What's better than one set of UVs? Two.

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  • Опубліковано 9 січ 2025

КОМЕНТАРІ • 5

  • @RoamingAdhocrat
    @RoamingAdhocrat День тому +10

    I'm wearing sunglasses so I can't see any UV :(

  • @havocthehobbit
    @havocthehobbit 21 годину тому

    This is cool , my thoughts on using it to be able to create dynamic decals and mixing positions and animating UVs over laying others ,is probably the only limited use case I can think of .
    On an unrelated ...slighlty related note ... can 2d and 3d cameras/scenes be mixed . I.e. can I bind a 2d camera to texture and use it in a 3d scene. I'll have to search to see if there are any examples or if it is future feature maybe . I know how to do it in other engines .

    • @havocthehobbit
      @havocthehobbit 21 годину тому

      never mind , I found it in examples pretty quickly ( Render to Texture ) ( "ah dope" - Homer Simpson style).

    • @chrisbiscardi
      @chrisbiscardi  14 годин тому +1

      you don't need to render to a texture to use two cameras. you should take a look at the "two_passes" example. I've seen quite a few people do this lately. What was the motivation for you to use the render to texture example? was it just the first one you saw?
      github.com/bevyengine/bevy/blob/145f5f4394bfb541c25acf30789fca742d16e1bd/examples/3d/two_passes.rs

    • @havocthehobbit
      @havocthehobbit 3 години тому

      @chrisbiscardi i want to create mini 2d games in a 3d arcade with textures slapped onto arcade screen that represents each different game in Realtime. The type of thing I might use in a billboard or portal system.