Great video! On real hardware, these games are tricky. Some games mix sample based music with redbook CDDA music, manipulating the volume and this trips up some CD-ROM drivers. Runtime error if your CPU is too fast and crashes with Expanded Memory. Once up and running and on a CRT with smooth scrolling, they still impress for some quick fun.
Thank you for the fantastic video Kris. I love pinball games and have fond memories of Epic Pinball but I only came across Pinball Gold Pack as an adult.
Ah, you're new to the community, welcome! I am one of the top tier Patreon backers (as seen in the end of the video), happy to meet you. I'm sure you'll have plenty of fun with all the other ADG videos!
It's hasn't been at all. Covid pretty much destroyed the local pinball league and the only pinball in the area anymore are at bars which are completely out of my element. Couple that all with how I sold my pinball machine way back in 2018 and I haven't been able to play any real pinball for years now. :(
@@Pixelmusement Sad to hear that. In my case its the opposite--an arcade opened near my house with several real pinball machines so I finally get to play the real thing for the first time since childhood.
@@Pixelmusement I'll double-check next time I'm there--there were eight and I only visited the place for the first time recently--but the two I definitely remember seeing and playing were Doctor Who and Hook. Again, next time I'm there I'll get a list. These were real pins, not those digital recreation things you sometimes see.
@@Pixelmusement Damn, that's a shame. There have been some great pinball machines in the past few years, I can't wait to see what you think of Godzilla or Jaws if you ever have a chance to play them.
Can't get enough classic pinball games. Made me wonder if anyone's ever taken a digital pinball and made it physical, that would be quite the project. Is Quarantine next? Always loved the striking box art on that one.
I think I've heard of a digital to physical transition before, but I forget exactly which game it was done to...? I'm also fairly certain it wasn't official and just a one-off. :P
You can change the settings for Pinball Illusions, but you need to use the command line to do so. At least for the original physical release, "ILLUSION O" will bring up the settings menu before starting the game, "ILLUSION S" will do sound setup, and "ILLUSION OS" will do both.
Love Pinballs! Back in the day, I spend hours and hours with these games. Then PinMame, Future Pinball... I dream now with modern real size "TV pinball machines" like some make. What I would love is that some software tables should have "endings" apart from max score objectives. For example, I remember "Android" table in other game, and as a kid I was hoping to achieve finally an animation of the Android stepping out of the table, or the ship taking off in Ignition... 😅
So what you're actually thinking of is referred to in real pinball as a "Wizard Mode", as in, a mode you reach by clearing multiple other objectives over the course of the game. Some real pins have multiple wizard modes because of how packed they are, but most only have a single wizard mode which is achieved by completing (not just starting) all other modes. Most Wizard Modes also are strictly a time-limit affair whereby any balls you lose immediately get launched back up into play and whether you win the wizard mode or run out of time, the playfield goes dead so all balls can be drained out of play before returning back to the start of the game with all of the score you accumulated up to that point. :B
The Billion Dollar Gameshow table actually has something along those lines. There's a mega-jackpot of one billion points you can get by getting the progress meter up high enough and hitting a spot to cash out your winnings.
I've been told that the TurboGrafx-16/Sega Genesis game Devil's Crush (aka Dragon's Fury) has an actual ending, but outside of using one password on the TG16 version I have no idea how to achieve it.
Watching this I realized something about my gaming preferences, prompted by your notation of how computer pinball contrasts with the real deal. I notice that certain real life undertakings such as pinball, collectible tabletop or role-playing games, are totally not my thing...yet, all of the above in a pre-structured computer form with specific pre-set goals is something I could get acclimated to. I have always gravitated towards military simulations and strategy games, and while I realize they are often left wanting for realism (actually a good thing when it comes to war) that is beside the point because the fun is in passing challenges within the attributes of that particular structure, programming quirks and all. That would also explain my propensity for building a collection of these genres that may be redundant as far as content covered: because I enjoy the variety of ways they play. In terms of pinball I submit the Sierra/Dynamix Ultra Pinball series as a key example: instead of just scoring points and/or passing a single-table narrative in an emulation of the real-life pinball experience, the pinball play itself is just the means of passing the overall narrative challenge (like platforming or shooting is in those genres). The first "pinball" game I ever played, Sonic Spinball, is the same type: you're not playing a game of pinball, you're playing a game via pinball. Both these examples also take full advantage of their computerized format in transcending physical reality, creating challenges that would not be possible otherwise.
I've been a fan of the 21st Century pinball games for quite some time starting with the SNES port of Pinball Dreams. Then I got PD & PD2 as one of my first CD-Rom purchases which had the 8 games and the history section. The rule sets for PD2 are just like the first 4 PD games corresponding to each of those four (Neptune = Ignition, etc.) I loved them so much I imported a boxed copy of Pinball Challenge Deluxe for the Game Boy Advance which was a Europe-only release of Pinball Dreams and Pinball Fantasies. Those were presented exactly as they were on the Amiga with the score & information at the top of the screen.
I started a pinball folder long ago. I was always disappointed there weren't more games like Devil's Crush and didn't want to start one without it, then I discovered emulation. Would still be neat if they made a DOS version.
Out of these games, I played Dreams 2 and Illusions. They were fun. But if I had to choose between Epic Pinball+Silverball+Extreme Pinball and Pinball Gold Pack..... ...I would choose Psycho Pinball.
@@Pixelmusement For such a list you could save money and time by saying “excluding The Pinball Arcade and Pinball FX” because those are more platforms than games.
We had Fantasies when I was young. Stones & Bones was definitely my favorite, but I will be an apologist for Billion Dollar Game Show. (Heck, I'm an apologist for Bride of Pin-Bot. I have crap taste!) This does leave my internal mystery going, though. What was that quantity over quality pinball game that was on the software racks in department stores back in the early oughts?
I recognized the tables from Illusions. I recently had acquired a copy of True Pinball on the Saturn which is an enhanced port (or outright remake not sure) of that ttle.
One thing I was hoping you'd cover but didn't as far as I could tell: there's a funny behavior in some of these games, at least Fantasies, when it comes to bonuses. The best way to score a high score, it turns out, is using the Hold Bonus feature. Let me give an example. Ball 1: you score some points, and get a bonus of 10 million, which you hold Ball 2: you hold the bonus again, and hit a multiplier.. and the multiplier is applied to the 10 million you held in Ball 1 Ball 3: you once more hold the bonus, and hit a multiplier.. which now applies to the multiplied bonus from Ball 2! ...you can probably see how this will grow exponentially, and will get out of hand if you get extra balls on top of everything else.
Yeah, that's not how it's supposed to work. Hold Bonus on real pins ALSO typically holds the multiplier so that it can be applied to the base bonus score. That said I wouldn't be surprised if there's a pinball machine out there with a scoring oversight like that; There are some real pins where you can obliterate the score by taking advantage of oversights; if you can pull it off! :B
@@Pixelmusement Johnny Mnemonic, spinner millions points are scored in bonus and can be held (as their multiplied value) via hold bonus. Overpowers all other scoring in the machine.
OK I just thought Id throw this out there but I found out there is an enhanced version of Illusions out there called True Pinball for the PS1 and Sega Saturn where they added a 3D mode to all the tables that came out in 1996 though it was Saturn only in North America after digging around a little.
320x200 is around the resolution pinball fantasis is supposed to be in, the high resolution 320x400 xmode was put on as kind of a bonus. I think on amiga it doesn't have the high res mode
For Pinball Fantasies the high-res mode is actually 320x350. In fact, that's the resolution for MOST of these games. It's only Illusions which runs in a really weird 336x350. The low-res mode for all of these games is actually 320x240, not 320x200.
@@Pixelmusement VGA-X or Extended VGA video modes were interesting. It made higher resolutions possible without SVGA support (up to 360ˣ480, like in Quake, which was the last commercial game I know that supported them). If I remember correctly, the high res mode in _Pinball Fantasies_ and _Illusions_ displayed as pillarboxed on our CRT monitor, but the pixels weren't 1:1 aspect either.
I was wondering when you were getting to these. For the most part, I like most of the tables... but I omniloathe Ignition. I hate hate HATE that table because of how hard it is to shoot the lane to collect fuel, it feels like it's damn near impossible. My favorite is actually Billion Dollar Gameshow, but the others are good too... except maybe Mania's tables. XD
Awesome stuff, brought back a lot of memories. Loved playing the DOS versions of Dreams and Fantasies mostly. Dreams 2 I didn't play much and Mania I've never actually toughed... good thing too I guess! Illusions I had on the PS1 as True Pinball, Vikings was definitely my fav of that set!
Sort of...? The line is very blurred between what's a demoscene root and what's a real pinball root because you might be surprised by how closely some of that feel crosses paths! :o
I had the first game. I hope I'm not confusing it with another game. In the game folder it was possible to find music files, then simply replace them with your files. I remember playing pinball with Axel F in the background.
There's something strange going on in the video that's most visible in Extreme Sports, but also in The Vikings to a lesser extent: the animation frames of the flippers are somehow not blitted properly on all planes, so they have these ugly vertical stripes. Does this happen while playing normally, or is it somehow an artifact of the recording process?
I noticed it while playing through DOSBox so it's not just the video, this is how it was being presented through emulation. I have no idea if this also happens on real hardware or not, thus why I didn't comment on it. It also ONLY happens in the Illusions tables and may be related to the extremely strange 336x350 VGA mode those tables were running in.
Digital Illusions CE? DICE? They'll never amount to much. More seriously I wonder if the pixel aspect wonk is made worse by the art being made for the Amiga's (usual) 5:4 internal aspect ratio, and they didn't want to rescale it? I had Dreams as part of a bundle with my A600, and it still has a great-sounding intro. Illusions was an AGA exclusive, and it seems they used that to really make the board art look great.
What is the file extension of the CD-ROM image? DOSBox-X checks the file extension against known ISO image file extensions. Coincidentally last week someone sent in a merge request to add to that list, which might be related to this issue, so the next release of DOSBox-X might fix that.
A lot of GOG games use a cue/bin pair renamed as inst/gog for the extensions. Regular DOSBox and DOSBox ECE could load this just fine, DOSBox-X threw an error message up.
@@Pixelmusement Huh... I thought DOSBox-X already supported that since a lot GOG purchases I've made do exactly that. I'll check the latest code against my copy of Hexen and it's inst/gog files. Although knowing GOG installs the CUE file will often refer to the BIN file relative to the current path and that can prevent DOSBox-X from mounting it. My adaptation of GOG installs involves editing the renamed CUE file to refer to the BIN file directly and running the game in the same directory.
My grandfather owned a physical copy of Pinball Mania so I had a bit of fondness for the Tarantula and Jailbreak tables, but in this day and age I acknowledge that they both have their flaws.
Hello, I'm looking for help to find a childhood PC game from the late 90s or early 2000s. It's a prison-themed game where, in the score menu, there were prison cages, and at the end of each level, balloons appeared. I've been searching for it for a while, but I can't remember the name. Does anyone know of a game like this? Any information would be greatly appreciated! Thanks!
The only one of these I own is Mania, and my CDROM is weird... you have to install it in Windows but it runs in DOS and setting up sound was a pain. I have no idea what the particular release I have did to muck it all up, but it made me not wanna touch it. I've heard that some of these play better on Amiga than on DOS but I've never heard the specifics. Apparently though the DOS port of Dreams caused some sort of Amiga vs DOS rivalry and that led to Epic Pinball. Does anyone in this comment section have more details? Because it just looks like Epic Pinball with different tables to me.
I actually own another 21st Century pinball product which is kind of a hybrid between a DOS and Windows 9x thing and I've been debating for a long time now whether or not to cover it on ADG because of that. :P
Men, I wish more pinball games allows you to save balls from side tunnels by pushing the table! And pinballs such as Pinball FX warns you about tilting even from a single hit! C'mon. That's stupid. I mean I know I'm pushing a table. No need to warn me every time for a single push. That's so stupid.
Such an interesting watch, especially given your background knowledge on Pinball
It's always a good day when we get a new video on DOS pinball games.
Oh hey, what a strange coincidence, I've recently started a run of Zeta Gundam for the first time.
Great video! On real hardware, these games are tricky. Some games mix sample based music with redbook CDDA music, manipulating the volume and this trips up some CD-ROM drivers. Runtime error if your CPU is too fast and crashes with Expanded Memory. Once up and running and on a CRT with smooth scrolling, they still impress for some quick fun.
Thank you for the fantastic video Kris. I love pinball games and have fond memories of Epic Pinball but I only came across Pinball Gold Pack as an adult.
Awesome video, thank you and can't wait to check out more of your stuff!
Ah, you're new to the community, welcome! I am one of the top tier Patreon backers (as seen in the end of the video), happy to meet you. I'm sure you'll have plenty of fun with all the other ADG videos!
As a kid I loved the Vikings table, mostly because of the music. Still have it in my head once in a while.
Damnit, now it's in my head again after reading your comment! D:
Another ADG pinball video? I’m instantly sold. Also, how’s real life pinball been for you in the past few years?
It's hasn't been at all. Covid pretty much destroyed the local pinball league and the only pinball in the area anymore are at bars which are completely out of my element. Couple that all with how I sold my pinball machine way back in 2018 and I haven't been able to play any real pinball for years now. :(
@@Pixelmusement Sad to hear that.
In my case its the opposite--an arcade opened near my house with several real pinball machines so I finally get to play the real thing for the first time since childhood.
@@EdmondDantes224 Which pins?
@@Pixelmusement I'll double-check next time I'm there--there were eight and I only visited the place for the first time recently--but the two I definitely remember seeing and playing were Doctor Who and Hook.
Again, next time I'm there I'll get a list.
These were real pins, not those digital recreation things you sometimes see.
@@Pixelmusement Damn, that's a shame. There have been some great pinball machines in the past few years, I can't wait to see what you think of Godzilla or Jaws if you ever have a chance to play them.
Can't get enough classic pinball games. Made me wonder if anyone's ever taken a digital pinball and made it physical, that would be quite the project. Is Quarantine next? Always loved the striking box art on that one.
I think I've heard of a digital to physical transition before, but I forget exactly which game it was done to...? I'm also fairly certain it wasn't official and just a one-off. :P
@@Pixelmusement Timeshock I believe, which is another DOS table I’d love to see you discuss.
You can change the settings for Pinball Illusions, but you need to use the command line to do so. At least for the original physical release, "ILLUSION O" will bring up the settings menu before starting the game, "ILLUSION S" will do sound setup, and "ILLUSION OS" will do both.
Love Pinballs! Back in the day, I spend hours and hours with these games. Then PinMame, Future Pinball... I dream now with modern real size "TV pinball machines" like some make. What I would love is that some software tables should have "endings" apart from max score objectives. For example, I remember "Android" table in other game, and as a kid I was hoping to achieve finally an animation of the Android stepping out of the table, or the ship taking off in Ignition... 😅
So what you're actually thinking of is referred to in real pinball as a "Wizard Mode", as in, a mode you reach by clearing multiple other objectives over the course of the game. Some real pins have multiple wizard modes because of how packed they are, but most only have a single wizard mode which is achieved by completing (not just starting) all other modes. Most Wizard Modes also are strictly a time-limit affair whereby any balls you lose immediately get launched back up into play and whether you win the wizard mode or run out of time, the playfield goes dead so all balls can be drained out of play before returning back to the start of the game with all of the score you accumulated up to that point. :B
The Billion Dollar Gameshow table actually has something along those lines. There's a mega-jackpot of one billion points you can get by getting the progress meter up high enough and hitting a spot to cash out your winnings.
@@rancid83 Didn't know! Thanks! 😊
I've been told that the TurboGrafx-16/Sega Genesis game Devil's Crush (aka Dragon's Fury) has an actual ending, but outside of using one password on the TG16 version I have no idea how to achieve it.
The central character art of the Law 'n Justice table looks an awful lot like Briareos and Deunan from the Appleseed manga/anime.
Was going to say it too
Watching this I realized something about my gaming preferences, prompted by your notation of how computer pinball contrasts with the real deal. I notice that certain real life undertakings such as pinball, collectible tabletop or role-playing games, are totally not my thing...yet, all of the above in a pre-structured computer form with specific pre-set goals is something I could get acclimated to. I have always gravitated towards military simulations and strategy games, and while I realize they are often left wanting for realism (actually a good thing when it comes to war) that is beside the point because the fun is in passing challenges within the attributes of that particular structure, programming quirks and all. That would also explain my propensity for building a collection of these genres that may be redundant as far as content covered: because I enjoy the variety of ways they play.
In terms of pinball I submit the Sierra/Dynamix Ultra Pinball series as a key example: instead of just scoring points and/or passing a single-table narrative in an emulation of the real-life pinball experience, the pinball play itself is just the means of passing the overall narrative challenge (like platforming or shooting is in those genres). The first "pinball" game I ever played, Sonic Spinball, is the same type: you're not playing a game of pinball, you're playing a game via pinball. Both these examples also take full advantage of their computerized format in transcending physical reality, creating challenges that would not be possible otherwise.
Another such game I've covered on ADG is Pinball World: ua-cam.com/video/kTqg9Fr2lT0/v-deo.html
I've been a fan of the 21st Century pinball games for quite some time starting with the SNES port of Pinball Dreams. Then I got PD & PD2 as one of my first CD-Rom purchases which had the 8 games and the history section. The rule sets for PD2 are just like the first 4 PD games corresponding to each of those four (Neptune = Ignition, etc.)
I loved them so much I imported a boxed copy of Pinball Challenge Deluxe for the Game Boy Advance which was a Europe-only release of Pinball Dreams and Pinball Fantasies. Those were presented exactly as they were on the Amiga with the score & information at the top of the screen.
I started a pinball folder long ago. I was always disappointed there weren't more games like Devil's Crush and didn't want to start one without it, then I discovered emulation. Would still be neat if they made a DOS version.
Out of these games, I played Dreams 2 and Illusions. They were fun.
But if I had to choose between Epic Pinball+Silverball+Extreme Pinball and Pinball Gold Pack.....
...I would choose Psycho Pinball.
One day you and RNDStranger will have to team up to make the definitive top ten pinball video game list.
It'd be hard and EXPENSIVE. You can sink a TON of money into digital pinball nowadays. :P
@@Pixelmusement For such a list you could save money and time by saying “excluding The Pinball Arcade and Pinball FX” because those are more platforms than games.
oh hey good timing, i've been on a big pinball kick as of late LOL
I love the Pinball FX games on Steam.
Me too I got back into visual pinball x and downloads loads of tables from the 60s through the 2000s.
@@marccaselle8108 I just tried VP and damn it's really impressive these days.
We had Fantasies when I was young. Stones & Bones was definitely my favorite, but I will be an apologist for Billion Dollar Game Show. (Heck, I'm an apologist for Bride of Pin-Bot. I have crap taste!)
This does leave my internal mystery going, though. What was that quantity over quality pinball game that was on the software racks in department stores back in the early oughts?
I recognized the tables from Illusions. I recently had acquired a copy of True Pinball on the Saturn which is an enhanced port (or outright remake not sure) of that ttle.
I see some Chaos Engine character portraits on the Jail table.
One thing I was hoping you'd cover but didn't as far as I could tell: there's a funny behavior in some of these games, at least Fantasies, when it comes to bonuses. The best way to score a high score, it turns out, is using the Hold Bonus feature. Let me give an example.
Ball 1: you score some points, and get a bonus of 10 million, which you hold
Ball 2: you hold the bonus again, and hit a multiplier.. and the multiplier is applied to the 10 million you held in Ball 1
Ball 3: you once more hold the bonus, and hit a multiplier.. which now applies to the multiplied bonus from Ball 2!
...you can probably see how this will grow exponentially, and will get out of hand if you get extra balls on top of everything else.
Yeah, that's not how it's supposed to work. Hold Bonus on real pins ALSO typically holds the multiplier so that it can be applied to the base bonus score. That said I wouldn't be surprised if there's a pinball machine out there with a scoring oversight like that; There are some real pins where you can obliterate the score by taking advantage of oversights; if you can pull it off! :B
@@Pixelmusement Johnny Mnemonic, spinner millions points are scored in bonus and can be held (as their multiplied value) via hold bonus. Overpowers all other scoring in the machine.
Would the next episode happen to be Quarantine, by any chance?
Whoa what's that?
I knew of pinball dreams but I never heard of this
OK I just thought Id throw this out there but I found out there is an enhanced version of Illusions out there called True Pinball for the PS1 and Sega Saturn where they added a 3D mode to all the tables that came out in 1996 though it was Saturn only in North America after digging around a little.
320x200 is around the resolution pinball fantasis is supposed to be in, the high resolution 320x400 xmode was put on as kind of a bonus. I think on amiga it doesn't have the high res mode
For Pinball Fantasies the high-res mode is actually 320x350. In fact, that's the resolution for MOST of these games. It's only Illusions which runs in a really weird 336x350. The low-res mode for all of these games is actually 320x240, not 320x200.
@@Pixelmusement VGA-X or Extended VGA video modes were interesting. It made higher resolutions possible without SVGA support (up to 360ˣ480, like in Quake, which was the last commercial game I know that supported them). If I remember correctly, the high res mode in _Pinball Fantasies_ and _Illusions_ displayed as pillarboxed on our CRT monitor, but the pixels weren't 1:1 aspect either.
"Party Land" was on a cover disk of a Magazine in Germany "PC Games" and I played it for ungodly hours 🙂
yeah it was distributed through bbs's too
I was wondering when you were getting to these. For the most part, I like most of the tables... but I omniloathe Ignition. I hate hate HATE that table because of how hard it is to shoot the lane to collect fuel, it feels like it's damn near impossible. My favorite is actually Billion Dollar Gameshow, but the others are good too... except maybe Mania's tables. XD
Awesome stuff, brought back a lot of memories. Loved playing the DOS versions of Dreams and Fantasies mostly. Dreams 2 I didn't play much and Mania I've never actually toughed... good thing too I guess! Illusions I had on the PS1 as True Pinball, Vikings was definitely my fav of that set!
Notice the fairly obvious Demoscene influence on these games? :)
Sort of...? The line is very blurred between what's a demoscene root and what's a real pinball root because you might be surprised by how closely some of that feel crosses paths! :o
I had the first game. I hope I'm not confusing it with another game. In the game folder it was possible to find music files, then simply replace them with your files. I remember playing pinball with Axel F in the background.
The GOG release messes with things so I'm not really able to confirm/deny this was possible with any of these games. :/
I watched this confusing it for Ultimate Pinball, so maybe cover that? Anubis! 😂
There's something strange going on in the video that's most visible in Extreme Sports, but also in The Vikings to a lesser extent: the animation frames of the flippers are somehow not blitted properly on all planes, so they have these ugly vertical stripes. Does this happen while playing normally, or is it somehow an artifact of the recording process?
I noticed it while playing through DOSBox so it's not just the video, this is how it was being presented through emulation. I have no idea if this also happens on real hardware or not, thus why I didn't comment on it. It also ONLY happens in the Illusions tables and may be related to the extremely strange 336x350 VGA mode those tables were running in.
You know a lot about pinball
Playing in a local league for several years will do that to you! ;)
Party Land may be one of my favorite video tables ever. These games deserve an Evercade cart.
jack danger new pinball game has an death save target.
Digital Illusions CE? DICE? They'll never amount to much. More seriously I wonder if the pixel aspect wonk is made worse by the art being made for the Amiga's (usual) 5:4 internal aspect ratio, and they didn't want to rescale it? I had Dreams as part of a bundle with my A600, and it still has a great-sounding intro. Illusions was an AGA exclusive, and it seems they used that to really make the board art look great.
What is the file extension of the CD-ROM image? DOSBox-X checks the file extension against known ISO image file extensions.
Coincidentally last week someone sent in a merge request to add to that list, which might be related to this issue, so the next release of DOSBox-X might fix that.
A lot of GOG games use a cue/bin pair renamed as inst/gog for the extensions. Regular DOSBox and DOSBox ECE could load this just fine, DOSBox-X threw an error message up.
@@Pixelmusement Huh... I thought DOSBox-X already supported that since a lot GOG purchases I've made do exactly that. I'll check the latest code against my copy of Hexen and it's inst/gog files.
Although knowing GOG installs the CUE file will often refer to the BIN file relative to the current path and that can prevent DOSBox-X from mounting it. My adaptation of GOG installs involves editing the renamed CUE file to refer to the BIN file directly and running the game in the same directory.
My grandfather owned a physical copy of Pinball Mania so I had a bit of fondness for the Tarantula and Jailbreak tables, but in this day and age I acknowledge that they both have their flaws.
Hello, I'm looking for help to find a childhood PC game from the late 90s or early 2000s. It's a prison-themed game where, in the score menu, there were prison cages, and at the end of each level, balloons appeared. I've been searching for it for a while, but I can't remember the name. Does anyone know of a game like this? Any information would be greatly appreciated! Thanks!
Spidersoft: Not to be confused with Spiderweb Software. Which is good, because Spiderweb Software is competent.
The only one of these I own is Mania, and my CDROM is weird... you have to install it in Windows but it runs in DOS and setting up sound was a pain. I have no idea what the particular release I have did to muck it all up, but it made me not wanna touch it.
I've heard that some of these play better on Amiga than on DOS but I've never heard the specifics. Apparently though the DOS port of Dreams caused some sort of Amiga vs DOS rivalry and that led to Epic Pinball. Does anyone in this comment section have more details? Because it just looks like Epic Pinball with different tables to me.
I actually own another 21st Century pinball product which is kind of a hybrid between a DOS and Windows 9x thing and I've been debating for a long time now whether or not to cover it on ADG because of that. :P
@@Pixelmusement If its like the Pinball Mania I have it might be worth covering just for what an odd piece of garbage it is. Maybe as a filler.
what in the world was that viking music 😆
Men, I wish more pinball games allows you to save balls from side tunnels by pushing the table! And pinballs such as Pinball FX warns you about tilting even from a single hit! C'mon. That's stupid. I mean I know I'm pushing a table. No need to warn me every time for a single push. That's so stupid.
Push hard enough on a real pin, you'll get a warning from just the one. Heck, if it predates tilt warnings it'll just end your ball then and there! :P
Hi
No mention that the featured artwork on Jailbreak comes from the anime Appleseed?
I had no knowledge of this. :o
I was going to say it...
Heavy breathing***