11:30 You can have sharp reflections, it just depends on the HDR resolution :) Adam here from polygoniq btw, I made the waterial scary shader hehe. We will be redoing it into something more user friendly soon :)
This is pure gold! Super valuable to once again get a glimpse into the workflow of one of the best in the industry. Would love to see more blender stuff from piotr of perhaps some more stuff about how he uses photoscans or UR5.
ooh heck yea i am always amazed by Piotr's work ..his recent photoscan work oooofffffff love them....absolutely loved this video soo many information i can use on my scene🔥🔥🔥🔥 love that you are doing Shaddy always grateful
Love this! So inspiring and insightful for everyone creating art with Blender. Massive thanks to you both Shaddy and Piotr for sharing your wealth of knowledge and expertise, can't wait to see what videos you produce next.
for anyone watching this don't get discouraged by the tech. Shaddy and his team are sailing in what I call the Red Sea they are elite marines who chase the best tech most realistic look and highest fidelity art. its awesome we love it no one is telling them to stop no complaints. but there are always things for people who don't have the tech its called being a pirate in the Blue Sea. in the blue sea you are looking for what's new and unfound leaning into hardcore wishy washy art that no one has ever seen. some blue sea studios might look at this and be like WTF why would we need this and for Red sea cut throat marine artists they might look at some wishy washy concept art and be like that wont cut it its not good enough both are good. its not one or the other
yeah that scene looks pretty heavy, that's why I've been transitioning to UE5. I'm sure with nanite and lumen that scene would run pretty well in real time. the water shader looks super nice tho
amazing video! Like usual are these puddle stones (under water) and another assets connect with addons in description ? Or is it assets from some store? Thanks!
a BEASTLY one. most of us have at least 3090 rtx gpu's -- it becomes increasingly impossible to do concept art at this level without a blazing fast computer with at 3 series gpu or newer. Piotr and most of us have 4090 rtx's even in our laptops. - Shaddy y
more videos dude. just like this. addons, methods, process, and commentary ❤
11:30 You can have sharp reflections, it just depends on the HDR resolution :) Adam here from polygoniq btw, I made the waterial scary shader hehe. We will be redoing it into something more user friendly soon :)
Oh nice I think I just got the the updated version. great add on! -Shaddy
Great Stuff! Always good to see you guys sharing on youtube!
This is pure gold! Super valuable to once again get a glimpse into the workflow of one of the best in the industry. Would love to see more blender stuff from piotr of perhaps some more stuff about how he uses photoscans or UR5.
ooh heck yea i am always amazed by Piotr's work ..his recent photoscan work oooofffffff love them....absolutely loved this video soo many information i can use on my scene🔥🔥🔥🔥 love that you are doing Shaddy always grateful
You're welcome! - Shaddy
Love this! So inspiring and insightful for everyone creating art with Blender. Massive thanks to you both Shaddy and Piotr for sharing your wealth of knowledge and expertise, can't wait to see what videos you produce next.
for anyone watching this don't get discouraged by the tech. Shaddy and his team are sailing in what I call the Red Sea they are elite marines who chase the best tech most realistic look and highest fidelity art. its awesome we love it no one is telling them to stop no complaints. but there are always things for people who don't have the tech its called being a pirate in the Blue Sea. in the blue sea you are looking for what's new and unfound leaning into hardcore wishy washy art that no one has ever seen. some blue sea studios might look at this and be like WTF why would we need this and for Red sea cut throat marine artists they might look at some wishy washy concept art and be like that wont cut it its not good enough both are good. its not one or the other
you are insane
yeah that scene looks pretty heavy, that's why I've been transitioning to UE5. I'm sure with nanite and lumen that scene would run pretty well in real time. the water shader looks super nice tho
YES more artists are building concepts in Unreal 5. Jama has a workshop dedicated to just that subject.
cool :)
amazing video! Like usual
are these puddle stones (under water) and another assets connect with addons in description ? Or is it assets from some store?
Thanks!
How can I join you? this is my question🤔
omg this looks so cool! I wonder what kind of PC do you need to smoothly run all of this lol
a BEASTLY one. most of us have at least 3090 rtx gpu's -- it becomes increasingly impossible to do concept art at this level without a blazing fast computer with at 3 series gpu or newer. Piotr and most of us have 4090 rtx's even in our laptops. - Shaddy
y
@@shaddyopb thanks for your answer! 🧡