Thumbnail art by: Bl... Bungo: / bungo39762069 +R Discord: / discord Music Used: • Bizarre Love Triangle ... • Act of Contrition • Peace Frog this shit has so much heart Bungo, god damn
Hey all I’m the creator of this CMV (thank you Noah JD for hosting it on the community channel). I’m writing this comment to both explain and clear the air on some things. First thing I want to get out of the way is that player record was used for a decent chunk of these combos, and that a few other combos are tool assisted. Now, the reason you can’t see any playback text is because I modded out the text by making it transparent. I primarily did this because the playback text is ugly and distracting. I feel that people should be aware of this because otherwise, it would look like I was trying to lie and pretend my execution is better than it actually is. I did perform the vast majority of this CMV by hand, however my goal with this was never for it to be about my skill at the game. I made this first and foremost to show off how expansive and crazy Ky combo theory is. I thought people ought to see what this character is capable of. Now that I’ve got that out of the way, I’m gonna use the rest of this comment to sort of explain some of the combos. Mainly weird esoterica with regards to Ky combo theory or certain properties of other characters/moves/whatever. Think of it like a director’s commentary. I’ll also only be bringing up if a combo uses some character specific oddity if it’s interesting enough to mention, as 90% of these combos are character specific, and listing all the details would get exhaustive. Oh, and of course watch the full CMV before reading. 0:07 - 6P 6H is a really interesting gatling for Ky. It’s primarily used for pressure and CH confirms off of 6P, however it doesn’t naturally combo otherwise. Because of this, you have to get creative and cover the gap using something else to force 6H to connect. In this combo, CSE FRC is used, however keep a look out for this gatling later on in the CMV, as there are other ways that I show to get it to connect. 0:45 - As far as I can tell, Bridget is the only character who gets hit by the 6H (FB star hits) 6H like this, allowing for 6H 6H jH, a route you don't typically see. After that, everything works out to allow you to get a meaty javelin hit, which is just when lightning javelin hits late into its active frames. Typically this allows different followups off of javelin hits thanks to the improved frame advantage of the late hit, and in this instance its used to allow for cS 6P cS 2H VT. 0:57 - I swear this ender is real. Stun Dipper (1) does have the slightest of knockdown capabilities if the opponent is extremely low and has high gravity scaling. Thankfully, Ky has Sacred Edge, which allows you to drive up gravity scaling since it’s based on number of hits. Doing this twice puts Zappa in the perfect position for Dipper’s first hit to knockdown. 2:00 - Reload VT loop. 3:27 - The Darkcloth cancel. While Chaos RC is enabled (an extras menu option), for some reason certain RCable air specials become jump-cancellable, which allows for TK VT TK VT TK star here. 3:38 - Another instance of meaty javelin routing, allowing you to place a low FB star and combo off of it mid combo. This FB star is then used to allow 6P 6H to combo properly. 4:27 - H button only combo (yes, I teched with H) that utilizes dust bug. Basically, if you hit an opponent while they are in their dust jump, for some reason they’ll have a strange vacuum effect placed on them, which is used here to toss justice over Ky’s head and get a backhit 6H. Also, double TK RTL 6H is rad. 5:20 - jK jD is a very bizarre gatling. It doesn’t have a ton of practical application as of right now, and it also doesn’t combo normally, not even on counterhit. In order to get it to work, I cover the gap once again with CSE FRC [9], which causes the CSE to be dragged along with Ky and allow the combo to work. 5:46 - Starting this combo with Sacred Edge is extremely important, and is largely the only reason it works. As mentioned before, Sacred Edge allows Ky to very effectively scale gravity, even more so if used at the beginning of a combo. If it weren’t for Sacred Edge’s large hitcount, the followup GS 6H loops would most likely not be possible. 6:14 - Ky reland. 6:27 - If this combo looks familiar, that’s because I more or less took it from another CMV called “[GGXXAC+] Ky Combo Movie: 狂気の涙”. I had to show it off though because it’s just so sick. 6:55 - This combo seems to only work on Baiken specifically because of her homing jump acting slightly differently than other characters’. Her dust homing seems to be more aggressive than other characters, allowing for whiff VT~javelin. 7:08 - There’s a lot going on in this one. In order to turn around after the crossunder backhit 6H, you need to JI the GS. After that, the height the GS hits at is just perfect enough to allow for jS land 2H, a very very tight and position specific link. After the 2H, GS > SVT connects and leads into yet another meaty javelin setup, allowing Ky to perform a star reland combo. 7:21 - Another combo utilizing the Darkcloth cancel to crossunder and set up for H javelin FRC > 6H, a link that only works out of the corner. After the 6H, RTl is used to follow up but what’s interesting is that specifically grounded RTL has to be used here. Normally, TK RTL is what you would always default to, as it has a higher launch, less startup, and significantly less recovery, however grounded RTL has one area that it beats TK RTL in and that is distance traveled. Grounded RTL both has greater acceleration and travels a further distance, and thanks to the FRC point on RTL, allows Ky to extend the combo. 9:15 - This is probably the only decently optimal combo in the entire CMV. 9:28 - 125 meter combo utilizing the fact that Justice gets launched bizarrely high by 2D > TK RTL to combo into GS afterwards. 9:42 - And finally, a restand combo. You may notice basically the entire combo is a blackbeat, and that’s because the entire combo is indeed techable. HOWEVER, the dummy doesn’t know this, and so even if the dummy is set to tech, it simply won’t. Once again, thank you all for watching. This CMV took many months and over 200 hours of lab time to put together, and that’s not even accounting for the time I spent learning video editing for this project. I’ve put a lot into this, and I hope you got a lot out of it.
this is CMV is absolutely insane, i feel like ive been looking at ky completely wrong for years. your hard work, time, and passion have more than paid off for this. thank you so much for putting this out!
Ky has too much going on in +R, gotta hit the lab boys, be back in 14 years after I learn all the possible Ky tech 💪 Edit: also yeah, sick ass video. I love this game so much. It’s community to.
Hey all
I’m the creator of this CMV (thank you Noah JD for hosting it on the community channel). I’m writing this comment to both explain and clear the air on some things. First thing I want to get out of the way is that player record was used for a decent chunk of these combos, and that a few other combos are tool assisted. Now, the reason you can’t see any playback text is because I modded out the text by making it transparent. I primarily did this because the playback text is ugly and distracting. I feel that people should be aware of this because otherwise, it would look like I was trying to lie and pretend my execution is better than it actually is. I did perform the vast majority of this CMV by hand, however my goal with this was never for it to be about my skill at the game. I made this first and foremost to show off how expansive and crazy Ky combo theory is. I thought people ought to see what this character is capable of.
Now that I’ve got that out of the way, I’m gonna use the rest of this comment to sort of explain some of the combos. Mainly weird esoterica with regards to Ky combo theory or certain properties of other characters/moves/whatever. Think of it like a director’s commentary. I’ll also only be bringing up if a combo uses some character specific oddity if it’s interesting enough to mention, as 90% of these combos are character specific, and listing all the details would get exhaustive. Oh, and of course watch the full CMV before reading.
0:07 - 6P 6H is a really interesting gatling for Ky. It’s primarily used for pressure and CH confirms off of 6P, however it doesn’t naturally combo otherwise. Because of this, you have to get creative and cover the gap using something else to force 6H to connect. In this combo, CSE FRC is used, however keep a look out for this gatling later on in the CMV, as there are other ways that I show to get it to connect.
0:45 - As far as I can tell, Bridget is the only character who gets hit by the 6H (FB star hits) 6H like this, allowing for 6H 6H jH, a route you don't typically see. After that, everything works out to allow you to get a meaty javelin hit, which is just when lightning javelin hits late into its active frames. Typically this allows different followups off of javelin hits thanks to the improved frame advantage of the late hit, and in this instance its used to allow for cS 6P cS 2H VT.
0:57 - I swear this ender is real. Stun Dipper (1) does have the slightest of knockdown capabilities if the opponent is extremely low and has high gravity scaling. Thankfully, Ky has Sacred Edge, which allows you to drive up gravity scaling since it’s based on number of hits. Doing this twice puts Zappa in the perfect position for Dipper’s first hit to knockdown.
2:00 - Reload VT loop.
3:27 - The Darkcloth cancel. While Chaos RC is enabled (an extras menu option), for some reason certain RCable air specials become jump-cancellable, which allows for TK VT TK VT TK star here.
3:38 - Another instance of meaty javelin routing, allowing you to place a low FB star and combo off of it mid combo. This FB star is then used to allow 6P 6H to combo properly.
4:27 - H button only combo (yes, I teched with H) that utilizes dust bug. Basically, if you hit an opponent while they are in their dust jump, for some reason they’ll have a strange vacuum effect placed on them, which is used here to toss justice over Ky’s head and get a backhit 6H. Also, double TK RTL 6H is rad.
5:20 - jK jD is a very bizarre gatling. It doesn’t have a ton of practical application as of right now, and it also doesn’t combo normally, not even on counterhit. In order to get it to work, I cover the gap once again with CSE FRC [9], which causes the CSE to be dragged along with Ky and allow the combo to work.
5:46 - Starting this combo with Sacred Edge is extremely important, and is largely the only reason it works. As mentioned before, Sacred Edge allows Ky to very effectively scale gravity, even more so if used at the beginning of a combo. If it weren’t for Sacred Edge’s large hitcount, the followup GS 6H loops would most likely not be possible.
6:14 - Ky reland.
6:27 - If this combo looks familiar, that’s because I more or less took it from another CMV called “[GGXXAC+] Ky Combo Movie: 狂気の涙”. I had to show it off though because it’s just so sick.
6:55 - This combo seems to only work on Baiken specifically because of her homing jump acting slightly differently than other characters’. Her dust homing seems to be more aggressive than other characters, allowing for whiff VT~javelin.
7:08 - There’s a lot going on in this one. In order to turn around after the crossunder backhit 6H, you need to JI the GS. After that, the height the GS hits at is just perfect enough to allow for jS land 2H, a very very tight and position specific link. After the 2H, GS > SVT connects and leads into yet another meaty javelin setup, allowing Ky to perform a star reland combo.
7:21 - Another combo utilizing the Darkcloth cancel to crossunder and set up for H javelin FRC > 6H, a link that only works out of the corner. After the 6H, RTl is used to follow up but what’s interesting is that specifically grounded RTL has to be used here. Normally, TK RTL is what you would always default to, as it has a higher launch, less startup, and significantly less recovery, however grounded RTL has one area that it beats TK RTL in and that is distance traveled. Grounded RTL both has greater acceleration and travels a further distance, and thanks to the FRC point on RTL, allows Ky to extend the combo.
9:15 - This is probably the only decently optimal combo in the entire CMV.
9:28 - 125 meter combo utilizing the fact that Justice gets launched bizarrely high by 2D > TK RTL to combo into GS afterwards.
9:42 - And finally, a restand combo. You may notice basically the entire combo is a blackbeat, and that’s because the entire combo is indeed techable. HOWEVER, the dummy doesn’t know this, and so even if the dummy is set to tech, it simply won’t.
Once again, thank you all for watching. This CMV took many months and over 200 hours of lab time to put together, and that’s not even accounting for the time I spent learning video editing for this project. I’ve put a lot into this, and I hope you got a lot out of it.
Good job bro! Very stylish CMV
Dope!! are you an eu player?
this is CMV is absolutely insane, i feel like ive been looking at ky completely wrong for years. your hard work, time, and passion have more than paid off for this. thank you so much for putting this out!
214D was the answer all along
The sync with the music at 5:57 is beyond satisfying
perfection
Theese are insane.
We love ky ⚡️
Ky has too much going on in +R, gotta hit the lab boys, be back in 14 years after I learn all the possible Ky tech 💪
Edit: also yeah, sick ass video. I love this game so much. It’s community to.
Best channel on youtube no cap! keep bringing in the heat!!!
godlike!
That clash battle MADE ME CUUUUm
Still so unbelievably hype
This is great!
Great music choices
Absolutely sick
Sick
Love to see the 6P Demon saucing it up
THE GREATEST
Good montage for me and my family to watch
This is a masterpiece 🤌
Absolutely goated
Ky gaming💪🏾
🤌
👨🍳
BunGoat 🐰🐏
I couldn't explain or undertand half the combos on the video, all I know is that it's a sick video. Clayton would (maybe) be proud.
Hollyyyyy shit what a good cmv
absolute banger
YEEEEES
Someone call Clayton
I haven’t been this excited since January 6th 2021
Dante my love
Ky so cool
Well dagum
You made a mistake. Where's the theme.
🫵