Could we do like realistic product pieces here? Maybe ones we could use for mockups? (Cosmetic bottles, bags, etc) if that’s possible, a tutorial would be great. Thank you so much!!! 💜
Would I be able to export the clothing separately and potentially add cloth simulations? In general it would really help to see how far these models can be pushed when exported, because one of the turn offs of 3D animation is modeling and emphasizing Womp as an excellent bridging tool would work to bring more people in I feel
You can absolutely export the parts individually and as long as the other software can turn 3D models into cloth simulations you should be good to go! Feel free to share your experience with us :)
Can you do a advance character lesson video, because I have problems modelling them , when I use negative objects. It's always having holes in parts of the models I don't want it in, so can you help me please.
For that it's important to make them small/thin enough! In this video you can see how a more detailed character is created: ua-cam.com/video/lf3gwFjiQzs/v-deo.html
Make sure to follow us over on Twitch to not miss out on future streams and feel free to let us know what you are interested in learning next! :)
Could we do like realistic product pieces here? Maybe ones we could use for mockups? (Cosmetic bottles, bags, etc) if that’s possible, a tutorial would be great. Thank you so much!!! 💜
Would I be able to export the clothing separately and potentially add cloth simulations?
In general it would really help to see how far these models can be pushed when exported, because one of the turn offs of 3D animation is modeling and emphasizing Womp as an excellent bridging tool would work to bring more people in I feel
You can absolutely export the parts individually and as long as the other software can turn 3D models into cloth simulations you should be good to go! Feel free to share your experience with us :)
Can you do a advance character lesson video, because I have problems modelling them , when I use negative objects. It's always having holes in parts of the models I don't want it in, so can you help me please.
fr sameee xd
For that it's important to make them small/thin enough!
In this video you can see how a more detailed character is created:
ua-cam.com/video/lf3gwFjiQzs/v-deo.html
Nice!