OP in FFA. if you win a lane it snowballs too hard to stop

    • @G3arsguy529
      @G3arsguy529 7 місяців тому

      Carry marksman and stangs blow em out of the water, and carry air doesnt care about em

  • @patrickb.8485
    @patrickb.8485 7 місяців тому +3

    not a fan of FFA, too much going on that we don't get to see

  • @sensha5470
    @sensha5470 7 місяців тому

    "Of all the units in mechabellum, fortress are the crappiest"
    Vulcan: I know I'm bad but you could atleast not forget I exist =(

  • @benjihero86
    @benjihero86 6 місяців тому

    The hackers look like something from tiberum sun

  • @xCoNa14
    @xCoNa14 7 місяців тому

    Why'd he send in a losing match?
    That was abysmal.

  • @awztec
    @awztec 5 місяців тому

    BLOOD FOR THE BLOOD GODS

  • @ravenemerald4638
    @ravenemerald4638 7 місяців тому

    well point of this replay kinda messed up . How you can call them carry if you got ZERO point in end of game . not even one win . not even ONE unit , not even one building . this is total disaster of a game . Red was crushing all others like they was nothing .

  • @glennjansen8502
    @glennjansen8502 7 місяців тому

    Hey mate! I’m Lama on
    Discord, it would be cool to see a vid of me where you review my game. i’ve posted a phoenix FFA win, I’d like to see if it could get better in your eyes 😁 greetings!!

  • @richardjecooke8036
    @richardjecooke8036 7 місяців тому

    How do you know the score in FFA? Everyone's health is set at 0 every round

    • @rooster3103
      @rooster3103 7 місяців тому +2

      When player units survive, it will give points to the surviving player. So instead of HP going down for losing player, it's points going up for the winning player

    • @richardjecooke8036
      @richardjecooke8036 7 місяців тому

      @@rooster3103 Where do you see that on the screen?

    • @rooster3103
      @rooster3103 7 місяців тому

      @@richardjecooke8036 right side of screen

    • @rooster3103
      @rooster3103 7 місяців тому

      @@richardjecooke8036 Right side of the screen!